Add Feats

This commit is contained in:
Kakeman89 2020-09-29 17:06:07 -04:00
parent f57f30f3e1
commit 1459f275f8
68 changed files with 67 additions and 1 deletions

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{"name":"Practiced","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have acquired skills over your career, gaining the following benefits:</p>\n<ul>\n<li>Increase an ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency in any combination of two skills or tools of your choice.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Practiced.webp","_id":"0hsRTl6yBKnEUpzn"}
{"name":"Actor","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Skilled at mimicry and dramatics, you gain the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.</li>\n<li>You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Actor.webp","_id":"192U5jGeTsWaeBb7"}
{"name":"Crafter","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisans implements. You gain the following benefits:</p>\n<ul>\n<li>Increase an ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency with the chosen tool. If you are already proficient with it, you instead gain expertise with it.</li>\n<li>When you craft something with the chosen tool, the total market value you can craft increases 50 cr per day. If you have expertise with it, the market value instead increases by 100 cr per day.</li>\n<li>If you use the tool youve selected to practice a profession during downtime, you can support a lifestyle one higher than you would normally be able to.</li>\n</ul>\n<p>You can select this feat multiple times. Each time you do so, you must choose a different set of artisans implements.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Crafter.webp","_id":"1NNDm57Zxn7SDNl9"}
{"name":"Mobile","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You are exceptionally speedy and agile. You gain the following benefits:</p>\n<ul>\n<li>Your speed increases by 10 feet.</li>\n<li>When you use the Dash action, difficult terrain doesnt cost you extra movement on that turn.</li>\n<li>When you make a melee attack against a creature, you dont provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Mobile.webp","_id":"2ReiHlHE3tZ29oin"}
{"name":"Performer","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master performance so that you can command any stage. You gain the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Performance skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoids Wisdom (Insight) check. If your check succeeds, you grab the humanoids attention enough that it makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage until you stop performing.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Performer.webp","_id":"3VgND2QTgGhN4vFB"}
{"name":"Threatening","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You become fearsome to others, gaining the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Intimidation skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>When you take the Attack action, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the targets Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target cant be frightened by you in this way for 1 hour.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Threatening.webp","_id":"3mowluppKcuwPy5D"}
{"name":"Sidearm Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the blaster pistol, heavy pistol, hold out, ion pistol, light pistol, and wrist launcher. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>You gain a +1 bonus to the weapons attack rolls.</li>\n<li>You learn to load and fire your weapon more efficiently. You can now reload these weapons using your object interaction. You must have one free hand to reload.</li>\n<li>Whenever you score a critical hit against a living creature that has a head, you can attempt to daze the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be stunned until the end of its next turn.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Sidearm%20Specialist.webp","_id":"44nfRif873hx2lMl"}
{"name":"Heavily Armored","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have trained to master the use of heavy armor, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with heavy armor. If you are already proficient with heavy armor, instead while you are wearing heavy armor, critical hits made against you are treated as normal hits.</li>\n</ul>\n<p>You can take this feat twice.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Proficiency with medium armor","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Heavily%20Armored.webp","_id":"4E5lpUt9DQGFMuou"}
{"name":"Keen mind","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You always know which way is north.</li>\n<li>You always know the number of hours left before the next sunrise or sunset.</li>\n<li>You can accurately recall anything you have seen or heard within the past month.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Keen%20Mind.webp","_id":"4UaWWDLd4PLIyewr"}
{"name":"Snappy interjection","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve mastered a quick tongue to aid your allies. You gain the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>Once per short or long rest, when an ally makes an attack roll, an ability check or a saving throw, you can spend your reaction to give them advantage on the roll.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Snappy%20Interjection.webp","_id":"5lDV1EoEcosTDdQv"}
{"name":"Resilient","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Choose one ability score. You gain the following benefits:</p>\n<ul>\n<li>Increase the chosen ability score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in saving throws using the chosen ability.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Resillient.webp","_id":"6U87LFX4TUQZpPwn"}
{"name":"Quick-Fingered","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your nimble fingers and agility let you perform sleight of hand. You gain the following benefits:</p>\n<ul>\n<li>Increase your Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Sleight of Hand skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>As a bonus action, you can make a Dexterity (Sleight of Hand) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Quick-Fingered.webp","_id":"7hSODo5asSl7oZOk"}
{"name":"Haggler","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your skills at bartering have granted you the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1 up to a maximum of 20.</li>\n<li>You have advantage on Charisma (Persuasion) and Charisma (Deception) checks when attempting to barter or trade.</li>\n<li>You are always aware of the current monetary value for any unenhanced or common enhanced item. Whenever you identify an item, you gain a rough estimate of its current monetary value.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Haggler.webp","_id":"ARLmsAZF9RfbkBcR"}
{"name":"Battle Scarred","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve spent a lifetime fighting, with the scars to prove it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>When you roll a 19 or a 20 on the d20 for a death saving throw, you regain 1 hit point.</li>\n<li>When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once youve used this ability, you must complete a long rest before you can use it again.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Battle%20Scarred.webp","_id":"AY1cz1wxaw7cmWna"}
{"name":"Promising Commander","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve trained relentless to lead your allies on the field of battle, gaining the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>As an action, you can gain tactical insight. For one minute, once per turn you can can utter a special command or warning whenever an ally you can see within 30 feet makes an attack roll or saving throw. This creature can add a d4 to the roll provided it can hear and understand you. A creature can only benefit from one such die at a time. Once youve used this feature, you must complete a short or long rest before you can use it again.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Promising%20Commander.webp","_id":"ApfECHEIJKp6zfgz"}
{"name":"Empathetic","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You possess keen insight into how other people think and feel. You gain the following benefits:</p>\n<ul>\n<li>Increase your Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Insight skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the targets Charisma (Deception) check. On a success, you have advantage on attack rolls and ability checks against the target until the end of your next turn.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Emphathic.webp","_id":"BiCmJX9zvcsOWup8"}
{"name":"Lucky","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have inexplicable luck that seems to kick in at just the right moment.</p>\n<p>You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.</p>\n<p>You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attackers roll or yours. If more than one creature spends a luck point to influence the outcome o f a roll, the points cancel each other out; no additional dice are rolled.</p>\n<p>You regain your expended luck points when you finish a long rest.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Lucky.webp","_id":"BlyWyWevUDtHncQO"}
{"name":"Entertainer","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have a natural gift for performing and competing. Select one gaming set or musical instrument. You gain the following benefits:</p>\n<ul>\n<li>Increase an ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the chosen gaming set or musical instrument. If you are already proficient with it, you instead gain expertise with it.</li>\n<li>While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have advantage on Wisdom (Insight) checks to read the emotions of those you performed for or competed against.</li>\n</ul>\n<p>You can select this feat multiple times. Each time you do so, you must choose a different gaming set or musical instrument.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Entertainer.webp","_id":"C19T8gB3lPlqnQPe"}
{"name":"Trip Weapon Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the chakram, light ring, net, saberwhip, vibrobaton, vibrostaff, and vibrowhip. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>You gain a +1 bonus to the weapons attack rolls.</li>\n<li>As a bonus action on your turn, you can extend your weapon to sweep around and pull down an opponents shield. Until the end of that creatures next turn, it gains no benefit to armor class from its shield.</li>\n<li>When you score a critical hit with the weapon or hit with an opportunity attack using the weapon, you can attempt to trip the opponent as well. If the target is no more than one size larger (your size or smaller if your weapon has the light property), it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your choice of either your Strength or Dexterity modifier) or be knocked prone.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Trip%20Weapon%20Specialist.webp","_id":"C5iH9jXNWNlY45qm"}
{"name":"Force-Sensitive","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You know two at-will force powers. When you reach 3rd level, you learn one 1st-level force power, which you can cast once per long rest. When you reach 5th level, you learn one 2nd-level force power, which you can once per long rest. Your forcecasting ability is Wisdom or Charisma (depending on power alignment). Additionally, you lose the Force-Insensitive special trait if you have it.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Creature Type","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Force-Sensitive.webp","_id":"CEOX0L1ar6YGK1Ke"}
{"name":"Dungeon Delver","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</li>\n<li>You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.</li>\n<li>You have advantage on saving throws made to avoid or resist traps.</li>\n<li>You have resistance to the damage dealt by traps.</li>\n<li>You can search for traps while traveling at a normal pace, instead of only at a slow pace.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Dungeon%20Delver.webp","_id":"CIBnZzNjhobGI9qT"}
{"name":"Rifle Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the use of blaster carbine, blaster rifle, ion rifle, sniper rifle, and slugthrower. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>You gain a +1 bonus to the weapons attack rolls.</li>\n<li>Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to snare the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or its movement speed is reduced by half until the end of its next turn. If its speed was already reduced by half, it is instead reduced to 5 feet.</li>\n<li>When a creature you can see misses you with an attack roll, you can use your reaction to Disengage and move up to half your speed. You must end this movement further away from the creature than you started.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Rifle%20Specialist.webp","_id":"CqNM7F95O0DDj7V8"}
{"name":"Supreme Accuracy","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have uncanny aim with attacks that rely on precision. You gain the following benefits:</p>\n<ul>\n<li>Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.</li>\n<li>Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma you can reroll one of the dice once.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Dexterity, Intelligence, Wisdom, or Charisma 13","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Supreme%20Accuracy.webp","_id":"Cy4ApBc35nhndnb1"}
{"name":"Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have focused training with a specific tool. Select one type of specialists kit. You gain the following benefits:</p>\n<ul>\n<li>Increase an ability score of your choice by 1, to a maximum of 20.</li>\n<li>You gain proficiency with the chosen kit. If you are already proficient with it, you instead gain expertise with it.</li>\n<li>You can attempt ability checks with the chosen kit without the kit present, but you have disadvantage on the check when you do so.</li>\n<li>Whenever you make an ability check with the chosen kit and you dont have disadvantage on the check, you can treat a d20 roll of 9 or lower as a 10, as long as you spend at least 1 minute on the check.</li>\n</ul>\n<p>You can select this feat multiple times. Each time you do so, you must choose a different specialists kit.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Specialist.webp","_id":"GKi2YdIKWiR88dIH"}
{"name":"Tough","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have the blood of heroes flowing through your veins. You gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of one).</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Tough.webp","_id":"ISy5GcNBbLEoRdHC"}
{"name":"Tech Dabbler","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You know two at-will tech powers. When you reach 3rd level, you learn and can cast one 1st-level tech power once per long rest. When you reach 5th level, you learn and can cast one 2nd-level tech power once per long rest. Your techcasting ability is Intelligence. You do not require use of a tech focus for these powers.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Tech%20Dabbler.webp","_id":"J4lLXoImWWx9Myvy"}
{"name":"Force of Personality","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Rooms never go unalerted to your presence, and the strength of your personality make others lose focus on their own social game. Powers and other effects infrequently override your force of will. You gain the following benefits:</p>\n<ul>\n<li>Your Charisma score increase by 1, to a maximum of 20.</li>\n<li>You can use your Charisma modifier instead of your Wisdom modifier when making Insight checks.</li>\n<li>When you would make a Wisdom saving throw, you can instead make a Charisma saving throw. You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you complete a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Force%20of%20Personality.webp","_id":"Jxw3rx5Y4opb1YYs"}
{"name":"Power Adept","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>When you gain this feat, choose one of the following damage types: acid, cold, fire, force, lightning, or necrotic. Powers you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a power you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p>\n<p>You can select this feat multiple times. Each time you do so, you must choose a different damage type.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Tech or Force Casting","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Power%20Adept.webp","_id":"Jy9VWMHepqebx5Lv"}
{"name":"Crushing Weapons Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the greatsaber, techaxe, techstaff, vibroaxe, vibroknuckler, vibromace, and vibrosword. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>You gain a +1 bonus to the weapons attack rolls.</li>\n<li>Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to knock the target prone. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), make a Strength (Athletics) check contested by the targets Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability). If you win the contest, the target is knocked prone.</li>\n<li>Once per round, when you use your reaction to make a melee weapon attack, you have advantage on the attack roll.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Crushing%20Weapon%20Specialist.webp","_id":"L0dAlvDzkiggk5WX"}
{"name":"Animal Handler","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the techniques needed to train and handle animals. You gain the following benefits:</p>\n<ul>\n<li>Increase your Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Animal Handling skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isnt currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Animal%20Handler.webp","_id":"Lj9oSbXF4mudO8Nb"}
{"name":"Casting Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Choose one from force- or tech-casting. Youve mastered your chosen casting type, gaining the following benefits:</p>\n<ul>\n<li>You gain a +1 bonus to your force or tech save DC and your force or tech attack modifier.</li>\n<li>Once per turn, when you cast a power that requires an attack roll or saving throw, you can have advantage on one attack roll, or you can force one creature affected by the power to have advantage or disadvantage on the saving throw (your choice). Once youve used this feature on a creature, you cant do so again until you complete a short or long rest.</li>\n<li>Once per turn, when you cast a power that doesnt require an attack roll or saving throw, but requires a die roll, you can choose the maximum or minimum on the die (your choice). If the power requires rolling multiple dice, you can only affect a number of them equal to half your proficiency bonus (rounded up) in this way.</li>\n</ul>\n<p>You can select this feat twice. Each time you do so, you must choose a different casting type.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"The ability to cast force or tech powers","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Casting%20Specialist.webp","_id":"MTF4XSYZNQv0y3AY"}
{"name":"Feigned Confidence","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve spent years pretending you know what youre doing, gaining the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>When you would make an ability check that doesnt add your proficiency bonus, you can first make a DC 15 (Charisma) Deception check. On a success, you can add your proficiency bonus to the check. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Feigned%20Confidence.webp","_id":"NFuBvI4Eulmxck7L"}
{"name":"Polearm Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the lightsaber pike, saberspear, vibrolance, vibropike, and vibrospear. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>You gain a +1 bonus to the weapons attack rolls.</li>\n<li>When you take the Attack action, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapons damage die for this attack is a d4, and the attack deals kinetic damage. If the weapon has the reach property, the bonus action attack does not benefit from this property.</li>\n<li>When you take the Attack action, you can choose to forgo one of your attacks. If you do so, your reach increases by 5 feet until the start of your next turn.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Polearm%20Specialist.webp","_id":"NV4Sm0fAzYTpo2zV"}
{"name":"Linguist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have studied languages and codes, gaining the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You learn three languages of your choice.</li>\n<li>You can ably create written ciphers. Others cant decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use a power to decipher it.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Linguist.webp","_id":"PgmpvkB3REad1vQb"}
{"name":"Alert","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Always on the lookout for danger, you gain the following benefits:</p>\n<ul>\n<li>You gain a +5 bonus to initiative.</li>\n<li>You cant be surprised while you are conscious.</li>\n<li>Other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Alert.webp","_id":"S71RbXHXSuEx76ny"}
{"name":"Medic","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the physicians arts, gaining the following benefits:</p>\n<ul>\n<li>Increase your Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Medicine skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Medic.webp","_id":"U1XCG5EpjCk9ZkAB"}
{"name":"Weapon Expert","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have practiced extensively with a variety of weapons, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with all blasters, lightweapons, and vibroweapons. If you are already proficient with them, instead once per turn when you roll damage for a weapon attack using a weapon with which you are proficient, you can reroll the weapons damage dice and use either total.</li>\n</ul>\n<p>You can take this feat twice.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Weapon%20Expert.webp","_id":"UNzvfvGSSh8alhtR"}
{"name":"Acrobat","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You become more nimble, gaining the following benefits:</p>\n<ul>\n<li>Increase your Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Acrobatics skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>As a bonus action, you can make a DC 15 Dexterity (Acrobatics) check. If you succeed, difficult terrain doesnt cost you extra movement until the end of the current turn.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Acrobat.webp","_id":"UfTEqSCJIlLzjXhM"}
{"name":"Fighting Stylist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You adopt a particular style of fighting as your specialty, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.</li>\n<li>Choose one of the Fighting Style options, detailed earlier in this chapter.</li>\n</ul>\n<p>You can select this feat multiple times. You cant take a Fighting Style option more than once, even if you later get to choose again.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Fighting%20Stylist.webp","_id":"UvmvK8c7V4Wvce6i"}
{"name":"Healer","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You are an able medic, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</li>\n<li>When you use a traumakit to stabilize a dying creature, that creature also regains 1 hit point.</li>\n<li>As an action, you can spend one use of a traumakit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creatures maximum number of Hit Dice. The creature cant regain hit points again in this way until it finishes a short or long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Healer.webp","_id":"V9akwXPOEC57r7FV"}
{"name":"Moderately Armored","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have trained to master the use of medium armor, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with medium armor. If you are already proficient with medium armor, instead while you are wearing medium armor, you can add 3, rather than 2, to your AC if you have a Dexterity of 16 or higher, and you ignore the bulky property of medium armor.</li>\n</ul>\n<p>You can take this feat twice.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Proficiency with light armor","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Moderately%20Armored.webp","_id":"VS0VLVxzLQr0YziG"}
{"name":"Perceptive","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You hone your senses until they become razor sharp. You gain the following benefits:</p>\n<ul>\n<li>Increase your Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Perception skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>Being in a lightly obscured area doesnt impose disadvantage on your Wisdom (Perception) checks if you can both see and hear.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Perceptive.webp","_id":"Vqxy5OlKJ1NZeqcU"}
{"name":"Galvanizing Presence","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your presence on the battlefield is a source of inspiration. You gain the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>As a bonus action, you let out a rallying war cry, ending the frightened or charmed condition on yourself and a number of allies that can hear you equal to your Charisma modifier (minimum of one). Once youve used this ability, you must complete a short or long rest before you can use it again.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Galvanizing%20Presence.webp","_id":"WmB7dwOKv29gh41q"}
{"name":"Naturalist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your extensive study of nature rewards you with the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Nature skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You learn the&nbsp;toxin scan&nbsp;tech power. You can cast it once, using supplies scavenged around you, without the use of a wristpad and without spending tech points, and you regain the ability to do so when you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Naturalist.webp","_id":"b9iG44As80iEEAlw"}
{"name":"Blade Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the doubleblade, doublesaber, doubleshoto, doublesword, hidden blade, lightdagger, lightfoil, lightsaber, martial lightsaber, shotosaber, techblade, vibroblade, vibrodagger, and vibrorapier. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>\n<p>You gain a +1 bonus to the weapons attack rolls.</p>\n</li>\n<li>\n<p>As a bonus action, you can take a parrying stance. While you are in this stance and you arent wielding a shield, you gain a bonus to AC equal to half your proficiency bonus (rounded up) until the start of your next turn.</p>\n</li>\n<li>\n<p>You score a critical hit on a roll of 19 or 20.</p>\n</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Blade%20Specialist.webp","_id":"bWRDtcozwCaIRZuy"}
{"name":"Athlete","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have undergone extensive physical training to gain the following benefits:</p>\n<ul>\n<li>Increase your Strength or Dexterity score by 1, to a maximum of 20.</li>\n<li>When you are prone, standing up uses only 5 feet of your movement.</li>\n<li>Climbing doesnt halve your speed.</li>\n<li>You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Athlete.webp","_id":"bqlgxvu08ygHjnW7"}
{"name":"Ace Pilot","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youre quite experienced both on land and in the air, be it from time in a navy, as a mercenary, or perhaps even piracy. You gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Piloting skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>Whenever you make an Intelligence (Investigation) or Wisdom (Perception) check related to vehicles or ships, you are considered to have expertise in the Investigation or Perception skill.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Ace%20Pilot.webp","_id":"cUh8EHp522lhOnCq"}
{"name":"Silver-Tongued","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You develop your conversational skill to better deceive others. You gain the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Deception skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>When you take the Attack action, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the targets Wisdom (Insight) check. If your check succeeds, your movement doesnt provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target cant be deceived by you in this way for 1 hour.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Silver-Tongued.webp","_id":"dk5COEdDxwUP7Mnz"}
{"name":"Fanatic","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Every blow that hits your enemies make you feel closer to victory, making you shake in excitement. You gain the following benefits:</p>\n<ul>\n<li>When you score a critical hit with an attack roll or reduce a creature to 0 hit points, you can make one weapon attack as a bonus action.</li>\n<li>Whenever a creature you can see within 30 feet is reduce to 0 hit points, you go into a fervor gaining temporary hit points equal to 1d4 + your Constitution modifier.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Fanatic.webp","_id":"eGZ3HdkfiBl6VY22"}
{"name":"Techie","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the theory and practice of technology, gaining the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Technology skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You learn the&nbsp;repair droid&nbsp;tech power. You can cast it once, using supplies scavenged around you, without the use of a wristpad and without spending tech points, and you regain the ability to do so when you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Techie.webp","_id":"fISmF2QGmh6EjdS8"}
{"name":"Force guidance","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve learned to utilize your gift with the Force in a specific, unique way. You gain the following benefits</p>\n<ul>\n<li>Increase your Wisdom or Charisma score by 1, to a maximum of 20.</li>\n<li>Choose a skill or tool in which you are proficient. When you make an ability check with the chosen skill or tool, you can add half your Wisdom or Charisma modifier (your choice, rounded down, minimum of one) to the check if it doesnt already include that modifier. You can use this feature a number of times equal to your Wisdom or Charisma modifier (your choice, a minimum of once). You regain all expended uses when you complete a long rest.</li>\n</ul>\n<p>You can select this feat multiple times. Each time you do so, you must choose a different skill or tool.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Force Casting","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Force%20Guidance.webp","_id":"gDT9lVJuKkUErg2a"}
{"name":"Brawny","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You become stronger, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Athletics skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You count as if you were one size larger for the purpose of determining your carrying capacity.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Brawny.webp","_id":"gSfnR8SY9Czcnc6S"}
{"name":"Bountiful Luck","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your people have extraordinary luck, which you have learned to lend to your companions when you see them falter. Youre not sure how you do it; you just wish it, and it happens. Surely a sign of fortunes favor!</p>\n<p>When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction and expend 1 luck point to let the ally reroll the die. The ally must use the new roll.</p>\n<p>When you use this ability, you cant use luck points before the end of your next turn.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/packs/Icons/Feats/Bountiful%20Luck.webp","_id":"haRltJUzA16jxOIc"}
{"name":"Loremaster","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your study of history rewards you with the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Lore skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>When you take the Help action to aid another creatures ability check, you can make a DC 15 Intelligence (Lore) check. On a success, that creatures check gains a bonus equal to your proficiency bonus, as you share pertinent advice and historical examples. To receive this bonus, the creature must be able to understand what youre saying.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Loremaster.webp","_id":"nOEkKjiKPycIWuRC"}
{"name":"Stealthy","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You know how best to hide, gaining the following benefits:</p>\n<ul>\n<li>Increase your Dexterity score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Stealth skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>If you are hidden, you can move up to 10 feet in the open without revealing yourself if you end the move in a position where youre not clearly visible.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Stealthy.webp","_id":"opeXTmzpRH2DdYG4"}
{"name":"Fighting Master","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve mastered a particular style of fighting. Choose one of the Fighting Mastery options, detailed earlier in this chapter. You can select this feat multiple times. You cant take a Fighting Mastery option more than once, even if you later get to choose again.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Fighting%20Master.webp","_id":"pGtH0KTznu1QZ7MA"}
{"name":"Investigator","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have an eye for detail and can pick out the smallest clues. You gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Investigation skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You can take the Search action as a bonus action.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Investigator.webp","_id":"qBIlQlqVMVs1csFf"}
{"name":"Heavy Weapon Specialist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master the assault cannon, bowcaster, scattergun, and shotgun. You gain the following benefits while wielding any of these weapons, if you are proficient with it:</p>\n<ul>\n<li>You gain a +1 bonus to the weapons attack rolls.</li>\n<li>When a creature rolls a 1 on the saving throw against one of these weapons, it takes damage as if suffering a critical hit. If a creature would already suffer a critical hit when it rolls a 1 on this weapons saving throw, it instead suffers a critical hit on a roll of 1 or 2.</li>\n<li>Whenever you score a critical hit against a creature that is holding an object, you can attempt to disarm the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), it must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or it drops an object of your choice at its feet.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Heavy%20Weapon%20Specialist.webp","_id":"qSavv9mI7hBdUcj3"}
{"name":"Forceful Vigor","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Your strength and virility rarely go unnoticed, often to the point of distraction. You gain the following benefits:</p>\n<ul>\n<li>Increase your Strength score by 1, to a maximum of 20.</li>\n<li>You can use your Strength modifier instead of your Constitution modifier when making Constitution checks.</li>\n<li>When you would make a Constitution saving throw, you can instead make a Strength saving throw. You can use this feature a number of times equal to your Strength modifier. You regain all expended uses of this feature when you complete a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Forceful%20Vigor.webp","_id":"rEhOjiRqclEEzkDR"}
{"name":"Survivalist","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You master wilderness lore, gaining the following benefits:</p>\n<ul>\n<li>Increase your Wisdom score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Survival skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>You learn the&nbsp;alarm&nbsp;tech power. You can cast it once, using supplies scavenged around you, without the use of a wristpad and without spending tech points, and you regain the ability to do so when you finish a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Survivalist.webp","_id":"uF6N6TQgLL1giz4w"}
{"name":"Quick-Witted","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Great ideas come to you naturally, often when your life depends on it. You always have a plan, or at least parts of it. You gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence score by 1, to a maximum of 20.</li>\n<li>You can use your Intelligence modifier instead of your Dexterity modifier when making initiative checks.</li>\n<li>When you would make a Dexterity saving throw, you can instead make an Intelligence saving throw. You can use this feature a number of times equal to your Intelligence modifier. You regain all expended uses of this feature when you complete a long rest.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Quick-Witted.webp","_id":"ut9JjmYiKnCdJbaf"}
{"name":"Durable","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Hardy and resilient, you gain the following benefits:</p>\n<ul>\n<li>Increase your Constitution score by 1, to a maximum of 20.</li>\n<li>When you roll a Hit Die to regain hit points, the minimum number of hit points you can regain from the roll equals twice your Constitution modifier (minimum of 2).</li>\n<li>Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Durable.webp","_id":"vKaCbeGoGHXjrcTz"}
{"name":"Inspiring Leader","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature cant gain temporary hit points from this feat again until it has finished a short or long rest.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Inspiring%20Leader.webp","_id":"yt5ZNvewYOgmzvii"}
{"name":"Lightly Armored","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>You have trained to master the use of light armor, gaining the following benefits:</p>\n<ul>\n<li>Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.</li>\n<li>You gain proficiency with light armor. If you are already proficient with light armor, instead while you are wearing light armor, your speed increases by 5 feet.</li>\n</ul>\n<p>You can take this feat twice.</p>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Lightly%20Armored.webp","_id":"ytFt7HQRLigk9ymG"}
{"name":"Charmer","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Youve master the art of charming those around you, gaining the following benefits:</p>\n<ul>\n<li>Increase your Charisma score by 1, to a maximum of 20.</li>\n<li>You gain proficiency in the Persuasion skill. If you are already proficient in it, you instead gain expertise in it.</li>\n<li>If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Charmer.webp","_id":"zAAprhEOvcH8snEY"}
{"name":"Observant","permission":{"default":0,"BMspLaef4KPXNFzk":3},"type":"feat","data":{"description":{"value":"<p>Quick to notice details of your environment, you gain the following benefits:</p>\n<ul>\n<li>Increase your Intelligence or Wisdom score by 1, to a maximum of 20.</li>\n<li>If you can see a creatures mouth while it is speaking a language you understand, you can interpret what its saying by reading its lips.</li>\n<li>You are considered to have advantage when determining your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.</li>\n</ul>","chat":"","unidentified":""},"source":"PHB","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"","recharge":{"value":null,"charged":false}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Feats/Observant.webp","_id":"zXQvrS6HX1P52u4K"}

View file

@ -35,7 +35,7 @@
{
"name": "feats",
"label": "Feats",
"path": "./packs/packs/featss.db",
"path": "./packs/packs/feats.db",
"entity": "Item"
},
{