diff --git a/packs/packs/conditions.db b/packs/packs/conditions.db new file mode 100644 index 00000000..4e36da57 --- /dev/null +++ b/packs/packs/conditions.db @@ -0,0 +1,19 @@ +{"_id":"4P3Bqv1A4gl4nmjT","name":"Grappled","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.P6qwaMJpP29U6R0V"}},"content":"

GRAPPLED

\n","img":"icons/svg/anchor.svg"} +{"_id":"AgzA2uBZT6wm3xIY","name":"Petrified","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.rKuhg6DcmwogFTOw"}},"content":"

PETRIFIED

\n","img":"icons/svg/statue.svg"} +{"_id":"BTRaEXUjZCg0r8x0","name":"Charmed","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.lu8f1Mo6SD5PsGGp"}},"content":"

CHARMED

\n","img":"icons/svg/daze.svg"} +{"_id":"CEu7a0W2CutOwG60","name":"Blinded","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.G5kR7stEvV7YNsu9"}},"content":"

BLINDED

\n","img":"icons/svg/blind.svg"} +{"_id":"HA54CRhrX8Mesf0u","name":"Paralysed","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.FYKG10YlJtUjpmO0"}},"content":"

PARALYZED

\n","img":"icons/svg/paralysis.svg"} +{"_id":"LdQcXlpeHBUhrszL","name":"Exhaustion","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.H2ghFvne6x16M05l"}},"content":"

EXHAUSTION

\n

Some special abilities and environmental hazards, and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

\n

 

\n
Exhaustion Level
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelEffect
1Disadvantage on ability checks
21 slowed level
3Disadvantage on attack rolls and saving throws
4Hit point maximum halved
54 slowed levels
6Death
\n

If an already exhausted creature suffers another effect that causes exhaustion, its current exhaustion level increases by the amount specified in the effect’s description.

\n

A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has 1 slowed level and has disadvantage on ability checks.

\n

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

\n

Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

","img":"icons/svg/downgrade.svg"} +{"_id":"OoxezC42ZN84JIW9","name":"Poisoned","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.Xazl9wYHyWXzgYEs"}},"content":"

POISONED

\n","img":"icons/svg/poison.svg"} +{"_id":"QP60KPXDnCPckDY7","name":"Stunned","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.gd4IoCvxYy57uhfZ"}},"content":"

STUNNED

\n","img":"icons/svg/stoned.svg"} +{"_id":"SCQd5S60spYMfZe1","name":"Frightened","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.NG1JUHhKcNZX46h1"}},"content":"

FRIGHTENED

\n","img":"icons/svg/terror.svg"} +{"_id":"TySFmuqCpRebYtQX","name":"APPENDIX A: CONDITIONS","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.5DfgP7OHzTTRzxTD"}},"content":"

APPENDIX A: CONDITIONS

\n

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a power, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

\n

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

\n

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.

\n

The following definitions specify what happens to a creature while it is subjected to a condition.

\n

BLINDED

\n\n

CHARMED

\n\n

DEAFENED

\n\n

DISEASED

\n\n

EXHAUSTION

\n

Some special abilities and environmental hazards, and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

\n
Exhaustion Level
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelEffect
1Disadvantage on ability checks
21 slowed level
3Disadvantage on attack rolls and saving throws
4Hit point maximum halved
54 slowed levels
6Death
\n

If an already exhausted creature suffers another effect that causes exhaustion, its current exhaustion level increases by the amount specified in the effect’s description.

\n

A creature suffers the effect of its current exhaustion level as well as all lower levels. For example, a creature suffering level 2 exhaustion has 1 slowed level and has disadvantage on ability checks.

\n

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

\n

Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

\n

FRIGHTENED

\n\n

GRAPPLED

\n\n

INCAPACITATED

\n\n

INVISIBLE

\n\n

PARALYZED

\n\n

PETRIFIED

\n\n

POISONED

\n\n

PRONE

\n\n

RESTRAINED

\n\n

SHOCKED

\n\n

SLOWED

\n

Some abilities, effects, and hazards can lead to a special condition called slowed. Slowed is measured in four levels. An effect can give a creature one or more levels of slowed, as specified in the effect’s description.

\n
Slowed Level
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelEffect
1Speed reduced by 15 feet
2Speed reduced by 25 feet
3Speed reduced by 30 feet
4Speed reduced to 0, and can’t benefit from any bonus to speed
\n

If an already slowed creature suffers another effect that causes it to be slowed, its current slowed level increases by the amount specified in the effect’s description.

\n

An effect that removes slowed reduces its level as specified in the effect’s description, with all slowed effects ending if a creature’s slowed level is reduced below 1.

\n

STUNNED

\n\n

UNCONSCIOUS

\n"} +{"_id":"a3oFYC4bVAc0BLM0","name":"Shocked","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.sFyY7URJkJDCoEwk"}},"content":"

SHOCKED

\n","img":"icons/svg/lightning.svg"} +{"_id":"cHEmUrSy7mBt71yb","name":"Prone","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.5d7Wf6BEYnGIDdXG"}},"content":"

PRONE

\n","img":"icons/svg/falling.svg"} +{"_id":"doeSC6jHd4M9v87s","name":"Slowed","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.oNZuDAsxOmECnaLq"}},"content":"

SLOWED

\n

Some abilities, effects, and hazards can lead to a special condition called slowed. Slowed is measured in four levels. An effect can give a creature one or more levels of slowed, as specified in the effect’s description.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelEffect
1Speed reduced by 15 feet
2Speed reduced by 25 feet
3Speed reduced by 30 feet
4Speed reduced to 0, and can’t benefit from any bonus to speed
\n

If an already slowed creature suffers another effect that causes it to be slowed, its current slowed level increases by the amount specified in the effect’s description.

\n

An effect that removes slowed reduces its level as specified in the effect’s description, with all slowed effects ending if a creature’s slowed level is reduced below 1.

","img":"icons/svg/down.svg"} +{"_id":"hnigIBLIkBPKAEXT","name":"Invisible","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.VYOyccqWTEnlr3wE"}},"content":"

INVISIBLE

\n","img":"icons/svg/eye.svg"} +{"_id":"mhD8N0E0ls0ipOxp","name":"Unconscious","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.mKBQ2hMAScOyTEls"}},"content":"

UNCONSCIOUS

\n","img":"icons/svg/unconscious.svg"} +{"_id":"qtizXJBk2pj1Inus","name":"Restrained","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.vblN947mHwycV7Nk"}},"content":"

RESTRAINED

\n","img":"icons/svg/net.svg"} +{"_id":"rv9oCb4kMLGEz9GW","name":"Incapacited","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.jjPZLTwt4VaqEMq3"}},"content":"

INCAPACITATED

\n","img":"icons/svg/trap.svg"} +{"_id":"xCaURmZKRSmkWsWb","name":"Deafened","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.MCcM06SUijj3OIwn"}},"content":"

DEAFENED

\n","img":"icons/svg/deaf.svg"} +{"_id":"ym1AmtadiULv8DrK","name":"Diseased","permission":{"default":0,"nmw6aXa7fQJXHYmz":3},"folder":"","flags":{"core":{"sourceId":"JournalEntry.AeEM4G7EhVNJ62A8"}},"content":"

DISEASED

\n","img":"icons/svg/biohazard.svg"} diff --git a/system.json b/system.json index e8d690cd..a04e568c 100644 --- a/system.json +++ b/system.json @@ -43,7 +43,13 @@ "label": "Class Features", "path": "./packs/packs/classfeatures.db", "entity": "Item" - }, + }, + { + "name": "conditions", + "label": "Conditions", + "path": "./packs/packs/conditions.db", + "entity": "JournalEntry" + }, { "name": "enhanceditems", "label": "Enhanced Items",