forked from GitHub-Mirrors/foundry-sw5e
Update Starship Data with new structure
Updated to bring actor data inline with the starship class. Still need to do derived data for starship
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4 changed files with 62 additions and 22 deletions
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@ -357,6 +357,7 @@ export default class Actor5e extends Actor {
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* @private
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*/
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_prepareStarshipData(actorData) {
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const data = actorData.data;
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// Proficiency
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@ -367,24 +368,49 @@ export default class Actor5e extends Actor {
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if (size.length === 0) return;
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const sizeData = size[0].data;
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const tiers = parseInt(sizeData.tier) || 0;
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data.traits.size = sizeData.size; // needs to be the short code
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data.details.tier = tiers;
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data.traits.size = sizeData.size;
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data.attributes.cargcap = (parseInt(sizeData.cargoCap) || 0);
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data.attributes.crewcap = (parseInt(sizeData.minCrew) || 1);
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data.attributes.fuel.cap = (parseInt(sizeData.fuelCap) || 5);
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data.attributes.fuel.cost = sizeData.fuelCost;
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data.attributes.hsm = sizeData.hardpointSizeMod;
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data.attributes.hull.die = sizeData.hullDice;
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data.attributes.hull.dicemax = sizeData.hullDiceStart + tiers;
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data.attributes.hull.dice = sizeData.hullDiceStart + tiers - (parseInt(sizeData.hullDiceUsed) || 0);
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// if hull.value .max = null then calculate them out
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// push to derived since based on attributes
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// data.attributes.hp.max = sizeData.hullDiceRolled[].reduce((a, b) => a + b, 0) + con.mod * hull.diceMax;
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// if (data.attributes.hp.value === null) data.attributes.hp.value = data.attributes.hp.max;
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data.attributes.shld.die = sizeData.shldDice;
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data.attributes.shld.dicemax = sizeData.shldDiceStart + tiers;
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data.attributes.shld.dice = sizeData.shldDiceStart + tiers - (parseInt(sizeData.shldDiceUsed) || 0);
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// if shld.value .max = null then calculate them out
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data.attributes.mods.max = sizeData.modBaseCap;
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// push to derived since based on attributes
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// data.attributes.hp.tempmax = sizeData.shldDiceRolled[].reduce((a, b) => a + b, 0) + str.mod * shld.diceMax;
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// if (data.attributes.hp.temp === null) data.attributes.hp.temp = data.attributes.hp.tempmax;
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data.attributes.pwrdice.die = SW5E.powerDieTypes[tiers];
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data.attributes.cost.baseBuild = sizeData.buildBaseCost;
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data.attributes.workforce.minBuild = sizeData.buildMinWorkforce;
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data.attributes.workforce.max = data.attributes.workforce.minBuild * 5;
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data.attributes.cost.baseUpgrade = SW5E.upgradeBaseCost[tiers];
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data.attributes.cost.multUpgrade = sizeData.upgrdCostMult;
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data.attributes.workforce.minUpgrade = sizeData.upgrdMinWorkforce;
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// push to derived since based on attributes
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// data.attributes. = sizeData.baseSpaceSpeed;
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// data.attributes. = sizeData.baseTurnSpeed;
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data.attributes.equip.crewMinWorkforce = (parseInt(sizeData.crewMinWorkforce) || 1);
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data.attributes.mods.capLimit = sizeData.modBaseCap;
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// push to derived since based on attributes
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// data.attributes. = sizeData.modMaxSuitesBase;
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// data.attributes. = sizeData.modMaxSuitesMult;
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data.attributes.mods.suites.cap = sizeData.modMaxSuiteCap;
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data.attributes.cost.multModification = sizeData.modCostMult;
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data.attributes.workforce.minModification = sizeData.modMinWorkforce;
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// push to derived since based on attributes
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// data.attributes. = sizeData.hardpointMult;
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data.attributes.cost.multEquip = sizeData.equipCostMult;
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data.attributes.workforce.minEquip = sizeData.equipMinWorkforce;
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data.attributes.equip.cargoCap = sizeData.cargoCap;
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data.attributes.fuel.cost = sizeData.fuelCost;
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data.attributes.fuel.value = sizeData.fuelCap;
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data.attributes.equip.foodCap = sizeData.foodCap;
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// push to derived since based on attributes
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// Link hull to hp and shields to temp hp
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//data.attributes.hull.value = data.attributes.hp.value;
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//data.attributes.hull.max = data.attributes.hp.max;
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