forked from GitHub-Mirrors/foundry-sw5e
Initial styling config and auto-format of files
This commit is contained in:
parent
e8d4153333
commit
42ddf4b0d0
33 changed files with 2965 additions and 2566 deletions
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@ -3,7 +3,7 @@ import TraitSelector from "../../../apps/trait-selector.js";
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import ActorSheetFlags from "../../../apps/actor-flags.js";
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import ActorMovementConfig from "../../../apps/movement-config.js";
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import ActorSensesConfig from "../../../apps/senses-config.js";
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import {SW5E} from '../../../config.js';
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import {SW5E} from "../../../config.js";
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
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/**
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@ -46,7 +46,7 @@ export default class ActorSheet5e extends ActorSheet {
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/** @override */
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get template() {
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if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
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if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
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return `systems/sw5e/templates/actors/oldActor/${this.actor.data.type}-sheet.html`;
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}
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@ -54,7 +54,6 @@ export default class ActorSheet5e extends ActorSheet {
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/** @override */
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getData() {
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// Basic data
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let isOwner = this.entity.owner;
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const data = {
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@ -65,8 +64,8 @@ export default class ActorSheet5e extends ActorSheet {
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cssClass: isOwner ? "editable" : "locked",
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isCharacter: this.entity.data.type === "character",
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isNPC: this.entity.data.type === "npc",
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isVehicle: this.entity.data.type === 'vehicle',
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config: CONFIG.SW5E,
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isVehicle: this.entity.data.type === "vehicle",
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config: CONFIG.SW5E
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};
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// The Actor and its Items
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@ -81,7 +80,7 @@ export default class ActorSheet5e extends ActorSheet {
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data.filters = this._filters;
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// Ability Scores
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for ( let [a, abl] of Object.entries(data.actor.data.abilities)) {
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for (let [a, abl] of Object.entries(data.actor.data.abilities)) {
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abl.icon = this._getProficiencyIcon(abl.proficient);
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abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
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abl.label = CONFIG.SW5E.abilities[a];
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@ -89,7 +88,7 @@ export default class ActorSheet5e extends ActorSheet {
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// Skills
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if (data.actor.data.skills) {
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for ( let [s, skl] of Object.entries(data.actor.data.skills)) {
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for (let [s, skl] of Object.entries(data.actor.data.skills)) {
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skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
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skl.icon = this._getProficiencyIcon(skl.value);
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skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
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@ -113,7 +112,7 @@ export default class ActorSheet5e extends ActorSheet {
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data.effects = prepareActiveEffectCategories(this.entity.effects);
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// Return data to the sheet
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return data
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return data;
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}
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/* -------------------------------------------- */
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@ -125,17 +124,21 @@ export default class ActorSheet5e extends ActorSheet {
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* @returns {{primary: string, special: string}}
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* @private
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*/
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_getMovementSpeed(actorData, largestPrimary=false) {
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_getMovementSpeed(actorData, largestPrimary = false) {
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const movement = actorData.data.attributes.movement || {};
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// Prepare an array of available movement speeds
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let speeds = [
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[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
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[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
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[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
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[
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movement.fly,
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`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
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(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
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],
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[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
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]
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if ( largestPrimary ) {
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];
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if (largestPrimary) {
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speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
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}
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@ -143,12 +146,12 @@ export default class ActorSheet5e extends ActorSheet {
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speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
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// Case 1: Largest as primary
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if ( largestPrimary ) {
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if (largestPrimary) {
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let primary = speeds.shift();
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return {
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primary: `${primary ? primary[1] : "0"} ${movement.units}`,
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special: speeds.map(s => s[1]).join(", ")
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}
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};
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}
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// Case 2: Walk as primary
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@ -156,7 +159,7 @@ export default class ActorSheet5e extends ActorSheet {
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return {
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primary: `${movement.walk || 0} ${movement.units}`,
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special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
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}
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};
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}
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}
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@ -165,12 +168,12 @@ export default class ActorSheet5e extends ActorSheet {
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_getSenses(actorData) {
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const senses = actorData.data.attributes.senses || {};
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const tags = {};
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for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
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const v = senses[k] ?? 0
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if ( v === 0 ) continue;
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for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
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const v = senses[k] ?? 0;
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if (v === 0) continue;
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tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
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}
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if ( !!senses.special ) tags["special"] = senses.special;
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if (!!senses.special) tags["special"] = senses.special;
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return tags;
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}
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@ -183,20 +186,20 @@ export default class ActorSheet5e extends ActorSheet {
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*/
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_prepareTraits(traits) {
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const map = {
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"dr": CONFIG.SW5E.damageResistanceTypes,
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"di": CONFIG.SW5E.damageResistanceTypes,
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"dv": CONFIG.SW5E.damageResistanceTypes,
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"ci": CONFIG.SW5E.conditionTypes,
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"languages": CONFIG.SW5E.languages,
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"armorProf": CONFIG.SW5E.armorProficiencies,
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"weaponProf": CONFIG.SW5E.weaponProficiencies,
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"toolProf": CONFIG.SW5E.toolProficiencies
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dr: CONFIG.SW5E.damageResistanceTypes,
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di: CONFIG.SW5E.damageResistanceTypes,
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dv: CONFIG.SW5E.damageResistanceTypes,
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ci: CONFIG.SW5E.conditionTypes,
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languages: CONFIG.SW5E.languages,
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armorProf: CONFIG.SW5E.armorProficiencies,
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weaponProf: CONFIG.SW5E.weaponProficiencies,
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toolProf: CONFIG.SW5E.toolProficiencies
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};
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for ( let [t, choices] of Object.entries(map) ) {
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for (let [t, choices] of Object.entries(map)) {
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const trait = traits[t];
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if ( !trait ) continue;
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if (!trait) continue;
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let values = [];
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if ( trait.value ) {
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if (trait.value) {
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values = trait.value instanceof Array ? trait.value : [trait.value];
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}
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trait.selected = values.reduce((obj, t) => {
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@ -205,8 +208,8 @@ export default class ActorSheet5e extends ActorSheet {
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}, {});
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// Add custom entry
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if ( trait.custom ) {
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trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
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if (trait.custom) {
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trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
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}
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trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
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}
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@ -227,45 +230,45 @@ export default class ActorSheet5e extends ActorSheet {
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// Define some mappings
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const sections = {
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"atwill": -20,
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"innate": -10,
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"pact": 0.5
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atwill: -20,
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innate: -10,
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pact: 0.5
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};
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// Label power slot uses headers
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const useLabels = {
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"-20": "-",
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"-10": "-",
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"0": "∞"
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0: "∞"
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};
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// Format a powerbook entry for a certain indexed level
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const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
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const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
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powerbook[i] = {
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order: i,
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label: label,
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usesSlots: i > 0,
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canCreate: owner,
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canPrepare: (data.actor.type === "character") && (i >= 1),
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canPrepare: data.actor.type === "character" && i >= 1,
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powers: [],
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uses: useLabels[i] || value || 0,
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slots: useLabels[i] || max || 0,
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override: override || 0,
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dataset: {"type": "power", "level": prepMode in sections ? 1 : i, "preparation.mode": prepMode},
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dataset: {type: "power", level: prepMode in sections ? 1 : i, "preparation.mode": prepMode},
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prop: sl
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};
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};
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// Determine the maximum power level which has a slot
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const maxLevel = Array.fromRange(10).reduce((max, i) => {
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if ( i === 0 ) return max;
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if (i === 0) return max;
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const level = levels[`power${i}`];
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if ( (level.max || level.override ) && ( i > max ) ) max = i;
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if ((level.max || level.override) && i > max) max = i;
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return max;
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}, 0);
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// Level-based powercasters have cantrips and leveled slots
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if ( maxLevel > 0 ) {
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if (maxLevel > 0) {
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registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
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for (let lvl = 1; lvl <= maxLevel; lvl++) {
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const sl = `power${lvl}`;
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}
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// Pact magic users have cantrips and a pact magic section
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if ( levels.pact && levels.pact.max ) {
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if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
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if (levels.pact && levels.pact.max) {
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if (!powerbook["0"]) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
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const l = levels.pact;
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const config = CONFIG.SW5E.powerPreparationModes.pact;
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registerSection("pact", sections.pact, config, {
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@ -293,9 +296,9 @@ export default class ActorSheet5e extends ActorSheet {
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const sl = `power${s}`;
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// Specialized powercasting modes (if they exist)
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if ( mode in sections ) {
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if (mode in sections) {
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s = sections[mode];
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if ( !powerbook[s] ){
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if (!powerbook[s]) {
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const l = levels[mode] || {};
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const config = CONFIG.SW5E.powerPreparationModes[mode];
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registerSection(mode, s, config, {
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}
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// Sections for higher-level powers which the caster "should not" have, but power items exist for
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else if ( !powerbook[s] ) {
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else if (!powerbook[s]) {
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registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
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}
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const data = item.data;
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// Action usage
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for ( let f of ["action", "bonus", "reaction"] ) {
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if ( filters.has(f) ) {
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if ((data.activation && (data.activation.type !== f))) return false;
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for (let f of ["action", "bonus", "reaction"]) {
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if (filters.has(f)) {
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if (data.activation && data.activation.type !== f) return false;
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}
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}
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// Power-specific filters
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if ( filters.has("ritual") ) {
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if (filters.has("ritual")) {
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if (data.components.ritual !== true) return false;
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}
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if ( filters.has("concentration") ) {
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if (filters.has("concentration")) {
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if (data.components.concentration !== true) return false;
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}
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if ( filters.has("prepared") ) {
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if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
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if ( this.actor.data.type === "npc" ) return true;
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if (filters.has("prepared")) {
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if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
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if (this.actor.data.type === "npc") return true;
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return data.preparation.prepared;
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}
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// Equipment-specific filters
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if ( filters.has("equipped") ) {
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if ( data.equipped !== true ) return false;
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if (filters.has("equipped")) {
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if (data.equipped !== true) return false;
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}
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return true;
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});
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@ -386,59 +389,58 @@ export default class ActorSheet5e extends ActorSheet {
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* @param html {HTML} The prepared HTML object ready to be rendered into the DOM
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*/
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activateListeners(html) {
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// Activate Item Filters
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const filterLists = html.find(".filter-list");
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filterLists.each(this._initializeFilterItemList.bind(this));
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filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
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// Item summaries
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html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
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html.find(".item .item-name.rollable h4").click(event => this._onItemSummary(event));
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// Editable Only Listeners
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if ( this.isEditable ) {
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if (this.isEditable) {
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// Input focus and update
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const inputs = html.find("input");
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inputs.focus(ev => ev.currentTarget.select());
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inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
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// Ability Proficiency
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html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
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html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
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// Toggle Skill Proficiency
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html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
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html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
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// Trait Selector
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html.find('.trait-selector').click(this._onTraitSelector.bind(this));
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html.find(".trait-selector").click(this._onTraitSelector.bind(this));
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// Configure Special Flags
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html.find('.config-button').click(this._onConfigMenu.bind(this));
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html.find(".config-button").click(this._onConfigMenu.bind(this));
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// Owned Item management
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html.find('.item-create').click(this._onItemCreate.bind(this));
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html.find('.item-edit').click(this._onItemEdit.bind(this));
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html.find('.item-delete').click(this._onItemDelete.bind(this));
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html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
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html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
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html.find(".item-create").click(this._onItemCreate.bind(this));
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html.find(".item-edit").click(this._onItemEdit.bind(this));
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html.find(".item-delete").click(this._onItemDelete.bind(this));
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html
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.find(".item-uses input")
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.click(ev => ev.target.select())
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.change(this._onUsesChange.bind(this));
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html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.entity));
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}
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// Owner Only Listeners
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if ( this.actor.owner ) {
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if (this.actor.owner) {
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// Ability Checks
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html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
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html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
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// Roll Skill Checks
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html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
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html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
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// Item Rolling
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html.find('.item .item-image').click(event => this._onItemRoll(event));
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html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
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html.find(".item .item-image").click(event => this._onItemRoll(event));
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html.find(".item .item-recharge").click(event => this._onItemRecharge(event));
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}
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// Otherwise remove rollable classes
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@ -459,8 +461,8 @@ export default class ActorSheet5e extends ActorSheet {
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_initializeFilterItemList(i, ul) {
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const set = this._filters[ul.dataset.filter];
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const filters = ul.querySelectorAll(".filter-item");
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for ( let li of filters ) {
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if ( set.has(li.dataset.filter) ) li.classList.add("active");
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for (let li of filters) {
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if (set.has(li.dataset.filter)) li.classList.add("active");
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}
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}
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@ -476,10 +478,10 @@ export default class ActorSheet5e extends ActorSheet {
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_onChangeInputDelta(event) {
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const input = event.target;
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const value = input.value;
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if ( ["+", "-"].includes(value[0]) ) {
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if (["+", "-"].includes(value[0])) {
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let delta = parseFloat(value);
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input.value = getProperty(this.actor.data, input.name) + delta;
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} else if ( value[0] === "=" ) {
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} else if (value[0] === "=") {
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input.value = value.slice(1);
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}
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}
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||||
|
@ -494,7 +496,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_onConfigMenu(event) {
|
||||
event.preventDefault();
|
||||
const button = event.currentTarget;
|
||||
switch ( button.dataset.action ) {
|
||||
switch (button.dataset.action) {
|
||||
case "movement":
|
||||
new ActorMovementConfig(this.object).render(true);
|
||||
break;
|
||||
|
@ -524,10 +526,10 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
let idx = levels.indexOf(level);
|
||||
|
||||
// Toggle next level - forward on click, backwards on right
|
||||
if ( event.type === "click" ) {
|
||||
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
|
||||
} else if ( event.type === "contextmenu" ) {
|
||||
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
|
||||
if (event.type === "click") {
|
||||
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
|
||||
} else if (event.type === "contextmenu") {
|
||||
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
|
||||
}
|
||||
|
||||
// Update the field value and save the form
|
||||
|
@ -538,8 +540,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
|
||||
/** @override */
|
||||
async _onDropActor(event, data) {
|
||||
const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
|
||||
if ( !canPolymorph ) return false;
|
||||
const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get("sw5e", "allowPolymorphing"));
|
||||
if (!canPolymorph) return false;
|
||||
|
||||
// Get the target actor
|
||||
let sourceActor = null;
|
||||
|
@ -549,78 +551,82 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
} else {
|
||||
sourceActor = game.actors.get(data.id);
|
||||
}
|
||||
if ( !sourceActor ) return;
|
||||
if (!sourceActor) return;
|
||||
|
||||
// Define a function to record polymorph settings for future use
|
||||
const rememberOptions = html => {
|
||||
const options = {};
|
||||
html.find('input').each((i, el) => {
|
||||
html.find("input").each((i, el) => {
|
||||
options[el.name] = el.checked;
|
||||
});
|
||||
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
|
||||
game.settings.set('sw5e', 'polymorphSettings', settings);
|
||||
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
|
||||
game.settings.set("sw5e", "polymorphSettings", settings);
|
||||
return settings;
|
||||
};
|
||||
|
||||
// Create and render the Dialog
|
||||
return new Dialog({
|
||||
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
|
||||
content: {
|
||||
options: game.settings.get('sw5e', 'polymorphSettings'),
|
||||
i18n: SW5E.polymorphSettings,
|
||||
isToken: this.actor.isToken
|
||||
},
|
||||
default: 'accept',
|
||||
buttons: {
|
||||
accept: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
|
||||
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||
return new Dialog(
|
||||
{
|
||||
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
|
||||
content: {
|
||||
options: game.settings.get("sw5e", "polymorphSettings"),
|
||||
i18n: SW5E.polymorphSettings,
|
||||
isToken: this.actor.isToken
|
||||
},
|
||||
wildshape: {
|
||||
icon: '<i class="fas fa-paw"></i>',
|
||||
label: game.i18n.localize('SW5E.PolymorphWildShape'),
|
||||
callback: html => this.actor.transformInto(sourceActor, {
|
||||
keepBio: true,
|
||||
keepClass: true,
|
||||
keepMental: true,
|
||||
mergeSaves: true,
|
||||
mergeSkills: true,
|
||||
transformTokens: rememberOptions(html).transformTokens
|
||||
})
|
||||
},
|
||||
polymorph: {
|
||||
icon: '<i class="fas fa-pastafarianism"></i>',
|
||||
label: game.i18n.localize('SW5E.Polymorph'),
|
||||
callback: html => this.actor.transformInto(sourceActor, {
|
||||
transformTokens: rememberOptions(html).transformTokens
|
||||
})
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize('Cancel')
|
||||
default: "accept",
|
||||
buttons: {
|
||||
accept: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
|
||||
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||
},
|
||||
wildshape: {
|
||||
icon: '<i class="fas fa-paw"></i>',
|
||||
label: game.i18n.localize("SW5E.PolymorphWildShape"),
|
||||
callback: html =>
|
||||
this.actor.transformInto(sourceActor, {
|
||||
keepBio: true,
|
||||
keepClass: true,
|
||||
keepMental: true,
|
||||
mergeSaves: true,
|
||||
mergeSkills: true,
|
||||
transformTokens: rememberOptions(html).transformTokens
|
||||
})
|
||||
},
|
||||
polymorph: {
|
||||
icon: '<i class="fas fa-pastafarianism"></i>',
|
||||
label: game.i18n.localize("SW5E.Polymorph"),
|
||||
callback: html =>
|
||||
this.actor.transformInto(sourceActor, {
|
||||
transformTokens: rememberOptions(html).transformTokens
|
||||
})
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("Cancel")
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
classes: ["dialog", "sw5e"],
|
||||
width: 600,
|
||||
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
|
||||
}
|
||||
}, {
|
||||
classes: ['dialog', 'sw5e'],
|
||||
width: 600,
|
||||
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
|
||||
}).render(true);
|
||||
).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async _onDropItemCreate(itemData) {
|
||||
|
||||
// Create a Consumable power scroll on the Inventory tab
|
||||
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
|
||||
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
|
||||
const scroll = await Item5e.createScrollFromPower(itemData);
|
||||
itemData = scroll.data;
|
||||
}
|
||||
|
||||
// Ignore certain statuses
|
||||
if ( itemData.data ) {
|
||||
if (itemData.data) {
|
||||
["attunement", "equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
|
||||
}
|
||||
|
||||
|
@ -635,7 +641,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @param {MouseEvent} event The originating click event
|
||||
* @private
|
||||
*/
|
||||
async _onPowerSlotOverride (event) {
|
||||
async _onPowerSlotOverride(event) {
|
||||
const span = event.currentTarget.parentElement;
|
||||
const level = span.dataset.level;
|
||||
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
||||
|
@ -660,12 +666,12 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
* @private
|
||||
*/
|
||||
async _onUsesChange(event) {
|
||||
event.preventDefault();
|
||||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
||||
event.target.value = uses;
|
||||
return item.update({ 'data.uses.value': uses });
|
||||
event.preventDefault();
|
||||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
||||
event.target.value = uses;
|
||||
return item.update({"data.uses.value": uses});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -693,7 +699,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
return item.rollRecharge();
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
@ -704,11 +710,11 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
_onItemSummary(event) {
|
||||
event.preventDefault();
|
||||
let li = $(event.currentTarget).parents(".item"),
|
||||
item = this.actor.getOwnedItem(li.data("item-id")),
|
||||
chatData = item.getChatData({secrets: this.actor.owner});
|
||||
item = this.actor.getOwnedItem(li.data("item-id")),
|
||||
chatData = item.getChatData({secrets: this.actor.owner});
|
||||
|
||||
// Toggle summary
|
||||
if ( li.hasClass("expanded") ) {
|
||||
if (li.hasClass("expanded")) {
|
||||
let summary = li.children(".item-summary");
|
||||
summary.slideUp(200, () => summary.remove());
|
||||
} else {
|
||||
|
@ -820,7 +826,7 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const li = event.currentTarget;
|
||||
const set = this._filters[li.parentElement.dataset.filter];
|
||||
const filter = li.dataset.filter;
|
||||
if ( set.has(filter) ) set.delete(filter);
|
||||
if (set.has(filter)) set.delete(filter);
|
||||
else set.add(filter);
|
||||
this.render();
|
||||
}
|
||||
|
@ -837,8 +843,8 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
const a = event.currentTarget;
|
||||
const label = a.parentElement.querySelector("label");
|
||||
const choices = CONFIG.SW5E[a.dataset.options];
|
||||
const options = { name: a.dataset.target, title: label.innerText, choices };
|
||||
new TraitSelector(this.actor, options).render(true)
|
||||
const options = {name: a.dataset.target, title: label.innerText, choices};
|
||||
new TraitSelector(this.actor, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -848,13 +854,13 @@ export default class ActorSheet5e extends ActorSheet {
|
|||
let buttons = super._getHeaderButtons();
|
||||
|
||||
// Add button to revert polymorph
|
||||
if ( !this.actor.isPolymorphed || this.actor.isToken ) return buttons;
|
||||
if (!this.actor.isPolymorphed || this.actor.isToken) return buttons;
|
||||
buttons.unshift({
|
||||
label: 'SW5E.PolymorphRestoreTransformation',
|
||||
label: "SW5E.PolymorphRestoreTransformation",
|
||||
class: "restore-transformation",
|
||||
icon: "fas fa-backward",
|
||||
onclick: ev => this.actor.revertOriginalForm()
|
||||
});
|
||||
return buttons;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue