SR6_Roll20_Sheet/output/main.html
2022-09-30 15:15:24 +02:00

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31 KiB
HTML

<div class="charsheet-wrapper">
<input class="sheet-tabstoggle" type="hidden" name="attr_sheetTab" value="main">
<div class="tabflex">
<!-- ANCHOR: Tab Buttons-->
<input class="sheet-tabstoggle" type="hidden" name="attr_sheetTab" value="main">
<button class="tabbtn" type="action" name="act_main">Main</button>
<button class="tabbtn" type="action" name="act_skills">Skills</button>
<button class="tabbtn" type="action" name="act_magic">Magic</button>
<button class="tabbtn" type="action" name="act_enhancements">Enhancements</button>
<button class="tabbtn" type="action" name="act_matrix">Matrix</button>
<button class="tabbtn" type="action" name="act_vehicles">Vehicles</button>
<button class="tabbtn" type="action" name="act_equipment">Equipment</button>
<button class="tabbtn" type="action" name="act_character">Character</button>
</div>
<div class="img-wrapper"><img src="https://talasu.files.wordpress.com/2019/05/sr6_title.png" alt="SR6 Logo"></div>
<div class="gmroll">
<!-- ANCHOR: Toggle Buttons-->
<input class="toggmroll" type="hidden" name="attr_gmroll">
<input class="togedge" type="hidden" name="attr_edgeroll">
<button class="togbtn" type="action" name="act_toggmroll">GM </button>
<button class="togbtn" type="action" name="act_togedge">Edge</button>
</div>
<div class="tab main-tab">
<div class="generic-grid">
<div class="ability-box">
<h2>Attributes</h2>
<div class="abilityBox">
<p class="abilityLabel"></p>
<p class="abilityLabel">Rating</p>
<p class="abilityLabel"></p>
<p class="abilityLabel">Mod</p>
<p class="abilityLabel"></p>
<p class="abilityLabel">Pool</p>
<p class="abilityLabel">Roll</p>
<input type="hidden" name="attr_abilityname_Bod" value="Body"><span name="attr_abilityname_bod"></span>
<input type="number" name="attr_abilityrtg_bod" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_bod" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_bod" value="@{abilityrtg_bod}+@{abilitymod_bod}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Agi" value="Agility"><span name="attr_abilityname_agi"></span>
<input type="number" name="attr_abilityrtg_agi" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_agi" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_agi" value="@{abilityrtg_agi}+@{abilitymod_agi}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Rea" value="Reaction"><span name="attr_abilityname_rea"></span>
<input type="number" name="attr_abilityrtg_rea" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_rea" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_rea" value="@{abilityrtg_rea}+@{abilitymod_rea}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Str" value="Strength"><span name="attr_abilityname_str"></span>
<input type="number" name="attr_abilityrtg_str" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_str" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_str" value="@{abilityrtg_str}+@{abilitymod_str}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Wil" value="Willpower"><span name="attr_abilityname_wil"></span>
<input type="number" name="attr_abilityrtg_wil" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_wil" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_wil" value="@{abilityrtg_wil}+@{abilitymod_wil}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Log" value="Logic"><span name="attr_abilityname_log"></span>
<input type="number" name="attr_abilityrtg_log" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_log" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_log" value="@{abilityrtg_log}+@{abilitymod_log}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Int" value="Intuition"><span name="attr_abilityname_int"></span>
<input type="number" name="attr_abilityrtg_int" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_int" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_int" value="@{abilityrtg_int}+@{abilitymod_int}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Cha" value="Charisma"><span name="attr_abilityname_cha"></span>
<input type="number" name="attr_abilityrtg_cha" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_cha" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_cha" value="@{abilityrtg_cha}+@{abilitymod_cha}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Mag" value="Magic"><span name="attr_abilityname_mag"></span>
<input type="number" name="attr_abilityrtg_mag" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_mag" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_mag" value="@{abilityrtg_mag}+@{abilitymod_mag}" disabled="true">
<button type="roll"></button>
<input type="hidden" name="attr_abilityname_Edg" value="Edge"><span name="attr_abilityname_edg"></span>
<input type="number" name="attr_abilityrtg_edg" value="1">
<p>+</p>
<input type="number" name="attr_abilitymod_edg" value="0">
<p>=</p>
<input type="number" name="attr_abilitypool_edg" value="@{abilityrtg_edg}+@{abilitymod_edg}" disabled="true">
<button type="roll"></button>
</div>
</div>
<div class="healthBox">
<h2>Damage Tracks</h2>
<div class="healthWrapper">
<h3>Stun</h3>
<h3>Physical</h3>
<h3>Overflow</h3>
<div class="healthContainer stun">
<input class="hidden disp" id="stB0" type="radio" name="attr_stunWounds" value="0" checked="checked">
<label class="healthTrackerBox reset" for="stB0"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="stB1" type="radio" name="attr_stunWounds" value="1">
<label class="healthTrackerBox" for="stB1"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="stB2" type="radio" name="attr_stunWounds" value="2">
<label class="healthTrackerBox" for="stB2"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="stB3" type="radio" name="attr_stunWounds" value="3">
<label class="healthTrackerBox" for="stB3"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="stB4" type="radio" name="attr_stunWounds" value="4">
<label class="healthTrackerBox" for="stB4"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="stB5" type="radio" name="attr_stunWounds" value="5">
<label class="healthTrackerBox" for="stB5"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="stB6" type="radio" name="attr_stunWounds" value="6">
<label class="healthTrackerBox" for="stB6"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="stB7" type="radio" name="attr_stunWounds" value="7">
<label class="healthTrackerBox" for="stB7"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="stB8" type="radio" name="attr_stunWounds" value="8">
<label class="healthTrackerBox" for="stB8"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="stB9" type="radio" name="attr_stunWounds" value="9">
<label class="healthTrackerBox" for="stB9"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="stB10" type="radio" name="attr_stunWounds" value="10">
<label class="healthTrackerBox" for="stB10"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="stB11" type="radio" name="attr_stunWounds" value="11">
<label class="healthTrackerBox" for="stB11"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="stB12" type="radio" name="attr_stunWounds" value="12">
<label class="healthTrackerBox" for="stB12"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="stB13" type="radio" name="attr_stunWounds" value="13">
<label class="healthTrackerBox" for="stB13"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="stB14" type="radio" name="attr_stunWounds" value="14">
<label class="healthTrackerBox" for="stB14"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="stB15" type="radio" name="attr_stunWounds" value="15">
<label class="healthTrackerBox" for="stB15"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="stB16" type="radio" name="attr_stunWounds" value="16">
<label class="healthTrackerBox" for="stB16"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="stB17" type="radio" name="attr_stunWounds" value="17">
<label class="healthTrackerBox" for="stB17"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="stB18" type="radio" name="attr_stunWounds" value="18">
<label class="healthTrackerBox" for="stB18"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="stB19" type="radio" name="attr_stunWounds" value="19">
<label class="healthTrackerBox" for="stB19"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="stB20" type="radio" name="attr_stunWounds" value="20">
<label class="healthTrackerBox" for="stB20"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="stB21" type="radio" name="attr_stunWounds" value="21">
<label class="healthTrackerBox" for="stB21"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="stB22" type="radio" name="attr_stunWounds" value="22">
<label class="healthTrackerBox" for="stB22"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="stB23" type="radio" name="attr_stunWounds" value="23">
<label class="healthTrackerBox" for="stB23"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="stB24" type="radio" name="attr_stunWounds" value="24">
<label class="healthTrackerBox" for="stB24"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="stB25" type="radio" name="attr_stunWounds" value="25">
<label class="healthTrackerBox" for="stB25"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="stB26" type="radio" name="attr_stunWounds" value="26">
<label class="healthTrackerBox" for="stB26"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="stB27" type="radio" name="attr_stunWounds" value="27">
<label class="healthTrackerBox" for="stB27"><span class="woundmodifier">-9</span></label>
<input class="hidden disp" id="stB28" type="radio" name="attr_stunWounds" value="28">
<label class="healthTrackerBox" for="stB28"><span class="woundmodifier">-9</span></label>
<input class="hidden disp" id="stB29" type="radio" name="attr_stunWounds" value="29">
<label class="healthTrackerBox" for="stB29"><span class="woundmodifier">-9</span></label>
</div>
<div class="healthContainer physical">
<input class="hidden disp" id="phB0" type="radio" name="attr_physicalWounds" value="0" checked="checked">
<label class="healthTrackerBox reset" for="phB0"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="phB1" type="radio" name="attr_physicalWounds" value="1">
<label class="healthTrackerBox" for="phB1"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="phB2" type="radio" name="attr_physicalWounds" value="2">
<label class="healthTrackerBox" for="phB2"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="phB3" type="radio" name="attr_physicalWounds" value="3">
<label class="healthTrackerBox" for="phB3"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="phB4" type="radio" name="attr_physicalWounds" value="4">
<label class="healthTrackerBox" for="phB4"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="phB5" type="radio" name="attr_physicalWounds" value="5">
<label class="healthTrackerBox" for="phB5"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="phB6" type="radio" name="attr_physicalWounds" value="6">
<label class="healthTrackerBox" for="phB6"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="phB7" type="radio" name="attr_physicalWounds" value="7">
<label class="healthTrackerBox" for="phB7"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="phB8" type="radio" name="attr_physicalWounds" value="8">
<label class="healthTrackerBox" for="phB8"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="phB9" type="radio" name="attr_physicalWounds" value="9">
<label class="healthTrackerBox" for="phB9"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="phB10" type="radio" name="attr_physicalWounds" value="10">
<label class="healthTrackerBox" for="phB10"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="phB11" type="radio" name="attr_physicalWounds" value="11">
<label class="healthTrackerBox" for="phB11"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="phB12" type="radio" name="attr_physicalWounds" value="12">
<label class="healthTrackerBox" for="phB12"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="phB13" type="radio" name="attr_physicalWounds" value="13">
<label class="healthTrackerBox" for="phB13"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="phB14" type="radio" name="attr_physicalWounds" value="14">
<label class="healthTrackerBox" for="phB14"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="phB15" type="radio" name="attr_physicalWounds" value="15">
<label class="healthTrackerBox" for="phB15"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="phB16" type="radio" name="attr_physicalWounds" value="16">
<label class="healthTrackerBox" for="phB16"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="phB17" type="radio" name="attr_physicalWounds" value="17">
<label class="healthTrackerBox" for="phB17"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="phB18" type="radio" name="attr_physicalWounds" value="18">
<label class="healthTrackerBox" for="phB18"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="phB19" type="radio" name="attr_physicalWounds" value="19">
<label class="healthTrackerBox" for="phB19"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="phB20" type="radio" name="attr_physicalWounds" value="20">
<label class="healthTrackerBox" for="phB20"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="phB21" type="radio" name="attr_physicalWounds" value="21">
<label class="healthTrackerBox" for="phB21"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="phB22" type="radio" name="attr_physicalWounds" value="22">
<label class="healthTrackerBox" for="phB22"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="phB23" type="radio" name="attr_physicalWounds" value="23">
<label class="healthTrackerBox" for="phB23"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="phB24" type="radio" name="attr_physicalWounds" value="24">
<label class="healthTrackerBox" for="phB24"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="phB25" type="radio" name="attr_physicalWounds" value="25">
<label class="healthTrackerBox" for="phB25"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="phB26" type="radio" name="attr_physicalWounds" value="26">
<label class="healthTrackerBox" for="phB26"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="phB27" type="radio" name="attr_physicalWounds" value="27">
<label class="healthTrackerBox" for="phB27"><span class="woundmodifier">-9</span></label>
<input class="hidden disp" id="phB28" type="radio" name="attr_physicalWounds" value="28">
<label class="healthTrackerBox" for="phB28"><span class="woundmodifier">-9</span></label>
<input class="hidden disp" id="phB29" type="radio" name="attr_physicalWounds" value="29">
<label class="healthTrackerBox" for="phB29"><span class="woundmodifier">-9</span></label>
</div>
<div class="healthContainer overflow">
<input class="hidden disp" id="ovB0" type="radio" name="attr_overflowWounds" value="0" checked="checked">
<label class="healthTrackerBox reset" for="ovB0"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="ovB1" type="radio" name="attr_overflowWounds" value="1">
<label class="healthTrackerBox" for="ovB1"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="ovB2" type="radio" name="attr_overflowWounds" value="2">
<label class="healthTrackerBox" for="ovB2"><span class="woundmodifier"></span></label>
<input class="hidden disp" id="ovB3" type="radio" name="attr_overflowWounds" value="3">
<label class="healthTrackerBox" for="ovB3"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="ovB4" type="radio" name="attr_overflowWounds" value="4">
<label class="healthTrackerBox" for="ovB4"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="ovB5" type="radio" name="attr_overflowWounds" value="5">
<label class="healthTrackerBox" for="ovB5"><span class="woundmodifier">-1</span></label>
<input class="hidden disp" id="ovB6" type="radio" name="attr_overflowWounds" value="6">
<label class="healthTrackerBox" for="ovB6"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="ovB7" type="radio" name="attr_overflowWounds" value="7">
<label class="healthTrackerBox" for="ovB7"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="ovB8" type="radio" name="attr_overflowWounds" value="8">
<label class="healthTrackerBox" for="ovB8"><span class="woundmodifier">-2</span></label>
<input class="hidden disp" id="ovB9" type="radio" name="attr_overflowWounds" value="9">
<label class="healthTrackerBox" for="ovB9"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="ovB10" type="radio" name="attr_overflowWounds" value="10">
<label class="healthTrackerBox" for="ovB10"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="ovB11" type="radio" name="attr_overflowWounds" value="11">
<label class="healthTrackerBox" for="ovB11"><span class="woundmodifier">-3</span></label>
<input class="hidden disp" id="ovB12" type="radio" name="attr_overflowWounds" value="12">
<label class="healthTrackerBox" for="ovB12"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="ovB13" type="radio" name="attr_overflowWounds" value="13">
<label class="healthTrackerBox" for="ovB13"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="ovB14" type="radio" name="attr_overflowWounds" value="14">
<label class="healthTrackerBox" for="ovB14"><span class="woundmodifier">-4</span></label>
<input class="hidden disp" id="ovB15" type="radio" name="attr_overflowWounds" value="15">
<label class="healthTrackerBox" for="ovB15"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="ovB16" type="radio" name="attr_overflowWounds" value="16">
<label class="healthTrackerBox" for="ovB16"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="ovB17" type="radio" name="attr_overflowWounds" value="17">
<label class="healthTrackerBox" for="ovB17"><span class="woundmodifier">-5</span></label>
<input class="hidden disp" id="ovB18" type="radio" name="attr_overflowWounds" value="18">
<label class="healthTrackerBox" for="ovB18"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="ovB19" type="radio" name="attr_overflowWounds" value="19">
<label class="healthTrackerBox" for="ovB19"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="ovB20" type="radio" name="attr_overflowWounds" value="20">
<label class="healthTrackerBox" for="ovB20"><span class="woundmodifier">-6</span></label>
<input class="hidden disp" id="ovB21" type="radio" name="attr_overflowWounds" value="21">
<label class="healthTrackerBox" for="ovB21"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="ovB22" type="radio" name="attr_overflowWounds" value="22">
<label class="healthTrackerBox" for="ovB22"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="ovB23" type="radio" name="attr_overflowWounds" value="23">
<label class="healthTrackerBox" for="ovB23"><span class="woundmodifier">-7</span></label>
<input class="hidden disp" id="ovB24" type="radio" name="attr_overflowWounds" value="24">
<label class="healthTrackerBox" for="ovB24"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="ovB25" type="radio" name="attr_overflowWounds" value="25">
<label class="healthTrackerBox" for="ovB25"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="ovB26" type="radio" name="attr_overflowWounds" value="26">
<label class="healthTrackerBox" for="ovB26"><span class="woundmodifier">-8</span></label>
<input class="hidden disp" id="ovB27" type="radio" name="attr_overflowWounds" value="27">
<label class="healthTrackerBox" for="ovB27"><span class="woundmodifier">-9</span></label>
<input class="hidden disp" id="ovB28" type="radio" name="attr_overflowWounds" value="28">
<label class="healthTrackerBox" for="ovB28"><span class="woundmodifier">-9</span></label>
<input class="hidden disp" id="ovB29" type="radio" name="attr_overflowWounds" value="29">
<label class="healthTrackerBox" for="ovB29"><span class="woundmodifier">-9</span></label>
</div>
<div class="stunInfo">
<input type="number" name="attr_physicalHealth" disabled="true" value="ceil(@{abilitypool_wil}/2)+8-@{stunWounds}">
</div>
<div class="physicalInfo">
<input type="number" name="attr_physicalHealth" disabled="true" value="ceil(@{abilitypool_bod}/2)+8-@{physicalWounds}">
</div>
<div class="overflowInfo">
<input type="number" name="attr_physicalHealth" disabled="true" value="ceil(@{abilitypool_wil}/2)+8-@{stunWounds}">
</div>
</div>
</div>
<div class="attr-rolls">
<h2>Attribute Rolls</h2>
<div class="attr-rolls-grid">
<p>Surprise (R+I)</p>
<button type="roll"></button>
<p>Composure (C+W)</p>
<button type="roll"></button>
<p>Judge Intentions (C+I)</p>
<button type="roll"></button>
<p>Memory (L+W)</p>
<button type="roll"></button>
<p>Poison/Drug (B+W)</p>
<button type="roll"></button>
<p>Carry/Lift (B+S)</p>
<button type="roll"></button>
</div>
</div>
<div class="attr-container"></div>
</div>
</div>
</div>
<script type="text/worker">var srTabs = [
"main",
"skills",
"magic",
"enhancements",
"matrix",
"vehicles",
"equipment",
"character"
];
srTabs.forEach(function(tab) {
on("clicked:".concat(tab), function() {
setAttrs({
"sheetTab": tab
});
});
});
on("clicked:togedge", function() {
getAttrs([
"edgeroll",
"gmroll"
], function(values) {
var _edgeroll;
var currentVal = (_edgeroll = values.edgeroll) !== null && _edgeroll !== void 0 ? _edgeroll : "";
var newVal = "";
if (currentVal === "") newVal = "!/";
console.log("Setting Edge Value to: " + newVal);
setAttrs({
"edgeroll": newVal
});
});
});
on("clicked:toggmroll", function() {
getAttrs([
"gmroll",
"edgeroll"
], function(values) {
var _gmroll;
var currentVal = (_gmroll = values.gmroll) !== null && _gmroll !== void 0 ? _gmroll : "";
var newVal = "";
if (currentVal === "") newVal = "/w gm ";
console.log("Setting GM roll Value to: " + newVal);
setAttrs({
"gmroll": newVal
});
});
});
</script>