NSIS/Contrib/AdvSplash/advsplash.c
2015-12-03 21:18:17 +00:00

292 lines
7.7 KiB
C

// Unicode support by Jim Park -- 08/22/2007
// For layered windows
#define _WIN32_WINNT 0x0500
#include <windows.h>
#include <windowsx.h>
#include <nsis/pluginapi.h> // nsis plugin
#ifndef LWA_COLORKEY
# define LWA_COLORKEY 1
# define LWA_ALPHA 2
#endif
#define RESOLUTION 32 // 30 fps ;) (32? I like SHR more than iDIV ;)
HINSTANCE g_hInstance;
HBITMAP g_hbm;
BITMAP bm;
int g_rv;
int resolution;
int sleep_val, fadein_val, fadeout_val, state, timeleft, keycolor, alphaparam;
const TCHAR classname[4] = _T("_sp");
typedef BOOL(WINAPI*SetLayeredWindowAttributes_T)(HWND hwnd, COLORREF crKey, BYTE bAlpha, DWORD dwFlags);
SetLayeredWindowAttributes_T SetLayeredWindowAttributesProc;
#define IsLayeredWnd() ( SetLayeredWindowAttributesProc != NULL )
static LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
RECT r;
HDC curdc = NULL;
HDC hdc;
HBITMAP oldbm;
switch (uMsg) {
case WM_CREATE:
SystemParametersInfo(SPI_GETWORKAREA, 0, &r, 0);
SetWindowLongPtr(hwnd, GWL_STYLE, 0);
SetWindowPos(hwnd, NULL,
r.left + (r.right - r.left - bm.bmWidth) / 2,
r.top + (r.bottom - r.top - bm.bmHeight) / 2,
bm.bmWidth, bm.bmHeight, SWP_NOZORDER | SWP_SHOWWINDOW);
return 0;
case WM_PAINT:
curdc = BeginPaint(hwnd, &ps);
hdc = CreateCompatibleDC(curdc);
GetClientRect(hwnd, &r);
oldbm = SelectObject(hdc, g_hbm);
BitBlt(curdc, r.left, r.top, r.right - r.left, r.bottom - r.top, hdc,
0, 0, SRCCOPY);
SelectObject(hdc, oldbm);
DeleteDC(hdc);
EndPaint(hwnd, &ps);
case WM_CLOSE:
return 0;
case WM_TIMER:
case WM_LBUTTONDOWN:
g_rv = (uMsg == WM_LBUTTONDOWN);
DestroyWindow(hwnd);
break;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void SetTransparentRegion(HWND myWnd)
{
HDC dc;
int x, y;
HRGN region, cutrgn;
BITMAPINFO bmi;
int size = bm.bmWidth * bm.bmHeight * 4;
int *bmp = GlobalAlloc(GPTR, size);
int *bmp_orig = bmp;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biHeight = bm.bmHeight;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = bm.bmWidth;
bmi.bmiHeader.biClrUsed = 0;
bmi.bmiHeader.biClrImportant = 0;
dc = CreateCompatibleDC(NULL);
SelectObject(dc, g_hbm);
x = GetDIBits(dc, g_hbm, 0, bm.bmHeight, bmp, &bmi, DIB_RGB_COLORS);
region = CreateRectRgn(0, 0, bm.bmWidth, bm.bmHeight);
// Search for transparent pixels
for (y = bm.bmHeight - 1; y >= 0; y--) {
for (x = 0; x < bm.bmWidth;) {
if ((*bmp & 0xFFFFFF) == keycolor) {
int j = x;
while ((x < bm.bmWidth) && ((*bmp & 0xFFFFFF) == keycolor)) {
bmp++, x++;
}
// Cut transparent pixels from the original region
cutrgn = CreateRectRgn(j, y, x, y + 1);
CombineRgn(region, region, cutrgn, RGN_XOR);
DeleteObject(cutrgn);
} else {
bmp++, x++;
}
}
}
// Set resulting region.
SetWindowRgn(myWnd, region, TRUE);
DeleteObject(region);
DeleteObject(dc);
GlobalFree(bmp_orig);
}
BOOL WINAPI DllMain(HINSTANCE hInst, ULONG ul_reason_for_call, LPVOID lpReserved)
{
g_hInstance = hInst;
return TRUE;
}
void CALLBACK TimeProc(UINT uID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
{
int call = -1;
switch (state) {
// FadeIN
case 0:
if (timeleft == 0) {
timeleft = sleep_val;
state++;
if (IsLayeredWnd())
call = 255;
} else {
call = ((fadein_val - timeleft) * 255) / fadein_val;
break;
}
// Sleep
case 1:
if (timeleft == 0) {
timeleft = fadeout_val;
state++;
// fadeout
} else
break;
// FadeOUT
case 2:
if (timeleft == 0) {
PostMessage((HWND) dwUser, WM_TIMER, 0, 0);
return;
} else {
call = ((timeleft) * 255) / fadeout_val;
break;
}
}
// Transparency value aquired, and could be set...
if ((call >= 0) && IsLayeredWnd())
{
SetLayeredWindowAttributesProc((HWND) dwUser, keycolor, (BYTE) call, alphaparam);
}
// Time is running out...
timeleft--;
}
void __declspec(dllexport) show(HWND hwndParent, int string_size,
TCHAR *variables, stack_t ** stacktop)
{
DEVMODE dm;
TCHAR fn[MAX_PATH], uselayerwnd;
TCHAR temp[64];
FARPROC slwa;
g_rv = -1;
resolution = RESOLUTION;
EXDLL_INIT();
popstring(temp);
sleep_val = myatoi(temp);
popstring(temp);
fadein_val = myatoi(temp);
popstring(temp);
fadeout_val = myatoi(temp);
popstring(temp);
keycolor = myatoi(temp);
popstring(fn);
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
#ifdef _WIN64
slwa = (FARPROC) SetLayeredWindowAttributes;
#else
slwa = GetProcAddress(LoadLibraryA("USER32"), "SetLayeredWindowAttributes");
#endif
// Check for winXP/2k at 32 bpp transparency
uselayerwnd = slwa && dm.dmBitsPerPel >= 32 && keycolor == -1;
if (!uselayerwnd) {
// Fading+transparency is unsupported at old windows versions...
resolution = sleep_val + fadein_val + fadeout_val;
fadeout_val = fadein_val = 0;
sleep_val = 1;
state = 1; // skip fade in
} else {
// div them by resolution
sleep_val >>= 5;
fadein_val >>= 5;
fadeout_val >>= 5;
state = 0;
alphaparam = LWA_ALPHA | ((keycolor == -1) ? (0) : (LWA_COLORKEY));
keycolor =
((keycolor & 0xFF) << 16) + (keycolor & 0xFF00) +
((keycolor & 0xFF0000) >> 16);
}
if (fn[0] && ((sleep_val + fadein_val + fadeout_val) > 0)) {
MSG msg;
static WNDCLASS wc;
wc.lpfnWndProc = WndProc;
wc.hInstance = g_hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = classname;
if (RegisterClass(&wc)) {
TCHAR fn2[MAX_PATH];
fn2[0] = _T('\0'), lstrcat(fn2, fn);
lstrcat(fn2, _T(".wav"));
lstrcat(fn, _T(".bmp"));
g_hbm = LoadImage(NULL, fn, IMAGE_BITMAP, 0, 0,
LR_CREATEDIBSECTION | LR_LOADFROMFILE);
if (g_hbm) {
HWND myWnd;
UINT timerEvent;
// Get Bitmap Information
GetObject(g_hbm, sizeof(bm), & bm);
myWnd = CreateWindowEx(WS_EX_TOOLWINDOW |
(uselayerwnd ? (WS_EX_LAYERED) : (0)), classname,
classname, 0, 0, 0, 0, 0, (HWND) hwndParent,
NULL, g_hInstance, NULL);
// Set transparency / key color
if (uselayerwnd) {
SetLayeredWindowAttributesProc = (SetLayeredWindowAttributes_T) slwa;
// Use win2k method
SetLayeredWindowAttributesProc(myWnd, keycolor,
(BYTE) ((fadein_val > 0) ? (0) : (255)),
alphaparam);
} else if (keycolor != -1) {
// transparency mode
SetTransparentRegion(myWnd);
}
PlaySound(fn2, NULL, SND_ASYNC | SND_FILENAME | SND_NODEFAULT);
// Start up timer...
timeleft = fadein_val;
timerEvent =
timeSetEvent(resolution, RESOLUTION / 4, TimeProc,
(DWORD_PTR) myWnd, TIME_PERIODIC);
while (IsWindow(myWnd) && GetMessage(&msg, myWnd, 0, 0)) {
DispatchMessage(&msg);
}
// Kill the timer...
timeKillEvent(timerEvent);
// Stop currently playing wave, we want to exit
PlaySound(0, 0, 0);
DeleteObject(g_hbm);
}
// We should UnRegister class, since Windows NT series never does this by itself
UnregisterClass(wc.lpszClassName, wc.hInstance);
}
}
wsprintf(temp, _T("%d"), g_rv);
pushstring(temp);
}