Added tech powers

This commit is contained in:
TJ 2021-03-27 15:38:37 -05:00
parent 5477f9371d
commit 16d01207a7

View file

@ -70,7 +70,7 @@ export default class CharacterImporter {
this.addSpecies(sourceCharacter.attribs.find((e) => e.name == "race").current, actor);
this.addForcePowers(
this.addPowers(
sourceCharacter.attribs.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1).map((e) => e.current),
actor
);
@ -125,14 +125,18 @@ export default class CharacterImporter {
await actor.createEmbeddedEntity("OwnedItem", assignedSpecies.data, { displaySheet: false });
}
static async addForcePowers(powers, actor) {
static async addPowers(powers, actor) {
const forcePowers = await game.packs.get("sw5e.forcepowers").getContent();
const techPowers = await game.packs.get("sw5e.techpowers").getContent();
for (const power of powers) {
const selectedPower = forcePowers.find((c) => c.name === power);
const forcePower = forcePowers.find((c) => c.name === power);
const techPower = techPowers.find((c) => c.name === power);
if (selectedPower) {
await actor.createEmbeddedEntity("OwnedItem", selectedPower.data, { displaySheet: false });
if (forcePower) {
await actor.createEmbeddedEntity("OwnedItem", forcePower.data, { displaySheet: false });
} else if (techPower) {
await actor.createEmbeddedEntity("OwnedItem", techPower.data, { displaySheet: false });
}
}
}