NSIS/Source/exehead/SConscript
anders_k 7cc150c464 MakeNSIS can now generate Unicode or Ansi installers based on a script attribute. SCons generates both Ansi and Unicode stubs and plugins.
The official plugins are now stored in architecture specific subdirectories under NSIS\Plugins. !AddPluginDir also gained a new (optional) architecture flag because MakeNSIS now stores separate plugin information for each target architecture. Storing plugins in the root of the Plugins directory is no longer supported.

MinGW does not implement the unicode CRT startup functions so the entry point functions and linker parameters had to be changed. The unicode tools use the ansi entry point and a small helper function that calls into the real code: _tmain has full argc+argv emulation while wWinMain does not pass the command line parameters. The stubs do not use any CRT functions and have no CRT or unicode helper code, they call our entry point directly.



git-svn-id: https://svn.code.sf.net/p/nsis/code/NSIS/trunk@6269 212acab6-be3b-0410-9dea-997c60f758d6
2012-10-13 01:47:50 +00:00

104 lines
1.8 KiB
Python

files = Split("""
bgbg.c
components.c
exec.c
fileform.c
Main.c
plugin.c
Ui.c
util.c
#Source/crc32.c
""")
resources = Split("""
resource.rc
""")
resource_files = Split("""
nsis.ico
uninst.ico
bitmap1.bmp
""")
bzip2_files = Split("""
#Source/bzip2/bzlib.c
#Source/bzip2/decompress.c
#Source/bzip2/huffman.c
""")
lzma_files = Split("""
#Source/7zip/LZMADecode.c
""")
zlib_files = Split("""
#Source/zlib/INFBLOCK.C
""")
libs = Split("""
kernel32
user32
gdi32
shell32
advapi32
comdlg32
comctl32
ole32
version
uuid
""")
Import('env compression solid_compression')
### Defines
env.Append(CPPDEFINES = ['EXEHEAD'])
env.Append(CPPDEFINES = ['WIN32_LEAN_AND_MEAN'])
env.Append(CPPDEFINES = ['_WIN32_IE=0x0500'])
### Some other settings
if 'NSIS_CONFIG_LOG_STDOUT' in env['NSIS_CPPDEFINES']:
env.Append(LINKFLAGS = env['SUBSYS_CON'])
else:
env.Append(LINKFLAGS = env['SUBSYS_WIN'])
### Compression specific configuration
if compression == 'bzip2':
env.Append(CPPDEFINES = ['NSIS_COMPRESS_USE_BZIP2'])
files += bzip2_files
elif compression == 'lzma':
env.Append(CPPDEFINES = ['NSIS_COMPRESS_USE_LZMA'])
env.Append(CPPDEFINES = ['LZMACALL=__fastcall'])
files += lzma_files
elif compression == 'zlib':
env.Append(CPPDEFINES = ['NSIS_COMPRESS_USE_ZLIB'])
env.Append(CPPDEFINES = ['ZEXPORT=__stdcall'])
files += zlib_files
if solid_compression:
env.Append(CPPDEFINES = ['NSIS_COMPRESS_WHOLE'])
### Build with no sub-build-directories
objs = []
def basename(file):
return file.split('/')[-1].split('.')[0]
for file in files:
objs.append(env.Object(target = basename(file), source = file))
### Resources
res = env.RES(resources)
env.Depends(res, resource_files)
objs = objs + res
### Build stub
stub = env.Program(target = 'stub_' + compression, source = objs, LIBS = libs)
### Return stub
Return('stub')