File /oname=bitmap.bmp "C:\pathto\bitmap.bmp" File /oname=splash.exe "${NSISDIR}\Bin\UberSplash.exe" ExecWait '"$TEMP\splash.exe" bitmap.bmp FADEINSTEP MILLISECONDSHOW FADEOUTSTEP' FADEINSTEP and FADEOUTSTEP between 0 and 255 supports magiclime and the alpha fading for a display and die.. [no fade] ExecWait '"$TEMP\splash.exe" bitmap.bmp 0 MILLISECONDSHOW 0' win95 and win98 just display for full length To compile you must use the KOL library. You can find it here at http://bonanzas.rinet.ru/ code by vince idea by snowchyld