forked from GitHub-Mirrors/foundry-sw5e
521 lines
45 KiB
JSON
521 lines
45 KiB
JSON
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{
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"_id": "6hxTXYoNeoUTgZkW",
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"name": "Strom Klovrah",
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"permission": {
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"default": 0,
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"VwxgyMubNVdjYqPY": 3
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"dex": {
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"con": {
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"int": {
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"value": 19,
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"cha": {
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"special": ""
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"public": ""
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"alignment": "Chaotic Balanced",
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"species": "Human",
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"background": "Bounty Hunter",
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"min": 0,
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"max": 300
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"ideal": "",
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"traits": {
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"size": "med",
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"ci": {
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"senses": "",
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"ability": "cha"
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"value": 1,
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"ability": "wis"
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"ability": "cha"
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"ability": "dex"
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"ability": "int"
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"powers": {
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"power2": {
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"power5": {
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}
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},
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"bonuses": {
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"mwak": {
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"attack": "",
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"damage": ""
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"rwak": {
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"attack": "",
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"damage": ""
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"mpak": {
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"attack": "",
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"damage": ""
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"rpak": {
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"attack": "",
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"damage": ""
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},
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"abilities": {
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"check": "",
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"save": "",
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"power": {
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"dc": ""
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"flags": {},
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"token": {
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"flags": {},
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"name": "Strom Klovrah",
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"img": "icons/svg/mystery-man.svg",
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"vision": true,
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"dimSight": 30,
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"actorId": "6hxTXYoNeoUTgZkW",
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"items": [
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{
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"_id": "GdUjCyF1pIRbfA5t",
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"name": "Scout",
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"type": "class",
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"data": {
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"className": {
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"value": "Scout"
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},
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"description": {
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"value": "<p><img style=\"float: right; margin: 20px; border: 0px;\" src=\"systems/sw5e/packs/Icons/Classes/scout_01.webp\" /></p>\n<p><span style=\"float: left; width: 0.8em; font-size: 300%; line-height: 80%;\">R</span>ough and grizzled looking, a human stalks alone through the shadows of trees, hunting the quarry he knows is planning a raid on a nearby settlement. Clutching a techblade in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.</p>\n<p>After tumbling away from the shrapnel of a missile’s explosion, a bothan finds her feet and quick-fires two shots from her carbine at the oncoming tank. Shrugging off the wave of fear that threatens to permeate her entire being, she strafes around her foe, firing shot after shot to try to penetrate the tank’s thick armor.</p>\n<p>Glancing at his wristpad, a sullustan looks through the eyes of his tracker droid. Transmitting instructions, he sends his droid to distract the houk he’s been tracking while he readies his sniper rifle for the shot.</p>\n<p>Scouts are the first on the trail and the last to lose it, tracking their quarry for miles unimpeded. They are adaptable, wielding both tech powers and their weaponry to overcome their foes.</p>\n<h2>Deadly Hunters</h2>\n<p>Warriors in their own right, scouts specialize in tracking and hunting the monsters that threaten civilization—humanoid raiders, rampaging beasts and monstrosities, terrible Force-wielders, and renegade droids. They learn to track their quarry as a predator does, moving stealthily through any terrain and hiding themselves in brush and rubble. Scouts focus their combat training on techniques that are particularly useful against their specific favored foes.</p>\n<p>Scouts acquire the ability to cast tech powers through utilization of a wristpad. Their powers, like their combat abilities, emphasize speed, stealth, and the hunt. A scout’s talents and abilities are honed with deadly focus on the grim task of protecting the civilization.</p>\n<h2>Independent Adventurers</h2>\n<p>Though a scout might make a living as a bounty hunter, a guide, or a tracker, a scout’s true calling is to defend civilization from the ravages of monsters and humanoid hordes that press in. In some places, scouts gather in secretive orders, though many scouts are independent almost to a fault, knowing that, when a rancor or a band of pirates attacks, a scout might be the first—and possibly the last—line of defense. This fierce independence makes scouts well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, scouts respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization’s foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.</p>\n<p>As you create your scout character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, tracking together until you mastered the scout's ways? Did you leave your apprenticeship, or was your mentor slain-perhaps by some kind of bestial monstrosity on which you've sworn revenge? Or perhaps you learned your skills as part of a band of mercenaries. What's the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?</p>\n<h3>Quick Build</h3>\n<p>You can
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"chat": "",
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"unidentified": ""
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},
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"classFeatures": {
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"value": "<div class=\"classtable\">\n<blockquote>\n<table width=\"100%\">\n<thead>\n<tr style=\"height: 18px;\">\n<td style=\"color: #000000; text-transform: uppercase; font-family: 'Russo One'; background-color: #bdc8cc; text-shadow: none; font-size: 16px; height: 18px; width: 99.8425%;\" colspan=\"7\" align=\"left\">The Scout</td>\n</tr>\n<tr>\n<th style=\"width: 6.61417%;\" align=\"center\">Level</th>\n<th style=\"width: 11.811%;\" align=\"center\">Proficiency Bonus</th>\n<th style=\"width: 34.6457%;\" align=\"center\">Features</th>\n<th style=\"width: 11.811%;\" align=\"center\">Ranger's Quarry</th>\n<th style=\"width: 14.3307%;\" align=\"center\">Tech Powers Known</th>\n<th style=\"width: 8.34646%;\" align=\"center\">Tech Points</th>\n<th style=\"width: 12.2835%;\" align=\"center\">Max Power Level</th>\n</tr>\n</thead>\n<tbody>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">1st</td>\n<td style=\"width: 11.811%;\" align=\"center\">+2</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Ranger's Quarry, Pathfinder</td>\n<td style=\"width: 11.811%;\" align=\"center\">d4</td>\n<td style=\"width: 14.3307%;\" align=\"center\">-</td>\n<td style=\"width: 8.34646%;\" align=\"center\">-</td>\n<td style=\"width: 12.2835%;\" align=\"center\">-</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">2nd</td>\n<td style=\"width: 11.811%;\" align=\"center\">+2</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Techcasting, Fighting Style</td>\n<td style=\"width: 11.811%;\" align=\"center\">d4</td>\n<td style=\"width: 14.3307%;\" align=\"center\">4</td>\n<td style=\"width: 8.34646%;\" align=\"center\">2</td>\n<td style=\"width: 12.2835%;\" align=\"center\">1st</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">3rd</td>\n<td style=\"width: 11.811%;\" align=\"center\">+2</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Scout Routine, Scout Technique</td>\n<td style=\"width: 11.811%;\" align=\"center\">d4</td>\n<td style=\"width: 14.3307%;\" align=\"center\">5</td>\n<td style=\"width: 8.34646%;\" align=\"center\">3</td>\n<td style=\"width: 12.2835%;\" align=\"center\">1st</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">4th</td>\n<td style=\"width: 11.811%;\" align=\"center\">+2</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Ability Score Improvement</td>\n<td style=\"width: 11.811%;\" align=\"center\">d4</td>\n<td style=\"width: 14.3307%;\" align=\"center\">6</td>\n<td style=\"width: 8.34646%;\" align=\"center\">4</td>\n<td style=\"width: 12.2835%;\" align=\"center\">1st</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">5th</td>\n<td style=\"width: 11.811%;\" align=\"center\">+3</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Extra Attack</td>\n<td style=\"width: 11.811%;\" align=\"center\">d6</td>\n<td style=\"width: 14.3307%;\" align=\"center\">7</td>\n<td style=\"width: 8.34646%;\" align=\"center\">5</td>\n<td style=\"width: 12.2835%;\" align=\"center\">2nd</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">6th</td>\n<td style=\"width: 11.811%;\" align=\"center\">+3</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Expertise</td>\n<td style=\"width: 11.811%;\" align=\"center\">d6</td>\n<td style=\"width: 14.3307%;\" align=\"center\">8</td>\n<td style=\"width: 8.34646%;\" align=\"center\">6</td>\n<td style=\"width: 12.2835%;\" align=\"center\">2nd</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">7th</td>\n<td style=\"width: 11.811%;\" align=\"center\">+3</td>\n<td style=\"width: 34.6457%;\" align=\"center\">Technique feature, Scout Routine (two routines)</td>\n<td style=\"width: 11.811%;\" align=\"center\">d6</td>\n<td style=\"width: 14.3307%;\" align=\"center\">9</td>\n<td style=\"width: 8.34646%;\" align=\"center\">7</td>\n<td style=\"width: 12.2835%;\" align=\"center\">2nd</td>\n</tr>\n<tr class=\"rows\">\n<td style=\"width: 6.61417%;\" align=\"center\">8th</td>\n<td style=\"width: 11
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|
||
|
},
|
||
|
"levelsTable": {
|
||
|
"value": "<p>Test</p>"
|
||
|
},
|
||
|
"atFlavorText": {
|
||
|
"value": "<h1>Scout Techniques</h1>\n<p>Scouts tend to share knowledge amongst themselves, focusing on specific techniques and honing them to perfection. Your technique grants you features at 3rd, 7th, 11th, and 15th level.</p>\n<p>@Compendium[sw5e.archetypes.sgoAH5OjfxsXf2fp]{Artillerist Technique}</p>\n<p>@Compendium[sw5e.archetypes.hJfD06NmantavchV]{Bulwark Technique}</p>\n<p>@Compendium[sw5e.archetypes.ZDNCB88TzeMFGY6i]{Deadeye Technique}</p>\n<p>@Compendium[sw5e.archetypes.Ls55Gc4qha7Muacz]{Hunter Technique}</p>\n<p>@Compendium[sw5e.archetypes.174qCi5FWBd5LDP0]{Illusionist Technique}</p>\n<p>@Compendium[sw5e.archetypes.BEMJgPn6JKghk2zh]{Inquisitor Technique}</p>\n<p>@Compendium[sw5e.archetypes.EOnRnPaACPP1vRTQ]{Mastermind Technique}</p>\n<p>@Compendium[sw5e.archetypes.xAObT0H9SNxYOQh2]{Predator Technique}</p>\n<p>@Compendium[sw5e.archetypes.EEBl6B5YPcztiGRm]{Slayer Technique}</p>\n<p>@Compendium[sw5e.archetypes.EipqN28Px01dBfmH]{Stalker Technique}</p>\n<p>@Compendium[sw5e.archetypes.np8PlkH43bFHGOjq]{Teleportation Technique}</p>"
|
||
|
}
|
||
|
},
|
||
|
"sort": 100000,
|
||
|
"flags": {
|
||
|
"dynamiceffects": {
|
||
|
"equipActive": true,
|
||
|
"alwaysActive": false,
|
||
|
"effects": [
|
||
|
{
|
||
|
"modSpecKey": "data.traits.armorProf.value",
|
||
|
"value": "lgt",
|
||
|
"mode": "+",
|
||
|
"targetSpecific": false,
|
||
|
"id": 1,
|
||
|
"itemId": "MN79cDvuWQ2YGjNA",
|
||
|
"active": false,
|
||
|
"_targets": [],
|
||
|
"label": "Traits Armor Prof"
|
||
|
},
|
||
|
{
|
||
|
"modSpecKey": "data.traits.armorProf.value",
|
||
|
"value": "med",
|
||
|
"mode": "+",
|
||
|
"targetSpecific": false,
|
||
|
"id": 2,
|
||
|
"itemId": "MN79cDvuWQ2YGjNA",
|
||
|
"active": false,
|
||
|
"_targets": [],
|
||
|
"label": "Traits Armor Prof"
|
||
|
},
|
||
|
{
|
||
|
"modSpecKey": "data.traits.weaponProf.custom",
|
||
|
"value": "all blasters",
|
||
|
"mode": "+",
|
||
|
"targetSpecific": false,
|
||
|
"id": 3,
|
||
|
"itemId": "MN79cDvuWQ2YGjNA",
|
||
|
"active": false,
|
||
|
"_targets": [],
|
||
|
"label": "Traits Weapon Prof. Custom"
|
||
|
},
|
||
|
{
|
||
|
"modSpecKey": "data.traits.weaponProf.custom",
|
||
|
"value": "all vibroweapons",
|
||
|
"mode": "+",
|
||
|
"targetSpecific": false,
|
||
|
"id": 4,
|
||
|
"itemId": "MN79cDvuWQ2YGjNA",
|
||
|
"active": false,
|
||
|
"_targets": [],
|
||
|
"label": "Traits Weapon Prof. Custom"
|
||
|
},
|
||
|
{
|
||
|
"modSpecKey": "data.abilities.dex.proficient",
|
||
|
"value": "1",
|
||
|
"mode": "+",
|
||
|
"targetSpecific": false,
|
||
|
"id": 5,
|
||
|
"itemId": "MN79cDvuWQ2YGjNA",
|
||
|
"active": false,
|
||
|
"_targets": [],
|
||
|
"label": "Abilities Dexterity Proficiency"
|
||
|
},
|
||
|
{
|
||
|
"modSpecKey": "data.abilities.str.proficient",
|
||
|
"value": "1",
|
||
|
"mode": "+",
|
||
|
"targetSpecific": false,
|
||
|
"id": 6,
|
||
|
"itemId": "MN79cDvuWQ2YGjNA",
|
||
|
"active": false,
|
||
|
"_targets": []
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
},
|
||
|
"img": "systems/sw5e/packs/Icons/Classes/Scout.webp",
|
||
|
"effects": []
|
||
|
},
|
||
|
{
|
||
|
"_id": "crC2RoFzf3XIcAgn",
|
||
|
"name": "Bounty Hunter",
|
||
|
"type": "background",
|
||
|
"data": {
|
||
|
"flavorText": {
|
||
|
"value": "<p>Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.</p>\n<p>You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of street gangs. You might be a \"velvet mask\" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives - but on the other hand, you can take down much more formidable targets with the help of your companions.</p>"
|
||
|
},
|
||
|
"flavorName": {
|
||
|
"value": null
|
||
|
},
|
||
|
"flavorDescription": {
|
||
|
"value": null
|
||
|
},
|
||
|
"flavorOptions": {
|
||
|
"value": null
|
||
|
},
|
||
|
"skillProficiencies": {
|
||
|
"value": "Choose two from Deception, Insight, Persuasion, and Stealth"
|
||
|
},
|
||
|
"toolProficiencies": {
|
||
|
"value": "Your choice of demolitions kit, security kit, or slicer's kit"
|
||
|
},
|
||
|
"languages": {
|
||
|
"value": "One of your choice"
|
||
|
},
|
||
|
"equipment": {
|
||
|
"value": "A set of clothes appropriate to your duties, a set of binders, and a pouch containing 200 cr"
|
||
|
},
|
||
|
"suggestedCharacteristics": {
|
||
|
"value": "Your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable."
|
||
|
},
|
||
|
"featureName": {
|
||
|
"value": "Ear to the Ground"
|
||
|
},
|
||
|
"featureText": {
|
||
|
"value": "You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area."
|
||
|
},
|
||
|
"featOptions": {
|
||
|
"value": "<table><thead><tr><th align=\"center\">d8</th><th align=\"center\">Feat</th></tr></thead><tbody><tr class=\"rows\"><td align=\"center\">1</td><td align=\"center\"><a>Silver-Tongued</a></td></tr><tr class=\"rows\"><td align=\"center\">2</td><td align=\"center\"><a>Empathic</a></td></tr><tr class=\"rows\"><td align=\"center\">3</td><td align=\"center\"><a>Charmer</a></td></tr><tr class=\"rows\"><td align=\"center\">4</td><td align=\"center\"><a>Stealthy</a></td></tr><tr class=\"rows\"><td align=\"center\">5</td><td align=\"center\"><a>Specialist</a></td></tr><tr class=\"rows\"><td align=\"center\">6</td><td align=\"center\"><a>Linguist</a></td></tr><tr class=\"rows\"><td align=\"center\">7</td><td align=\"center\"><a>Alert</a></td></tr><tr class=\"rows\"><td align=\"center\">8</td><td align=\"center\"><a>Athlete</a></td></tr></tbody></table>"
|
||
|
},
|
||
|
"personalityTraitOptions": {
|
||
|
"value": "<table><thead><tr><th align=\"center\">d8</th><th align=\"center\">Personality Trait</th></tr></thead><tbody><tr class=\"rows\"><td align=\"center\">1</td><td align=\"center\">I always have a plan for what to do when things go wrong.</td></tr><tr class=\"rows\"><td align=\"center\">2</td><td align=\"center\">I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td></tr><tr class=\"rows\"><td align=\"center\">3</td><td align=\"center\">The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.</td></tr><tr class=\"rows\"><td align=\"center\">4</td><td align=\"center\">I would rather make a new friend than a new enemy.</td></tr><tr class=\"rows\"><td align=\"center\">5</td><td align=\"center\">I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td></tr><tr class=\"rows\"><td align=\"center\">6</td><td align=\"center\">I don't pay attention to the risks in a situation. Never tell me the odds.</td></tr><tr class=\"rows\"><td align=\"center\">7</td><td align=\"center\">The best way to get me to do something is to tell me I can't do it.</td></tr><tr class=\"rows\"><td align=\"center\">8</td><td align=\"center\">I blow up at the slightest insult.</td></tr></tbody></table>"
|
||
|
},
|
||
|
"idealOptions": {
|
||
|
"value": "<table><thead><tr><th align=\"center\">d6</th><th align=\"center\">Ideal</th></tr></thead><tbody><tr class=\"rows\"><td align=\"center\">1</td><td align=\"center\">Honor. I don't steal from others in the trade. (Lawful)</td></tr><tr class=\"rows\"><td align=\"center\">2</td><td align=\"center\">Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)</td></tr><tr class=\"rows\"><td align=\"center\">3</td><td align=\"center\">Charity. I steal from the wealthy so that I can help people in need. (Light)</td></tr><tr class=\"rows\"><td align=\"center\">4</td><td align=\"center\">Greed. I will do whatever it takes to become wealthy. (Dark)</td></tr><tr class=\"rows\"><td align=\"center\">5</td><td align=\"center\">People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td></tr><tr class=\"rows\"><td align=\"center\">6</td><td align=\"center\">Redemption. There's a spark of good in everyone. (Light)</td></tr></tbody></table>"
|
||
|
},
|
||
|
"flawOptions": {
|
||
|
"value": "<table><thead><tr><th align=\"center\">d6</th><th align=\"center\">Flaw</th></tr></thead><tbody><tr class=\"rows\"><td align=\"center\">1</td><td align=\"center\">When I see something valuable, I can't think about anything but how to steal it.</td></tr><tr class=\"rows\"><td align=\"center\">2</td><td align=\"center\">When faced with a choice between money and my friends, I usually choose the money.</td></tr><tr class=\"rows\"><td align=\"center\">3</td><td align=\"center\">If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.</td></tr><tr class=\"rows\"><td align=\"center\">4</td><td align=\"center\">I have a \"tell\" that reveals when I'm lying.</td></tr><tr class=\"rows\"><td align=\"center\">5</td><td align=\"center\">I turn tail and run when things look bad.</td></tr><tr class=\"rows\"><td align=\"center\">6</td><td align=\"center\">An innocent person is in prison for a crime that I committed. I'm okay with that.</td></tr></tbody></table>"
|
||
|
},
|
||
|
"bondOptions": {
|
||
|
"value": "<table><thead><tr><th align=\"center\">d6</th><th align=\"center\">Bond</th></tr></thead><tbody><tr class=\"rows\"><td align=\"center\">1</td><td align=\"center\">I'm trying to pay off an old debt I owe to a generous benefactor.</td></tr><tr class=\"rows\"><td align=\"center\">2</td><td align=\"center\">My ill-gotten gains go to support my family.</td></tr><tr class=\"rows\"><td align=\"center\">3</td><td align=\"center\">Something important was taken from me, and I aim to steal it back.</td></tr><tr class=\"rows\"><td align=\"center\">4</td><td align=\"center\">I will become the greatest thief that ever lived.</td></tr><tr class=\"rows\"><td align=\"center\">5</td><td align=\"center\">I'm guilty of a terrible crime. I hope I can redeem myself for it.</td></tr><tr class=\"rows\"><td align=\"center\">6</td><td align=\"center\">Someone I loved died because of a mistake I made. That will never happen again.</td></tr></tbody></table>"
|
||
|
},
|
||
|
"source": "PHB",
|
||
|
"damage": {
|
||
|
"parts": []
|
||
|
},
|
||
|
"armorproperties": {
|
||
|
"parts": []
|
||
|
},
|
||
|
"weaponproperties": {
|
||
|
"parts": []
|
||
|
}
|
||
|
},
|
||
|
"sort": 200000,
|
||
|
"flags": {},
|
||
|
"img": "icons/svg/mystery-man.svg",
|
||
|
"effects": []
|
||
|
}
|
||
|
],
|
||
|
"effects": []
|
||
|
}
|