Update migration.js

This commit is contained in:
TJ 2021-02-23 17:49:07 -06:00
parent 311854408c
commit 1c58a1b813

View file

@ -276,13 +276,21 @@ function _updateNPCData(actor) {
const itemCompendium_id = itemData.flags?.core?.sourceId.split(".").slice(-1)[0];
let hasPower = !!actor.items.find(item => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemCompendium_id);
if (!hasPower) {
newPowers.push(itemData);
// Clone power to new object. Don't know if it is technically needed, but seems to prevent some weirdness.
const newPower = JSON.parse(JSON.stringify(itemData));
newPowers.push(newPower);
}
}
}
let updateActor = await actor.createEmbeddedEntity("OwnedItem", newPowers);
const liveActor = game.actors.get(actor._id);
liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// let updateActor = await actor.createOwnedItem(newPowers);
// set flag to check to see if migration has been done so we don't do it again.
actor.setFlag("sw5e","dataVersion","1.2.4");
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
})
}