
Compiler output is identical before & after this step git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/branches/wizou@6036 212acab6-be3b-0410-9dea-997c60f758d6
105 lines
3.5 KiB
C
105 lines
3.5 KiB
C
#ifndef ___SYSTEM__H___
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#define ___SYSTEM__H___
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the SYSTEM_EXPORTS
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// symbol defined on the command line. this symbol should not be defined on any project
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// that uses this DLL. This way any other project whose source files include this file see
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// SYSTEM_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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#ifdef SYSTEM_EXPORTS
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#define SYSTEM_API __declspec(dllexport)
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#else
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#define SYSTEM_API __declspec(dllimport)
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#endif
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#define NEW_STACK_SIZE 256*256
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// Proc types:
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#define PT_NOTHING 0
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#define PT_PROC 1
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#define PT_STRUCT 2
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#define PT_VTABLEPROC 3
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// Proc results:
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#define PR_OK 0
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#define PR_ERROR -1
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#define PR_CALLBACK 1
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// Real world argument types
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#define PAT_VOID 0
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#define PAT_INT 1
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#define PAT_LONG 2
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#define PAT_STRING 3
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#define PAT_WSTRING 4
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#define PAT_GUID 5
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#define PAT_CALLBACK 6
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// Input/Output Source/Destination
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#define IOT_NONE 0
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#define IOT_STACK -1
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#define IOT_REG 1
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#define IOT_INLINE (__INST_LAST+1) // should replace pointer to inline input
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// #define INLINE_INPUT -> any other value, will contain pointer to input string
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// Options
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#define POPT_CDECL 0x1 // (Option & 0x1) == 0x1 -> cdecl, otherwise stdcall
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#define POPT_PERMANENT 0x2 // Permanent proc, will not be destroyed after calling
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#define POPT_ALWRETURN 0x4 // Always return
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#define POPT_NEVERREDEF 0x8 // Never redefine
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#define POPT_GENSTACK 0x10 // Use general stack (non temporary for callback)
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#define POPT_ERROR 0x20 // Call GetLastError after proc and push it to stack
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#define POPT_UNLOAD 0x40 // unload dll after call
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#define POPT_CLONE 0x80 // This is clone callback
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// Our single proc parameter
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typedef struct
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{
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int Type;
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int Option; // -1 -> Pointer, 1-... -> Special+1
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int Value; // it can hold any 4 byte value
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int _value; // value buffer for structures > 4 bytes (I hope 8 bytes will be enough)
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int Size; // Value real size (should be either 1 or 2 (the number of pushes))
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int Input;
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int Output;
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HGLOBAL allocatedBlock; // block allocated for passing string, wstring or guid param
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} ProcParameter;
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// Our single proc (Since the user will free proc with GlobalFree,
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// I've declared all variables as statics)
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typedef struct tag_SystemProc SystemProc;
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struct tag_SystemProc
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{
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int ProcType;
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int ProcResult;
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TCHAR DllName[1024];
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TCHAR ProcName[1024];
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HANDLE Dll;
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HANDLE Proc;
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int Options;
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int ParamCount;
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// if you'll change ProcParameter or SystemProc structure - update SYSTEM_ZERO_PARAM_VALUE_OFFSET value
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ProcParameter Params[100]; // I hope nobody will use more than 100 params
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// Callback specific
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int CallbackIndex;
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int ArgsSize;
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// Clone of current element (used for multi-level callbacks)
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SystemProc *Clone;
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};
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extern const int ParamSizeByType[]; // Size of every parameter type (*4 bytes)
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extern HANDLE CreateCallback(SystemProc *cbproc);
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extern SystemProc *PrepareProc(BOOL NeedForCall);
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extern void ParamAllocate(SystemProc *proc);
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extern void ParamsDeAllocate(SystemProc *proc);
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extern void ParamsIn(SystemProc *proc);
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extern void ParamsOut(SystemProc *proc);
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extern SystemProc *CallProc(SystemProc *proc);
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extern SystemProc *CallBack(SystemProc *proc);
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extern SystemProc *RealCallBack();
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extern void CallStruct(SystemProc *proc);
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#endif
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