refactored current import

This commit is contained in:
ellimist25 2021-01-25 21:59:05 -05:00
parent 90dfc64b0f
commit 3d5024b0c5

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@ -3,86 +3,70 @@ export default class CharacterImporter {
// transform JSON from sw5e.com to Foundry friendly format
// and insert new actor
static async transform(rawCharacter){
const sourceCharacter = JSON.parse(rawCharacter);
const sourceCharacter = JSON.parse(rawCharacter); //source character
// v1 - just import the very basics: name, species, hp, ac and abilities
const characterName = sourceCharacter.name;
const species = sourceCharacter.attribs.find(o => o.name == "race").current;
const background = sourceCharacter.attribs.find(o => o.name == "background").current;
const alignment = sourceCharacter.attribs.find(o => o.name == "alignment").current;
const hp = sourceCharacter.attribs.find(o => o.name == "hp").current;
const hpTemp = sourceCharacter.attribs.find(o => o.name == "hp_temp").current;
const ac = sourceCharacter.attribs.find(o => o.name == "ac").current;
const strength = sourceCharacter.attribs.find(o => o.name == "strength").current;
const dexterity = sourceCharacter.attribs.find(o => o.name == "dexterity").current;
const constitution = sourceCharacter.attribs.find(o => o.name == "constitution").current;
const intelligence = sourceCharacter.attribs.find(o => o.name == "intelligence").current;
const wisdom = sourceCharacter.attribs.find(o => o.name == "wisdom").current;
const charisma = sourceCharacter.attribs.find(o => o.name == "charisma").current;
const strengthSaveProf = sourceCharacter.attribs.find(o => o.name == 'strength_save_prof').current ? 1 : 0;
const dexteritySaveProf = sourceCharacter.attribs.find(o => o.name == 'dexterity_save_prof').current ? 1 : 0;
const constitutionSaveProf = sourceCharacter.attribs.find(o => o.name == 'constitution_save_prof').current ? 1 : 0;
const intelligenceSaveProf = sourceCharacter.attribs.find(o => o.name == 'intelligence_save_prof').current ? 1 : 0;
const wisdomSaveProf = sourceCharacter.attribs.find(o => o.name == 'wisdom_save_prof').current ? 1 : 0;
const charismaSaveProf = sourceCharacter.attribs.find(o => o.name == 'charisma_save_prof').current ? 1 : 0;
// v2 skills
// broken
const details = {
species: sourceCharacter.attribs.find(e => e.name == "race").current,
background: sourceCharacter.attribs.find(e => e.name == "background").current,
alignment: sourceCharacter.attribs.find(e => e.name == "alignment").current
}
const hp = {
value: sourceCharacter.attribs.find(e => e.name == "hp").current,
min: 0,
max: sourceCharacter.attribs.find(e => e.name == "hp").current,
temp: sourceCharacter.attribs.find(e => e.name == "hp_temp").current
};
// v3 classes
const profession = sourceCharacter.attribs.find(o => o.name == "class").current;
let professionLevel = sourceCharacter.attribs.find(o => o.name == "class_display").current;
professionLevel = parseInt( professionLevel.replace(/[^0-9]/g,'') ); //remove a-z, leaving only integers
const ac = {
value: sourceCharacter.attribs.find(e => e.name == "ac").current
};
const abilities = {
str: {
value: sourceCharacter.attribs.find(e => e.name == "strength").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'strength_save_prof').current ? 1 : 0
},
dex: {
value: sourceCharacter.attribs.find(e => e.name == "dexterity").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'dexterity_save_prof').current ? 1 : 0
},
con: {
value: sourceCharacter.attribs.find(e => e.name == "constitution").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'constitution_save_prof').current ? 1 : 0
},
int: {
value: sourceCharacter.attribs.find(e => e.name == "intelligence").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'intelligence_save_prof').current ? 1 : 0
},
wis: {
value: sourceCharacter.attribs.find(e => e.name == "wisdom").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'wisdom_save_prof').current ? 1 : 0
},
cha: {
value: sourceCharacter.attribs.find(e => e.name == "charisma").current,
proficient: sourceCharacter.attribs.find(e => e.name == 'charisma_save_prof').current ? 1 : 0
},
};
const targetCharacter = {
name: characterName,
name: sourceCharacter.name,
type: "character",
data: {
abilities: {
str: {
value: strength,
proficient: strengthSaveProf
},
dex: {
value: dexterity,
proficient: dexteritySaveProf
},
con: {
value: constitution,
proficient: constitutionSaveProf
},
int: {
value: intelligence,
proficient: intelligenceSaveProf
},
wis: {
value: wisdom,
proficient: wisdomSaveProf
},
cha: {
value: charisma,
proficient: charismaSaveProf
},
},
details: {
species: species,
background: background,
alignment: alignment
},
abilities: abilities,
details: details,
attributes: {
ac: {
value: ac
},
hp: {
value: hp,
min: 0,
max: hp,
temp: hpTemp
}
ac: ac,
hp: hp
}
}
};
console.log(targetCharacter);
let actor = await Actor.create(targetCharacter);
const profession = sourceCharacter.attribs.find(e => e.name == "class").current;
let professionLevel = sourceCharacter.attribs.find(e => e.name == "class_display").current;
professionLevel = parseInt( professionLevel.replace(/[^0-9]/g,'') ); //remove a-z, leaving only integers
CharacterImporter.addClasses(profession, professionLevel, actor);
}