Generate ansi and unicode plugins

git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@6219 212acab6-be3b-0410-9dea-997c60f758d6
This commit is contained in:
anders_k 2012-03-05 23:29:20 +00:00
parent 200b6c0831
commit 70408e8ae4
4 changed files with 53 additions and 41 deletions

View file

@ -610,23 +610,13 @@ def DistributeExtras(env, target, examples, docs):
####### Plug-ins ###
######################################################################
def BuildPluginBoth(target, source, libs, examples = None, docs = None,
entry = 'DllMain', res = None, resources = None,
defines = None, flags = None, nodeflib = True,
cppused = False):
# this function should build the ANSI & Unicode variant of the DLL, but I can't get it to work... help!!! [Wizou]
if defenv['UNICODE']:
#VariantDir('$BUILD_PREFIX/' + plugin + 'W', path)
BuildPlugin(target, source, libs, examples, docs, entry, res, resources, defines, flags, nodeflib, cppused, True)
else:
BuildPlugin(target, source, libs, examples, docs, entry, res, resources, defines, flags, nodeflib, cppused, False)
def BuildPlugin(target, source, libs, examples = None, docs = None,
def BuildPluginWorker(target, source, libs, examples = None, docs = None,
entry = 'DllMain', res = None, resources = None,
defines = None, flags = None, nodeflib = True,
cppused = False, unicode = False):
if unicode:
env = plugin_uenv.Clone()
target = target + 'W'
else:
env = plugin_env.Clone()
@ -650,23 +640,35 @@ def BuildPlugin(target, source, libs, examples = None, docs = None,
plugin = i
break
env.DistributePlugin(plugin)
if unicode:
env.DistributePlugin(plugin, str(plugin)[:-4]+"W.dll") # tweak to generate both plugin.dll & pluginW.dll (until we get to build really both variant)
if not unicode: # distribute extras only for ANSI builds
DistributeExtras(env, target, examples, docs)
def BuildPlugin(target, source, libs, examples = None, docs = None,
entry = 'DllMain', res = None, resources = None,
defines = None, flags = None, nodeflib = True,
cppused = False):
unicodetarget = 'UNICODE' in exports['env']['CPPDEFINES']
BuildPluginWorker(target, source, libs, examples, docs, entry, res, resources, defines, flags, nodeflib, cppused, unicodetarget)
#if not unicode: # distribute extras only for ANSI builds
DistributeExtras(env, target, examples, docs)
for plugin in plugin_libs + plugins:
if plugin in defenv['SKIPPLUGINS']:
continue
path = 'Contrib/' + plugin
srcpath = 'Contrib/' + plugin
build_dir = '$BUILD_PREFIX/' + plugin
pvariants = [{'suff':'', 'e':plugin_env.Clone()}]
if defenv['UNICODE']:
exports = {'BuildPlugin' : BuildPluginBoth, 'env' : plugin_uenv.Clone()}
else:
exports = {'BuildPlugin' : BuildPlugin, 'env' : plugin_env.Clone()}
defenv.SConscript(dirs = path, variant_dir = build_dir, duplicate = False, exports = exports)
pvariants += [{'suff':'W', 'e':plugin_uenv.Clone()}]
for pvariant in pvariants:
exports = {'BuildPlugin' : BuildPlugin, 'env' : pvariant['e']}
vdir = build_dir + pvariant['suff']
defenv.SConscript(dirs = srcpath, variant_dir = vdir, duplicate = False, exports = exports)
######################################################################
####### Utilities ###