diff --git a/lang/en.json b/lang/en.json index 37d7aaaf..7fcc443c 100644 --- a/lang/en.json +++ b/lang/en.json @@ -1,985 +1,1018 @@ { -"ACTOR.TypeCharacter": "Player Character", -"ACTOR.TypeNpc": "Non-Player Character", -"ACTOR.TypeVehicle": "Vehicle", -"ITEM.TypeBackpack": "Backpack", -"ITEM.TypeClass": "Class", -"ITEM.TypeConsumable": "Consumable", -"ITEM.TypeEquipment": "Equipment", -"ITEM.TypeFeat": "Feat", -"ITEM.TypeLoot": "Loot", -"ITEM.TypePower": "Power", -"ITEM.TypeTool": "Tool", -"ITEM.TypeWeapon": "Weapon", -"ITEM.TypeArchetype": "Archetype", -"ITEM.TypeBackground": "Background", -"ITEM.TypeLightsaberform": "Lightsaber Form", -"ITEM.TypeClassfeature": "Class Feature", -"ITEM.TypeFightingmastery": "FightingMastery", -"ITEM.TypeFightingstyle": "Fighting Style", -"ITEM.TypeSpecies": "Species", - -"Star Wars 5th Edition": "Star Wars 5th Edition", -"SW5E.title": "Star Wars 5th Edition", -"SW5E.AbbreviationCR": "CR", -"SW5E.AbbreviationConc": "Conc.", -"SW5E.AbbreviationDC": "DC", -"SW5E.AbbreviationLR": "LR", -"SW5E.AbbreviationLevel": "Lvl.", -"SW5E.AbbreviationLbs": "lbs.", -"SW5E.AbbreviationSR": "SR", -"SW5E.Ability": "Ability", -"SW5E.AbilityStr": "Strength", -"SW5E.AbilityStrAbbr": "str", -"SW5E.AbilityCon": "Constitution", -"SW5E.AbilityConAbbr": "con", -"SW5E.AbilityDex": "Dexterity", -"SW5E.AbilityDexAbbr": "dex", -"SW5E.AbilityInt": "Intelligence", -"SW5E.AbilityIntAbbr": "int", -"SW5E.AbilityWis": "Wisdom", -"SW5E.AbilityWisAbbr": "wis", -"SW5E.AbilityCha": "Charisma", -"SW5E.AbilityChaAbbr": "cha", -"SW5E.AbilityModifier": "Ability Modifier", -"SW5E.AbilityPromptText": "What type of {ability} check?", -"SW5E.AbilityPromptTitle": "{ability} Ability Check", -"SW5E.AbilityUseHint": "Configure how you would like to use the {name} {type}.", -"SW5E.AbilityUseUnavailableHint": "There are no uses of this item remaining!", -"SW5E.AbilityUseChargedHint": "This {type} is charged and ready to use!", -"SW5E.AbilityUseRechargeHint": "This {type} is depleted and must be recharged!", -"SW5E.AbilityUseNormalHint": "This {type} has {value} of {max} uses per {per} remaining.", -"SW5E.AbilityUseConsumableChargeHint": "Using this {type} will consume 1 charge of {value} remaining.", -"SW5E.AbilityUseConsumableQuantityHint": "Using this {type} will consume 1 quantity of {quantity} remaining", -"SW5E.AbilityUseConsumableDestroyHint": "Using this {type} will consume its final charge and it will be destroyed.", -"SW5E.AbilityUseConsume": "Consume Available Usage?", -"SW5E.AbilityUseChargesLabel": "{value} Charges", -"SW5E.AbilityUseConsumableLabel": "{max} per {per}", -"SW5E.AbilityUseCast": "Cast Power", -"SW5E.AbilityUseUse": "Use Ability", - -"SW5E.Action": "Action", -"SW5E.ActionPl": "Actions", -"SW5E.ActionAbil": "Ability Check", -"SW5E.ActionHeal": "Healing", -"SW5E.ActionMPAK": "Melee Power Attack", -"SW5E.ActionMWAK": "Melee Weapon Attack", -"SW5E.ActionOther": "Other", -"SW5E.ActionRPAK": "Ranged Power Attack", -"SW5E.ActionRWAK": "Ranged Weapon Attack", -"SW5E.ActionSave": "Saving Throw", -"SW5E.ActionUtil": "Utility", -"SW5E.ActionWarningNoItem": "The requested item {item} no longer exists on Actor {name}", -"SW5E.ActionWarningNoToken": "You must have one or more controlled Tokens in order to use this option.", -"SW5E.Add": "Add", -"SW5E.Advantage": "Advantage", -"SW5E.Alignment": "Alignment", -"SW5E.AlignmentCD": "Chaotic Dark", -"SW5E.AlignmentCL": "Chaotic Light", -"SW5E.AlignmentCN": "Chaotic Neutral", -"SW5E.AlignmentLD": "Lawful Dark", -"SW5E.AlignmentLL": "Lawful Light", -"SW5E.AlignmentLN": "Lawful Neutral", -"SW5E.AlignmentND": "Neutral Dark", -"SW5E.AlignmentNL": "Neutral Light", -"SW5E.AlignmentBN": "Balanced Neutral", -"SW5E.Archetypes": "Archetypes", -"SW5E.Appearance": "Appearance", -"SW5E.Attunement": "Attunement", -"SW5E.AttunementNone": "Attunement Not Required", -"SW5E.AttunementRequired": "Attunement Required", -"SW5E.AttunementAttuned": "Attuned", -"SW5E.Attuned": "Attuned", -"SW5E.ArmorClass": "Armor Class", -"SW5E.AC": "AC", -"SW5E.ArmorProperties": "Armor Properties", -"SW5E.ArmorProperAbsorptive": "Absorptive", -"SW5E.ArmorProperAgile": "Agile", -"SW5E.ArmorProperAnchor": "Anchor", -"SW5E.ArmorProperAvoidant": "Avoidant", -"SW5E.ArmorProperBarbed": "Barbed", -"SW5E.ArmorProperBulky": "Bulky", -"SW5E.ArmorProperCharging": "Charging", -"SW5E.ArmorProperConcealing": "Concealing", -"SW5E.ArmorProperCumbersome": "Cumbersome", -"SW5E.ArmorProperGauntleted": "Gauntleted", -"SW5E.ArmorProperImbalanced": "Imbalanced", -"SW5E.ArmorProperImpermeable": "Impermeable", -"SW5E.ArmorProperInsulated": "Insulated", -"SW5E.ArmorProperInterlocking": "Interlocking", -"SW5E.ArmorProperLambent": "Lambent", -"SW5E.ArmorProperLightweight": "Lightweight", -"SW5E.ArmorProperMagnetic": "Magnetic", -"SW5E.ArmorProperObscured": "Obscured", -"SW5E.ArmorProperObtrusive": "Obtrusive", -"SW5E.ArmorProperPowered": "Powered", -"SW5E.ArmorProperReactive": "Reactive", -"SW5E.ArmorProperRegulated": "Regulated", -"SW5E.ArmorProperReinforced": "Reinforced", -"SW5E.ArmorProperResponsive": "Responsive", -"SW5E.ArmorProperRigid": "Rigid", -"SW5E.ArmorProperSilent": "Silent", -"SW5E.ArmorProperSpiked": "Spiked", -"SW5E.ArmorProperSteadfast": "Steadfast", -"SW5E.ArmorProperStrength": "Strength Rqmt.", -"SW5E.ArmorProperVersatile": "Versatile", -"SW5E.Attack": "Attack", -"SW5E.AttackPl": "Attacks", -"SW5E.AttackRoll": "Attack Roll", -"SW5E.Attributes": "Attributes", -"SW5E.Background": "Background", -"SW5E.Biography": "Biography", -"SW5E.Bonds": "Bonds", -"SW5E.BonusAbilityCheck": "Global Ability Check Bonus", -"SW5E.BonusAbilitySave": "Global Saving Throw Bonus", -"SW5E.BonusAbilitySkill": "Global Skill Check Bonus", -"SW5E.BonusAction": "Bonus Action", -"SW5E.BonusMPAttack": "Melee Power Attack Bonus", -"SW5E.BonusMPDamage": "Melee Power Damage Bonus", -"SW5E.BonusMWAttack": "Melee Weapon Attack Bonus", -"SW5E.BonusMWDamage": "Melee Weapon Damage Bonus", -"SW5E.BonusRPAttack": "Ranged Power Attack Bonus", -"SW5E.BonusRPDamage": "Ranged Power Damage Bonus", -"SW5E.BonusRWAttack": "Ranged Weapon Attack Bonus", -"SW5E.BonusRWDamage": "Ranged Weapon Damage Bonus", -"SW5E.BonusSaveForm": "Update Bonuses", -"SW5E.BonusPowerDC": "Global Power DC Bonus", -"SW5E.BonusForceLightPowerDC": "Global Force Light Power DC Bonus", -"SW5E.BonusForceDarkPowerDC": "Global Force Dark Power DC Bonus", -"SW5E.BonusForceUnivPowerDC": "Global Force Universal Power DC Bonus", -"SW5E.BonusTechPowerDC": "Global Tech Power DC Bonus", -"SW5E.BonusTitle": "Configure Actor Bonuses", -"SW5E.Bonuses": "Global Bonuses", -"SW5E.BonusesHint": "Define global bonuses as formulas which are added to certain rolls. For example: 1d4 + 2", -"SW5E.BonusesInstructions": "Configure character bonuses which are added to the appropriate dice roll", -"SW5E.ChallengeRating": "Challenge Rating", -"SW5E.Charged": "Charged", -"SW5E.Charges": "Charges", -"SW5E.ChatContextDamage": "Apply Damage", -"SW5E.ChatContextHealing": "Apply Healing", -"SW5E.ChatContextDoubleDamage": "Apply Double Damage", -"SW5E.ChatContextHalfDamage": "Apply Half Damage", -"SW5E.ChatFlavor": "Chat Message Flavor", -"SW5E.ClassLevels": "Class Levels", -"SW5E.ClassName": "Class Name", -"SW5E.ClassSkillsNumber": "Number of Starting Skills", -"SW5E.ClassSkillsChosen": "Chosen Class Skills", -"SW5E.ComponentMaterial": "Material", -"SW5E.ComponentSomatic": "Somatic", -"SW5E.ComponentVerbal": "Verbal", -"SW5E.ConBlinded": "Blinded", -"SW5E.ConCharmed": "Charmed", -"SW5E.ConDeafened": "Deafened", -"SW5E.ConDiseased": "Diseased", -"SW5E.ConExhaustion": "Exhaustion", -"SW5E.ConFrightened": "Frightened", -"SW5E.ConGrappled": "Grappled", -"SW5E.ConImm": "Condition Immunities", -"SW5E.ConIncapacitated": "Incapacitated", -"SW5E.ConInvisible": "Invisible", -"SW5E.ConParalyzed": "Paralyzed", -"SW5E.ConPetrified": "Petrified", -"SW5E.ConPoisoned": "Poisoned", -"SW5E.ConProne": "Prone", -"SW5E.ConRestrained": "Restrained", -"SW5E.ConShocked": "Shocked", -"SW5E.ConSlowed": "Slowed", -"SW5E.ConStunned": "Stunned", -"SW5E.ConUnconscious": "Unconscious", -"SW5E.Concentration": "Concentration", - -"SW5E.ConsumeTitle": "Resource Consumption", -"SW5E.ConsumeAmmunition": "Ammunition", -"SW5E.ConsumeAttribute": "Attribute", -"SW5E.ConsumeMaterial": "Material", -"SW5E.ConsumeCharges": "Item Uses", -"SW5E.ConsumeWarningNoResource": "{name} is designated to consume {type} but no resource is specified!", -"SW5E.ConsumeWarningNoSource": "The designated {type} source that {name} consumes no longer exists!", -"SW5E.ConsumeWarningNoQuantity": "{name} has run out of its designated {type}!", -"SW5E.ConsumeWarningZeroAttribute": "{name} has run out of its designated attribute resource pool!", -"SW5E.ConsumeResource": "Consume Resource?", -"SW5E.ConsumeRecharge": "Consume Recharge?", -"SW5E.ConsumableAmmunition": "Ammunition", -"SW5E.ConsumableFood": "Food", -"SW5E.ConsumablePoison": "Poison", -"SW5E.ConsumableAdrenal": "Adrenal", -"SW5E.ConsumableExplosive": "Explosive", -"SW5E.ConsumableMedpac": "Medpac", -"SW5E.ConsumableTrinket": "Trinket", -"SW5E.ConsumableTechnology": "Technology", -"SW5E.ConsumableForce": "Force Points", -"SW5E.ConsumableTech": "Tech Points", -"SW5E.ConsumableUseWarnStart": "This consumable has", -"SW5E.ConsumableUseWarnEnd": "of the current unit", -"SW5E.ConsumableUnitWarn": "units remaining", -"SW5E.ConsumableLastChargeWarn": "This is the last charge of this unit and consuming it will also reduce the item's quantity by 1", -"SW5E.ConsumableWithoutCharges": "available units to use", -"SW5E.Consumed": "Consumed", -"SW5E.Cover": "Cover", -"SW5E.CoverHalf": "Half", -"SW5E.CoverThreeQuarters": "Three Quarters", -"SW5E.CoverTotal": "Total", -"SW5E.CostGP": "Cost (CR)", -"SW5E.Critical": "Critical", -"SW5E.CriticalHit": "Critical Hit", -"SW5E.Currency": "Currency", -"SW5E.CurrencyConvert": "Convert All Currency", -"SW5E.CurrencyConvertHint": "Convert all carried currency to the highest possible denomination to reduce the amount of coinage carried by the character. Be wary, this action cannot be undone.", -"SW5E.CurrencyGC": "Credits", -"SW5E.DamImm": "Damage Immunities", -"SW5E.DamRes": "Damage Resistances", -"SW5E.DamVuln": "Damage Vulnerabilities", -"SW5E.Damage": "Damage", -"SW5E.DamageAcid": "Acid", -"SW5E.DamageCold": "Cold", -"SW5E.DamageEnergy": "Energy", -"SW5E.DamageFire": "Fire", -"SW5E.DamageForce": "Force", -"SW5E.DamageIon": "Ion", -"SW5E.DamageKinetic": "Kinetic", -"SW5E.DamageLightning": "Lightning", -"SW5E.DamageNecrotic": "Necrotic", -"SW5E.DamagePoison": "Poison", -"SW5E.DamagePsychic": "Psychic", -"SW5E.DamageSonic": "Sonic", -"SW5E.DamageRoll": "Damage Roll", -"SW5E.Day": "Day", -"SW5E.DeathSave": "Death Saves", -"SW5E.DeathSaveCriticalSuccess": "{name} critically succeeded on a death saving throw and has regained 1 Hit Point!", -"SW5E.DeathSaveSuccess": "{name} has survived with 3 death save successes and is now stable!", -"SW5E.DeathSaveFailure": "{name} has died with 3 death save failures!", -"SW5E.DeathSavingThrow": "Death Saving Throw", -"SW5E.DeathSaveUnnecessary": "You do not need to roll death saves because you have a positive number of hit points or have already reached 3 successes or failures.", -"SW5E.Default": "Default", -"SW5E.DefaultAbilityCheck": "Default Ability Check", -"SW5E.Description": "Description", -"SW5E.Details": "Details", -"SW5E.Dimensions": "Dimensions", -"SW5E.Disadvantage": "Disadvantage", -"SW5E.DistAny": "Any", -"SW5E.DistFt": "Feet", -"SW5E.DistMi": "Miles", -"SW5E.DistSelf": "Self", -"SW5E.DistTouch": "Touch", -"SW5E.Duration": "Duration", -"SW5E.Effects": "Effects", -"SW5E.EquipmentBonus": "Magical Bonus", -"SW5E.EquipmentClothing": "Clothing", -"SW5E.EquipmentHeavy": "Heavy Armor", -"SW5E.EquipmentLight": "Light Armor", -"SW5E.EquipmentMedium": "Medium Armor", -"SW5E.EquipmentNatural": "Natural Armor", -"SW5E.EquipmentShield": "Shield", -"SW5E.EquipmentShieldProficiency": "Shields", -"SW5E.EquipmentTrinket": "Trinket", -"SW5E.EquipmentVehicle": "Vehicle Equipment", -"SW5E.Equipped": "Equipped", -"SW5E.Exhaustion": "Exhaustion", -"SW5E.Expertise": "Expertise", -"SW5E.FeatureActionRecharge": "Action Recharge", -"SW5E.Flaws": "Flaws", - -"SW5E.EffectCreate": "Create Effect", -"SW5E.EffectToggle": "Toggle Effect", -"SW5E.EffectEdit": "Edit Effect", -"SW5E.EffectDelete": "Delete Effect", - -"SW5E.ItemTypeArchetype": "Archetype", -"SW5E.ItemTypeBackground": "Background", -"Sw5E.ItemTypeBackgroundPl": "Backgrounds", -"SW5E.ItemTypeClass": "Class", -"SW5E.ItemTypeClassPl": "Class Levels", -"SW5E.ItemTypeClassFeat": "Class Feature", -"SW5E.ItemTypeClassFeats": "Class Features", -"SW5E.ItemTypeConsumable": "Consumable", -"SW5E.ItemTypeConsumablePl": "Consumables", -"SW5E.ItemTypeContainer": "Container", -"SW5E.ItemTypeContainerPl": "Containers", -"SW5E.ItemTypeEquipment": "Equipment", -"SW5E.ItemTypeEquipmentPl": "Equipment", -"SW5E.ItemTypeFeat": "Feat", -"SW5E.ItemTypeFeatPl": "Feats", -"SW5E.ItemTypeFightingMastery": "Fighting Mastery", -"SW5E.ItemTypeFightingMasteryPl": "Fighting Masteries", -"SW5E.ItemTypeFightingStyle": "Fighting Style", -"SW5E.ItemTypeFightingStylePl": "Fighting Styles", -"SW5E.ItemTypeLightsaberForm": "Lightsaber Form", -"SW5E.ItemTypeLightsaberFormPl": "Lightsaber Forms", -"SW5E.ItemTypeLoot": "Loot", -"SW5E.ItemTypeLootPl": "Loot", -"SW5E.ItemTypeSpecies": "Species", -"SW5E.ItemTypeSpeciesPl": "Species", -"SW5E.ItemTypeTool": "Tool", -"SW5E.ItemTypeToolPl": "Tools", -"SW5E.ItemTypePower": "Power", -"SW5E.ItemTypePowerPl": "Powers", -"SW5E.ItemTypeWeapon": "Weapon", -"SW5E.ItemTypeWeaponPl": "Weapons", -"SW5E.ItemNoUses": "{name} has no available uses remaining.", - -"SW5E.FeatureActive": "Active Abilities", -"SW5E.FeatureAdd": "Create Feature", -"SW5E.FeatureAttack": "Feature Attack", -"SW5E.FeaturePassive": "Passive Abilities", -"SW5E.FeatureRechargeOn": "Recharge On", -"SW5E.FeatureRechargeResult": "1d6 Result", -"SW5E.FeatureUsage": "Feature Usage", -"SW5E.Features": "Features", -"SW5E.FeetAbbr": "ft.", -"SW5E.Filter": "Filter", -"SW5E.FilterNoPowers": "No powers found for this set of filters.", -"SW5E.NoPowerLevels": "This character has no powercaster levels, but you may add powers manually.", - -"SW5E.FlagsInstructions": "Configure character features and traits which fine-tune behaviors of the SW5e system.", -"SW5E.FlagsSave": "Update Special Traits", -"SW5E.FlagsTitle": "Configure Special Traits", -"SW5E.FlagsAdaptiveResilience": "Adaptive Resilience", -"SW5E.FlagsAggressive": "Aggressive", -"SW5E.FlagsAmphibious": "Amphibious", -"SW5E.FlagsArmorIntegration": "Armor Integration", -"SW5E.FlagsBusinessSavvy": "Business Savvy", -"SW5E.FlagsCannibalize": "Cannibalize", -"SW5E.FlagsClosedMind": "Closed Mind", -"SW5E.FlagsCrudeWeaponSpecialists": "Crude Weapon Specialists", -"SW5E.FlagsDefiant": "Defiant", -"SW5E.FlagsDetailOriented": "Detail Oriented", -"SW5E.FlagsEnthrallingPheromones": "Enthralling Pheromones", -"SW5E.FlagsExtraArms": "Extra Arms", -"SW5E.FlagsForceContention": "Force Contention", -"SW5E.FlagsForceInsensitive": "Force Insensitive", -"SW5E.FlagsForeignBiology": "Foreign Biology", -"SW5E.FlagsFuryOfTheSmall": "Fury of the Small", -"SW5E.FlagsGrovelCowerAndBeg": "Grovel, Cower, and Beg", -"SW5E.FlagsInscrutable": "Inscrutable", -"SW5E.FlagsKeenSenses": "Keen Senses", -"SW5E.FlagsLongLimbed": "Long-Limbed", -"SW5E.FlagsMaintenanceMode": "Maintenance Mode", -"SW5E.FlagsMaskOfTheWild": "Mask of the Wild", -"SW5E.FlagsMultipleHearts": "Multiple Hearts", -"SW5E.FlagsNaturallyStealthy": "Naturally Stealthy", -"SW5E.FlagsNimbleAgility": "Nimble Agility", -"SW5E.FlagsNimbleEscape": "Nimble Escape", -"SW5E.FlagsNimbleness": "Nimbleness", -"SW5E.FlagsPintsized": "Pintsized", -"SW5E.FlagsPowerfulBuild": "Powerful Build", -"SW5E.FlagsPowerfulBuildHint": "You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.", -"SW5E.FlagsPrecognition": "Precognition", -"SW5E.FlagsProgrammer": "Programmer", -"SW5E.FlagsPuny": "Puny", -"SW5E.FlagsRapidReconstruction": "Rapid Reconstruction", -"SW5E.FlagsRapidlyRegenerative": "Rapidly Regenerative", -"SW5E.FlagsRegenerative": "Regenerative", -"SW5E.FlagsSavageAttacks": "Savage Attacks", -"SW5E.FlagsSavageAttacksHint": "When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.", -"SW5E.FlagsShapechanger": "Shapechanger", -"SW5E.FlagsStrongLegged": "Strong-Legged", -"SW5E.FlagsSunlightSensitivity": "Sunlight Sensitivity", -"SW5E.FlagsSurpriseAttack": "Surprise Attack", -"SW5E.FlagsTechImpaired": "Tech-Impaired", -"SW5E.FlagsTechResistance": "Tech Resistance", -"SW5E.FlagsTinker": "Tinker", -"SW5E.FlagsToughness": "Toughness", -"SW5E.FlagsTrance": "Trance", -"SW5E.FlagsUnarmedCombatant": "Unarmed Combatant", -"SW5E.FlagsUndersized": "Undersized", -"SW5E.FlagsUnsettlingVisage": "Unsettling Visage", -"SW5E.FlagsElvenAccuracy": "Elven Accuracy", -"SW5E.FlagsElvenAccuracyHint": "Roll an extra d20 with advantage to Dex, Int, Wis, or Cha.", -"SW5E.FlagsHalflingLucky": "Halfling Lucky", -"SW5E.FlagsHalflingLuckyHint": "Reroll ones when rolling d20 checks.", -"SW5E.FlagsInitiativeAdv": "Advantage on Initiative", -"SW5E.FlagsInitiativeAdvHint": "Provided by feats or magical items.", -"SW5E.FlagsAlert": "Alert Feat", -"SW5E.FlagsAlertHint": "Provides +5 to Initiative.", -"SW5E.FlagsJOAT": "Jack of All Trades", -"SW5E.FlagsJOATHint": "Half-Proficiency to Ability Checks in which you are not already Proficient.", -"SW5E.FlagsObservant": "Observant Feat", -"SW5E.FlagsObservantHint": "Provides a +5 to passive Perception and Investigation.", -"SW5E.FlagsReliableTalent": "Reliable Talent", -"SW5E.FlagsReliableTalentHint": "Rogues Reliable Talent Feature.", -"SW5E.FlagsRemarkableAthlete": "Remarkable Athlete.", -"SW5E.FlagsRemarkableAthleteHint": "Half-Proficiency (rounded-up) to physical Ability Checks and Initiative.", -"SW5E.FlagsWeaponCritThreshold": "Weapon Critical Hit Threshold", -"SW5E.FlagsWeaponCritThresholdHint": "An expanded critical hit threshold for weapon attacks.", -"SW5E.FlagsPowerCritThreshold": "Power Critical Hit Threshold", -"SW5E.FlagsPowerCritThresholdHint": "An expanded critical hit threshold for power attacks.", -"SW5E.FlagsMeleeCriticalDice": "Melee Critical Damage Dice", -"SW5E.FlagsMeleeCriticalDiceHint": "A number of additional damage dice added to melee weapon critical hits.", - -"SW5E.Flat": "Flat", -"SW5E.Formula": "Formula", -"SW5E.GrantedAbilities": "Granted Abilities", -"SW5E.HalfProficient": "Half Proficient", -"SW5E.Healing": "Healing", -"SW5E.HealingTemp": "Healing (Temporary)", -"SW5E.Health": "Health", -"SW5E.HP": "Health", -"SW5E.HealthConditions": "Health Conditions", -"SW5E.HealthFormula": "Health Formula", -"SW5E.HPFormula": "Health Formula", -"SW5E.HitDice": "Hit Dice", -"SW5E.HitDiceRoll": "Roll Hit Dice", -"SW5E.HitDiceUsed": "Hit Dice Used", -"SW5E.HitDiceWarn": "{name} has no available {formula} Hit Dice remaining!", -"SW5E.Ideals": "Ideals", -"SW5E.Identified": "Identified", -"SW5E.Initiative": "Initiative", -"SW5E.Inspiration": "Inspiration", -"SW5E.Inventory": "Inventory", -"SW5E.ItemActionType": "Action Type", -"SW5E.ItemActivationCondition": "Activation Condition", -"SW5E.ItemActivationCost": "Activation Cost", -"SW5E.ItemAttackBonus": "Attack Roll Bonus", -"SW5E.ItemConsumableActivation": "Consumable Activation", -"SW5E.ItemConsumableUsage": "Consumable Usage", -"SW5E.ItemConsumableDetails": "Consumable Details", -"SW5E.ItemConsumableStatus": "Consumable Status", -"SW5E.ItemConsumableType": "Consumable Type", -"SW5E.ItemContainerCapacity": "Capacity", -"SW5E.ItemContainerCapacityItems": "Items", -"SW5E.ItemContainerCapacityType": "Capacity Type", -"SW5E.ItemContainerCapacityWeight": "Weight", -"SW5E.ItemContainerDetails": "Container Details", - -"SW5E.ItemContainerProperties": "Container Properties", -"SW5E.ItemContainerWeightless": "Weightless Contents", -"SW5E.ItemCreate": "Create Item", -"SW5E.ItemDelete": "Delete Item", -"SW5E.ItemDestroyEmpty": "Destroy on Empty", -"SW5E.ItemEdit": "Edit Item", -"SW5E.ItemEquipmentAction": "Equipment Action", -"SW5E.ItemEquipmentDetails": "Equipment Details", -"SW5E.ItemEquipmentDexMod": "Max. Dexterity Modifier", - -"SW5E.ItemEquipmentStatus": "Equipment Status", -"SW5E.ItemEquipmentStealthDisav": "Imposes Stealth Disadvantage", -"SW5E.ItemEquipmentType": "Equipment Type", -"SW5E.ItemEquipmentUsage": "Equipment Usage", - -"SW5E.ItemName": "Item Name", -"SW5E.ItemNew": "New {type}", -"SW5E.ItemRechargeCheck": "{name} recharge check", -"SW5E.ItemRechargeFailure": "failure!", -"SW5E.ItemRechargeSuccess": "success!", -"SW5E.ItemRequiredStr": "Required Strength", -"SW5E.ItemToolProficiency": "Tool Proficiency", - -"SW5E.ItemWeaponAttack": "Weapon Attack", -"SW5E.ItemWeaponDetails": "Weapon Details", -"SW5E.ItemWeaponProperties": "Weapon Properties", - -"SW5E.ItemWeaponStatus": "Weapon Status", -"SW5E.ItemWeaponType": "Weapon Type", -"SW5E.ItemWeaponUsage": "Weapon Usage", -"SW5E.JackOfAllTrades": "Jack of all Trades", -"SW5E.LairAct": "Uses Lair Action", -"SW5E.LairActionLabel": "Lair Action", -"SW5E.Languages": "Languages", -"SW5E.LanguagesAbyssin": "Abyssin", -"SW5E.LanguagesAleena": "Aleena", -"SW5E.LanguagesAntarian": "Antarian", -"SW5E.LanguagesAnzellan": "Anzellan", -"SW5E.LanguagesAqualish": "Aqualish", -"SW5E.LanguagesArconese": "Arconese", -"SW5E.LanguagesArdennian": "Ardennian", -"SW5E.LanguagesArkanian": "Arkanian", -"SW5E.LanguagesBalosur": "Balosur", -"SW5E.LanguagesBarabel": "Barabel", -"SW5E.LanguagesBasic": "Basic", -"SW5E.LanguagesBesalisk": "Besalisk", -"SW5E.LanguagesBinary": "Binary", -"SW5E.LanguagesBith": "Bith", -"SW5E.LanguagesBocce": "Bocce", -"SW5E.LanguagesBothese": "Bothese", -"SW5E.LanguagesCatharese": "Catharese", -"SW5E.LanguagesCerean": "Cerean", -"SW5E.LanguagesChadra-Fan": "Chadra-Fan", -"SW5E.LanguagesChagri": "Chagri", -"SW5E.LanguagesCheunh": "Cheunh", -"SW5E.LanguagesChevin": "Chevin", -"SW5E.LanguagesChironan": "Chironan", -"SW5E.LanguagesClawdite": "Clawdite", -"SW5E.LanguagesCodruese": "Codruese", -"SW5E.LanguagesColicoid": "Colicoid", -"SW5E.LanguagesDashadi": "Dashadi", -"SW5E.LanguagesDefel": "Defel", -"SW5E.LanguagesDevaronese": "Devaronese", -"SW5E.LanguagesDosh": "Dosh", -"SW5E.LanguagesDraethos": "Draethos", -"SW5E.LanguagesDug": "Dug", -"SW5E.LanguagesDurese": "Durese", -"SW5E.LanguagesEwokese": "Ewokese", -"SW5E.LanguagesFalleen": "Falleen", -"SW5E.LanguagesFelucianese": "Felucianese", -"SW5E.LanguagesGamorrese": "Gamorrese", -"SW5E.LanguagesGand": "Gand", -"SW5E.LanguagesGeonosian": "Geonosian", -"SW5E.LanguagesGivin": "Givin", -"SW5E.LanguagesGran": "Gran", -"SW5E.LanguagesGungan": "Gungan", -"SW5E.LanguagesHapan": "Hapan", -"SW5E.LanguagesHarchese": "Harchese", -"SW5E.LanguagesHerglese": "Herglese", -"SW5E.LanguagesHonoghran": "Honoghran", -"SW5E.LanguagesHuttese": "Huttese", -"SW5E.LanguagesIktotchese": "Iktotchese", -"SW5E.LanguagesIthorese": "Ithorese", -"SW5E.LanguagesJawaese": "Jawaese", -"SW5E.LanguagesKaleesh": "Kaleesh", -"SW5E.LanguagesKaminoan": "Kaminoan", -"SW5E.LanguagesKarkaran": "Karkaran", -"SW5E.LanguagesKelDor": "Kel Dor", -"SW5E.LanguagesKharan": "Kharan", -"SW5E.LanguagesKillik": "Killik", -"SW5E.LanguagesKlatooinian": "Klatooinian", -"SW5E.LanguagesKubazian": "Kubazian", -"SW5E.LanguagesKushiban": "Kushiban", -"SW5E.LanguagesKyuzo": "Kyuzo", -"SW5E.LanguagesLannik": "Lannik", -"SW5E.LanguagesLasat": "Lasat", -"SW5E.LanguagesLowickese": "Lowickese", -"SW5E.LanguagesLurmese": "Lurmese", -"SW5E.LanguagesMandoa": "Mando'a", -"SW5E.LanguagesMiralukese": "Miralukese", -"SW5E.LanguagesMirialan": "Mirialan", -"SW5E.LanguagesMonCal": "Mon Cal", -"SW5E.LanguagesMustafarian": "Mustafarian", -"SW5E.LanguagesMuun": "Muun", -"SW5E.LanguagesNautila": "Nautila", -"SW5E.LanguagesOrtolan": "Ortolan", -"SW5E.LanguagesPakPak": "Pak Pak", -"SW5E.LanguagesPyke": "Pyke", -"SW5E.LanguagesQuarrenese": "Quarrenese", -"SW5E.LanguagesRakata": "Rakata", -"SW5E.LanguagesRattataki": "Rattataki", -"SW5E.LanguagesRishii": "Rishii", -"SW5E.LanguagesRodese": "Rodese", -"SW5E.LanguagesRyn": "Ryn", -"SW5E.LanguagesSelkatha": "Selkatha", -"SW5E.LanguagesSemblan": "Semblan", -"SW5E.LanguagesShyriiwook": "Shyriiwook", -"SW5E.LanguagesShistavanen": "Shistavanen", -"SW5E.LanguagesSith": "Sith", -"SW5E.LanguagesSquibbian": "Squibbian", -"SW5E.LanguagesSriluurian": "Sriluurian", -"SW5E.LanguagesSsi-ruuvi": "Ssi-ruuvi", -"SW5E.LanguagesSullustese": "Sullustese", -"SW5E.LanguagesTalzzi": "Talzzi", -"SW5E.LanguagesTarasinese": "Tarasinese", -"SW5E.LanguagesThisspiasian": "Thisspiasian", -"SW5E.LanguagesTogorese": "Togorese", -"SW5E.LanguagesTogruti": "Togruti", -"SW5E.LanguagesToydarian": "Toydarian", -"SW5E.LanguagesTusken": "Tusken", -"SW5E.LanguagesTwileki": "Twi'leki", -"SW5E.LanguagesUgnaught": "Ugnaught", -"SW5E.LanguagesUmbaran": "Umbaran", -"SW5E.LanguagesUtapese": "Utapese", -"SW5E.LanguagesVerpine": "Verpine", -"SW5E.LanguagesVong": "Vong", -"SW5E.LanguagesVoss": "Voss", -"SW5E.LanguagesYevethan": "Yevethan", -"SW5E.LanguagesZabraki": "Zabraki", -"SW5E.LanguagesZygerrian": "Zygerrian", -"SW5E.LegAct": "Legendary Actions", -"SW5E.LegendaryActionLabel": "Legendary Action", -"SW5E.LegRes": "Legendary Resistance", -"SW5E.Level": "Level", -"SW5E.LevelScaling": "Level Scaling", -"SW5E.LimitedUses": "Limited Uses", -"SW5E.LongRest": "Long Rest", -"SW5E.LongRestNormal": "Long Rest (8 hours)", -"SW5E.LongRestGritty": "Long Rest (7 days)", -"SW5E.LongRestEpic": "Long Rest (1 hour)", -"SW5E.LongRestOvernight": "Long Rest (New Day)", -"SW5E.LongRestResult": "{name} takes a long rest.", -"SW5E.LongRestResultFP": "{name} takes a long rest and recovers {force} Force Points.", -"SW5E.LongRestResultFPHD": "{name} takes a long rest and recovers {force} Force Points and {dice} Hit Dice.", -"SW5E.LongRestResultFPTP": "{name} takes a long rest and recovers {force} Force Points and {tech} Tech Points.", -"SW5E.LongRestResultFPTPHD": "{name} takes a long rest and recovers {force} Force Points, {tech} Tech Points and {dice} Hit Dice.", -"SW5E.LongRestResultHD": "{name} takes a long rest and recovers {dice} Hit Dice.", -"SW5E.LongRestResultHP": "{name} takes a long rest and recovers {health} Hit Points.", -"SW5E.LongRestResultHPFP": "{name} takes a long rest and recovers {health} Hit Points and {force} Force Points.", -"SW5E.LongRestResultHPHD": "{name} takes a long rest and recovers {health} Hit Points and {dice} Hit Dice.", -"SW5E.LongRestResultHPTP": "{name} takes a long rest and recovers {health} Hit Points and {tech} Tech Points.", -"SW5E.LongRestResultHPFPHD": "{name} takes a long rest and recovers {health} Hit Points, {force} Force Points, and {dice} Hit Dice.", -"SW5E.LongRestResultHPFPTP": "{name} takes a long rest and recovers {health} Hit Points, {force} Force Points and {tech} Tech Points.", -"SW5E.LongRestResultHPTPHD": "{name} takes a long rest and recovers {health} Hit Points, {tech} Tech Points, and {dice} Hit Dice.", -"SW5E.LongRestResultHPFPTPHD": "{name} takes a long rest and recovers {health} Hit Points, {force} Force Points, {tech} Tech Points and {dice} Hit Dice.", -"SW5E.LongRestResultTP": "{name} takes a long rest and recovers {tech} Tech Points.", -"SW5E.LongRestResultTPHD": "{name} takes a long rest and recovers {tech} Tech Points and {dice} Hit Dice.", - -"SW5E.Max": "Max", -"SW5E.Modifier": "Modifier", -"SW5E.Name": "Character Name", -"SW5E.NoCharges": "No Charges", -"SW5E.None": "None", -"SW5E.Normal": "Normal", -"SW5E.Notes": "Notes", -"SW5E.NotProficient": "Not Proficient", -"SW5E.OtherFormula": "Other Formula", -"SW5E.PactMagic": "Pact Magic", -"SW5E.Passive": "Passive", -"SW5E.PersonalityTraits": "Personality Traits", -"SW5E.PlaceTemplate": "Place Measured Template", -"SW5E.Polymorph": "Polymorph", -"SW5E.PolymorphAcceptSettings": "Custom Settings", -"SW5E.PolymorphKeepBio": "Keep biography", -"SW5E.PolymorphKeepClass": "Keep proficiency bonus (leaves class items in sheet)", -"SW5E.PolymorphKeepFeats": "Keep features", -"SW5E.PolymorphKeepItems": "Keep equipment", -"SW5E.PolymorphKeepMental": "Keep mental ability scores (Int, Wis, Cha)", -"SW5E.PolymorphKeepPhysical": "Keep physical ability scores (Str, Dex, Con)", -"SW5E.PolymorphKeepSaves": "Keep saving throw proficiencies", -"SW5E.PolymorphKeepSkills": "Keep skill proficiencies", -"SW5E.PolymorphKeepPowers": "Keep powers", -"SW5E.PolymorphKeepVision": "Keep vision (character and token)", -"SW5E.PolymorphMergeSaves": "Merge saving throw proficiencies (take the highest)", -"SW5E.PolymorphMergeSkills": "Merge skill proficiencies (take the highest)", -"SW5E.PolymorphPromptTitle": "Transforming Actor", -"SW5E.PolymorphRestoreTransformation": "Restore Transformation", -"SW5E.PolymorphRevertWarn": "You do not have permission to revert this Actor's polymorphed state.", -"SW5E.PolymorphTmpClass": "Temporary Class", -"SW5E.PolymorphTokens": "Transform all linked tokens?", -"SW5E.PolymorphWarn": "You are not allowed to polymorph this actor!", -"SW5E.PolymorphWildShape": "Wild Shape", -"SW5E.Prepared": "Prepared", -"SW5E.Concentrate": "Concentrate", -"SW5E.Concentrated": "Concentrate", -"SW5E.Price": "Price", -"SW5E.Proficiency": "Proficiency", -"SW5E.Proficient": "Proficient", -"SW5E.Quantity": "Quantity", -"SW5E.Species": "Species", -"SW5E.Range": "Range", -"SW5E.Rarity": "Rarity", -"SW5E.Reaction": "Reaction", -"SW5E.ReactionPl": "Reactions", -"SW5E.Recharge": "Recharge", -"SW5E.RequiredMaterials": "Required Materials", -"SW5E.Requirements": "Requirements", -"SW5E.ResourcePrimary": "Resource 1", -"SW5E.ResourceSecondary": "Resource 2", -"SW5E.ResourceTertiary": "Resource 3", -"SW5E.RestL": "L. Rest", -"SW5E.RestS": "S. Rest", -"SW5E.Ritual": "Ritual", -"SW5E.Roll": "Roll", -"SW5E.RollExample": "e.g. +1d4", -"SW5E.RollMode": "Roll Mode", -"SW5E.RollSituationalBonus": "Situational Bonus?", -"SW5E.Save": "Save", -"SW5E.Movement": "Movement", -"SW5E.MovementConfig": "Configure Movement Speed", -"SW5E.MovementConfigHint": "Configure the movement speed and special movement attributes of this creature.", -"SW5E.MovementWalk": "Walk", -"SW5E.MovementBurrow": "Burrow", -"SW5E.MovementClimb": "Climb", -"SW5E.MovementHover": "Hover", -"SW5E.MovementFly": "Fly", -"SW5E.MovementSwim": "Swim", -"SW5E.MovementUnits": "Units", -"SW5E.SensesConfig": "Configure Senses", -"SW5E.SensesConfigHint": "Configure any special sensory perception abilities that this actor possesses.", -"SW5E.SenseDarkvision": "Darkvision", -"SW5E.SenseBlindsight": "Blindsight", -"SW5E.SenseTremorsense": "Tremorsense", -"SW5E.SenseTruesight": "Truesight", -"SW5E.SenseSpecial": "Special Senses", -"SW5E.SheetClassCharacter": "Default Character Sheet", -"SW5E.SheetClassCharacterOld": "Old Character Sheet", -"SW5E.SheetClassNPC": "Default NPC Sheet", -"SW5E.SheetClassNPCOld": "Old NPC Sheet", -"SW5E.SheetClassVehicle": "Default Vehicle Sheet", -"SW5E.SheetClassItem": "Default Item Sheet", - -"SW5E.SavingThrow": "Saving Throw", -"SW5E.SaveDC": "DC {dc} {ability}", -"SW5E.SavePromptTitle": "{ability} Saving Throw", -"SW5E.ScalingFormula": "Scaling Formula", -"SW5E.SchoolLgt": "Light", -"SW5E.SchoolUni": "Universal", -"SW5E.SchoolDrk": "Dark", -"SW5E.SchoolTec": "Tech", -"SW5E.SchoolEnh": "Enhancement", -"SW5E.SenseBS": "Blindsight", -"SW5E.SenseDV": "Darkvision", -"SW5E.SenseTR": "Truesight", -"SW5E.SenseTS": "Tremorsense", -"SW5E.Senses": "Senses", -"SW5E.ShortRest": "Short Rest", -"SW5E.ShortRestNormal": "Short Rest (1 hour)", -"SW5E.ShortRestGritty": "Short Rest (8 hours)", -"SW5E.ShortRestEpic": "Short Rest (5 minutes)", -"SW5E.ShortRestOvernight": "Short Rest (New Day)", -"SW5E.ShortRestHint": "Take a short rest? On a short rest you may spend remaining Hit Dice and recover primary or secondary resources.", -"SW5E.ShortRestNoHD": "No Hit Dice remaining", -"SW5E.ShortRestResult": "{name} takes a short rest spending {dice} Hit Dice to recover {health} Hit Points.", -"SW5E.ShortRestResultWithTech": "{name} takes a short rest spending {dice} Hit Dice to recover {health} Hit Points and {tech} Tech Points.", -"SW5E.ShortRestResultOnlyTech": "{name} takes a short rest to recover {tech} Tech Points.", -"SW5E.ShortRestResultShort": "{name} takes a short rest.", -"SW5E.ShortRestSelect": "Select Dice to Roll", -"SW5E.Size": "Size", -"SW5E.SizeGargantuan": "Gargantuan", -"SW5E.SizeHuge": "Huge", -"SW5E.SizeLarge": "Large", -"SW5E.SizeMedium": "Medium", -"SW5E.SizeSmall": "Small", -"SW5E.SizeTiny": "Tiny", -"SW5E.SkillAcr": "Acrobatics", -"SW5E.SkillAni": "Animal Handling", -"SW5E.SkillAth": "Athletics", -"SW5E.SkillDec": "Deception", -"SW5E.SkillIns": "Insight", -"SW5E.SkillInv": "Investigation", -"SW5E.SkillItm": "Intimidation", -"SW5E.SkillLor": "Lore", -"SW5E.SkillMed": "Medicine", -"SW5E.SkillNat": "Nature", -"SW5E.SkillPer": "Persuasion", -"SW5E.SkillPrc": "Perception", -"SW5E.SkillPrf": "Performance", -"SW5E.SkillPil": "Piloting", -"SW5E.SkillSlt": "Sleight of Hand", -"SW5E.SkillSte": "Stealth", -"SW5E.SkillSur": "Survival", -"SW5E.SkillTec": "Technology", -"SW5E.SkillPromptTitle": "{skill} Skill Check", -"SW5E.Slots": "Slots", -"SW5E.Source": "Source", -"SW5E.Special": "Special", -"SW5E.SpecialTraits": "Special Traits", -"SW5E.Speed": "Speed", -"SW5E.SpeedSpecial": "Special Movement", -"SW5E.PowerAbility": "Powercasting Ability", -"SW5E.PowerAdd": "Add Power", -"SW5E.PowerAtWill": "At-Will", -"SW5E.PowerCastConsume": "Consume Power Slot?", -"SW5E.PowerCastHint": "Configure how you would like to cast the", -"SW5E.PowerCastNoSlots": "You have no available {level} power slots with which to cast {name}", -"SW5E.PowerCastUpcast": "Cast at Level", -"SW5E.PowercasterLevel": "Powercaster Level", -"SW5E.PowerCastingHeader": "Power Casting", -"SW5E.Powercasting": "Powercasting", -"SW5E.PowerComponents": "Power Components", -"SW5E.PowerCreate": "Create Power", -"SW5E.PowerDC": "Power DC", -"SW5E.UniversalPowerDC": "Universal Power DC", -"SW5E.LightPowerDC": "Light Power DC", -"SW5E.DarkPowerDC": "Dark Power DC", -"SW5E.TechPowerDC": "Tech Power DC", -"SW5E.PowerDetails": "Power Details", -"SW5E.PowerEffects": "Power Effects", -"SW5E.PowersKnown": "Powers Known", -"SW5E.PowerLevel": "Power Level", -"SW5E.PowerLevel0": "At-Will", -"SW5E.PowerLevel1": "1st Level", -"SW5E.PowerLevel2": "2nd Level", -"SW5E.PowerLevel3": "3rd Level", -"SW5E.PowerLevel4": "4th Level", -"SW5E.PowerLevel5": "5th Level", -"SW5E.PowerLevel6": "6th Level", -"SW5E.PowerLevel7": "7th Level", -"SW5E.PowerLevel8": "8th Level", -"SW5E.PowerLevel9": "9th Level", -"SW5E.PowerLevelSlot": "{level} ({n} Slots)", -"SW5E.PowerLevelPact": "Pact Slot [Level {level}] ({n} Slots)", -"SW5E.PowerMaterials": "Powercasting Materials", -"SW5E.PowerName": "Power Name", -"SW5E.PowerNone": "None", -"SW5E.PowerPrepAtWill": "At-Will", -"SW5E.PowerPrepInnate": "Innate Powercasting", -"SW5E.PowerPrepPrepared": "Prepared", -"SW5E.PowerPrepAlways": "Always Prepared", -"SW5E.PowerPreparationMode": "Power Preparation Mode", -"SW5E.PowerPrepared": "Prepared", -"SW5E.PowerConcentrationMode": "Power Concentration Mode", -"SW5E.PowerConcentrating": "Concentrating", -"SW5E.PowerProgCns": "Consular", -"SW5E.PowerProgEng": "Engineer", -"SW5E.PowerProgGrd": "Guardian", -"SW5E.PowerProgSct": "Scout", -"SW5E.PowerProgSnt": "Sentinel", -"SW5E.PowerProgOverride": "Override slots", -"SW5E.PowerProgression": "Power Progression", -"SW5E.PowerSchool": "Power School", -"SW5E.PowerTarget": "Power Target", -"SW5E.PowerUnprepared": "Unprepared", -"SW5E.PowerUsage": "Power Usage", -"SW5E.Powerbook": "Powerbook", -"SW5E.ForcePowerbook": "Force Powers", -"SW5E.TechPowerbook": "Tech Powers", -"SW5E.SpeciesDescription": "Description", -"SW5E.SpeciesTraits": "Species Traits", -"SW5E.StealthDisadvantage": "Stealth Disadvantage", -"SW5E.ArchetypeName": "Archetype Name", -"SW5E.Supply": "Supply", -"SW5E.Target": "Target", -"SW5E.TargetAlly": "Ally", -"SW5E.TargetCone": "Cone", -"SW5E.TargetCreature": "Creature", -"SW5E.TargetCube": "Cube", -"SW5E.TargetCylinder": "Cylinder", -"SW5E.TargetDroid": "Droid", -"SW5E.TargetEnemy": "Enemy", -"SW5E.TargetLine": "Line", -"SW5E.TargetObject": "Object", -"SW5E.TargetRadius": "Radius", -"SW5E.TargetSelf": "Self", -"SW5E.TargetSpace": "Space", -"SW5E.TargetSphere": "Sphere", -"SW5E.TargetSquare": "Square", -"SW5E.TargetWall": "Wall", -"SW5E.TargetWeapon": "Weapon", -"SW5E.TargetWidth": "Line Width", -"SW5E.Temp": "Temp", -"SW5E.Threshold": "Threshold", -"SW5E.TimeDay": "Days", -"SW5E.TimeHour": "Hours", -"SW5E.TimeInst": "Instantaneous", -"SW5E.TimeMinute": "Minutes", -"SW5E.TimeMonth": "Months", -"SW5E.TimePerm": "Permanent", -"SW5E.TimeRound": "Rounds", -"SW5E.TimeTurn": "Turns", -"SW5E.TimeYear": "Years", -"SW5E.ToolArmormech": "Armormech's Tools", -"SW5E.ToolArmstech": "Armstech's Tools", -"SW5E.ToolArtificer": "Artificer's Tools", -"SW5E.ToolArtist": "Artist's Tools", -"SW5E.ToolAstrotech": "Astrotech's Tools", -"SW5E.ToolBiotech": "Biotech's Tools", -"SW5E.ToolCheck": "Tool Check", -"SW5E.ToolConstructor": "Constructor's Tools", -"SW5E.ToolCybertech": "Cybertech's Tools", -"SW5E.ToolJeweler": "Jeweler's Tools", -"SW5E.ToolSurveyor": "Surveyor's Tools", -"SW5E.ToolSynthweaver": "Synthweavers's Tools", -"SW5E.ToolTinker": "Tinker's Tools", -"SW5E.ToolAntitoxkit": "Antitoxkit", -"SW5E.ToolArchaeologistKit": "Archaeologist Kit", -"SW5E.ToolAudiotechKit": "Audiotech's Kit", -"SW5E.ToolBioanalysisKit": "Bioanalysis Kit", -"SW5E.ToolBrewerKit": "Brewer's Kit", -"SW5E.ToolChefKit": "Chef's Kit", -"SW5E.ToolDemolitionKit": "Demolition Kit", -"SW5E.ToolDisguiseKit": "Disguise Kit", -"SW5E.ToolForgeryKit": "Forgery Kit", -"SW5E.ToolMechanicKit": "Mechanic's Kit", -"SW5E.ToolMunitionsKit": "Munitions Kit", -"SW5E.ToolPoisonKit": "Poisoner's Kit", -"SW5E.ToolScavengingKit": "Scavenging Kit", -"SW5E.ToolSecurityKit": "Security Kit", -"SW5E.ToolSlicerKit": "Slicer's Kit", -"SW5E.ToolSpiceKit": "Spicer's Kit", -"SW5E.ToolGamingSet": "Gaming Set", -"SW5E.ToolMusicalInstrument": "Musical Instrument", -"SW5E.ToolVehicle": "Vehicle (Land or Water)", -"SW5E.TraitArmorProf": "Armor Proficiencies", -"SW5E.TraitSave": "Update", -"SW5E.TraitSelectorSpecial": "Special (Split with Semi-Colon)", -"SW5E.TraitToolProf": "Tool Proficiencies", -"SW5E.TraitWeaponProf": "Weapon Proficiencies", -"SW5E.Type": "Type", -"SW5E.Unequipped": "Not Equipped", -"SW5E.Unlimited": "Unlimited", -"SW5E.Usage": "Usage", -"SW5E.Use": "Use", -"SW5E.Uses": "Uses", -"SW5E.Vehicle": "Vehicle", -"SW5E.VehicleActionStations": "Action Stations", -"SW5E.VehicleActionThresholds": "Action Thresholds", -"SW5E.VehicleCargo": "Cargo", -"SW5E.VehicleCargoCapacity": "Cargo Capacity", -"SW5E.VehicleCargoCrew": "Cargo & Crew", -"SW5E.VehicleCreatureCapacity": "Creature Capacity", -"SW5E.VehicleCrew": "Crew", -"SW5E.VehicleCrewed": "Crewed", -"SW5E.VehicleCrewAction": "Crew Action", -"SW5E.VehicleEquipment": "Vehicle Equipment", -"SW5E.VehicleMishap": "Mishap", -"SW5E.VehiclePassengers": "Passengers", -"SW5E.VehicleUncrewed": "Uncrewed", -"SW5E.Versatile": "Versatile", -"SW5E.VersatileDamage": "Versatile Damage", -"SW5E.VsDC": "vs DC.", -"SW5E.WeaponAmmo": "Ammunition", -"SW5E.WeaponImprov": "Improvised", -"SW5E.WeaponMartialVW": "Martial Vibroweapon", -"SW5E.WeaponMartialProficiency": "Martial Weapons", -"SW5E.WeaponMartialB": "Martial Blaster", -"SW5E.WeaponMartialLW": "Martial Lightweapon", -"SW5E.WeaponNatural": "Natural", -"SW5E.WeaponSiege": "Siege", -"SW5E.WeaponPropertiesAmm": "Ammunition", -"SW5E.WeaponPropertiesAut": "Auto", -"SW5E.WeaponPropertiesBur": "Burst", -"SW5E.WeaponPropertiesDef": "Defensive", -"SW5E.WeaponPropertiesDex": "Dexterity Rqmt.", -"SW5E.WeaponPropertiesDir": "Dire", -"SW5E.WeaponPropertiesDrm": "Disarming", -"SW5E.WeaponPropertiesDgd": "Disguised", -"SW5E.WeaponPropertiesDis": "Disintegrate", -"SW5E.WeaponPropertiesDpt": "Disruptive", -"SW5E.WeaponPropertiesDou": "Double", -"SW5E.WeaponPropertiesFin": "Finesse", -"SW5E.WeaponPropertiesFix": "Fixed", -"SW5E.WeaponPropertiesFoc": "Focus", -"SW5E.WeaponPropertiesHvy": "Heavy", -"SW5E.WeaponPropertiesHid": "Hidden", -"SW5E.WeaponPropertiesKen": "Keen", -"SW5E.WeaponPropertiesLgt": "Light", -"SW5E.WeaponPropertiesLum": "Luminous", -"SW5E.WeaponPropertiesMig": "Mighty", -"SW5E.WeaponPropertiesPic": "Piercing", -"SW5E.WeaponPropertiesRan": "Range", -"SW5E.WeaponPropertiesRap": "Rapid", -"SW5E.WeaponPropertiesRch": "Reach", -"SW5E.WeaponPropertiesRel": "Reload", -"SW5E.WeaponPropertiesRet": "Returning", -"SW5E.WeaponPropertiesShk": "Shocking", -"SW5E.WeaponPropertiesSil": "Silent", -"SW5E.WeaponPropertiesSpc": "Special", -"SW5E.WeaponPropertiesStr": "Strength Rqmt.", -"SW5E.WeaponPropertiesThr": "Thrown", -"SW5E.WeaponPropertiesTwo": "Two-Handed", -"SW5E.WeaponPropertiesVer": "Versatile", -"SW5E.WeaponPropertiesVic": "Vicious", -"SW5E.WeaponSimpleVW": "Simple Vibroweapon", -"SW5E.WeaponSimpleProficiency": "Simple Weapons", -"SW5E.WeaponSimpleB": "Simple Blaster", -"SW5E.WeaponSimpleLW": "Simple Lightweapon", -"SW5E.Weight": "Weight", -"SW5E.available": "available", -"SW5E.description": "A comprehensive game system for running games of Star Wars 5th Edition in the Foundry VTT environment.", -"SW5E.of": "of", -"SW5E.per": "per", -"SW5E.power": "power", -"SETTINGS.5eAllowPolymorphingL": "Allow players to polymorph their own actors.", -"SETTINGS.5eAllowPolymorphingN": "Allow Polymorphing", -"SETTINGS.5eAutoCollapseCardL": "Automatically collapse Item Card descriptions in the Chat Log", -"SETTINGS.5eAutoCollapseCardN": "Collapse Item Cards in Chat", -"SETTINGS.5eAutoPowerTemplateL": "When a power is cast, defaults to begin the process to create the corresponding Measured Template if any (requires TRUSTED or higher player role)", -"SETTINGS.5eAutoPowerTemplateN": "Always place Power Template", -"SETTINGS.5eCurWtL": "Carried currency affects character encumbrance following the rules on PHB pg. 143.", -"SETTINGS.5eCurWtN": "Apply Currency Weight", - -"SETTINGS.5eDiagEuclidean": "Euclidean (7.07 ft. Diagonal)", -"SETTINGS.5eDiagL": "Configure which diagonal movement rule should be used for games within this system.", -"SETTINGS.5eDiagN": "Diagonal Movement Rule", -"SETTINGS.5eDiagPHB": "PHB: Equidistant (5/5/5)", -"SETTINGS.5eDiagDMG": "DMG: Alternating (5/10/5)", -"SETTINGS.5eInitTBL": "Append the raw Dexterity ability score to break ties in Initiative.", -"SETTINGS.5eInitTBN": "Initiative Dexterity Tiebreaker", -"SETTINGS.5eNoExpL": "Remove experience bars from character sheets.", -"SETTINGS.5eNoExpN": "Disable Experience Tracking", -"SETTINGS.5eRestL": "Configure which rest variant should be used for games within this system.", -"SETTINGS.5eRestN": "Rest Variant", -"SETTINGS.5eRestPHB": "Player's Handbook (LR: 8 hours, SR: 1 hour)", -"SETTINGS.5eRestGritty": "Gritty Realism (LR: 7 days, SR: 8 hours)", -"SETTINGS.5eRestEpic": "Epic Heroism (LR: 1 hour, SR: 1 min)", -"SETTINGS.SWColorL": "Set the color theme of the game", -"SETTINGS.SWColorN": "Display Theme", -"SETTINGS.SWColorLight": "Light Theme", -"SETTINGS.SWColorDark": "Dark Theme" + "ACTOR.TypeCharacter": "Player Character", + "ACTOR.TypeNpc": "Non-Player Character", + "ACTOR.TypeVehicle": "Vehicle", + "ITEM.TypeArchetype": "Archetype", + "ITEM.TypeBackground": "Background", + "ITEM.TypeBackpack": "Backpack", + "ITEM.TypeClass": "Class", + "ITEM.TypeClassfeature": "Class Feature", + "ITEM.TypeConsumable": "Consumable", + "ITEM.TypeEquipment": "Equipment", + "ITEM.TypeFeat": "Feat", + "ITEM.TypeFightingmastery": "FightingMastery", + "ITEM.TypeFightingstyle": "Fighting Style", + "ITEM.TypeLightsaberform": "Lightsaber Form", + "ITEM.TypeLoot": "Loot", + "ITEM.TypePower": "Power", + "ITEM.TypeSpecies": "Species", + "ITEM.TypeTool": "Tool", + "ITEM.TypeWeapon": "Weapon", + "SETTINGS.5eAllowPolymorphingL": "Allow players to polymorph their own actors.", + "SETTINGS.5eAllowPolymorphingN": "Allow Polymorphing", + "SETTINGS.5eAutoCollapseCardL": "Automatically collapse Item Card descriptions in the Chat Log", + "SETTINGS.5eAutoCollapseCardN": "Collapse Item Cards in Chat", + "SETTINGS.5eAutoPowerTemplateL": "When a power is cast, defaults to begin the process to create the corresponding Measured Template if any (requires TRUSTED or higher player role)", + "SETTINGS.5eAutoPowerTemplateN": "Always place Power Template", + "SETTINGS.5eCurWtL": "Carried currency affects character encumbrance following the rules on PHB pg. 143.", + "SETTINGS.5eCurWtN": "Apply Currency Weight", + "SETTINGS.5eDiagDMG": "DMG: Alternating (5/10/5)", + "SETTINGS.5eDiagEuclidean": "Euclidean (7.07 ft. Diagonal)", + "SETTINGS.5eDiagL": "Configure which diagonal movement rule should be used for games within this system.", + "SETTINGS.5eDiagN": "Diagonal Movement Rule", + "SETTINGS.5eDiagPHB": "PHB: Equidistant (5/5/5)", + "SETTINGS.5eInitTBL": "Append the raw Dexterity ability score to break ties in Initiative.", + "SETTINGS.5eInitTBN": "Initiative Dexterity Tiebreaker", + "SETTINGS.5eNoExpL": "Remove experience bars from character sheets.", + "SETTINGS.5eNoExpN": "Disable Experience Tracking", + "SETTINGS.5eRestEpic": "Epic Heroism (LR: 1 hour, SR: 1 min)", + "SETTINGS.5eRestGritty": "Gritty Realism (LR: 7 days, SR: 8 hours)", + "SETTINGS.5eRestL": "Configure which rest variant should be used for games within this system.", + "SETTINGS.5eRestN": "Rest Variant", + "SETTINGS.5eRestPHB": "Player's Handbook (LR: 8 hours, SR: 1 hour)", + "SETTINGS.SWColorDark": "Dark Theme", + "SETTINGS.SWColorL": "Set the color theme of the game", + "SETTINGS.SWColorLight": "Light Theme", + "SETTINGS.SWColorN": "Display Theme", + "Star Wars 5th Edition": "Star Wars 5th Edition", + "SW5E.AbbreviationConc": "Conc.", + "SW5E.AbbreviationCR": "CR", + "SW5E.AbbreviationDC": "DC", + "SW5E.AbbreviationLbs": "lbs.", + "SW5E.AbbreviationLevel": "Lvl.", + "SW5E.AbbreviationLR": "LR", + "SW5E.AbbreviationSR": "SR", + "SW5E.Ability": "Ability", + "SW5E.AbilityCha": "Charisma", + "SW5E.AbilityChaAbbr": "cha", + "SW5E.AbilityCon": "Constitution", + "SW5E.AbilityConAbbr": "con", + "SW5E.AbilityDex": "Dexterity", + "SW5E.AbilityDexAbbr": "dex", + "SW5E.AbilityInt": "Intelligence", + "SW5E.AbilityIntAbbr": "int", + "SW5E.AbilityModifier": "Ability Modifier", + "SW5E.AbilityPromptText": "What type of {ability} check?", + "SW5E.AbilityPromptTitle": "{ability} Ability Check", + "SW5E.AbilityStr": "Strength", + "SW5E.AbilityStrAbbr": "str", + "SW5E.AbilityUseCast": "Cast Power", + "SW5E.AbilityUseChargedHint": "This {type} is charged and ready to use!", + "SW5E.AbilityUseChargesLabel": "{value} Charges", + "SW5E.AbilityUseConsumableChargeHint": "Using this {type} will consume 1 charge of {value} remaining.", + "SW5E.AbilityUseConsumableDestroyHint": "Using this {type} will consume its final charge and it will be destroyed.", + "SW5E.AbilityUseConsumableLabel": "{max} per {per}", + "SW5E.AbilityUseConsumableQuantityHint": "Using this {type} will consume 1 quantity of {quantity} remaining", + "SW5E.AbilityUseConsume": "Consume Available Usage?", + "SW5E.AbilityUseHint": "Configure how you would like to use the {name} {type}.", + "SW5E.AbilityUseNormalHint": "This {type} has {value} of {max} uses per {per} remaining.", + "SW5E.AbilityUseRechargeHint": "This {type} is depleted and must be recharged!", + "SW5E.AbilityUseUnavailableHint": "There are no uses of this item remaining!", + "SW5E.AbilityUseUse": "Use Ability", + "SW5E.AbilityWis": "Wisdom", + "SW5E.AbilityWisAbbr": "wis", + "SW5E.AC": "AC", + "SW5E.Action": "Action", + "SW5E.ActionAbil": "Ability Check", + "SW5E.ActionHeal": "Healing", + "SW5E.ActionMPAK": "Melee Power Attack", + "SW5E.ActionMWAK": "Melee Weapon Attack", + "SW5E.ActionOther": "Other", + "SW5E.ActionPl": "Actions", + "SW5E.ActionRPAK": "Ranged Power Attack", + "SW5E.ActionRWAK": "Ranged Weapon Attack", + "SW5E.ActionSave": "Saving Throw", + "SW5E.ActionUtil": "Utility", + "SW5E.ActionWarningNoItem": "The requested item {item} no longer exists on Actor {name}", + "SW5E.ActionWarningNoToken": "You must have one or more controlled Tokens in order to use this option.", + "SW5E.Add": "Add", + "SW5E.Advantage": "Advantage", + "SW5E.Alignment": "Alignment", + "SW5E.AlignmentBN": "Balanced Neutral", + "SW5E.AlignmentCD": "Chaotic Dark", + "SW5E.AlignmentCL": "Chaotic Light", + "SW5E.AlignmentCN": "Chaotic Neutral", + "SW5E.AlignmentLD": "Lawful Dark", + "SW5E.AlignmentLL": "Lawful Light", + "SW5E.AlignmentLN": "Lawful Neutral", + "SW5E.AlignmentND": "Neutral Dark", + "SW5E.AlignmentNL": "Neutral Light", + "SW5E.Appearance": "Appearance", + "SW5E.ArchetypeName": "Archetype Name", + "SW5E.Archetypes": "Archetypes", + "SW5E.ArmorClass": "Armor Class", + "SW5E.ArmorProperAbsorptive": "Absorptive", + "SW5E.ArmorProperAgile": "Agile", + "SW5E.ArmorProperAnchor": "Anchor", + "SW5E.ArmorProperAvoidant": "Avoidant", + "SW5E.ArmorProperBarbed": "Barbed", + "SW5E.ArmorProperBulky": "Bulky", + "SW5E.ArmorProperCharging": "Charging", + "SW5E.ArmorProperConcealing": "Concealing", + "SW5E.ArmorProperCumbersome": "Cumbersome", + "SW5E.ArmorProperGauntleted": "Gauntleted", + "SW5E.ArmorProperImbalanced": "Imbalanced", + "SW5E.ArmorProperImpermeable": "Impermeable", + "SW5E.ArmorProperInsulated": "Insulated", + "SW5E.ArmorProperInterlocking": "Interlocking", + "SW5E.ArmorProperLambent": "Lambent", + "SW5E.ArmorProperLightweight": "Lightweight", + "SW5E.ArmorProperMagnetic": "Magnetic", + "SW5E.ArmorProperObscured": "Obscured", + "SW5E.ArmorProperObtrusive": "Obtrusive", + "SW5E.ArmorProperPowered": "Powered", + "SW5E.ArmorProperReactive": "Reactive", + "SW5E.ArmorProperRegulated": "Regulated", + "SW5E.ArmorProperReinforced": "Reinforced", + "SW5E.ArmorProperResponsive": "Responsive", + "SW5E.ArmorProperRigid": "Rigid", + "SW5E.ArmorProperSilent": "Silent", + "SW5E.ArmorProperSpiked": "Spiked", + "SW5E.ArmorProperSteadfast": "Steadfast", + "SW5E.ArmorProperStrength": "Strength Rqmt.", + "SW5E.ArmorProperties": "Armor Properties", + "SW5E.ArmorProperVersatile": "Versatile", + "SW5E.Attack": "Attack", + "SW5E.AttackPl": "Attacks", + "SW5E.AttackRoll": "Attack Roll", + "SW5E.Attributes": "Attributes", + "SW5E.Attuned": "Attuned", + "SW5E.Attunement": "Attunement", + "SW5E.AttunementAttuned": "Attuned", + "SW5E.AttunementNone": "Attunement Not Required", + "SW5E.AttunementRequired": "Attunement Required", + "SW5E.available": "available", + "SW5E.Background": "Background", + "SW5E.Biography": "Biography", + "SW5E.Bonds": "Bonds", + "SW5E.BonusAbilityCheck": "Global Ability Check Bonus", + "SW5E.BonusAbilitySave": "Global Saving Throw Bonus", + "SW5E.BonusAbilitySkill": "Global Skill Check Bonus", + "SW5E.BonusAction": "Bonus Action", + "SW5E.Bonuses": "Global Bonuses", + "SW5E.BonusesHint": "Define global bonuses as formulas which are added to certain rolls. For example: 1d4 + 2", + "SW5E.BonusesInstructions": "Configure character bonuses which are added to the appropriate dice roll", + "SW5E.BonusForceDarkPowerDC": "Global Force Dark Power DC Bonus", + "SW5E.BonusForceLightPowerDC": "Global Force Light Power DC Bonus", + "SW5E.BonusForceUnivPowerDC": "Global Force Universal Power DC Bonus", + "SW5E.BonusMPAttack": "Melee Power Attack Bonus", + "SW5E.BonusMPDamage": "Melee Power Damage Bonus", + "SW5E.BonusMWAttack": "Melee Weapon Attack Bonus", + "SW5E.BonusMWDamage": "Melee Weapon Damage Bonus", + "SW5E.BonusPowerDC": "Global Power DC Bonus", + "SW5E.BonusRPAttack": "Ranged Power Attack Bonus", + "SW5E.BonusRPDamage": "Ranged Power Damage Bonus", + "SW5E.BonusRWAttack": "Ranged Weapon Attack Bonus", + "SW5E.BonusRWDamage": "Ranged Weapon Damage Bonus", + "SW5E.BonusSaveForm": "Update Bonuses", + "SW5E.BonusTechPowerDC": "Global Tech Power DC Bonus", + "SW5E.BonusTitle": "Configure Actor Bonuses", + "SW5E.ChallengeRating": "Challenge Rating", + "SW5E.Charged": "Charged", + "SW5E.Charges": "Charges", + "SW5E.ChatContextDamage": "Apply Damage", + "SW5E.ChatContextDoubleDamage": "Apply Double Damage", + "SW5E.ChatContextHalfDamage": "Apply Half Damage", + "SW5E.ChatContextHealing": "Apply Healing", + "SW5E.ChatFlavor": "Chat Message Flavor", + "SW5E.ClassLevels": "Class Levels", + "SW5E.ClassName": "Class Name", + "SW5E.ClassSkillsChosen": "Chosen Class Skills", + "SW5E.ClassSkillsNumber": "Number of Starting Skills", + "SW5E.ComponentMaterial": "Material", + "SW5E.ComponentSomatic": "Somatic", + "SW5E.ComponentVerbal": "Verbal", + "SW5E.ConBlinded": "Blinded", + "SW5E.Concentrate": "Concentrate", + "SW5E.Concentrated": "Concentrate", + "SW5E.Concentration": "Concentration", + "SW5E.ConCharmed": "Charmed", + "SW5E.ConDeafened": "Deafened", + "SW5E.ConDiseased": "Diseased", + "SW5E.ConExhaustion": "Exhaustion", + "SW5E.ConFrightened": "Frightened", + "SW5E.ConGrappled": "Grappled", + "SW5E.ConImm": "Condition Immunities", + "SW5E.ConIncapacitated": "Incapacitated", + "SW5E.ConInvisible": "Invisible", + "SW5E.ConParalyzed": "Paralyzed", + "SW5E.ConPetrified": "Petrified", + "SW5E.ConPoisoned": "Poisoned", + "SW5E.ConProne": "Prone", + "SW5E.ConRestrained": "Restrained", + "SW5E.ConShocked": "Shocked", + "SW5E.ConSlowed": "Slowed", + "SW5E.ConStunned": "Stunned", + "SW5E.ConsumableAdrenal": "Adrenal", + "SW5E.ConsumableAmmunition": "Ammunition", + "SW5E.ConsumableExplosive": "Explosive", + "SW5E.ConsumableFood": "Food", + "SW5E.ConsumableForce": "Force Points", + "SW5E.ConsumableLastChargeWarn": "This is the last charge of this unit and consuming it will also reduce the item's quantity by 1", + "SW5E.ConsumableMedpac": "Medpac", + "SW5E.ConsumablePoison": "Poison", + "SW5E.ConsumableTech": "Tech Points", + "SW5E.ConsumableTechnology": "Technology", + "SW5E.ConsumableTrinket": "Trinket", + "SW5E.ConsumableUnitWarn": "units remaining", + "SW5E.ConsumableUseWarnEnd": "of the current unit", + "SW5E.ConsumableUseWarnStart": "This consumable has", + "SW5E.ConsumableWithoutCharges": "available units to use", + "SW5E.ConsumeAmmunition": "Ammunition", + "SW5E.ConsumeAttribute": "Attribute", + "SW5E.ConsumeCharges": "Item Uses", + "SW5E.Consumed": "Consumed", + "SW5E.ConsumeMaterial": "Material", + "SW5E.ConsumeRecharge": "Consume Recharge?", + "SW5E.ConsumeResource": "Consume Resource?", + "SW5E.ConsumeTitle": "Resource Consumption", + "SW5E.ConsumeWarningNoQuantity": "{name} has run out of its designated {type}!", + "SW5E.ConsumeWarningNoResource": "{name} is designated to consume {type} but no resource is specified!", + "SW5E.ConsumeWarningNoSource": "The designated {type} source that {name} consumes no longer exists!", + "SW5E.ConsumeWarningZeroAttribute": "{name} has run out of its designated attribute resource pool!", + "SW5E.ConUnconscious": "Unconscious", + "SW5E.CostGP": "Cost (CR)", + "SW5E.Cover": "Cover", + "SW5E.CoverHalf": "Half", + "SW5E.CoverThreeQuarters": "Three Quarters", + "SW5E.CoverTotal": "Total", + "SW5E.Critical": "Critical", + "SW5E.CriticalHit": "Critical Hit", + "SW5E.Currency": "Currency", + "SW5E.CurrencyConvert": "Convert All Currency", + "SW5E.CurrencyConvertHint": "Convert all carried currency to the highest possible denomination to reduce the amount of coinage carried by the character. Be wary, this action cannot be undone.", + "SW5E.CurrencyGC": "Credits", + "SW5E.Damage": "Damage", + "SW5E.DamageAcid": "Acid", + "SW5E.DamageCold": "Cold", + "SW5E.DamageEnergy": "Energy", + "SW5E.DamageFire": "Fire", + "SW5E.DamageForce": "Force", + "SW5E.DamageIon": "Ion", + "SW5E.DamageKinetic": "Kinetic", + "SW5E.DamageLightning": "Lightning", + "SW5E.DamageNecrotic": "Necrotic", + "SW5E.DamagePoison": "Poison", + "SW5E.DamagePsychic": "Psychic", + "SW5E.DamageRoll": "Damage Roll", + "SW5E.DamageSonic": "Sonic", + "SW5E.DamImm": "Damage Immunities", + "SW5E.DamRes": "Damage Resistances", + "SW5E.DamVuln": "Damage Vulnerabilities", + "SW5E.DarkPowerDC": "Dark Power DC", + "SW5E.Day": "Day", + "SW5E.DeathSave": "Death Saves", + "SW5E.DeathSaveCriticalSuccess": "{name} critically succeeded on a death saving throw and has regained 1 Hit Point!", + "SW5E.DeathSaveFailure": "{name} has died with 3 death save failures!", + "SW5E.DeathSaveSuccess": "{name} has survived with 3 death save successes and is now stable!", + "SW5E.DeathSaveUnnecessary": "You do not need to roll death saves because you have a positive number of hit points or have already reached 3 successes or failures.", + "SW5E.DeathSavingThrow": "Death Saving Throw", + "SW5E.Default": "Default", + "SW5E.DefaultAbilityCheck": "Default Ability Check", + "SW5E.description": "A comprehensive game system for running games of Star Wars 5th Edition in the Foundry VTT environment.", + "SW5E.Description": "Description", + "SW5E.Details": "Details", + "SW5E.Dimensions": "Dimensions", + "SW5E.Disadvantage": "Disadvantage", + "SW5E.DistAny": "Any", + "SW5E.DistFt": "Feet", + "SW5E.DistMi": "Miles", + "SW5E.DistSelf": "Self", + "SW5E.DistTouch": "Touch", + "SW5E.Duration": "Duration", + "SW5E.EffectsCategoryTemporary": "Temporary Effects", + "SW5E.EffectsCategoryPassive": "Passive Effects", + "SW5E.EffectsCategoryInactive": "Inactive Effects", + "SW5E.EffectCreate": "Create Effect", + "SW5E.EffectDelete": "Delete Effect", + "SW5E.EffectEdit": "Edit Effect", + "SW5E.Effects": "Effects", + "SW5E.EffectToggle": "Toggle Effect", + "SW5E.EquipmentBonus": "Magical Bonus", + "SW5E.EquipmentClothing": "Clothing", + "SW5E.EquipmentHeavy": "Heavy Armor", + "SW5E.EquipmentLight": "Light Armor", + "SW5E.EquipmentMedium": "Medium Armor", + "SW5E.EquipmentNatural": "Natural Armor", + "SW5E.EquipmentShield": "Shield", + "SW5E.EquipmentShieldProficiency": "Shields", + "SW5E.EquipmentTrinket": "Trinket", + "SW5E.EquipmentVehicle": "Vehicle Equipment", + "SW5E.Equipped": "Equipped", + "SW5E.Exhaustion": "Exhaustion", + "SW5E.Expertise": "Expertise", + "SW5E.FeatureActionRecharge": "Action Recharge", + "SW5E.FeatureActive": "Active Abilities", + "SW5E.FeatureAdd": "Create Feature", + "SW5E.FeatureAttack": "Feature Attack", + "SW5E.FeaturePassive": "Passive Abilities", + "SW5E.FeatureRechargeOn": "Recharge On", + "SW5E.FeatureRechargeResult": "1d6 Result", + "SW5E.Features": "Features", + "SW5E.FeatureUsage": "Feature Usage", + "SW5E.FeetAbbr": "ft.", + "SW5E.Filter": "Filter", + "SW5E.FilterNoPowers": "No powers found for this set of filters.", + "SW5E.FlagsAdaptiveResilience": "Adaptive Resilience", + "SW5E.FlagsAdaptiveResilienceHint": "Prolongued use of technology allows members of your species to readily adapt to its effects. You have advantage on Strength and Constitution saving throws against tech powers.", + "SW5E.FlagsAggressive": "Aggressive", + "SW5E.FlagsAggressiveHint": "As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.", + "SW5E.FlagsAlert": "Alert Feat", + "SW5E.FlagsAlertHint": "Provides +5 to Initiative.", + "SW5E.FlagsAmphibious": "Amphibious", + "SW5E.FlagsAmphibiousHint": "You can breathe air and water.", + "SW5E.FlagsArmorIntegration": "Armor Integration", + "SW5E.FlagsArmorIntegrationHint": "You cannot wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.", + "SW5E.FlagsBusinessSavvy": "Business Savvy", + "SW5E.FlagsBusinessSavvyHint":"Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.", + "SW5E.FlagsCannibalize": "Cannibalize", + "SW5E.FlagsCannibalizeHint":"If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.", + "SW5E.FlagsClosedMind": "Closed Mind", + "SW5E.FlagsClosedMindHint": "Members of your species have a natural attunement to the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.", + "SW5E.FlagsCrudeWeaponSpecialists": "Crude Weapon Specialists", + "SW5E.FlagsCrudeWeaponSpecialistsHint": "Members of your species are used to making do with less. You can spend 1 hour, which you can do over the course of a short rest, crafting a weapon out of loose materials. You can craft any simple kinetic weapon, but the weapon’s damage suffers a -1 penalty.", + "SW5E.FlagsDefiant": "Defiant", + "SW5E.FlagsDefiantHint": "Members of your species are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll’s outcome. Once you’ve used this feature, you must complete a short or long rest before you can use it again.", + "SW5E.FlagsDetailOriented": "Detail Oriented", + "SW5E.FlagsDetailOrientedHint": "You have advantage on Intelligence (Investigation) checks within 5 feet.", + "SW5E.FlagsElvenAccuracy": "Elven Accuracy", + "SW5E.FlagsElvenAccuracyHint": "Roll an extra d20 with advantage to Dex, Int, Wis, or Cha.", + "SW5E.FlagsEnthrallingPheromones": "Enthralling Pheromones", + "SW5E.FlagsEnthrallingPheromonesHint": "You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.", + "SW5E.FlagsExtraArms": "Extra Arms", + "SW5E.FlagsExtraArmsHint": "You possess more than two arms, which you can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).", + "SW5E.FlagsForceContention": "Force Contention", + "SW5E.FlagsForceContentionHint": "Due to their unique physiology, members of your species exhibit a hardiness that allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.", + "SW5E.FlagsForceInsensitive": "Force Insensitive", + "SW5E.FlagsForceInsensitiveHint" : "While droids can be manipulated by many force powers, they cannot sense the Force. You can not use force powers or take levels in forcecasting classes.", + "SW5E.FlagsForeignBiology": "Foreign Biology", + "SW5E.FlagsForeignBiologyHint": "You wear a breathing apparatus because many atmospheres in the galaxy differ from that of your species' homeworld. If your apparatus is removed while you are in such an environment, you lose consciousness.", + "SW5E.FlagsFuryOfTheSmall": "Fury of the Small", + "SW5E.FlagsFuryOfTheSmallHint": "When you damage a creature with an attack or a power and the creature's size is larger than yours, you can cause the attack or power to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.", + "SW5E.FlagsGrovelCowerAndBeg": "Grovel, Cower, and Beg", + "SW5E.FlagsGrovelCowerAndBegHint": "As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.", + "SW5E.FlagsHalflingLucky": "Halfling Lucky", + "SW5E.FlagsHalflingLuckyHint": "Reroll ones when rolling d20 checks.", + "SW5E.FlagsInitiativeAdv": "Advantage on Initiative", + "SW5E.FlagsInitiativeAdvHint": "Provided by feats or magical items.", + "SW5E.FlagsInscrutable": "Inscrutable", + "SW5E.FlagsInscrutableHint": "Your calm demeaner and control make you hard to read. Wisdom (Insight) checks made against you have disadvantage, and you have advantage on any saving throw against an effect that would read your thoughts.", + "SW5E.FlagsInstructions": "Configure character features and traits which fine-tune behaviors of the SW5e system.", + "SW5E.FlagsJOAT": "Jack of All Trades", + "SW5E.FlagsJOATHint": "Half-Proficiency to Ability Checks in which you are not already Proficient.", + "SW5E.FlagsKeenSenses": "Keen Senses", + "SW5E.FlagsKeenSensesHint": "You have advantage on Wisdom (Perception) checks that involve using particular senses (see your species' traits for details).", + "SW5E.FlagsLongLimbed": "Long-Limbed", + "SW5E.FlagsLongLimbedHint": "When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.", + "SW5E.FlagsMaintenanceMode": "Maintenance Mode", + "SW5E.FlagsMaintenanceModeHint": "Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.", + "SW5E.FlagsMaskOfTheWild": "Mask of the Wild", + "SW5E.FlagsMaskOfTheWildHint":"You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.", + "SW5E.FlagsMeleeCriticalDice": "Melee Critical Damage Dice", + "SW5E.FlagsMeleeCriticalDiceHint": "A number of additional damage dice added to melee weapon critical hits.", + "SW5E.FlagsMultipleHearts": "Multiple Hearts", + "SW5E.FlagsMultipleHeartsHint": "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.", + "SW5E.FlagsNaturallyStealthy": "Naturally Stealthy", + "SW5E.FlagsNaturallyStealthyHint": "You can attempt to hide even when you are obscured only by a creature that is your size or larger than you.", + "SW5E.FlagsNimbleAgility": "Nimble Agility", + "SW5E.FlagsNimbleAgilityHint": "Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.", + "SW5E.FlagsNimbleEscape": "Nimble Escape", + "SW5E.FlagsNimbleEscapeHint": "You can take the Disengage or Hide action as a bonus action.", + "SW5E.FlagsNimbleness": "Nimbleness", + "SW5E.FlagsNimblenessHint": "You can move through the space of any creature that is of a size larger than yours.", + "SW5E.FlagsObservant": "Observant Feat", + "SW5E.FlagsObservantHint": "Provides a +5 to passive Perception and Investigation.", + "SW5E.FlagsPintsized": "Pintsized", + "SW5E.FlagsPintsizedHint": "Your tiny stature makes it hard for you to wield bigger weapons. You can’t use medium or heavy shields. Additionally, you can’t wield weapons with the two-handed or versatile property, and you can only wield one-handed weapons in two hands unless they have the light property.", + "SW5E.FlagsPowerCritThreshold": "Power Critical Hit Threshold", + "SW5E.FlagsPowerCritThresholdHint": "An expanded critical hit threshold for power attacks.", + "SW5E.FlagsPowerfulBuild": "Powerful Build", + "SW5E.FlagsPowerfulBuildHint": "You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.", + "SW5E.FlagsPrecognition": "Precognition", + "SW5E.FlagsPrecognitionHint": "You can see brief visions of the future that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.", + "SW5E.FlagsProgrammer": "Programmer", + "SW5E.FlagsProgrammerHint": "Whenever you make an Intelligence (Technology) check related to computers, you are considered to have expertise in the Technology skill.", + "SW5E.FlagsPuny": "Puny", + "SW5E.FlagsPunyHint": "Members of your species are too small to pack much of a punch. You have disadvantage on Strength saving throws, and when determining your bonus to attack and damage rolls for weapon attacks using Strength, you can’t add more than +3.", + "SW5E.FlagsRapidlyRegenerative": "Rapidly Regenerative", + "SW5E.FlagsRapidlyRegenerativeHint": "You heal quickly, both at will and in response to danger. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points. Additionally, when you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.", + "SW5E.FlagsRapidReconstruction": "Rapid Reconstruction", + "SW5E.FlagsRapidReconstructionHint": "You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.", + "SW5E.FlagsRegenerative": "Regenerative", + "SW5E.FlagsRegenerativeHint": "When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.", + "SW5E.FlagsReliableTalent": "Reliable Talent", + "SW5E.FlagsReliableTalentHint": "Rogues Reliable Talent Feature.", + "SW5E.FlagsRemarkableAthlete": "Remarkable Athlete.", + "SW5E.FlagsRemarkableAthleteHint": "Half-Proficiency (rounded-up) to physical Ability Checks and Initiative.", + "SW5E.FlagsSavageAttacks": "Savage Attacks", + "SW5E.FlagsSavageAttacksHint": "When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.", + "SW5E.FlagsSave": "Update Special Traits", + "SW5E.FlagsShapechanger": "Shapechanger", + "SW5E.FlagsShapechangerHint": "As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another species, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.", + "SW5E.FlagsStrongLegged": "Strong-Legged", + "SW5E.FlagsStrongLeggedHint": "When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.", + "SW5E.FlagsSunlightSensitivity": "Sunlight Sensitivity", + "SW5E.FlagsSunlightSensitivityHint": "You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.", + "SW5E.FlagsSurpriseAttack": "Surprise Attack", + "SW5E.FlagsSurpriseAttackHint": "If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.", + "SW5E.FlagsTechImpaired": "Tech-Impaired", + "SW5E.FlagsTechImpairedHint": "While members of your species can figure out basic technology, they experience difficulty using more complex equipment like wristpads. You cannot use tech powers or take levels in techcasting classes.", + "SW5E.FlagsTechResistance": "Tech Resistance", + "SW5E.FlagsTechResistanceHint": "You have advantage on Dexterity and Intelligence saving throws against tech powers.", + "SW5E.FlagsTinker": "Tinker", + "SW5E.FlagsTinkerHint": "You have proficiency with tinker’s implements. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of a variety of minor effects (see your species' traits list). You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.", + "SW5E.FlagsTitle": "Configure Special Traits", + "SW5E.FlagsToughness": "Toughness", + "SW5E.FlagsToughnessHint": "Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.", + "SW5E.FlagsTrance": "Trance", + "SW5E.FlagsTranceHint": "Either through meditation or a reduced sleep schedule, you are able to receive the rest you require on a daily basis (see your species' traits for details). After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.", + "SW5E.FlagsUnarmedCombatant": "Unarmed Combatant", + "SW5E.FlagsUnarmedCombatantHint": "Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.", + "SW5E.FlagsUndersized": "Undersized", + "SW5E.FlagsUndersizedHint": "Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields, martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.", + "SW5E.FlagsUnsettlingVisage": "Unsettling Visage", + "SW5E.FlagsUnsettlingVisageHint": "When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.", + "SW5E.FlagsWeaponCritThreshold": "Weapon Critical Hit Threshold", + "SW5E.FlagsWeaponCritThresholdHint": "An expanded critical hit threshold for weapon attacks.", + "SW5E.Flat": "Flat", + "SW5E.Flaws": "Flaws", + "SW5E.ForcePowerbook": "Force Powers", + "SW5E.Formula": "Formula", + "SW5E.GrantedAbilities": "Granted Abilities", + "SW5E.HalfProficient": "Half Proficient", + "SW5E.Healing": "Healing", + "SW5E.HealingTemp": "Healing (Temporary)", + "SW5E.Health": "Health", + "SW5E.HealthConditions": "Health Conditions", + "SW5E.HealthFormula": "Health Formula", + "SW5E.HitDice": "Hit Dice", + "SW5E.HitDiceRoll": "Roll Hit Dice", + "SW5E.HitDiceUsed": "Hit Dice Used", + "SW5E.HitDiceWarn": "{name} has no available {formula} Hit Dice remaining!", + "SW5E.HP": "Health", + "SW5E.HPFormula": "Health Formula", + "SW5E.Ideals": "Ideals", + "SW5E.Identified": "Identified", + "SW5E.Initiative": "Initiative", + "SW5E.Inspiration": "Inspiration", + "SW5E.Inventory": "Inventory", + "SW5E.ItemActionType": "Action Type", + "SW5E.ItemActivationCondition": "Activation Condition", + "SW5E.ItemActivationCost": "Activation Cost", + "SW5E.ItemAttackBonus": "Attack Roll Bonus", + "SW5E.ItemConsumableActivation": "Consumable Activation", + "SW5E.ItemConsumableDetails": "Consumable Details", + "SW5E.ItemConsumableStatus": "Consumable Status", + "SW5E.ItemConsumableType": "Consumable Type", + "SW5E.ItemConsumableUsage": "Consumable Usage", + "SW5E.ItemContainerCapacity": "Capacity", + "SW5E.ItemContainerCapacityItems": "Items", + "SW5E.ItemContainerCapacityType": "Capacity Type", + "SW5E.ItemContainerCapacityWeight": "Weight", + "SW5E.ItemContainerDetails": "Container Details", + "SW5E.ItemContainerProperties": "Container Properties", + "SW5E.ItemContainerWeightless": "Weightless Contents", + "SW5E.ItemCreate": "Create Item", + "SW5E.ItemDelete": "Delete Item", + "SW5E.ItemDestroyEmpty": "Destroy on Empty", + "SW5E.ItemEdit": "Edit Item", + "SW5E.ItemEquipmentAction": "Equipment Action", + "SW5E.ItemEquipmentDetails": "Equipment Details", + "SW5E.ItemEquipmentDexMod": "Max. Dexterity Modifier", + "SW5E.ItemEquipmentStatus": "Equipment Status", + "SW5E.ItemEquipmentStealthDisav": "Imposes Stealth Disadvantage", + "SW5E.ItemEquipmentType": "Equipment Type", + "SW5E.ItemEquipmentUsage": "Equipment Usage", + "SW5E.ItemName": "Item Name", + "SW5E.ItemNew": "New {type}", + "SW5E.ItemNoUses": "{name} has no available uses remaining.", + "SW5E.ItemRechargeCheck": "{name} recharge check", + "SW5E.ItemRechargeFailure": "failure!", + "SW5E.ItemRechargeSuccess": "success!", + "SW5E.ItemRequiredStr": "Required Strength", + "SW5E.ItemToolProficiency": "Tool Proficiency", + "SW5E.ItemTypeArchetype": "Archetype", + "SW5E.ItemTypeBackground": "Background", + "Sw5E.ItemTypeBackgroundPl": "Backgrounds", + "SW5E.ItemTypeClass": "Class", + "SW5E.ItemTypeClassFeat": "Class Feature", + "SW5E.ItemTypeClassFeats": "Class Features", + "SW5E.ItemTypeClassPl": "Class Levels", + "SW5E.ItemTypeConsumable": "Consumable", + "SW5E.ItemTypeConsumablePl": "Consumables", + "SW5E.ItemTypeContainer": "Container", + "SW5E.ItemTypeContainerPl": "Containers", + "SW5E.ItemTypeEquipment": "Equipment", + "SW5E.ItemTypeEquipmentPl": "Equipment", + "SW5E.ItemTypeFeat": "Feat", + "SW5E.ItemTypeFeatPl": "Feats", + "SW5E.ItemTypeFightingMastery": "Fighting Mastery", + "SW5E.ItemTypeFightingMasteryPl": "Fighting Masteries", + "SW5E.ItemTypeFightingStyle": "Fighting Style", + "SW5E.ItemTypeFightingStylePl": "Fighting Styles", + "SW5E.ItemTypeLightsaberForm": "Lightsaber Form", + "SW5E.ItemTypeLightsaberFormPl": "Lightsaber Forms", + "SW5E.ItemTypeLoot": "Loot", + "SW5E.ItemTypeLootPl": "Loot", + "SW5E.ItemTypePower": "Power", + "SW5E.ItemTypePowerPl": "Powers", + "SW5E.ItemTypeSpecies": "Species", + "SW5E.ItemTypeSpeciesPl": "Species", + "SW5E.ItemTypeTool": "Tool", + "SW5E.ItemTypeToolPl": "Tools", + "SW5E.ItemTypeWeapon": "Weapon", + "SW5E.ItemTypeWeaponPl": "Weapons", + "SW5E.ItemWeaponAttack": "Weapon Attack", + "SW5E.ItemWeaponDetails": "Weapon Details", + "SW5E.ItemWeaponProperties": "Weapon Properties", + "SW5E.ItemWeaponStatus": "Weapon Status", + "SW5E.ItemWeaponType": "Weapon Type", + "SW5E.ItemWeaponUsage": "Weapon Usage", + "SW5E.JackOfAllTrades": "Jack of all Trades", + "SW5E.LairAct": "Uses Lair Action", + "SW5E.LairActionLabel": "Lair Action", + "SW5E.Languages": "Languages", + "SW5E.LanguagesAbyssin": "Abyssin", + "SW5E.LanguagesAleena": "Aleena", + "SW5E.LanguagesAntarian": "Antarian", + "SW5E.LanguagesAnzellan": "Anzellan", + "SW5E.LanguagesAqualish": "Aqualish", + "SW5E.LanguagesArconese": "Arconese", + "SW5E.LanguagesArdennian": "Ardennian", + "SW5E.LanguagesArkanian": "Arkanian", + "SW5E.LanguagesBalosur": "Balosur", + "SW5E.LanguagesBarabel": "Barabel", + "SW5E.LanguagesBasic": "Basic", + "SW5E.LanguagesBesalisk": "Besalisk", + "SW5E.LanguagesBinary": "Binary", + "SW5E.LanguagesBith": "Bith", + "SW5E.LanguagesBocce": "Bocce", + "SW5E.LanguagesBothese": "Bothese", + "SW5E.LanguagesCatharese": "Catharese", + "SW5E.LanguagesCerean": "Cerean", + "SW5E.LanguagesChadra-Fan": "Chadra-Fan", + "SW5E.LanguagesChagri": "Chagri", + "SW5E.LanguagesCheunh": "Cheunh", + "SW5E.LanguagesChevin": "Chevin", + "SW5E.LanguagesChironan": "Chironan", + "SW5E.LanguagesClawdite": "Clawdite", + "SW5E.LanguagesCodruese": "Codruese", + "SW5E.LanguagesColicoid": "Colicoid", + "SW5E.LanguagesDashadi": "Dashadi", + "SW5E.LanguagesDefel": "Defel", + "SW5E.LanguagesDevaronese": "Devaronese", + "SW5E.LanguagesDosh": "Dosh", + "SW5E.LanguagesDraethos": "Draethos", + "SW5E.LanguagesDug": "Dug", + "SW5E.LanguagesDurese": "Durese", + "SW5E.LanguagesEwokese": "Ewokese", + "SW5E.LanguagesFalleen": "Falleen", + "SW5E.LanguagesFelucianese": "Felucianese", + "SW5E.LanguagesGamorrese": "Gamorrese", + "SW5E.LanguagesGand": "Gand", + "SW5E.LanguagesGeonosian": "Geonosian", + "SW5E.LanguagesGivin": "Givin", + "SW5E.LanguagesGran": "Gran", + "SW5E.LanguagesGungan": "Gungan", + "SW5E.LanguagesHapan": "Hapan", + "SW5E.LanguagesHarchese": "Harchese", + "SW5E.LanguagesHerglese": "Herglese", + "SW5E.LanguagesHonoghran": "Honoghran", + "SW5E.LanguagesHuttese": "Huttese", + "SW5E.LanguagesIktotchese": "Iktotchese", + "SW5E.LanguagesIthorese": "Ithorese", + "SW5E.LanguagesJawaese": "Jawaese", + "SW5E.LanguagesKaleesh": "Kaleesh", + "SW5E.LanguagesKaminoan": "Kaminoan", + "SW5E.LanguagesKarkaran": "Karkaran", + "SW5E.LanguagesKelDor": "Kel Dor", + "SW5E.LanguagesKharan": "Kharan", + "SW5E.LanguagesKillik": "Killik", + "SW5E.LanguagesKlatooinian": "Klatooinian", + "SW5E.LanguagesKubazian": "Kubazian", + "SW5E.LanguagesKushiban": "Kushiban", + "SW5E.LanguagesKyuzo": "Kyuzo", + "SW5E.LanguagesLannik": "Lannik", + "SW5E.LanguagesLasat": "Lasat", + "SW5E.LanguagesLowickese": "Lowickese", + "SW5E.LanguagesLurmese": "Lurmese", + "SW5E.LanguagesMandoa": "Mando'a", + "SW5E.LanguagesMiralukese": "Miralukese", + "SW5E.LanguagesMirialan": "Mirialan", + "SW5E.LanguagesMonCal": "Mon Cal", + "SW5E.LanguagesMustafarian": "Mustafarian", + "SW5E.LanguagesMuun": "Muun", + "SW5E.LanguagesNautila": "Nautila", + "SW5E.LanguagesOrtolan": "Ortolan", + "SW5E.LanguagesPakPak": "Pak Pak", + "SW5E.LanguagesPyke": "Pyke", + "SW5E.LanguagesQuarrenese": "Quarrenese", + "SW5E.LanguagesRakata": "Rakata", + "SW5E.LanguagesRattataki": "Rattataki", + "SW5E.LanguagesRishii": "Rishii", + "SW5E.LanguagesRodese": "Rodese", + "SW5E.LanguagesRyn": "Ryn", + "SW5E.LanguagesSelkatha": "Selkatha", + "SW5E.LanguagesSemblan": "Semblan", + "SW5E.LanguagesShistavanen": "Shistavanen", + "SW5E.LanguagesShyriiwook": "Shyriiwook", + "SW5E.LanguagesSith": "Sith", + "SW5E.LanguagesSquibbian": "Squibbian", + "SW5E.LanguagesSriluurian": "Sriluurian", + "SW5E.LanguagesSsi-ruuvi": "Ssi-ruuvi", + "SW5E.LanguagesSullustese": "Sullustese", + "SW5E.LanguagesTalzzi": "Talzzi", + "SW5E.LanguagesTarasinese": "Tarasinese", + "SW5E.LanguagesThisspiasian": "Thisspiasian", + "SW5E.LanguagesTogorese": "Togorese", + "SW5E.LanguagesTogruti": "Togruti", + "SW5E.LanguagesToydarian": "Toydarian", + "SW5E.LanguagesTusken": "Tusken", + "SW5E.LanguagesTwileki": "Twi'leki", + "SW5E.LanguagesUgnaught": "Ugnaught", + "SW5E.LanguagesUmbaran": "Umbaran", + "SW5E.LanguagesUtapese": "Utapese", + "SW5E.LanguagesVerpine": "Verpine", + "SW5E.LanguagesVong": "Vong", + "SW5E.LanguagesVoss": "Voss", + "SW5E.LanguagesYevethan": "Yevethan", + "SW5E.LanguagesZabraki": "Zabraki", + "SW5E.LanguagesZygerrian": "Zygerrian", + "SW5E.LegAct": "Legendary Actions", + "SW5E.LegendaryActionLabel": "Legendary Action", + "SW5E.LegRes": "Legendary Resistance", + "SW5E.Level": "Level", + "SW5E.LevelScaling": "Level Scaling", + "SW5E.LightPowerDC": "Light Power DC", + "SW5E.LimitedUses": "Limited Uses", + "SW5E.LongRest": "Long Rest", + "SW5E.LongRestEpic": "Long Rest (1 hour)", + "SW5E.LongRestGritty": "Long Rest (7 days)", + "SW5E.LongRestNormal": "Long Rest (8 hours)", + "SW5E.LongRestOvernight": "Long Rest (New Day)", + "SW5E.LongRestResult": "{name} takes a long rest.", + "SW5E.LongRestResultFP": "{name} takes a long rest and recovers {force} Force Points.", + "SW5E.LongRestResultFPHD": "{name} takes a long rest and recovers {force} Force Points and {dice} Hit Dice.", + "SW5E.LongRestResultFPTP": "{name} takes a long rest and recovers {force} Force Points and {tech} Tech Points.", + "SW5E.LongRestResultFPTPHD": "{name} takes a long rest and recovers {force} Force Points, {tech} Tech Points and {dice} Hit Dice.", + "SW5E.LongRestResultHD": "{name} takes a long rest and recovers {dice} Hit Dice.", + "SW5E.LongRestResultHP": "{name} takes a long rest and recovers {health} Hit Points.", + "SW5E.LongRestResultHPFP": "{name} takes a long rest and recovers {health} Hit Points and {force} Force Points.", + "SW5E.LongRestResultHPFPHD": "{name} takes a long rest and recovers {health} Hit Points, {force} Force Points, and {dice} Hit Dice.", + "SW5E.LongRestResultHPFPTP": "{name} takes a long rest and recovers {health} Hit Points, {force} Force Points and {tech} Tech Points.", + "SW5E.LongRestResultHPFPTPHD": "{name} takes a long rest and recovers {health} Hit Points, {force} Force Points, {tech} Tech Points and {dice} Hit Dice.", + "SW5E.LongRestResultHPHD": "{name} takes a long rest and recovers {health} Hit Points and {dice} Hit Dice.", + "SW5E.LongRestResultHPTP": "{name} takes a long rest and recovers {health} Hit Points and {tech} Tech Points.", + "SW5E.LongRestResultHPTPHD": "{name} takes a long rest and recovers {health} Hit Points, {tech} Tech Points, and {dice} Hit Dice.", + "SW5E.LongRestResultTP": "{name} takes a long rest and recovers {tech} Tech Points.", + "SW5E.LongRestResultTPHD": "{name} takes a long rest and recovers {tech} Tech Points and {dice} Hit Dice.", + "SW5E.Max": "Max", + "SW5E.Modifier": "Modifier", + "SW5E.Movement": "Movement", + "SW5E.MovementBurrow": "Burrow", + "SW5E.MovementClimb": "Climb", + "SW5E.MovementConfig": "Configure Movement Speed", + "SW5E.MovementConfigHint": "Configure the movement speed and special movement attributes of this creature.", + "SW5E.MovementFly": "Fly", + "SW5E.MovementHover": "Hover", + "SW5E.MovementSwim": "Swim", + "SW5E.MovementUnits": "Units", + "SW5E.MovementWalk": "Walk", + "SW5E.Name": "Character Name", + "SW5E.NoCharges": "No Charges", + "SW5E.None": "None", + "SW5E.NoPowerLevels": "This character has no powercaster levels, but you may add powers manually.", + "SW5E.Normal": "Normal", + "SW5E.Notes": "Notes", + "SW5E.NotProficient": "Not Proficient", + "SW5E.of": "of", + "SW5E.OtherFormula": "Other Formula", + "SW5E.PactMagic": "Pact Magic", + "SW5E.Passive": "Passive", + "SW5E.per": "per", + "SW5E.PersonalityTraits": "Personality Traits", + "SW5E.PlaceTemplate": "Place Measured Template", + "SW5E.Polymorph": "Polymorph", + "SW5E.PolymorphAcceptSettings": "Custom Settings", + "SW5E.PolymorphKeepBio": "Keep biography", + "SW5E.PolymorphKeepClass": "Keep proficiency bonus (leaves class items in sheet)", + "SW5E.PolymorphKeepFeats": "Keep features", + "SW5E.PolymorphKeepItems": "Keep equipment", + "SW5E.PolymorphKeepMental": "Keep mental ability scores (Int, Wis, Cha)", + "SW5E.PolymorphKeepPhysical": "Keep physical ability scores (Str, Dex, Con)", + "SW5E.PolymorphKeepPowers": "Keep powers", + "SW5E.PolymorphKeepSaves": "Keep saving throw proficiencies", + "SW5E.PolymorphKeepSkills": "Keep skill proficiencies", + "SW5E.PolymorphKeepVision": "Keep vision (character and token)", + "SW5E.PolymorphMergeSaves": "Merge saving throw proficiencies (take the highest)", + "SW5E.PolymorphMergeSkills": "Merge skill proficiencies (take the highest)", + "SW5E.PolymorphPromptTitle": "Transforming Actor", + "SW5E.PolymorphRestoreTransformation": "Restore Transformation", + "SW5E.PolymorphRevertWarn": "You do not have permission to revert this Actor's polymorphed state.", + "SW5E.PolymorphTmpClass": "Temporary Class", + "SW5E.PolymorphTokens": "Transform all linked tokens?", + "SW5E.PolymorphWarn": "You are not allowed to polymorph this actor!", + "SW5E.PolymorphWildShape": "Wild Shape", + "SW5E.power": "power", + "SW5E.PowerAbility": "Powercasting Ability", + "SW5E.PowerAdd": "Add Power", + "SW5E.PowerAtWill": "At-Will", + "SW5E.Powerbook": "Powerbook", + "SW5E.PowerCastConsume": "Consume Power Slot?", + "SW5E.PowercasterLevel": "Powercaster Level", + "SW5E.PowerCastHint": "Configure how you would like to cast the", + "SW5E.Powercasting": "Powercasting", + "SW5E.PowerCastingHeader": "Power Casting", + "SW5E.PowerCastNoSlots": "You have no available {level} power slots with which to cast {name}", + "SW5E.PowerCastUpcast": "Cast at Level", + "SW5E.PowerComponents": "Power Components", + "SW5E.PowerConcentrating": "Concentrating", + "SW5E.PowerConcentrationMode": "Power Concentration Mode", + "SW5E.PowerCreate": "Create Power", + "SW5E.PowerDC": "Power DC", + "SW5E.PowerDetails": "Power Details", + "SW5E.PowerEffects": "Power Effects", + "SW5E.PowerLevel": "Power Level", + "SW5E.PowerLevel0": "At-Will", + "SW5E.PowerLevel1": "1st Level", + "SW5E.PowerLevel2": "2nd Level", + "SW5E.PowerLevel3": "3rd Level", + "SW5E.PowerLevel4": "4th Level", + "SW5E.PowerLevel5": "5th Level", + "SW5E.PowerLevel6": "6th Level", + "SW5E.PowerLevel7": "7th Level", + "SW5E.PowerLevel8": "8th Level", + "SW5E.PowerLevel9": "9th Level", + "SW5E.PowerLevelPact": "Pact Slot [Level {level}] ({n} Slots)", + "SW5E.PowerLevelSlot": "{level} ({n} Slots)", + "SW5E.PowerMaterials": "Powercasting Materials", + "SW5E.PowerName": "Power Name", + "SW5E.PowerNone": "None", + "SW5E.PowerPrepAlways": "Always Prepared", + "SW5E.PowerPreparationMode": "Power Preparation Mode", + "SW5E.PowerPrepared": "Prepared", + "SW5E.PowerPrepAtWill": "At-Will", + "SW5E.PowerPrepInnate": "Innate Powercasting", + "SW5E.PowerPrepPrepared": "Prepared", + "SW5E.PowerProgCns": "Consular", + "SW5E.PowerProgEng": "Engineer", + "SW5E.PowerProgGrd": "Guardian", + "SW5E.PowerProgOverride": "Override slots", + "SW5E.PowerProgression": "Power Progression", + "SW5E.PowerProgSct": "Scout", + "SW5E.PowerProgSnt": "Sentinel", + "SW5E.PowerSchool": "Power School", + "SW5E.PowersKnown": "Powers Known", + "SW5E.PowerTarget": "Power Target", + "SW5E.PowerUnprepared": "Unprepared", + "SW5E.PowerUsage": "Power Usage", + "SW5E.Prepared": "Prepared", + "SW5E.Price": "Price", + "SW5E.Proficiency": "Proficiency", + "SW5E.Proficient": "Proficient", + "SW5E.Quantity": "Quantity", + "SW5E.Range": "Range", + "SW5E.Rarity": "Rarity", + "SW5E.Reaction": "Reaction", + "SW5E.ReactionPl": "Reactions", + "SW5E.Recharge": "Recharge", + "SW5E.RequiredMaterials": "Required Materials", + "SW5E.Requirements": "Requirements", + "SW5E.ResourcePrimary": "Resource 1", + "SW5E.ResourceSecondary": "Resource 2", + "SW5E.ResourceTertiary": "Resource 3", + "SW5E.RestL": "L. Rest", + "SW5E.RestS": "S. Rest", + "SW5E.Ritual": "Ritual", + "SW5E.Roll": "Roll", + "SW5E.RollExample": "e.g. +1d4", + "SW5E.RollMode": "Roll Mode", + "SW5E.RollSituationalBonus": "Situational Bonus?", + "SW5E.Save": "Save", + "SW5E.SaveDC": "DC {dc} {ability}", + "SW5E.SavePromptTitle": "{ability} Saving Throw", + "SW5E.SavingThrow": "Saving Throw", + "SW5E.ScalingFormula": "Scaling Formula", + "SW5E.SchoolDrk": "Dark", + "SW5E.SchoolEnh": "Enhancement", + "SW5E.SchoolLgt": "Light", + "SW5E.SchoolTec": "Tech", + "SW5E.SchoolUni": "Universal", + "SW5E.SenseBlindsight": "Blindsight", + "SW5E.SenseBS": "Blindsight", + "SW5E.SenseDarkvision": "Darkvision", + "SW5E.SenseDV": "Darkvision", + "SW5E.Senses": "Senses", + "SW5E.SensesConfig": "Configure Senses", + "SW5E.SensesConfigHint": "Configure any special sensory perception abilities that this actor possesses.", + "SW5E.SenseSpecial": "Special Senses", + "SW5E.SenseTR": "Truesight", + "SW5E.SenseTremorsense": "Tremorsense", + "SW5E.SenseTruesight": "Truesight", + "SW5E.SenseTS": "Tremorsense", + "SW5E.SheetClassCharacter": "Default Character Sheet", + "SW5E.SheetClassCharacterOld": "Old Character Sheet", + "SW5E.SheetClassItem": "Default Item Sheet", + "SW5E.SheetClassNPC": "Default NPC Sheet", + "SW5E.SheetClassNPCOld": "Old NPC Sheet", + "SW5E.SheetClassVehicle": "Default Vehicle Sheet", + "SW5E.ShortRest": "Short Rest", + "SW5E.ShortRestEpic": "Short Rest (5 minutes)", + "SW5E.ShortRestGritty": "Short Rest (8 hours)", + "SW5E.ShortRestHint": "Take a short rest? On a short rest you may spend remaining Hit Dice and recover primary or secondary resources.", + "SW5E.ShortRestNoHD": "No Hit Dice remaining", + "SW5E.ShortRestNormal": "Short Rest (1 hour)", + "SW5E.ShortRestOvernight": "Short Rest (New Day)", + "SW5E.ShortRestResult": "{name} takes a short rest spending {dice} Hit Dice to recover {health} Hit Points.", + "SW5E.ShortRestResultOnlyTech": "{name} takes a short rest to recover {tech} Tech Points.", + "SW5E.ShortRestResultShort": "{name} takes a short rest.", + "SW5E.ShortRestResultWithTech": "{name} takes a short rest spending {dice} Hit Dice to recover {health} Hit Points and {tech} Tech Points.", + "SW5E.ShortRestSelect": "Select Dice to Roll", + "SW5E.Size": "Size", + "SW5E.SizeGargantuan": "Gargantuan", + "SW5E.SizeHuge": "Huge", + "SW5E.SizeLarge": "Large", + "SW5E.SizeMedium": "Medium", + "SW5E.SizeSmall": "Small", + "SW5E.SizeTiny": "Tiny", + "SW5E.SkillAcr": "Acrobatics", + "SW5E.SkillAni": "Animal Handling", + "SW5E.SkillAth": "Athletics", + "SW5E.SkillDec": "Deception", + "SW5E.SkillIns": "Insight", + "SW5E.SkillInv": "Investigation", + "SW5E.SkillItm": "Intimidation", + "SW5E.SkillLor": "Lore", + "SW5E.SkillMed": "Medicine", + "SW5E.SkillNat": "Nature", + "SW5E.SkillPer": "Persuasion", + "SW5E.SkillPil": "Piloting", + "SW5E.SkillPrc": "Perception", + "SW5E.SkillPrf": "Performance", + "SW5E.SkillPromptTitle": "{skill} Skill Check", + "SW5E.SkillSlt": "Sleight of Hand", + "SW5E.SkillSte": "Stealth", + "SW5E.SkillSur": "Survival", + "SW5E.SkillTec": "Technology", + "SW5E.Slots": "Slots", + "SW5E.Source": "Source", + "SW5E.Special": "Special", + "SW5E.SpecialTraits": "Special Traits", + "SW5E.Species": "Species", + "SW5E.SpeciesDescription": "Description", + "SW5E.SpeciesTraits": "Species Traits", + "SW5E.Speed": "Speed", + "SW5E.SpeedSpecial": "Special Movement", + "SW5E.StealthDisadvantage": "Stealth Disadvantage", + "SW5E.Supply": "Supply", + "SW5E.Target": "Target", + "SW5E.TargetAlly": "Ally", + "SW5E.TargetCone": "Cone", + "SW5E.TargetCreature": "Creature", + "SW5E.TargetCube": "Cube", + "SW5E.TargetCylinder": "Cylinder", + "SW5E.TargetDroid": "Droid", + "SW5E.TargetEnemy": "Enemy", + "SW5E.TargetLine": "Line", + "SW5E.TargetObject": "Object", + "SW5E.TargetRadius": "Radius", + "SW5E.TargetSelf": "Self", + "SW5E.TargetSpace": "Space", + "SW5E.TargetSphere": "Sphere", + "SW5E.TargetSquare": "Square", + "SW5E.TargetWall": "Wall", + "SW5E.TargetWeapon": "Weapon", + "SW5E.TargetWidth": "Line Width", + "SW5E.TechPowerbook": "Tech Powers", + "SW5E.TechPowerDC": "Tech Power DC", + "SW5E.Temp": "Temp", + "SW5E.Threshold": "Threshold", + "SW5E.TimeDay": "Days", + "SW5E.TimeHour": "Hours", + "SW5E.TimeInst": "Instantaneous", + "SW5E.TimeMinute": "Minutes", + "SW5E.TimeMonth": "Months", + "SW5E.TimePerm": "Permanent", + "SW5E.TimeRound": "Rounds", + "SW5E.TimeTurn": "Turns", + "SW5E.TimeYear": "Years", + "SW5E.title": "Star Wars 5th Edition", + "SW5E.ToolAntitoxkit": "Antitoxkit", + "SW5E.ToolArchaeologistKit": "Archaeologist Kit", + "SW5E.ToolArmormech": "Armormech's Tools", + "SW5E.ToolArmstech": "Armstech's Tools", + "SW5E.ToolArtificer": "Artificer's Tools", + "SW5E.ToolArtist": "Artist's Tools", + "SW5E.ToolAstrotech": "Astrotech's Tools", + "SW5E.ToolAudiotechKit": "Audiotech's Kit", + "SW5E.ToolBioanalysisKit": "Bioanalysis Kit", + "SW5E.ToolBiotech": "Biotech's Tools", + "SW5E.ToolBrewerKit": "Brewer's Kit", + "SW5E.ToolCheck": "Tool Check", + "SW5E.ToolChefKit": "Chef's Kit", + "SW5E.ToolConstructor": "Constructor's Tools", + "SW5E.ToolCybertech": "Cybertech's Tools", + "SW5E.ToolDemolitionKit": "Demolition Kit", + "SW5E.ToolDisguiseKit": "Disguise Kit", + "SW5E.ToolForgeryKit": "Forgery Kit", + "SW5E.ToolGamingSet": "Gaming Set", + "SW5E.ToolJeweler": "Jeweler's Tools", + "SW5E.ToolMechanicKit": "Mechanic's Kit", + "SW5E.ToolMunitionsKit": "Munitions Kit", + "SW5E.ToolMusicalInstrument": "Musical Instrument", + "SW5E.ToolPoisonKit": "Poisoner's Kit", + "SW5E.ToolScavengingKit": "Scavenging Kit", + "SW5E.ToolSecurityKit": "Security Kit", + "SW5E.ToolSlicerKit": "Slicer's Kit", + "SW5E.ToolSpiceKit": "Spicer's Kit", + "SW5E.ToolSurveyor": "Surveyor's Tools", + "SW5E.ToolSynthweaver": "Synthweavers's Tools", + "SW5E.ToolTinker": "Tinker's Tools", + "SW5E.ToolVehicle": "Vehicle (Land or Water)", + "SW5E.TraitArmorProf": "Armor Proficiencies", + "SW5E.TraitSave": "Update", + "SW5E.TraitSelectorSpecial": "Special (Split with Semi-Colon)", + "SW5E.TraitToolProf": "Tool Proficiencies", + "SW5E.TraitWeaponProf": "Weapon Proficiencies", + "SW5E.Type": "Type", + "SW5E.Unequipped": "Not Equipped", + "SW5E.UniversalPowerDC": "Universal Power DC", + "SW5E.Unlimited": "Unlimited", + "SW5E.Usage": "Usage", + "SW5E.Use": "Use", + "SW5E.Uses": "Uses", + "SW5E.Vehicle": "Vehicle", + "SW5E.VehicleActionStations": "Action Stations", + "SW5E.VehicleActionThresholds": "Action Thresholds", + "SW5E.VehicleCargo": "Cargo", + "SW5E.VehicleCargoCapacity": "Cargo Capacity", + "SW5E.VehicleCargoCrew": "Cargo & Crew", + "SW5E.VehicleCreatureCapacity": "Creature Capacity", + "SW5E.VehicleCrew": "Crew", + "SW5E.VehicleCrewAction": "Crew Action", + "SW5E.VehicleCrewed": "Crewed", + "SW5E.VehicleEquipment": "Vehicle Equipment", + "SW5E.VehicleMishap": "Mishap", + "SW5E.VehiclePassengers": "Passengers", + "SW5E.VehicleUncrewed": "Uncrewed", + "SW5E.Versatile": "Versatile", + "SW5E.VersatileDamage": "Versatile Damage", + "SW5E.VsDC": "vs DC.", + "SW5E.WeaponAmmo": "Ammunition", + "SW5E.WeaponImprov": "Improvised", + "SW5E.WeaponMartialB": "Martial Blaster", + "SW5E.WeaponMartialLW": "Martial Lightweapon", + "SW5E.WeaponMartialProficiency": "Martial Weapons", + "SW5E.WeaponMartialVW": "Martial Vibroweapon", + "SW5E.WeaponNatural": "Natural", + "SW5E.WeaponPropertiesAmm": "Ammunition", + "SW5E.WeaponPropertiesAut": "Auto", + "SW5E.WeaponPropertiesBur": "Burst", + "SW5E.WeaponPropertiesDef": "Defensive", + "SW5E.WeaponPropertiesDex": "Dexterity Rqmt.", + "SW5E.WeaponPropertiesDgd": "Disguised", + "SW5E.WeaponPropertiesDir": "Dire", + "SW5E.WeaponPropertiesDis": "Disintegrate", + "SW5E.WeaponPropertiesDou": "Double", + "SW5E.WeaponPropertiesDpt": "Disruptive", + "SW5E.WeaponPropertiesDrm": "Disarming", + "SW5E.WeaponPropertiesFin": "Finesse", + "SW5E.WeaponPropertiesFix": "Fixed", + "SW5E.WeaponPropertiesFoc": "Focus", + "SW5E.WeaponPropertiesHid": "Hidden", + "SW5E.WeaponPropertiesHvy": "Heavy", + "SW5E.WeaponPropertiesKen": "Keen", + "SW5E.WeaponPropertiesLgt": "Light", + "SW5E.WeaponPropertiesLum": "Luminous", + "SW5E.WeaponPropertiesMig": "Mighty", + "SW5E.WeaponPropertiesPic": "Piercing", + "SW5E.WeaponPropertiesRan": "Range", + "SW5E.WeaponPropertiesRap": "Rapid", + "SW5E.WeaponPropertiesRch": "Reach", + "SW5E.WeaponPropertiesRel": "Reload", + "SW5E.WeaponPropertiesRet": "Returning", + "SW5E.WeaponPropertiesShk": "Shocking", + "SW5E.WeaponPropertiesSil": "Silent", + "SW5E.WeaponPropertiesSpc": "Special", + "SW5E.WeaponPropertiesStr": "Strength Rqmt.", + "SW5E.WeaponPropertiesThr": "Thrown", + "SW5E.WeaponPropertiesTwo": "Two-Handed", + "SW5E.WeaponPropertiesVer": "Versatile", + "SW5E.WeaponPropertiesVic": "Vicious", + "SW5E.WeaponSiege": "Siege", + "SW5E.WeaponSimpleB": "Simple Blaster", + "SW5E.WeaponSimpleLW": "Simple Lightweapon", + "SW5E.WeaponSimpleProficiency": "Simple Weapons", + "SW5E.WeaponSimpleVW": "Simple Vibroweapon", + "SW5E.Weight": "Weight" } \ No newline at end of file diff --git a/lang/fr.json b/lang/fr.json new file mode 100644 index 00000000..955dc4a8 --- /dev/null +++ b/lang/fr.json @@ -0,0 +1,1018 @@ +{ + "ACTOR.TypeCharacter": "PJ - Personnage joueur", + "ACTOR.TypeNpc": "PNJ - Personnage non joueur", + "ACTOR.TypeVehicle": "Véhicule", + "ITEM.TypeArchetype": "Archétype", + "ITEM.TypeBackground": "Historique", + "ITEM.TypeBackpack": "Sac à dos", + "ITEM.TypeClass": "Classe", + "ITEM.TypeClassfeature": "Aptitude de Classe", + "ITEM.TypeConsumable": "Consommable", + "ITEM.TypeEquipment": "Équipement", + "ITEM.TypeFeat": "Trait", + "ITEM.TypeFightingmastery": "Maîtrise de Combat", + "ITEM.TypeFightingstyle": "Style de Combat", + "ITEM.TypeLightsaberform": "Forme de Sabre Laser", + "ITEM.TypeLoot": "Trésor", + "ITEM.TypePower": "Pouvoir", + "ITEM.TypeSpecies": "Espèces", + "ITEM.TypeTool": "Outil", + "ITEM.TypeWeapon": "Arme", + "SETTINGS.5eAllowPolymorphingL": "Permettre aux acteurs de transformer (polymorphisme) leurs propres acteurs.", + "SETTINGS.5eAllowPolymorphingN": "Permettre le polymorphisme", + "SETTINGS.5eAutoCollapseCardL": "Réduire automatiquement les descriptions de la carte d'item dans le journal de Chat", + "SETTINGS.5eAutoCollapseCardN": "Réduire les cartes d'items dans le Chat", + "SETTINGS.5eAutoPowerTemplateL": "Lorsqu'un Pouvoir est lancé, commence par créer le gabarit correspondant le cas échéant (nécessite un role de joueur de 'confiance' -TRUSTED- ou supérieur)", + "SETTINGS.5eAutoPowerTemplateN": "Toujours poser le gabarit du Pouvoir", + "SETTINGS.5eCurWtL": "L'argent affecte la charge totale portée selon la définition du Manuel des Joueurs p143.", + "SETTINGS.5eCurWtN": "Appliquer le poids de l'argent", + "SETTINGS.5eDiagDMG": "Alterné : Dungeon Master's Guide p251 (1,5/3/1,5)", + "SETTINGS.5eDiagEuclidean": "Euclidien (2,15m de diagonale)", + "SETTINGS.5eDiagL": "Configurez quelle règle de mouvement diagonal doit être utilisée pour les parties utilisant ce système.", + "SETTINGS.5eDiagN": "Règle de mouvement en diagonal", + "SETTINGS.5eDiagPHB": "Équidistant : Manuel des Joueurs p192 (1,5/1,5/1,5)", + "SETTINGS.5eInitTBL": "Ajouter en décimal le score brut de Dextérité pour départager les intiatives identiques", + "SETTINGS.5eInitTBN": "Départager les initiatives identiques ?", + "SETTINGS.5eNoExpL": "Supprimer la barre d'expérience des feuilles de personnage.", + "SETTINGS.5eNoExpN": "Désactiver le suivi de l'expérience.", + "SETTINGS.5eRestEpic": "Héroïsme épique (RL: 1 heure, RC: 1 min)", + "SETTINGS.5eRestGritty": "Réaliste ~dur~ (RL: 7 jours, RC: 8 heures)", + "SETTINGS.5eRestL": "Configurer quelle variante de repos doit être utilisée pour les parties.", + "SETTINGS.5eRestN": "Durée de Repos", + "SETTINGS.5eRestPHB": "Manuel des Joueurs (RL: 8 heures, RC: 1 heure)", + "SETTINGS.SWColorDark": "Thème Sombre", + "SETTINGS.SWColorL": "Choisir les couleurs du thème pour le jeu", + "SETTINGS.SWColorLight": "Thème Clair", + "SETTINGS.SWColorN": "Thème Affiché", + "Star Wars 5th Edition": "Star Wars 5ème Édition", + "SW5E.AbbreviationConc": "Conc.", + "SW5E.AbbreviationCR": "FP", + "SW5E.AbbreviationDC": "DD", + "SW5E.AbbreviationLbs": "Kg", + "SW5E.AbbreviationLevel": "Niv.", + "SW5E.AbbreviationLR": "RL", + "SW5E.AbbreviationSR": "RC", + "SW5E.Ability": "Caractéristique", + "SW5E.AbilityCha": "Charisme", + "SW5E.AbilityChaAbbr": "cha", + "SW5E.AbilityCon": "Constitution", + "SW5E.AbilityConAbbr": "con", + "SW5E.AbilityDex": "Dexterité", + "SW5E.AbilityDexAbbr": "dex", + "SW5E.AbilityInt": "Intelligence", + "SW5E.AbilityIntAbbr": "int", + "SW5E.AbilityModifier": "Modificateur de caractéristique", + "SW5E.AbilityPromptText": "Quel type de jet de {ability} ?", + "SW5E.AbilityPromptTitle": "Jet de {ability}", + "SW5E.AbilityStr": "Force", + "SW5E.AbilityStrAbbr": "for", + "SW5E.AbilityUseCast": "Lancer le Pouvoir", + "SW5E.AbilityUseChargedHint": "Ce {type} est chargé et prêt à être utilisé !", + "SW5E.AbilityUseChargesLabel": "{value} Charges", + "SW5E.AbilityUseConsumableChargeHint": "Utiliser ce {type} consommera 1 charge de {value} restante.", + "SW5E.AbilityUseConsumableDestroyHint": "Utiliser ce {type} consommera sa dernière charge et le détruira.", + "SW5E.AbilityUseConsumableLabel": "{max} par {per}", + "SW5E.AbilityUseConsumableQuantityHint": "Utiliser ce {type} consommera 1 quantité de {quantity} restante.", + "SW5E.AbilityUseConsume": "Consommer l'utilisation disponible ?", + "SW5E.AbilityUseHint": "Configurer la manière d'utiliser le {type} de {name} .", + "SW5E.AbilityUseNormalHint": "Ce {type} utilise {value} de {max} par {per} restant.", + "SW5E.AbilityUseRechargedHint": "Ce {type} est épuisé et doit être rechargé !", + "SW5E.AbilityUseUnavailableHint": "Cet objet n'est plus utilisable !", + "SW5E.AbilityUseUse": "Utiliser", + "SW5E.AbilityWis": "Sagesse", + "SW5E.AbilityWisAbbr": "sag", + "SW5E.AC": "CA", + "SW5E.Action": "Action", + "SW5E.ActionAbil": "Jet de caractéristique", + "SW5E.ActionHeal": "Points de vie", + "SW5E.ActionMPAK": "Attaque de Pouvoir de Mélée", + "SW5E.ActionMWAK": "Attaque au corps-à-corps avec une arme", + "SW5E.ActionOther": "Autre", + "SW5E.ActionPl": "Actions", + "SW5E.ActionRPAK": "Attaque de Pouvoir à Distance", + "SW5E.ActionRWAK": "Attaque à distance avec une arme", + "SW5E.ActionSave": "Jet de Sauvegarde", + "SW5E.ActionUtil": "Utilitaire", + "SW5E.ActionWarningNoItem": "L'élément demandé {item} n'existe plus sur l'acteur {name}", + "SW5E.ActionWarningNoToken": "Vous devez sélectionner un ou plusieurs jetons pour utiliser cette option.", + "SW5E.Add": "Créer", + "SW5E.Advantage": "Avantage", + "SW5E.Alignment": "Alignement", + "SW5E.AlignmentBN": "Neutre", + "SW5E.AlignmentCD": "Chaotique Obscur", + "SW5E.AlignmentCL": "Chaotique Lumineux", + "SW5E.AlignmentCN": "Chaotique Neutre", + "SW5E.AlignmentLD": "Loyal Obscur", + "SW5E.AlignmentLL": "Loyal Lumineux", + "SW5E.AlignmentLN": "Loyal Neutre", + "SW5E.AlignmentND": "Neutre Obscur", + "SW5E.AlignmentNL": "Neutre Lumineux", + "SW5E.Appearance": "Apparence", + "SW5E.ArchetypeName": "Nom de l'Archetype", + "SW5E.Archetypes": "Archétypes", + "SW5E.ArmorClass": "Classe d'Armure", + "SW5E.ArmorProperAbsorptive": "Absorbante", + "SW5E.ArmorProperAgile": "Agile", + "SW5E.ArmorProperAnchor": "Couverture", + "SW5E.ArmorProperAvoidant": "Évitement", + "SW5E.ArmorProperBarbed": "Barbelé", + "SW5E.ArmorProperBulky": "Bruyante", + "SW5E.ArmorProperCharging": "A Charges", + "SW5E.ArmorProperConcealing": "Camouflante", + "SW5E.ArmorProperCumbersome": "Encombrante", + "SW5E.ArmorProperGauntleted": "Gantelet", + "SW5E.ArmorProperImbalanced": "Déséquilibrée", + "SW5E.ArmorProperImpermeable": "Imperméable", + "SW5E.ArmorProperInsulated": "Isolante", + "SW5E.ArmorProperInterlocking": "Imbriquée", + "SW5E.ArmorProperLambent": "Chatoyante", + "SW5E.ArmorProperLightweight": "Légère", + "SW5E.ArmorProperMagnetic": "Magnétique", + "SW5E.ArmorProperObscured": "Brouillage", + "SW5E.ArmorProperObtrusive": "Obtruante", + "SW5E.ArmorProperPowered": "Alimentée", + "SW5E.ArmorProperReactive": "Réactive", + "SW5E.ArmorProperRegulated": "Regulée", + "SW5E.ArmorProperReinforced": "Renforcée", + "SW5E.ArmorProperResponsive": "Responsive", + "SW5E.ArmorProperRigid": "Rigide", + "SW5E.ArmorProperSilent": "Silencieuse", + "SW5E.ArmorProperSpiked": "Barbelée", + "SW5E.ArmorProperSteadfast": "Ferme", + "SW5E.ArmorProperStrength": "Préreq Force", + "SW5E.ArmorProperties": "Propriétés de l'Armure", + "SW5E.ArmorProperVersatile": "Versatile", + "SW5E.Attack": "Attaque", + "SW5E.AttackPl": "Attaques", + "SW5E.AttackRoll": "Jet d'attaque", + "SW5E.Attributes": "Caractéristiques", + "SW5E.Attuned": "Harmonisé", + "SW5E.Attunement": "Harmonisation", + "SW5E.AttunementAttuned": "Harmonisé", + "SW5E.AttunementNone": "Harmonisation non nécessaire", + "SW5E.AttunementRequired": "Harmonisation nécessaire", + "SW5E.available": "Disponible", + "SW5E.Background": "Historique", + "SW5E.Biography": "Biographie", + "SW5E.Bonds": "Liens", + "SW5E.BonusAbilityCheck": "Bonus général aux jets de caractéristique", + "SW5E.BonusAbilitySave": "Bonus général aux jets de sauvegarde", + "SW5E.BonusAbilitySkill": "Bonus général aux jets de compétence", + "SW5E.BonusAction": "Action Bonus", + "SW5E.Bonuses": "Bonus généraux", + "SW5E.BonusesHint": "Définir les bonus généraux comme des formules qui sont ajoutées à certains lancers. Par exemple : 1d4 + 2", + "SW5E.BonusesInstructions": "Configurer les bonus de personnage qui sont ajoutés au jet de dés approprié", + "SW5E.BonusForceDarkPowerDC": "Bonus général au DD de sauvegarde pour les pouvoirs de la Force Obscur", + "SW5E.BonusForceLightPowerDC": "Bonus général au DD de sauvegarde pour les pouvoirs de la Force Lumineux", + "SW5E.BonusForceUnivPowerDC": "Bonus général au DD de sauvegarde pour les pouvoirs de la Force Universel", + "SW5E.BonusMPAttack": "Bonus d'att. : attaque au corps-à-corps avec un Pouvoir", + "SW5E.BonusMPDamage": "Bonus Dégats : attaque au corps-à-corps avec un Pouvoir", + "SW5E.BonusMWAttack": "Bonus d'att. : attaque au corps-à-corps avec une arme", + "SW5E.BonusMWDamage": "Bonus Dégats : attaque au corps-à-corps avec une arme", + "SW5E.BonusPowerDC": "Bonus général au DD de sauvegarde des Pouvoirs", + "SW5E.BonusRPAttack": "Bonus d'att. : attaque à distance avec un Pouvoir", + "SW5E.BonusRPDamage": "Bonus Dégats : attaque à distance avec un Pouvoir", + "SW5E.BonusRWAttack": "Bonus d'att. : attaque à distance avec une arme", + "SW5E.BonusRWDamage": "Bonus Dégats : attaque à distance avec une arme", + "SW5E.BonusSaveForm": "Mise à jour des bonus", + "SW5E.BonusTechPowerDC": "Bonus général au DD de sauvegarde des Pouvoirs Tech", + "SW5E.BonusTitle": "Configurer les bonus des acteurs", + "SW5E.ChallengeRating": "Indice de Dangerosité", + "SW5E.Charged": "Chargé", + "SW5E.Charges": "Charges", + "SW5E.ChatContextDamage": "Appliquer les dégâts", + "SW5E.ChatContextDoubleDamage": "Appliquer le double des dégâts", + "SW5E.ChatContextHalfDamage": "Appliquer la moitié des dégâts", + "SW5E.ChatContextHealing": "Appliquer les soins", + "SW5E.ChatFlavor": "Texte d'ambiance", + "SW5E.ClassLevels": "Niveau de Classe", + "SW5E.ClassName": "Nom de la Classe", + "SW5E.ClassSkillsChosen": "Compétences de classe choisies", + "SW5E.ClassSkillsNumber": "Nombre de compétences de départ", + "SW5E.ComponentMaterial": "Matérielle", + "SW5E.ComponentSomatic": "Somatique", + "SW5E.ComponentVerbal": "Verbale", + "SW5E.ConBlinded": "Aveuglé", + "SW5E.Concentrate": "Concentration", + "SW5E.Concentrated": "Concentré", + "SW5E.Concentration": "Concentration", + "SW5E.ConCharmed": "Charmé", + "SW5E.ConDeafened": "Assourdi", + "SW5E.ConDiseased": "Malade", + "SW5E.ConExhaustion": "Épuisé", + "SW5E.ConFrightened": "Terrorisé", + "SW5E.ConGrappled": "Agrippé", + "SW5E.ConImm": "Immunité", + "SW5E.ConIncapacitated": "Incapable d'agir", + "SW5E.ConInvisible": "Invisible", + "SW5E.ConParalyzed": "Paralysé", + "SW5E.ConPetrified": "Pétrifié", + "SW5E.ConPoisoned": "Empoisonné", + "SW5E.ConProne": "À terre", + "SW5E.ConRestrained": "Entravé", + "SW5E.ConShocked": "Electrifié", + "SW5E.ConSlowed": "Ralenti", + "SW5E.ConStunned": "Étourdi", + "SW5E.ConsumableAdrenal": "Adrénaline", + "SW5E.ConsumableAmmunition": "Munitions", + "SW5E.ConsumableExplosive": "Explosif", + "SW5E.ConsumableFood": "Nourriture", + "SW5E.ConsumableForce": "Points de Force", + "SW5E.ConsumableLastChargeWarn": "C'est la dernière charge de cette unité et sa consommation réduira également la quantité de l'article de 1.", + "SW5E.ConsumableMedpac": "Medipack", + "SW5E.ConsumablePoison": "Poison", + "SW5E.ConsumableTech": "Points de Tech", + "SW5E.ConsumableTechnology": "Technologie", + "SW5E.ConsumableTrinket": "Babiole", + "SW5E.ConsumableUnitWarn": "unités restantes", + "SW5E.ConsumableUseWarnEnd": "de l'unité actuelle", + "SW5E.ConsumableUseWarnStart": "Ce consommable a", + "SW5E.ConsumableWithoutCharges": "unités disponibles utilisables", + "SW5E.ConsumeAmmunition": "Munition", + "SW5E.ConsumeAttribute": "Capacité", + "SW5E.ConsumeCharges": "Charge", + "SW5E.Consumed": "Consommé", + "SW5E.ConsumeMaterial": "Matériel", + "SW5E.ConsumeRecharge": "Consommer la recharge ?", + "SW5E.ConsumeResource": "Consommer la ressource ?", + "SW5E.ConsumeTitle": "Consommation des ressources", + "SW5E.ConsumeWarningNoQuantity": "{name} est à court de {type} !", + "SW5E.ConsumeWarningNoResource": "{name} consomme {type}, mais aucune ressource n'est indiquée !", + "SW5E.ConsumeWarningNoSource": "La ressource désignée {type} que consomme {name} n'existe plus !", + "SW5E.ConsumeWarningZeroAttribute": "{name} a épuisé toutes ses ressources indiquées !", + "SW5E.ConUnconscious": "Inconscient", + "SW5E.CostGP": "Coût (CR)", + "SW5E.Cover": "Abri", + "SW5E.CoverHalf": "Partiel", + "SW5E.CoverThreeQuarters": "Important", + "SW5E.CoverTotal": "Total", + "SW5E.Critical": "Critique", + "SW5E.CriticalHit": "Coup critique", + "SW5E.Currency": "Monnaie", + "SW5E.CurrencyConvert": "Convertir toutes les monnaies", + "SW5E.CurrencyConvertHint": "Convertir toutes les devises transportées dans la catégorie la plus élevée possible afin de réduire la quantité de pièces transportées par le personnage. Attention, cette action ne peut être annulée.", + "SW5E.CurrencyGC": "Credits", + "SW5E.Damage": "Dégâts", + "SW5E.DamageAcid": "Acide", + "SW5E.DamageCold": "Froid", + "SW5E.DamageEnergy": "Energy", + "SW5E.DamageFire": "Feu", + "SW5E.DamageForce": "Force", + "SW5E.DamageIon": "Ionique", + "SW5E.DamageKinetic": "Cinétique", + "SW5E.DamageLightning": "Foudre", + "SW5E.DamageNecrotic": "Nécrotique", + "SW5E.DamagePoison": "Poison", + "SW5E.DamagePsychic": "Psychique", + "SW5E.DamageRoll": "Jet de dégâts", + "SW5E.DamageSonic": "Sonique", + "SW5E.DamImm": "Immunité aux dégâts", + "SW5E.DamRes": "Résistance aux dégâts", + "SW5E.DamVuln": "Vulnérabilité aux dégâts", + "SW5E.DarkPowerDC": "DD du Pouvoir Obscur", + "SW5E.Day": "Jour", + "SW5E.DeathSave": "Jet de sauvegarde contre la mort", + "SW5E.DeathSaveCriticalSuccess": "Réussite critique par {name} sur son jet de sauvegarde contre la mort, +1 point de vie !", + "SW5E.DeathSaveFailure": "{name} est mort : 3 échecs au jet de sauvegarde contre la mort !", + "SW5E.DeathSaveSuccess": "{name} est stabilisé : 3 succès au jet de sauvegarde contre la mort !", + "SW5E.DeathSaveUnnecessary": "Vous n'avez pas besoin de faire un jet de sauvegarde contre la mort : soit vos points de vie sont positifs, soit vous avez déjà atteint 3 succès ou échecs.", + "SW5E.DeathSavingThrow": "Faire un jet de sauvegarde contre la mort", + "SW5E.Default": "Par défaut", + "SW5E.DefaultAbilityCheck": "Jet de carac. par défaut", + "SW5E.description": "Un système de jeu complet pour Star Wars 5ème édition dans l'environnement Foundry VTT.", + "SW5E.Description": "Description", + "SW5E.Details": "Détails", + "SW5E.Dimensions": "Dimensions", + "SW5E.Disadvantage": "Désavantage", + "SW5E.DistAny": "Cible", + "SW5E.DistFt": "mètre", + "SW5E.DistMi": "km", + "SW5E.DistSelf": "Soi-même", + "SW5E.DistTouch": "Contact", + "SW5E.Duration": "Durée", + "SW5E.EffectsCategoryTemporary": "Effets Temporaires", + "SW5E.EffectsCategoryPassive": "Effets Passifs", + "SW5E.EffectsCategoryInactive": "Effets Inactifs", + "SW5E.EffectCreate": "Créer un effet", + "SW5E.EffectDelete": "Effacer l'effet", + "SW5E.EffectEdit": "Éditer l'effet", + "SW5E.Effects": "Effets", + "SW5E.EffectToggle": "Changer l'état de l'effet", + "SW5E.EquipmentBonus": "Bonus magique", + "SW5E.EquipmentClothing": "Vêtements", + "SW5E.EquipmentHeavy": "Armure lourde", + "SW5E.EquipmentLight": "Armure légère", + "SW5E.EquipmentMedium": "Armure intermédiaire", + "SW5E.EquipmentNatural": "Armure naturelle", + "SW5E.EquipmentShield": "Bouclier", + "SW5E.EquipmentShieldProficiency": "Bouclier", + "SW5E.EquipmentTrinket": "Babiole", + "SW5E.EquipmentVehicle": "Véhicule", + "SW5E.Equipped": "Équipé", + "SW5E.Exhaustion": "Épuisement", + "SW5E.Expertise": "Expertise", + "SW5E.FeatureActionRecharge": "Action de rechargement", + "SW5E.FeatureActive": "Aptitudes actives", + "SW5E.FeatureAdd": "Ajouter une aptitude", + "SW5E.FeatureAttack": "Aptitude d'attaque", + "SW5E.FeaturePassive": "Aptitudes passives", + "SW5E.FeatureRechargeOn": "Rechargement effectif ", + "SW5E.FeatureRechargeResult": "Résultat 1d6", + "SW5E.Features": "Aptitudes", + "SW5E.FeatureUsage": "Utilisation des aptitudes", + "SW5E.FeetAbbr": "m.", + "SW5E.Filter": "Filtrer", + "SW5E.FilterNoPowers": "Aucun Pouvoir n'a été trouvé pour ces filtres.", + "SW5E.FlagsAdaptiveResilience": "Résilience adaptative", + "SW5E.FlagsAdaptiveResilienceHint": "L'utilisation prolongée de la technologie permet aux membres de votre espèce de s'adapter facilement à ses effets. Vous avez un avantage aux jets de sauvegarde de Force et de Constitution contre les pouvoirs technologiques.", + "SW5E.FlagsAggressive": "Aggressif", + "SW5E.FlagsAggressiveHint": "Au prix d'un action bonus, vous pouvez vous déplacer à votre vitesse vers un ennemi de votre choix que vous pouvez voir ou entendre. Vous devez terminer ce mouvement plus près de l'ennemi que vous avez commencé.", + "SW5E.FlagsAlert": "Vigilant (Don)", + "SW5E.FlagsAlertHint": "Bonus de +5 aux jets d'initiative.", + "SW5E.FlagsAmphibious": "Amphibien", + "SW5E.FlagsAmphibiousHint": "Vous pouvez respirer dans l'air et dans l'eau", + "SW5E.FlagsArmorIntegration": "Intégration d'armure", + "SW5E.FlagsArmorIntegrationHint": "Chaque fois que vous effectuez un test de Charisme (Persuasion) impliquant du marchandage, vous êtes considéré comme ayant une expertise dans la compétence Persuasion.", + "SW5E.FlagsBusinessSavvy": "Sens des affaires", + "SW5E.FlagsBusinessSavvyHint":"Chaque fois que vous effectuez un test de Charisme (Persuasion) impliquant du marchandage, vous êtes considéré comme ayant une expertise dans la compétence Persuasion.", + "SW5E.FlagsCannibalize": "Cannibale", + "SW5E.FlagsCannibalizeHint":"Si vous passez au moins 1 minute à dévorer le cadavre d'une bête ou d'un humanoïde, vous gagnez des points de vie temporaires égaux à votre modificateur de Constitution. Une fois que vous avez utilisé cette fonctionnalité, vous devez effectuer un repos court ou long avant de pouvoir l'utiliser à nouveau.", + "SW5E.FlagsClosedMind": "Esprit Fortifié", + "SW5E.FlagsClosedMindHint": "Les membres de votre espèce ont une harmonisation naturelle avec la Force, ce qui les rend résistants à ses pouvoirs. Vous avez l'avantage aux jets de sauvegarde de Sagesse et de Charisme contre les pouvoirs de force.", + "SW5E.FlagsCrudeWeaponSpecialists": "Spécialiste des armes improvisées", + "SW5E.FlagsCrudeWeaponSpecialistsHint": "Les membres de votre espèce ont l'habitude de se contenter de rien pour fabriquer des merveilles meurtrières. Vous pouvez passer 1 heure lors d'un repos court, à fabriquer une arme à partir de matériaux en vrac. Vous pouvez fabriquer n'importe quelle arme kinetic simple, mais les dégâts de l'arme subissent une pénalité de -1.", + "SW5E.FlagsDefiant": "Provocateur", + "SW5E.FlagsDefiantHint": "Les membres de votre espèce sont connus pour être têtus et refusent souvent d'abandonner, même contre toute attente. Lorsque vous-même ou une créature que vous pouvez voir et comprendre fait un test de capacité, un jet d'attaque ou un jet de sauvegarde, vous pouvez lancer un d4 et l'ajouter à ce jet (aucune action requise). Vous pouvez utiliser ce bonus avant ou après le jet, mais toujours avant que le MJ ne détermine le résultat. Une fois que vous avez utilisé cette fonctionnalité, vous devez effectuer un repos court ou long avant de pouvoir l'utiliser à nouveau.", + "SW5E.FlagsDetailOriented": "Sens du détail", + "SW5E.FlagsDetailOrientedHint": "Vous avez un avantage aux tests d'Intelligence (Investigation) à moins de 1,50 mètre.", + "SW5E.FlagsElvenAccuracy": "Précision elfique", + "SW5E.FlagsElvenAccuracyHint": "Permet de relancer un dé sur un jet de Dextérité, d'Intelligence, de Sagesse ou de Charisme avec avantage.", + "SW5E.FlagsEnthrallingPheromones": "Phéromones captivantes", + "SW5E.FlagsEnthrallingPheromonesHint": "Vous pouvez utiliser vos phéromones pour influencer des individus des deux sexes. Chaque fois que vous obtenez un 1 sur un test de Charisme (Persuasion), vous pouvez relancer le dé et devez utiliser le nouveau jet. De plus, une fois par repos (court ou long), vous peut traiter un résultat d'un jet de d20 de 9 ou moins sur un test de Charisme comme un 10. Cette fonction n'a aucun effet sur les droïdes ou les constructions.", + "SW5E.FlagsExtraArms": "3e Bras", + "SW5E.FlagsExtraArmsHint": "Vous possédez plus de deux bras, que vous pouvez utiliser indépendamment les uns des autres. Vous ne pouvez bénéficier des avantages que d'un seul de vos objets à 2 mains tenus par deux de vos bras à la fois. Une fois par tour, vous pouvez changer l'armes dont vous bénéficiez entre vos bras (aucune action requise).", + "SW5E.FlagsForceContention": "Force Contention", + "SW5E.FlagsForceContentionHint": "En raison de leur physiologie unique, les membres de votre espèce présentent une rusticité qui leur permet de surmonter l'utilisation de la Force. Vous avez un avantage aux jets de sauvegarde de Force et de Constitution contre les pouvoirs de la force.", + "SW5E.FlagsForceInsensitive": "Insensible à la Force", + "SW5E.FlagsForceInsensitiveHint" : "Bien que les droïdes puissent être manipulés par de nombreux pouvoirs de la force, ils ne peuvent pas sentir la Force. Vous ne pouvez pas utiliser de pouvoirs de la force ou prendre des niveaux dans les classes d'utilisateurs de la force.", + "SW5E.FlagsForeignBiology": "Biologie Étrangère", + "SW5E.FlagsForeignBiologyHint": "Vous portez un appareil respiratoire parce que de nombreuses atmosphères dans la galaxie diffèrent de celle de votre monde natal. Si votre appareil est retiré alors que vous êtes dans un tel environnement, vous perdez connaissance.", + "SW5E.FlagsFuryOfTheSmall": "Rage des Petits", + "SW5E.FlagsFuryOfTheSmallHint": "Lorsque vous blessez une créature avec une attaque ou un pouvoir et que la taille de la créature est plus grande que la vôtre, vous pouvez amener infliger des blessures supplémentaires à la créature. Les dégâts supplémentaires correspondent à votre niveau. Une fois que vous avez utilisé ce trait, vous ne pouvez plus l'utiliser tant que vous n'avez pas terminé un repos court ou long.", + "SW5E.FlagsGrovelCowerAndBeg": "Se traîner, se vautrer et mendier", + "SW5E.FlagsGrovelCowerAndBegHint": "Lors d'une action à votre tour, vous pouvez vous recroqueviller pathétiquement pour distraire les ennemis proches. Jusqu'à la fin de votre prochain tour, vos alliés gagnent un avantage aux jets d'attaque contre les ennemis à moins de 3 mètres de vous qui peuvent vous voir. Une fois que vous avez utilisé ce trait, vous ne pouvez plus l'utiliser tant que vous n'avez pas terminé un repos court ou long.", + "SW5E.FlagsHalflingLucky": "Chance halfeline", + "SW5E.FlagsHalflingLuckyHint": "Permet de relancer les 1 sur les jets d'attaque, de caractéristique et de sauvegarde.", + "SW5E.FlagsInitiativeAdv": "Avantage à l'initative", + "SW5E.FlagsInitiativeAdvHint": "Obtenu par un don ou un objet magique.", + "SW5E.FlagsInscrutable": "Encastrable", + "SW5E.FlagsInscrutableHint": "Votre attitude calme et votre sang-froid vous rendent difficile à lire. Les tests de Sagesse (Perspicacité) effectués contre vous ont un désavantage, et vous avez l'avantage sur n'importe quel jet de sauvegarde contre un effet qui lirait vos pensées.", + "SW5E.FlagsInstructions": "Configurez les aptitudes et les traits raciaux qui personnalisent les personnages.", + "SW5E.FlagsJOAT": "Touche-à-tout", + "SW5E.FlagsJOATHint": "Ajoute la moitié de votre bonus de maîtrise à tout jet de caractéristique sans bonus de maîtrise", + "SW5E.FlagsKeenSenses": "Sens Aiguisés", + "SW5E.FlagsKeenSensesHint": "Vous avez l'avantage sur les tests de Sagesse (Perception) qui impliquent l'utilisation de sens particuliers (voir les traits de votre espèce pour plus de détails).", + "SW5E.FlagsLongLimbed": "Grands Membres", + "SW5E.FlagsLongLimbedHint": "Lorsque vous effectuez une attaque de mêlée à votre tour, votre portée est supérieure de 1,50 mètre à la normale.", + "SW5E.FlagsMaintenanceMode": "Maintenance Mode", + "SW5E.FlagsMaintenanceModeHint": "Plutôt que de dormir, vous entrez dans un état inactif pour effectuer une maintenance de routine pendant 4 heures par jour. Vous avez un désavantage aux tests de Sagesse (Perception) lors de la maintenance.", + "SW5E.FlagsMaskOfTheWild": "Cachette Naturelle", + "SW5E.FlagsMaskOfTheWildHint":"Vous pouvez tenter de vous cacher dans une zone à visibilité réduite, comme en présence de branchages, de forte pluie, de neige qui tombe, de brume ou autre phénomène naturel.", + "SW5E.FlagsMeleeCriticalDice": "Dé de dégâts pour les coups critiques au corps-à-corps", + "SW5E.FlagsMeleeCriticalDiceHint": "Un certain nombre de dés de dégâts supplémentaires ont été ajoutés aux coups critiques des armes de corps-à-corps.", + "SW5E.FlagsMultipleHearts": "Plusieurs Coeurs", + "SW5E.FlagsMultipleHeartsHint": "Lorsque vous êtes réduit à 0 point de vie mais que vous n'êtes pas complètement tué, vous pouvez passer à 1 point de vie à la place. Vous ne pouvez pas utiliser à nouveau cette fonction avant d'avoir terminé un repos long.", + "SW5E.FlagsNaturallyStealthy": "Naturellement Discret", + "SW5E.FlagsNaturallyStealthyHint": "Vous pouvez essayer de vous cacher même si vous n'êtes à couvert que par une créature de votre taille ou plus grande que vous", + "SW5E.FlagsNimbleAgility": "Nimble Agility", + "SW5E.FlagsNimbleAgilityHint": "Vos réflexes et votre agilité vous permettent de vous déplacer avec rapidité inégalée. Lorsque vous vous déplacez pendant votre tour en combat, vous pouvez doubler votre vitesse jusqu'à la fin du tour. Une fois que vous avez utilisé cette aptitude, vous ne pouvez plus l'utiliser tant que vous n'avez pas passé l'un de vos tours immobile.", + "SW5E.FlagsNimbleEscape": "Nimble Escape", + "SW5E.FlagsNimbleEscapeHint": "Vous pouvez effectuer l'action Désengager ou Se cacher comme action bonus.", + "SW5E.FlagsNimbleness": "Agilité", + "SW5E.FlagsNimblenessHint": "Vous pouvez vous déplacer à travers l'espace de n'importe quelle créature d'une taille plus grande que la vôtre.", + "SW5E.FlagsObservant": "Observateur (Don)", + "SW5E.FlagsObservantHint": "Bonus de +5 à à la Sagesse (Perception) passive et l'Intelligence (Investigation) passive.", + "SW5E.FlagsPintsized": "Insignifiant", + "SW5E.FlagsPintsizedHint": "Votre petite taille vous empêche de manier de grosses armes. Vous ne pouvez pas utiliser de boucliers moyens ou lourds. De plus, vous ne pouvez pas utiliser d'armes avec la propriété à deux mains ou polyvalente, et vous povez utiliser des armes à une main que en utilisant vos deux mains à moins qu'elles ne possèdent la propriété légère.", + "SW5E.FlagsPowerCritThreshold": "Plage de critique des Pouvoirs", + "SW5E.FlagsPowerCritThresholdHint": "Permet d'étendre la plage de coup critique pour les Pouvoirs d'attaque", + "SW5E.FlagsPowerfulBuild": "Carrure imposante.", + "SW5E.FlagsPowerfulBuildHint": "Double la capacité de charge.", + "SW5E.FlagsPrecognition": "Précognition", + "SW5E.FlagsPrecognitionHint": "Vous avez de brèves visions du futur qui vous permettent de transformer les échecs en succès. Lorsque vous obtenez un 1 lors d'un jet d'attaque, d'un test de capacité ou d'un jet de sauvegarde, vous pouvez relancer le dé et devez utiliser le nouveau jet.", + "SW5E.FlagsProgrammer": "Programmeur", + "SW5E.FlagsProgrammerHint": "Chaque fois que vous effectuez un jet de compétence d'Intelligence (technologie) liée aux ordinateurs, vous êtes considéré comme ayant une expertise dans la compétence Technologie.", + "SW5E.FlagsPuny": "Chétif", + "SW5E.FlagsPunyHint": "Les membres de votre espèce sont trop petits pour avoir beaucoup de force. Vous avez un désavantage sur les jets de sauvegarde de Force, et lors de la détermination de votre bonus aux jets d'attaque et de dégâts pour les attaques d'armes utilisant la Force, vous ne pouvez pas ajouter plus de +3", + "SW5E.FlagsRapidlyRegenerative": "Régenération rapide", + "SW5E.FlagsRapidlyRegenerativeHint": "Vous guérissez rapidement, à volonté et en réponse au danger. En tant qu'action bonus, vous pouvez choisir de dépenser l'un de vos dés de vie pour récupérer des points de vie. De plus, lorsque vous subissez des dégâts, vous pouvez utiliser votre réaction et dépenser un dé de vie pour regagner des points de vie tant que les dégâts ne réduisent pas vos points de vie à 0.", + "SW5E.FlagsRapidReconstruction": "Reconstruction Rapide", + "SW5E.FlagsRapidReconstructionHint": "Vous êtes construit avec des mécanismes de réparation internes. En tant qu'action bonus, vous pouvez choisir de dépenser l'un de vos dés de vie pour récupérer des points de vie.", + "SW5E.FlagsRegenerative": "Régenération", + "SW5E.FlagsRegenerativeHint": "Lorsque vous subissez des dégâts, vous pouvez utiliser votre réaction et dépenser un dé de vie pour regagner des points de vie tant que les dégâts ne réduisent pas vos points de vie à 0.", + "SW5E.FlagsReliableTalent": "Talent (Roublard)", + "SW5E.FlagsReliableTalentHint": "Un jet de 9 ou moins est traité comme un 10 pour les compétences maîtrisées.", + "SW5E.FlagsRemarkableAthlete": "Athlète remarquable.", + "SW5E.FlagsRemarkableAthleteHint": "Ajoute la moitié de votre bonus de maîtrise à tous les jets de caractéristiques physiques non maîtrisées et aux jets d'initiative.", + "SW5E.FlagsSavageAttacks": "Attaques Sauvages", + "SW5E.FlagsSavageAttacksHint": "Lorsque vous marquez un coup critique avec une attaque d'arme de mêlée, vous pouvez lancer l'un des dés de dégâts de l'arme une fois de plus et l'ajouter aux dégâts supplémentaires du coup critique.", + "SW5E.FlagsSave": "Mettre à jour les traits spéciaux", + "SW5E.FlagsShapechanger": "Changeur de Formes", + "SW5E.FlagsShapechangerHint": "En tant qu'action, vous pouvez changer votre apparence et votre voix. Vous déterminez les spécificités des changements, y compris votre coloration, votre longueur de cheveux et votre sexe. Vous pouvez également ajuster votre taille et votre poids, mais pas au point que votre taille change. Vous pouvez vous faire apparaître comme membre d'une autre espèce, bien qu'aucune de vos statistiques de jeu ne change. Vous ne pouvez pas reproduire l'apparence d'une créature que vous n'avez jamais vue, et vous devez adopter une forme qui a la même disposition de base des membres que vous avez. Vos vêtements et votre équipement ne sont pas modifiés par ce trait. Vous restez dans la nouvelle forme jusqu'à ce que vous utilisiez une action pour revenir à votre vraie forme ou jusqu'à ce que vous mouriez.", + "SW5E.FlagsStrongLegged": "Jambes Puissantes", + "SW5E.FlagsStrongLeggedHint": "Lorsque vous faites un saut en longueur, vous pouvez couvrir un nombre de pieds jusqu'à deux fois votre score de Force. Lorsque vous effectuez un saut en hauteur, vous pouvez sauter d'un nombre de pieds dans les airs égal à 3 + deux fois votre modificateur de Force.", + "SW5E.FlagsSunlightSensitivity": "Sensibilité à la lumière", + "SW5E.FlagsSunlightSensitivityHint": "Vous avez un désavantage aux jets d'attaque et aux tests de Sagesse (Perception) qui reposent sur la vue lorsque vous, la cible de votre attaque, ou tout ce que vous essayez de percevoir, êtes en plein soleil.", + "SW5E.FlagsSurpriseAttack": "Attaque par Surprise", + "SW5E.FlagsSurpriseAttackHint": "Si vous surprenez une créature et la touchez avec une attaque lors de votre premier tour de combat, l'attaque lui inflige 2d6 blessures supplémentaires. Vous ne pouvez utiliser cette aptitude qu'une seule fois par combat.", + "SW5E.FlagsTechImpaired": "Réfractaire à la Technologie", + "SW5E.FlagsTechImpairedHint": "Bien que les membres de votre espèce puissent comprendre la technologie de base, ils éprouvent des difficultés à utiliser des équipements plus complexes comme les Tablettes. Vous ne pouvez pas utiliser de pouvoirs technologiques ou prendre des niveaux dans les classes de lanceur de pouvoirs technique.", + "SW5E.FlagsTechResistance": "Resistance à la Technologie", + "SW5E.FlagsTechResistanceHint": "Vous avez l'avantage sur les jets de sauvegarde de Dextérité et d'Intelligence contre les pouvoirs technologiques.", + "SW5E.FlagsTinker": "Bricoleur", + "SW5E.FlagsTinkerHint": "Vous maîtrisez les outils de bricolage. Vous pouvez les utiliser et passer 1 heure et 100 cr de matériaux pour construire un petit apareil (AC 5, 1 hp). Vous pouvez effectuer l'action Utiliser un objet pour que votre appareil provoque l'un des nombreux effets mineurs (voir la liste des traits de votre espèce). Vous pouvez maintenir en marche en parallèle un certain nombre d'appareils égale à votre bonus de Maitrise. Un appareil cesse de fonctionner après 24 heures loin de vous. Vous pouvez démonter l'appareil pour récupérer les matériaux utilisés pour le créer.", + "SW5E.FlagsTitle": "Configurer Traits spéciaux", + "SW5E.FlagsToughness": "Costaud", + "SW5E.FlagsToughnessHint": "Votre maximum de points de vie augmente de 1 et il augmente de 1 à chaque fois que vous gagnez un niveau.", + "SW5E.FlagsTrance": "Transe", + "SW5E.FlagsTranceHint": "Vous n'avez pas besoin de dormir. Au lieu de cela, vous méditez profondément, restant à demi conscients, 4 heures par jour (le mot commun pour désigner cette méditation est « transe »). Après un repos de ce type, vous obtenez les mêmes avantages qu'un humain après 8 heures de sommeil.", + "SW5E.FlagsUnarmedCombatant": "Combatant à mains nues", + "SW5E.FlagsUnarmedCombatantHint": "Vos frappes à mains nues infligent 1d4 dégâts cinétiques. Vous pouvez utiliser à votre convenance votre modificateur de Force ou de Dextérité pour les jets d'attaque et de dégâts. Vous devez utiliser le même modificateur pour les deux lancers.", + "SW5E.FlagsUndersized": "Sous-Dimensionné", + "SW5E.FlagsUndersizedHint": "Votre petite taille vous empêche de manier les plus grosses armes. Vous ne pouvez pas utiliser de boucliers lourds, d’armes martiales avec la propriété à deux mains à moins qu’elle ne possède également la propriété légère. Si une arme martiale a la propriété polyvalente, vous ne pouvez la manier qu’à deux mains.", + "SW5E.FlagsUnsettlingVisage": "Visage troublant", + "SW5E.FlagsUnsettlingVisageHint": "Lorsqu'une créature que vous voyez effectue un jet d'attaque contre vous, vous pouvez utiliser votre réaction pour imposer un désavantage au jet. Vous devez utiliser cette fonctionnalité avant de savoir si l'attaque touche ou échoue. L'utilisation de ce trait révèle votre nature métamorphosée à toute créature à moins de 9 mètres qui peut vous voir. Une fois que vous avez utilisé ce trait, vous ne pouvez plus l'utiliser tant que vous n'avez pas terminé un repos court ou long.", + "SW5E.FlagsWeaponCritThreshold": "Seuil de touche Critique de l'arme", + "SW5E.FlagsWeaponCritThresholdHint": "Permet d'étendre le seuil à partir duquel l'arme touche en critique", + "SW5E.Flat": "Fixe", + "SW5E.Flaws": "Défauts", + "SW5E.ForcePowerbook": "Pouvoirs de la Force", + "SW5E.Formula": "Formule", + "SW5E.GrantedAbilities": "Aptitudes accordées", + "SW5E.HalfProficient": "Demi-maîtrise (Half Proficient)", + "SW5E.Healing": "Soin", + "SW5E.HealingTemp": "Guérison (temporaire)", + "SW5E.Health": "Vie", + "SW5E.HealthConditions": "Conditions Pts de Vie", + "SW5E.HealthFormula": "Formule de PV", + "SW5E.HitDice": "Dés de vie", + "SW5E.HitDiceRoll": "Lancer les dés de vie", + "SW5E.HitDiceUsed": "Dés de vie utilisés", + "SW5E.HitDiceWarn": "{name} n'a pas de {formula} dés de vie restants !", + "SW5E.HP": "PV", + "SW5E.HPFormula": "Calcul Pts de Vie", + "SW5E.Ideals": "Idéaux", + "SW5E.Identified": "Identifié", + "SW5E.Initiative": "Initiative", + "SW5E.Inspiration": "Inspiration", + "SW5E.Inventory": "Inventaire", + "SW5E.ItemActionType": "Type d'action", + "SW5E.ItemActivationCondition": "Condition d'activation", + "SW5E.ItemActivationCost": "Coût d'activation", + "SW5E.ItemAttackBonus": "Bonus d'attaque", + "SW5E.ItemConsumableActivation": "Activation du consommable", + "SW5E.ItemConsumableDetails": "Détails du consommable", + "SW5E.ItemConsumableStatus": "Statut du consommable", + "SW5E.ItemConsumableType": "Type de consommable", + "SW5E.ItemConsumableUsage": "Consommation", + "SW5E.ItemContainerCapacity": "Capacité", + "SW5E.ItemContainerCapacityItems": "Items", + "SW5E.ItemContainerCapacityType": "Type de Capacité", + "SW5E.ItemContainerCapacityWeight": "Poids", + "SW5E.ItemContainerDetails": "Détails du conteneur", + "SW5E.ItemContainerProperties": "Propriétés du conteneur", + "SW5E.ItemContainerWeightless": "Poids du contenu insignifiant", + "SW5E.ItemCreate": "Créer un Item", + "SW5E.ItemDelete": "Effacer un Item", + "SW5E.ItemDestroyEmpty": "Détruire si vide", + "SW5E.ItemEdit": "Éditer un Item", + "SW5E.ItemEquipmentAction": "Action de s'équiper", + "SW5E.ItemEquipmentDetails": "Détail de l'équipement", + "SW5E.ItemEquipmentDexMod": "Modificateur de Dextérité Max.", + "SW5E.ItemEquipmentStatus": "État de l'équipement", + "SW5E.ItemEquipmentStealthDisav": "Désavantage aux jets de Discrétion", + "SW5E.ItemEquipmentType": "Type d'équipement", + "SW5E.ItemEquipmentUsage": "Usage de l'équipement", + "SW5E.ItemName": "Nom de l'Item", + "SW5E.ItemNew": "Ajout {type}", + "SW5E.ItemNoUses": "{name} ne peut plus être utilisé.", + "SW5E.ItemRechargeCheck": "Vérification des recharges de {name}", + "SW5E.ItemRechargeFailure": "Échec !", + "SW5E.ItemRechargeSuccess": "Succès !", + "SW5E.ItemRequiredStr": "Force requise", + "SW5E.ItemToolProficiency": "Maîtrise des outils", + "SW5E.ItemTypeArchetype": "Archétype", + "SW5E.ItemTypeBackground": "Historique", + "Sw5E.ItemTypeBackgroundPl": "Historiques", + "SW5E.ItemTypeClass": "Classe", + "SW5E.ItemTypeClassFeat": "Aptitute de Classe", + "SW5E.ItemTypeClassFeats": "Aptitute de Classes", + "SW5E.ItemTypeClassPl": "Niveaux", + "SW5E.ItemTypeConsumable": "Consommable", + "SW5E.ItemTypeConsumablePl": "Consommables", + "SW5E.ItemTypeContainer": "Conteneur", + "SW5E.ItemTypeContainerPl": "Conteneurs", + "SW5E.ItemTypeEquipment": "Équipement", + "SW5E.ItemTypeEquipmentPl": "Équipements", + "SW5E.ItemTypeFeat": "Aptitude", + "SW5E.ItemTypeFeatPl": "Aptitudes", + "SW5E.ItemTypeFightingMastery": "Maîtrise de Combat", + "SW5E.ItemTypeFightingMasteryPl": "Maîtrises de Combat", + "SW5E.ItemTypeFightingStyle": "Style de Combat", + "SW5E.ItemTypeFightingStylePl": "Styles de Combat", + "SW5E.ItemTypeLightsaberForm": "Forme de Sabre Laser", + "SW5E.ItemTypeLightsaberFormPl": "Formes de Sabre Laser", + "SW5E.ItemTypeLoot": "Butin", + "SW5E.ItemTypeLootPl": "Butin", + "SW5E.ItemTypePower": "Pouvoir", + "SW5E.ItemTypePowerPl": "Pouvoirs", + "SW5E.ItemTypeSpecies": "Espèce", + "SW5E.ItemTypeSpeciesPl": "Espèces", + "SW5E.ItemTypeTool": "Outil", + "SW5E.ItemTypeToolPl": "Outils", + "SW5E.ItemTypeWeapon": "Arme", + "SW5E.ItemTypeWeaponPl": "Armes", + "SW5E.ItemWeaponAttack": "Propriétés d'attaque de l'arme", + "SW5E.ItemWeaponDetails": "Détails de l'arme", + "SW5E.ItemWeaponProperties": "Propriétés de l'arme", + "SW5E.ItemWeaponStatus": "Statut de l'arme", + "SW5E.ItemWeaponType": "Type d'arme", + "SW5E.ItemWeaponUsage": "Utilisation de l'arme", + "SW5E.JackOfAllTrades": "Touche-à-tout", + "SW5E.LairAct": "Action d'antre", + "SW5E.LairActionLabel": "Utilise une action d'antre", + "SW5E.Languages": "Langues", + "SW5E.LanguagesAbyssin": "Abyssin", + "SW5E.LanguagesAleena": "Aleena", + "SW5E.LanguagesAntarian": "Antarien", + "SW5E.LanguagesAnzellan": "Anzellan", + "SW5E.LanguagesAqualish": "Aqualish", + "SW5E.LanguagesArconese": "Arconese", + "SW5E.LanguagesArdennian": "Ardennien", + "SW5E.LanguagesArkanian": "Arkanien", + "SW5E.LanguagesBalosur": "Balosur", + "SW5E.LanguagesBarabel": "Barabel", + "SW5E.LanguagesBasic": "Basique", + "SW5E.LanguagesBesalisk": "Besalisk", + "SW5E.LanguagesBinary": "Binaire", + "SW5E.LanguagesBith": "Bith", + "SW5E.LanguagesBocce": "Bocce", + "SW5E.LanguagesBothese": "Bothese", + "SW5E.LanguagesCatharese": "Catharese", + "SW5E.LanguagesCerean": "Céréen", + "SW5E.LanguagesChadra-Fan": "Chadra-Fan", + "SW5E.LanguagesChagri": "Chagri", + "SW5E.LanguagesCheunh": "Cheunh", + "SW5E.LanguagesChevin": "Chevin", + "SW5E.LanguagesChironan": "Chironan", + "SW5E.LanguagesClawdite": "Clawdite", + "SW5E.LanguagesCodruese": "Codruese", + "SW5E.LanguagesColicoid": "Colicoïd", + "SW5E.LanguagesDashadi": "Dashadi", + "SW5E.LanguagesDefel": "Defel", + "SW5E.LanguagesDevaronese": "Devaronese", + "SW5E.LanguagesDosh": "Dosh", + "SW5E.LanguagesDraethos": "Draethos", + "SW5E.LanguagesDug": "Dug", + "SW5E.LanguagesDurese": "Durese", + "SW5E.LanguagesEwokese": "Ewokais", + "SW5E.LanguagesFalleen": "Falleen", + "SW5E.LanguagesFelucianese": "Felucianese", + "SW5E.LanguagesGamorrese": "Gamorréen", + "SW5E.LanguagesGand": "Gand", + "SW5E.LanguagesGeonosian": "Geonosien", + "SW5E.LanguagesGivin": "Givin", + "SW5E.LanguagesGran": "Gran", + "SW5E.LanguagesGungan": "Gungan", + "SW5E.LanguagesHapan": "Hapan", + "SW5E.LanguagesHarchese": "Harchese", + "SW5E.LanguagesHerglese": "Herglese", + "SW5E.LanguagesHonoghran": "Honoghran", + "SW5E.LanguagesHuttese": "Huttese", + "SW5E.LanguagesIktotchese": "Iktotchese", + "SW5E.LanguagesIthorese": "Ithorien", + "SW5E.LanguagesJawaese": "Jawaese", + "SW5E.LanguagesKaleesh": "Kaleesh", + "SW5E.LanguagesKaminoan": "Kaminoen", + "SW5E.LanguagesKarkaran": "Karkaran", + "SW5E.LanguagesKelDor": "Kel Dor", + "SW5E.LanguagesKharan": "Kharan", + "SW5E.LanguagesKillik": "Killik", + "SW5E.LanguagesKlatooinian": "Klatooinien", + "SW5E.LanguagesKubazian": "Kubazi", + "SW5E.LanguagesKushiban": "Kushiban", + "SW5E.LanguagesKyuzo": "Kyuzo", + "SW5E.LanguagesLannik": "Lannik", + "SW5E.LanguagesLasat": "Lasat", + "SW5E.LanguagesLowickese": "Lowickese", + "SW5E.LanguagesLurmese": "Lurmese", + "SW5E.LanguagesMandoa": "Mando'a", + "SW5E.LanguagesMiralukese": "Miralukese", + "SW5E.LanguagesMirialan": "Mirialan", + "SW5E.LanguagesMonCal": "Mon Cal", + "SW5E.LanguagesMustafarian": "Mustafarien", + "SW5E.LanguagesMuun": "Muun", + "SW5E.LanguagesNautila": "Nautila", + "SW5E.LanguagesOrtolan": "Ortolien", + "SW5E.LanguagesPakPak": "Pak Pak", + "SW5E.LanguagesPyke": "Pyke", + "SW5E.LanguagesQuarrenese": "Quarrenese", + "SW5E.LanguagesRakata": "Rakata", + "SW5E.LanguagesRattataki": "Rattataki", + "SW5E.LanguagesRishii": "Rishii", + "SW5E.LanguagesRodese": "Rodien", + "SW5E.LanguagesRyn": "Ryn", + "SW5E.LanguagesSelkatha": "Selkatha", + "SW5E.LanguagesSemblan": "Semblan", + "SW5E.LanguagesShistavanen": "Shistavanen", + "SW5E.LanguagesShyriiwook": "Shyriiwook", + "SW5E.LanguagesSith": "Sith", + "SW5E.LanguagesSquibbian": "Squibbian", + "SW5E.LanguagesSriluurian": "Sriluurian", + "SW5E.LanguagesSsi-ruuvi": "Ssi-ruuvi", + "SW5E.LanguagesSullustese": "Sullustéen", + "SW5E.LanguagesTalzzi": "Talzzi", + "SW5E.LanguagesTarasinese": "Tarasinese", + "SW5E.LanguagesThisspiasian": "Thisspiasien", + "SW5E.LanguagesTogorese": "Togorien", + "SW5E.LanguagesTogruti": "Togruti", + "SW5E.LanguagesToydarian": "Toydarien", + "SW5E.LanguagesTusken": "Tusken", + "SW5E.LanguagesTwileki": "Twi'leki", + "SW5E.LanguagesUgnaught": "Ugnaught", + "SW5E.LanguagesUmbaran": "Umbarien", + "SW5E.LanguagesUtapese": "Utapese", + "SW5E.LanguagesVerpine": "Verpine", + "SW5E.LanguagesVong": "Vong", + "SW5E.LanguagesVoss": "Voss", + "SW5E.LanguagesYevethan": "Yevethan", + "SW5E.LanguagesZabraki": "Zabraki", + "SW5E.LanguagesZygerrian": "Zygerrien", + "SW5E.LegAct": "Action Légendaire", + "SW5E.LegendaryActionLabel": "Action Légendaire", + "SW5E.LegRes": "Résistance légendaire", + "SW5E.Level": "Niveau", + "SW5E.LevelScaling": "Évolution de niveau", + "SW5E.LightPowerDC": "DD Pouvoir Lumineux", + "SW5E.LimitedUses": "Utilisation limitée", + "SW5E.LongRest": "Repos Long", + "SW5E.LongRestEpic": "Repos Long (1 heure)", + "SW5E.LongRestGritty": "Repos Long (7 jours)", + "SW5E.LongRestNormal": "Repos Long (8 heures)", + "SW5E.LongRestOvernight": "Repos Long (Nouvelle Journée)", + "SW5E.LongRestResult": "{name} prend un repot long.", + "SW5E.LongRestResultFP": "{name} prend un repot long et récupère {force} points de Force.", + "SW5E.LongRestResultFPHD": "{name} prend un repot long et récupère {force} points de Force et {dice} Dés de vies.", + "SW5E.LongRestResultFPTP": "{name} prend un repot long et récupère {force} points de Force et {tech} Points de Tech.", + "SW5E.LongRestResultFPTPHD": "{name} prend un repot long et récupère {force} points de Force, {tech} Points de Tech et {dice} Dés de vies.", + "SW5E.LongRestResultHD": "{name} prend un repot long et récupère {dice} Dés de vies.", + "SW5E.LongRestResultHP": "{name} prend un repot long et récupère {health} Hit Points.", + "SW5E.LongRestResultHPFP": "{name} prend un repot long et récupère {health} Hit Points et {force} points de Force.", + "SW5E.LongRestResultHPFPHD": "{name} prend un repot long et récupère {health} Hit Points, {force} points de Force, et {dice} Dés de vies.", + "SW5E.LongRestResultHPFPTP": "{name} prend un repot long et récupère {health} Hit Points, {force} points de Force et {tech} Points de Tech.", + "SW5E.LongRestResultHPFPTPHD": "{name} prend un repot long et récupère {health} Hit Points, {force} points de Force, {tech} Points de Tech et {dice} Dés de vies.", + "SW5E.LongRestResultHPHD": "{name} prend un repot long et récupère {health} Hit Points et {dice} Dés de vies.", + "SW5E.LongRestResultHPTP": "{name} prend un repot long et récupère {health} Hit Points et {tech} Points de Tech.", + "SW5E.LongRestResultHPTPHD": "{name} prend un repot long et récupère {health} Hit Points, {tech} Points de Tech, et {dice} Dés de vies.", + "SW5E.LongRestResultTP": "{name} prend un repot long et récupère {tech} Points de Tech.", + "SW5E.LongRestResultTPHD": "{name} prend un repot long et récupère {tech} Points de Tech et {dice} Dés de vies.", + "SW5E.Max": "Max", + "SW5E.Modifier": "Modificateur", + "SW5E.Movement": "Mouvement", + "SW5E.MovementBurrow": "Fouissage", + "SW5E.MovementClimb": "Escalade", + "SW5E.MovementConfig": "Configurer la vitesse de déplacement", + "SW5E.MovementConfigHint": "Configurez la vitesse de déplacement et les mouvements spéciaux de cette créature.", + "SW5E.MovementFly": "Vol", + "SW5E.MovementHover": "Vol stationnaire", + "SW5E.MovementSwim": "Nage", + "SW5E.MovementUnits": "Unités", + "SW5E.MovementWalk": "Marche", + "SW5E.Name": "Nom du Personnage", + "SW5E.NoCharges": "Aucune Charge", + "SW5E.None": "Aucun", + "SW5E.NoPowerLevels": "Ce personnage n'a pas de niveau de lanceur de Pouvoirs, mais vous pouvez ajouter des Pouvoirs manuellement.", + "SW5E.Normal": "Normal", + "SW5E.Notes": "Notes", + "SW5E.NotProficient": "Non maîtrisé", + "SW5E.of": "de", + "SW5E.OtherFormula": "Autre formule", + "SW5E.PactMagic": "Magie de pacte", + "SW5E.Passive": "Passif", + "SW5E.per": "par", + "SW5E.PersonalityTraits": "Traits de personnalité", + "SW5E.PlaceTemplate": "Gabarit d'effet de zone", + "SW5E.Polymorph": "Polymorphe", + "SW5E.PolymorphAcceptSettings": "Paramètres personnalisés", + "SW5E.PolymorphKeepBio": "Conserver la biographie", + "SW5E.PolymorphKeepClass": "Conserver le bonus de maîtrise (laisse les éléments de la classe dans la feuille)", + "SW5E.PolymorphKeepFeats": "Conserver les aptitudes", + "SW5E.PolymorphKeepItems": "Conserver l'équipement", + "SW5E.PolymorphKeepMental": "Conserver les caractéristiques mentales (INT, SAG, CHA)", + "SW5E.PolymorphKeepPhysical": "Conserver les caractéristiques physiques (FOR, DEX, CON)", + "SW5E.PolymorphKeepPowers": "Conserver les Pouvoirs", + "SW5E.PolymorphKeepSaves": "Conserver les jets de sauvegardes", + "SW5E.PolymorphKeepSkills": "Conserver les compétences", + "SW5E.PolymorphKeepVision": "Conserver la vision (personnage et token)", + "SW5E.PolymorphMergeSaves": "Fusionner les jets de sauvegarde (prendre le plus élevé)", + "SW5E.PolymorphMergeSkills": "Fusionner les compétences (prendre la plus élevée)", + "SW5E.PolymorphPromptTitle": "Transformer le personnage", + "SW5E.PolymorphRestoreTransformation": "Annuler la transformation", + "SW5E.PolymorphRevertWarn": "Vous n'avez pas la permission d'inverser la transformation de cet acteur.", + "SW5E.PolymorphTmpClass": "Classe temporaire", + "SW5E.PolymorphTokens": "Transformer tous les jetons liés ?", + "SW5E.PolymorphWarn": "Vous n'avez pas le droit de transformer cet acteur !", + "SW5E.PolymorphWildShape": "Forme sauvage", + "SW5E.power": "pouvoir", + "SW5E.PowerAbility": "Caractéristique d'incantation", + "SW5E.PowerAdd": "Ajouter un Pouvoir", + "SW5E.PowerAtWill": "A Volonté", + "SW5E.Powerbook": "Pouvoirs", + "SW5E.PowerCantrip": "Pouvoirs mineurs", + "SW5E.PowerCastConsume": "Consomme un emplacement de Pouvoir ?", + "SW5E.PowercasterLevel": "Niveau de lanceur de Pouvoir", + "SW5E.PowerCasting": "Propriétés de l'incantation", + "SW5E.PowerCastingHeader": "Détails de l'incantation", + "SW5E.PowerCastNoSlots": "Vous n'avez pas d'emplacement de Pouvoirs disponible pour ce Pouvoir.", + "SW5E.PowerCastUpcast": "Lancer au niveau", + "SW5E.PowerComponents": "Composantes", + "SW5E.PowerConcentrating": "Concentration", + "SW5E.PowerConcentrationMode": "Mode de concentration du pouvoir", + "SW5E.PowerCreate": "Créer un Pouvoir", + "SW5E.PowerDC": "DD du Pouvoir", + "SW5E.PowerDetails": "Détails du Pouvoir", + "SW5E.PowerEffects": "Effets du Pouvoir", + "SW5E.PowerLevel": "Niveau de Pouvoir", + "SW5E.PowerLevel0": "Pouvoirs mineurs", + "SW5E.PowerLevel1": "Niveau 1", + "SW5E.PowerLevel2": "Niveau 2", + "SW5E.PowerLevel3": "Niveau 3", + "SW5E.PowerLevel4": "Niveau 4", + "SW5E.PowerLevel5": "Niveau 5", + "SW5E.PowerLevel6": "Niveau 6", + "SW5E.PowerLevel7": "Niveau 7", + "SW5E.PowerLevel8": "Niveau 8", + "SW5E.PowerLevel9": "Niveau 9", + "SW5E.PowerLevelPact": "Emplacement de Pacte [niveau {level}] ({n} Emplacements)", + "SW5E.PowerLevelSlot": "{level} ({n} Emplacements)", + "SW5E.PowerMaterials": "Composantes Matérielles", + "SW5E.PowerName": "Nom du Pouvoir", + "SW5E.PowerNone": "Aucun", + "SW5E.PowerPrepAlways": "Toujours disponible", + "SW5E.PowerPreparationMode": "Type de préparation du Pouvoir", + "SW5E.PowerPrepared": "Préparé", + "SW5E.PowerPrepAtWill": "À volonté", + "SW5E.PowerPrepInnate": "Réaction", + "SW5E.PowerPrepPrepared": "Préparé", + "SW5E.PowerProgCns": "Consulaire", + "SW5E.PowerProgEng": "Ingénieur", + "SW5E.PowerProgGrd": "Guardien", + "SW5E.PowerProgOverride": "Non assujetti", + "SW5E.PowerProgression": "Acquisition des emplacements de Pouvoir", + "SW5E.PowerProgSct": "Scout", + "SW5E.PowerProgSnt": "Sentinelle", + "SW5E.PowerSchool": "Affiliation", + "SW5E.PowersKnown": "Pouvoirs Connus", + "SW5E.PowerTarget": "Cible", + "SW5E.PowerUnprepared": "Non Préparé", + "SW5E.PowerUsage": "Durée d'incant.", + "SW5E.Prepared": "Préparé", + "SW5E.Price": "Prix", + "SW5E.Proficiency": "Maîtrise", + "SW5E.Proficient": "Maîtrisé", + "SW5E.Quantity": "Quantité", + "SW5E.Range": "Portée", + "SW5E.Rarity": "Rareté", + "SW5E.Reaction": "Réaction", + "SW5E.ReactionPl": "Réactions", + "SW5E.Recharge": "Recharge", + "SW5E.RequiredMaterials": "Matériaux requis", + "SW5E.Requirements": "Nécessite", + "SW5E.ResourcePrimary": "Ressource 1", + "SW5E.ResourceSecondary": "Ressource 2", + "SW5E.ResourceTertiary": "Ressource 3", + "SW5E.RestL": "Rep. L.", + "SW5E.RestS": "Rep. C.", + "SW5E.Ritual": "Rituel", + "SW5E.Roll": "Lancer", + "SW5E.RollExample": "exemple +1d4", + "SW5E.RollMode": "Type de lancer", + "SW5E.RollSituationalBonus": "Bonus situationnel ?", + "SW5E.Save": "Sauvegarde", + "SW5E.SaveDC ": "DD {dc} {ability}", + "SW5E.SavePromptTitle": "Jet de sauvegarde : {ability}", + "SW5E.SavingThrow": "Jet de sauvegarde", + "SW5E.ScalingFormula": "Formule d'évolution", + "SW5E.SchoolDrk": "Obscur", + "SW5E.SchoolEnh": "Amélioration", + "SW5E.SchoolLgt": "Lumineux", + "SW5E.SchoolTec": "Technologie", + "SW5E.SchoolUni": "Universel", + "SW5E.SenseBlindsight": "Vision aveugle", + "SW5E.SenseBS": "Aveugle", + "SW5E.SenseDarkvision": "Vision dans le noir", + "SW5E.SenseDV": "Vision dans le noir", + "SW5E.Senses": "Sens", + "SW5E.SensesConfig": "Configurer le(s) Sens ", + "SW5E.SensesConfigHint": "Configurer toutes capacités de perception sensorielle particulière que possède ce PJ.", + "SW5E.SenseSpecial": "Perception particulière", + "SW5E.SenseTR": "Truesight", + "SW5E.SenseTremorsense": "Vision véritable", + "SW5E.SenseTruesight": "Perception des vibrations", + "SW5E.SenseTS": "Tremorsense", + "SW5E.SheetClassCharacter": "Feuille de Personnage-Joueur par défaut", + "SW5E.SheetClassCharacterOld": "Ancienne Feuille de PJ", + "SW5E.SheetClassItem": "Feuille par Défaut de l'Objet", + "SW5E.SheetClassNPC": "Feuille de PNJ par défaut", + "SW5E.SheetClassNPCOld": "Ancienne Feuille de PNJ", + "SW5E.SheetClassVehicle": "Feuille de Véhicule par défaut", + "SW5E.ShortRest": "Repos court", + "SW5E.ShortRestEpic": "Repos court (5 minutes)", + "SW5E.ShortRestGritty": "Repos court (8 heures)", + "SW5E.ShortRestHint": "Prendre un peu de repos ? Lors d'un repos court, vous pouvez lancer vos dés de vies et récupérer des ressources primaires ou secondaires.", + "SW5E.ShortRestNoHD": "Aucun dé de vie restant", + "SW5E.ShortRestNormal": "Repos court (1 heure)", + "SW5E.ShortRestOvernight": "Repos court (Nouvelle Journée)", + "SW5E.ShortRestResult": "{name} prend un repos court et dépense {dice} Dés de Vie pour récupérer {health} Points de Vie.", + "SW5E.ShortRestResultOnlyTech": "{name} un repos court et récupère {tech} Points de Tech.", + "SW5E.ShortRestResultShort": "{name} prend un repos court.", + "SW5E.ShortRestResultWithTech": "{name} prend un repos court et utilise {dice} Dé(s) de vie. Il récupère {health} Points de vie et {tech} Points de Tech.", + "SW5E.ShortRestSelect": "Sélectionner les dés à lancer.", + "SW5E.Size": "Taille", + "SW5E.SizeGargantuan": "Gigantesque", + "SW5E.SizeHuge": "Très Grande", + "SW5E.SizeLarge": "Grande", + "SW5E.SizeMedium": "Moyenne", + "SW5E.SizeSmall": "Petite", + "SW5E.SizeTiny": "Très Petite", + "SW5E.SkillAcr": "Acrobaties", + "SW5E.SkillAni": "Dressage", + "SW5E.SkillAth": "Athlétisme", + "SW5E.SkillDec": "Supercherie", + "SW5E.SkillIns": "Perspicacité", + "SW5E.SkillInv": "Investigation", + "SW5E.SkillItm": "Intimidation", + "SW5E.SkillLor": "Histoire", + "SW5E.SkillMed": "Médecine", + "SW5E.SkillNat": "Nature", + "SW5E.SkillPer": "Persuasion", + "SW5E.SkillPil": "Pilotage", + "SW5E.SkillPrc": "Perception", + "SW5E.SkillPrf": "Représentation", + "SW5E.SkillPromptTitle": "Jet de compétence : {skill}", + "SW5E.SkillSlt": "Escamotage", + "SW5E.SkillSte": "Discrétion", + "SW5E.SkillSur": "Survie", + "SW5E.SkillTec": "Technologie", + "SW5E.Slots": "Emplacements", + "SW5E.Source": "Source", + "SW5E.Special": "Spécial", + "SW5E.SpecialTraits": "Traits spéciaux", + "SW5E.Species": "Espèces", + "SW5E.SpeciesDescription": "Description", + "SW5E.SpeciesTraits": "Traits d'éspèces", + "SW5E.Speed": "Vitesse", + "SW5E.SpeedSpecial": "Mouvement spécial", + "SW5E.StealthDisadvantage": "Désavantage aux jets de Discrétion", + "SW5E.Supply": "Réserve", + "SW5E.Target": "Cible", + "SW5E.TargetAlly": "Allié", + "SW5E.TargetCone": "Cône", + "SW5E.TargetCreature": "Créature", + "SW5E.TargetCube": "Cube", + "SW5E.TargetCylinder": "Cylindre", + "SW5E.TargetDroid": "Droïde", + "SW5E.TargetEnemy": "Ennemi", + "SW5E.TargetLine": "Ligne", + "SW5E.TargetObject": "Objet", + "SW5E.TargetRadius": "Rayon", + "SW5E.TargetSelf": "Soi-même", + "SW5E.TargetSpace": "Espace", + "SW5E.TargetSphere": "Sphère", + "SW5E.TargetSquare": "Carré", + "SW5E.TargetWall": "Mur", + "SW5E.TargetWeapon": "Arme", + "SW5E.TargetWidth": "Largeur de Ligne", + "SW5E.TechPowerbook": "Pouvoirs Technologiques", + "SW5E.TechPowerDC": "DD du Pouvoir Tech", + "SW5E.Temp": "Temp", + "SW5E.Threshold": "Seuil", + "SW5E.TimeDay": "Jours", + "SW5E.TimeHour": "Heures", + "SW5E.TimeInst": "Instantané", + "SW5E.TimeMinute": "Minutes", + "SW5E.TimeMonth": "Mois", + "SW5E.TimePerm": "Permanent", + "SW5E.TimeRound": "Rounds", + "SW5E.TimeTurn": "Tours", + "SW5E.TimeYear": "Années", + "SW5E.title": "Star Wars 5eme Edition", + "SW5E.ToolAntitoxkit": "Kit Antitoxines", + "SW5E.ToolArchaeologistKit": "Kit de l'Archéologue", + "SW5E.ToolArmormech": "Outils de l'Armurier (Armures)", + "SW5E.ToolArmstech": "Outils de l'Armurier (Armes)", + "SW5E.ToolArtificer": "Outils de l'Artificer", + "SW5E.ToolArtist": "Outils de l'Artiste", + "SW5E.ToolAstrotech": "Outils de l'Astrotechnicien", + "SW5E.ToolAudiotechKit": "Kit de l'Audiotech", + "SW5E.ToolBioanalysisKit": "Kit du Bioanalyste", + "SW5E.ToolBiotech": "Outils du Biotechnicien", + "SW5E.ToolBrewerKit": "Kit du Brasseur", + "SW5E.ToolCheck": "Jet avec un outil", + "SW5E.ToolChefKit": "Kit de Cuisinier", + "SW5E.ToolConstructor": "Outils du Bâtisseur", + "SW5E.ToolCybertech": "Outils du Cybertech", + "SW5E.ToolDemolitionKit": "Kit du Démolisseur", + "SW5E.ToolDisguiseKit": "Kit de déguisement", + "SW5E.ToolForgeryKit": "Kit de contrefaçon", + "SW5E.ToolGamingSet": "Jeux de hasard", + "SW5E.ToolJeweler": "Outils du Bijoutier", + "SW5E.ToolMechanicKit": "Kit du Mécanicien", + "SW5E.ToolMunitionsKit": "Kit du Cartouchier", + "SW5E.ToolMusicalInstrument": "Instrument de musique", + "SW5E.ToolPoisonKit": "Kit du Chimiste (poison)", + "SW5E.ToolScavengingKit": "Kit du Récupérateur", + "SW5E.ToolSecurityKit": "Kit de Sécurité", + "SW5E.ToolSlicerKit": "Kit du Découpeur", + "SW5E.ToolSpiceKit": "Kit de l'Épicié", + "SW5E.ToolSurveyor": "Outils de Surveillance", + "SW5E.ToolSynthweaver": "Outils du Synthétiseur", + "SW5E.ToolTinker": "Outils de Bricolage", + "SW5E.ToolVehicle": "Véhicule (terrestre ou maritime)", + "SW5E.TraitArmorProf": "Maîtrise d'armure", + "SW5E.TraitSave": "Mise à jour", + "SW5E.TraitSelectorSpecial": "Spécial (Séparé par des points-virgules)", + "SW5E.TraitToolProf": "Maîtrise d'outils", + "SW5E.TraitWeaponProf": "Maîtrise d'armes", + "SW5E.Type": "Type", + "SW5E.Unequipped": "Non équipé", + "SW5E.UniversalPowerDC": "DD du Pouvoir Universel", + "SW5E.Unlimited": "Illimité", + "SW5E.Usage": "Utilisation", + "SW5E.Use": "Utilisez", + "SW5E.Uses": "Utilise", + "SW5E.Vehicle": "Véhicule", + "SW5E.VehicleActionStations": "Stations d'action", + "SW5E.VehicleActionThresholds": "Seuils d'action", + "SW5E.VehicleCargo": "Cargaison", + "SW5E.VehicleCargoCapacity": "Capacité de cargaison", + "SW5E.VehicleCargoCrew": "Cargaison & Équipage", + "SW5E.VehicleCreatureCapacity": "Capacité des créatures", + "SW5E.VehicleCrew": "Équipage", + "SW5E.VehicleCrewAction": "Action d'équipage", + "SW5E.VehicleCrewed": "Équipage", + "SW5E.VehicleEquipment": "Équipement du véhicule", + "SW5E.VehicleMishap": "Accident", + "SW5E.VehiclePassengers": "Passagers", + "SW5E.VehicleUncrewed": "Non répertorié", + "SW5E.Versatile": "Polyvalent", + "SW5E.VersatileDamage": "Dégâts à deux mains", + "SW5E.VsDC": "ctre le DD", + "SW5E.WeaponAmmo": "Munition", + "SW5E.WeaponImprov": "Improvisée", + "SW5E.WeaponMartialB": "Blaster Lourd", + "SW5E.WeaponMartialLW": "Arme d'Assaut", + "SW5E.WeaponMartialProficiency": "Armes de guerre", + "SW5E.WeaponMartialVW": "Vibrolame Lourde", + "SW5E.WeaponNatural": "Naturelle", + "SW5E.WeaponPropertiesAmm": "Munitions", + "SW5E.WeaponPropertiesAut": "Auto", + "SW5E.WeaponPropertiesBur": "Rafale", + "SW5E.WeaponPropertiesDef": "Défensive", + "SW5E.WeaponPropertiesDex": "Préreq. Dex", + "SW5E.WeaponPropertiesDgd": "Camouflée", + "SW5E.WeaponPropertiesDir": "Terrible", + "SW5E.WeaponPropertiesDis": "Désintégre", + "SW5E.WeaponPropertiesDou": "Double", + "SW5E.WeaponPropertiesDpt": "Perturbante", + "SW5E.WeaponPropertiesDrm": "Désarmante", + "SW5E.WeaponPropertiesFin": "Finesse", + "SW5E.WeaponPropertiesFix": "Fixe", + "SW5E.WeaponPropertiesFoc": "Focus", + "SW5E.WeaponPropertiesHid": "Cachée", + "SW5E.WeaponPropertiesHvy": "Lourde", + "SW5E.WeaponPropertiesKen": "Aiguisée", + "SW5E.WeaponPropertiesLgt": "Légère", + "SW5E.WeaponPropertiesLum": "Lumineuse", + "SW5E.WeaponPropertiesMig": "Puissante", + "SW5E.WeaponPropertiesPic": "Perçante", + "SW5E.WeaponPropertiesRan": "A distance", + "SW5E.WeaponPropertiesRap": "Rapide", + "SW5E.WeaponPropertiesRch": "Allonge", + "SW5E.WeaponPropertiesRel": "Recharger", + "SW5E.WeaponPropertiesRet": "Reviens", + "SW5E.WeaponPropertiesShk": "Electrifiante", + "SW5E.WeaponPropertiesSil": "Silencieuse", + "SW5E.WeaponPropertiesSpc": "Spéciale", + "SW5E.WeaponPropertiesStr": "Préreq. For", + "SW5E.WeaponPropertiesThr": "Lancer", + "SW5E.WeaponPropertiesTwo": "À deux mains", + "SW5E.WeaponPropertiesVer": "Polyvalente", + "SW5E.WeaponPropertiesVic": "Vicieuse", + "SW5E.WeaponSiege": "Armes de Siège", + "SW5E.WeaponSimpleB": "Blaster", + "SW5E.WeaponSimpleLW": "Sabre Laser", + "SW5E.WeaponSimpleProficiency": "Armes courantes", + "SW5E.WeaponSimpleVW": "Vibrolame", + "SW5E.Weight": "Poids" +} \ No newline at end of file diff --git a/module/config.js b/module/config.js index f7e46a85..30cee69a 100644 --- a/module/config.js +++ b/module/config.js @@ -893,349 +893,349 @@ SW5E.classFeatures = ClassFeatures; // Configure Optional Character Flags SW5E.characterFlags = { "adaptiveResilience": { - name: "SW5E.FlagsAdaptiveResilience", - hint: "Prolongued use of technology allows members of your species to readily adapt to its effects. You have advantage on Strength and Constitution saving throws against tech powers.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsAdaptiveResilience", + hint: "SW5E.FlagsAdaptiveResilienceHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "aggressive": { - name: "SW5E.FlagsAggressive", - hint: "As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsAggressive", + hint: "SW5E.FlagsAggressiveHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "amphibious": { - name: "SW5E.FlagsAmphibious", - hint: "You can breathe air and water.", - section: "Species Traits", + name: "SW5E.FlagsAmphibious", + hint: "SW5E.FlagsAmphibiousHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "armorIntegration": { - name: "SW5E.FlagsArmorIntegration", - hint: "You cannot wear armor, but you can have the armor professionally integrated into your chassis over the course of a long rest. This work must be done by someone proficient with astrotech’s implements. You must be proficient in armor in order to have it integrated.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsArmorIntegration", + hint: "SW5E.FlagsArmorIntegrationHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "businessSavvy": { - name: "SW5E.FlagsBusinessSavvy", - hint: "Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsBusinessSavvy", + hint: "SW5E.FlagsBusinessSavvyHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "cannibalize": { - name: "SW5E.FlagsCannibalize", - hint: "If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.", - section: "Species Traits", + name: "SW5E.FlagsCannibalize", + hint: "SW5E.FlagsCannibalizeHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "closedMind": { - name: "SW5E.FlagsClosedMind", - hint: "Members of your species have a natural attunement to the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsClosedMind", + hint: "SW5E.FlagsClosedMindHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "crudeWeaponSpecialists": { - name: "SW5E.FlagsCrudeWeaponSpecialists", - hint: "Members of your species are used to making do with less. You can spend 1 hour, which you can do over the course of a short rest, crafting a weapon out of loose materials. You can craft any simple kinetic weapon, but the weapon’s damage suffers a -1 penalty.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsCrudeWeaponSpecialists", + hint: "SW5E.FlagsCrudeWeaponSpecialistsHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "defiant": { - name: "SW5E.FlagsDefiant", - hint: "Members of your species are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll’s outcome. Once you’ve used this feature, you must complete a short or long rest before you can use it again.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsDefiant", + hint: "SW5E.FlagsDefiantHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "detailOriented": { name: "SW5E.FlagsDetailOriented", - hint: "You have advantage on Intelligence (Investigation) checks within 5 feet.", - section: "Species Traits", + hint: "SW5E.FlagsDetailOrientedHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "enthrallingPheromones": { - name: "SW5E.FlagsEnthrallingPheromones", - hint: "You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsEnthrallingPheromones", + hint: "SW5E.FlagsEnthrallingPheromonesHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "extraArms": { - name: "SW5E.FlagsExtraArms", - hint: "You possess more than two arms, which you can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsExtraArms", + hint: "SW5E.FlagsExtraArmsHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "forceContention": { - name: "SW5E.FlagsForceContention", - hint: "Due to their unique physiology, members of your species exhibit a hardiness that allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsForceContention", + hint: "SW5E.FlagsForceContentionHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "forceInsensitive": { name: "SW5E.FlagsForceInsensitive", - hint: "While droids can be manipulated by many force powers, they cannot sense the Force. You can not use force powers or take levels in forcecasting classes.", - section: "Species Traits", - type: Boolean + hint: "SW5E.FlagsForceInsensitiveHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "foreignBiology": { - name: "SW5E.FlagsForeignBiology", - hint: "You wear a breathing apparatus because many atmospheres in the galaxy differ from that of your species' homeworld. If your apparatus is removed while you are in such an environment, you lose consciousness.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsForeignBiology", + hint: "SW5E.FlagsForeignBiologyHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "furyOfTheSmall": { - name: "SW5E.FlagsFuryOfTheSmall", - hint: "When you damage a creature with an attack or a power and the creature's size is larger than yours, you can cause the attack or power to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.", - section: "Species Traits", + name: "SW5E.FlagsFuryOfTheSmall", + hint: "SW5E.FlagsFuryOfTheSmallHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "grovelCowerAndBeg": { - name: "SW5E.FlagsGrovelCowerAndBeg", - hint: "As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsGrovelCowerAndBeg", + hint: "SW5E.FlagsGrovelCowerAndBegHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "inscrutable": { - name: "SW5E.FlagsInscrutable", - hint: "Your calm demeaner and control make you hard to read. Wisdom (Insight) checks made against you have disadvantage, and you have advantage on any saving throw against an effect that would read your thoughts.", - section: "Species Traits", + name: "SW5E.FlagsInscrutable", + hint: "SW5E.FlagsInscrutableHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "keenSenses": { name: "SW5E.FlagsKeenSenses", - hint: "You have advantage on Wisdom (Perception) checks that involve using particular senses (see your species' traits for details).", - section: "Species Traits", + hint: "SW5E.FlagsKeenSensesHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "longlimbed": { - name: "SW5E.FlagsLongLimbed", - hint: "When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsLongLimbed", + hint: "SW5E.FlagsLongLimbedHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "maintenanceMode": { name: "SW5E.FlagsMaintenanceMode", - hint: "Rather than sleep, you enter an inactive state to perform routine maintenance for 4 hours each day. You have disadvantage on Wisdom (Perception) checks while performing maintenance.", - section: "Species Traits", - type: Boolean + hint: "SW5E.FlagsMaintenanceModeHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "maskOfTheWild": { - name: "SW5E.FlagsMaskOfTheWild", - hint: "You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsMaskOfTheWild", + hint: "SW5E.FlagsMaskOfTheWildHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "multipleHearts": { - name: "SW5E.FlagsMultipleHearts", - hint: "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.", - section: "Species Traits", + name: "SW5E.FlagsMultipleHearts", + hint: "SW5E.FlagsMultipleHeartsHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "naturallyStealthy": { name: "SW5E.FlagsNaturallyStealthy", - hint: "You can attempt to hide even when you are obscured only by a creature that is your size or larger than you.", - section: "Species Traits", + hint: "SW5E.FlagsNaturallyStealthyHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "nimbleAgility": { - name: "SW5E.FlagsNimbleAgility", - hint: "Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsNimbleAgility", + hint: "SW5E.FlagsNimbleAgilityHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "nimbleEscape": { name: "SW5E.FlagsNimbleEscape", - hint: "You can take the Disengage or Hide action as a bonus action.", - section: "Species Traits", + hint: "SW5E.FlagsNimbleEscapeHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "nimbleness": { - name: "SW5E.FlagsNimbleness", - hint: "You can move through the space of any creature that is of a size larger than yours.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsNimbleness", + hint: "SW5E.FlagsNimblenessHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "pintsized": { name: "SW5E.FlagsPintsized", - hint: "Your tiny stature makes it hard for you to wield bigger weapons. You can’t use medium or heavy shields. Additionally, you can’t wield weapons with the two-handed or versatile property, and you can only wield one-handed weapons in two hands unless they have the light property.", - section: "Species Traits", - type: Boolean + hint: "SW5E.FlagsPintsizedHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "powerfulBuild": { name: "SW5E.FlagsPowerfulBuild", hint: "SW5E.FlagsPowerfulBuildHint", - section: "Species Traits", + section: "SW5E.SpeciesTraits", type: Boolean }, "precognition": { - name: "SW5E.FlagsPrecognition", - hint: "You can see brief visions of the future that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.", - section: "Species Traits", + name: "SW5E.FlagsPrecognition", + hint: "SW5E.FlagsPrecognitionHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "programmer": { name: "SW5E.FlagsProgrammer", - hint: "Whenever you make an Intelligence (Technology) check related to computers, you are considered to have expertise in the Technology skill.", - section: "Species Traits", + hint: "SW5E.FlagsProgrammerHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "puny": { name: "SW5E.FlagsPuny", - hint: "Members of your species are too small to pack much of a punch. You have disadvantage on Strength saving throws, and when determining your bonus to attack and damage rolls for weapon attacks using Strength, you can’t add more than +3.", - section: "Species Traits", - type: Boolean + hint: "SW5E.FlagsPunyHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "rapidReconstruction": { - name: "SW5E.FlagsRapidReconstruction", - hint: "You are built with internal repair mechanisms. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsRapidReconstruction", + hint: "SW5E.FlagsRapidReconstructionHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "rapidlyRegenerative": { - name: "SW5E.FlagsRapidlyRegenerative", - hint: "You heal quickly, both at will and in response to danger. As a bonus action, you can choose to spend one of your Hit Dice to recover hit points. Additionally, when you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.", - section: "Species Traits", + name: "SW5E.FlagsRapidlyRegenerative", + hint: "SW5E.FlagsRapidlyRegenerativeHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "regenerative": { - name: "SW5E.FlagsRegenerative", - hint: "When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsRegenerative", + hint: "SW5E.FlagsRegenerativeHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "savageAttacks": { - name: "SW5E.FlagsSavageAttacks", + name: "SW5E.FlagsSavageAttacks", hint: "SW5E.FlagsSavageAttacksHint", - section: "Species Traits", + section: "SW5E.SpeciesTraits", type: Boolean }, "shapechanger": { - name: "SW5E.FlagsShapechanger", - hint: "As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another species, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsShapechanger", + hint: "SW5E.FlagsShapechangerHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "strongLegged": { - name: "SW5E.FlagsStrongLegged", - hint: "When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.", - section: "Species Traits", + name: "SW5E.FlagsStrongLegged", + hint: "SW5E.FlagsStrongLeggedHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "sunlightSensitivity": { - name: "SW5E.FlagsSunlightSensitivity", - hint: "You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.", - section: "Species Traits", + name: "SW5E.FlagsSunlightSensitivity", + hint: "SW5E.FlagsSunlightSensitivityHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "surpriseAttack": { - name: "SW5E.FlagsSurpriseAttack", - hint: "If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsSurpriseAttack", + hint: "SW5E.FlagsSurpriseAttackHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "techImpaired": { - name: "SW5E.FlagsTechImpaired", - hint: "While members of your species can figure out basic technology, they experience difficulty using more complex equipment like wristpads. You cannot use tech powers or take levels in techcasting classes.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsTechImpaired", + hint: "SW5E.FlagsTechImpairedHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "techResistance": { name: "SW5E.FlagsTechResistance", - hint: "You have advantage on Dexterity and Intelligence saving throws against tech powers.", - section: "Species Traits", + hint: "SW5E.FlagsTechResistanceHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "tinker": { - name: "SW5E.FlagsTinker", - hint: "You have proficiency with tinker’s implements. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of a variety of minor effects (see your species' traits list). You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.", - section: "Species Traits", + name: "SW5E.FlagsTinker", + hint: "SW5E.FlagsTinkerHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "toughness": { - name: "SW5E.FlagsToughness", - hint: "Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsToughness", + hint: "SW5E.FlagsToughnessHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "trance": { - name: "SW5E.FlagsTrance", - hint: "Either through meditation or a reduced sleep schedule, you are able to receive the rest you require on a daily basis (see your species' traits for details). After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.", - section: "Species Traits", - type: Boolean + name: "SW5E.FlagsTrance", + hint: "SW5E.FlagsTranceHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "unarmedCombatant": { name: "SW5E.FlagsUnarmedCombatant", - hint: "Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.", - section: "Species Traits", + hint: "SW5E.FlagsUnarmedCombatantHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "undersized": { name: "SW5E.FlagsUndersized", - hint: "Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields, martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.", - section: "Species Traits", + hint: "SW5E.FlagsUndersizedHint", + section: "SW5E.SpeciesTraits", type: Boolean }, "unsettlingVisage": { name: "SW5E.FlagsUnsettlingVisage", - hint: "When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.", - section: "Species Traits", - type: Boolean + hint: "SW5E.FlagsUnsettlingVisageHint", + section: "SW5E.SpeciesTraits", + type: Boolean }, "initiativeAdv": { name: "SW5E.FlagsInitiativeAdv", hint: "SW5E.FlagsInitiativeAdvHint", - section: "Feats", + section: "SW5E.Features", type: Boolean }, "initiativeAlert": { name: "SW5E.FlagsAlert", hint: "SW5E.FlagsAlertHint", - section: "Feats", + section: "SW5E.Features", type: Boolean }, "jackOfAllTrades": { name: "SW5E.FlagsJOAT", hint: "SW5E.FlagsJOATHint", - section: "Feats", + section: "SW5E.Features", type: Boolean }, "observantFeat": { name: "SW5E.FlagsObservant", hint: "SW5E.FlagsObservantHint", skills: ['prc','inv'], - section: "Feats", + section: "SW5E.Features", type: Boolean }, "reliableTalent": { name: "SW5E.FlagsReliableTalent", hint: "SW5E.FlagsReliableTalentHint", - section: "Feats", + section: "SW5E.Features", type: Boolean }, "remarkableAthlete": { name: "SW5E.FlagsRemarkableAthlete", hint: "SW5E.FlagsRemarkableAthleteHint", abilities: ['str','dex','con'], - section: "Feats", + section: "SW5E.Features", type: Boolean }, "weaponCriticalThreshold": { name: "SW5E.FlagsWeaponCritThreshold", hint: "SW5E.FlagsWeaponCritThresholdHint", - section: "Feats", + section: "SW5E.Features", type: Number, placeholder: 20 }, "powerCriticalThreshold": { name: "SW5E.FlagsPowerCritThreshold", hint: "SW5E.FlagsPowerCritThresholdHint", - section: "Feats", + section: "SW5E.Features", type: Number, placeholder: 20 }, "meleeCriticalDamageDice": { name: "SW5E.FlagsMeleeCriticalDice", hint: "SW5E.FlagsMeleeCriticalDiceHint", - section: "Feats", + section: "SW5E.Features", type: Number, placeholder: 0 } diff --git a/module/effects.js b/module/effects.js index 609aa061..0d957fdb 100644 --- a/module/effects.js +++ b/module/effects.js @@ -37,17 +37,17 @@ export function prepareActiveEffectCategories(effects) { const categories = { temporary: { type: "temporary", - label: "Temporary Effects", + label: "SW5E.EffectsCategoryTemporary", effects: [] }, passive: { type: "passive", - label: "Passive Effects", + label: "SW5E.EffectsCategoryPassive", effects: [] }, inactive: { type: "inactive", - label: "Inactive Effects", + label: "SW5E.EffectsCategoryInactive", effects: [] } }; diff --git a/system.json b/system.json index b49fb63f..243e3ae5 100644 --- a/system.json +++ b/system.json @@ -134,6 +134,11 @@ "lang": "en", "name": "English", "path": "lang/en.json" + }, + { + "lang": "fr", + "name": "French", + "path": "lang/fr.json" } ], "socket": true, diff --git a/templates/actors/newActor/npc-sheet.html b/templates/actors/newActor/npc-sheet.html index dbc8e859..9b6178a4 100644 --- a/templates/actors/newActor/npc-sheet.html +++ b/templates/actors/newActor/npc-sheet.html @@ -86,7 +86,7 @@
{{!-- Ability Scores --}}
-

Ability Scores

+

{{localize "SW5E.Ability" }}

    {{#each data.abilities as |ability id|}}
  1. @@ -109,7 +109,7 @@
{{!-- Skills --}}
-

Skills

+

{{localize "SW5E.Skills"}}

    {{#each data.skills as |skill s|}}
  1. @@ -190,7 +190,7 @@
    -

    Biography

    +

    {{localize "SW5E.Biography"}}

    {{editor content=data.details.biography.value target="data.details.biography.value" button=true owner=owner editable=editable}}