forked from GitHub-Mirrors/foundry-sw5e
Initial styling config and auto-format of files
This commit is contained in:
parent
e8d4153333
commit
42ddf4b0d0
33 changed files with 2965 additions and 2566 deletions
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@ -3,7 +3,7 @@
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* @type {Dialog}
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*/
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export default class AbilityUseDialog extends Dialog {
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constructor(item, dialogData={}, options={}) {
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constructor(item, dialogData = {}, options = {}) {
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super(dialogData, options);
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this.options.classes = ["sw5e", "dialog"];
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@ -25,7 +25,7 @@ export default class AbilityUseDialog extends Dialog {
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* @return {Promise}
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*/
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static async create(item) {
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if ( !item.isOwned ) throw new Error("You cannot display an ability usage dialog for an unowned item");
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if (!item.isOwned) throw new Error("You cannot display an ability usage dialog for an unowned item");
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// Prepare data
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const actorData = item.actor.data.data;
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@ -34,7 +34,7 @@ export default class AbilityUseDialog extends Dialog {
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const quantity = itemData.quantity || 0;
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const recharge = itemData.recharge || {};
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const recharges = !!recharge.value;
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const sufficientUses = (quantity > 0 && !uses.value) || uses.value > 0;
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const sufficientUses = (quantity > 0 && !uses.value) || uses.value > 0;
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// Prepare dialog form data
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const data = {
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@ -49,7 +49,7 @@ export default class AbilityUseDialog extends Dialog {
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createTemplate: game.user.can("TEMPLATE_CREATE") && item.hasAreaTarget,
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errors: []
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};
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if ( item.data.type === "power" ) this._getPowerData(actorData, itemData, data);
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if (item.data.type === "power") this._getPowerData(actorData, itemData, data);
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// Render the ability usage template
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const html = await renderTemplate("systems/sw5e/templates/apps/ability-use.html", data);
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@ -57,7 +57,7 @@ export default class AbilityUseDialog extends Dialog {
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// Create the Dialog and return data as a Promise
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const icon = data.isPower ? "fa-magic" : "fa-fist-raised";
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const label = game.i18n.localize("SW5E.AbilityUse" + (data.isPower ? "Cast" : "Use"));
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return new Promise((resolve) => {
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return new Promise(resolve => {
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const dlg = new this(item, {
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title: `${item.name}: Usage Configuration`,
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content: html,
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@ -87,14 +87,13 @@ export default class AbilityUseDialog extends Dialog {
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* @private
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*/
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static _getPowerData(actorData, itemData, data) {
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// Determine whether the power may be up-cast
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const lvl = itemData.level;
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const consumePowerSlot = (lvl > 0) && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode);
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const consumePowerSlot = lvl > 0 && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode);
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// If can't upcast, return early and don't bother calculating available power slots
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if (!consumePowerSlot) {
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mergeObject(data, { isPower: true, consumePowerSlot });
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mergeObject(data, {isPower: true, consumePowerSlot});
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return;
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}
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@ -102,74 +101,78 @@ export default class AbilityUseDialog extends Dialog {
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let lmax = 0;
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let points;
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let powerType;
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switch (itemData.school){
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switch (itemData.school) {
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case "lgt":
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case "uni":
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case "drk": {
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powerType = "force"
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powerType = "force";
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points = actorData.attributes.force.points.value + actorData.attributes.force.points.temp;
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break;
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}
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case "tec": {
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powerType = "tech"
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powerType = "tech";
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points = actorData.attributes.tech.points.value + actorData.attributes.tech.points.temp;
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break;
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}
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}
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// eliminate point usage for innate casters
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if (actorData.attributes.powercasting === 'innate') points = 999;
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if (actorData.attributes.powercasting === "innate") points = 999;
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let powerLevels
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if (powerType === "force"){
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powerLevels = Array.fromRange(10).reduce((arr, i) => {
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if ( i < lvl ) return arr;
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const label = CONFIG.SW5E.powerLevels[i];
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const l = actorData.powers["power"+i] || {fmax: 0, foverride: null};
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let max = parseInt(l.foverride || l.fmax || 0);
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let slots = Math.clamped(parseInt(l.fvalue || 0), 0, max);
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if ( max > 0 ) lmax = i;
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if ((max > 0) && (slots > 0) && (points > i)){
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arr.push({
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level: i,
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label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label,
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canCast: max > 0,
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hasSlots: slots > 0
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});
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}
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return arr;
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}, []).filter(sl => sl.level <= lmax);
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}else if (powerType === "tech"){
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powerLevels = Array.fromRange(10).reduce((arr, i) => {
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if ( i < lvl ) return arr;
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const label = CONFIG.SW5E.powerLevels[i];
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const l = actorData.powers["power"+i] || {tmax: 0, toverride: null};
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let max = parseInt(l.override || l.tmax || 0);
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let slots = Math.clamped(parseInt(l.tvalue || 0), 0, max);
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if ( max > 0 ) lmax = i;
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if ((max > 0) && (slots > 0) && (points > i)){
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arr.push({
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level: i,
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label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label,
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canCast: max > 0,
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hasSlots: slots > 0
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});
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}
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return arr;
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}, []).filter(sl => sl.level <= lmax);
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let powerLevels;
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if (powerType === "force") {
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powerLevels = Array.fromRange(10)
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.reduce((arr, i) => {
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if (i < lvl) return arr;
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const label = CONFIG.SW5E.powerLevels[i];
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const l = actorData.powers["power" + i] || {fmax: 0, foverride: null};
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let max = parseInt(l.foverride || l.fmax || 0);
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let slots = Math.clamped(parseInt(l.fvalue || 0), 0, max);
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if (max > 0) lmax = i;
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if (max > 0 && slots > 0 && points > i) {
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arr.push({
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level: i,
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label: i > 0 ? game.i18n.format("SW5E.PowerLevelSlot", {level: label, n: slots}) : label,
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canCast: max > 0,
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hasSlots: slots > 0
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});
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}
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return arr;
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}, [])
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.filter(sl => sl.level <= lmax);
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} else if (powerType === "tech") {
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powerLevels = Array.fromRange(10)
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.reduce((arr, i) => {
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if (i < lvl) return arr;
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const label = CONFIG.SW5E.powerLevels[i];
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const l = actorData.powers["power" + i] || {tmax: 0, toverride: null};
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let max = parseInt(l.override || l.tmax || 0);
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let slots = Math.clamped(parseInt(l.tvalue || 0), 0, max);
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if (max > 0) lmax = i;
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if (max > 0 && slots > 0 && points > i) {
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arr.push({
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level: i,
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label: i > 0 ? game.i18n.format("SW5E.PowerLevelSlot", {level: label, n: slots}) : label,
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canCast: max > 0,
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hasSlots: slots > 0
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});
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}
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return arr;
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}, [])
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.filter(sl => sl.level <= lmax);
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}
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const canCast = powerLevels.some(l => l.hasSlots);
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if ( !canCast ) data.errors.push(game.i18n.format("SW5E.PowerCastNoSlots", {
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level: CONFIG.SW5E.powerLevels[lvl],
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name: data.item.name
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}));
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if (!canCast)
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data.errors.push(
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game.i18n.format("SW5E.PowerCastNoSlots", {
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level: CONFIG.SW5E.powerLevels[lvl],
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name: data.item.name
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})
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);
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// Merge power casting data
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return mergeObject(data, { isPower: true, consumePowerSlot, powerLevels });
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return mergeObject(data, {isPower: true, consumePowerSlot, powerLevels});
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}
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/* -------------------------------------------- */
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@ -179,27 +182,26 @@ export default class AbilityUseDialog extends Dialog {
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* @private
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*/
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static _getAbilityUseNote(item, uses, recharge) {
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// Zero quantity
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const quantity = item.data.quantity;
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if ( quantity <= 0 ) return game.i18n.localize("SW5E.AbilityUseUnavailableHint");
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if (quantity <= 0) return game.i18n.localize("SW5E.AbilityUseUnavailableHint");
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// Abilities which use Recharge
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if ( !!recharge.value ) {
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if (!!recharge.value) {
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return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
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type: item.type,
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})
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type: item.type
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});
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}
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// Does not use any resource
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if ( !uses.per || !uses.max ) return "";
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if (!uses.per || !uses.max) return "";
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// Consumables
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if ( item.type === "consumable" ) {
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if (item.type === "consumable") {
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let str = "SW5E.AbilityUseNormalHint";
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if ( uses.value > 1 ) str = "SW5E.AbilityUseConsumableChargeHint";
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else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint";
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else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint";
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if (uses.value > 1) str = "SW5E.AbilityUseConsumableChargeHint";
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else if (item.data.quantity === 1 && uses.autoDestroy) str = "SW5E.AbilityUseConsumableDestroyHint";
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else if (item.data.quantity > 1) str = "SW5E.AbilityUseConsumableQuantityHint";
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return game.i18n.format(str, {
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type: item.data.consumableType,
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value: uses.value,
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@ -222,7 +224,5 @@ export default class AbilityUseDialog extends Dialog {
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/* -------------------------------------------- */
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static _handleSubmit(formData, item) {
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}
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static _handleSubmit(formData, item) {}
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}
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@ -7,7 +7,7 @@ export default class ActorSheetFlags extends BaseEntitySheet {
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const options = super.defaultOptions;
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return mergeObject(options, {
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id: "actor-flags",
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classes: ["sw5e"],
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classes: ["sw5e"],
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template: "systems/sw5e/templates/apps/actor-flags.html",
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width: 500,
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closeOnSubmit: true
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/** @override */
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get title() {
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return `${game.i18n.localize('SW5E.FlagsTitle')}: ${this.object.name}`;
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return `${game.i18n.localize("SW5E.FlagsTitle")}: ${this.object.name}`;
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}
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/* -------------------------------------------- */
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@ -42,12 +42,12 @@ export default class ActorSheetFlags extends BaseEntitySheet {
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_getFlags() {
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const flags = {};
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const baseData = this.entity._data;
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for ( let [k, v] of Object.entries(CONFIG.SW5E.characterFlags) ) {
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if ( !flags.hasOwnProperty(v.section) ) flags[v.section] = {};
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for (let [k, v] of Object.entries(CONFIG.SW5E.characterFlags)) {
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if (!flags.hasOwnProperty(v.section)) flags[v.section] = {};
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let flag = duplicate(v);
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flag.type = v.type.name;
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flag.isCheckbox = v.type === Boolean;
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flag.isSelect = v.hasOwnProperty('choices');
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flag.isSelect = v.hasOwnProperty("choices");
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flag.value = getProperty(baseData.flags, `sw5e.${k}`);
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flags[v.section][`flags.sw5e.${k}`] = flag;
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}
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@ -80,7 +80,7 @@ export default class ActorSheetFlags extends BaseEntitySheet {
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{name: "data.bonuses.power.forceUnivDC", label: "SW5E.BonusForceUnivPowerDC"},
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{name: "data.bonuses.power.techDC", label: "SW5E.BonusTechPowerDC"}
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];
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for ( let b of bonuses ) {
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for (let b of bonuses) {
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b.value = getProperty(this.object._data, b.name) || "";
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}
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return bonuses;
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@ -97,11 +97,11 @@ export default class ActorSheetFlags extends BaseEntitySheet {
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let unset = false;
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const flags = updateData.flags.sw5e;
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//clone flags to dnd5e for module compatability
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updateData.flags.dnd5e = updateData.flags.sw5e
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for ( let [k, v] of Object.entries(flags) ) {
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if ( [undefined, null, "", false, 0].includes(v) ) {
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updateData.flags.dnd5e = updateData.flags.sw5e;
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for (let [k, v] of Object.entries(flags)) {
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if ([undefined, null, "", false, 0].includes(v)) {
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delete flags[k];
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if ( hasProperty(actor._data.flags, `sw5e.${k}`) ) {
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if (hasProperty(actor._data.flags, `sw5e.${k}`)) {
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unset = true;
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flags[`-=${k}`] = null;
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}
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@ -109,8 +109,8 @@ export default class ActorSheetFlags extends BaseEntitySheet {
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}
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// Clear any bonuses which are whitespace only
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for ( let b of Object.values(updateData.data.bonuses ) ) {
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for ( let [k, v] of Object.entries(b) ) {
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for (let b of Object.values(updateData.data.bonuses)) {
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for (let [k, v] of Object.entries(b)) {
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b[k] = v.trim();
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}
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}
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@ -24,8 +24,8 @@ export default class LongRestDialog extends Dialog {
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getData() {
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const data = super.getData();
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const variant = game.settings.get("sw5e", "restVariant");
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data.promptNewDay = variant !== "gritty"; // It's always a new day when resting 1 week
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data.newDay = variant === "normal"; // It's probably a new day when resting normally (8 hours)
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data.promptNewDay = variant !== "gritty"; // It's always a new day when resting 1 week
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data.newDay = variant === "normal"; // It's probably a new day when resting normally (8 hours)
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return data;
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}
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@ -37,7 +37,7 @@ export default class LongRestDialog extends Dialog {
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* @param {Actor5e} actor
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* @return {Promise}
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*/
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static async longRestDialog({ actor } = {}) {
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static async longRestDialog({actor} = {}) {
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return new Promise((resolve, reject) => {
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const dlg = new this(actor, {
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title: "Long Rest",
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@ -49,8 +49,7 @@ export default class LongRestDialog extends Dialog {
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let newDay = false;
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if (game.settings.get("sw5e", "restVariant") === "normal")
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newDay = html.find('input[name="newDay"]')[0].checked;
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else if(game.settings.get("sw5e", "restVariant") === "gritty")
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newDay = true;
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else if (game.settings.get("sw5e", "restVariant") === "gritty") newDay = true;
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resolve(newDay);
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}
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},
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@ -60,10 +59,10 @@ export default class LongRestDialog extends Dialog {
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callback: reject
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}
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},
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default: 'rest',
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default: "rest",
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close: reject
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});
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dlg.render(true);
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});
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}
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}
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}
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@ -3,10 +3,9 @@
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* @implements {BaseEntitySheet}
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*/
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export default class ActorMovementConfig extends BaseEntitySheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["sw5e"],
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template: "systems/sw5e/templates/apps/movement-config.html",
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width: 300,
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@ -28,9 +27,9 @@ export default class ActorMovementConfig extends BaseEntitySheet {
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const data = {
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movement: duplicate(this.entity._data.data.attributes.movement),
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units: CONFIG.SW5E.movementUnits
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}
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for ( let [k, v] of Object.entries(data.movement) ) {
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if ( ["units", "hover"].includes(k) ) continue;
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};
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for (let [k, v] of Object.entries(data.movement)) {
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if (["units", "hover"].includes(k)) continue;
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data.movement[k] = Number.isNumeric(v) ? v.toNearest(0.1) : 0;
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}
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return data;
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@ -3,10 +3,9 @@
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* @implements {BaseEntitySheet}
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*/
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export default class ActorSensesConfig extends BaseEntitySheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["sw5e"],
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template: "systems/sw5e/templates/apps/senses-config.html",
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width: 300,
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@ -29,14 +28,15 @@ export default class ActorSensesConfig extends BaseEntitySheet {
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const data = {
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senses: {},
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special: senses.special ?? "",
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units: senses.units, movementUnits: CONFIG.SW5E.movementUnits
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units: senses.units,
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movementUnits: CONFIG.SW5E.movementUnits
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};
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for ( let [name, label] of Object.entries(CONFIG.SW5E.senses) ) {
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for (let [name, label] of Object.entries(CONFIG.SW5E.senses)) {
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const v = senses[name];
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data.senses[name] = {
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label: game.i18n.localize(label),
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value: Number.isNumeric(v) ? v.toNearest(0.1) : 0
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}
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};
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}
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return data;
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}
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@ -5,7 +5,7 @@ import LongRestDialog from "./long-rest.js";
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* @extends {Dialog}
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*/
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export default class ShortRestDialog extends Dialog {
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constructor(actor, dialogData={}, options={}) {
|
||||
constructor(actor, dialogData = {}, options = {}) {
|
||||
super(dialogData, options);
|
||||
|
||||
/**
|
||||
|
@ -24,9 +24,9 @@ export default class ShortRestDialog extends Dialog {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/sw5e/templates/apps/short-rest.html",
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/sw5e/templates/apps/short-rest.html",
|
||||
classes: ["sw5e", "dialog"]
|
||||
});
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ export default class ShortRestDialog extends Dialog {
|
|||
|
||||
// Determine Hit Dice
|
||||
data.availableHD = this.actor.data.items.reduce((hd, item) => {
|
||||
if ( item.type === "class" ) {
|
||||
if (item.type === "class") {
|
||||
const d = item.data;
|
||||
const denom = d.hitDice || "d6";
|
||||
const available = parseInt(d.levels || 1) - parseInt(d.hitDiceUsed || 0);
|
||||
|
@ -52,14 +52,13 @@ export default class ShortRestDialog extends Dialog {
|
|||
|
||||
// Determine rest type
|
||||
const variant = game.settings.get("sw5e", "restVariant");
|
||||
data.promptNewDay = variant !== "epic"; // It's never a new day when only resting 1 minute
|
||||
data.newDay = false; // It may be a new day, but not by default
|
||||
data.promptNewDay = variant !== "epic"; // It's never a new day when only resting 1 minute
|
||||
data.newDay = false; // It may be a new day, but not by default
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
@ -90,7 +89,7 @@ export default class ShortRestDialog extends Dialog {
|
|||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async shortRestDialog({actor}={}) {
|
||||
static async shortRestDialog({actor} = {}) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const dlg = new this(actor, {
|
||||
title: "Short Rest",
|
||||
|
@ -126,8 +125,10 @@ export default class ShortRestDialog extends Dialog {
|
|||
* @param {Actor5e} actor
|
||||
* @return {Promise}
|
||||
*/
|
||||
static async longRestDialog({actor}={}) {
|
||||
console.warn("WARNING! ShortRestDialog.longRestDialog has been deprecated, use LongRestDialog.longRestDialog instead.");
|
||||
static async longRestDialog({actor} = {}) {
|
||||
console.warn(
|
||||
"WARNING! ShortRestDialog.longRestDialog has been deprecated, use LongRestDialog.longRestDialog instead."
|
||||
);
|
||||
return LongRestDialog.longRestDialog(...arguments);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,11 +3,10 @@
|
|||
* @implements {FormApplication}
|
||||
*/
|
||||
export default class TraitSelector extends FormApplication {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "trait-selector",
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "trait-selector",
|
||||
classes: ["sw5e"],
|
||||
title: "Actor Trait Selection",
|
||||
template: "systems/sw5e/templates/apps/trait-selector.html",
|
||||
|
@ -27,33 +26,32 @@ export default class TraitSelector extends FormApplication {
|
|||
* @type {String}
|
||||
*/
|
||||
get attribute() {
|
||||
return this.options.name;
|
||||
return this.options.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData() {
|
||||
|
||||
// Get current values
|
||||
let attr = getProperty(this.object._data, this.attribute);
|
||||
if ( getType(attr) !== "Object" ) attr = {value: [], custom: ""};
|
||||
if (getType(attr) !== "Object") attr = {value: [], custom: ""};
|
||||
|
||||
// Populate choices
|
||||
// Populate choices
|
||||
const choices = duplicate(this.options.choices);
|
||||
for ( let [k, v] of Object.entries(choices) ) {
|
||||
for (let [k, v] of Object.entries(choices)) {
|
||||
choices[k] = {
|
||||
label: v,
|
||||
chosen: attr ? attr.value.includes(k) : false
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Return data
|
||||
return {
|
||||
allowCustom: this.options.allowCustom,
|
||||
choices: choices,
|
||||
choices: choices,
|
||||
custom: attr ? attr.custom : ""
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -64,21 +62,21 @@ export default class TraitSelector extends FormApplication {
|
|||
|
||||
// Obtain choices
|
||||
const chosen = [];
|
||||
for ( let [k, v] of Object.entries(formData) ) {
|
||||
if ( (k !== "custom") && v ) chosen.push(k);
|
||||
for (let [k, v] of Object.entries(formData)) {
|
||||
if (k !== "custom" && v) chosen.push(k);
|
||||
}
|
||||
updateData[`${this.attribute}.value`] = chosen;
|
||||
|
||||
// Validate the number chosen
|
||||
if ( this.options.minimum && (chosen.length < this.options.minimum) ) {
|
||||
if (this.options.minimum && chosen.length < this.options.minimum) {
|
||||
return ui.notifications.error(`You must choose at least ${this.options.minimum} options`);
|
||||
}
|
||||
if ( this.options.maximum && (chosen.length > this.options.maximum) ) {
|
||||
if (this.options.maximum && chosen.length > this.options.maximum) {
|
||||
return ui.notifications.error(`You may choose no more than ${this.options.maximum} options`);
|
||||
}
|
||||
|
||||
// Include custom
|
||||
if ( this.options.allowCustom ) {
|
||||
if (this.options.allowCustom) {
|
||||
updateData[`${this.attribute}.custom`] = formData.custom;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue