forked from GitHub-Mirrors/foundry-sw5e
Temp - everything is broken
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2 changed files with 122 additions and 14 deletions
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@ -1,3 +1,6 @@
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import Actor5e from "./actor/entity.js";
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import ActorSheet5eCharacterNew from "./actor/sheets/newSheet/character.js";
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export default class CharacterImporter {
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// transform JSON from sw5e.com to Foundry friendly format
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@ -44,6 +47,10 @@ export default class CharacterImporter {
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const survivalSkill = sourceCharacter.attribs.find(o => o.name == 'survival_bonus').current;
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const technologySkill = sourceCharacter.attribs.find(o => o.name == 'technology_bonus').current;
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const baseClassName = sourceCharacter.attribs.find(o => o.name == 'class').current;
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const baseClassLvl = sourceCharacter.attribs.find(o => o.name == 'base_level').current;
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const targetCharacter = {
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name: sourceCharacter.name,
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type: "character",
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@ -160,20 +167,117 @@ export default class CharacterImporter {
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}
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}
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}
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};
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};
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let newActor = await Actor.create(targetCharacter);
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let actor = await game.actors.get(newActor.id);
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let classes = await game.packs.get('sw5e.classes');
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let content = await classes.getContent();
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let scout = content.find(o => o.name == 'Scout');
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console.log(actor);
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console.log(classes);
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console.log(content);
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console.log(Object.entries(actor.apps))
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console.log(Object.keys(actor.apps))
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console.log(Object.values(actor.apps))
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//actor.apps[46]._onDropItemCreate(scout);
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function addInitialClassAndLevel(itemData){
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Actor5e.getClassFeatures(itemData).then(features => {
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actor.createEmbeddedEntity("OwnedItem", features);
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});
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}
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async function addSubsequentLevels(targetLvl, actor){
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actor.data.data.details.level = targetLvl;
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var x = await actor.items.find(x => x.name == 'Scout');
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x.data.data.levels = 6;
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}
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function addSubsequentLevelsOld(/*targetLvl,*/ itemData, actorClass, actor){
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//const lvl = actorClass.data.data.levels;
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//const newLvl = Math.min(lvl + 1, 20 + lvl - actor.data.data.details.level);
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//if ( !(lvl === newLvl) ) {
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actorClass.update({"data.levels": newLvl});
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itemData.data.levels = newLvl;
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Actor5e.getClassFeatures(itemData).then(features => {
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actor.createEmbeddedEntity("OwnedItem", features);
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});
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//}
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return
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}
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let actor = await Actor.create(targetCharacter);
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const actorClass = await actor.itemTypes.class.find(c => c.name === itemData.name);
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const classWasAlreadyPresent = !!actorClass;
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const classes = await game.packs.get('sw5e.classes');
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const content = await classes.getContent();
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const scout = await content.find(o => o.name == 'Scout').clone();
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//scout.data.data.levels = 6;
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let newActorSheet = new ActorSheet5eCharacterNew(actor);
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addInitialClassAndLevel(scout);
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addSubsequentLevels(scout, actor);
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// ActorSheet5eCharacterNew
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//async _onDropItemCreate(itemData) {
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// this is basically a direct copy of ActorSheet5eCharacterNew._onDropItemCreate()
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function addActorClassLevel(itemData, actor) {
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// Upgrade the number of class levels a character has and add features
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if ( itemData.type === "class" ) {
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const cls = actor.itemTypes.class.find(c => c.name === itemData.name);
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const classWasAlreadyPresent = !!cls;
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/*DEBUG*/
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console.log("SW5e | Character Importer: cls: " + cls);
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console.log("SW5e | Character Importer: classWasAlreadyPresent: " + classWasAlreadyPresent);
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/*DEBUG*/
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// Add new features for class level
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if ( !classWasAlreadyPresent ) {
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Actor5e.getClassFeatures(itemData).then(features => {
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actor.createEmbeddedEntity("OwnedItem", features);
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});
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}
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// If the actor already has the class, increment the level instead of creating a new item
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// then add new features as long as level increases
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if ( classWasAlreadyPresent ) {
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const lvl = cls.data.data.levels;
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const newLvl = Math.min(lvl + 1, 20 + lvl - actor.data.data.details.level);
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if ( !(lvl === newLvl) ) {
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cls.update({"data.levels": newLvl});
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itemData.data.levels = newLvl;
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Actor5e.getClassFeatures(itemData).then(features => {
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actor.createEmbeddedEntity("OwnedItem", features);
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});
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}
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return
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}
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}
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// from Actor5e._onDropItemCreate()
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return actor.createEmbeddedEntity("OwnedItem", itemData);
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}
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function sleep(milliseconds) {
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const date = Date.now();
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let currentDate = null;
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do {
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currentDate = Date.now();
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} while (currentDate - date < milliseconds);
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}
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/*
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await newActorSheet._onDropItemCreate(scout);
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await newActorSheet._onDropItemCreate(scout);
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await newActorSheet._onDropItemCreate(scout);
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*/
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/*
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var newActor = game.actors.find(o => o.name === 'Strom Klovrah');
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var classes = await game.packs.get('sw5e.classes');
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var content = await classes.getContent();
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var scout = content.find(o => o.name == 'Scout');
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var newActorSheet = new game.sw5e.applications.ActorSheet5eCharacterNew(newActor);
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await newActorSheet._onDropItemCreate(scout);
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await newActorSheet.close();
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var newActorSheet = new game.sw5e.applications.ActorSheet5eCharacterNew(newActor);
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await newActorSheet._onDropItemCreate(scout);
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await newActorSheet.close();
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var newActorSheet = new game.sw5e.applications.ActorSheet5eCharacterNew(newActor);
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await newActorSheet._onDropItemCreate(scout);
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await newActorSheet.close();
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*/
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}
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static addImportButton(html){
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