forked from GitHub-Mirrors/foundry-sw5e
Updating species content
Aaaaaaand more JavaScript...
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3 changed files with 11 additions and 0 deletions
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@ -199,6 +199,8 @@
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"SW5E.ItemTypeEquipmentPl": "Equipment",
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"SW5E.ItemTypeLoot": "Loot",
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"SW5E.ItemTypeLootPl": "Loot",
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"SW5E.ItemTypeSpecies": "Species",
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"SW5E.ItemTypeSpeciesPl": "Species",
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"SW5E.ItemTypeTool": "Tool",
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"SW5E.ItemTypeToolPl": "Tools",
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"SW5E.ItemTypePower": "Power",
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@ -457,6 +459,7 @@
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"SW5E.PowerUnprepared": "Unprepared",
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"SW5E.PowerUsage": "Power Usage",
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"SW5E.Powerbook": "Powerbook",
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"SW5E.SpeciesTraits": "Species Traits",
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"SW5E.SubclassName": "Subclass Name",
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"SW5E.Supply": "Supply",
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"SW5E.Target": "Target",
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@ -160,6 +160,10 @@ export class Item5e extends Item {
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else labels.featType = "Passive";
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}
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// Species Items
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else if ( itemData.type === "species" ) {
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}
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// Equipment Items
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else if ( itemData.type === "equipment" ) {
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labels.armor = data.armor.value ? `${data.armor.value} AC` : "";
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@ -104,6 +104,10 @@ export class ItemSheet5e extends ItemSheet {
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else if ( item.type === "feat" ) {
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props.push(labels.featType);
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}
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else if ( item.type === "species" ) {
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}
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// Action type
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if ( item.data.actionType ) {
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