forked from GitHub-Mirrors/foundry-sw5e
Cleaning up some stuff
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20 changed files with 191 additions and 4959 deletions
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@ -1,4 +1,4 @@
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// Namespace D&D5e Configuration Values
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// Namespace SW5e Configuration Values
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export const SW5E = {};
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// ASCII Artwork
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@ -86,7 +86,7 @@ SW5E.toolProficiencies = {
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/* -------------------------------------------- */
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/**
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* This Object defines the various lengths of time which can occur in D&D5e
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* This Object defines the various lengths of time which can occur in SW5e
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* @type {Object}
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*/
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SW5E.timePeriods = {
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@ -258,7 +258,7 @@ SW5E.damageTypes = {
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"necrotic": "SW5E.DamageNecrotic",
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"poison": "SW5E.DamagePoison",
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"psychic": "SW5E.DamagePsychic",
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"Sonic": "SW5E.DamageSonic"
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"sonic": "SW5E.DamageSonic"
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};
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/* -------------------------------------------- */
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@ -321,7 +321,7 @@ SW5E.encumbrance = {
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/* -------------------------------------------- */
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/**
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* This Object defines the types of single or area targets which can be applied in D&D5e
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* This Object defines the types of single or area targets which can be applied in SW5e
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* @type {Object}
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*/
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SW5E.targetTypes = {
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@ -378,7 +378,7 @@ SW5E.healingTypes = {
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/**
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* Enumerate the denominations of hit dice which can apply to classes in the D&D5E system
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* Enumerate the denominations of hit dice which can apply to classes in the SW5E system
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* @type {Array.<string>}
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*/
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SW5E.hitDieTypes = ["d6", "d8", "d10", "d12"];
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@ -401,7 +401,7 @@ SW5E.senses = {
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/* -------------------------------------------- */
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/**
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* The set of skill which can be trained in D&D5e
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* The set of skill which can be trained in SW5e
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* @type {Object}
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*/
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SW5E.skills = {
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@ -422,7 +422,7 @@ SW5E.skills = {
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"slt": "SW5E.SkillSlt",
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"ste": "SW5E.SkillSte",
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"sur": "SW5E.SkillSur",
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"tec": "SW5E.SkillTec",
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"tec": "SW5E.SkillTec"
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};
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