Update default values of temp data

Update defaults to null from 0 to allow descriptor of fields to show

Noted by Bacalla:
8206774843

I followed suit from the HP model, need to test to make sure this doesn't break anything.  All the code appears to default to 0 if it is null.
This commit is contained in:
supervj 2021-03-16 12:24:29 -04:00
parent a9b261d397
commit 4d67bef903
3 changed files with 16 additions and 16 deletions

View file

@ -1256,14 +1256,14 @@ export default class Actor5e extends Actor {
const dfp = data.attributes.force.points.max - data.attributes.force.points.value;
const updateData = {
"data.attributes.hp.value": data.attributes.hp.max,
"data.attributes.hp.temp": 0,
"data.attributes.hp.tempmax": 0,
"data.attributes.hp.temp": null,
"data.attributes.hp.tempmax": null,
"data.attributes.tech.points.value": data.attributes.tech.points.max,
"data.attributes.tech.points.temp": 0,
"data.attributes.tech.points.tempmax": 0,
"data.attributes.tech.points.temp": null,
"data.attributes.tech.points.tempmax": null,
"data.attributes.force.points.value": data.attributes.force.points.max,
"data.attributes.force.points.temp": 0,
"data.attributes.force.points.tempmax": 0
"data.attributes.force.points.temp": null,
"data.attributes.force.points.tempmax": null
};
// Recover character resources

View file

@ -366,16 +366,16 @@ function _migrateActorPowers(actorData, updateData) {
updateData["data.attributes.force.points.value"] = 0;
updateData["data.attributes.force.points.min"] = 0;
updateData["data.attributes.force.points.max"] = 0;
updateData["data.attributes.force.points.temp"] = 0;
updateData["data.attributes.force.points.tempmax"] = 0;
updateData["data.attributes.force.points.temp"] = null;
updateData["data.attributes.force.points.tempmax"] = null;
updateData["data.attributes.force.level"] = 0;
updateData["data.attributes.tech.known.value"] = 0;
updateData["data.attributes.tech.known.max"] = 0;
updateData["data.attributes.tech.points.value"] = 0;
updateData["data.attributes.tech.points.min"] = 0;
updateData["data.attributes.tech.points.max"] = 0;
updateData["data.attributes.tech.points.temp"] = 0;
updateData["data.attributes.tech.points.tempmax"] = 0;
updateData["data.attributes.tech.points.temp"] = null;
updateData["data.attributes.tech.points.tempmax"] = null;
updateData["data.attributes.tech.level"] = 0;
}

View file

@ -37,8 +37,8 @@
"value": 10,
"min": 0,
"max": 10,
"temp": 0,
"tempmax": 0
"temp": null,
"tempmax": null
},
"init": {
"value": 0,
@ -103,8 +103,8 @@
"value": 0,
"min": 0,
"max": 0,
"temp": 0,
"tempmax": 0
"temp": null,
"tempmax": null
},
"level": 0
},
@ -117,8 +117,8 @@
"value": 0,
"min": 0,
"max": 0,
"temp": 0,
"tempmax": 0
"temp": null,
"tempmax": null
},
"level": 0
}