forked from GitHub-Mirrors/foundry-sw5e
Initial styling config and auto-format of files
This commit is contained in:
parent
e8d4153333
commit
42ddf4b0d0
33 changed files with 2965 additions and 2566 deletions
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@ -25,7 +25,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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*/
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static get newCargo() {
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return {
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name: '',
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name: "",
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quantity: 1
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};
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}
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@ -40,7 +40,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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* @private
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*/
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_computeEncumbrance(totalWeight, actorData) {
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// Compute currency weight
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const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
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totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
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@ -57,7 +56,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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/* -------------------------------------------- */
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/** @override */
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_getMovementSpeed(actorData, largestPrimary=true) {
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_getMovementSpeed(actorData, largestPrimary = true) {
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return super._getMovementSpeed(actorData, largestPrimary);
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}
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@ -69,25 +68,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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* @private
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*/
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_prepareCrewedItem(item) {
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// Determine crewed status
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const isCrewed = item.data.crewed;
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item.toggleClass = isCrewed ? 'active' : '';
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item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
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item.toggleClass = isCrewed ? "active" : "";
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item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
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// Handle crew actions
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if (item.type === 'feat' && item.data.activation.type === 'crew') {
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if (item.type === "feat" && item.data.activation.type === "crew") {
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item.crew = item.data.activation.cost;
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item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
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if (item.data.cover === .5) item.cover = '½';
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else if (item.data.cover === .75) item.cover = '¾';
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else if (item.data.cover === null) item.cover = '—';
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if (item.crew < 1 || item.crew === null) item.crew = '—';
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item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
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if (item.data.cover === 0.5) item.cover = "½";
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else if (item.data.cover === 0.75) item.cover = "¾";
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else if (item.data.cover === null) item.cover = "—";
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if (item.crew < 1 || item.crew === null) item.crew = "—";
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}
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// Prepare vehicle weapons
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if (item.type === 'equipment' || item.type === 'weapon') {
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item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
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if (item.type === "equipment" || item.type === "weapon") {
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item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
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}
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}
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@ -98,128 +96,140 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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* @private
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*/
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_prepareItems(data) {
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const cargoColumns = [{
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label: game.i18n.localize('SW5E.Quantity'),
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css: 'item-qty',
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property: 'quantity',
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editable: 'Number'
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}];
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const cargoColumns = [
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{
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label: game.i18n.localize("SW5E.Quantity"),
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css: "item-qty",
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property: "quantity",
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editable: "Number"
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}
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];
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const equipmentColumns = [{
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label: game.i18n.localize('SW5E.Quantity'),
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css: 'item-qty',
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property: 'data.quantity'
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}, {
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label: game.i18n.localize('SW5E.AC'),
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css: 'item-ac',
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property: 'data.armor.value'
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}, {
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label: game.i18n.localize('SW5E.HP'),
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css: 'item-hp',
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property: 'data.hp.value',
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editable: 'Number'
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}, {
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label: game.i18n.localize('SW5E.Threshold'),
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css: 'item-threshold',
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property: 'threshold'
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}];
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const equipmentColumns = [
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{
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label: game.i18n.localize("SW5E.Quantity"),
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css: "item-qty",
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property: "data.quantity"
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},
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{
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label: game.i18n.localize("SW5E.AC"),
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css: "item-ac",
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property: "data.armor.value"
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},
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{
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label: game.i18n.localize("SW5E.HP"),
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css: "item-hp",
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property: "data.hp.value",
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editable: "Number"
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},
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{
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label: game.i18n.localize("SW5E.Threshold"),
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css: "item-threshold",
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property: "threshold"
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}
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];
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const features = {
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actions: {
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label: game.i18n.localize('SW5E.ActionPl'),
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label: game.i18n.localize("SW5E.ActionPl"),
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items: [],
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crewable: true,
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dataset: {type: 'feat', 'activation.type': 'crew'},
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columns: [{
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label: game.i18n.localize('SW5E.VehicleCrew'),
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css: 'item-crew',
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property: 'crew'
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}, {
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label: game.i18n.localize('SW5E.Cover'),
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css: 'item-cover',
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property: 'cover'
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}]
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dataset: {type: "feat", "activation.type": "crew"},
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columns: [
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{
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label: game.i18n.localize("SW5E.VehicleCrew"),
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css: "item-crew",
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property: "crew"
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},
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{
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label: game.i18n.localize("SW5E.Cover"),
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css: "item-cover",
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property: "cover"
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}
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]
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},
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equipment: {
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label: game.i18n.localize('SW5E.ItemTypeEquipment'),
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label: game.i18n.localize("SW5E.ItemTypeEquipment"),
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items: [],
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crewable: true,
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dataset: {type: 'equipment', 'armor.type': 'vehicle'},
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dataset: {type: "equipment", "armor.type": "vehicle"},
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columns: equipmentColumns
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},
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passive: {
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label: game.i18n.localize('SW5E.Features'),
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label: game.i18n.localize("SW5E.Features"),
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items: [],
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dataset: {type: 'feat'}
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dataset: {type: "feat"}
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},
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reactions: {
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label: game.i18n.localize('SW5E.ReactionPl'),
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label: game.i18n.localize("SW5E.ReactionPl"),
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items: [],
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dataset: {type: 'feat', 'activation.type': 'reaction'}
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dataset: {type: "feat", "activation.type": "reaction"}
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},
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weapons: {
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label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
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label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
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items: [],
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crewable: true,
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dataset: {type: 'weapon', 'weapon-type': 'siege'},
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dataset: {type: "weapon", "weapon-type": "siege"},
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columns: equipmentColumns
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}
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};
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const cargo = {
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crew: {
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label: game.i18n.localize('SW5E.VehicleCrew'),
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label: game.i18n.localize("SW5E.VehicleCrew"),
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items: data.data.cargo.crew,
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css: 'cargo-row crew',
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css: "cargo-row crew",
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editableName: true,
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dataset: {type: 'crew'},
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dataset: {type: "crew"},
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columns: cargoColumns
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},
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passengers: {
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label: game.i18n.localize('SW5E.VehiclePassengers'),
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label: game.i18n.localize("SW5E.VehiclePassengers"),
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items: data.data.cargo.passengers,
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css: 'cargo-row passengers',
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css: "cargo-row passengers",
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editableName: true,
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dataset: {type: 'passengers'},
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dataset: {type: "passengers"},
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columns: cargoColumns
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},
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cargo: {
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label: game.i18n.localize('SW5E.VehicleCargo'),
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label: game.i18n.localize("SW5E.VehicleCargo"),
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items: [],
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dataset: {type: 'loot'},
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columns: [{
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label: game.i18n.localize('SW5E.Quantity'),
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css: 'item-qty',
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property: 'data.quantity',
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editable: 'Number'
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}, {
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label: game.i18n.localize('SW5E.Price'),
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css: 'item-price',
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property: 'data.price',
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editable: 'Number'
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}, {
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label: game.i18n.localize('SW5E.Weight'),
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css: 'item-weight',
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property: 'data.weight',
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editable: 'Number'
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}]
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dataset: {type: "loot"},
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columns: [
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{
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label: game.i18n.localize("SW5E.Quantity"),
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css: "item-qty",
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property: "data.quantity",
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editable: "Number"
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},
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{
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label: game.i18n.localize("SW5E.Price"),
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css: "item-price",
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property: "data.price",
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editable: "Number"
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},
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{
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label: game.i18n.localize("SW5E.Weight"),
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css: "item-weight",
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property: "data.weight",
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editable: "Number"
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}
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]
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}
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};
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let totalWeight = 0;
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for (const item of data.items) {
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this._prepareCrewedItem(item);
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if (item.type === 'weapon') features.weapons.items.push(item);
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else if (item.type === 'equipment') features.equipment.items.push(item);
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else if (item.type === 'loot') {
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if (item.type === "weapon") features.weapons.items.push(item);
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else if (item.type === "equipment") features.equipment.items.push(item);
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else if (item.type === "loot") {
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totalWeight += (item.data.weight || 0) * item.data.quantity;
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cargo.cargo.items.push(item);
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}
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else if (item.type === 'feat') {
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if (!item.data.activation.type || item.data.activation.type === 'none') {
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} else if (item.type === "feat") {
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if (!item.data.activation.type || item.data.activation.type === "none") {
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features.passive.items.push(item);
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}
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else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
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} else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
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else features.actions.items.push(item);
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}
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}
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@ -238,21 +248,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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super.activateListeners(html);
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if (!this.options.editable) return;
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html.find('.item-toggle').click(this._onToggleItem.bind(this));
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html.find('.item-hp input')
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html.find(".item-toggle").click(this._onToggleItem.bind(this));
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html
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.find(".item-hp input")
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.click(evt => evt.target.select())
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.change(this._onHPChange.bind(this));
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html.find('.item:not(.cargo-row) input[data-property]')
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html
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.find(".item:not(.cargo-row) input[data-property]")
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.click(evt => evt.target.select())
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.change(this._onEditInSheet.bind(this));
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html.find('.cargo-row input')
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html
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.find(".cargo-row input")
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.click(evt => evt.target.select())
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.change(this._onCargoRowChange.bind(this));
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if (this.actor.data.data.attributes.actions.stations) {
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html.find('.counter.actions, .counter.action-thresholds').hide();
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html.find(".counter.actions, .counter.action-thresholds").hide();
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}
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}
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@ -267,9 +280,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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_onCargoRowChange(event) {
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event.preventDefault();
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const target = event.currentTarget;
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const row = target.closest('.item');
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const row = target.closest(".item");
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const idx = Number(row.dataset.itemId);
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const property = row.classList.contains('crew') ? 'crew' : 'passengers';
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const property = row.classList.contains("crew") ? "crew" : "passengers";
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// Get the cargo entry
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const cargo = duplicate(this.actor.data.data.cargo[property]);
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@ -277,10 +290,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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if (!entry) return null;
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// Update the cargo value
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const key = target.dataset.property || 'name';
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const key = target.dataset.property || "name";
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const type = target.dataset.dtype;
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let value = target.value;
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if (type === 'Number') value = Number(value);
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if (type === "Number") value = Number(value);
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entry[key] = value;
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// Perform the Actor update
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@ -297,14 +310,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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*/
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_onEditInSheet(event) {
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event.preventDefault();
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const itemID = event.currentTarget.closest('.item').dataset.itemId;
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const itemID = event.currentTarget.closest(".item").dataset.itemId;
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const item = this.actor.items.get(itemID);
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const property = event.currentTarget.dataset.property;
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const type = event.currentTarget.dataset.dtype;
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let value = event.currentTarget.value;
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switch (type) {
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case 'Number': value = parseInt(value); break;
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case 'Boolean': value = value === 'true'; break;
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case "Number":
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value = parseInt(value);
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break;
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case "Boolean":
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value = value === "true";
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break;
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}
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return item.update({[`${property}`]: value});
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}
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@ -321,7 +338,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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event.preventDefault();
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const target = event.currentTarget;
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const type = target.dataset.type;
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if (type === 'crew' || type === 'passengers') {
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if (type === "crew" || type === "passengers") {
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const cargo = duplicate(this.actor.data.data.cargo[type]);
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cargo.push(this.constructor.newCargo);
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return this.actor.update({[`data.cargo.${type}`]: cargo});
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@ -339,10 +356,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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*/
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_onItemDelete(event) {
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event.preventDefault();
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const row = event.currentTarget.closest('.item');
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if (row.classList.contains('cargo-row')) {
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const row = event.currentTarget.closest(".item");
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if (row.classList.contains("cargo-row")) {
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const idx = Number(row.dataset.itemId);
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const type = row.classList.contains('crew') ? 'crew' : 'passengers';
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const type = row.classList.contains("crew") ? "crew" : "passengers";
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const cargo = duplicate(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
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return this.actor.update({[`data.cargo.${type}`]: cargo});
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}
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@ -360,11 +377,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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*/
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_onHPChange(event) {
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event.preventDefault();
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const itemID = event.currentTarget.closest('.item').dataset.itemId;
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const itemID = event.currentTarget.closest(".item").dataset.itemId;
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const item = this.actor.items.get(itemID);
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const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
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event.currentTarget.value = hp;
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return item.update({'data.hp.value': hp});
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return item.update({"data.hp.value": hp});
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}
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/* -------------------------------------------- */
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@ -377,9 +394,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
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*/
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_onToggleItem(event) {
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event.preventDefault();
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const itemID = event.currentTarget.closest('.item').dataset.itemId;
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const itemID = event.currentTarget.closest(".item").dataset.itemId;
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const item = this.actor.items.get(itemID);
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const crewed = !!item.data.data.crewed;
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return item.update({'data.crewed': !crewed});
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return item.update({"data.crewed": !crewed});
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}
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};
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}
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