myGetProcAddress now uses a full path to the system directory when calling LoadLibrary to avoid application directory dll hijacking of SHFolder.dll
git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@6634 212acab6-be3b-0410-9dea-997c60f758d6
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3 changed files with 31 additions and 16 deletions
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@ -12,6 +12,8 @@ Released on ? ?th, 201?
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\b FileReadUTF16LE now skips the optional BOM at the start of a file
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\b SHFolder.dll is loaded with full path to prevent dll hijacking
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\S2{} Minor Changes
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\b Fixed System plugin GUID type output bug on Win98
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@ -98,17 +98,17 @@ EXTERN_C void NSISWinMainNOCRT()
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}
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#endif
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// load shfolder.dll before any script code is executed to avoid
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// weird situations where SetOutPath or even the extraction of
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// shfolder.dll will cause unexpected behavior.
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//
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// this also prevents the following:
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//
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// SetOutPath "C:\Program Files\NSIS" # maybe read from reg
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// File shfolder.dll
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// Delete $PROGRAMFILES\shfolder.dll # can't be deleted, as the
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// # new shfolder.dll is used
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// # to find its own path.
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// Because myGetProcAddress now loads dlls with a full path
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// under GetSystemDirectory() the previous issues in <= v3.0b2 with
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// 'SetOutPath' and/or 'File "shfolder.dll"' no longer apply.
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// All MGA dlls still need to be loaded early here because installers
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// running under WoW64 might disable WoW64 FS redirection in .onInit and
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// because GetSystemDirectory() can return the native system32 path we need
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// the redirection to be turned off so LoadLibrary uses the correct folder.
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// Note: We also import directly from KERNEL32, ADVAPI32 and SHELL32 so they
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// are exempt from this requirement and SHELL32 imports from SHLWAPI on
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// WoW64 systems and it is also on the KnownDLLs list so
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// SHLWAPI also gets a pass and that just leaves SHFOLDER.
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g_SHGetFolderPath = myGetProcAddress(MGA_SHGetFolderPath);
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{
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@ -1113,12 +1113,25 @@ struct MGA_FUNC MGA_FUNCS[] = {
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*/
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void * NSISCALL myGetProcAddress(const enum myGetProcAddressFunctions func)
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{
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const char *dll = MGA_FUNCS[func].dll;
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HMODULE hModule = GetModuleHandleA(dll);
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#ifdef UNICODE
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static const TCHAR dllpathfmt[] = _T("%s%hs.dll"); // Strings in MGA_FUNC are always ANSI
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#else
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static const TCHAR dllpathfmt[] = _T("%s%s.dll");
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#endif
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HMODULE hModule;
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const char *dllname = MGA_FUNCS[func].dll;
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TCHAR buf[MAX_PATH+1+20+4+!0]; // 20+4 is more than enough for the dllnames we are using
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UINT cch = GetSystemDirectory(buf, MAX_PATH);
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if (cch > MAX_PATH) // MAX_PATH was somehow not large enough and we don't support
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cch = 0; // \\?\ paths so we have to settle for just the name.
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wsprintf(buf + cch, dllpathfmt, _T("\\") + (!cch || buf[cch-1] == '\\'), dllname);
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hModule = GetModuleHandleA(dllname); // Avoid LoadLibrary if possible because
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if (!hModule) // it can crash on 64-bit dlls if
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hModule = LoadLibrary(buf); // WoW64 FS redirection is off.
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if (!hModule)
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hModule = LoadLibraryA(dll);
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if (!hModule)
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return NULL;
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return (FARPROC) hModule; // Optimized "return NULL;"
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return GetProcAddress(hModule, MGA_FUNCS[func].func);
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}
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