
git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@2575 212acab6-be3b-0410-9dea-997c60f758d6
1386 lines
39 KiB
C++
1386 lines
39 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.cpp
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// Purpose: wxApp
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id: app.cpp,v 1.173.2.2 2002/11/03 21:11:11 VZ Exp $
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "app.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/gdicmn.h"
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/cursor.h"
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#include "wx/icon.h"
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#include "wx/palette.h"
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#include "wx/dc.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/intl.h"
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#include "wx/dynarray.h"
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#include "wx/wxchar.h"
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#include "wx/icon.h"
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#include "wx/log.h"
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#endif
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#include "wx/cmdline.h"
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#include "wx/filename.h"
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#include "wx/module.h"
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#include "wx/msw/private.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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// define the array of MSG strutures
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WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif // wxUSE_THREADS
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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#endif
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#if wxUSE_TOOLTIPS
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#include "wx/tooltip.h"
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#endif // wxUSE_TOOLTIPS
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// OLE is used for drag-and-drop, clipboard, OLE Automation..., but some
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// compilers don't support it (missing headers, libs, ...)
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#if defined(__GNUWIN32_OLD__) || defined(__SC__) || defined(__SALFORDC__)
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#undef wxUSE_OLE
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#define wxUSE_OLE 0
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#endif // broken compilers
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#if wxUSE_OLE
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#include <ole2.h>
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#endif
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#include <string.h>
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#include <ctype.h>
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#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__) || defined(__WXMICROWIN__)) && !defined(__CYGWIN10__))
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#include <commctrl.h>
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#endif
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#ifndef __WXMICROWIN__
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#include "wx/msw/msvcrt.h"
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#endif
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// ----------------------------------------------------------------------------
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// conditional compilation
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// ----------------------------------------------------------------------------
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// The macro _WIN32_IE is defined by commctrl.h (unless it had already been
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// defined before) and shows us what common control features are available
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// during the compile time (it doesn't mean that they will be available during
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// the run-time, use GetComCtl32Version() to test for them!). The possible
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// values are:
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//
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// 0x0200 for comctl32.dll 4.00 shipped with Win95/NT 4.0
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// 0x0300 4.70 IE 3.x
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// 0x0400 4.71 IE 4.0
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// 0x0401 4.72 IE 4.01 and Win98
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// 0x0500 5.00 IE 5.x and NT 5.0 (Win2000)
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#ifndef _WIN32_IE
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// minimal set of features by default
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#define _WIN32_IE 0x0200
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#endif
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#if _WIN32_IE >= 0x0300 && \
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(!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 )) && \
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!defined(__CYGWIN__)
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#include <shlwapi.h>
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#endif
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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extern wxChar *wxBuffer;
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extern wxList WXDLLEXPORT wxPendingDelete;
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#ifndef __WXMICROWIN__
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extern void wxSetKeyboardHook(bool doIt);
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#endif
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MSG s_currentMsg;
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wxApp *wxTheApp = NULL;
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// NB: all "NoRedraw" classes must have the same names as the "normal" classes
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// with NR suffix - wxWindow::MSWCreate() supposes this
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const wxChar *wxCanvasClassName = wxT("NSIS Menu");
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const wxChar *wxCanvasClassNameNR = wxT("NSIS Menu NR");
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const wxChar *wxMDIFrameClassName = wxT("NSIS Menu MDI");
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const wxChar *wxMDIFrameClassNameNoRedraw = wxT("NSIS Menu MDI NR");
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const wxChar *wxMDIChildFrameClassName = wxT("NSIS Menu Child Frame");
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const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("NSIS Menu Child Frame NR");
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HICON wxSTD_FRAME_ICON = (HICON) NULL;
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HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
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HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
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HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
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HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
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HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
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HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
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LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
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// FIXME wxUSE_ON_FATAL_EXCEPTION is only supported for VC++ now because it
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// needs compiler support for Win32 SEH. Others (especially Borland)
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// probably have it too, but I'm not sure about how it works
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// JACS: get 'Cannot use __try in functions that require unwinding
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// in Unicode mode, so disabling.
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#if !defined(__VISUALC__) || defined(__WIN16__) || defined(UNICODE)
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#undef wxUSE_ON_FATAL_EXCEPTION
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#define wxUSE_ON_FATAL_EXCEPTION 0
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#endif // VC++
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#if wxUSE_ON_FATAL_EXCEPTION
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static bool gs_handleExceptions = FALSE;
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#endif
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// ===========================================================================
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// implementation
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// wxApp
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// ---------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
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BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
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EVT_IDLE(wxApp::OnIdle)
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EVT_END_SESSION(wxApp::OnEndSession)
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EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
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END_EVENT_TABLE()
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//// Initialize
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bool wxApp::Initialize()
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{
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// the first thing to do is to check if we're trying to run an Unicode
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// program under Win9x w/o MSLU emulation layer - if so, abort right now
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// as it has no chance to work
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#if wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
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if ( wxGetOsVersion() != wxWINDOWS_NT )
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{
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// note that we can use MessageBoxW() as it's implemented even under
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// Win9x - OTOH, we can't use wxGetTranslation() because the file APIs
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// used by wxLocale are not
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::MessageBox
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(
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NULL,
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_T("This program uses Unicode and requires Windows NT/2000/XP.\nProgram aborted."),
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_T("wxWindows Fatal Error"),
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MB_ICONERROR | MB_OK
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);
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return FALSE;
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}
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#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
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wxBuffer = new wxChar[1500]; // FIXME
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wxClassInfo::InitializeClasses();
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#if wxUSE_THREADS
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wxPendingEventsLocker = new wxCriticalSection;
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#endif
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wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
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wxTheColourDatabase->Initialize();
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wxInitializeStockLists();
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wxInitializeStockObjects();
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#if wxUSE_WX_RESOURCES
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wxInitializeResourceSystem();
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#endif
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wxBitmap::InitStandardHandlers();
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#if defined(__WIN95__) && !defined(__WXMICROWIN__)
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InitCommonControls();
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#endif // __WIN95__
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#if wxUSE_OLE || wxUSE_DRAG_AND_DROP
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#ifdef __WIN16__
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// for OLE, enlarge message queue to be as large as possible
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int iMsg = 96;
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while (!SetMessageQueue(iMsg) && (iMsg -= 8))
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;
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#endif // Win16
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#if wxUSE_OLE
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// we need to initialize OLE library
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if ( FAILED(::OleInitialize(NULL)) )
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wxLogError(_("Cannot initialize OLE"));
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#endif
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#endif // wxUSE_OLE
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#if wxUSE_CTL3D
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if (!Ctl3dRegister(wxhInstance))
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wxLogError(wxT("Cannot register CTL3D"));
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Ctl3dAutoSubclass(wxhInstance);
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#endif // wxUSE_CTL3D
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// VZ: these icons are not in wx.rc anyhow (but should they?)!
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#if 0
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wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
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wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
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wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
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wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
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wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
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wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
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#endif // 0
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RegisterWindowClasses();
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#ifndef __WXMICROWIN__
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// Create the brush for disabling bitmap buttons
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LOGBRUSH lb;
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lb.lbStyle = BS_PATTERN;
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lb.lbColor = 0;
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lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
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if ( lb.lbHatch )
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{
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wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
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::DeleteObject( (HGDIOBJ)lb.lbHatch );
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}
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//else: wxWindows resources are probably not linked in
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#endif
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#if wxUSE_PENWINDOWS
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wxRegisterPenWin();
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#endif
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wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100);
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// This is to foil optimizations in Visual C++ that throw out dummy.obj.
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// PLEASE DO NOT ALTER THIS.
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#if defined(__VISUALC__) && defined(__WIN16__) && !defined(WXMAKINGDLL)
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extern char wxDummyChar;
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if (wxDummyChar) wxDummyChar++;
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#endif
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#ifndef __WXMICROWIN__
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wxSetKeyboardHook(TRUE);
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#endif
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wxModule::RegisterModules();
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if (!wxModule::InitializeModules())
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return FALSE;
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return TRUE;
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}
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// ---------------------------------------------------------------------------
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// RegisterWindowClasses
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// ---------------------------------------------------------------------------
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// TODO we should only register classes really used by the app. For this it
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// would be enough to just delay the class registration until an attempt
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// to create a window of this class is made.
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bool wxApp::RegisterWindowClasses()
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{
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WNDCLASS wndclass;
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wxZeroMemory(wndclass);
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// for each class we register one with CS_(V|H)REDRAW style and one
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// without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
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static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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static const long styleNoRedraw = CS_DBLCLKS;
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// the fields which are common to all classes
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wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
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wndclass.hInstance = wxhInstance;
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wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
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// Register the frame window class.
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wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
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wndclass.lpszClassName = wxCanvasClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(frame)"));
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}
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// "no redraw" frame
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wndclass.lpszClassName = wxCanvasClassNameNR;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(no redraw frame)"));
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}
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// Register the MDI frame window class.
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wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
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wndclass.lpszClassName = wxMDIFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(MDI parent)"));
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}
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// "no redraw" MDI frame
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wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(no redraw MDI parent frame)"));
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}
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// Register the MDI child frame window class.
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wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wndclass.lpszClassName = wxMDIChildFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(MDI child)"));
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}
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// "no redraw" MDI child frame
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wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(no redraw MDI child)"));
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}
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return TRUE;
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}
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// ---------------------------------------------------------------------------
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// UnregisterWindowClasses
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// ---------------------------------------------------------------------------
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bool wxApp::UnregisterWindowClasses()
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{
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bool retval = TRUE;
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#ifndef __WXMICROWIN__
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// MDI frame window class.
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if ( !::UnregisterClass(wxMDIFrameClassName, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(MDI parent)"));
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retval = FALSE;
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}
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// "no redraw" MDI frame
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if ( !::UnregisterClass(wxMDIFrameClassNameNoRedraw, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(no redraw MDI parent frame)"));
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retval = FALSE;
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}
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// MDI child frame window class.
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if ( !::UnregisterClass(wxMDIChildFrameClassName, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(MDI child)"));
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retval = FALSE;
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}
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// "no redraw" MDI child frame
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if ( !::UnregisterClass(wxMDIChildFrameClassNameNoRedraw, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(no redraw MDI child)"));
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retval = FALSE;
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}
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// canvas class name
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if ( !::UnregisterClass(wxCanvasClassName, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(canvas)"));
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retval = FALSE;
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}
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if ( !::UnregisterClass(wxCanvasClassNameNR, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(no redraw canvas)"));
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retval = FALSE;
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}
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#endif // __WXMICROWIN__
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return retval;
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}
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// ---------------------------------------------------------------------------
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// Convert Windows to argc, argv style
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// ---------------------------------------------------------------------------
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void wxApp::ConvertToStandardCommandArgs(const char* lpCmdLine)
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{
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// break the command line in words
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wxArrayString args =
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wxCmdLineParser::ConvertStringToArgs(wxConvertMB2WX(lpCmdLine));
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// +1 here for the program name
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argc = args.GetCount() + 1;
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// and +1 here for the terminating NULL
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argv = new wxChar *[argc + 1];
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argv[0] = new wxChar[260]; // 260 is MAX_PATH value from windef.h
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::GetModuleFileName(wxhInstance, argv[0], 260);
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// also set the app name from argv[0]
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wxString name;
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wxFileName::SplitPath(argv[0], NULL, &name, NULL);
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// but don't override the name already set by the user code, if any
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if ( GetAppName().empty() )
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SetAppName(name);
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// copy all the other arguments to wxApp::argv[]
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for ( int i = 1; i < argc; i++ )
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{
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argv[i] = copystring(args[i - 1]);
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}
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// argv[] must be NULL-terminated
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argv[argc] = NULL;
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}
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//// Cleans up any wxWindows internal structures left lying around
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void wxApp::CleanUp()
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{
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//// COMMON CLEANUP
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#if wxUSE_LOG
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// flush the logged messages if any and install a 'safer' log target: the
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// default one (wxLogGui) can't be used after the resources are freed just
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// below and the user suppliedo ne might be even more unsafe (using any
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// wxWindows GUI function is unsafe starting from now)
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wxLog::DontCreateOnDemand();
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// this will flush the old messages if any
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delete wxLog::SetActiveTarget(new wxLogStderr);
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#endif // wxUSE_LOG
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// One last chance for pending objects to be cleaned up
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wxTheApp->DeletePendingObjects();
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wxModule::CleanUpModules();
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#if wxUSE_WX_RESOURCES
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wxCleanUpResourceSystem();
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// wxDefaultResourceTable->ClearTable();
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#endif
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wxDeleteStockObjects();
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// Destroy all GDI lists, etc.
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wxDeleteStockLists();
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delete wxTheColourDatabase;
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wxTheColourDatabase = NULL;
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wxBitmap::CleanUpHandlers();
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delete[] wxBuffer;
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wxBuffer = NULL;
|
|
|
|
//// WINDOWS-SPECIFIC CLEANUP
|
|
|
|
#ifndef __WXMICROWIN__
|
|
wxSetKeyboardHook(FALSE);
|
|
#endif
|
|
|
|
#if wxUSE_PENWINDOWS
|
|
wxCleanUpPenWin();
|
|
#endif
|
|
|
|
if (wxSTD_FRAME_ICON)
|
|
DestroyIcon(wxSTD_FRAME_ICON);
|
|
if (wxSTD_MDICHILDFRAME_ICON)
|
|
DestroyIcon(wxSTD_MDICHILDFRAME_ICON);
|
|
if (wxSTD_MDIPARENTFRAME_ICON)
|
|
DestroyIcon(wxSTD_MDIPARENTFRAME_ICON);
|
|
|
|
if (wxDEFAULT_FRAME_ICON)
|
|
DestroyIcon(wxDEFAULT_FRAME_ICON);
|
|
if (wxDEFAULT_MDICHILDFRAME_ICON)
|
|
DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON);
|
|
if (wxDEFAULT_MDIPARENTFRAME_ICON)
|
|
DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
|
|
|
|
if ( wxDisableButtonBrush )
|
|
::DeleteObject( wxDisableButtonBrush );
|
|
|
|
#if wxUSE_OLE
|
|
::OleUninitialize();
|
|
#endif
|
|
|
|
#ifdef WXMAKINGDLL
|
|
// for an EXE the classes are unregistered when it terminates but DLL may
|
|
// be loaded several times (load/unload/load) into the same process in
|
|
// which case the registration will fail after the first time if we don't
|
|
// unregister the classes now
|
|
UnregisterWindowClasses();
|
|
#endif // WXMAKINGDLL
|
|
|
|
#if wxUSE_CTL3D
|
|
Ctl3dUnregister(wxhInstance);
|
|
#endif
|
|
|
|
delete wxWinHandleHash;
|
|
|
|
// GL: I'm annoyed ... I don't know where to put this and I don't want to
|
|
// create a module for that as it's part of the core.
|
|
delete wxPendingEvents;
|
|
|
|
#if wxUSE_THREADS
|
|
delete wxPendingEventsLocker;
|
|
// If we don't do the following, we get an apparent memory leak
|
|
#if wxUSE_VALIDATORS
|
|
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
|
|
#endif // wxUSE_VALIDATORS
|
|
#endif // wxUSE_THREADS
|
|
|
|
wxClassInfo::CleanUpClasses();
|
|
|
|
delete wxTheApp;
|
|
wxTheApp = NULL;
|
|
|
|
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
|
|
// At this point we want to check if there are any memory
|
|
// blocks that aren't part of the wxDebugContext itself,
|
|
// as a special case. Then when dumping we need to ignore
|
|
// wxDebugContext, too.
|
|
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
|
|
{
|
|
wxLogMessage(wxT("There were memory leaks."));
|
|
wxDebugContext::Dump();
|
|
wxDebugContext::PrintStatistics();
|
|
}
|
|
// wxDebugContext::SetStream(NULL, NULL);
|
|
#endif
|
|
|
|
#if wxUSE_LOG
|
|
// do it as the very last thing because everything else can log messages
|
|
delete wxLog::SetActiveTarget(NULL);
|
|
#endif // wxUSE_LOG
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Entry point helpers, used by wxPython
|
|
//----------------------------------------------------------------------
|
|
|
|
int WXDLLEXPORT wxEntryStart( int WXUNUSED(argc), char** WXUNUSED(argv) )
|
|
{
|
|
return wxApp::Initialize();
|
|
}
|
|
|
|
int WXDLLEXPORT wxEntryInitGui()
|
|
{
|
|
return wxTheApp->OnInitGui();
|
|
}
|
|
|
|
void WXDLLEXPORT wxEntryCleanup()
|
|
{
|
|
wxApp::CleanUp();
|
|
}
|
|
|
|
|
|
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
|
|
|
|
// temporarily disable this warning which would be generated in release builds
|
|
// because of __try
|
|
#ifdef __VISUALC__
|
|
#pragma warning(disable: 4715) // not all control paths return a value
|
|
#endif // Visual C++
|
|
|
|
//----------------------------------------------------------------------
|
|
// Main wxWindows entry point
|
|
//----------------------------------------------------------------------
|
|
int wxEntry(WXHINSTANCE hInstance,
|
|
WXHINSTANCE WXUNUSED(hPrevInstance),
|
|
char *lpCmdLine,
|
|
int nCmdShow,
|
|
bool enterLoop)
|
|
{
|
|
// do check for memory leaks on program exit
|
|
// (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
|
|
// deallocated memory which may be used to simulate low-memory condition)
|
|
#ifndef __WXMICROWIN__
|
|
wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
|
|
#endif
|
|
|
|
#ifdef __MWERKS__
|
|
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
|
|
// This seems to be necessary since there are 'rogue'
|
|
// objects present at this point (perhaps global objects?)
|
|
// Setting a checkpoint will ignore them as far as the
|
|
// memory checking facility is concerned.
|
|
// Of course you may argue that memory allocated in globals should be
|
|
// checked, but this is a reasonable compromise.
|
|
wxDebugContext::SetCheckpoint();
|
|
#endif
|
|
#endif
|
|
|
|
// take everything into a try-except block to be able to call
|
|
// OnFatalException() if necessary
|
|
#if wxUSE_ON_FATAL_EXCEPTION
|
|
__try {
|
|
#endif
|
|
wxhInstance = (HINSTANCE) hInstance;
|
|
|
|
if (!wxEntryStart(0,0))
|
|
return 0;
|
|
|
|
// create the application object or ensure that one already exists
|
|
if (!wxTheApp)
|
|
{
|
|
// The app may have declared a global application object, but we recommend
|
|
// the IMPLEMENT_APP macro is used instead, which sets an initializer
|
|
// function for delayed, dynamic app object construction.
|
|
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
|
|
wxT("No initializer - use IMPLEMENT_APP macro.") );
|
|
|
|
wxTheApp = (wxApp*) (*wxApp::GetInitializerFunction()) ();
|
|
}
|
|
|
|
wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
|
|
|
|
// save the WinMain() parameters
|
|
if (lpCmdLine) // MicroWindows passes NULL
|
|
wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
|
|
wxTheApp->m_nCmdShow = nCmdShow;
|
|
|
|
// We really don't want timestamps by default, because it means
|
|
// we can't simply double-click on the error message and get to that
|
|
// line in the source. So VC++ at least, let's have a sensible default.
|
|
#ifdef __VISUALC__
|
|
wxLog::SetTimestamp(NULL);
|
|
#endif
|
|
|
|
// init the app
|
|
int retValue = wxEntryInitGui() && wxTheApp->OnInit() ? 0 : -1;
|
|
|
|
if ( retValue == 0 )
|
|
{
|
|
if ( enterLoop )
|
|
{
|
|
// run the main loop
|
|
wxTheApp->OnRun();
|
|
}
|
|
else
|
|
{
|
|
// we want to initialize, but not run or exit immediately.
|
|
return 1;
|
|
}
|
|
}
|
|
//else: app initialization failed, so we skipped OnRun()
|
|
|
|
wxWindow *topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow )
|
|
{
|
|
// Forcibly delete the window.
|
|
if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
|
|
topWindow->IsKindOf(CLASSINFO(wxDialog)) )
|
|
{
|
|
topWindow->Close(TRUE);
|
|
wxTheApp->DeletePendingObjects();
|
|
}
|
|
else
|
|
{
|
|
delete topWindow;
|
|
wxTheApp->SetTopWindow(NULL);
|
|
}
|
|
}
|
|
|
|
retValue = wxTheApp->OnExit();
|
|
|
|
wxEntryCleanup();
|
|
|
|
return retValue;
|
|
|
|
#if wxUSE_ON_FATAL_EXCEPTION
|
|
}
|
|
__except ( gs_handleExceptions ? EXCEPTION_EXECUTE_HANDLER
|
|
: EXCEPTION_CONTINUE_SEARCH ) {
|
|
if ( wxTheApp )
|
|
{
|
|
// give the user a chance to do something special about this
|
|
wxTheApp->OnFatalException();
|
|
}
|
|
|
|
::ExitProcess(3); // the same exit code as abort()
|
|
|
|
// NOTREACHED
|
|
}
|
|
#endif // wxUSE_ON_FATAL_EXCEPTION
|
|
}
|
|
|
|
// restore warning state
|
|
#ifdef __VISUALC__
|
|
#pragma warning(default: 4715) // not all control paths return a value
|
|
#endif // Visual C++
|
|
|
|
#else /* _WINDLL */
|
|
|
|
//----------------------------------------------------------------------
|
|
// Entry point for wxWindows + the App in a DLL
|
|
//----------------------------------------------------------------------
|
|
|
|
int wxEntry(WXHINSTANCE hInstance)
|
|
{
|
|
wxhInstance = (HINSTANCE) hInstance;
|
|
wxEntryStart(0, 0);
|
|
|
|
// The app may have declared a global application object, but we recommend
|
|
// the IMPLEMENT_APP macro is used instead, which sets an initializer function
|
|
// for delayed, dynamic app object construction.
|
|
if (!wxTheApp)
|
|
{
|
|
wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
|
|
"No initializer - use IMPLEMENT_APP macro." );
|
|
|
|
wxTheApp = (* wxApp::GetInitializerFunction()) ();
|
|
}
|
|
|
|
wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
|
|
|
|
wxTheApp->argc = 0;
|
|
wxTheApp->argv = NULL;
|
|
|
|
wxEntryInitGui();
|
|
|
|
wxTheApp->OnInit();
|
|
|
|
wxWindow *topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow && topWindow->GetHWND())
|
|
{
|
|
topWindow->Show(TRUE);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#endif // _WINDLL
|
|
|
|
//// Static member initialization
|
|
|
|
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
|
|
|
|
wxApp::wxApp()
|
|
{
|
|
argc = 0;
|
|
argv = NULL;
|
|
m_printMode = wxPRINT_WINDOWS;
|
|
m_auto3D = TRUE;
|
|
}
|
|
|
|
wxApp::~wxApp()
|
|
{
|
|
// Delete command-line args
|
|
int i;
|
|
for (i = 0; i < argc; i++)
|
|
{
|
|
delete[] argv[i];
|
|
}
|
|
delete[] argv;
|
|
}
|
|
|
|
bool wxApp::Initialized()
|
|
{
|
|
#ifndef _WINDLL
|
|
if (GetTopWindow())
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
#else // Assume initialized if DLL (no way of telling)
|
|
return TRUE;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Get and process a message, returning FALSE if WM_QUIT
|
|
* received (and also set the flag telling the app to exit the main loop)
|
|
*
|
|
*/
|
|
bool wxApp::DoMessage()
|
|
{
|
|
BOOL rc = ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
|
|
if ( rc == 0 )
|
|
{
|
|
// got WM_QUIT
|
|
m_keepGoing = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
else if ( rc == -1 )
|
|
{
|
|
// should never happen, but let's test for it nevertheless
|
|
wxLogLastError(wxT("GetMessage"));
|
|
}
|
|
else
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxASSERT_MSG( wxThread::IsMain(),
|
|
wxT("only the main thread can process Windows messages") );
|
|
|
|
static bool s_hadGuiLock = TRUE;
|
|
static wxMsgArray s_aSavedMessages;
|
|
|
|
// if a secondary thread owns is doing GUI calls, save all messages for
|
|
// later processing - we can't process them right now because it will
|
|
// lead to recursive library calls (and we're not reentrant)
|
|
if ( !wxGuiOwnedByMainThread() )
|
|
{
|
|
s_hadGuiLock = FALSE;
|
|
|
|
// leave out WM_COMMAND messages: too dangerous, sometimes
|
|
// the message will be processed twice
|
|
if ( !wxIsWaitingForThread() ||
|
|
s_currentMsg.message != WM_COMMAND )
|
|
{
|
|
s_aSavedMessages.Add(s_currentMsg);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
// have we just regained the GUI lock? if so, post all of the saved
|
|
// messages
|
|
//
|
|
// FIXME of course, it's not _exactly_ the same as processing the
|
|
// messages normally - expect some things to break...
|
|
if ( !s_hadGuiLock )
|
|
{
|
|
s_hadGuiLock = TRUE;
|
|
|
|
size_t count = s_aSavedMessages.GetCount();
|
|
for ( size_t n = 0; n < count; n++ )
|
|
{
|
|
MSG& msg = s_aSavedMessages[n];
|
|
|
|
DoMessage((WXMSG *)&msg);
|
|
}
|
|
|
|
s_aSavedMessages.Empty();
|
|
}
|
|
}
|
|
#endif // wxUSE_THREADS
|
|
|
|
// Process the message
|
|
DoMessage((WXMSG *)&s_currentMsg);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxApp::DoMessage(WXMSG *pMsg)
|
|
{
|
|
if ( !ProcessMessage(pMsg) )
|
|
{
|
|
::TranslateMessage((MSG *)pMsg);
|
|
::DispatchMessage((MSG *)pMsg);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Keep trying to process messages until WM_QUIT
|
|
* received.
|
|
*
|
|
* If there are messages to be processed, they will all be
|
|
* processed and OnIdle will not be called.
|
|
* When there are no more messages, OnIdle is called.
|
|
* If OnIdle requests more time,
|
|
* it will be repeatedly called so long as there are no pending messages.
|
|
* A 'feature' of this is that once OnIdle has decided that no more processing
|
|
* is required, then it won't get processing time until further messages
|
|
* are processed (it'll sit in DoMessage).
|
|
*/
|
|
|
|
int wxApp::MainLoop()
|
|
{
|
|
m_keepGoing = TRUE;
|
|
|
|
while ( m_keepGoing )
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxMutexGuiLeaveOrEnter();
|
|
#endif // wxUSE_THREADS
|
|
|
|
while ( !Pending() && ProcessIdle() )
|
|
;
|
|
|
|
// a message came or no more idle processing to do
|
|
DoMessage();
|
|
}
|
|
|
|
return s_currentMsg.wParam;
|
|
}
|
|
|
|
// Returns TRUE if more time is needed.
|
|
bool wxApp::ProcessIdle()
|
|
{
|
|
wxIdleEvent event;
|
|
event.SetEventObject(this);
|
|
ProcessEvent(event);
|
|
|
|
return event.MoreRequested();
|
|
}
|
|
|
|
void wxApp::ExitMainLoop()
|
|
{
|
|
// this will set m_keepGoing to FALSE a bit later
|
|
::PostQuitMessage(0);
|
|
}
|
|
|
|
bool wxApp::Pending()
|
|
{
|
|
return ::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0;
|
|
}
|
|
|
|
void wxApp::Dispatch()
|
|
{
|
|
DoMessage();
|
|
}
|
|
|
|
/*
|
|
* Give all windows a chance to preprocess
|
|
* the message. Some may have accelerator tables, or have
|
|
* MDI complications.
|
|
*/
|
|
|
|
bool wxApp::ProcessMessage(WXMSG *wxmsg)
|
|
{
|
|
MSG *msg = (MSG *)wxmsg;
|
|
HWND hwnd = msg->hwnd;
|
|
wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
|
|
|
|
// this may happen if the event occured in a standard modeless dialog (the
|
|
// only example of which I know of is the find/replace dialog) - then call
|
|
// IsDialogMessage() to make TAB navigation in it work
|
|
if ( !wndThis )
|
|
{
|
|
// we need to find the dialog containing this control as
|
|
// IsDialogMessage() just eats all the messages (i.e. returns TRUE for
|
|
// them) if we call it for the control itself
|
|
while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
|
|
{
|
|
hwnd = ::GetParent(hwnd);
|
|
}
|
|
|
|
return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
|
|
}
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
|
|
// popup the tooltip bubbles
|
|
if ( (msg->message == WM_MOUSEMOVE) )
|
|
{
|
|
wxToolTip *tt = wndThis->GetToolTip();
|
|
if ( tt )
|
|
{
|
|
tt->RelayEvent(wxmsg);
|
|
}
|
|
}
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// allow the window to prevent certain messages from being
|
|
// translated/processed (this is currently used by wxTextCtrl to always
|
|
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
|
|
if ( !wndThis->MSWShouldPreProcessMessage(wxmsg) )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// try translations first: the accelerators override everything
|
|
wxWindow *wnd;
|
|
|
|
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
|
|
{
|
|
if ( wnd->MSWTranslateMessage(wxmsg))
|
|
return TRUE;
|
|
|
|
// stop at first top level window, i.e. don't try to process the key
|
|
// strokes originating in a dialog using the accelerators of the parent
|
|
// frame - this doesn't make much sense
|
|
if ( wnd->IsTopLevel() )
|
|
break;
|
|
}
|
|
|
|
// now try the other hooks (kbd navigation is handled here): we start from
|
|
// wndThis->GetParent() because wndThis->MSWProcessMessage() was already
|
|
// called above
|
|
for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
|
|
{
|
|
if ( wnd->MSWProcessMessage(wxmsg) )
|
|
return TRUE;
|
|
}
|
|
|
|
// no special preprocessing for this message, dispatch it normally
|
|
return FALSE;
|
|
}
|
|
|
|
// this is a temporary hack and will be replaced by using wxEventLoop in the
|
|
// future
|
|
//
|
|
// it is needed to allow other event loops (currently only one: the modal
|
|
// dialog one) to reset the OnIdle() semaphore because otherwise OnIdle()
|
|
// wouldn't do anything while a modal dialog shown from OnIdle() call is shown.
|
|
bool wxIsInOnIdleFlag = FALSE;
|
|
|
|
void wxApp::OnIdle(wxIdleEvent& event)
|
|
{
|
|
// Avoid recursion (via ProcessEvent default case)
|
|
if ( wxIsInOnIdleFlag )
|
|
return;
|
|
|
|
wxIsInOnIdleFlag = TRUE;
|
|
|
|
// If there are pending events, we must process them: pending events
|
|
// are either events to the threads other than main or events posted
|
|
// with wxPostEvent() functions
|
|
// GRG: I have moved this here so that all pending events are processed
|
|
// before starting to delete any objects. This behaves better (in
|
|
// particular, wrt wxPostEvent) and is coherent with wxGTK's current
|
|
// behaviour. Changed Feb/2000 before 2.1.14
|
|
ProcessPendingEvents();
|
|
|
|
// 'Garbage' collection of windows deleted with Close().
|
|
DeletePendingObjects();
|
|
|
|
#if wxUSE_LOG
|
|
// flush the logged messages if any
|
|
wxLog::FlushActive();
|
|
#endif // wxUSE_LOG
|
|
|
|
#if wxUSE_DC_CACHEING
|
|
// automated DC cache management: clear the cached DCs and bitmap
|
|
// if it's likely that the app has finished with them, that is, we
|
|
// get an idle event and we're not dragging anything.
|
|
if (!::GetKeyState(MK_LBUTTON) && !::GetKeyState(MK_MBUTTON) && !::GetKeyState(MK_RBUTTON))
|
|
wxDC::ClearCache();
|
|
#endif // wxUSE_DC_CACHEING
|
|
|
|
// Send OnIdle events to all windows
|
|
if ( SendIdleEvents() )
|
|
{
|
|
// SendIdleEvents() returns TRUE if at least one window requested more
|
|
// idle events
|
|
event.RequestMore(TRUE);
|
|
}
|
|
|
|
wxIsInOnIdleFlag = FALSE;
|
|
}
|
|
|
|
// Send idle event to all top-level windows
|
|
bool wxApp::SendIdleEvents()
|
|
{
|
|
bool needMore = FALSE;
|
|
|
|
wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow* win = node->GetData();
|
|
if (SendIdleEvents(win))
|
|
needMore = TRUE;
|
|
node = node->GetNext();
|
|
}
|
|
|
|
return needMore;
|
|
}
|
|
|
|
// Send idle event to window and all subwindows
|
|
bool wxApp::SendIdleEvents(wxWindow* win)
|
|
{
|
|
bool needMore = FALSE;
|
|
|
|
wxIdleEvent event;
|
|
event.SetEventObject(win);
|
|
win->GetEventHandler()->ProcessEvent(event);
|
|
|
|
if (event.MoreRequested())
|
|
needMore = TRUE;
|
|
|
|
wxNode* node = win->GetChildren().First();
|
|
while (node)
|
|
{
|
|
wxWindow* win = (wxWindow*) node->Data();
|
|
if (SendIdleEvents(win))
|
|
needMore = TRUE;
|
|
|
|
node = node->Next();
|
|
}
|
|
return needMore;
|
|
}
|
|
|
|
void wxApp::DeletePendingObjects()
|
|
{
|
|
wxNode *node = wxPendingDelete.First();
|
|
while (node)
|
|
{
|
|
wxObject *obj = (wxObject *)node->Data();
|
|
|
|
delete obj;
|
|
|
|
if (wxPendingDelete.Member(obj))
|
|
delete node;
|
|
|
|
// Deleting one object may have deleted other pending
|
|
// objects, so start from beginning of list again.
|
|
node = wxPendingDelete.First();
|
|
}
|
|
}
|
|
|
|
void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
|
|
{
|
|
if (GetTopWindow())
|
|
GetTopWindow()->Close(TRUE);
|
|
}
|
|
|
|
// Default behaviour: close the application with prompts. The
|
|
// user can veto the close, and therefore the end session.
|
|
void wxApp::OnQueryEndSession(wxCloseEvent& event)
|
|
{
|
|
if (GetTopWindow())
|
|
{
|
|
if (!GetTopWindow()->Close(!event.CanVeto()))
|
|
event.Veto(TRUE);
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
int wxApp::GetComCtl32Version()
|
|
{
|
|
#ifdef __WXMICROWIN__
|
|
return 0;
|
|
#else
|
|
// cache the result
|
|
static int s_verComCtl32 = -1;
|
|
|
|
wxCRIT_SECT_DECLARE(csComCtl32);
|
|
wxCRIT_SECT_LOCKER(lock, csComCtl32);
|
|
|
|
if ( s_verComCtl32 == -1 )
|
|
{
|
|
// initally assume no comctl32.dll at all
|
|
s_verComCtl32 = 0;
|
|
|
|
// do we have it?
|
|
HMODULE hModuleComCtl32 = ::GetModuleHandle(wxT("COMCTL32"));
|
|
|
|
// if so, then we can check for the version
|
|
if ( hModuleComCtl32 )
|
|
{
|
|
// try to use DllGetVersion() if available in _headers_
|
|
#ifdef DLLVER_PLATFORM_WINDOWS // defined in shlwapi.h
|
|
DLLGETVERSIONPROC pfnDllGetVersion = (DLLGETVERSIONPROC)
|
|
::GetProcAddress(hModuleComCtl32, "DllGetVersion");
|
|
if ( pfnDllGetVersion )
|
|
{
|
|
DLLVERSIONINFO dvi;
|
|
dvi.cbSize = sizeof(dvi);
|
|
|
|
HRESULT hr = (*pfnDllGetVersion)(&dvi);
|
|
if ( FAILED(hr) )
|
|
{
|
|
wxLogApiError(_T("DllGetVersion"), hr);
|
|
}
|
|
else
|
|
{
|
|
// this is incompatible with _WIN32_IE values, but
|
|
// compatible with the other values returned by
|
|
// GetComCtl32Version()
|
|
s_verComCtl32 = 100*dvi.dwMajorVersion +
|
|
dvi.dwMinorVersion;
|
|
}
|
|
}
|
|
#endif
|
|
// DllGetVersion() unavailable either during compile or
|
|
// run-time, try to guess the version otherwise
|
|
if ( !s_verComCtl32 )
|
|
{
|
|
// InitCommonControlsEx is unique to 4.70 and later
|
|
FARPROC theProc = ::GetProcAddress
|
|
(
|
|
hModuleComCtl32,
|
|
"InitCommonControlsEx"
|
|
);
|
|
|
|
if ( !theProc )
|
|
{
|
|
// not found, must be 4.00
|
|
s_verComCtl32 = 400;
|
|
}
|
|
else
|
|
{
|
|
// many symbols appeared in comctl32 4.71, could use
|
|
// any of them except may be DllInstall
|
|
theProc = ::GetProcAddress
|
|
(
|
|
hModuleComCtl32,
|
|
"InitializeFlatSB"
|
|
);
|
|
if ( !theProc )
|
|
{
|
|
// not found, must be 4.70
|
|
s_verComCtl32 = 470;
|
|
}
|
|
else
|
|
{
|
|
// found, must be 4.71
|
|
s_verComCtl32 = 471;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return s_verComCtl32;
|
|
#endif
|
|
}
|
|
|
|
void wxExit()
|
|
{
|
|
wxLogError(_("Fatal error: exiting"));
|
|
|
|
wxApp::CleanUp();
|
|
exit(0);
|
|
}
|
|
|
|
// Yield to incoming messages
|
|
|
|
bool wxApp::Yield(bool onlyIfNeeded)
|
|
{
|
|
// MT-FIXME
|
|
static bool s_inYield = FALSE;
|
|
|
|
// disable log flushing from here because a call to wxYield() shouldn't
|
|
// normally result in message boxes popping up &c
|
|
wxLog::Suspend();
|
|
|
|
if ( s_inYield )
|
|
{
|
|
if ( !onlyIfNeeded )
|
|
{
|
|
wxFAIL_MSG( wxT("wxYield called recursively" ) );
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
s_inYield = TRUE;
|
|
|
|
// we don't want to process WM_QUIT from here - it should be processed in
|
|
// the main event loop in order to stop it
|
|
MSG msg;
|
|
while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
|
|
msg.message != WM_QUIT )
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxMutexGuiLeaveOrEnter();
|
|
#endif // wxUSE_THREADS
|
|
|
|
if ( !wxTheApp->DoMessage() )
|
|
break;
|
|
}
|
|
|
|
// if there are pending events, we must process them.
|
|
ProcessPendingEvents();
|
|
|
|
// let the logs be flashed again
|
|
wxLog::Resume();
|
|
|
|
s_inYield = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxHandleFatalExceptions(bool doit)
|
|
{
|
|
#if wxUSE_ON_FATAL_EXCEPTION
|
|
// assume this can only be called from the main thread
|
|
gs_handleExceptions = doit;
|
|
|
|
return TRUE;
|
|
#else
|
|
wxFAIL_MSG(_T("set wxUSE_ON_FATAL_EXCEPTION to 1 to use this function"));
|
|
|
|
(void)doit;
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// wxWakeUpIdle
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void wxWakeUpIdle()
|
|
{
|
|
// Send the top window a dummy message so idle handler processing will
|
|
// start up again. Doing it this way ensures that the idle handler
|
|
// wakes up in the right thread (see also wxWakeUpMainThread() which does
|
|
// the same for the main app thread only)
|
|
wxWindow *topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow )
|
|
{
|
|
if ( !::PostMessage(GetHwndOf(topWindow), WM_NULL, 0, 0) )
|
|
{
|
|
// should never happen
|
|
wxLogLastError(wxT("PostMessage(WM_NULL)"));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// For some reason, with MSVC++ 1.5, WinMain isn't linked in properly
|
|
// if in a separate file. So include it here to ensure it's linked.
|
|
#if (defined(__VISUALC__) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !defined(__TWIN32__) && !defined(WXMAKINGDLL))
|
|
#include "main.cpp"
|
|
#endif
|