Compare commits
2 commits
Author | SHA1 | Date | |
---|---|---|---|
42e7d69bbb | |||
f700c892ac |
2 changed files with 262 additions and 9 deletions
|
@ -27,6 +27,98 @@ const commands = [
|
|||
{ name: 'Framework', value: 'framework' },
|
||||
)
|
||||
)
|
||||
),
|
||||
new SlashCommandBuilder()
|
||||
.setName('simulate')
|
||||
.setDescription('Simulate different type of dice rolls.')
|
||||
.addSubcommand(subcommand =>
|
||||
subcommand
|
||||
.setName('simple')
|
||||
.setDescription('Simulate a simple dice roll.')
|
||||
)
|
||||
.addSubcommand(subcommand =>
|
||||
subcommand
|
||||
.setName('extended')
|
||||
.setDescription('Simulate an extended dice roll.')
|
||||
.addNumberOption(option =>
|
||||
option
|
||||
.setName('dicepool')
|
||||
.setDescription('The dicepool of the roll.')
|
||||
.setRequired(true)
|
||||
)
|
||||
.addNumberOption(option =>
|
||||
option
|
||||
.setName('threshold')
|
||||
.setDescription('The threshold of the roll.')
|
||||
.setRequired(true)
|
||||
)
|
||||
.addNumberOption(option =>
|
||||
option
|
||||
.setName('interval')
|
||||
.setDescription('The interval of the roll.')
|
||||
.setRequired(true)
|
||||
)
|
||||
.addStringOption(option =>
|
||||
option
|
||||
.setName('interval-unit')
|
||||
.setDescription('The unit of the interval. Defaults to Hours.')
|
||||
.setRequired(false)
|
||||
.addChoices(
|
||||
{ name: 'Seconds', value: 'seconds' },
|
||||
{ name: 'Minutes', value: 'minutes' },
|
||||
{ name: 'Hours', value: 'hours' },
|
||||
{ name: 'Days', value: 'days' },
|
||||
{ name: 'Weeks', value: 'weeks' },
|
||||
{ name: 'Months', value: 'months' },
|
||||
)
|
||||
)
|
||||
.addNumberOption(option =>
|
||||
option
|
||||
.setName('max-edge')
|
||||
.setDescription('The maximum number of edge to use.')
|
||||
.setRequired(false)
|
||||
)
|
||||
.addStringOption(option =>
|
||||
option
|
||||
.setName('edgetype')
|
||||
.setDescription('What type of edgeing should be used ?')
|
||||
.addChoices(
|
||||
{ name: 'None', value: 'none' },
|
||||
{ name: 'Turn Up', value: 'up' },
|
||||
{ name: 'Reroll', value: 'reroll' },
|
||||
{ name: 'Smart', value: 'smart' },
|
||||
{ name: 'All', value: 'all' },
|
||||
)
|
||||
)
|
||||
.addStringOption(option =>
|
||||
option
|
||||
.setName('edgerefresh')
|
||||
.setDescription('How often should the edge refresh ?')
|
||||
.addChoices(
|
||||
{ name: 'Never', value: 'none' },
|
||||
{ name: 'Every Roll', value: 'fill' },
|
||||
{ name: '1 Edge per Roll', value: 'once' },
|
||||
{ name: '2 Edge per Roll', value: 'twice' },
|
||||
)
|
||||
)
|
||||
.addNumberOption(option =>
|
||||
option
|
||||
.setName('amount')
|
||||
.setDescription('How many times should the roll be simulated ? WARNING this service is pricey !')
|
||||
.setRequired(false)
|
||||
)
|
||||
.addBooleanOption(option =>
|
||||
option
|
||||
.setName('hidden')
|
||||
.setDescription('Should the result be hidden ?')
|
||||
.setRequired(false)
|
||||
)
|
||||
.addBooleanOption(option =>
|
||||
option
|
||||
.setName('true-random')
|
||||
.setDescription('Should the dice be truly random ?')
|
||||
.setRequired(false)
|
||||
)
|
||||
)
|
||||
]
|
||||
.map(command => command.toJSON());
|
||||
|
|
179
index.js
179
index.js
|
@ -1,5 +1,7 @@
|
|||
require('dotenv').config();
|
||||
|
||||
const { EOL } = require('os');
|
||||
const { randomInt } = require('node:crypto');
|
||||
const { Client, GatewayIntentBits } = require('discord.js');
|
||||
const token = process.env.TOKEN;
|
||||
|
||||
|
@ -12,18 +14,177 @@ client.once('ready', () => {
|
|||
});
|
||||
|
||||
client.on('interactionCreate', async interaction => {
|
||||
if (!interaction.isCommand()) return;
|
||||
if (!interaction.isCommand()) {
|
||||
console.log('Not a command');
|
||||
return;
|
||||
}
|
||||
console.log(interaction.commandName);
|
||||
|
||||
let commandName = interaction.commandName;
|
||||
switch (interaction.commandName) {
|
||||
case "generate":
|
||||
switch (interaction.options.getSubcommand()) {
|
||||
case "host":
|
||||
let rating = interaction.options.getNumber("rating");
|
||||
let type = interaction.options.getString("type") ?? "foundation";
|
||||
await interaction.reply({files: ["./france-in-pictures-beautiful-places-to-photograph-eiffel-tower.jpg"]});
|
||||
break;
|
||||
|
||||
default:
|
||||
await interaction.reply({ content: 'Invalid subcommand!', ephemeral: true });
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case "simulate":
|
||||
await interaction.deferReply();
|
||||
switch (await interaction.options.getSubcommand()) {
|
||||
case "simple":
|
||||
await interaction.reply({ content: 'Simple dice roll!', ephemeral: true });
|
||||
break;
|
||||
|
||||
if (commandName === "generate") {
|
||||
if (interaction.options.getSubcommand() === "host") {
|
||||
let rating = interaction.options.getNumber("rating");
|
||||
let type = interaction.options.getString("type") ?? "foundation";
|
||||
await interaction.reply({files: ["./france-in-pictures-beautiful-places-to-photograph-eiffel-tower.jpg"]});
|
||||
}
|
||||
case "extended":
|
||||
// Variables from Discord command
|
||||
const dicepool = interaction.options.getNumber("dicepool");
|
||||
const threshold = interaction.options.getNumber("threshold");
|
||||
const interval = interaction.options.getNumber("interval") ?? 1;
|
||||
const intervalUnit = interaction.options.getString("interval-unit") ?? "Hours";
|
||||
const simAmount = interaction.options.getNumber("amount") ?? 10000;
|
||||
const hidden = interaction.options.getBoolean("hidden") ?? false;
|
||||
const edgeType = interaction.options.getString("edgetype") ?? "none";
|
||||
const edgeRefresh = interaction.options.getString("edgerefresh") ?? "none";
|
||||
const maxEdge = interaction.options.getNumber("max-edge") ?? 6;
|
||||
const useTrueRandom = interaction.options.getBoolean("true-random") ?? false;
|
||||
|
||||
// Check if dicepool is valid
|
||||
if (dicepool < 1 || dicepool > 100) {
|
||||
await interaction.editReply({ content: 'Dicepool must be between 1 and 100!', ephemeral: true });
|
||||
return;
|
||||
}
|
||||
|
||||
// Arrays to build the final message
|
||||
const warnings = [];
|
||||
const parameters = [];
|
||||
const calculatedResults = [];
|
||||
const realResults = [];
|
||||
let message = "";
|
||||
|
||||
// Variables for the simulation
|
||||
let hits = 0;
|
||||
let glitches = 0;
|
||||
let criticalGlitches = 0;
|
||||
let iterations = 0;
|
||||
let edge = maxEdge;
|
||||
let failed = false;
|
||||
|
||||
parameters.push(`Dicepool: ${dicepool}`);
|
||||
parameters.push(`Threshold: ${threshold}`);
|
||||
parameters.push(`Interval: ${interval} ${intervalUnit}`);
|
||||
parameters.push(`Amount of simulations: ${simAmount}`);
|
||||
parameters.push(`Edge: ${edgeType}`);
|
||||
parameters.push(`Edge refresh: ${edgeRefresh}`);
|
||||
parameters.push(`Max edge: ${maxEdge}`);
|
||||
parameters.push(`Use true random: ${useTrueRandom}`);
|
||||
|
||||
message = `Parameters:${EOL}\t${parameters.join(EOL + '\t')}${EOL}${EOL}`;
|
||||
|
||||
calculatedResults.push("Calculated Results (Can't Use Edge): " + EOL);
|
||||
|
||||
|
||||
calculatedResults.push(`Calc Rolls : `);
|
||||
calculatedResults.push(`Hits Bought: `);
|
||||
|
||||
realResults.push("Real Results: " + EOL);
|
||||
|
||||
// Roll dice in dicepool using the fillArrayWithRandomDice Function till we have reached the threshold or above
|
||||
while (hits < threshold) {
|
||||
|
||||
if (dicepool - iterations === 0) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
let rolls = await fillArrayWithRandomDice(new Array(dicepool), useTrueRandom);
|
||||
|
||||
// TODO: encapsulate into functions
|
||||
// TODO: Add smart edgetype or warning
|
||||
// Edge Section:
|
||||
switch (edgeType) {
|
||||
|
||||
case 'up':
|
||||
console.log(`Pre Edge Up: ${rolls}`);
|
||||
rolls.forEach((roll, index) => {
|
||||
if (roll === 4 && edge >= 2) {
|
||||
rolls[index] = 5;
|
||||
edge -= 2;
|
||||
}
|
||||
});
|
||||
console.log(`Post Edge Up: ${rolls}`);
|
||||
break;
|
||||
|
||||
|
||||
case 'reroll':
|
||||
console.log(`Pre Reroll: ${rolls.sort().reverse()}`);
|
||||
if (edge >= 4) {
|
||||
let rerolls = await fillArrayWithRandomDice(rolls.filter(roll => roll < 5), useTrueRandom);
|
||||
rolls = rolls.filter(roll => roll >= 5).concat(rerolls);
|
||||
}
|
||||
console.log(`Post Reroll: ${rolls.sort().reverse()}`);
|
||||
break;
|
||||
}
|
||||
|
||||
let tempHits = rolls.reduce((a, b) => b >= 5 ? a + 1 : a, 0);
|
||||
let tempGlitches = rolls.reduce((a, b) => b === 1 ? a + 1 : a, 0) > rolls.length / 2 ? 1 : 0;
|
||||
|
||||
if (tempHits === 0 && tempGlitches === 1) {
|
||||
criticalGlitches++;
|
||||
tempGlitches--;
|
||||
}
|
||||
|
||||
hits += tempHits;
|
||||
glitches += tempGlitches;
|
||||
|
||||
iterations += 1;
|
||||
|
||||
|
||||
switch (edgeRefresh) {
|
||||
case 'fill':
|
||||
edge = maxEdge;
|
||||
break;
|
||||
|
||||
case 'once':
|
||||
if (edge < maxEdge) {
|
||||
edge++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'twice':
|
||||
if (edge < maxEdge - 1) {
|
||||
edge += 2;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (failed) {
|
||||
await interaction.editReply({ content: 'Failed to reach threshold!', ephemeral: hidden });
|
||||
} else {
|
||||
await interaction.editReply({ content: message, ephemeral: hidden });
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
async function fillArrayWithRandomDice(arr, trueRandom = false) {
|
||||
for (let i = 0; i < arr.length; i++) {
|
||||
arr[i] = await randomInt(1, 7);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
|
||||
client.login(token);
|
Loading…
Add table
Add a link
Reference in a new issue