Using ChangeUI twice, where the first UI has a branding image and the second doesn't, still made SetBrandingImage think there is really a branding image. Fixed.

git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@1591 212acab6-be3b-0410-9dea-997c60f758d6
This commit is contained in:
kichik 2002-11-04 19:19:55 +00:00
parent c0333978c2
commit a15d628f48

View file

@ -1259,9 +1259,9 @@ int CEXEBuild::doCommand(int which_token, LineParser &line, FILE *fp, const char
SEARCH(IDCANCEL);
// Search for bitmap holder (default for SetBrandingImage)
branding_image_found = false;
DialogItemTemplate* dlgItem = 0;
int i = 0;
while (dlgItem = UIDlg.GetItemByIdx(i)) {
for (int i = 0; dlgItem = UIDlg.GetItemByIdx(i); i++) {
if (IS_INTRESOURCE(dlgItem->szClass)) {
if (dlgItem->szClass == MAKEINTRESOURCE(0x0082)) {
if ((dlgItem->dwStyle & SS_BITMAP) == SS_BITMAP) {
@ -1271,7 +1271,6 @@ int CEXEBuild::doCommand(int which_token, LineParser &line, FILE *fp, const char
}
}
}
i++;
}
SAVE(IDD_INST);