Update migration.js

more attempts at banging my head against the wall to no avail...  shortcut out if dataVersion matches though...
This commit is contained in:
supervj 2021-03-09 23:37:20 -05:00
parent 79e3286308
commit 2160508076

View file

@ -8,7 +8,7 @@ export const migrateWorld = async function() {
// Migrate World Actors
for ( let a of game.actors.entities ) {
try {
const updateData = await migrateActorData(a.data);
const updateData = migrateActorData(a.data);
if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Actor entity ${a.name}`);
await a.update(updateData, {enforceTypes: false});
@ -36,7 +36,7 @@ export const migrateWorld = async function() {
// Migrate Actor Override Tokens
for ( let s of game.scenes.entities ) {
try {
const updateData = await migrateSceneData(s.data);
const updateData = migrateSceneData(s.data);
if ( !isObjectEmpty(updateData) ) {
console.log(`Migrating Scene entity ${s.name}`);
await s.update(updateData, {enforceTypes: false});
@ -84,13 +84,13 @@ export const migrateCompendium = async function(pack) {
try {
switch (entity) {
case "Actor":
updateData = await migrateActorData(ent.data);
updateData = migrateActorData(ent.data);
break;
case "Item":
updateData = migrateItemData(ent.data);
break;
case "Scene":
updateData = await migrateSceneData(ent.data);
updateData = migrateSceneData(ent.data);
break;
}
if ( isObjectEmpty(updateData) ) continue;
@ -123,7 +123,7 @@ export const migrateCompendium = async function(pack) {
* @param {object} actor The actor data object to update
* @return {Object} The updateData to apply
*/
export const migrateActorData = async function(actor) {
export const migrateActorData = function(actor) {
const updateData = {};
// Actor Data Updates
@ -136,7 +136,7 @@ export const migrateActorData = async function(actor) {
const items = actor.items.map(i => {
// Migrate the Owned Item
let itemUpdate = await migrateActorItemData(i, actor);
let itemUpdate = migrateActorItemData(i, actor);
// Prepared, Equipped, and Proficient for NPC actors
if ( actor.type === "npc" ) {
@ -213,11 +213,11 @@ export const migrateItemData = function(item) {
* @param item
* @param actor
*/
export const migrateActorItemData = async function(item, actor) {
export const migrateActorItemData = function(item, actor) {
const updateData = {};
_migrateItemClassPowerCasting(item, updateData);
_migrateItemAttunement(item, updateData);
await _migrateItemPower(item, actor, updateData);
_migrateItemPower(item, actor, updateData);
return updateData;
};
@ -229,7 +229,7 @@ export const migrateItemData = function(item) {
* @param {Object} scene The Scene data to Update
* @return {Object} The updateData to apply
*/
export const migrateSceneData = async function(scene) {
export const migrateSceneData = function(scene) {
const tokens = duplicate(scene.tokens);
return {
tokens: tokens.map(t => {
@ -242,7 +242,7 @@ export const migrateSceneData = async function(scene) {
t.actorId = null;
t.actorData = {};
} else if ( !t.actorLink ) {
const updateData = await migrateActorData(token.data.actorData);
const updateData = migrateActorData(token.data.actorData);
t.actorData = mergeObject(token.data.actorData, updateData);
}
return t;
@ -269,9 +269,9 @@ function _updateNPCData(actor) {
const hasSource = actor?.flags?.core?.sourceId !== undefined;
if (!hasSource) return actor;
// shortcut out if dataVersion flag is set to 1.2.4
const hasDataVersion = actor?.flags?.dataVersion !== undefined;
const hasDataVersion = actor?.flags?.sw5e?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (actor.flags.dataVersion === "1.2.4")) return actor;
if ((hasDataVersion) && (actor.flags.sw5e.dataVersion === "1.2.4")) return actor;
// Check to see what the source of NPC is
const sourceId = actor.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
@ -303,11 +303,13 @@ function _updateNPCData(actor) {
}
}
const liveActor = game.actors.get(actor._id);
liveActor.createEmbeddedEntity("OwnedItem", newPowers);
// set flag to check to see if migration has been done so we don't do it again.
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
actor.flags.sw5e.dataVersion === "1.2.4";
// liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
})
}
@ -473,34 +475,84 @@ function _migrateItemClassPowerCasting(item, updateData) {
/* -------------------------------------------- */
/**
* Update an Power Item's data based on compendium
* @param {Object} item The data object for an item
* @param {Object} actor The data object for the actor owning the item
* @private
*/
async function _migrateItemPower(item, actor, updateData) {
function _migrateItemPower(item, actor, updateData) {
// if item is not a power shortcut out
if (item.type !== "power") return updateData;
// check for flag.core, if not there is no compendium power so exit
const hasSource = item?.flags?.core?.sourceId !== undefined;
if (!hasSource) return updateData;
// shortcut out if dataVersion flag is set to 1.2.4
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
// Check to see what the source of Power is
const sourceId = item.flags.core.sourceId;
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
if (coreSource === "Compendium.sw5e.forcepowers"){
game.packs.get("sw5e.forcepowers").getEntity(core_id).then(corePower => {
const coreData = corePower.data.data;
// copy Core Power Data over original Power
updateData["data"] = coreData;
// set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4";
})
}
// Return the updated data
return updateData;
}
/* -------------------------------------------- */
/**
* @private
function _migrateItemPower(item, actor, updateData) {
if (item.type === "power"){
// check for flag.core, if not there is no compendium monster so exit
const hasSource = item?.flags?.core?.sourceId !== undefined;
if (!hasSource) return updateData;
// shortcut out if dataVersion flag is set to 1.2.4
const hasDataVersion = item?.flags?.dataVersion !== undefined;
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
// TODO update check to do version checking
if ((hasDataVersion) && (item.flags.dataVersion === "1.2.4")) return updateData;
if ((hasDataVersion) && (item.flags.sw5e.dataVersion === "1.2.4")) return updateData;
// Check to see what the source of item is
const sourceId = item.flags.core.sourceId;
// Load item data for source power
const compPower = await fromUuid(sourceId);
const powerData = compPower.data.data;
// Update all the item data
updateData["data"] = powerData;
// set flag to check to see if migration has been done so we don't do it again.
const liveActor = game.actors.get(actor._id);
const LiveItem = liveActor.items.find(actorItem => actorItem._id === item._id);
LiveItem.setFlag("sw5e", "dataVersion", "1.2.4");
const coreSource = sourceId.substr(0,sourceId.length-17);
const core_id = sourceId.substr(sourceId.length-16,16);
if (coreSource === "Compendium.sw5e.forcepowers") {
game.packs.get("sw5e.forcepowers").getEntity(core_id).then(compPower => {
const powerData = compPower.data.data;
// Update all the item data
updateData["data"] = powerData;
// set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4";
});
}else if (coreSource === "Compendium.sw5e.techpowers"){
game.packs.get("sw5e.techpowers").getEntity(core_id).then(compPower => {
const powerData = compPower.data.data;
// Update all the item data
updateData["data"] = powerData;
// set flag to check to see if migration has been done so we don't do it again.
item.flags.sw5e.dataVersion === "1.2.4";
})
}
}
return updateData;
return updateData;
}
*/
/* -------------------------------------------- */
/**