forked from GitHub-Mirrors/foundry-sw5e
Two ammo display fixes
1. Allow ammunition items to show up in the dropdown picker 2. Don't prompt to consume resources if the consuming object is a blaster
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2 changed files with 2 additions and 2 deletions
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@ -274,7 +274,7 @@ SW5E.consumableTypes = {
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"food": "SW5E.ConsumableFood",
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"medpac": "SW5E.ConsumableMedpac",
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"technology": "SW5E.ConsumableTechnology",
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"ammunition": "SW5E.ConsumableAmmunition",
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"ammo": "SW5E.ConsumableAmmunition",
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"trinket": "SW5E.ConsumableTrinket",
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"force": "SW5E.ConsumableForce",
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"tech": "SW5E.ConsumableTech"
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@ -399,7 +399,7 @@ export default class Item5e extends Item {
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// Define follow-up actions resulting from the item usage
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let createMeasuredTemplate = hasArea; // Trigger a template creation
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let consumeRecharge = !!recharge.value; // Consume recharge
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let consumeResource = !!resource.target && (resource.type !== "ammo") // Consume a linked (non-ammo) resource
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let consumeResource = !!resource.target && resource.type !== "ammo" && !['simpleB', 'martialB'].includes(id.weaponType); // Consume a linked (non-ammo) resource, ignore if use is from a blaster
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let consumePowerSlot = requirePowerSlot; // Consume a power slot
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let consumeUsage = !!uses.per; // Consume limited uses
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let consumeQuantity = uses.autoDestroy; // Consume quantity of the item in lieu of uses
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