forked from GitHub-Mirrors/foundry-sw5e
Merge branch 'Develop' into cbnathanael
This commit is contained in:
commit
2d8cc8cda2
58 changed files with 1414 additions and 1704 deletions
51
sw5e.js
51
sw5e.js
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@ -30,6 +30,7 @@ import ActorSheet5eNPCNew from "./module/actor/sheets/newSheet/npc.js";
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import ItemSheet5e from "./module/item/sheet.js";
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import ShortRestDialog from "./module/apps/short-rest.js";
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import TraitSelector from "./module/apps/trait-selector.js";
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import MovementConfig from "./module/apps/movement-config.js";
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// Import Helpers
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import * as chat from "./module/chat.js";
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@ -56,7 +57,8 @@ Hooks.once("init", function() {
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ActorSheet5eVehicle,
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ItemSheet5e,
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ShortRestDialog,
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TraitSelector
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TraitSelector,
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MovementConfig
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},
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canvas: {
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AbilityTemplate
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@ -76,7 +78,7 @@ Hooks.once("init", function() {
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CONFIG.SW5E = SW5E;
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CONFIG.Actor.entityClass = Actor5e;
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CONFIG.Item.entityClass = Item5e;
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if ( CONFIG.time ) CONFIG.time.roundTime = 6; // TODO remove conditional after 0.7.x
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CONFIG.time.roundTime = 6;
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// Add DND5e namespace for module compatability
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game.dnd5e = game.sw5e;
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@ -139,18 +141,18 @@ Hooks.once("setup", function() {
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// Localize CONFIG objects once up-front
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const toLocalize = [
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"abilities", "abilityAbbreviations", "alignments", "conditionTypes", "consumableTypes", "currencies",
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"damageTypes", "damageResistanceTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes",
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"limitedUsePeriods", "senses", "skills", "powerComponents", "powerLevels", "powerPreparationModes", "powerSchools",
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"powerScalingModes", "targetTypes", "timePeriods", "weaponProperties", "weaponTypes", "languages",
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"polymorphSettings", "armorProficiencies", "weaponProficiencies", "toolProficiencies", "abilityActivationTypes",
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"abilityConsumptionTypes", "actorSizes", "proficiencyLevels", "armorPropertiesTypes", "cover"
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"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
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"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
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"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
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"limitedUsePeriods", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
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"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
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"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponTypes"
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];
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// Exclude some from sorting where the default order matters
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const noSort = [
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"abilities", "alignments", "currencies", "distanceUnits", "itemActionTypes", "proficiencyLevels",
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"limitedUsePeriods", "powerComponents", "powerLevels", "weaponTypes"
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"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
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"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
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];
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// Localize and sort CONFIG objects
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@ -178,22 +180,23 @@ Hooks.once("setup", function() {
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*/
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Hooks.once("ready", function() {
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// Determine whether a system migration is required and feasible
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const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = 0.84;
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const COMPATIBLE_MIGRATION_VERSION = 0.80;
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let needMigration = (currentVersion < NEEDS_MIGRATION_VERSION) || (currentVersion === null);
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// Perform the migration
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if ( needMigration && game.user.isGM ) {
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if ( currentVersion && (currentVersion < COMPATIBLE_MIGRATION_VERSION) ) {
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ui.notifications.error(`Your SW5E system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`, {permanent: true});
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}
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migrations.migrateWorld();
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}
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// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
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// Determine whether a system migration is required and feasible
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if ( !game.user.isGM ) return;
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const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
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const NEEDS_MIGRATION_VERSION = "1.1.0";
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const COMPATIBLE_MIGRATION_VERSION = 0.80;
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const needsMigration = currentVersion && isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
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if ( !needsMigration ) return;
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// Perform the migration
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if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
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const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
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ui.notifications.error(warning, {permanent: true});
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}
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migrations.migrateWorld();
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});
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/* -------------------------------------------- */
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