Update default values of temp data

Update defaults to null from 0 to allow descriptor of fields to show

Noted by Bacalla:
8206774843

I followed suit from the HP model, need to test to make sure this doesn't break anything.  All the code appears to default to 0 if it is null.
This commit is contained in:
supervj 2021-03-16 12:24:29 -04:00
parent a9b261d397
commit 4d67bef903
3 changed files with 16 additions and 16 deletions

View file

@ -366,16 +366,16 @@ function _migrateActorPowers(actorData, updateData) {
updateData["data.attributes.force.points.value"] = 0;
updateData["data.attributes.force.points.min"] = 0;
updateData["data.attributes.force.points.max"] = 0;
updateData["data.attributes.force.points.temp"] = 0;
updateData["data.attributes.force.points.tempmax"] = 0;
updateData["data.attributes.force.points.temp"] = null;
updateData["data.attributes.force.points.tempmax"] = null;
updateData["data.attributes.force.level"] = 0;
updateData["data.attributes.tech.known.value"] = 0;
updateData["data.attributes.tech.known.max"] = 0;
updateData["data.attributes.tech.points.value"] = 0;
updateData["data.attributes.tech.points.min"] = 0;
updateData["data.attributes.tech.points.max"] = 0;
updateData["data.attributes.tech.points.temp"] = 0;
updateData["data.attributes.tech.points.tempmax"] = 0;
updateData["data.attributes.tech.points.temp"] = null;
updateData["data.attributes.tech.points.tempmax"] = null;
updateData["data.attributes.tech.level"] = 0;
}