Compendia for Fighting Masteries and Styles and Other Minor Updates

What the title says.
This commit is contained in:
Professor Bunbury 2020-11-05 15:37:53 -05:00
parent 255e658768
commit 1130fdc30d
63 changed files with 419 additions and 119 deletions

View file

@ -70,7 +70,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
};
// Partition items by category
let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, lightsaberforms] = data.items.reduce((arr, item) => {
let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
// Item details
item.img = item.img || DEFAULT_TOKEN;
@ -93,10 +93,12 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
else if ( item.type === "archetype" ) arr[5].push(item);
else if ( item.type === "classfeature" ) arr[6].push(item);
else if ( item.type === "background" ) arr[7].push(item);
else if ( item.type === "lightsaberform" ) arr[8].push(item);
else if ( item.type === "fightingstyle" ) arr[8].push(item);
else if ( item.type === "fightingmastery" ) arr[9].push(item);
else if ( item.type === "lightsaberform" ) arr[10].push(item);
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
return arr;
}, [[], [], [], [], [], [], [], [], []]);
}, [[], [], [], [], [], [], [], [], [], [], []]);
// Apply active item filters
items = this._filterItems(items, this._filters.inventory);
@ -124,7 +126,9 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
lightsaberform: { label: "SW5E.ItemTypeLightsaberForm", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
};
@ -138,7 +142,9 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
features.archetype.items = archetypes;
features.species.items = species;
features.background.items = backgrounds;
features.lightsaberform.items = lightsaberforms;
features.fightingstyles.items = fightingstyles;
features.fightingmasteries.items = fightingmasteries;
features.lightsaberforms.items = lightsaberforms;
// Assign and return
data.inventory = Object.values(inventory);

View file

@ -180,26 +180,34 @@ export default class Item5e extends Item {
else labels.featType = game.i18n.localize("SW5E.Passive");
}
// Species Items
else if ( itemData.type === "species" ) {
// labels.species = C.species[data.species];
}
// Archetype Items
else if ( itemData.type === "archetype" ) {
// Species Items
else if ( itemData.type === "species" ) {
// labels.species = C.species[data.species];
}
// Archetype Items
else if ( itemData.type === "archetype" ) {
// labels.archetype = C.archetype[data.archetype];
}
// Background Items
else if ( itemData.type === "background" ) {
// Background Items
else if ( itemData.type === "background" ) {
}
// Class Feature Items
}
// Class Feature Items
else if ( itemData.type === "classfeature" ) {
}
// Lightsaber Form Items
else if ( itemData.type === "lightsaberform" ) {
}
// Fighting Style Items
else if ( itemData.type === "fightingstyle" ) {
}
}
// Fighting Mastery Items
else if ( itemData.type === "fightingmastery" ) {
}
// Lightsaber Form Items
else if ( itemData.type === "lightsaberform" ) {
}
// Equipment Items
else if ( itemData.type === "equipment" ) {

View file

@ -189,6 +189,14 @@ export default class ItemSheet5e extends ItemSheet {
else if ( item.type === "classfeature" ) {
}
else if ( item.type === "fightingmastery" ) {
}
else if ( item.type === "fightingstyle" ) {
}
else if ( item.type === "lightsaberform" ) {