updated splash to new exdll. made it so that it always pushes status to the stack even if error occured
git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@1127 212acab6-be3b-0410-9dea-997c60f758d6
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3 changed files with 16 additions and 39 deletions
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@ -1,20 +1,11 @@
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#include <windows.h>
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typedef struct _stack_t {
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struct _stack_t *next;
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char text[1]; // this should be the length of string_size
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} stack_t;
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int popstring(char *str); // 0 on success, 1 on empty stack
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void pushstring(char *str);
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#include "../exdll/exdll.h"
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HINSTANCE g_hInstance;
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stack_t **g_stacktop;
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int g_stringsize;
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HBITMAP g_hbm;
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int sleep_val;
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int g_rv;
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int g_rv=-1;
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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@ -70,11 +61,11 @@ void __declspec(dllexport) show(HWND hwndParent, int string_size, char *variable
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char temp[64];
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char *sleep=temp;
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g_stringsize=string_size;
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g_stacktop=stacktop;
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EXDLL_INIT();
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popstring(fn);
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popstring(sleep);
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popstring(fn);
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sleep_val=0;
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while (*sleep >= '0' && *sleep <= '9')
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@ -118,31 +109,9 @@ void __declspec(dllexport) show(HWND hwndParent, int string_size, char *variable
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DeleteObject(g_hbm);
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wsprintf(temp,"%d",g_rv);
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pushstring(temp);
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}
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}
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}
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wsprintf(temp,"%d",g_rv);
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pushstring(temp);
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}
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// utility functions (not required but often useful)
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int popstring(char *str)
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{
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stack_t *th;
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if (!g_stacktop || !*g_stacktop) return 1;
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th=(*g_stacktop);
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lstrcpy(str,th->text);
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*g_stacktop = th->next;
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GlobalFree((HGLOBAL)th);
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return 0;
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}
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void pushstring(char *str)
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{
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stack_t *th;
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if (!g_stacktop) return;
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th=(stack_t*)GlobalAlloc(GPTR,sizeof(stack_t)+g_stringsize);
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lstrcpyn(th->text,str,g_stringsize);
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th->next=*g_stacktop;
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*g_stacktop=th;
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}
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@ -101,6 +101,10 @@ SOURCE=.\splash.c
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\ExDLL\exdll.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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@ -18,6 +18,10 @@ Function .onInit
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; File /oname=spltmp.wav "my_splashshit.wav"
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splash::show 1000 $TEMP\spltmp
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Pop $0 ; $0 has '1' if the user closed the splash screen early,
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; '0' if everything closed normal, and '-1' if some error occured.
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Delete $TEMP\spltmp.bmp
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; Delete $TEMP\spltmp.wav
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FunctionEnd
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@ -29,7 +33,7 @@ the .bmp). The BMP file used will be this parameter.bmp, and the wave file used
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(If you already have an .onInit function, put that in it)
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Note: the return value of splash.exe is 1 if the user closed the splash
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Note: the return value of splash is 1 if the user closed the splash
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screen early (pop it from the stack)
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-Justin
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