#include #include //#pragma comment(lib, "winmm.lib") HBITMAP g_hbm; int sleep_val; int g_rv; HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent) { HDC hdcMem, hdcMem2; HBITMAP hbmMask; BITMAP bm; // Create monochrome (1 bit) mask bitmap. GetObject(hbmColour, sizeof(BITMAP), &bm); hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL); // Get some HDCs that are compatible with the display driver hdcMem = CreateCompatibleDC(0); hdcMem2 = CreateCompatibleDC(0); SelectBitmap(hdcMem, hbmColour); SelectBitmap(hdcMem2, hbmMask); // Set the background colour of the colour image to the colour // you want to be transparent. SetBkColor(hdcMem, crTransparent); // Copy the bits from the colour image to the B+W mask... everything // with the background colour ends up white while everythig else ends up // black...Just what we wanted. BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY); // Take our new mask and use it to turn the transparent colour in our // original colour image to black so the transparency effect will // work right. BitBlt(hdcMem, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem2, 0, 0, SRCINVERT); // Clean up. DeleteDC(hdcMem); DeleteDC(hdcMem2); return hbmMask; } static LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_CREATE) { BITMAP bm; RECT vp; GetObject(g_hbm, sizeof(bm), (LPSTR)&bm); SystemParametersInfo(SPI_GETWORKAREA, 0, &vp, 0); SetWindowLong(hwnd,GWL_STYLE,0); SetWindowPos(hwnd,NULL, vp.left+(vp.right-vp.left-bm.bmWidth)/2, vp.top+(vp.bottom-vp.top-bm.bmHeight)/2, bm.bmWidth,bm.bmHeight, SWP_NOZORDER); ShowWindow(hwnd,SW_SHOW); SetTimer(hwnd,1,sleep_val,NULL); return 0; } if (uMsg == WM_PAINT) { PAINTSTRUCT ps; RECT r; HDC curdc=BeginPaint(hwnd,&ps); HDC hdc=CreateCompatibleDC(curdc); // HBITMAP oldbm; HBITMAP g_hbmMask; GetClientRect(hwnd,&r); //oldbm=(HBITMAP)SelectObject(hdc,g_hbm); g_hbmMask = CreateBitmapMask(g_hbm, RGB(0, 255, 0)); SelectObject(hdc, g_hbmMask); BitBlt(curdc,r.left,r.top,r.right-r.left,r.bottom-r.top,hdc,0,0, SRCAND); SelectObject(hdc, g_hbm); BitBlt(curdc,r.left,r.top,r.right-r.left,r.bottom-r.top,hdc,0,0, SRCPAINT); // BitBlt(curdc,r.left,r.top,r.right-r.left,r.bottom-r.top,hdc,0,0,SRCCOPY); // SelectObject(hdc,oldbm); DeleteDC(hdc); EndPaint(hwnd,&ps); return 0; } if (uMsg == WM_CLOSE) return 0; if (uMsg == WM_DESTROY) { PostQuitMessage(0); return 0; } if (uMsg == WM_TIMER || uMsg == WM_LBUTTONDOWN) { g_rv=(uMsg == WM_LBUTTONDOWN); DestroyWindow(hwnd); } return DefWindowProc(hwnd,uMsg,wParam,lParam); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst,LPSTR lpszCmdParam, int nCmdShow) { char fn[MAX_PATH]; int hwndParent; char *o=fn; hInstance=GetModuleHandle(NULL); lpszCmdParam=GetCommandLine(); if (*lpszCmdParam == '\"') { do { lpszCmdParam++; } while (*lpszCmdParam != '\"' && *lpszCmdParam); if (*lpszCmdParam) lpszCmdParam++; } else { do { lpszCmdParam++; } while (*lpszCmdParam != ' ' && *lpszCmdParam); } while (*lpszCmdParam == ' ') lpszCmdParam++; sleep_val=0; while (*lpszCmdParam >= '0' && *lpszCmdParam <= '9') { sleep_val*=10; sleep_val += *lpszCmdParam++-'0'; } while (*lpszCmdParam == ' ') lpszCmdParam++; hwndParent=0; while (*lpszCmdParam >= '0' && *lpszCmdParam <= '9') { hwndParent*=10; hwndParent += *lpszCmdParam++-'0'; } while (*lpszCmdParam == ' ') lpszCmdParam++; while (*lpszCmdParam) { *o++=*lpszCmdParam++; } *o=0; if (fn[0] && sleep_val>0) { MSG msg; char classname[4]="_sp"; static WNDCLASS wc; wc.lpfnWndProc = WndProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.lpszClassName = classname; if (RegisterClass(&wc)) { char fn2[MAX_PATH]; lstrcpy(fn2,fn); lstrcat(fn,".bmp"); lstrcat(fn2,".wav"); g_hbm=LoadImage(NULL,fn,IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION|LR_LOADFROMFILE); if (g_hbm) { BOOL s=0; HANDLE f=CreateFile(fn2,0,0,NULL,OPEN_EXISTING,0,NULL); if (f != INVALID_HANDLE_VALUE) { CloseHandle(f); s=PlaySound(fn2,NULL,SND_ASYNC|SND_FILENAME); } CreateWindowEx(WS_EX_TOOLWINDOW,classname,classname, 0,0,0,0,0,(HWND)hwndParent,NULL,hInstance,NULL); while (GetMessage(&msg,NULL,0,0)) { DispatchMessage(&msg); } if (s) PlaySound(NULL,0,0); DeleteObject(g_hbm); } } } ExitProcess(g_rv); }