#include #include // nsis plugin HINSTANCE g_hInstance; HBITMAP g_hbm; int sleep_val; int g_rv=-1; static LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_CREATE) { BITMAP bm; RECT vp; GetObject(g_hbm, sizeof(bm), (LPTSTR)&bm); SystemParametersInfo(SPI_GETWORKAREA, 0, &vp, 0); SetWindowLong(hwnd,GWL_STYLE,0); SetWindowPos(hwnd,NULL, vp.left+(vp.right-vp.left-bm.bmWidth)/2, vp.top+(vp.bottom-vp.top-bm.bmHeight)/2, bm.bmWidth,bm.bmHeight, SWP_NOZORDER); ShowWindow(hwnd,SW_SHOW); SetTimer(hwnd,1,sleep_val,NULL); return 0; } if (uMsg == WM_PAINT) { PAINTSTRUCT ps; RECT r; HDC curdc=BeginPaint(hwnd,&ps); HDC hdc=CreateCompatibleDC(curdc); HBITMAP oldbm; GetClientRect(hwnd,&r); oldbm=(HBITMAP)SelectObject(hdc,g_hbm); BitBlt(curdc,r.left,r.top,r.right-r.left,r.bottom-r.top,hdc,0,0,SRCCOPY); SelectObject(hdc,oldbm); DeleteDC(hdc); EndPaint(hwnd,&ps); return 0; } if (uMsg == WM_CLOSE) return 0; if (uMsg == WM_TIMER || uMsg == WM_LBUTTONDOWN) { g_rv=(uMsg == WM_LBUTTONDOWN); DestroyWindow(hwnd); } return DefWindowProc(hwnd,uMsg,wParam,lParam); } BOOL WINAPI DllMain(HANDLE hInst, ULONG ul_reason_for_call, LPVOID lpReserved) { g_hInstance=hInst; return TRUE; } void __declspec(dllexport) show(HWND hwndParent, int string_size, TCHAR *variables, stack_t **stacktop) { TCHAR fn[MAX_PATH]; TCHAR temp[64]; TCHAR *sleep=temp; EXDLL_INIT(); popstring(sleep); popstring(fn); sleep_val=0; while (*sleep >= _T('0') && *sleep <= _T('9')) { sleep_val*=10; sleep_val+=*sleep++-_T('0'); } if (fn[0] && sleep_val>0) { MSG msg; TCHAR classname[4]=_T("_sp"); static WNDCLASS wc; wc.lpfnWndProc = WndProc; wc.hInstance = g_hInstance; wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.lpszClassName = classname; if (RegisterClass(&wc)) { TCHAR fn2[MAX_PATH]; lstrcpy(fn2,fn); lstrcat(fn,_T(".bmp")); lstrcat(fn2,_T(".wav")); g_hbm=LoadImage(NULL,fn,IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION|LR_LOADFROMFILE); if (g_hbm) { HWND myWnd; PlaySound(fn2,NULL,SND_ASYNC|SND_FILENAME|SND_NODEFAULT); myWnd = CreateWindowEx(WS_EX_TOOLWINDOW,classname,classname, 0,0,0,0,0,(HWND)hwndParent,NULL,g_hInstance,NULL); while (IsWindow(myWnd) && GetMessage(&msg,myWnd,0,0)) { DispatchMessage(&msg); } // Stop currently playing wave, we want to exit PlaySound(0,0,0); DeleteObject(g_hbm); UnregisterClass(classname, g_hInstance); } } } wsprintf(temp,_T("%d"),g_rv); pushstring(temp); }