forked from GitHub-Mirrors/foundry-sw5e
Merge pull request #229 from unrealkakeman89/ammo-fix
Fix for blaster ammunition
This commit is contained in:
commit
3b4300a8eb
1 changed files with 2 additions and 2 deletions
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@ -496,7 +496,7 @@ export default class Item5e extends Item {
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// Define follow-up actions resulting from the item usage
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// Define follow-up actions resulting from the item usage
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let createMeasuredTemplate = hasArea; // Trigger a template creation
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let createMeasuredTemplate = hasArea; // Trigger a template creation
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let consumeRecharge = !!recharge.value; // Consume recharge
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let consumeRecharge = !!recharge.value; // Consume recharge
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let consumeResource = !!resource.target && resource.type !== "ammo" && !['simpleB', 'martialB'].includes(id.weaponType); // Consume a linked (non-ammo) resource, ignore if use is from a blaster
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let consumeResource = !!resource.target && resource.type !== "ammo"; // Consume a linked (non-ammo) resource
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let consumePowerSlot = requirePowerSlot; // Consume a power slot
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let consumePowerSlot = requirePowerSlot; // Consume a power slot
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let consumeUsage = !!uses.per; // Consume limited uses
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let consumeUsage = !!uses.per; // Consume limited uses
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let consumeQuantity = uses.autoDestroy; // Consume quantity of the item in lieu of uses
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let consumeQuantity = uses.autoDestroy; // Consume quantity of the item in lieu of uses
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@ -504,7 +504,7 @@ export default class Item5e extends Item {
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if ( requirePowerSlot ) consumePowerLevel = id.preparation.mode === "pact" ? "pact" : `power${id.level}`;
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if ( requirePowerSlot ) consumePowerLevel = id.preparation.mode === "pact" ? "pact" : `power${id.level}`;
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// Display a configuration dialog to customize the usage
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// Display a configuration dialog to customize the usage
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const needsConfiguration = createMeasuredTemplate || consumeRecharge || consumeResource || consumePowerSlot || consumeUsage;
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const needsConfiguration = createMeasuredTemplate || consumeRecharge || (consumeResource && !['simpleB', 'martialB'].includes(id.weaponType)) || consumePowerSlot || (consumeUsage && !['simpleB', 'martialB'].includes(id.weaponType));
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if (configureDialog && needsConfiguration) {
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if (configureDialog && needsConfiguration) {
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const configuration = await AbilityUseDialog.create(this);
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const configuration = await AbilityUseDialog.create(this);
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if (!configuration) return;
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if (!configuration) return;
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