foundry-sw5e/packs/beasts.db

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2020-06-24 14:24:39 -04:00
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{"_id":"SoK7l5zJQKxTVgLL","name":"Giant Bat","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":15,"min":3,"proficient":0,"mod":2,"save":2},"dex":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"con":{"value":11,"min":3,"proficient":0,"mod":0,"save":0},"int":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4},"wis":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":6,"min":3,"proficient":0,"mod":-2,"save":-2}},"attributes":{"ac":{"min":13,"value":13},"hp":{"value":22,"min":0,"max":22,"temp":0,"tempmax":0,"formula":"4d10"},"init":{"value":0,"bonus":0,"mod":3,"total":3,"prof":0},"prof":2,"speed":{"value":"10 ft.","special":"Fly 60 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"<blockquote>\n<p>Authors Note: Please see below the entry for “Bat” which will suffice for the description of this creature.&nbsp; Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.</p>\n</blockquote>\n<p>Bats are a common fixture within the secluded forests and lightless caverns of our world.&nbsp; Bats are a nocturnal creature prized by arcanists for their ability to navigate terrain in near total darkness.&nbsp; This alone makes them a prized choice for a summoned familiar.&nbsp; Varying from the size of a mouse to that of a house cat, bats have a unique feature amongst mammals: the gift of flight!&nbsp; Stretched thin between needle-thin boney “hands” are fleshy membranes which span out wide from the bats delicate body, allowing the bats to take to the skies in search of insects and woodland fruits to indulge upon.</p>\n<p><strong>Chitter Chatter.</strong> Presumed blind by many from nonsense tales told to children, bats have eyesight nearly akin to our own, though notably less sharp.&nbsp; What makes these creatures truly unique is their ability to navigate in the pitch black of night.&nbsp; The bats utilize a series of chirps and screeches researchers have dubbed “echolocation” to pinpoint objects or prey within their flightpath.&nbsp; The echolocation chirps emitted by the bats bounce back towards the tiny creatures proportionally massive ears, allowing the bats to make split second corrections to their navigations without the aid of their eyes.&nbsp; It should be again noted that the bat makes a clever familiar choice, as they may navigate those places too dim and dangerous for our mortal eyes.</p>\n<ul style=\"box-sizing: border-box; user-select: text; color: #191813; font-size: 13px;\">\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text; color: #000000; font-size: 14px;\">Token artwork by Forgotten Adventures.</em></em></li>\n<li style=\"box-sizing: border-box; user-select: text; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":"Underdark","cr":0.25,"xp":{"value":200},"source":"MM pg. 323","class":{},"size":"lg"},"skills":{"acr":{"value":0,"ability":"dex","mod":3,"bonus":0,"passive":13},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ath":{"value":0,"ability":"str","mod":2,"bonus":0,"passive":12},"dec":{"value":0,"ability":"cha","mod":-2,"bonus":0,"passive":8},"his":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":-2,"bonus":0,"passive":8},"inv":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"prc":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"prf":{"value":0,"ability":"cha","mod":-2,"bonus":0,"passive":8},"per":{"value":0,"ability":
{"_id":"SqZRuJ8lt2KGJBbq","name":"Commoner","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"con":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"int":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"wis":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":10,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":10,"value":10},"hp":{"value":4,"min":0,"max":4,"temp":0,"tempmax":0,"formula":"1d8"},"init":{"value":0,"bonus":0,"mod":0,"total":0,"prof":0},"prof":2,"speed":{"value":"Walk 30 ft.","special":""},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Any","biography":{"value":"<p>A label of pure disrespect the caste of citizens in our realm known as the “Commoner” are anything but! Commoners come in all races, social classes, professions, and personalities. Be they a sly Dragonborn merchant, a boisterous Human tavern owner, or an elvish glassblower of supreme skills, the commoner befits those often outside the nobility. Commoners may be intelligent or foolish, mighty or cowardly; certainly a commoner should be admired for their uniqueness in our world. A commoner may be found wherever humanoids exist: cities, villages, out on the roads, forests, mountains, anywhere that has felt the touch of humanoids you may find a commoner there.</p>\n<p><strong>Power to the Proletariat.</strong> A certain fact about commoners is that they are often more average citizens of our world. They are not like the bold adventurer and prefer to live their lives under the presumption of peace outside of their city walls. This is not to say, however, that even a single commoner (though more often mob mentality rules) can rise up and begin a stunning brawl of their own. Beware, adventurers, for even a seemingly simple commoner can fight dirty and surprise a seasoned fighter. However, a majority of commoners are less skilled in the martial arts, so do not be surprised if they reach for uncommon weapons to defend themselves including: clubs, broken bottles, chairs, barrels, stones, and cookware. Be they within a city or out on the open trail, it is always wise to maintain peace with the common-folk, for they may hide a set of skills or clever information that lies deep below their simple venere.</p>\n<ul>\n<li style=\"user-select: text; color: #111111; font-size: 13px;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"user-select: text; color: #111111; font-size: 13px;\"><em style=\"user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Humanoid","environment":null,"cr":0,"xp":{"value":10},"source":"MM pg. 345","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"ani":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"arc":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"his":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"ins":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"inv":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"med":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"nat":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"prc":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"rel":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"slt":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"ste":{"value":0,"ability":"dex","mod":0,"bonus":0,"passive":10},"sur":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10}},"traits":{"size":"med","senses":"","languages":{"value":["custom"],"custo
{"_id":"T2PExQE84ZcIbAXz","name":"Hippogriff","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":17,"min":3,"proficient":0,"mod":3,"save":3},"dex":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"con":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4},"wis":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":8,"min":3,"proficient":0,"mod":-1,"save":-1}},"attributes":{"ac":{"min":11,"value":11},"hp":{"value":19,"min":0,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"prof":2,"speed":{"value":"Fly 60 ft.","special":"Walk 40 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"","public":""},"race":null,"type":"Monstrosity","environment":"Mountain","cr":1,"xp":{"value":200},"source":"MM pg. 184","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ath":{"value":0,"ability":"str","mod":3,"bonus":0,"passive":13},"dec":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"his":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"inv":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"prc":{"value":2,"ability":"wis","mod":5,"bonus":0,"passive":15},"prf":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"per":{"value":0,"ability":"cha","mod":-1,"bonus":0,"passive":9},"rel":{"value":0,"ability":"int","mod":-4,"bonus":0,"passive":6},"slt":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ste":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11}},"traits":{"size":"lg","senses":"","languages":{"value":[],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"sort":2200000,"flags":{"_sheetTab-sidebar":"abilities","_sheetTab-primary":"features"},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Hippogriff","displayName":20,"img":"icons/svg/mystery-man.svg","width":1,"height":1,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"actorId":"T2PExQE84ZcIbAXz","actorLink":false,"actorData":{},"disposition":-1,"displayBars":40,"bar1":{"attribute":"attributes.hp"},"bar2":{},"randomImg":false},"items":[{"_id":"VYPtLT3OXSrLx5cx","flags":{"_sheetTab":"description"},"name":"Keen Sight","type":"feat","img":"systems/dnd5e/icons/skills/blue_29.jpg","data":{"description":{"value":"<p>The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.</p>","chat":"","unidentified":""},"source":null,"activation":{"type":"none","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":null,"attackBonus":0,"chatFlavor":"","critical":n
{"_id":"TWe8OKEc59XXINGh","name":"Giant Owl","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"dex":{"value":15,"min":3,"proficient":0,"mod":2,"save":2},"con":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":8,"min":3,"proficient":0,"mod":-1,"save":-1},"wis":{"value":13,"min":3,"proficient":0,"mod":1,"save":1},"cha":{"value":10,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":12,"value":12},"hp":{"value":19,"min":0,"max":19,"temp":0,"tempmax":0,"formula":"3d10 + 3"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"prof":2,"speed":{"value":"5 ft.","special":"Fly 60 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Neutral","biography":{"value":"<blockquote>\n<p>Authors Note: Please see below the entry for “Owl” which will suffice for the description of this creature.&nbsp; Please note that “Giant” is a relative term and this creature is only giant in relative terms to its common size.</p>\n</blockquote>\n<p>Owls are staple birds within our realm, as their mysterious gaze and quiet nature lends them as favorite pets to those of the arcane world.&nbsp; Owls are medium-sized birds of prey with flat, disk shaped faces and large dark eyes.&nbsp; A sharp beak sits at the center of their ovular face, built for tearing the flesh of small rodents.&nbsp; As deadly as they are silent, owls are nocturnal beasts who hunt from the shadows of treetops, barn lofts, or simply high above in an open field.&nbsp; Owls are able to fly in near silence due to a set of specialized feathers along their wing-tops, giving them the ability to glide down and surprise an unsuspecting vole without ever being heard.&nbsp; Owls are not the most sociable creatures, preferring to keep to their roosts in solitude making them treasured by arcanists as the bird primarily sits quietly throughout the day, lost in sleep.&nbsp; Owls also have a unique vocalization among birds, emitting a mournful hoot-hoot sound rather than the typical songbird tweeting.&nbsp; Perhaps consider the owl should you be uninterested in sociable animals or if you wish to send messages in relative secrecy in the dead of night.</p>\n<ul>\n<li style=\"box-sizing: border-box; user-select: text; font-size: 13px; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\"><em style=\"box-sizing: border-box; user-select: text; color: #000000; font-size: 14px;\">Token artwork by Forgotten Adventures.</em></em></li>\n<li style=\"box-sizing: border-box; user-select: text; font-size: 13px; color: #111111;\"><em style=\"box-sizing: border-box; user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Beast","environment":"Forest","cr":0.25,"xp":{"value":200},"source":"MM pg. 327","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ani":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"arc":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"ath":{"value":0,"ability":"str","mod":1,"bonus":0,"passive":11},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"his":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"ins":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"itm":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"inv":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"med":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11},"nat":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"prc":{"value":2,"ability":"wis","mod":5,"bonus":0,"passive":15},"prf":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"per":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"rel":{"value":0,"ability":"int","mod":-1,"bonus":0,"passive":9},"slt":{"value":0,"ability":"dex","mod":2,"bonus":0,"passive":12},"ste":{"value":1,"ability":"dex","mod":4,"bonus":0,"passive":14},"sur":{"value":0,"ability":"wis","mod":1,"bonus":0,"passive":11}},"traits":{"size":"lg","senses
{"_id":"TaK6nQMGqZ0y8gt7","name":"Shrieker","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":1,"min":3,"proficient":0,"mod":-5,"save":-5},"dex":{"value":1,"min":3,"proficient":0,"mod":-5,"save":-5},"con":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"int":{"value":1,"min":3,"proficient":0,"mod":-5,"save":-5},"wis":{"value":3,"min":3,"proficient":0,"mod":-4,"save":-4},"cha":{"value":1,"min":3,"proficient":0,"mod":-5,"save":-5}},"attributes":{"ac":{"min":5,"value":5},"hp":{"value":13,"min":0,"max":13,"temp":0,"tempmax":0,"formula":"3d8"},"init":{"value":0,"bonus":0,"mod":-5,"total":-5,"prof":0},"prof":2,"speed":{"value":"0 ft.","special":""},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"<p>Shriekers are the most common natural alarm systems found deep within the caverns of the Underdark. Shriekers are massive, humanoid sized mushrooms with porous caps bearing an off-white coloration. Should the Shrieker remain completely still, no observer save those versed in Underdark mycology would notice that this fungus serves another purpose. Upon coming into contact with the Shrieker (typically within a distance of thirty feet) the mushroom will emit a loud, high pitched screech which can alert any creature within three hundred feet in all directions. Tread with caution through the mushroom patches of the Underdark adventurers, should stealth fail you, the Shrieker will be there to alert any foe within earshot!</p>\n<ul style=\"user-select: text; color: #111111; font-size: 13px;\">\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Token artwork by Forgotten Adventures.</em></li>\n<li style=\"user-select: text;\"><em style=\"user-select: text;\">Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Plant","environment":"Underdark","cr":0,"xp":{"value":10},"source":"MM pg. 138","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":-5,"bonus":0,"passive":5},"ani":{"value":0,"ability":"wis","mod":-4,"bonus":0,"passive":6},"arc":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"ath":{"value":0,"ability":"str","mod":-5,"bonus":0,"passive":5},"dec":{"value":0,"ability":"cha","mod":-5,"bonus":0,"passive":5},"his":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"ins":{"value":0,"ability":"wis","mod":-4,"bonus":0,"passive":6},"itm":{"value":0,"ability":"cha","mod":-5,"bonus":0,"passive":5},"inv":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"med":{"value":0,"ability":"wis","mod":-4,"bonus":0,"passive":6},"nat":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"prc":{"value":0,"ability":"wis","mod":-4,"bonus":0,"passive":6},"prf":{"value":0,"ability":"cha","mod":-5,"bonus":0,"passive":5},"per":{"value":0,"ability":"cha","mod":-5,"bonus":0,"passive":5},"rel":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"slt":{"value":0,"ability":"dex","mod":-5,"bonus":0,"passive":5},"ste":{"value":0,"ability":"dex","mod":-5,"bonus":0,"passive":5},"sur":{"value":0,"ability":"wis","mod":-4,"bonus":0,"passive":6}},"traits":{"size":"tiny","senses":"Blindsight 30 ft. (Blind Beyond)","languages":{"value":[],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":[],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":[],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":0,"max":0},"legres":{"value":0,"max":0},"lair":{"value":false,"initiative":0}}},"flags":{"_sheetTab-primary":"biography","_sheetTab-sidebar":"abilities"},"img":"systems/dnd5e/tokens/plant/Shrieker.png","token
{"_id":"TjWQOgI3A4UAl7lC","name":"Goblin","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":8,"min":3,"proficient":0,"mod":-1,"save":-1},"dex":{"value":14,"min":3,"proficient":0,"mod":2,"save":2},"con":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"int":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"wis":{"value":8,"min":3,"proficient":0,"mod":-1,"save":-1},"cha":{"value":8,"min":3,"proficient":0,"mod":-1,"save":-1}},"attributes":{"ac":{"min":12,"value":15},"hp":{"value":7,"min":0,"max":7,"temp":0,"tempmax":0,"formula":"2d6"},"init":{"value":0,"bonus":0,"mod":2,"total":2,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":""},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Neutral Evil","biography":{"value":"<blockquote>\n<p>Putrid little runts… they ambushed us on the trail before wed even been made aware wed entered their “kings” territory.&nbsp; They attacked from out of the bushes like a tidal wave of bodies crashing into our cart, all the while gibbering in their foul, snarl of a tongue.&nbsp; We should have been prepared for them, I recall their weaponry was so poor one bugger was swinging half a broom handle with a small iron spike driven through; nonetheless, they overwhelmed us with their surprise attack and made off with a hefty share of the camps rations for the next month.<br><em>Captain Will Freidmont of the Upper Wilds Valdyrguard.</em></p>\n</blockquote>\n<p>Goblins are evil creatures of diminutive stature who exist in almost every corner of the natural world as a constant yet generally manageable threat.&nbsp; Hailing from a group of creatures called goblinoids (which includes bugbears and hobgoblins), the goblin is a foul humanoid measuring no larger than the average halfling.&nbsp; Goblins have skin tones varying from light clay to deep chestnut brown to a sickly, acidic green, their hair is thin and greasy, and within their jaws rest cracked and sharpened teeth.&nbsp; Together with their foaming fellows, goblins form loose collectives or tribes so their power can stand pronounced in numbers.&nbsp; The tribal life also allows for a crude caste system to erupt from the goblins chaotic politics.&nbsp; All goblins have something to offer to the tribe, be they foragers, slavers, or warriors.&nbsp; If they cannot contribute, they die.</p>\n<p><strong>We Live in a Society.&nbsp;</strong> Capricious to the last, goblins crave nothing more than power and domination of all others around them by any means (including those methods dangerous to the goblin).&nbsp; Those goblins who possess enough might or cleverness may ascend to the rank of Goblin Boss and command a lair consisting of several dozens goblinoid fellows.&nbsp; Should ambition prove overwhelming, the boss in rare cases may subjugate nearby lairs of rival goblinoids and crown themselves a Goblin Queen/King.&nbsp; It has been documented that in one particular case, Queen Greld the Gutripper was able to enslave a camp containing hundreds of orcs, then laid siege to the city of Westerholt close by and sacked the entire city.</p>\n<p><strong>Gnash and Bite, Trick and Trap.</strong> Goblins maintain some of the most chaotic lairs within the known world, and to accomplish this the goblins require a plethora of slaves.&nbsp; Not always willing to murder those they plunder, goblins and their kin are known slavers, spiriting away captured humans from merchant wagons to contruct their insidious dungeons.&nbsp; WIthin a goblin lair is all manner of trap: tunnels leading nowhere, narrow passages no human could pass through, arrow slits, pits lined with spikes, and of course a multitude of alarms to warn the tribe of any impending danger.&nbsp; Goblins utilize chaotic placement within their lairs to throw off intruders from their hard earned loot which is kept safe within the lairs heart.</p>\n<p><strong>And They Dance About the Flames.</strong> Goblins, though commonly thought of as greedy and stupid, leave their chaotic tendancies behind when it comes to the structure of rel
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{"_id":"fqbFYtbtkrL53FOC","name":"Gray Ooze","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"dex":{"value":6,"min":3,"proficient":0,"mod":-2,"save":-2},"con":{"value":16,"min":3,"proficient":0,"mod":3,"save":3},"int":{"value":1,"min":3,"proficient":0,"mod":-5,"save":-5},"wis":{"value":6,"min":3,"proficient":0,"mod":-2,"save":-2},"cha":{"value":2,"min":3,"proficient":0,"mod":-4,"save":-4}},"attributes":{"ac":{"min":8,"value":8},"hp":{"value":22,"min":0,"max":22,"temp":0,"tempmax":0,"formula":"3d8 + 9"},"init":{"value":0,"bonus":0,"mod":-2,"total":-2,"prof":0},"prof":2,"speed":{"value":"10 ft.","special":"Climb 10 ft."},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":"Unaligned","biography":{"value":"<p>Languages -</p>\n<p>Challenge 1/2 (100 XP)</p>\n<p>Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.</p>\n<p>Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.</p>\n<p>False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.</p>\n<p>Actions</p>\n<p>Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.</p>\n<p></p>","public":""},"race":null,"type":"Ooze","environment":"Underdark","cr":0.5,"xp":{"value":100},"source":"MM pg. 243","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":-2,"bonus":0,"passive":8},"ani":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"arc":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"ath":{"value":0,"ability":"str","mod":1,"bonus":0,"passive":11},"dec":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"his":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"ins":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"itm":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"inv":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"med":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"nat":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"prc":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8},"prf":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"per":{"value":0,"ability":"cha","mod":-4,"bonus":0,"passive":6},"rel":{"value":0,"ability":"int","mod":-5,"bonus":0,"passive":5},"slt":{"value":0,"ability":"dex","mod":-2,"bonus":0,"passive":8},"ste":{"value":2,"ability":"dex","mod":2,"bonus":0,"passive":12},"sur":{"value":0,"ability":"wis","mod":-2,"bonus":0,"passive":8}},"traits":{"size":"med","senses":"Blindsight 60ft. (blind beyond this radius)","languages":{"value":[],"custom":""},"di":{"value":[],"custom":""},"dr":{"value":["acid","cold","fire"],"custom":""},"dv":{"value":[],"custom":""},"ci":{"value":["blinded","charmed","deafened","frightened","prone","exhaustion"],"custom":""},"perception":{"_deprecated":true}},"currency":{"pp":0,"gp":0,"ep":0,"sp":0,"cp":0},"spells":{"spell0":{"value":0,"max":0},"spell1":{"value":0,"max":0},"spell2":{"value":0,"max":0},"spell3":{"value":0,"max":0},"spell4":{"value":0,"max":0},"spell5":{"value":0,"max":0},"spell6":{"value":0,"max":0},"spell7":{"value":0,"max":0},"spell8":{"value":0,"max":0},"spell9":{"value":0,"max":0}},"bonuses":{"mwak":"","rwak":"","msak":"","rsak":"","damage":"","abilityCheck":"","abilitySave":"","skillCheck":""},"resources":{"legact":{"value":"","max":0},"legres":{"value":"","max":0},"lair":{"value":false,"initiative":0}}},"flags":{"_sheetTab-si
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{"_id":"n4TEv7inVUkyZviN","name":"Bandit","permission":{"default":0},"type":"npc","data":{"abilities":{"str":{"value":11,"min":3,"proficient":0,"mod":0,"save":0},"dex":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"con":{"value":12,"min":3,"proficient":0,"mod":1,"save":1},"int":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"wis":{"value":10,"min":3,"proficient":0,"mod":0,"save":0},"cha":{"value":10,"min":3,"proficient":0,"mod":0,"save":0}},"attributes":{"ac":{"min":11,"value":12},"hp":{"value":11,"min":0,"max":11,"temp":0,"tempmax":0,"formula":"2d8 + 2"},"init":{"value":0,"bonus":0,"mod":1,"total":1,"prof":0},"prof":2,"speed":{"value":"30 ft.","special":""},"spellcasting":"","spelldc":10,"spellLevel":0},"details":{"alignment":" Chaotic Good Evil","biography":{"value":"<p>Bandits of our humble world come in a variety of shapes and sizes; be they a halfling pickpocket or the swarthy Dragonborn sea-captain plundering unfortunate vessels. Here we will view the commonalities of what would be considered the “bandit” class of criminal. Be advised while reviewing this information that not all bandits should be viewed with a scornful eye. While many seek harm or riches from their quarry, others thieve to survive in a world most unfair.</p>\n<p><strong>The Good.</strong> We begin with those bandits who could be seen as “noble criminals”. These bandits consist of the most downtrodden of our nations, those citizens who have struggled through poverty and oppression to scrape out a meager existence clinging to any comfort they can grasp. Consider what would drive a person to commit something so desperate as robbery or open theft in a village street. Bandits of a nobler sort may still be selfish with their earnings, taking what they have stolen to enrich their own lives or those of immediate relations. There are some bandits, however, who seek to use their pilfered goods to improve the lives of the poorer community. Be aware that often these bandits are desperate and afraid, especially during the act of robbery. They are scared, driven to crime by poor circumstances, so they may not require violence to disperse as more often than not they will not physically harm their victims. Keep an open mind as you travel through the world young adventurer and remember that were the tables turned, you may wish for mercy for such a minor infraction.</p>\n<p><strong>The Bad and Ugly.</strong> For every good-hearted soul stealing from those with too much and giving to the unfortunate, there is a truly villainous spirit lurking behind the brush of a nearby road, lying in wait for an unsuspecting victim. During your travels, adventurer, these sorts may be the most common instances of banditry you will experience. Armed with swords, clubs, and bows, the more nefarious of the bandit world prefer to ambush their prey from the shadows of hills and trees, catching traveling parties unaware. These treacherous thieves will attempt diversion and trickery in order to catch their quarry off guard should their crew be outnumbered. Bandits have no boundaries of borders or locale, so caution should be taken whether you walk upon a forested road or sail the high seas as you island hop for fame. Danger lurks in every corner of our world adventurer, be prepared and discerning should you encounter a party of brigands lest your career end well before your legend is written.</p>\n<ul>\n<li><em>Token artwork by Forgotten Adventures.</em></li>\n<li><em>Bestiary entry by Penelope (Vyrnali).</em></li>\n</ul>","public":""},"race":null,"type":"Humanoid","environment":null,"cr":0.125,"xp":{"value":25},"source":"MM pg. 343","class":{}},"skills":{"acr":{"value":0,"ability":"dex","mod":1,"bonus":0,"passive":11},"ani":{"value":0,"ability":"wis","mod":0,"bonus":0,"passive":10},"arc":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"ath":{"value":0,"ability":"str","mod":0,"bonus":0,"passive":10},"dec":{"value":0,"ability":"cha","mod":0,"bonus":0,"passive":10},"his":{"value":0,"ability":"int","mod":0,"bonus":0,"passive":10},"ins":{"value":0,"ability":"w
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