Temp - everything is broken

This commit is contained in:
Mike Magarino 2020-12-10 18:02:05 -05:00
parent a291d0c909
commit 3d7c24ca17
2 changed files with 122 additions and 14 deletions

View file

@ -1,3 +1,6 @@
import Actor5e from "./actor/entity.js";
import ActorSheet5eCharacterNew from "./actor/sheets/newSheet/character.js";
export default class CharacterImporter {
// transform JSON from sw5e.com to Foundry friendly format
@ -44,6 +47,10 @@ export default class CharacterImporter {
const survivalSkill = sourceCharacter.attribs.find(o => o.name == 'survival_bonus').current;
const technologySkill = sourceCharacter.attribs.find(o => o.name == 'technology_bonus').current;
const baseClassName = sourceCharacter.attribs.find(o => o.name == 'class').current;
const baseClassLvl = sourceCharacter.attribs.find(o => o.name == 'base_level').current;
const targetCharacter = {
name: sourceCharacter.name,
type: "character",
@ -160,20 +167,117 @@ export default class CharacterImporter {
}
}
}
};
};
let newActor = await Actor.create(targetCharacter);
let actor = await game.actors.get(newActor.id);
let classes = await game.packs.get('sw5e.classes');
let content = await classes.getContent();
let scout = content.find(o => o.name == 'Scout');
console.log(actor);
console.log(classes);
console.log(content);
console.log(Object.entries(actor.apps))
console.log(Object.keys(actor.apps))
console.log(Object.values(actor.apps))
//actor.apps[46]._onDropItemCreate(scout);
function addInitialClassAndLevel(itemData){
Actor5e.getClassFeatures(itemData).then(features => {
actor.createEmbeddedEntity("OwnedItem", features);
});
}
async function addSubsequentLevels(targetLvl, actor){
actor.data.data.details.level = targetLvl;
var x = await actor.items.find(x => x.name == 'Scout');
x.data.data.levels = 6;
}
function addSubsequentLevelsOld(/*targetLvl,*/ itemData, actorClass, actor){
//const lvl = actorClass.data.data.levels;
//const newLvl = Math.min(lvl + 1, 20 + lvl - actor.data.data.details.level);
//if ( !(lvl === newLvl) ) {
actorClass.update({"data.levels": newLvl});
itemData.data.levels = newLvl;
Actor5e.getClassFeatures(itemData).then(features => {
actor.createEmbeddedEntity("OwnedItem", features);
});
//}
return
}
let actor = await Actor.create(targetCharacter);
const actorClass = await actor.itemTypes.class.find(c => c.name === itemData.name);
const classWasAlreadyPresent = !!actorClass;
const classes = await game.packs.get('sw5e.classes');
const content = await classes.getContent();
const scout = await content.find(o => o.name == 'Scout').clone();
//scout.data.data.levels = 6;
let newActorSheet = new ActorSheet5eCharacterNew(actor);
addInitialClassAndLevel(scout);
addSubsequentLevels(scout, actor);
// ActorSheet5eCharacterNew
//async _onDropItemCreate(itemData) {
// this is basically a direct copy of ActorSheet5eCharacterNew._onDropItemCreate()
function addActorClassLevel(itemData, actor) {
// Upgrade the number of class levels a character has and add features
if ( itemData.type === "class" ) {
const cls = actor.itemTypes.class.find(c => c.name === itemData.name);
const classWasAlreadyPresent = !!cls;
/*DEBUG*/
console.log("SW5e | Character Importer: cls: " + cls);
console.log("SW5e | Character Importer: classWasAlreadyPresent: " + classWasAlreadyPresent);
/*DEBUG*/
// Add new features for class level
if ( !classWasAlreadyPresent ) {
Actor5e.getClassFeatures(itemData).then(features => {
actor.createEmbeddedEntity("OwnedItem", features);
});
}
// If the actor already has the class, increment the level instead of creating a new item
// then add new features as long as level increases
if ( classWasAlreadyPresent ) {
const lvl = cls.data.data.levels;
const newLvl = Math.min(lvl + 1, 20 + lvl - actor.data.data.details.level);
if ( !(lvl === newLvl) ) {
cls.update({"data.levels": newLvl});
itemData.data.levels = newLvl;
Actor5e.getClassFeatures(itemData).then(features => {
actor.createEmbeddedEntity("OwnedItem", features);
});
}
return
}
}
// from Actor5e._onDropItemCreate()
return actor.createEmbeddedEntity("OwnedItem", itemData);
}
function sleep(milliseconds) {
const date = Date.now();
let currentDate = null;
do {
currentDate = Date.now();
} while (currentDate - date < milliseconds);
}
/*
await newActorSheet._onDropItemCreate(scout);
await newActorSheet._onDropItemCreate(scout);
await newActorSheet._onDropItemCreate(scout);
*/
/*
var newActor = game.actors.find(o => o.name === 'Strom Klovrah');
var classes = await game.packs.get('sw5e.classes');
var content = await classes.getContent();
var scout = content.find(o => o.name == 'Scout');
var newActorSheet = new game.sw5e.applications.ActorSheet5eCharacterNew(newActor);
await newActorSheet._onDropItemCreate(scout);
await newActorSheet.close();
var newActorSheet = new game.sw5e.applications.ActorSheet5eCharacterNew(newActor);
await newActorSheet._onDropItemCreate(scout);
await newActorSheet.close();
var newActorSheet = new game.sw5e.applications.ActorSheet5eCharacterNew(newActor);
await newActorSheet._onDropItemCreate(scout);
await newActorSheet.close();
*/
}
static addImportButton(html){