Compendia for Fighting Masteries and Styles and Other Minor Updates
What the title says.
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@ -276,6 +276,10 @@
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"SW5E.ItemTypeContainerPl": "Containers",
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"SW5E.ItemTypeEquipment": "Equipment",
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"SW5E.ItemTypeEquipmentPl": "Equipment",
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"SW5E.ItemTypeFightingMastery": "Fighting Mastery",
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"SW5E.ItemTypeFightingMasteryPl": "Fighting Masteries",
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"SW5E.ItemTypeFightingStyle": "Fighting Style",
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"SW5E.ItemTypeFightingStylePl": "Fighting Styles",
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"SW5E.ItemTypeLightsaberForm": "Lightsaber Form",
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"SW5E.ItemTypeLightsaberFormPl": "Lightsaber Forms",
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"SW5E.ItemTypeLoot": "Loot",
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@ -70,7 +70,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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};
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// Partition items by category
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let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, lightsaberforms] = data.items.reduce((arr, item) => {
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let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
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// Item details
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item.img = item.img || DEFAULT_TOKEN;
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@ -93,10 +93,12 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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else if ( item.type === "archetype" ) arr[5].push(item);
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else if ( item.type === "classfeature" ) arr[6].push(item);
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else if ( item.type === "background" ) arr[7].push(item);
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else if ( item.type === "lightsaberform" ) arr[8].push(item);
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else if ( item.type === "fightingstyle" ) arr[8].push(item);
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else if ( item.type === "fightingmastery" ) arr[9].push(item);
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else if ( item.type === "lightsaberform" ) arr[10].push(item);
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else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
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return arr;
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}, [[], [], [], [], [], [], [], [], []]);
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}, [[], [], [], [], [], [], [], [], [], [], []]);
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// Apply active item filters
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items = this._filterItems(items, this._filters.inventory);
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@ -124,7 +126,9 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
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species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
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background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
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lightsaberform: { label: "SW5E.ItemTypeLightsaberForm", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
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fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
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fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
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lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
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active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
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passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
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};
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@ -138,7 +142,9 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
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features.archetype.items = archetypes;
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features.species.items = species;
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features.background.items = backgrounds;
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features.lightsaberform.items = lightsaberforms;
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features.fightingstyles.items = fightingstyles;
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features.fightingmasteries.items = fightingmasteries;
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features.lightsaberforms.items = lightsaberforms;
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// Assign and return
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data.inventory = Object.values(inventory);
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@ -180,26 +180,34 @@ export default class Item5e extends Item {
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else labels.featType = game.i18n.localize("SW5E.Passive");
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}
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// Species Items
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else if ( itemData.type === "species" ) {
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// labels.species = C.species[data.species];
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}
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// Archetype Items
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else if ( itemData.type === "archetype" ) {
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// Species Items
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else if ( itemData.type === "species" ) {
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// labels.species = C.species[data.species];
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}
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// Archetype Items
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else if ( itemData.type === "archetype" ) {
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// labels.archetype = C.archetype[data.archetype];
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}
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// Background Items
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else if ( itemData.type === "background" ) {
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// Background Items
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else if ( itemData.type === "background" ) {
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}
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// Class Feature Items
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}
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// Class Feature Items
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else if ( itemData.type === "classfeature" ) {
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}
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// Lightsaber Form Items
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else if ( itemData.type === "lightsaberform" ) {
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}
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// Fighting Style Items
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else if ( itemData.type === "fightingstyle" ) {
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}
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}
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// Fighting Mastery Items
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else if ( itemData.type === "fightingmastery" ) {
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}
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// Lightsaber Form Items
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else if ( itemData.type === "lightsaberform" ) {
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}
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// Equipment Items
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else if ( itemData.type === "equipment" ) {
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@ -189,6 +189,14 @@ export default class ItemSheet5e extends ItemSheet {
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else if ( item.type === "classfeature" ) {
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}
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else if ( item.type === "fightingmastery" ) {
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}
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else if ( item.type === "fightingstyle" ) {
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}
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else if ( item.type === "lightsaberform" ) {
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packs/Icons/Archetypes/Way of Technology.webp
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After Width: | Height: | Size: 12 KiB |
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packs/Icons/Fighting Styles and Masteries/Akimbo Mastery.webp
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After Width: | Height: | Size: 8.7 KiB |
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packs/Icons/Fighting Styles and Masteries/Akimbo Style.webp
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After Width: | Height: | Size: 6.3 KiB |
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packs/Icons/Fighting Styles and Masteries/Berserk Mastery.webp
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After Width: | Height: | Size: 9.7 KiB |
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packs/Icons/Fighting Styles and Masteries/Berserk Style.webp
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After Width: | Height: | Size: 7.6 KiB |
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packs/Icons/Fighting Styles and Masteries/Brawler Mastery.webp
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After Width: | Height: | Size: 9.1 KiB |
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packs/Icons/Fighting Styles and Masteries/Brawler Style.webp
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After Width: | Height: | Size: 7 KiB |
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packs/Icons/Fighting Styles and Masteries/Covert Mastery.webp
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After Width: | Height: | Size: 8.8 KiB |
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packs/Icons/Fighting Styles and Masteries/Covert Style.webp
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After Width: | Height: | Size: 6.2 KiB |
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packs/Icons/Fighting Styles and Masteries/Defense Mastery.webp
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After Width: | Height: | Size: 10 KiB |
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packs/Icons/Fighting Styles and Masteries/Defense Style.webp
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After Width: | Height: | Size: 7.9 KiB |
After Width: | Height: | Size: 8.9 KiB |
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packs/Icons/Fighting Styles and Masteries/Disruption Style.webp
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After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 11 KiB |
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packs/Icons/Fighting Styles and Masteries/Dual Wield Style.webp
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After Width: | Height: | Size: 9.3 KiB |
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packs/Icons/Fighting Styles and Masteries/Duelist Mastery.webp
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After Width: | Height: | Size: 10 KiB |
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packs/Icons/Fighting Styles and Masteries/Duelist Style.webp
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After Width: | Height: | Size: 8.3 KiB |
After Width: | Height: | Size: 8.8 KiB |
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packs/Icons/Fighting Styles and Masteries/Equilibrium Style.webp
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After Width: | Height: | Size: 6.5 KiB |
After Width: | Height: | Size: 10 KiB |
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packs/Icons/Fighting Styles and Masteries/Explosives Style.webp
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After Width: | Height: | Size: 8.5 KiB |
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packs/Icons/Fighting Styles and Masteries/Formation Mastery.webp
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After Width: | Height: | Size: 12 KiB |
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packs/Icons/Fighting Styles and Masteries/Formation Style.webp
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After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 7.7 KiB |
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packs/Icons/Fighting Styles and Masteries/Guerrilla Mastery.webp
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After Width: | Height: | Size: 9.1 KiB |
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packs/Icons/Fighting Styles and Masteries/Guerrilla Style.webp
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After Width: | Height: | Size: 6.8 KiB |
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packs/Icons/Fighting Styles and Masteries/Gunning Mastery.webp
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After Width: | Height: | Size: 10 KiB |
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packs/Icons/Fighting Styles and Masteries/Gunning Style.webp
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After Width: | Height: | Size: 7.6 KiB |
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packs/Icons/Fighting Styles and Masteries/Mounted Mastery.webp
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After Width: | Height: | Size: 10 KiB |
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packs/Icons/Fighting Styles and Masteries/Mounted Style.webp
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After Width: | Height: | Size: 8.4 KiB |
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packs/Icons/Fighting Styles and Masteries/Onslaught Mastery.webp
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After Width: | Height: | Size: 9.8 KiB |
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packs/Icons/Fighting Styles and Masteries/Onslaught Style.webp
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After Width: | Height: | Size: 7.9 KiB |
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packs/Icons/Fighting Styles and Masteries/Sentinel Mastery.webp
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After Width: | Height: | Size: 9 KiB |
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packs/Icons/Fighting Styles and Masteries/Sentinel Style.webp
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After Width: | Height: | Size: 7 KiB |
After Width: | Height: | Size: 9.8 KiB |
After Width: | Height: | Size: 7.7 KiB |
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packs/Icons/Fighting Styles and Masteries/Shield Mastery.webp
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After Width: | Height: | Size: 8.9 KiB |
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packs/Icons/Fighting Styles and Masteries/Shield Style.webp
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After Width: | Height: | Size: 7.2 KiB |
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packs/Icons/Fighting Styles and Masteries/Snapshot Mastery.webp
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After Width: | Height: | Size: 8.4 KiB |
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packs/Icons/Fighting Styles and Masteries/Snapshot Style.webp
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After Width: | Height: | Size: 6.5 KiB |
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packs/Icons/Fighting Styles and Masteries/Throwing Mastery.webp
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After Width: | Height: | Size: 8.4 KiB |
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packs/Icons/Fighting Styles and Masteries/Throwing Style.webp
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After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 9 KiB |
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packs/Icons/Fighting Styles and Masteries/Twin-Blade Style.webp
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After Width: | Height: | Size: 7 KiB |
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packs/Icons/Fighting Styles and Masteries/Versatile Mastery.webp
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After Width: | Height: | Size: 8.6 KiB |
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packs/Icons/Fighting Styles and Masteries/Versatile Style.webp
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After Width: | Height: | Size: 6 KiB |
25
packs/packs/fightingmasteries.db
Normal file
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@ -0,0 +1,25 @@
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{"_id":"3uFnaHe4hwtivR8y","name":"Shield Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered using a shield to defend your allies as well as yourself, strategically imposing your shield to capitalize on its protection. While you are wielding a shield with which you are proficient, you gain the following benefits:</p><ul><li>If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a power or other harmful effect.</li><li>When a creature you can see damages you, you can use your reaction to reduce the damage by an amount equal to your proficiency bonus.</li><li>When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, and you succeed on the saving throw, you can use your reaction to take no damage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Shield%20Mastery.webp","effects":[]}
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{"_id":"4KNgKCUMxKu4j173","name":"Equilibrium Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting without the confines of armor, treating combat as an elegant dance. While you are wearing light or no armor and not wielding a shield, you gain the following benefits:</p><ul><li>When a creature misses you with a weapon attack, you can use your reaction to make an unarmed strike or weapon attack against that creature without your proficiency bonus.</li><li>When a creature hits you with a weapon attack, you can use your reaction to impose a penalty to the attack roll equal to your proficiency bonus, potentially causing the attack to miss.</li><li>If you are disarmed, you can use your reaction to immediately catch the weapon.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Equilibrium%20Mastery.webp","effects":[]}
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{"_id":"5VFHUv6QxYpD0DId","name":"Versatile Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered using weapons in different ways, altering your attack patterns mid-swing. While you are wielding a melee weapon with the versatile property with which you are proficient and no other weapons, you gain the following benefits:</p><ul><li>When you are the target of a melee weapon attack, you can immediately use your reaction to make a melee weapon attack against the target without your proficiency bonus. On a hit, the target suffers the attack's normal effects, and you impose disadvantage on the triggering roll.</li><li>Once per turn, when you make an attack roll while wielding a weapon in two hands, you can attempt to follow up on the attack. If the attack hits, the creature must make a Strength saving throw (DC = 8 + your bonus to attacks with the weapon). On a failed save, the creature is pushed back 5 feet, and you can immediately move into the space it just vacated without provoking opportunity attacks.</li><li>Once per turn, when you make an attack roll while wielding a weapon in one hand, the target is wielding a shield, and your other hand is empty, you can use your other hand to pull down the shield (no action required). If you do so, the creature gains no benefit to armor class from its shield for that attack.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Versatile%20Mastery.webp","effects":[]}
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{"_id":"9PBEuSn2n64bd5ph","name":"Sentinel Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered techniques to take advantage of every drop in any enemy's guard; in tight spaces you are indomitable. While you are wielding a melee weapon with which you are proficient, you gain the following benefits:</p><ul><li>Creatures within your reach provoke opportunity attacks from you even if they take the Disengage action.</li><li>You can use a bonus action to enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you have a number of special reactions equal to your proficiency bonus that you can only use to make opportunity attacks. You can only take one reaction per turn.</li><li>When you take the Dodge action, once per round, you can take two reactions on the same turn, instead of only one.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Sentinel%20Mastery.webp","effects":[]}
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{"_id":"B52IB7C0OLhpAjBS","name":"Formfighting Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong></em> The ability to cast force powers</p><p>You've mastered the basics of the known forms of lightsaber combat, wielding your weapon with grace. You gain the following benefits:</p><ul><li>You learn three lightsaber forms, detailed later in this chapter. If you already know at least three lightsaber forms, you instead learn the remaining forms.</li><li>Once on each of your turns, before you make a melee weapon attack, you can choose to forgo your proficiency bonus. If you do so, you can engage in one of your lightsaber forms without using your bonus action. If that form lets you make an attack, that attack is also made without your proficiency bonus.</li><li>Once on each of your turns, before you make a melee weapon attack, you can choose to forgo your proficiency bonus. If you do so, and the attack hits, you can choose another creature within 5 feet of it. If the original attack roll would hit the second creature, it takes damage equal to twice your proficiency bonus.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Formfighting%20Mastery.webp","effects":[]}
|
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{"_id":"B5yo2B6ZF5GtUAnS","name":"Defense Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered the art of defending yourself, treating your armor as a second skin. While you are wearing medium or heavy armor with which you are proficient, you gain the following benefits:</p><ul><li>Damage that you take from weapons is reduced by an amount equal to your proficiency bonus. If this would reduce the damage to 0, the damage is instead reduced to 1.</li><li>When a creature makes a melee attack against you while within your reach, whether the attack hits or misses, you can use your reaction to attempt to shove that creature up to 10 feet directly away from you.</li><li>The time it takes for you to don and doff armor is reduced by half.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Defense%20Mastery.webp","effects":[]}
|
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{"_id":"Nr7mzeFLEUrqVK7G","name":"Akimbo Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting with two blasters, unleashing a volley of shots. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you roll the maximum on a weapon damage die against a creature, that creature suffers a -1 penalty on the first attack roll it makes before the start of your next turn.</li><li>You can engage in Two-Weapon Fighting even when the weapons you are wielding lack the light property.</li><li>You can reload two weapons when you would normally only be able to reload only one.</li><li>When you take the Attack action, you can choose to attack swiftly at the expense of accuracy. Your weapon attack is made without the aid of your proficiency bonus, but you can use your reaction to attack with a different weapon that you're holding in the other hand, also without your proficiency bonus. If you would make more than one attack when you take the Attack action, only one attack is made without your proficiency bonus.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Akimbo%20Mastery.webp","effects":[]}
|
||||
{"_id":"QfJRUgmKCNsxPQ2x","name":"Mounted Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered the art of fighting while mounted, moving seamlessly with your companion. While you are mounted on a vehicle or controlled beast, you gain the following benefits:</p><ul><li>Once per turn, you can choose to have advantage on a melee weapon attack roll against an unmounted creature that is smaller than your mount. If the attack hits, you deal additional damage equal to your proficiency bonus.</li><li>If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, you can use your reaction to have it instead take no damage if it succeeds on the saving throw, and only half damage if it fails.</li><li>While mounted on a vehicle, you can use your bonus action instead of your action to take one of the vehicle's actions available to you. You can't take the same action twice in one turn.</li><li>While mounted on a controlled beast, you can use your bonus action to have your mount make a single attack against a creature within its range.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Mounted%20Mastery.webp","effects":[]}
|
||||
{"_id":"QxoDqzjjkE2touia","name":"Onslaught Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered using your momentum to your advantage, effectively pummeling creatures into submission and keeping them down once they fall. You gain the following benefits:</p><ul><li>When a creature falls prone within 5 feet of you, you can use your reaction to make an attack with an unarmed strike or melee weapon.</li><li>When you would have advantage on a melee weapon attack due to a creature being prone, you can reroll one of the dice once.</li><li>When a prone creature within 5 feet of you attempts to stand, they provoke an opportunity attack from you.</li><li>Once on each of your turns, if you move at least 10 feet in a straight line towards a creature before hitting it with a melee weapon attack, you deal additional damage equal to your proficiency bonus.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Onslaught%20Mastery.webp","effects":[]}
|
||||
{"_id":"R0igEbcc3bZ3mS0e","name":"Duelist Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered the art of fighting with a single weapon, making one weapon feel like many. While you are wielding a weapon in one hand with which you are proficient and no other weapons, you gain the following benefits:</p><ul><li>When you take the Attack action, you can choose to attack with haste at the expense of accuracy. Your weapon attack is made without the aid of your proficiency bonus, but you can use your reaction to make an additional weapon attack, also without your proficiency bonus. If you would make more than one attack when you take the Attack action, only one attack is made without your proficiency bonus.</li><li>When a creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.</li><li>You have advantage on ability checks and saving throws to avoid being disarmed.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Duelist%20Mastery.webp","effects":[]}
|
||||
{"_id":"TUtKuAc5Ub1AT7oH","name":"Explosives Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting with explosives, causing untold destruction. You gain the following benefits:</p><ul><li>When determining the save DC of an ammunition or explosive you control, you can use 8 + your proficiency bonus + your Intelligence modifier, if it would be higher than the item's DC.</li><li>When using an ammunition or explosive that requires a saving throw and deals damage, you can take a penalty to the save DC equal to your proficiency bonus. If you do so, the item's damage increases by an amount equal to your proficiency bonus.</li><li>You have advantage on saving throws against ammunition and explosive you control.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Explosives%20Mastery.webp","effects":[]}
|
||||
{"_id":"YEDvmNRsdygsOcij","name":"Gunning Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered using blasters in unique ways, controlling the battlefield. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>When a creature succeeds on the saving throw against the burst or rapid property of your weapon, they take damage equal to your Dexterity modifier.</li><li>When you use the burst property of a weapon, you can choose to forgo your proficiency bonus to the save DC. If you do so, each creature that fails the save takes additional damage equal to your proficiency bonus.</li><li>When you use the rapid property of a weapon, you can choose to forgo your proficiency bonus to the save DC. If you do so, and the target fails the save, they take additional damage equal to twice your proficiency bonus.</li><li>You treat the strength number of weapons as one step lower (19 to 17, 17 to 15, 15 to 13, or 13 to 11). If the strength number is 11, you ignore it entirely.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Gunning%20Mastery.webp","effects":[]}
|
||||
{"_id":"YTWro067foRklr5N","name":"Twin-Blade Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting with double-bladed weapons, using both ends to devastating effect. While you are wielding a weapon with the double property with which you are proficient, you gain the following benefits:</p><ul><li>Whenever you roll the maximum on a weapon damage die against a creature, you gain a +1 bonus to the next attack roll you make against that creature before the end of your next turn.</li><li>You can engage in Double-Weapon Fighting even when the weapon you are wielding lacks the light property.</li><li>Grasping a double weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li><li>Before you make a melee weapon attack, you can choose to forgo your proficiency bonus. If the attack hits, you add your proficiency bonus to the attack's damage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Twin-Blade%20Mastery.webp","effects":[]}
|
||||
{"_id":"aZol8aKE41slVgWq","name":"Great Weapon Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered putting the weight of a weapon to your advantage, letting its momentum empower your strikes. While you are wielding a melee weapon with the two-handed property with which you are proficient, you gain the following benefits:</p><ul><li>On your turn, when you score a critical hit or reduce a creature to 0 hit points with a melee weapon, you can make one melee weapon attack as a bonus action.</li><li>When you miss with a melee weapon attack, you can use your bonus action to repeat the attack against the same target. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll. On a hit, this attack deals kinetic damage equal to your Strength modifier.</li><li>Before you make a melee weapon attack, you can choose to forgo your proficiency bonus. If the attack hits, you add twice your proficiency bonus to the attack's damage.</li><li>While wielding the weapon in two hands, you have advantage on ability checks and saving throws to avoid being disarmed.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Great%20Weapon%20Mastery.webp","effects":[]}
|
||||
{"_id":"dQPxDkFpfUhGbfUS","name":"Formation Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting with a partner, learning to move and act as a single unit. While an ally is within 5 feet of you, you gain the following benefits:</p><ul><li>When a creature misses an ally within 5 feet of you with a weapon attack, you can use your reaction to make a weapon attack against that creature without your proficiency bonus.</li><li>When a creature hits an ally within 5 feet of you with a weapon attack, you can use your reaction to impose a penalty to the attack roll equal to your proficiency bonus, potentially causing the attack to miss.</li><li>When you take the Guard action, the guarded ally has advantage on Dexterity saving throws that would affect only them while guarded.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Formation%20Mastery.webp","effects":[]}
|
||||
{"_id":"jGQQEDKKLlTYue8r","name":"Guerrilla Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered maneuvering across the battlefield, sliding through openings that others might not see. You gain the following benefits:</p><ul><li>You can move through a hostile creature's space regardless of that creature's size.</li><li>When you hit a creature with an opportunity attack, you can move up to half your speed (no action required) without provoking opportunity attacks from that creature.</li><li>Once per turn, when you hit a creature with a weapon attack, another enemy of the creature is within 5 feet of it, and that enemy isn't incapacitated, you can deal additional damage equal to twice your proficiency bonus.</li><li>When a hostile creature moves to within 5 feet of you, you can use your reaction to Disengage and move up to half your speed. If you could already use your reaction to Disengage and move up to half your speed, you can instead move up to your full speed.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Guerrilla%20Mastery.webp","effects":[]}
|
||||
{"_id":"jaBLWZMSQrMW3pSf","name":"Brawler Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered using your weight to your advantage, easily wrangling targets around. You gain the following benefits:</p><ul><li>Your improvised weapons use a d6 for damage and gain the versatile (2d4) property.</li><li>Your damage die for your unarmed strikes and natural weapons increases by one step (from 1 to d4, d4 to d6, or d6 to d8).</li><li>Your speed isn't halved by carrying a grappled creature who is the same size category as you or smaller.</li><li>Once per turn, when you hit a creature with an unarmed strike or a weapon wielded in one hand on your turn, you can make an additional unarmed strike against the same target without the aid of your proficiency bonus (no action required).</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Brawler%20Mastery.webp","effects":[]}
|
||||
{"_id":"mHzyukvz1XMkCGJm","name":"Throwing Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered the techniques of throwing weapons, readily blending the weapons with your movements. While you are wielding a weapon with the thrown property with which you are proficient, you gain the following benefits:</p><ul><li>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls with thrown weapons.</li><li>Once on each of your turns, you can make a ranged weapon attack with a thrown weapon against a target within the weapon's normal range without the aid of your proficiency bonus (no action required).</li><li>When you hit a creature with a ranged attack with a thrown weapon, you have advantage on your next melee weapon attack against that creature before the end of your next turn.</li><li>Once per turn, you can draw a weapon with the thrown property without using your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Throwing%20Mastery.webp","effects":[]}
|
||||
{"_id":"mSsaGKEgKg1gaM4T","name":"Dual Wield Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting with two weapons, becoming a flurry of motion. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you use your bonus action to engage in Two-Weapon Fighting, you can choose to forgo one or more attacks. For each attack you forgo, you gain a +1 bonus to AC until the start of your next turn.</li><li>You can engage in Two-Weapon Fighting even when the weapons you are wielding lack the light property.</li><li>You can draw or stow two weapons when you would normally be able to draw or stow only one.</li><li>When you use your bonus action to engage in Two-Weapon Fighting, you can choose to forgo your proficiency bonus. If you do so, you can make an additional attack with that weapon, also without your proficiency bonus. If you would normally make more than one attack with your bonus action, only one attack is made without your proficiency bonus.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Dual%20Wield%20Mastery.webp","effects":[]}
|
||||
{"_id":"q5IQo4zZmggUHiv2","name":"Covert Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting from unseen angles, gaining an advantage over your foes. You gain the following benefits:</p><ul><li>You can try to hide when you are lightly obscured from the creature from which you are hiding.</li><li>Dim light doesn't impose disadvantage on your Wisdom (Perception) checks that rely on sight.</li><li>When you are hidden from a creature and miss it with an unarmed strike or weapon attack, making the attack doesn't automatically reveal your position.</li><li>Once per turn, when you deal damage to a creature with an unarmed strike or weapon attack while hidden from it, you deal additional damage equal to your proficiency bonus.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Covert%20Mastery.webp","effects":[]}
|
||||
{"_id":"qj81y22qE76DbgYS","name":"Snapshot Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered getting up close and personal with blaster weapons, maintaining both rate of fire and accuracy. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>When you take the Attack action targeting a creature within 30 feet, you can choose to attack rapidly at the expense of accuracy. Your ranged weapon attack is made without the aid of your proficiency bonus, but you can use your bonus action to make an additional ranged weapon attack, also without your proficiency bonus. If you would make more than one attack when you take the Attack action, only one attack is made without your proficiency bonus.</li><li>Your ranged weapon attacks ignore one-quarter and half cover against targets within 30 feet of you. If your ranged weapon attacks would already ignore one-quarter and half cover against targets within 30 feet of you, they now also ignore three-quarters cover.</li><li>Other creatures provoke an opportunity attack from you when they move to within 30 feet of you, and you can use blaster weapons when making opportunity attacks.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Snapshot%20Mastery.webp","effects":[]}
|
||||
{"_id":"rA2qg1EsfHHJMii9","name":"Sharpshooter Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered blaster weapons and can easily make shots that others find impossible. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.</li><li>Your ranged weapon attacks ignore one-quarter and half cover against targets 30 feet or greater from you. If your ranged weapon attacks would already ignore one-quarter and half cover against targets 30 feet or greater from you, they now also ignore three-quarters cover.</li><li>Before you make an attack with a blaster weapon against a target 30 feet or greater from you, you can choose to forgo your proficiency bonus. If the attack hits, you add twice your proficiency bonus to the attack's damage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Sharpshooter%20Mastery.webp","effects":[]}
|
||||
{"_id":"tE6vpjscEkvcoSjW","name":"Disruption Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>Choose one from force- or tech-casting. You've mastered fighting and interfering with casters of the chosen type, confounding their concentration. You gain the following benefits:</p><ul><li>When a creature within 30 feet of you that you can see casts a power, they provoke an opportunity attack from you.</li><li>Whenever you force a creature to make a saving throw to maintain concentration, the DC for the saving throw increases by an amount equal to your proficiency bonus.</li><li>You have advantage on saving throws against powers cast by creatures you can see if you've dealt damage to them since the start of your last turn.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Disruption%20Mastery.webp","effects":[]}
|
||||
{"_id":"tTvAn3HGUR7XfItH","name":"Berserk Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered returning pain to those who deliver it, becoming a scourge on the battlefield. You gain the following benefits:</p><ul><li>When a creature within 5 feet of you deals damage to you with a weapon or unarmed strike, you can use your reaction to make a melee weapon attack or unarmed strike against that creature. On a hit, you deal additional damage equal to your proficiency bonus.</li><li>When a creature scores a critical hit against you, you have advantage on the first attack you make against that creature before the end of your next turn. If you would already have advantage, you can instead reroll one of the dice once.</li><li>You have advantage on saving throws that would force you to act against your will, be frightened, or prevent you from attacking a creature.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Berserk%20Mastery.webp","effects":[]}
|
||||
{"_id":"Nr7mzeFLEUrqVK7G","name":"Akimbo Mastery","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingmastery","data":{"description":{"value":"<p>You've mastered fighting with two blasters, unleashing a volley of shots. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you roll the maximum on a weapon damage die against a creature, that creature suffers a -1 penalty on the first attack roll it makes before the start of your next turn.</li><li>You can engage in Two-Weapon Fighting even when the weapons you are wielding lack the light property.</li><li>You can reload two weapons when you would normally only be able to reload only one.</li><li>When you take the Attack action, you can choose to attack swiftly at the expense of accuracy. Your weapon attack is made without the aid of your proficiency bonus, but you can use your reaction to attack with a different weapon that you're holding in the other hand, also without your proficiency bonus. If you would make more than one attack when you take the Attack action, only one attack is made without your proficiency bonus.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Akimbo%20Mastery.webp","effects":[]}
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packs/packs/fightingstyles.db
Normal file
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{"_id":"98JtL8le1lwhvG3i","name":"Duelist Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled in the art of fighting with a single weapon. While you are wielding a weapon in one hand with which you are proficient and no other weapons, you gain the following benefits:</p><ul><li>You can use your bonus action to feint. If you do so, you must make a Charisma (Deception) check contested by the target's Wisdom (Insight) check. On a success, you have advantage on the first attack roll you make against them before the start of your next turn.</li><li>When you miss with a weapon attack on your turn, you can use your bonus action to repeat the attack against the same target. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll.</li><li>Once on each of your turns, drawing or stowing a one-handed weapon no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Duelist%20Style.webp","effects":[]}
|
||||
{"_id":"ClVTkRUhbl5XH7HJ","name":"Formfighting Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p><em><strong>Prerequisite:</strong> The ability to cast force powers</em><br />You are skilled at the basics of the known forms of lightsaber combat. You gain the following benefits:</p><ul><li>You learn three lightsaber forms, detailed later in this chapter.</li><li>Once on each of your turns, you can draw or stow a lightweapon without using your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Formfighting%20Style.webp","effects":[]}
|
||||
{"_id":"GRI6cWxgLMXmv6xK","name":"Great Weapon Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at putting the weight of a weapon to your advantage. While you are wielding a melee weapon with the two-handed property with which you are proficient, you gain the following benefits:</p><ul><li>When you roll a 1 or 2 on a weapon damage die, you can reroll the die and must use the new roll, even if the new roll is a 1 or 2.</li><li>Grasping a two-handed weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Great%20Weapon%20Style.webp","effects":[]}
|
||||
{"_id":"Gj8XQIUdb0GSl0dc","name":"Berserk Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at returning pain to those who deliver it. You gain the following benefits:</p><ul><li>When you hit with a melee weapon attack using Strength, you deal additional damage equal to your Strength modifier if that creature dealt damage to you since the start of your last turn.</li><li>When you choose to let an attack that would miss you hit you instead, the creature rolls the damage as normal instead of choosing the maximum.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Berserk%20Style.webp","effects":[]}
|
||||
{"_id":"HhcG3ty4mTuzSMEA","name":"Defense Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at the art of defending yourself. While you are wearing medium or heavy armor with which you are proficient, you gain the following benefits:</p><ul><li>You can use your bonus action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, damage dealt to you by the target is reduced by an amount equal to half your Strength or Constitution modifier (your choice, rounded up, minimum of 1) while marked. You can only have one creature marked in this way at a time.</li><li>You have advantage on Strength checks and Strength saving throws to avoid being moved.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Defense%20Style.webp","effects":[]}
|
||||
{"_id":"J3dTvJQgwCaIFCUF","name":"Equilibrium Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting without the confines of armor. While you are wearing light or no armor and not wielding a shield, you gain the following benefits:</p><ul><li>You can use your bonus action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, you gain a bonus to AC and Dexterity saving throws against effects the target controls equal to half your Dexterity modifier (rounded up, minimum of +1) while marked. You can only have one creature marked in this way at a time.</li><li>You have advantage on Dexterity checks and Dexterity saving throws to avoid being moved.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Equilibrium%20Style.webp","effects":[]}
|
||||
{"_id":"J5h9YtlvTGJXkKRE","name":"Versatile Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using weapons in different ways. While you are wielding a melee weapon with the versatile property with which you are proficient and no other weapons, you gain the following benefits:</p><ul><li>When you miss with a melee weapon attack on your turn while wielding a weapon in two hands, you can use your bonus action to repeat the attack roll against the same target using one hand. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll.</li><li>When you miss with a melee weapon attack on your turn while wielding a weapon in one hand, you can use your bonus action to attempt to shove or trip that creature. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this ability check.</li><li>Grasping a versatile weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Versatile%20Style.webp","effects":[]}
|
||||
{"_id":"O8AKHO6F1tAUZbJ4","name":"Twin-Blade Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with double-bladed weapons. While you are wielding a weapon with the double property with which you are proficient, you gain the following benefits:</p><ul><li>When you engage in Double-Weapon Fighting, you can add your ability modifier to the attack roll of your Double-Weapon Fighting attack.</li><li>When you attempt to shove a creature, instead of making a Strength (Athletics) check, you can instead make an attack roll. If you are wielding your weapon in two hands, you make this attack roll with advantage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Twin-Blade%20Style.webp","effects":[]}
|
||||
{"_id":"OntMXiMcasmS0H57","name":"Brawler Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using your weight to your advantage. You gain the following benefits:</p><ul><li>You are proficient with improvised weapons.</li><li>Your damage die for your unarmed strikes and natural weapons increases by one step (from 1 to d4, d4 to d6, or d6 to d8).</li><li>When you take the Attack action and attempt to grapple, shove, or trip a creature, or make an attack against a creature with an unarmed strike or a weapon wielded in one hand on your turn, you can use your bonus action to make an unarmed strike, grapple, shove, or trip against the same creature.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Brawler%20Style.webp","effects":[]}
|
||||
{"_id":"PFs65bn88Q5NbJba","name":"Akimbo Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with two blasters. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage roll of your Two-Weapon Fighting attack as long as it doesn't already include that modifier.</li><li>Reloading a weapon no longer requires a free hand.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Akimbo%20Style.webp","effects":[]}
|
||||
{"_id":"Ph1y86bQCKeYUKZE","name":"Throwing Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled with the techniques of throwing weapons. While you are wielding a weapon with the thrown property with which you are proficient, you gain the following benefits:</p><ul><li>Whenever you make a ranged attack with a thrown weapon, you can immediately draw another weapon as part of the attack.</li><li>Whenever you make a ranged attack with a thrown weapon, you can move up to 5 feet.</li><li>When you miss with a ranged attack with a thrown weapon, you can use your bonus action to repeat the attack against a creature within 15 feet and behind your initial target. Any modifications to the original attack roll, such as advantage, disadvantage, or without your proficiency bonus, also affect this attack roll.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Throwing%20Style.webp","effects":[]}
|
||||
{"_id":"V5G98F4nCr42DXtL","name":"Covert Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting from unseen angles. You gain the following benefits:</p><ul><li>You can take the Hide action as a bonus action. If you could already take the Hide action as a bonus action, you can instead take it as a reaction on your turn.</li><li>Creatures you've dealt damage to since the start of your last turn have disadvantage on Wisdom (Perception) checks made to find you.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Covert%20Style.webp","effects":[]}
|
||||
{"_id":"ZRrZM0wnI15M0ZOl","name":"Gunning Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using blasters in unique ways. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>When a creature rolls a 1 on the saving throw against the burst or rapid property, or a specialized power cell or slug cartridge, that you control, it takes damage as if suffering a critical hit.</li><li>When you use the burst property of a weapon, you can instead spray a line 20 feet long and 5 feet wide within range with shots.</li><li>When you use the rapid property of a weapon, when you roll the weapon's damage dice twice, you can double one set of the weapon's damage dice and forgo the other instead of adding them together.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Gunning%20Style.webp","effects":[]}
|
||||
{"_id":"aQWMyXwGwnzKGuYr","name":"Sentinel Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at techniques that take advantage of every drop in any enemy's guard. While you are wielding a melee weapon with which you are proficient, you gain the following benefits:</p><ul><li>Creatures provoke an opportunity attack when they move to within your reach or move 5 feet or greater while within your reach.</li><li>When you hit a creature that is no more than one size larger than you with an opportunity attack, the creature gains 4 slowed levels until the end of the current turn.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Sentinel%20Style.webp","effects":[]}
|
||||
{"_id":"ck3ZnfUFhowzhwu1","name":"Sharpshooter Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled with blaster weapons and can make shots that others find difficult. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>You can use your bonus action to mark a target 30 feet or greater from you. If you do so, and that target moves at least 5 feet before the start of your next turn, they provoke an opportunity attack from you, and you can use a blaster weapon for that opportunity attack.</li><li>Your ranged weapon attacks ignore one-quarter and half cover against targets 30 feet or greater from you.</li><li>Grasping a two-handed weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Sharpshooter%20Style.webp","effects":[]}
|
||||
{"_id":"f1XFzeNryW5zSXa1","name":"Formation Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with a partner. While an ally is within 5 feet of you, you gain the following benefits:</p><ul><li>You can take the Guard action as a bonus action. If you could already take the Guard action as a bonus action, you can instead take it as a reaction on your turn.</li><li>When you move on your turn, you can use a bonus action to allow a willing ally within 5 feet of you to move with you (no action required by the ally). The ally must end this movement within 5 feet of you, and this movement can't exceed the ally's speed.</li><li>When you choose to let an attack that would hit a guarded ally hit you instead, the creature rolls the damage as normal instead of choosing the maximum.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Formation%20Style.webp","effects":[]}
|
||||
{"_id":"fkpY8rm8LCKKW4fp","name":"Mounted Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting while mounted. You gain the following benefits:</p><ul><li>Mounting a vehicle or beast only uses 5 feet of your movement, provided you can reach it.</li><li>You can force an attack targeted at your mount to target you instead, provided you are a valid target for that attack.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Mounted%20Style.webp","effects":[]}
|
||||
{"_id":"g5yDSJbjmCIs6bux","name":"Explosives Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with explosives. You gain the following benefits:</p><ul><li>You can throw grenades with your bonus action, instead of your action. If you could already throw grenades as a bonus action, you can instead do so as a reaction on your turn.</li><li>When a creature rolls a 1 on the saving throw against an ammunition or explosive you control, it takes damage as if suffering a critical hit.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Explosives%20Style.webp","effects":[]}
|
||||
{"_id":"jFQREn6vVhELtbB6","name":"Shield Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using your shield to defend your allies as well as yourself. While you are wielding a shield with which you are proficient, you gain the following benefits:</p><ul><li>If you are wielding a heavy shield, you are no longer required to wield a weapon with the light property in the other hand.</li><li>You can use a bonus action to try to shove or trip a creature within 5 feet of you with your shield.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Shield%20Style.webp","effects":[]}
|
||||
{"_id":"jy1H8RJSwBitor9L","name":"Disruption Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>Choose one from force- or tech-casting. You are skilled at fighting and interfering with casters of the chosen type. You gain the following benefits:</p><ul><li>When you force a creature to make a Constitution saving throw to maintain concentration on your turn, and they succeed on the save, you can use your bonus action to force them to reroll the save. They must use the new roll.</li><li>Once per round, when a hostile creature attempts to cast a power while within 5 feet of you, they must first make a Constitution saving throw as if to maintain concentration (DC = 10 + the power's level). On a failure, the power isn't cast and any points are wasted.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Disruption%20Style.webp","effects":[]}
|
||||
{"_id":"mErblrgwhKam4Jw0","name":"Onslaught Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at using your momentum to your advantage. You gain the following benefits:</p><ul><li>You can take the Dash action as a bonus action. If you could already take the Dash action as a bonus action, you can instead take it as a reaction on your turn.</li><li>When you attempt to trip a creature, instead of making a Strength (Athletics) check, you can instead make a melee weapon attack roll. If you are wielding your weapon in two hands, you make this attack roll with advantage.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Onslaught%20Style.webp","effects":[]}
|
||||
{"_id":"mfsBHb61OIl74kbv","name":"Dual Wield Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at fighting with two weapons. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits:</p><ul><li>When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage roll of your Two-Weapon Fighting attack as long as it doesn't already include that modifier.</li><li>When you make an opportunity attack, you can attack with both of your weapons.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Dual%20Wield%20Style.webp","effects":[]}
|
||||
{"_id":"q8ymdcuJnvOjVpRu","name":"Snapshot Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at getting up close and personal with blaster weapons. While you are wielding a blaster weapon with which you are proficient, you gain the following benefits:</p><ul><li>When making a ranged weapon attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll.</li><li>Your ranged weapon attacks ignore one-quarter and half cover against targets within 30 feet of you.</li><li>When you roll a 1 on a blaster weapon damage die against a creature within 30 feet, you can reroll the die and must use the new roll, even if the new roll is a 1.</li><li>Grasping a two-handed weapon you are wielding in only one hand with your other hand no longer requires your object interaction.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Snapshot%20Style.webp","effects":[]}
|
||||
{"_id":"wbd2VYtJj8iJn5GK","name":"Guerrilla Style","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"fightingstyle","data":{"description":{"value":"<p>You are skilled at maneuvering across the battlefield. You gain the following benefits:</p><ul><li>You can take the Disengage action as a bonus action. If you could already take the Disengage action as a bonus action, you can instead take it as a reaction on your turn.</li><li>When you take the Disengage action, you ignore unenhanced difficult terrain, and you have advantage on the first ability check or saving throw to avoid an effect that impairs your movement speed or forces you to move before the start of your next turn.</li></ul>"},"source":{"value":"PHB"}},"flags":{},"img":"systems/sw5e/packs/Icons/Fighting%20Styles%20and%20Masteries/Guerrilla%20Style.webp","effects":[]}
|
2
sw5e.js
|
@ -104,7 +104,7 @@ Hooks.once("init", function() {
|
|||
});
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("sw5e", ItemSheet5e, {
|
||||
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background'],
|
||||
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform'],
|
||||
makeDefault: true,
|
||||
label: "SW5E.SheetClassItem"
|
||||
});
|
||||
|
|
32
system.json
|
@ -44,12 +44,30 @@
|
|||
"path": "./packs/packs/classfeatures.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "enhanceditems",
|
||||
"label": "Enhanced Items",
|
||||
"path": "./packs/packs/enhanceditems.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "feats",
|
||||
"label": "Feats",
|
||||
"path": "./packs/packs/feats.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
},
|
||||
{
|
||||
"name": "fightingstyles",
|
||||
"label": "Fighting Styles",
|
||||
"path": "./packs/packs/fightingstyles.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "fightingmasteries",
|
||||
"label": "Fighting Masteries",
|
||||
"path": "./packs/packs/fightingmasteries.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "forcepowers",
|
||||
"label": "Force Powers",
|
||||
|
@ -81,15 +99,15 @@
|
|||
"entity": "Actor"
|
||||
},
|
||||
{
|
||||
"name": "enhanceditems",
|
||||
"label": "Enhanced Items",
|
||||
"path": "./packs/packs/enhanceditems.db",
|
||||
"name": "species",
|
||||
"label": "Species",
|
||||
"path": "./packs/packs/species.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
"name": "feats",
|
||||
"label": "Feats",
|
||||
"path": "./packs/packs/feats.db",
|
||||
"name": "speciestraits",
|
||||
"label": "Species Traits",
|
||||
"path": "./packs/packs/speciestraits.db",
|
||||
"entity": "Item"
|
||||
},
|
||||
{
|
||||
|
|
101
template.json
|
@ -383,64 +383,64 @@
|
|||
}
|
||||
},
|
||||
"Item": {
|
||||
"types": ["weapon", "equipment", "consumable", "tool", "loot", "class", "power", "feat", "species", "backpack", "archetype", "classfeature", "background", "lightsaberform"],
|
||||
"types": ["weapon", "equipment", "consumable", "tool", "loot", "class", "power", "feat", "species", "backpack", "archetype", "classfeature", "background", "fightingstyle", "fightingmastery", "lightsaberform"],
|
||||
"templates": {
|
||||
"archetypeDescription": {
|
||||
"className": "",
|
||||
"description": "",
|
||||
"description": "",
|
||||
"source": ""
|
||||
},
|
||||
"backgroundDescription": {
|
||||
"flavorText": {
|
||||
"value": ""
|
||||
},
|
||||
"flavorName": {
|
||||
"value": ""
|
||||
"backgroundDescription": {
|
||||
"flavorText": {
|
||||
"value": ""
|
||||
},
|
||||
"flavorName": {
|
||||
"value": ""
|
||||
},
|
||||
"flavorDescription": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"flavorOptions": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"skillProficiencies": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"toolProficiencies": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"languages": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"equipment": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"suggestedCharacteristics": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"featureName": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"featureText": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"featOptions": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"personalityTraitOptions": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"idealOptions": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"flawOptions": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"bondOptions": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
},
|
||||
"source": {
|
||||
"value": ""
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"itemDescription": {
|
||||
|
@ -451,22 +451,35 @@
|
|||
},
|
||||
"source": ""
|
||||
},
|
||||
"classDescription": {
|
||||
"className": "",
|
||||
"description": {
|
||||
"value": ""
|
||||
},
|
||||
"classFeatures": {
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"lightsaberformDescription": {
|
||||
"description":{
|
||||
"value": ""
|
||||
"classDescription": {
|
||||
"className": "",
|
||||
"description": {
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"source": {
|
||||
"value": ""
|
||||
}
|
||||
"fightingmasteryDescription": {
|
||||
"description": {
|
||||
"value": ""
|
||||
},
|
||||
"source": {
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"fightingstyleDescription": {
|
||||
"description": {
|
||||
"value": ""
|
||||
},
|
||||
"source": {
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"lightsaberformDescription": {
|
||||
"description": {
|
||||
"value": ""
|
||||
},
|
||||
"source": {
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
"speciesDescription": {
|
||||
"data": "$characteristics-table",
|
||||
|
@ -474,9 +487,9 @@
|
|||
"value": "",
|
||||
"chat": "",
|
||||
"unidentified": ""
|
||||
},
|
||||
},
|
||||
"traits": ""
|
||||
},
|
||||
},
|
||||
"physicalItem": {
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
|
@ -568,7 +581,7 @@
|
|||
},
|
||||
"class": {
|
||||
"templates": ["classDescription"],
|
||||
"className": "",
|
||||
"className": "",
|
||||
"levels": 1,
|
||||
"subclass": "",
|
||||
"hitDice": "d6",
|
||||
|
@ -584,6 +597,12 @@
|
|||
"templates": ["itemDescription", "activatedEffect", "action"],
|
||||
"className": ""
|
||||
},
|
||||
"fightingmastery": {
|
||||
"templates": ["fightingmasteryDescription"]
|
||||
},
|
||||
"fightingstyle": {
|
||||
"templates": ["fightingstyleDescription"]
|
||||
},
|
||||
"lightsaberform": {
|
||||
"templates": ["lightsaberformDescription"]
|
||||
},
|
||||
|
|
|
@ -78,6 +78,21 @@
|
|||
<div class="item-detail player-classfeatures">
|
||||
{{item.data.name}}
|
||||
</div>
|
||||
|
||||
{{else if section.isFightingstyles}}
|
||||
<div class="item-detail player-fightingstyles">
|
||||
{{item.data.name}}
|
||||
</div>
|
||||
|
||||
{{else if section.isFightingmasteries}}
|
||||
<div class="item-detail player-fightingmasteries">
|
||||
{{item.data.name}}
|
||||
</div>
|
||||
|
||||
{{else if section.isLightsaberform}}
|
||||
<div class="item-detail player-lightsaberforms">
|
||||
{{item.data.name}}
|
||||
</div>
|
||||
|
||||
{{else if section.isClass}}
|
||||
<div class="item-detail player-class">
|
||||
|
|
71
templates/items/fightingmastery.html
Normal file
|
@ -0,0 +1,71 @@
|
|||
<form class="{{cssClass}} flexcol" autocomplete="off">
|
||||
|
||||
{{!-- Item Sheet Header --}}
|
||||
<header class="sheet-header flexrow">
|
||||
<img class="profile" src="{{item.img}}" title="{{item.name}}" data-edit="img"/>
|
||||
|
||||
<div class="header-details flexrow">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'SW5E.ItemName' }}"/>
|
||||
</h1>
|
||||
|
||||
<div class="item-subtitle">
|
||||
<h4 class="item-type">{{itemType}}</h4>
|
||||
</div>
|
||||
|
||||
<ul class="summary">
|
||||
<li>
|
||||
<input type="text" name="data.source.value" value="{{data.source.value}}" placeholder="{{ localize 'SW5E.Source' }}"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Item Sheet Navigation --}}
|
||||
<nav class="sheet-navigation tabs" data-group="primary">
|
||||
<a class="item active" data-tab="description">{{ localize "SW5E.Description" }}</a>
|
||||
<!-- <a class="item" data-tab="details">{{ localize "SW5E.Details" }}</a> -->
|
||||
</nav>
|
||||
|
||||
{{!-- Item Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<h3>{{item.name}}</h3>
|
||||
{{editor content=data.description.value target="data.description.value" button=true editable=editable}}
|
||||
|
||||
</div>
|
||||
<!-- {{> "systems/sw5e/templates/items/parts/item-description.html"}}
|
||||
|
||||
{{!-- Details Tab --}}
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<h3 class="form-header">{{ localize "SW5E.FeatureUsage" }}</h3>
|
||||
|
||||
{{!-- Item Activation Template --}}
|
||||
{{> "systems/sw5e/templates/items/parts/item-activation.html"}}
|
||||
|
||||
{{!-- Recharge Requirement --}}
|
||||
{{#if data.activation.type}}
|
||||
<div class="form-group recharge">
|
||||
<label>{{ localize "SW5E.FeatureActionRecharge" }}</label>
|
||||
<div class="form-fields">
|
||||
<span>{{ localize "SW5E.FeatureRechargeOn" }}</span>
|
||||
<input type="text" name="data.recharge.value" value="{{data.recharge.value}}"
|
||||
data-dtype="Number" placeholder="{{ localize 'SW5E.FeatureRechargeResult' }}"/>
|
||||
<label class="checkbox">
|
||||
{{ localize "SW5E.Charged" }}
|
||||
<input type="checkbox" name="data.recharge.charged" {{checked data.recharge.charged}}/>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<h3 class="form-header">{{ localize "SW5E.FeatureAttack" }}</h3>
|
||||
|
||||
{{!-- Item Action Template --}}
|
||||
{{> "systems/sw5e/templates/items/parts/item-action.html"}}
|
||||
</div> -->
|
||||
</section>
|
||||
</form>
|
71
templates/items/fightingstyle.html
Normal file
|
@ -0,0 +1,71 @@
|
|||
<form class="{{cssClass}} flexcol" autocomplete="off">
|
||||
|
||||
{{!-- Item Sheet Header --}}
|
||||
<header class="sheet-header flexrow">
|
||||
<img class="profile" src="{{item.img}}" title="{{item.name}}" data-edit="img"/>
|
||||
|
||||
<div class="header-details flexrow">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'SW5E.ItemName' }}"/>
|
||||
</h1>
|
||||
|
||||
<div class="item-subtitle">
|
||||
<h4 class="item-type">{{itemType}}</h4>
|
||||
</div>
|
||||
|
||||
<ul class="summary">
|
||||
<li>
|
||||
<input type="text" name="data.source.value" value="{{data.source.value}}" placeholder="{{ localize 'SW5E.Source' }}"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Item Sheet Navigation --}}
|
||||
<nav class="sheet-navigation tabs" data-group="primary">
|
||||
<a class="item active" data-tab="description">{{ localize "SW5E.Description" }}</a>
|
||||
<!-- <a class="item" data-tab="details">{{ localize "SW5E.Details" }}</a> -->
|
||||
</nav>
|
||||
|
||||
{{!-- Item Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<h3>{{item.name}}</h3>
|
||||
{{editor content=data.description.value target="data.description.value" button=true editable=editable}}
|
||||
|
||||
</div>
|
||||
<!-- {{> "systems/sw5e/templates/items/parts/item-description.html"}}
|
||||
|
||||
{{!-- Details Tab --}}
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<h3 class="form-header">{{ localize "SW5E.FeatureUsage" }}</h3>
|
||||
|
||||
{{!-- Item Activation Template --}}
|
||||
{{> "systems/sw5e/templates/items/parts/item-activation.html"}}
|
||||
|
||||
{{!-- Recharge Requirement --}}
|
||||
{{#if data.activation.type}}
|
||||
<div class="form-group recharge">
|
||||
<label>{{ localize "SW5E.FeatureActionRecharge" }}</label>
|
||||
<div class="form-fields">
|
||||
<span>{{ localize "SW5E.FeatureRechargeOn" }}</span>
|
||||
<input type="text" name="data.recharge.value" value="{{data.recharge.value}}"
|
||||
data-dtype="Number" placeholder="{{ localize 'SW5E.FeatureRechargeResult' }}"/>
|
||||
<label class="checkbox">
|
||||
{{ localize "SW5E.Charged" }}
|
||||
<input type="checkbox" name="data.recharge.charged" {{checked data.recharge.charged}}/>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<h3 class="form-header">{{ localize "SW5E.FeatureAttack" }}</h3>
|
||||
|
||||
{{!-- Item Action Template --}}
|
||||
{{> "systems/sw5e/templates/items/parts/item-action.html"}}
|
||||
</div> -->
|
||||
</section>
|
||||
</form>
|
71
templates/items/lightsaberform.html
Normal file
|
@ -0,0 +1,71 @@
|
|||
<form class="{{cssClass}} flexcol" autocomplete="off">
|
||||
|
||||
{{!-- Item Sheet Header --}}
|
||||
<header class="sheet-header flexrow">
|
||||
<img class="profile" src="{{item.img}}" title="{{item.name}}" data-edit="img"/>
|
||||
|
||||
<div class="header-details flexrow">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{item.name}}" placeholder="{{ localize 'SW5E.ItemName' }}"/>
|
||||
</h1>
|
||||
|
||||
<div class="item-subtitle">
|
||||
<h4 class="item-type">{{itemType}}</h4>
|
||||
</div>
|
||||
|
||||
<ul class="summary">
|
||||
<li>
|
||||
<input type="text" name="data.source.value" value="{{data.source.value}}" placeholder="{{ localize 'SW5E.Source' }}"/>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Item Sheet Navigation --}}
|
||||
<nav class="sheet-navigation tabs" data-group="primary">
|
||||
<a class="item active" data-tab="description">{{ localize "SW5E.Description" }}</a>
|
||||
<!-- <a class="item" data-tab="details">{{ localize "SW5E.Details" }}</a> -->
|
||||
</nav>
|
||||
|
||||
{{!-- Item Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<h3>{{item.name}}</h3>
|
||||
{{editor content=data.description.value target="data.description.value" button=true editable=editable}}
|
||||
|
||||
</div>
|
||||
<!-- {{> "systems/sw5e/templates/items/parts/item-description.html"}}
|
||||
|
||||
{{!-- Details Tab --}}
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
<h3 class="form-header">{{ localize "SW5E.FeatureUsage" }}</h3>
|
||||
|
||||
{{!-- Item Activation Template --}}
|
||||
{{> "systems/sw5e/templates/items/parts/item-activation.html"}}
|
||||
|
||||
{{!-- Recharge Requirement --}}
|
||||
{{#if data.activation.type}}
|
||||
<div class="form-group recharge">
|
||||
<label>{{ localize "SW5E.FeatureActionRecharge" }}</label>
|
||||
<div class="form-fields">
|
||||
<span>{{ localize "SW5E.FeatureRechargeOn" }}</span>
|
||||
<input type="text" name="data.recharge.value" value="{{data.recharge.value}}"
|
||||
data-dtype="Number" placeholder="{{ localize 'SW5E.FeatureRechargeResult' }}"/>
|
||||
<label class="checkbox">
|
||||
{{ localize "SW5E.Charged" }}
|
||||
<input type="checkbox" name="data.recharge.charged" {{checked data.recharge.charged}}/>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<h3 class="form-header">{{ localize "SW5E.FeatureAttack" }}</h3>
|
||||
|
||||
{{!-- Item Action Template --}}
|
||||
{{> "systems/sw5e/templates/items/parts/item-action.html"}}
|
||||
</div> -->
|
||||
</section>
|
||||
</form>
|