Structure for Points overhaul

This commit is contained in:
supervj 2021-01-27 01:25:46 -05:00
parent 1994902fec
commit 4b7aac7fd5
3 changed files with 82 additions and 37 deletions

View file

@ -772,8 +772,11 @@
"SW5E.PowerPrepared": "Prepared",
"SW5E.PowerConcentrationMode": "Power Concentration Mode",
"SW5E.PowerConcentrating": "Concentrating",
"SW5E.PowerProgArt": "Artificer",
"SW5E.PowerProgFull": "Full Caster",
"SW5E.PowerProgCns": "Consular",
"SW5E.PowerProgEng": "Engineer",
"SW5E.PowerProgGrd": "Guardian",
"SW5E.PowerProgSct": "Scout",
"SW5E.PowerProgSnt": "Sentinel",
"SW5E.PowerProgOverride": "Override slots",
"SW5E.PowerProgression": "Power Progression",
"SW5E.PowerSchool": "Power School",

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@ -517,12 +517,73 @@ SW5E.powerPreparationModes = {
"innate": "SW5E.PowerPrepInnate"
};
SW5E.powerUpcastModes = ["always", "pact", "prepared"];
SW5E.powerUpcastModes = ["always", "prepared"];
/**
* The available choices for power progression for a character class
* @type {Object}
*/
SW5E.powerProgression = {
"none": "SW5E.PowerNone",
"full": "SW5E.PowerProgFull",
"artificer": "SW5E.PowerProgArt"
"consular": "SW5E.PowerProgCns",
"engineer": "SW5E.PowerProgEng",
"guardian": "SW5E.PowerProgGrd",
"scout": "SW5E.PowerProgSct",
"sentinel": "SW5E.PowerProgSnt"
};
/**
* The max number of known powers available to each class per level
*/
SW5E.powerKnown = {
"none": [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
"consular": [9,11,13,15,17,19,21,23,25,26,28,29,31,32,34,35,37,38,39,40],
"engineer": [6,7,9,10,12,13,15,16,18,19,21,22,23,24,25,26,27,28,29,30],
"guardian": [5,7,9,10,12,13,14,15,17,18,19,20,22,23,24,25,27,28,29,30],
"scout": [0,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,22,23],
"sentinel": [7,9,11,13,15,17,18,19,21,22,24,25,26,28,29,30,32,33,34,35]
};
/**
* The max number of powers cast for each power level per long rest
*/
SW5E.powerLimit = {
"none": [0,0,0,0,0,0,0,0,0],
"consular": [99,99,99,99,99,1,1,1,1],
"engineer": [99,99,99,99,99,1,1,1,1],
"guardian": [99,99,99,99,1,0,0,0,0],
"scout": [99,99,99,1,1,0,0,0,0],
"sentinel": [99,99,99,99,1,1,1,0,0]
};
/**
* The max level of a known/overpowered power available to each class per level
*/
SW5E.powerMaxLevel = {
"none": [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
"consular": [1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,9,9],
"engineer": [1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,9,9],
"guardian": [1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5],
"scout": [0,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5],
"sentinel": [1,1,2,2,2,3,3,3,4,4,5,5,5,6,6,6,7,7,7,7],
"multi": [1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,9,9]
};
/**
* The number of base force/tech points available to each class per level
*/
SW5E.powerPoints = {
"none": [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
"consular": [4,8,12,16,20,24,28,32,36,40,44,48,52,56,60,64,68,72,76,80],
"engineer": [2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40],
"guardian": [2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40],
"scout": [0,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20],
"sentinel": [3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60]
};
/* -------------------------------------------- */
@ -631,36 +692,6 @@ SW5E.powerLevels = {
9: "SW5E.PowerLevel9"
};
/**
* Define the standard slot progression by character level.
* The entries of this array represent the power slot progression for a full power-caster.
* @type {Array[]}
*/
SW5E.SPELL_SLOT_TABLE = [
[2],
[3],
[4, 2],
[4, 3],
[4, 3, 2],
[4, 3, 3],
[4, 3, 3, 1],
[4, 3, 3, 2],
[4, 3, 3, 3, 1],
[4, 3, 3, 3, 2],
[4, 3, 3, 3, 2, 1],
[4, 3, 3, 3, 2, 1],
[4, 3, 3, 3, 2, 1, 1],
[4, 3, 3, 3, 2, 1, 1],
[4, 3, 3, 3, 2, 1, 1, 1],
[4, 3, 3, 3, 2, 1, 1, 1],
[4, 3, 3, 3, 2, 1, 1, 1, 1],
[4, 3, 3, 3, 3, 1, 1, 1, 1],
[4, 3, 3, 3, 3, 2, 1, 1, 1],
[4, 3, 3, 3, 3, 2, 2, 1, 1]
];
/* -------------------------------------------- */
// Polymorph options.
SW5E.polymorphSettings = {
keepPhysical: 'SW5E.PolymorphKeepPhysical',

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@ -93,7 +93,17 @@
"units": "ft",
"special": ""
},
"powercasting": "none"
"powercasting": "none",
"force": {
"known": 0,
"points": 0,
"level": 0
},
"tech": {
"known": 0,
"points": 0,
"level": 0
}
},
"details": {
"alignment": "",
@ -318,7 +328,8 @@
"type": "",
"environment": "",
"cr": 1,
"powerLevel": 0,
"powerForceLevel": 0,
"powerTechLevel": 0,
"xp": {
"value": 10
},