don't typedef struct twice
git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@4014 212acab6-be3b-0410-9dea-997c60f758d6
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2 changed files with 4 additions and 4 deletions
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@ -4,11 +4,11 @@
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#include "Buffers.h"
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#include "Buffers.h"
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typedef struct tagTempStack TempStack;
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typedef struct tagTempStack TempStack;
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typedef struct tagTempStack
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struct tagTempStack
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{
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{
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TempStack *Next;
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TempStack *Next;
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char Data[0];
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char Data[0];
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} TempStack;
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};
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TempStack *tempstack = NULL;
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TempStack *tempstack = NULL;
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PLUGINFUNCTIONSHORT(Alloc)
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PLUGINFUNCTIONSHORT(Alloc)
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@ -73,7 +73,7 @@ typedef struct
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// Our single proc (Since the user will free proc with GlobalFree,
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// Our single proc (Since the user will free proc with GlobalFree,
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// I've declared all variables as statics)
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// I've declared all variables as statics)
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typedef struct tag_SystemProc SystemProc;
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typedef struct tag_SystemProc SystemProc;
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typedef struct tag_SystemProc
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struct tag_SystemProc
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{
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{
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int ProcType;
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int ProcType;
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int ProcResult;
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int ProcResult;
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@ -91,7 +91,7 @@ typedef struct tag_SystemProc
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int ArgsSize;
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int ArgsSize;
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// Clone of current element (used for multi-level callbacks)
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// Clone of current element (used for multi-level callbacks)
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SystemProc *Clone;
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SystemProc *Clone;
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} SystemProc;
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};
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extern const int ParamSizeByType[]; // Size of every parameter type (*4 bytes)
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extern const int ParamSizeByType[]; // Size of every parameter type (*4 bytes)
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