
git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@645 212acab6-be3b-0410-9dea-997c60f758d6
259 lines
5.6 KiB
Text
259 lines
5.6 KiB
Text
# Microsoft Developer Studio Project File - Name="exehead_bzip2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=exehead_bzip2 - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "exehead-bzip2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "exehead-bzip2.mak" CFG="exehead_bzip2 - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "exehead_bzip2 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release-bzip2"
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# PROP Intermediate_Dir "Release-bzip2"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O1 /Oy /D "_WINDOWS" /D "EXEHEAD" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "WIN32_LEAN_AND_MEAN" /D "NSIS_COMPRESS_USE_BZIP2" /FD /c
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# SUBTRACT CPP /Fr /YX /Yc /Yu
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib version.lib shell32.lib /nologo /entry:"WinMain" /subsystem:windows /pdb:none /machine:I386 /nodefaultlib /out:"Release-bzip2/exehead_bzip2.exe" /opt:nowin98
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=generating include file for makenssi
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PostBuild_Cmds=bin2h Release-bzip2\exehead_bzip2.exe Release-bzip2\exehead_bzip2.h bzip2_header_data
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# End Special Build Tool
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# Name "exehead_bzip2 - Win32 Release"
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SOURCE=..\zlib\Infblock.h
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SOURCE=..\zlib\Infcodes.h
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SOURCE=..\zlib\Inftrees.h
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SOURCE=..\zlib\Infutil.h
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SOURCE=..\zlib\Zconf.h
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SOURCE=..\zlib\INFTREES.C
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SOURCE=..\zlib\INFUTIL.C
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SOURCE=..\bzip2\bzlib.c
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SOURCE=..\bzip2\bzlib.h
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SOURCE=..\bzip2\bzlib_private.h
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SOURCE=..\bzip2\decompress.c
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SOURCE=..\bzip2\huffman.c
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SOURCE=..\bzip2\randtable.c
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SOURCE=.\bgbg.c
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SOURCE=..\crc32.c
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SOURCE=.\dllpaths.c
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SOURCE=.\exec.c
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SOURCE=.\fileform.c
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SOURCE=.\Main.c
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# End Source File
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SOURCE=.\Ui.c
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SOURCE=.\config.h
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SOURCE=.\dllpaths.h
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SOURCE=.\lang.h
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SOURCE=.\state.h
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SOURCE=.\ui.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\bitmap1.bmp
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# End Source File
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SOURCE=.\bitmap2.bmp
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SOURCE=.\bitmap3.bmp
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SOURCE=.\icon3.ico
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# Begin Source File
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SOURCE=.\exehead.xml
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# End Project
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