Initial styling config and auto-format of files

This commit is contained in:
TJ 2021-03-24 19:41:50 -05:00
parent e8d4153333
commit 42ddf4b0d0
33 changed files with 2965 additions and 2566 deletions

File diff suppressed because it is too large Load diff

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@ -3,7 +3,7 @@ import TraitSelector from "../../../apps/trait-selector.js";
import ActorSheetFlags from "../../../apps/actor-flags.js";
import ActorMovementConfig from "../../../apps/movement-config.js";
import ActorSensesConfig from "../../../apps/senses-config.js";
import {SW5E} from '../../../config.js';
import {SW5E} from "../../../config.js";
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
/**
@ -48,7 +48,8 @@ export default class ActorSheet5e extends ActorSheet {
/** @override */
get template() {
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/expanded-limited-sheet.html";
if (!game.user.isGM && this.actor.limited)
return "systems/sw5e/templates/actors/newActor/expanded-limited-sheet.html";
return `systems/sw5e/templates/actors/newActor/${this.actor.data.type}-sheet.html`;
}
@ -56,7 +57,6 @@ export default class ActorSheet5e extends ActorSheet {
/** @override */
getData() {
// Basic data
let isOwner = this.entity.owner;
const data = {
@ -67,8 +67,8 @@ export default class ActorSheet5e extends ActorSheet {
cssClass: isOwner ? "editable" : "locked",
isCharacter: this.entity.data.type === "character",
isNPC: this.entity.data.type === "npc",
isVehicle: this.entity.data.type === 'vehicle',
config: CONFIG.SW5E,
isVehicle: this.entity.data.type === "vehicle",
config: CONFIG.SW5E
};
// The Actor and its Items
@ -83,7 +83,7 @@ export default class ActorSheet5e extends ActorSheet {
data.filters = this._filters;
// Ability Scores
for ( let [a, abl] of Object.entries(data.actor.data.abilities)) {
for (let [a, abl] of Object.entries(data.actor.data.abilities)) {
abl.icon = this._getProficiencyIcon(abl.proficient);
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
abl.label = CONFIG.SW5E.abilities[a];
@ -91,7 +91,7 @@ export default class ActorSheet5e extends ActorSheet {
// Skills
if (data.actor.data.skills) {
for ( let [s, skl] of Object.entries(data.actor.data.skills)) {
for (let [s, skl] of Object.entries(data.actor.data.skills)) {
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
skl.icon = this._getProficiencyIcon(skl.value);
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
@ -115,7 +115,7 @@ export default class ActorSheet5e extends ActorSheet {
data.effects = prepareActiveEffectCategories(this.entity.effects);
// Return data to the sheet
return data
return data;
}
/* -------------------------------------------- */
@ -127,17 +127,21 @@ export default class ActorSheet5e extends ActorSheet {
* @returns {{primary: string, special: string}}
* @private
*/
_getMovementSpeed(actorData, largestPrimary=false) {
_getMovementSpeed(actorData, largestPrimary = false) {
const movement = actorData.data.attributes.movement || {};
// Prepare an array of available movement speeds
let speeds = [
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
[
movement.fly,
`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
],
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
]
if ( largestPrimary ) {
];
if (largestPrimary) {
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
}
@ -145,12 +149,12 @@ export default class ActorSheet5e extends ActorSheet {
speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
// Case 1: Largest as primary
if ( largestPrimary ) {
if (largestPrimary) {
let primary = speeds.shift();
return {
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
special: speeds.map(s => s[1]).join(", ")
}
};
}
// Case 2: Walk as primary
@ -158,7 +162,7 @@ export default class ActorSheet5e extends ActorSheet {
return {
primary: `${movement.walk || 0} ${movement.units}`,
special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
}
};
}
}
@ -167,12 +171,12 @@ export default class ActorSheet5e extends ActorSheet {
_getSenses(actorData) {
const senses = actorData.data.attributes.senses || {};
const tags = {};
for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
const v = senses[k] ?? 0
if ( v === 0 ) continue;
for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
const v = senses[k] ?? 0;
if (v === 0) continue;
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
}
if ( !!senses.special ) tags["special"] = senses.special;
if (!!senses.special) tags["special"] = senses.special;
return tags;
}
@ -185,20 +189,20 @@ export default class ActorSheet5e extends ActorSheet {
*/
_prepareTraits(traits) {
const map = {
"dr": CONFIG.SW5E.damageResistanceTypes,
"di": CONFIG.SW5E.damageResistanceTypes,
"dv": CONFIG.SW5E.damageResistanceTypes,
"ci": CONFIG.SW5E.conditionTypes,
"languages": CONFIG.SW5E.languages,
"armorProf": CONFIG.SW5E.armorProficiencies,
"weaponProf": CONFIG.SW5E.weaponProficiencies,
"toolProf": CONFIG.SW5E.toolProficiencies
dr: CONFIG.SW5E.damageResistanceTypes,
di: CONFIG.SW5E.damageResistanceTypes,
dv: CONFIG.SW5E.damageResistanceTypes,
ci: CONFIG.SW5E.conditionTypes,
languages: CONFIG.SW5E.languages,
armorProf: CONFIG.SW5E.armorProficiencies,
weaponProf: CONFIG.SW5E.weaponProficiencies,
toolProf: CONFIG.SW5E.toolProficiencies
};
for ( let [t, choices] of Object.entries(map) ) {
for (let [t, choices] of Object.entries(map)) {
const trait = traits[t];
if ( !trait ) continue;
if (!trait) continue;
let values = [];
if ( trait.value ) {
if (trait.value) {
values = trait.value instanceof Array ? trait.value : [trait.value];
}
trait.selected = values.reduce((obj, t) => {
@ -207,8 +211,8 @@ export default class ActorSheet5e extends ActorSheet {
}, {});
// Add custom entry
if ( trait.custom ) {
trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
if (trait.custom) {
trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
}
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
}
@ -229,44 +233,44 @@ export default class ActorSheet5e extends ActorSheet {
// Define some mappings
const sections = {
"atwill": -20,
"innate": -10,
atwill: -20,
innate: -10
};
// Label power slot uses headers
const useLabels = {
"-20": "-",
"-10": "-",
"0": "∞"
0: "∞"
};
// Format a powerbook entry for a certain indexed level
const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
powerbook[i] = {
order: i,
label: label,
usesSlots: i > 0,
canCreate: owner,
canPrepare: (data.actor.type === "character") && (i >= 1),
canPrepare: data.actor.type === "character" && i >= 1,
powers: [],
uses: useLabels[i] || value || 0,
slots: useLabels[i] || max || 0,
override: override || 0,
dataset: {"type": "power", "level": prepMode in sections ? 1 : i, "preparation.mode": prepMode, "school": school},
dataset: {type: "power", level: prepMode in sections ? 1 : i, "preparation.mode": prepMode, school: school},
prop: sl
};
};
// Determine the maximum power level which has a slot
const maxLevel = Array.fromRange(10).reduce((max, i) => {
if ( i === 0 ) return max;
if (i === 0) return max;
const level = levels[`power${i}`];
if ( (level.max || level.override ) && ( i > max ) ) max = i;
if ((level.max || level.override) && i > max) max = i;
return max;
}, 0);
// Level-based powercasters have cantrips and leveled slots
if ( maxLevel > 0 ) {
if (maxLevel > 0) {
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
for (let lvl = 1; lvl <= maxLevel; lvl++) {
const sl = `power${lvl}`;
@ -281,9 +285,9 @@ export default class ActorSheet5e extends ActorSheet {
const sl = `power${s}`;
// Specialized powercasting modes (if they exist)
if ( mode in sections ) {
if (mode in sections) {
s = sections[mode];
if ( !powerbook[s] ){
if (!powerbook[s]) {
const l = levels[mode] || {};
const config = CONFIG.SW5E.powerPreparationModes[mode];
registerSection(mode, s, config, {
@ -296,7 +300,7 @@ export default class ActorSheet5e extends ActorSheet {
}
// Sections for higher-level powers which the caster "should not" have, but power items exist for
else if ( !powerbook[s] ) {
else if (!powerbook[s]) {
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
}
@ -322,28 +326,28 @@ export default class ActorSheet5e extends ActorSheet {
const data = item.data;
// Action usage
for ( let f of ["action", "bonus", "reaction"] ) {
if ( filters.has(f) ) {
if ((data.activation && (data.activation.type !== f))) return false;
for (let f of ["action", "bonus", "reaction"]) {
if (filters.has(f)) {
if (data.activation && data.activation.type !== f) return false;
}
}
// Power-specific filters
if ( filters.has("ritual") ) {
if (filters.has("ritual")) {
if (data.components.ritual !== true) return false;
}
if ( filters.has("concentration") ) {
if (filters.has("concentration")) {
if (data.components.concentration !== true) return false;
}
if ( filters.has("prepared") ) {
if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
if ( this.actor.data.type === "npc" ) return true;
if (filters.has("prepared")) {
if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
if (this.actor.data.type === "npc") return true;
return data.preparation.prepared;
}
// Equipment-specific filters
if ( filters.has("equipped") ) {
if ( data.equipped !== true ) return false;
if (filters.has("equipped")) {
if (data.equipped !== true) return false;
}
return true;
});
@ -374,59 +378,58 @@ export default class ActorSheet5e extends ActorSheet {
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
*/
activateListeners(html) {
// Activate Item Filters
const filterLists = html.find(".filter-list");
filterLists.each(this._initializeFilterItemList.bind(this));
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
// Item summaries
html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
html.find(".item .item-name.rollable h4").click(event => this._onItemSummary(event));
// Editable Only Listeners
if ( this.isEditable ) {
if (this.isEditable) {
// Input focus and update
const inputs = html.find("input");
inputs.focus(ev => ev.currentTarget.select());
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
// Ability Proficiency
html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
// Toggle Skill Proficiency
html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
// Trait Selector
html.find('.trait-selector').click(this._onTraitSelector.bind(this));
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
// Configure Special Flags
html.find('.config-button').click(this._onConfigMenu.bind(this));
html.find(".config-button").click(this._onConfigMenu.bind(this));
// Owned Item management
html.find('.item-create').click(this._onItemCreate.bind(this));
html.find('.item-edit').click(this._onItemEdit.bind(this));
html.find('.item-delete').click(this._onItemDelete.bind(this));
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
html.find(".item-create").click(this._onItemCreate.bind(this));
html.find(".item-edit").click(this._onItemEdit.bind(this));
html.find(".item-delete").click(this._onItemDelete.bind(this));
html
.find(".item-uses input")
.click(ev => ev.target.select())
.change(this._onUsesChange.bind(this));
html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
// Active Effect management
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.entity));
}
// Owner Only Listeners
if ( this.actor.owner ) {
if (this.actor.owner) {
// Ability Checks
html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
// Roll Skill Checks
html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
// Item Rolling
html.find('.item .item-image').click(event => this._onItemRoll(event));
html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
html.find(".item .item-image").click(event => this._onItemRoll(event));
html.find(".item .item-recharge").click(event => this._onItemRecharge(event));
}
// Otherwise remove rollable classes
@ -447,8 +450,8 @@ export default class ActorSheet5e extends ActorSheet {
_initializeFilterItemList(i, ul) {
const set = this._filters[ul.dataset.filter];
const filters = ul.querySelectorAll(".filter-item");
for ( let li of filters ) {
if ( set.has(li.dataset.filter) ) li.classList.add("active");
for (let li of filters) {
if (set.has(li.dataset.filter)) li.classList.add("active");
}
}
@ -464,10 +467,10 @@ export default class ActorSheet5e extends ActorSheet {
_onChangeInputDelta(event) {
const input = event.target;
const value = input.value;
if ( ["+", "-"].includes(value[0]) ) {
if (["+", "-"].includes(value[0])) {
let delta = parseFloat(value);
input.value = getProperty(this.actor.data, input.name) + delta;
} else if ( value[0] === "=" ) {
} else if (value[0] === "=") {
input.value = value.slice(1);
}
}
@ -482,7 +485,7 @@ export default class ActorSheet5e extends ActorSheet {
_onConfigMenu(event) {
event.preventDefault();
const button = event.currentTarget;
switch ( button.dataset.action ) {
switch (button.dataset.action) {
case "movement":
new ActorMovementConfig(this.object).render(true);
break;
@ -512,10 +515,10 @@ export default class ActorSheet5e extends ActorSheet {
let idx = levels.indexOf(level);
// Toggle next level - forward on click, backwards on right
if ( event.type === "click" ) {
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
} else if ( event.type === "contextmenu" ) {
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
if (event.type === "click") {
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
} else if (event.type === "contextmenu") {
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
}
// Update the field value and save the form
@ -526,8 +529,8 @@ export default class ActorSheet5e extends ActorSheet {
/** @override */
async _onDropActor(event, data) {
const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
if ( !canPolymorph ) return false;
const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get("sw5e", "allowPolymorphing"));
if (!canPolymorph) return false;
// Get the target actor
let sourceActor = null;
@ -537,78 +540,82 @@ export default class ActorSheet5e extends ActorSheet {
} else {
sourceActor = game.actors.get(data.id);
}
if ( !sourceActor ) return;
if (!sourceActor) return;
// Define a function to record polymorph settings for future use
const rememberOptions = html => {
const options = {};
html.find('input').each((i, el) => {
html.find("input").each((i, el) => {
options[el.name] = el.checked;
});
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
game.settings.set('sw5e', 'polymorphSettings', settings);
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
game.settings.set("sw5e", "polymorphSettings", settings);
return settings;
};
// Create and render the Dialog
return new Dialog({
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
content: {
options: game.settings.get('sw5e', 'polymorphSettings'),
i18n: SW5E.polymorphSettings,
isToken: this.actor.isToken
},
default: 'accept',
buttons: {
accept: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
return new Dialog(
{
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
content: {
options: game.settings.get("sw5e", "polymorphSettings"),
i18n: SW5E.polymorphSettings,
isToken: this.actor.isToken
},
wildshape: {
icon: '<i class="fas fa-paw"></i>',
label: game.i18n.localize('SW5E.PolymorphWildShape'),
callback: html => this.actor.transformInto(sourceActor, {
keepBio: true,
keepClass: true,
keepMental: true,
mergeSaves: true,
mergeSkills: true,
transformTokens: rememberOptions(html).transformTokens
})
},
polymorph: {
icon: '<i class="fas fa-pastafarianism"></i>',
label: game.i18n.localize('SW5E.Polymorph'),
callback: html => this.actor.transformInto(sourceActor, {
transformTokens: rememberOptions(html).transformTokens
})
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize('Cancel')
default: "accept",
buttons: {
accept: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
},
wildshape: {
icon: '<i class="fas fa-paw"></i>',
label: game.i18n.localize("SW5E.PolymorphWildShape"),
callback: html =>
this.actor.transformInto(sourceActor, {
keepBio: true,
keepClass: true,
keepMental: true,
mergeSaves: true,
mergeSkills: true,
transformTokens: rememberOptions(html).transformTokens
})
},
polymorph: {
icon: '<i class="fas fa-pastafarianism"></i>',
label: game.i18n.localize("SW5E.Polymorph"),
callback: html =>
this.actor.transformInto(sourceActor, {
transformTokens: rememberOptions(html).transformTokens
})
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("Cancel")
}
}
},
{
classes: ["dialog", "sw5e"],
width: 600,
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
}
}, {
classes: ['dialog', 'sw5e'],
width: 600,
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
}).render(true);
).render(true);
}
/* -------------------------------------------- */
/** @override */
async _onDropItemCreate(itemData) {
// Create a Consumable power scroll on the Inventory tab
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
const scroll = await Item5e.createScrollFromPower(itemData);
itemData = scroll.data;
}
// Ignore certain statuses
if ( itemData.data ) {
if (itemData.data) {
["attunement", "equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
}
@ -623,7 +630,7 @@ export default class ActorSheet5e extends ActorSheet {
* @param {MouseEvent} event The originating click event
* @private
*/
async _onPowerSlotOverride (event) {
async _onPowerSlotOverride(event) {
const span = event.currentTarget.parentElement;
const level = span.dataset.level;
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
@ -648,12 +655,12 @@ export default class ActorSheet5e extends ActorSheet {
* @private
*/
async _onUsesChange(event) {
event.preventDefault();
const itemId = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
event.target.value = uses;
return item.update({ 'data.uses.value': uses });
event.preventDefault();
const itemId = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
event.target.value = uses;
return item.update({"data.uses.value": uses});
}
/* -------------------------------------------- */
@ -681,7 +688,7 @@ export default class ActorSheet5e extends ActorSheet {
const itemId = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
return item.rollRecharge();
};
}
/* -------------------------------------------- */
@ -692,11 +699,11 @@ export default class ActorSheet5e extends ActorSheet {
_onItemSummary(event) {
event.preventDefault();
let li = $(event.currentTarget).parents(".item"),
item = this.actor.getOwnedItem(li.data("item-id")),
chatData = item.getChatData({secrets: this.actor.owner});
item = this.actor.getOwnedItem(li.data("item-id")),
chatData = item.getChatData({secrets: this.actor.owner});
// Toggle summary
if ( li.hasClass("expanded") ) {
if (li.hasClass("expanded")) {
let summary = li.children(".item-summary");
summary.slideUp(200, () => summary.remove());
} else {
@ -808,7 +815,7 @@ export default class ActorSheet5e extends ActorSheet {
const li = event.currentTarget;
const set = this._filters[li.parentElement.dataset.filter];
const filter = li.dataset.filter;
if ( set.has(filter) ) set.delete(filter);
if (set.has(filter)) set.delete(filter);
else set.add(filter);
this.render();
}
@ -825,8 +832,8 @@ export default class ActorSheet5e extends ActorSheet {
const a = event.currentTarget;
const label = a.parentElement.querySelector("label");
const choices = CONFIG.SW5E[a.dataset.options];
const options = { name: a.dataset.target, title: label.innerText, choices };
new TraitSelector(this.actor, options).render(true)
const options = {name: a.dataset.target, title: label.innerText, choices};
new TraitSelector(this.actor, options).render(true);
}
/* -------------------------------------------- */
@ -836,13 +843,13 @@ export default class ActorSheet5e extends ActorSheet {
let buttons = super._getHeaderButtons();
// Add button to revert polymorph
if ( !this.actor.isPolymorphed || this.actor.isToken ) return buttons;
if (!this.actor.isPolymorphed || this.actor.isToken) return buttons;
buttons.unshift({
label: 'SW5E.PolymorphRestoreTransformation',
label: "SW5E.PolymorphRestoreTransformation",
class: "restore-transformation",
icon: "fas fa-backward",
onclick: ev => this.actor.revertOriginalForm()
});
return buttons;
}
}
}

View file

@ -7,7 +7,6 @@ import Actor5e from "../../entity.js";
* @type {ActorSheet5e}
*/
export default class ActorSheet5eCharacterNew extends ActorSheet5e {
get template() {
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
return "systems/sw5e/templates/actors/newActor/character-sheet.html";
@ -16,18 +15,19 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
* Define default rendering options for the NPC sheet
* @return {Object}
*/
static get defaultOptions() {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["swalt", "sw5e", "sheet", "actor", "character"],
blockFavTab: true,
subTabs: null,
width: 800,
tabs: [{
navSelector: ".root-tabs",
contentSelector: ".sheet-body",
initial: "attributes"
}],
tabs: [
{
navSelector: ".root-tabs",
contentSelector: ".sheet-body",
initial: "attributes"
}
]
});
}
@ -48,7 +48,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
const res = sheetData.data.resources[r] || {};
res.name = r;
res.placeholder = game.i18n.localize("SW5E.Resource"+r.titleCase());
res.placeholder = game.i18n.localize("SW5E.Resource" + r.titleCase());
if (res && res.value === 0) delete res.value;
if (res && res.max === 0) delete res.max;
return arr.concat([res]);
@ -57,9 +57,11 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
// Experience Tracking
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
}).join(', ');
sheetData["multiclassLabels"] = this.actor.itemTypes.class
.map(c => {
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(" ");
})
.join(", ");
// Return data for rendering
return sheetData;
@ -72,60 +74,74 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
* @private
*/
_prepareItems(data) {
// Categorize items as inventory, powerbook, features, and classes
const inventory = {
weapon: { label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"} },
equipment: { label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"} },
consumable: { label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"} },
tool: { label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"} },
backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
weapon: {label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"}},
equipment: {label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"}},
consumable: {label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"}},
tool: {label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"}},
backpack: {label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"}},
loot: {label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"}}
};
// Partition items by category
let [items, forcepowers, techpowers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
let [
items,
forcepowers,
techpowers,
feats,
classes,
species,
archetypes,
classfeatures,
backgrounds,
fightingstyles,
fightingmasteries,
lightsaberforms
] = data.items.reduce(
(arr, item) => {
// Item details
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
item.attunement = {
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
icon: "fa-sun",
cls: "not-attuned",
title: "SW5E.AttunementRequired"
},
[CONFIG.SW5E.attunementTypes.ATTUNED]: {
icon: "fa-sun",
cls: "attuned",
title: "SW5E.AttunementAttuned"
}
}[item.data.attunement];
// Item details
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
item.attunement = {
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
icon: "fa-sun",
cls: "not-attuned",
title: "SW5E.AttunementRequired"
},
[CONFIG.SW5E.attunementTypes.ATTUNED]: {
icon: "fa-sun",
cls: "attuned",
title: "SW5E.AttunementAttuned"
}
}[item.data.attunement];
// Item usage
item.hasUses = item.data.uses && item.data.uses.max > 0;
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
// Item usage
item.hasUses = item.data.uses && (item.data.uses.max > 0);
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
// Item toggle state
this._prepareItemToggleState(item);
// Item toggle state
this._prepareItemToggleState(item);
// Classify items into types
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item);
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[2].push(item);
else if ( item.type === "feat" ) arr[3].push(item);
else if ( item.type === "class" ) arr[4].push(item);
else if ( item.type === "species" ) arr[5].push(item);
else if ( item.type === "archetype" ) arr[6].push(item);
else if ( item.type === "classfeature" ) arr[7].push(item);
else if ( item.type === "background" ) arr[8].push(item);
else if ( item.type === "fightingstyle" ) arr[9].push(item);
else if ( item.type === "fightingmastery" ) arr[10].push(item);
else if ( item.type === "lightsaberform" ) arr[11].push(item);
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
return arr;
}, [[], [], [], [], [], [], [], [], [], [], [], []]);
// Classify items into types
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[1].push(item);
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[2].push(item);
else if (item.type === "feat") arr[3].push(item);
else if (item.type === "class") arr[4].push(item);
else if (item.type === "species") arr[5].push(item);
else if (item.type === "archetype") arr[6].push(item);
else if (item.type === "classfeature") arr[7].push(item);
else if (item.type === "background") arr[8].push(item);
else if (item.type === "fightingstyle") arr[9].push(item);
else if (item.type === "fightingmastery") arr[10].push(item);
else if (item.type === "lightsaberform") arr[11].push(item);
else if (Object.keys(inventory).includes(item.type)) arr[0].push(item);
return arr;
},
[[], [], [], [], [], [], [], [], [], [], [], []]
);
// Apply active item filters
items = this._filterItems(items, this._filters.inventory);
@ -134,7 +150,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
feats = this._filterItems(feats, this._filters.features);
// Organize items
for ( let i of items ) {
for (let i of items) {
i.data.quantity = i.data.quantity || 0;
i.data.weight = i.data.weight || 0;
i.totalWeight = Math.round(i.data.quantity * i.data.weight * 10) / 10;
@ -147,19 +163,66 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
// Organize Features
const features = {
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
classes: {label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true},
classfeatures: {
label: "SW5E.ItemTypeClassFeats",
items: [],
hasActions: true,
dataset: {type: "classfeature"},
isClassfeature: true
},
archetype: {
label: "SW5E.ItemTypeArchetype",
items: [],
hasActions: false,
dataset: {type: "archetype"},
isArchetype: true
},
species: {
label: "SW5E.ItemTypeSpecies",
items: [],
hasActions: false,
dataset: {type: "species"},
isSpecies: true
},
background: {
label: "SW5E.ItemTypeBackground",
items: [],
hasActions: false,
dataset: {type: "background"},
isBackground: true
},
fightingstyles: {
label: "SW5E.ItemTypeFightingStylePl",
items: [],
hasActions: false,
dataset: {type: "fightingstyle"},
isFightingstyle: true
},
fightingmasteries: {
label: "SW5E.ItemTypeFightingMasteryPl",
items: [],
hasActions: false,
dataset: {type: "fightingmastery"},
isFightingmastery: true
},
lightsaberforms: {
label: "SW5E.ItemTypeLightsaberFormPl",
items: [],
hasActions: false,
dataset: {type: "lightsaberform"},
isLightsaberform: true
},
active: {
label: "SW5E.FeatureActive",
items: [],
hasActions: true,
dataset: {type: "feat", "activation.type": "action"}
},
passive: {label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"}}
};
for ( let f of feats ) {
if ( f.data.activation.type ) features.active.items.push(f);
for (let f of feats) {
if (f.data.activation.type) features.active.items.push(f);
else features.passive.items.push(f);
}
classes.sort((a, b) => b.levels - a.levels);
@ -189,14 +252,13 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
_prepareItemToggleState(item) {
if (item.type === "power") {
const isAlways = getProperty(item.data, "preparation.mode") === "always";
const isPrepared = getProperty(item.data, "preparation.prepared");
const isPrepared = getProperty(item.data, "preparation.prepared");
item.toggleClass = isPrepared ? "active" : "";
if ( isAlways ) item.toggleClass = "fixed";
if ( isAlways ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
else if ( isPrepared ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
if (isAlways) item.toggleClass = "fixed";
if (isAlways) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
else if (isPrepared) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
}
else {
} else {
const isActive = getProperty(item.data, "equipped");
item.toggleClass = isActive ? "active" : "";
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
@ -211,19 +273,19 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
* Activate event listeners using the prepared sheet HTML
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
*/
activateListeners(html) {
activateListeners(html) {
super.activateListeners(html);
if ( !this.options.editable ) return;
if (!this.options.editable) return;
// Inventory Functions
// html.find(".currency-convert").click(this._onConvertCurrency.bind(this));
// Item State Toggling
html.find('.item-toggle').click(this._onToggleItem.bind(this));
html.find(".item-toggle").click(this._onToggleItem.bind(this));
// Short and Long Rest
html.find('.short-rest').click(this._onShortRest.bind(this));
html.find('.long-rest').click(this._onLongRest.bind(this));
html.find(".short-rest").click(this._onShortRest.bind(this));
html.find(".long-rest").click(this._onLongRest.bind(this));
// Rollable sheet actions
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
@ -263,9 +325,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
});
// Item Delete Confirmation
html.find('.item-delete').off("click");
html.find('.item-delete').click(event => {
let li = $(event.currentTarget).parents('.item');
html.find(".item-delete").off("click");
html.find(".item-delete").click(event => {
let li = $(event.currentTarget).parents(".item");
let itemId = li.attr("data-item-id");
let item = this.actor.getOwnedItem(itemId);
new Dialog({
@ -274,17 +336,17 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
buttons: {
Yes: {
icon: '<i class="fa fa-check"></i>',
label: 'Yes',
label: "Yes",
callback: dlg => {
this.actor.deleteOwnedItem(itemId);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: 'No'
},
label: "No"
}
},
default: 'cancel'
default: "cancel"
}).render(true);
});
}
@ -299,7 +361,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
_onSheetAction(event) {
event.preventDefault();
const button = event.currentTarget;
switch( button.dataset.action ) {
switch (button.dataset.action) {
case "rollDeathSave":
return this.actor.rollDeathSave({event: event});
case "rollInitiative":
@ -309,7 +371,6 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
/* -------------------------------------------- */
/**
* Handle toggling the state of an Owned Item within the Actor
* @param {Event} event The triggering click event
@ -353,14 +414,13 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
/** @override */
async _onDropItemCreate(itemData) {
// Increment the number of class levels a character instead of creating a new item
if ( itemData.type === "class" ) {
if (itemData.type === "class") {
const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
let priorLevel = cls?.data.data.levels ?? 0;
if ( !!cls ) {
if (!!cls) {
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
if ( next > priorLevel ) {
if (next > priorLevel) {
itemData.levels = next;
return cls.update({"data.levels": next});
}
@ -428,9 +488,9 @@ async function addFavorites(app, html, data) {
value: data.actor.data.powers.power9.value,
max: data.actor.data.powers.power9.max
}
}
};
let powerCount = 0
let powerCount = 0;
let items = data.actor.items;
for (let item of items) {
if (item.type == "class") continue;
@ -441,24 +501,28 @@ async function addFavorites(app, html, data) {
}
let isFav = item.flags.favtab.isFavourite;
if (app.options.editable) {
let favBtn = $(`<a class="item-control item-toggle item-fav ${isFav ? "active" : ""}" data-fav="${isFav}" title="${isFav ? "Remove from Favourites" : "Add to Favourites"}"><i class="fas fa-star"></i></a>`);
let favBtn = $(
`<a class="item-control item-toggle item-fav ${isFav ? "active" : ""}" data-fav="${isFav}" title="${
isFav ? "Remove from Favourites" : "Add to Favourites"
}"><i class="fas fa-star"></i></a>`
);
favBtn.click(ev => {
app.actor.getOwnedItem(item._id).update({
"flags.favtab.isFavourite": !item.flags.favtab.isFavourite
});
});
html.find(`.item[data-item-id="${item._id}"]`).find('.item-controls').prepend(favBtn);
html.find(`.item[data-item-id="${item._id}"]`).find(".item-controls").prepend(favBtn);
}
if (isFav) {
item.powerComps = "";
if (item.data.components) {
let comps = item.data.components;
let v = (comps.vocal) ? "V" : "";
let s = (comps.somatic) ? "S" : "";
let m = (comps.material) ? "M" : "";
let c = (comps.concentration) ? true : false;
let r = (comps.ritual) ? true : false;
let v = comps.vocal ? "V" : "";
let s = comps.somatic ? "S" : "";
let m = comps.material ? "M" : "";
let c = comps.concentration ? true : false;
let r = comps.ritual ? true : false;
item.powerComps = `${v}${s}${m}`;
item.powerCon = c;
item.powerRit = r;
@ -466,15 +530,15 @@ async function addFavorites(app, html, data) {
item.editable = app.options.editable;
switch (item.type) {
case 'feat':
case "feat":
if (item.flags.favtab.sort === undefined) {
item.flags.favtab.sort = (favFeats.count + 1) * 100000; // initial sort key if not present
}
favFeats.push(item);
break;
case 'power':
case "power":
if (item.data.preparation.mode) {
item.powerPrepMode = ` (${CONFIG.SW5E.powerPreparationModes[item.data.preparation.mode]})`
item.powerPrepMode = ` (${CONFIG.SW5E.powerPreparationModes[item.data.preparation.mode]})`;
}
if (item.data.level) {
favPowers[item.data.level].powers.push(item);
@ -500,58 +564,58 @@ async function addFavorites(app, html, data) {
// html.find('.favourite .item-controls').css('flex', '0 0 22px');
// }
let tabContainer = html.find('.favtabtarget');
data.favItems = favItems.length > 0 ? favItems.sort((a, b) => (a.flags.favtab.sort) - (b.flags.favtab.sort)) : false;
data.favFeats = favFeats.length > 0 ? favFeats.sort((a, b) => (a.flags.favtab.sort) - (b.flags.favtab.sort)) : false;
let tabContainer = html.find(".favtabtarget");
data.favItems = favItems.length > 0 ? favItems.sort((a, b) => a.flags.favtab.sort - b.flags.favtab.sort) : false;
data.favFeats = favFeats.length > 0 ? favFeats.sort((a, b) => a.flags.favtab.sort - b.flags.favtab.sort) : false;
data.favPowers = powerCount > 0 ? favPowers : false;
data.editable = app.options.editable;
await loadTemplates(['systems/sw5e/templates/actors/newActor/item.hbs']);
let favtabHtml = $(await renderTemplate('systems/sw5e/templates/actors/newActor/template.hbs', data));
favtabHtml.find('.item-name h4').click(event => app._onItemSummary(event));
await loadTemplates(["systems/sw5e/templates/actors/newActor/item.hbs"]);
let favtabHtml = $(await renderTemplate("systems/sw5e/templates/actors/newActor/template.hbs", data));
favtabHtml.find(".item-name h4").click(event => app._onItemSummary(event));
if (app.options.editable) {
favtabHtml.find('.item-image').click(ev => app._onItemRoll(ev));
favtabHtml.find(".item-image").click(ev => app._onItemRoll(ev));
let handler = ev => app._onDragStart(ev);
favtabHtml.find('.item').each((i, li) => {
favtabHtml.find(".item").each((i, li) => {
if (li.classList.contains("inventory-header")) return;
li.setAttribute("draggable", true);
li.addEventListener("dragstart", handler, false);
});
//favtabHtml.find('.item-toggle').click(event => app._onToggleItem(event));
favtabHtml.find('.item-edit').click(ev => {
let itemId = $(ev.target).parents('.item')[0].dataset.itemId;
favtabHtml.find(".item-edit").click(ev => {
let itemId = $(ev.target).parents(".item")[0].dataset.itemId;
app.actor.getOwnedItem(itemId).sheet.render(true);
});
favtabHtml.find('.item-fav').click(ev => {
let itemId = $(ev.target).parents('.item')[0].dataset.itemId;
let val = !app.actor.getOwnedItem(itemId).data.flags.favtab.isFavourite
favtabHtml.find(".item-fav").click(ev => {
let itemId = $(ev.target).parents(".item")[0].dataset.itemId;
let val = !app.actor.getOwnedItem(itemId).data.flags.favtab.isFavourite;
app.actor.getOwnedItem(itemId).update({
"flags.favtab.isFavourite": val
});
});
// Sorting
favtabHtml.find('.item').on('drop', ev => {
favtabHtml.find(".item").on("drop", ev => {
ev.preventDefault();
ev.stopPropagation();
let dropData = JSON.parse(ev.originalEvent.dataTransfer.getData('text/plain'));
let dropData = JSON.parse(ev.originalEvent.dataTransfer.getData("text/plain"));
// if (dropData.actorId !== app.actor.id || dropData.data.type === 'power') return;
if (dropData.actorId !== app.actor.id) return;
let list = null;
if (dropData.data.type === 'feat') list = favFeats;
if (dropData.data.type === "feat") list = favFeats;
else list = favItems;
let dragSource = list.find(i => i._id === dropData.data._id);
let siblings = list.filter(i => i._id !== dropData.data._id);
let targetId = ev.target.closest('.item').dataset.itemId;
let targetId = ev.target.closest(".item").dataset.itemId;
let dragTarget = siblings.find(s => s._id === targetId);
if (dragTarget === undefined) return;
const sortUpdates = SortingHelpers.performIntegerSort(dragSource, {
target: dragTarget,
siblings: siblings,
sortKey: 'flags.favtab.sort'
sortKey: "flags.favtab.sort"
});
const updateData = sortUpdates.map(u => {
const update = u.update;
@ -572,63 +636,62 @@ async function addFavorites(app, html, data) {
//}
// try {
// if (game.modules.get("betterrolls5e") && game.modules.get("betterrolls5e").active) BetterRolls.addItemContent(app.object, favtabHtml, ".item .item-name h4", ".item-properties", ".item > .rollable div");
// }
// }
// catch (err) {
// // Better Rolls not found!
// }
Hooks.callAll("renderedSwaltSheet", app, html, data);
}
async function addSubTabs(app, html, data) {
if(data.options.subTabs == null) {
if (data.options.subTabs == null) {
//let subTabs = []; //{subgroup: '', target: '', active: false}
data.options.subTabs = {};
html.find('[data-subgroup-selection] [data-subgroup]').each((idx, el) => {
let subgroup = el.getAttribute('data-subgroup');
let target = el.getAttribute('data-target');
let targetObj = {target: target, active: el.classList.contains("active")}
if(data.options.subTabs.hasOwnProperty(subgroup)) {
html.find("[data-subgroup-selection] [data-subgroup]").each((idx, el) => {
let subgroup = el.getAttribute("data-subgroup");
let target = el.getAttribute("data-target");
let targetObj = {target: target, active: el.classList.contains("active")};
if (data.options.subTabs.hasOwnProperty(subgroup)) {
data.options.subTabs[subgroup].push(targetObj);
} else {
data.options.subTabs[subgroup] = [];
data.options.subTabs[subgroup].push(targetObj);
}
})
}
for(const group in data.options.subTabs) {
data.options.subTabs[group].forEach(tab => {
if(tab.active) {
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).addClass('active');
} else {
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).removeClass('active');
}
})
});
}
html.find('[data-subgroup-selection]').children().on('click', event => {
let subgroup = event.target.closest('[data-subgroup]').getAttribute('data-subgroup');
let target = event.target.closest('[data-target]').getAttribute('data-target');
html.find(`[data-subgroup=${subgroup}]`).removeClass('active');
html.find(`[data-subgroup=${subgroup}][data-target=${target}]`).addClass('active');
let tabId = data.options.subTabs[subgroup].find(tab => {
return tab.target == target
});
data.options.subTabs[subgroup].map(el => {
if(el.target == target) {
el.active = true;
for (const group in data.options.subTabs) {
data.options.subTabs[group].forEach(tab => {
if (tab.active) {
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).addClass("active");
} else {
el.active = false;
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).removeClass("active");
}
return el;
})
})
});
}
html
.find("[data-subgroup-selection]")
.children()
.on("click", event => {
let subgroup = event.target.closest("[data-subgroup]").getAttribute("data-subgroup");
let target = event.target.closest("[data-target]").getAttribute("data-target");
html.find(`[data-subgroup=${subgroup}]`).removeClass("active");
html.find(`[data-subgroup=${subgroup}][data-target=${target}]`).addClass("active");
let tabId = data.options.subTabs[subgroup].find(tab => {
return tab.target == target;
});
data.options.subTabs[subgroup].map(el => {
if (el.target == target) {
el.active = true;
} else {
el.active = false;
}
return el;
});
});
}
Hooks.on("renderActorSheet5eCharacterNew", (app, html, data) => {
addFavorites(app, html, data);
addSubTabs(app, html, data);
});
});

View file

@ -6,22 +6,23 @@ import ActorSheet5e from "./base.js";
* @extends {ActorSheet5e}
*/
export default class ActorSheet5eNPCNew extends ActorSheet5e {
/** @override */
get template() {
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
return `systems/sw5e/templates/actors/newActor/npc-sheet.html`;
}
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["sw5e", "sheet", "actor", "npc"],
width: 800,
tabs: [{
navSelector: ".root-tabs",
contentSelector: ".sheet-body",
initial: "attributes"
}],
tabs: [
{
navSelector: ".root-tabs",
contentSelector: ".sheet-body",
initial: "attributes"
}
]
});
}
@ -32,28 +33,40 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
* @private
*/
_prepareItems(data) {
// Categorize Items as Features and Powers
const features = {
weapons: { label: game.i18n.localize("SW5E.AttackPl"), items: [] , hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
actions: { label: game.i18n.localize("SW5E.ActionPl"), items: [] , hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
equipment: { label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
weapons: {
label: game.i18n.localize("SW5E.AttackPl"),
items: [],
hasActions: true,
dataset: {type: "weapon", "weapon-type": "natural"}
},
actions: {
label: game.i18n.localize("SW5E.ActionPl"),
items: [],
hasActions: true,
dataset: {type: "feat", "activation.type": "action"}
},
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
equipment: {label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
};
// Start by classifying items into groups for rendering
let [forcepowers, techpowers, other] = data.items.reduce((arr, item) => {
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
item.hasUses = item.data.uses && (item.data.uses.max > 0);
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[0].push(item);
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[1].push(item);
else arr[2].push(item);
return arr;
}, [[], [], []]);
let [forcepowers, techpowers, other] = data.items.reduce(
(arr, item) => {
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
item.hasUses = item.data.uses && item.data.uses.max > 0;
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[0].push(item);
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[1].push(item);
else arr[2].push(item);
return arr;
},
[[], [], []]
);
// Apply item filters
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
@ -65,13 +78,12 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
// Organize Features
for ( let item of other ) {
if ( item.type === "weapon" ) features.weapons.items.push(item);
else if ( item.type === "feat" ) {
if ( item.data.activation.type ) features.actions.items.push(item);
for (let item of other) {
if (item.type === "weapon") features.weapons.items.push(item);
else if (item.type === "feat") {
if (item.data.activation.type) features.actions.items.push(item);
else features.passive.items.push(item);
}
else features.equipment.items.push(item);
} else features.equipment.items.push(item);
}
// Assign and return
@ -80,7 +92,6 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
data.techPowerbook = techPowerbook;
}
/* -------------------------------------------- */
/** @override */
@ -100,13 +111,12 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
/** @override */
_updateObject(event, formData) {
// Format NPC Challenge Rating
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
let crv = "data.details.cr";
let cr = formData[crv];
cr = crs[cr] || parseFloat(cr);
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
// Parent ActorSheet update steps
super._updateObject(event, formData);
@ -117,7 +127,7 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
activateListeners(html) {
super.activateListeners(html);
html.find(".health .rollable").click(this._onRollHPFormula.bind(this));
}
@ -132,10 +142,9 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
_onRollHPFormula(event) {
event.preventDefault();
const formula = this.actor.data.data.attributes.hp.formula;
if ( !formula ) return;
if (!formula) return;
const hp = new Roll(formula).roll().total;
AudioHelper.play({src: CONFIG.sounds.dice});
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
}
}

View file

@ -25,7 +25,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
static get newCargo() {
return {
name: '',
name: "",
quantity: 1
};
}
@ -40,7 +40,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
* @private
*/
_computeEncumbrance(totalWeight, actorData) {
// Compute currency weight
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
@ -57,7 +56,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
/* -------------------------------------------- */
/** @override */
_getMovementSpeed(actorData, largestPrimary=true) {
_getMovementSpeed(actorData, largestPrimary = true) {
return super._getMovementSpeed(actorData, largestPrimary);
}
@ -69,25 +68,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
* @private
*/
_prepareCrewedItem(item) {
// Determine crewed status
const isCrewed = item.data.crewed;
item.toggleClass = isCrewed ? 'active' : '';
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
item.toggleClass = isCrewed ? "active" : "";
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
// Handle crew actions
if (item.type === 'feat' && item.data.activation.type === 'crew') {
if (item.type === "feat" && item.data.activation.type === "crew") {
item.crew = item.data.activation.cost;
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
if (item.data.cover === .5) item.cover = '½';
else if (item.data.cover === .75) item.cover = '¾';
else if (item.data.cover === null) item.cover = '—';
if (item.crew < 1 || item.crew === null) item.crew = '—';
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
if (item.data.cover === 0.5) item.cover = "½";
else if (item.data.cover === 0.75) item.cover = "¾";
else if (item.data.cover === null) item.cover = "—";
if (item.crew < 1 || item.crew === null) item.crew = "—";
}
// Prepare vehicle weapons
if (item.type === 'equipment' || item.type === 'weapon') {
item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
if (item.type === "equipment" || item.type === "weapon") {
item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
}
}
@ -98,128 +96,140 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
* @private
*/
_prepareItems(data) {
const cargoColumns = [{
label: game.i18n.localize('SW5E.Quantity'),
css: 'item-qty',
property: 'quantity',
editable: 'Number'
}];
const cargoColumns = [
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "quantity",
editable: "Number"
}
];
const equipmentColumns = [{
label: game.i18n.localize('SW5E.Quantity'),
css: 'item-qty',
property: 'data.quantity'
}, {
label: game.i18n.localize('SW5E.AC'),
css: 'item-ac',
property: 'data.armor.value'
}, {
label: game.i18n.localize('SW5E.HP'),
css: 'item-hp',
property: 'data.hp.value',
editable: 'Number'
}, {
label: game.i18n.localize('SW5E.Threshold'),
css: 'item-threshold',
property: 'threshold'
}];
const equipmentColumns = [
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "data.quantity"
},
{
label: game.i18n.localize("SW5E.AC"),
css: "item-ac",
property: "data.armor.value"
},
{
label: game.i18n.localize("SW5E.HP"),
css: "item-hp",
property: "data.hp.value",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.Threshold"),
css: "item-threshold",
property: "threshold"
}
];
const features = {
actions: {
label: game.i18n.localize('SW5E.ActionPl'),
label: game.i18n.localize("SW5E.ActionPl"),
items: [],
crewable: true,
dataset: {type: 'feat', 'activation.type': 'crew'},
columns: [{
label: game.i18n.localize('SW5E.VehicleCrew'),
css: 'item-crew',
property: 'crew'
}, {
label: game.i18n.localize('SW5E.Cover'),
css: 'item-cover',
property: 'cover'
}]
dataset: {type: "feat", "activation.type": "crew"},
columns: [
{
label: game.i18n.localize("SW5E.VehicleCrew"),
css: "item-crew",
property: "crew"
},
{
label: game.i18n.localize("SW5E.Cover"),
css: "item-cover",
property: "cover"
}
]
},
equipment: {
label: game.i18n.localize('SW5E.ItemTypeEquipment'),
label: game.i18n.localize("SW5E.ItemTypeEquipment"),
items: [],
crewable: true,
dataset: {type: 'equipment', 'armor.type': 'vehicle'},
dataset: {type: "equipment", "armor.type": "vehicle"},
columns: equipmentColumns
},
passive: {
label: game.i18n.localize('SW5E.Features'),
label: game.i18n.localize("SW5E.Features"),
items: [],
dataset: {type: 'feat'}
dataset: {type: "feat"}
},
reactions: {
label: game.i18n.localize('SW5E.ReactionPl'),
label: game.i18n.localize("SW5E.ReactionPl"),
items: [],
dataset: {type: 'feat', 'activation.type': 'reaction'}
dataset: {type: "feat", "activation.type": "reaction"}
},
weapons: {
label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
items: [],
crewable: true,
dataset: {type: 'weapon', 'weapon-type': 'siege'},
dataset: {type: "weapon", "weapon-type": "siege"},
columns: equipmentColumns
}
};
const cargo = {
crew: {
label: game.i18n.localize('SW5E.VehicleCrew'),
label: game.i18n.localize("SW5E.VehicleCrew"),
items: data.data.cargo.crew,
css: 'cargo-row crew',
css: "cargo-row crew",
editableName: true,
dataset: {type: 'crew'},
dataset: {type: "crew"},
columns: cargoColumns
},
passengers: {
label: game.i18n.localize('SW5E.VehiclePassengers'),
label: game.i18n.localize("SW5E.VehiclePassengers"),
items: data.data.cargo.passengers,
css: 'cargo-row passengers',
css: "cargo-row passengers",
editableName: true,
dataset: {type: 'passengers'},
dataset: {type: "passengers"},
columns: cargoColumns
},
cargo: {
label: game.i18n.localize('SW5E.VehicleCargo'),
label: game.i18n.localize("SW5E.VehicleCargo"),
items: [],
dataset: {type: 'loot'},
columns: [{
label: game.i18n.localize('SW5E.Quantity'),
css: 'item-qty',
property: 'data.quantity',
editable: 'Number'
}, {
label: game.i18n.localize('SW5E.Price'),
css: 'item-price',
property: 'data.price',
editable: 'Number'
}, {
label: game.i18n.localize('SW5E.Weight'),
css: 'item-weight',
property: 'data.weight',
editable: 'Number'
}]
dataset: {type: "loot"},
columns: [
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "data.quantity",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.Price"),
css: "item-price",
property: "data.price",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.Weight"),
css: "item-weight",
property: "data.weight",
editable: "Number"
}
]
}
};
let totalWeight = 0;
for (const item of data.items) {
this._prepareCrewedItem(item);
if (item.type === 'weapon') features.weapons.items.push(item);
else if (item.type === 'equipment') features.equipment.items.push(item);
else if (item.type === 'loot') {
if (item.type === "weapon") features.weapons.items.push(item);
else if (item.type === "equipment") features.equipment.items.push(item);
else if (item.type === "loot") {
totalWeight += (item.data.weight || 0) * item.data.quantity;
cargo.cargo.items.push(item);
}
else if (item.type === 'feat') {
if (!item.data.activation.type || item.data.activation.type === 'none') {
} else if (item.type === "feat") {
if (!item.data.activation.type || item.data.activation.type === "none") {
features.passive.items.push(item);
}
else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
} else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
else features.actions.items.push(item);
}
}
@ -238,21 +248,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
super.activateListeners(html);
if (!this.options.editable) return;
html.find('.item-toggle').click(this._onToggleItem.bind(this));
html.find('.item-hp input')
html.find(".item-toggle").click(this._onToggleItem.bind(this));
html
.find(".item-hp input")
.click(evt => evt.target.select())
.change(this._onHPChange.bind(this));
html.find('.item:not(.cargo-row) input[data-property]')
html
.find(".item:not(.cargo-row) input[data-property]")
.click(evt => evt.target.select())
.change(this._onEditInSheet.bind(this));
html.find('.cargo-row input')
html
.find(".cargo-row input")
.click(evt => evt.target.select())
.change(this._onCargoRowChange.bind(this));
if (this.actor.data.data.attributes.actions.stations) {
html.find('.counter.actions, .counter.action-thresholds').hide();
html.find(".counter.actions, .counter.action-thresholds").hide();
}
}
@ -267,9 +280,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
_onCargoRowChange(event) {
event.preventDefault();
const target = event.currentTarget;
const row = target.closest('.item');
const row = target.closest(".item");
const idx = Number(row.dataset.itemId);
const property = row.classList.contains('crew') ? 'crew' : 'passengers';
const property = row.classList.contains("crew") ? "crew" : "passengers";
// Get the cargo entry
const cargo = duplicate(this.actor.data.data.cargo[property]);
@ -277,10 +290,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
if (!entry) return null;
// Update the cargo value
const key = target.dataset.property || 'name';
const key = target.dataset.property || "name";
const type = target.dataset.dtype;
let value = target.value;
if (type === 'Number') value = Number(value);
if (type === "Number") value = Number(value);
entry[key] = value;
// Perform the Actor update
@ -297,14 +310,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onEditInSheet(event) {
event.preventDefault();
const itemID = event.currentTarget.closest('.item').dataset.itemId;
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const property = event.currentTarget.dataset.property;
const type = event.currentTarget.dataset.dtype;
let value = event.currentTarget.value;
switch (type) {
case 'Number': value = parseInt(value); break;
case 'Boolean': value = value === 'true'; break;
case "Number":
value = parseInt(value);
break;
case "Boolean":
value = value === "true";
break;
}
return item.update({[`${property}`]: value});
}
@ -321,7 +338,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
event.preventDefault();
const target = event.currentTarget;
const type = target.dataset.type;
if (type === 'crew' || type === 'passengers') {
if (type === "crew" || type === "passengers") {
const cargo = duplicate(this.actor.data.data.cargo[type]);
cargo.push(this.constructor.newCargo);
return this.actor.update({[`data.cargo.${type}`]: cargo});
@ -339,10 +356,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onItemDelete(event) {
event.preventDefault();
const row = event.currentTarget.closest('.item');
if (row.classList.contains('cargo-row')) {
const row = event.currentTarget.closest(".item");
if (row.classList.contains("cargo-row")) {
const idx = Number(row.dataset.itemId);
const type = row.classList.contains('crew') ? 'crew' : 'passengers';
const type = row.classList.contains("crew") ? "crew" : "passengers";
const cargo = duplicate(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
return this.actor.update({[`data.cargo.${type}`]: cargo});
}
@ -360,11 +377,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onHPChange(event) {
event.preventDefault();
const itemID = event.currentTarget.closest('.item').dataset.itemId;
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
event.currentTarget.value = hp;
return item.update({'data.hp.value': hp});
return item.update({"data.hp.value": hp});
}
/* -------------------------------------------- */
@ -377,9 +394,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onToggleItem(event) {
event.preventDefault();
const itemID = event.currentTarget.closest('.item').dataset.itemId;
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const crewed = !!item.data.data.crewed;
return item.update({'data.crewed': !crewed});
return item.update({"data.crewed": !crewed});
}
};
}

View file

@ -3,7 +3,7 @@ import TraitSelector from "../../../apps/trait-selector.js";
import ActorSheetFlags from "../../../apps/actor-flags.js";
import ActorMovementConfig from "../../../apps/movement-config.js";
import ActorSensesConfig from "../../../apps/senses-config.js";
import {SW5E} from '../../../config.js';
import {SW5E} from "../../../config.js";
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
/**
@ -46,7 +46,7 @@ export default class ActorSheet5e extends ActorSheet {
/** @override */
get template() {
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
return `systems/sw5e/templates/actors/oldActor/${this.actor.data.type}-sheet.html`;
}
@ -54,7 +54,6 @@ export default class ActorSheet5e extends ActorSheet {
/** @override */
getData() {
// Basic data
let isOwner = this.entity.owner;
const data = {
@ -65,8 +64,8 @@ export default class ActorSheet5e extends ActorSheet {
cssClass: isOwner ? "editable" : "locked",
isCharacter: this.entity.data.type === "character",
isNPC: this.entity.data.type === "npc",
isVehicle: this.entity.data.type === 'vehicle',
config: CONFIG.SW5E,
isVehicle: this.entity.data.type === "vehicle",
config: CONFIG.SW5E
};
// The Actor and its Items
@ -81,7 +80,7 @@ export default class ActorSheet5e extends ActorSheet {
data.filters = this._filters;
// Ability Scores
for ( let [a, abl] of Object.entries(data.actor.data.abilities)) {
for (let [a, abl] of Object.entries(data.actor.data.abilities)) {
abl.icon = this._getProficiencyIcon(abl.proficient);
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
abl.label = CONFIG.SW5E.abilities[a];
@ -89,7 +88,7 @@ export default class ActorSheet5e extends ActorSheet {
// Skills
if (data.actor.data.skills) {
for ( let [s, skl] of Object.entries(data.actor.data.skills)) {
for (let [s, skl] of Object.entries(data.actor.data.skills)) {
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
skl.icon = this._getProficiencyIcon(skl.value);
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
@ -113,7 +112,7 @@ export default class ActorSheet5e extends ActorSheet {
data.effects = prepareActiveEffectCategories(this.entity.effects);
// Return data to the sheet
return data
return data;
}
/* -------------------------------------------- */
@ -125,17 +124,21 @@ export default class ActorSheet5e extends ActorSheet {
* @returns {{primary: string, special: string}}
* @private
*/
_getMovementSpeed(actorData, largestPrimary=false) {
_getMovementSpeed(actorData, largestPrimary = false) {
const movement = actorData.data.attributes.movement || {};
// Prepare an array of available movement speeds
let speeds = [
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
[
movement.fly,
`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
],
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
]
if ( largestPrimary ) {
];
if (largestPrimary) {
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
}
@ -143,12 +146,12 @@ export default class ActorSheet5e extends ActorSheet {
speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
// Case 1: Largest as primary
if ( largestPrimary ) {
if (largestPrimary) {
let primary = speeds.shift();
return {
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
special: speeds.map(s => s[1]).join(", ")
}
};
}
// Case 2: Walk as primary
@ -156,7 +159,7 @@ export default class ActorSheet5e extends ActorSheet {
return {
primary: `${movement.walk || 0} ${movement.units}`,
special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
}
};
}
}
@ -165,12 +168,12 @@ export default class ActorSheet5e extends ActorSheet {
_getSenses(actorData) {
const senses = actorData.data.attributes.senses || {};
const tags = {};
for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
const v = senses[k] ?? 0
if ( v === 0 ) continue;
for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
const v = senses[k] ?? 0;
if (v === 0) continue;
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
}
if ( !!senses.special ) tags["special"] = senses.special;
if (!!senses.special) tags["special"] = senses.special;
return tags;
}
@ -183,20 +186,20 @@ export default class ActorSheet5e extends ActorSheet {
*/
_prepareTraits(traits) {
const map = {
"dr": CONFIG.SW5E.damageResistanceTypes,
"di": CONFIG.SW5E.damageResistanceTypes,
"dv": CONFIG.SW5E.damageResistanceTypes,
"ci": CONFIG.SW5E.conditionTypes,
"languages": CONFIG.SW5E.languages,
"armorProf": CONFIG.SW5E.armorProficiencies,
"weaponProf": CONFIG.SW5E.weaponProficiencies,
"toolProf": CONFIG.SW5E.toolProficiencies
dr: CONFIG.SW5E.damageResistanceTypes,
di: CONFIG.SW5E.damageResistanceTypes,
dv: CONFIG.SW5E.damageResistanceTypes,
ci: CONFIG.SW5E.conditionTypes,
languages: CONFIG.SW5E.languages,
armorProf: CONFIG.SW5E.armorProficiencies,
weaponProf: CONFIG.SW5E.weaponProficiencies,
toolProf: CONFIG.SW5E.toolProficiencies
};
for ( let [t, choices] of Object.entries(map) ) {
for (let [t, choices] of Object.entries(map)) {
const trait = traits[t];
if ( !trait ) continue;
if (!trait) continue;
let values = [];
if ( trait.value ) {
if (trait.value) {
values = trait.value instanceof Array ? trait.value : [trait.value];
}
trait.selected = values.reduce((obj, t) => {
@ -205,8 +208,8 @@ export default class ActorSheet5e extends ActorSheet {
}, {});
// Add custom entry
if ( trait.custom ) {
trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
if (trait.custom) {
trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
}
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
}
@ -227,45 +230,45 @@ export default class ActorSheet5e extends ActorSheet {
// Define some mappings
const sections = {
"atwill": -20,
"innate": -10,
"pact": 0.5
atwill: -20,
innate: -10,
pact: 0.5
};
// Label power slot uses headers
const useLabels = {
"-20": "-",
"-10": "-",
"0": "&infin;"
0: "&infin;"
};
// Format a powerbook entry for a certain indexed level
const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
powerbook[i] = {
order: i,
label: label,
usesSlots: i > 0,
canCreate: owner,
canPrepare: (data.actor.type === "character") && (i >= 1),
canPrepare: data.actor.type === "character" && i >= 1,
powers: [],
uses: useLabels[i] || value || 0,
slots: useLabels[i] || max || 0,
override: override || 0,
dataset: {"type": "power", "level": prepMode in sections ? 1 : i, "preparation.mode": prepMode},
dataset: {type: "power", level: prepMode in sections ? 1 : i, "preparation.mode": prepMode},
prop: sl
};
};
// Determine the maximum power level which has a slot
const maxLevel = Array.fromRange(10).reduce((max, i) => {
if ( i === 0 ) return max;
if (i === 0) return max;
const level = levels[`power${i}`];
if ( (level.max || level.override ) && ( i > max ) ) max = i;
if ((level.max || level.override) && i > max) max = i;
return max;
}, 0);
// Level-based powercasters have cantrips and leveled slots
if ( maxLevel > 0 ) {
if (maxLevel > 0) {
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
for (let lvl = 1; lvl <= maxLevel; lvl++) {
const sl = `power${lvl}`;
@ -274,8 +277,8 @@ export default class ActorSheet5e extends ActorSheet {
}
// Pact magic users have cantrips and a pact magic section
if ( levels.pact && levels.pact.max ) {
if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
if (levels.pact && levels.pact.max) {
if (!powerbook["0"]) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
const l = levels.pact;
const config = CONFIG.SW5E.powerPreparationModes.pact;
registerSection("pact", sections.pact, config, {
@ -293,9 +296,9 @@ export default class ActorSheet5e extends ActorSheet {
const sl = `power${s}`;
// Specialized powercasting modes (if they exist)
if ( mode in sections ) {
if (mode in sections) {
s = sections[mode];
if ( !powerbook[s] ){
if (!powerbook[s]) {
const l = levels[mode] || {};
const config = CONFIG.SW5E.powerPreparationModes[mode];
registerSection(mode, s, config, {
@ -308,7 +311,7 @@ export default class ActorSheet5e extends ActorSheet {
}
// Sections for higher-level powers which the caster "should not" have, but power items exist for
else if ( !powerbook[s] ) {
else if (!powerbook[s]) {
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
}
@ -334,28 +337,28 @@ export default class ActorSheet5e extends ActorSheet {
const data = item.data;
// Action usage
for ( let f of ["action", "bonus", "reaction"] ) {
if ( filters.has(f) ) {
if ((data.activation && (data.activation.type !== f))) return false;
for (let f of ["action", "bonus", "reaction"]) {
if (filters.has(f)) {
if (data.activation && data.activation.type !== f) return false;
}
}
// Power-specific filters
if ( filters.has("ritual") ) {
if (filters.has("ritual")) {
if (data.components.ritual !== true) return false;
}
if ( filters.has("concentration") ) {
if (filters.has("concentration")) {
if (data.components.concentration !== true) return false;
}
if ( filters.has("prepared") ) {
if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
if ( this.actor.data.type === "npc" ) return true;
if (filters.has("prepared")) {
if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
if (this.actor.data.type === "npc") return true;
return data.preparation.prepared;
}
// Equipment-specific filters
if ( filters.has("equipped") ) {
if ( data.equipped !== true ) return false;
if (filters.has("equipped")) {
if (data.equipped !== true) return false;
}
return true;
});
@ -386,59 +389,58 @@ export default class ActorSheet5e extends ActorSheet {
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
*/
activateListeners(html) {
// Activate Item Filters
const filterLists = html.find(".filter-list");
filterLists.each(this._initializeFilterItemList.bind(this));
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
// Item summaries
html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
html.find(".item .item-name.rollable h4").click(event => this._onItemSummary(event));
// Editable Only Listeners
if ( this.isEditable ) {
if (this.isEditable) {
// Input focus and update
const inputs = html.find("input");
inputs.focus(ev => ev.currentTarget.select());
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
// Ability Proficiency
html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
// Toggle Skill Proficiency
html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
// Trait Selector
html.find('.trait-selector').click(this._onTraitSelector.bind(this));
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
// Configure Special Flags
html.find('.config-button').click(this._onConfigMenu.bind(this));
html.find(".config-button").click(this._onConfigMenu.bind(this));
// Owned Item management
html.find('.item-create').click(this._onItemCreate.bind(this));
html.find('.item-edit').click(this._onItemEdit.bind(this));
html.find('.item-delete').click(this._onItemDelete.bind(this));
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
html.find(".item-create").click(this._onItemCreate.bind(this));
html.find(".item-edit").click(this._onItemEdit.bind(this));
html.find(".item-delete").click(this._onItemDelete.bind(this));
html
.find(".item-uses input")
.click(ev => ev.target.select())
.change(this._onUsesChange.bind(this));
html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
// Active Effect management
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.entity));
}
// Owner Only Listeners
if ( this.actor.owner ) {
if (this.actor.owner) {
// Ability Checks
html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
// Roll Skill Checks
html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
// Item Rolling
html.find('.item .item-image').click(event => this._onItemRoll(event));
html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
html.find(".item .item-image").click(event => this._onItemRoll(event));
html.find(".item .item-recharge").click(event => this._onItemRecharge(event));
}
// Otherwise remove rollable classes
@ -459,8 +461,8 @@ export default class ActorSheet5e extends ActorSheet {
_initializeFilterItemList(i, ul) {
const set = this._filters[ul.dataset.filter];
const filters = ul.querySelectorAll(".filter-item");
for ( let li of filters ) {
if ( set.has(li.dataset.filter) ) li.classList.add("active");
for (let li of filters) {
if (set.has(li.dataset.filter)) li.classList.add("active");
}
}
@ -476,10 +478,10 @@ export default class ActorSheet5e extends ActorSheet {
_onChangeInputDelta(event) {
const input = event.target;
const value = input.value;
if ( ["+", "-"].includes(value[0]) ) {
if (["+", "-"].includes(value[0])) {
let delta = parseFloat(value);
input.value = getProperty(this.actor.data, input.name) + delta;
} else if ( value[0] === "=" ) {
} else if (value[0] === "=") {
input.value = value.slice(1);
}
}
@ -494,7 +496,7 @@ export default class ActorSheet5e extends ActorSheet {
_onConfigMenu(event) {
event.preventDefault();
const button = event.currentTarget;
switch ( button.dataset.action ) {
switch (button.dataset.action) {
case "movement":
new ActorMovementConfig(this.object).render(true);
break;
@ -524,10 +526,10 @@ export default class ActorSheet5e extends ActorSheet {
let idx = levels.indexOf(level);
// Toggle next level - forward on click, backwards on right
if ( event.type === "click" ) {
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
} else if ( event.type === "contextmenu" ) {
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
if (event.type === "click") {
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
} else if (event.type === "contextmenu") {
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
}
// Update the field value and save the form
@ -538,8 +540,8 @@ export default class ActorSheet5e extends ActorSheet {
/** @override */
async _onDropActor(event, data) {
const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
if ( !canPolymorph ) return false;
const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get("sw5e", "allowPolymorphing"));
if (!canPolymorph) return false;
// Get the target actor
let sourceActor = null;
@ -549,78 +551,82 @@ export default class ActorSheet5e extends ActorSheet {
} else {
sourceActor = game.actors.get(data.id);
}
if ( !sourceActor ) return;
if (!sourceActor) return;
// Define a function to record polymorph settings for future use
const rememberOptions = html => {
const options = {};
html.find('input').each((i, el) => {
html.find("input").each((i, el) => {
options[el.name] = el.checked;
});
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
game.settings.set('sw5e', 'polymorphSettings', settings);
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
game.settings.set("sw5e", "polymorphSettings", settings);
return settings;
};
// Create and render the Dialog
return new Dialog({
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
content: {
options: game.settings.get('sw5e', 'polymorphSettings'),
i18n: SW5E.polymorphSettings,
isToken: this.actor.isToken
},
default: 'accept',
buttons: {
accept: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
return new Dialog(
{
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
content: {
options: game.settings.get("sw5e", "polymorphSettings"),
i18n: SW5E.polymorphSettings,
isToken: this.actor.isToken
},
wildshape: {
icon: '<i class="fas fa-paw"></i>',
label: game.i18n.localize('SW5E.PolymorphWildShape'),
callback: html => this.actor.transformInto(sourceActor, {
keepBio: true,
keepClass: true,
keepMental: true,
mergeSaves: true,
mergeSkills: true,
transformTokens: rememberOptions(html).transformTokens
})
},
polymorph: {
icon: '<i class="fas fa-pastafarianism"></i>',
label: game.i18n.localize('SW5E.Polymorph'),
callback: html => this.actor.transformInto(sourceActor, {
transformTokens: rememberOptions(html).transformTokens
})
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize('Cancel')
default: "accept",
buttons: {
accept: {
icon: '<i class="fas fa-check"></i>',
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
},
wildshape: {
icon: '<i class="fas fa-paw"></i>',
label: game.i18n.localize("SW5E.PolymorphWildShape"),
callback: html =>
this.actor.transformInto(sourceActor, {
keepBio: true,
keepClass: true,
keepMental: true,
mergeSaves: true,
mergeSkills: true,
transformTokens: rememberOptions(html).transformTokens
})
},
polymorph: {
icon: '<i class="fas fa-pastafarianism"></i>',
label: game.i18n.localize("SW5E.Polymorph"),
callback: html =>
this.actor.transformInto(sourceActor, {
transformTokens: rememberOptions(html).transformTokens
})
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: game.i18n.localize("Cancel")
}
}
},
{
classes: ["dialog", "sw5e"],
width: 600,
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
}
}, {
classes: ['dialog', 'sw5e'],
width: 600,
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
}).render(true);
).render(true);
}
/* -------------------------------------------- */
/** @override */
async _onDropItemCreate(itemData) {
// Create a Consumable power scroll on the Inventory tab
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
const scroll = await Item5e.createScrollFromPower(itemData);
itemData = scroll.data;
}
// Ignore certain statuses
if ( itemData.data ) {
if (itemData.data) {
["attunement", "equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
}
@ -635,7 +641,7 @@ export default class ActorSheet5e extends ActorSheet {
* @param {MouseEvent} event The originating click event
* @private
*/
async _onPowerSlotOverride (event) {
async _onPowerSlotOverride(event) {
const span = event.currentTarget.parentElement;
const level = span.dataset.level;
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
@ -660,12 +666,12 @@ export default class ActorSheet5e extends ActorSheet {
* @private
*/
async _onUsesChange(event) {
event.preventDefault();
const itemId = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
event.target.value = uses;
return item.update({ 'data.uses.value': uses });
event.preventDefault();
const itemId = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
event.target.value = uses;
return item.update({"data.uses.value": uses});
}
/* -------------------------------------------- */
@ -693,7 +699,7 @@ export default class ActorSheet5e extends ActorSheet {
const itemId = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.getOwnedItem(itemId);
return item.rollRecharge();
};
}
/* -------------------------------------------- */
@ -704,11 +710,11 @@ export default class ActorSheet5e extends ActorSheet {
_onItemSummary(event) {
event.preventDefault();
let li = $(event.currentTarget).parents(".item"),
item = this.actor.getOwnedItem(li.data("item-id")),
chatData = item.getChatData({secrets: this.actor.owner});
item = this.actor.getOwnedItem(li.data("item-id")),
chatData = item.getChatData({secrets: this.actor.owner});
// Toggle summary
if ( li.hasClass("expanded") ) {
if (li.hasClass("expanded")) {
let summary = li.children(".item-summary");
summary.slideUp(200, () => summary.remove());
} else {
@ -820,7 +826,7 @@ export default class ActorSheet5e extends ActorSheet {
const li = event.currentTarget;
const set = this._filters[li.parentElement.dataset.filter];
const filter = li.dataset.filter;
if ( set.has(filter) ) set.delete(filter);
if (set.has(filter)) set.delete(filter);
else set.add(filter);
this.render();
}
@ -837,8 +843,8 @@ export default class ActorSheet5e extends ActorSheet {
const a = event.currentTarget;
const label = a.parentElement.querySelector("label");
const choices = CONFIG.SW5E[a.dataset.options];
const options = { name: a.dataset.target, title: label.innerText, choices };
new TraitSelector(this.actor, options).render(true)
const options = {name: a.dataset.target, title: label.innerText, choices};
new TraitSelector(this.actor, options).render(true);
}
/* -------------------------------------------- */
@ -848,13 +854,13 @@ export default class ActorSheet5e extends ActorSheet {
let buttons = super._getHeaderButtons();
// Add button to revert polymorph
if ( !this.actor.isPolymorphed || this.actor.isToken ) return buttons;
if (!this.actor.isPolymorphed || this.actor.isToken) return buttons;
buttons.unshift({
label: 'SW5E.PolymorphRestoreTransformation',
label: "SW5E.PolymorphRestoreTransformation",
class: "restore-transformation",
icon: "fas fa-backward",
onclick: ev => this.actor.revertOriginalForm()
});
return buttons;
}
}
}

View file

@ -7,13 +7,12 @@ import Actor5e from "../../entity.js";
* @type {ActorSheet5e}
*/
export default class ActorSheet5eCharacter extends ActorSheet5e {
/**
* Define default rendering options for the NPC sheet
* @return {Object}
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["sw5e", "sheet", "actor", "character"],
width: 720,
height: 736
@ -37,7 +36,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
const res = sheetData.data.resources[r] || {};
res.name = r;
res.placeholder = game.i18n.localize("SW5E.Resource"+r.titleCase());
res.placeholder = game.i18n.localize("SW5E.Resource" + r.titleCase());
if (res && res.value === 0) delete res.value;
if (res && res.max === 0) delete res.max;
return arr.concat([res]);
@ -46,9 +45,11 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
// Experience Tracking
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
}).join(', ');
sheetData["multiclassLabels"] = this.actor.itemTypes.class
.map(c => {
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(" ");
})
.join(", ");
// Return data for rendering
return sheetData;
@ -61,59 +62,72 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
* @private
*/
_prepareItems(data) {
// Categorize items as inventory, powerbook, features, and classes
const inventory = {
weapon: { label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"} },
equipment: { label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"} },
consumable: { label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"} },
tool: { label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"} },
backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
weapon: {label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"}},
equipment: {label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"}},
consumable: {label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"}},
tool: {label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"}},
backpack: {label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"}},
loot: {label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"}}
};
// Partition items by category
let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
let [
items,
powers,
feats,
classes,
species,
archetypes,
classfeatures,
backgrounds,
fightingstyles,
fightingmasteries,
lightsaberforms
] = data.items.reduce(
(arr, item) => {
// Item details
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
item.attunement = {
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
icon: "fa-sun",
cls: "not-attuned",
title: "SW5E.AttunementRequired"
},
[CONFIG.SW5E.attunementTypes.ATTUNED]: {
icon: "fa-sun",
cls: "attuned",
title: "SW5E.AttunementAttuned"
}
}[item.data.attunement];
// Item details
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
item.attunement = {
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
icon: "fa-sun",
cls: "not-attuned",
title: "SW5E.AttunementRequired"
},
[CONFIG.SW5E.attunementTypes.ATTUNED]: {
icon: "fa-sun",
cls: "attuned",
title: "SW5E.AttunementAttuned"
}
}[item.data.attunement];
// Item usage
item.hasUses = item.data.uses && item.data.uses.max > 0;
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
// Item usage
item.hasUses = item.data.uses && (item.data.uses.max > 0);
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
// Item toggle state
this._prepareItemToggleState(item);
// Item toggle state
this._prepareItemToggleState(item);
// Classify items into types
if ( item.type === "power" ) arr[1].push(item);
else if ( item.type === "feat" ) arr[2].push(item);
else if ( item.type === "class" ) arr[3].push(item);
else if ( item.type === "species" ) arr[4].push(item);
else if ( item.type === "archetype" ) arr[5].push(item);
else if ( item.type === "classfeature" ) arr[6].push(item);
else if ( item.type === "background" ) arr[7].push(item);
else if ( item.type === "fightingstyle" ) arr[8].push(item);
else if ( item.type === "fightingmastery" ) arr[9].push(item);
else if ( item.type === "lightsaberform" ) arr[10].push(item);
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
return arr;
}, [[], [], [], [], [], [], [], [], [], [], []]);
// Classify items into types
if (item.type === "power") arr[1].push(item);
else if (item.type === "feat") arr[2].push(item);
else if (item.type === "class") arr[3].push(item);
else if (item.type === "species") arr[4].push(item);
else if (item.type === "archetype") arr[5].push(item);
else if (item.type === "classfeature") arr[6].push(item);
else if (item.type === "background") arr[7].push(item);
else if (item.type === "fightingstyle") arr[8].push(item);
else if (item.type === "fightingmastery") arr[9].push(item);
else if (item.type === "lightsaberform") arr[10].push(item);
else if (Object.keys(inventory).includes(item.type)) arr[0].push(item);
return arr;
},
[[], [], [], [], [], [], [], [], [], [], []]
);
// Apply active item filters
items = this._filterItems(items, this._filters.inventory);
@ -121,7 +135,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
feats = this._filterItems(feats, this._filters.features);
// Organize items
for ( let i of items ) {
for (let i of items) {
i.data.quantity = i.data.quantity || 0;
i.data.weight = i.data.weight || 0;
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
@ -131,24 +145,71 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
// Organize Powerbook and count the number of prepared powers (excluding always, at will, etc...)
const powerbook = this._preparePowerbook(data, powers);
const nPrepared = powers.filter(s => {
return (s.data.level > 0) && (s.data.preparation.mode === "prepared") && s.data.preparation.prepared;
return s.data.level > 0 && s.data.preparation.mode === "prepared" && s.data.preparation.prepared;
}).length;
// Organize Features
const features = {
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
classes: {label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true},
classfeatures: {
label: "SW5E.ItemTypeClassFeats",
items: [],
hasActions: true,
dataset: {type: "classfeature"},
isClassfeature: true
},
archetype: {
label: "SW5E.ItemTypeArchetype",
items: [],
hasActions: false,
dataset: {type: "archetype"},
isArchetype: true
},
species: {
label: "SW5E.ItemTypeSpecies",
items: [],
hasActions: false,
dataset: {type: "species"},
isSpecies: true
},
background: {
label: "SW5E.ItemTypeBackground",
items: [],
hasActions: false,
dataset: {type: "background"},
isBackground: true
},
fightingstyles: {
label: "SW5E.ItemTypeFightingStylePl",
items: [],
hasActions: false,
dataset: {type: "fightingstyle"},
isFightingstyle: true
},
fightingmasteries: {
label: "SW5E.ItemTypeFightingMasteryPl",
items: [],
hasActions: false,
dataset: {type: "fightingmastery"},
isFightingmastery: true
},
lightsaberforms: {
label: "SW5E.ItemTypeLightsaberFormPl",
items: [],
hasActions: false,
dataset: {type: "lightsaberform"},
isLightsaberform: true
},
active: {
label: "SW5E.FeatureActive",
items: [],
hasActions: true,
dataset: {type: "feat", "activation.type": "action"}
},
passive: {label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"}}
};
for ( let f of feats ) {
if ( f.data.activation.type ) features.active.items.push(f);
for (let f of feats) {
if (f.data.activation.type) features.active.items.push(f);
else features.passive.items.push(f);
}
classes.sort((a, b) => b.levels - a.levels);
@ -178,14 +239,13 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
_prepareItemToggleState(item) {
if (item.type === "power") {
const isAlways = getProperty(item.data, "preparation.mode") === "always";
const isPrepared = getProperty(item.data, "preparation.prepared");
const isPrepared = getProperty(item.data, "preparation.prepared");
item.toggleClass = isPrepared ? "active" : "";
if ( isAlways ) item.toggleClass = "fixed";
if ( isAlways ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
else if ( isPrepared ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
if (isAlways) item.toggleClass = "fixed";
if (isAlways) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
else if (isPrepared) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
}
else {
} else {
const isActive = getProperty(item.data, "equipped");
item.toggleClass = isActive ? "active" : "";
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
@ -200,16 +260,16 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
* Activate event listeners using the prepared sheet HTML
* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
*/
activateListeners(html) {
activateListeners(html) {
super.activateListeners(html);
if ( !this.options.editable ) return;
if (!this.options.editable) return;
// Item State Toggling
html.find('.item-toggle').click(this._onToggleItem.bind(this));
html.find(".item-toggle").click(this._onToggleItem.bind(this));
// Short and Long Rest
html.find('.short-rest').click(this._onShortRest.bind(this));
html.find('.long-rest').click(this._onLongRest.bind(this));
html.find(".short-rest").click(this._onShortRest.bind(this));
html.find(".long-rest").click(this._onLongRest.bind(this));
// Rollable sheet actions
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
@ -225,7 +285,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
_onSheetAction(event) {
event.preventDefault();
const button = event.currentTarget;
switch( button.dataset.action ) {
switch (button.dataset.action) {
case "rollDeathSave":
return this.actor.rollDeathSave({event: event});
case "rollInitiative":
@ -278,14 +338,13 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
/** @override */
async _onDropItemCreate(itemData) {
// Increment the number of class levels a character instead of creating a new item
if ( itemData.type === "class" ) {
if (itemData.type === "class") {
const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
let priorLevel = cls?.data.data.levels ?? 0;
if ( !!cls ) {
if (!!cls) {
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
if ( next > priorLevel ) {
if (next > priorLevel) {
itemData.levels = next;
return cls.update({"data.levels": next});
}
@ -295,4 +354,4 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
// Default drop handling if levels were not added
super._onDropItemCreate(itemData);
}
}
}

View file

@ -6,10 +6,9 @@ import ActorSheet5e from "./base.js";
* @extends {ActorSheet5e}
*/
export default class ActorSheet5eNPC extends ActorSheet5e {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["sw5e", "sheet", "actor", "npc"],
width: 600,
height: 680
@ -23,27 +22,39 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
* @private
*/
_prepareItems(data) {
// Categorize Items as Features and Powers
const features = {
weapons: { label: game.i18n.localize("SW5E.AttackPl"), items: [] , hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
actions: { label: game.i18n.localize("SW5E.ActionPl"), items: [] , hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
equipment: { label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
weapons: {
label: game.i18n.localize("SW5E.AttackPl"),
items: [],
hasActions: true,
dataset: {type: "weapon", "weapon-type": "natural"}
},
actions: {
label: game.i18n.localize("SW5E.ActionPl"),
items: [],
hasActions: true,
dataset: {type: "feat", "activation.type": "action"}
},
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
equipment: {label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
};
// Start by classifying items into groups for rendering
let [powers, other] = data.items.reduce((arr, item) => {
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
item.hasUses = item.data.uses && (item.data.uses.max > 0);
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
if ( item.type === "power" ) arr[0].push(item);
else arr[1].push(item);
return arr;
}, [[], []]);
let [powers, other] = data.items.reduce(
(arr, item) => {
item.img = item.img || DEFAULT_TOKEN;
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
item.hasUses = item.data.uses && item.data.uses.max > 0;
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
if (item.type === "power") arr[0].push(item);
else arr[1].push(item);
return arr;
},
[[], []]
);
// Apply item filters
powers = this._filterItems(powers, this._filters.powerbook);
@ -53,13 +64,12 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
const powerbook = this._preparePowerbook(data, powers);
// Organize Features
for ( let item of other ) {
if ( item.type === "weapon" ) features.weapons.items.push(item);
else if ( item.type === "feat" ) {
if ( item.data.activation.type ) features.actions.items.push(item);
for (let item of other) {
if (item.type === "weapon") features.weapons.items.push(item);
else if (item.type === "feat") {
if (item.data.activation.type) features.actions.items.push(item);
else features.passive.items.push(item);
}
else features.equipment.items.push(item);
} else features.equipment.items.push(item);
}
// Assign and return
@ -67,7 +77,6 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
data.powerbook = powerbook;
}
/* -------------------------------------------- */
/** @override */
@ -87,13 +96,12 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
/** @override */
_updateObject(event, formData) {
// Format NPC Challenge Rating
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
let crv = "data.details.cr";
let cr = formData[crv];
cr = crs[cr] || parseFloat(cr);
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
// Parent ActorSheet update steps
super._updateObject(event, formData);
@ -104,7 +112,7 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
activateListeners(html) {
super.activateListeners(html);
html.find(".health .rollable").click(this._onRollHPFormula.bind(this));
}
@ -119,7 +127,7 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
_onRollHPFormula(event) {
event.preventDefault();
const formula = this.actor.data.data.attributes.hp.formula;
if ( !formula ) return;
if (!formula) return;
const hp = new Roll(formula).roll().total;
AudioHelper.play({src: CONFIG.sounds.dice});
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});

View file

@ -25,7 +25,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
static get newCargo() {
return {
name: '',
name: "",
quantity: 1
};
}
@ -40,7 +40,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
* @private
*/
_computeEncumbrance(totalWeight, actorData) {
// Compute currency weight
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
@ -57,7 +56,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
/* -------------------------------------------- */
/** @override */
_getMovementSpeed(actorData, largestPrimary=true) {
_getMovementSpeed(actorData, largestPrimary = true) {
return super._getMovementSpeed(actorData, largestPrimary);
}
@ -69,25 +68,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
* @private
*/
_prepareCrewedItem(item) {
// Determine crewed status
const isCrewed = item.data.crewed;
item.toggleClass = isCrewed ? 'active' : '';
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
item.toggleClass = isCrewed ? "active" : "";
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
// Handle crew actions
if (item.type === 'feat' && item.data.activation.type === 'crew') {
if (item.type === "feat" && item.data.activation.type === "crew") {
item.crew = item.data.activation.cost;
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
if (item.data.cover === .5) item.cover = '½';
else if (item.data.cover === .75) item.cover = '¾';
else if (item.data.cover === null) item.cover = '—';
if (item.crew < 1 || item.crew === null) item.crew = '—';
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
if (item.data.cover === 0.5) item.cover = "½";
else if (item.data.cover === 0.75) item.cover = "¾";
else if (item.data.cover === null) item.cover = "—";
if (item.crew < 1 || item.crew === null) item.crew = "—";
}
// Prepare vehicle weapons
if (item.type === 'equipment' || item.type === 'weapon') {
item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
if (item.type === "equipment" || item.type === "weapon") {
item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
}
}
@ -98,128 +96,140 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
* @private
*/
_prepareItems(data) {
const cargoColumns = [{
label: game.i18n.localize('SW5E.Quantity'),
css: 'item-qty',
property: 'quantity',
editable: 'Number'
}];
const cargoColumns = [
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "quantity",
editable: "Number"
}
];
const equipmentColumns = [{
label: game.i18n.localize('SW5E.Quantity'),
css: 'item-qty',
property: 'data.quantity'
}, {
label: game.i18n.localize('SW5E.AC'),
css: 'item-ac',
property: 'data.armor.value'
}, {
label: game.i18n.localize('SW5E.HP'),
css: 'item-hp',
property: 'data.hp.value',
editable: 'Number'
}, {
label: game.i18n.localize('SW5E.Threshold'),
css: 'item-threshold',
property: 'threshold'
}];
const equipmentColumns = [
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "data.quantity"
},
{
label: game.i18n.localize("SW5E.AC"),
css: "item-ac",
property: "data.armor.value"
},
{
label: game.i18n.localize("SW5E.HP"),
css: "item-hp",
property: "data.hp.value",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.Threshold"),
css: "item-threshold",
property: "threshold"
}
];
const features = {
actions: {
label: game.i18n.localize('SW5E.ActionPl'),
label: game.i18n.localize("SW5E.ActionPl"),
items: [],
crewable: true,
dataset: {type: 'feat', 'activation.type': 'crew'},
columns: [{
label: game.i18n.localize('SW5E.VehicleCrew'),
css: 'item-crew',
property: 'crew'
}, {
label: game.i18n.localize('SW5E.Cover'),
css: 'item-cover',
property: 'cover'
}]
dataset: {type: "feat", "activation.type": "crew"},
columns: [
{
label: game.i18n.localize("SW5E.VehicleCrew"),
css: "item-crew",
property: "crew"
},
{
label: game.i18n.localize("SW5E.Cover"),
css: "item-cover",
property: "cover"
}
]
},
equipment: {
label: game.i18n.localize('SW5E.ItemTypeEquipment'),
label: game.i18n.localize("SW5E.ItemTypeEquipment"),
items: [],
crewable: true,
dataset: {type: 'equipment', 'armor.type': 'vehicle'},
dataset: {type: "equipment", "armor.type": "vehicle"},
columns: equipmentColumns
},
passive: {
label: game.i18n.localize('SW5E.Features'),
label: game.i18n.localize("SW5E.Features"),
items: [],
dataset: {type: 'feat'}
dataset: {type: "feat"}
},
reactions: {
label: game.i18n.localize('SW5E.ReactionPl'),
label: game.i18n.localize("SW5E.ReactionPl"),
items: [],
dataset: {type: 'feat', 'activation.type': 'reaction'}
dataset: {type: "feat", "activation.type": "reaction"}
},
weapons: {
label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
items: [],
crewable: true,
dataset: {type: 'weapon', 'weapon-type': 'siege'},
dataset: {type: "weapon", "weapon-type": "siege"},
columns: equipmentColumns
}
};
const cargo = {
crew: {
label: game.i18n.localize('SW5E.VehicleCrew'),
label: game.i18n.localize("SW5E.VehicleCrew"),
items: data.data.cargo.crew,
css: 'cargo-row crew',
css: "cargo-row crew",
editableName: true,
dataset: {type: 'crew'},
dataset: {type: "crew"},
columns: cargoColumns
},
passengers: {
label: game.i18n.localize('SW5E.VehiclePassengers'),
label: game.i18n.localize("SW5E.VehiclePassengers"),
items: data.data.cargo.passengers,
css: 'cargo-row passengers',
css: "cargo-row passengers",
editableName: true,
dataset: {type: 'passengers'},
dataset: {type: "passengers"},
columns: cargoColumns
},
cargo: {
label: game.i18n.localize('SW5E.VehicleCargo'),
label: game.i18n.localize("SW5E.VehicleCargo"),
items: [],
dataset: {type: 'loot'},
columns: [{
label: game.i18n.localize('SW5E.Quantity'),
css: 'item-qty',
property: 'data.quantity',
editable: 'Number'
}, {
label: game.i18n.localize('SW5E.Price'),
css: 'item-price',
property: 'data.price',
editable: 'Number'
}, {
label: game.i18n.localize('SW5E.Weight'),
css: 'item-weight',
property: 'data.weight',
editable: 'Number'
}]
dataset: {type: "loot"},
columns: [
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "data.quantity",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.Price"),
css: "item-price",
property: "data.price",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.Weight"),
css: "item-weight",
property: "data.weight",
editable: "Number"
}
]
}
};
let totalWeight = 0;
for (const item of data.items) {
this._prepareCrewedItem(item);
if (item.type === 'weapon') features.weapons.items.push(item);
else if (item.type === 'equipment') features.equipment.items.push(item);
else if (item.type === 'loot') {
if (item.type === "weapon") features.weapons.items.push(item);
else if (item.type === "equipment") features.equipment.items.push(item);
else if (item.type === "loot") {
totalWeight += (item.data.weight || 0) * item.data.quantity;
cargo.cargo.items.push(item);
}
else if (item.type === 'feat') {
if (!item.data.activation.type || item.data.activation.type === 'none') {
} else if (item.type === "feat") {
if (!item.data.activation.type || item.data.activation.type === "none") {
features.passive.items.push(item);
}
else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
} else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
else features.actions.items.push(item);
}
}
@ -238,21 +248,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
super.activateListeners(html);
if (!this.options.editable) return;
html.find('.item-toggle').click(this._onToggleItem.bind(this));
html.find('.item-hp input')
html.find(".item-toggle").click(this._onToggleItem.bind(this));
html
.find(".item-hp input")
.click(evt => evt.target.select())
.change(this._onHPChange.bind(this));
html.find('.item:not(.cargo-row) input[data-property]')
html
.find(".item:not(.cargo-row) input[data-property]")
.click(evt => evt.target.select())
.change(this._onEditInSheet.bind(this));
html.find('.cargo-row input')
html
.find(".cargo-row input")
.click(evt => evt.target.select())
.change(this._onCargoRowChange.bind(this));
if (this.actor.data.data.attributes.actions.stations) {
html.find('.counter.actions, .counter.action-thresholds').hide();
html.find(".counter.actions, .counter.action-thresholds").hide();
}
}
@ -267,9 +280,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
_onCargoRowChange(event) {
event.preventDefault();
const target = event.currentTarget;
const row = target.closest('.item');
const row = target.closest(".item");
const idx = Number(row.dataset.itemId);
const property = row.classList.contains('crew') ? 'crew' : 'passengers';
const property = row.classList.contains("crew") ? "crew" : "passengers";
// Get the cargo entry
const cargo = duplicate(this.actor.data.data.cargo[property]);
@ -277,10 +290,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
if (!entry) return null;
// Update the cargo value
const key = target.dataset.property || 'name';
const key = target.dataset.property || "name";
const type = target.dataset.dtype;
let value = target.value;
if (type === 'Number') value = Number(value);
if (type === "Number") value = Number(value);
entry[key] = value;
// Perform the Actor update
@ -297,14 +310,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onEditInSheet(event) {
event.preventDefault();
const itemID = event.currentTarget.closest('.item').dataset.itemId;
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const property = event.currentTarget.dataset.property;
const type = event.currentTarget.dataset.dtype;
let value = event.currentTarget.value;
switch (type) {
case 'Number': value = parseInt(value); break;
case 'Boolean': value = value === 'true'; break;
case "Number":
value = parseInt(value);
break;
case "Boolean":
value = value === "true";
break;
}
return item.update({[`${property}`]: value});
}
@ -321,7 +338,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
event.preventDefault();
const target = event.currentTarget;
const type = target.dataset.type;
if (type === 'crew' || type === 'passengers') {
if (type === "crew" || type === "passengers") {
const cargo = duplicate(this.actor.data.data.cargo[type]);
cargo.push(this.constructor.newCargo);
return this.actor.update({[`data.cargo.${type}`]: cargo});
@ -339,10 +356,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onItemDelete(event) {
event.preventDefault();
const row = event.currentTarget.closest('.item');
if (row.classList.contains('cargo-row')) {
const row = event.currentTarget.closest(".item");
if (row.classList.contains("cargo-row")) {
const idx = Number(row.dataset.itemId);
const type = row.classList.contains('crew') ? 'crew' : 'passengers';
const type = row.classList.contains("crew") ? "crew" : "passengers";
const cargo = duplicate(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
return this.actor.update({[`data.cargo.${type}`]: cargo});
}
@ -360,11 +377,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onHPChange(event) {
event.preventDefault();
const itemID = event.currentTarget.closest('.item').dataset.itemId;
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
event.currentTarget.value = hp;
return item.update({'data.hp.value': hp});
return item.update({"data.hp.value": hp});
}
/* -------------------------------------------- */
@ -377,9 +394,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
*/
_onToggleItem(event) {
event.preventDefault();
const itemID = event.currentTarget.closest('.item').dataset.itemId;
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const crewed = !!item.data.data.crewed;
return item.update({'data.crewed': !crewed});
return item.update({"data.crewed": !crewed});
}
};
}