forked from GitHub-Mirrors/foundry-sw5e
Update default values of temp data
Update defaults to null from 0 to allow descriptor of fields to show
Noted by Bacalla:
8206774843
I followed suit from the HP model, need to test to make sure this doesn't break anything. All the code appears to default to 0 if it is null.
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a9b261d397
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3 changed files with 16 additions and 16 deletions
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@ -1256,14 +1256,14 @@ export default class Actor5e extends Actor {
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const dfp = data.attributes.force.points.max - data.attributes.force.points.value;
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const dfp = data.attributes.force.points.max - data.attributes.force.points.value;
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const updateData = {
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const updateData = {
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"data.attributes.hp.value": data.attributes.hp.max,
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"data.attributes.hp.value": data.attributes.hp.max,
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"data.attributes.hp.temp": 0,
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"data.attributes.hp.temp": null,
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"data.attributes.hp.tempmax": 0,
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"data.attributes.hp.tempmax": null,
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"data.attributes.tech.points.value": data.attributes.tech.points.max,
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"data.attributes.tech.points.value": data.attributes.tech.points.max,
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"data.attributes.tech.points.temp": 0,
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"data.attributes.tech.points.temp": null,
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"data.attributes.tech.points.tempmax": 0,
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"data.attributes.tech.points.tempmax": null,
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"data.attributes.force.points.value": data.attributes.force.points.max,
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"data.attributes.force.points.value": data.attributes.force.points.max,
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"data.attributes.force.points.temp": 0,
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"data.attributes.force.points.temp": null,
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"data.attributes.force.points.tempmax": 0
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"data.attributes.force.points.tempmax": null
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};
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};
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// Recover character resources
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// Recover character resources
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@ -366,16 +366,16 @@ function _migrateActorPowers(actorData, updateData) {
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updateData["data.attributes.force.points.value"] = 0;
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updateData["data.attributes.force.points.value"] = 0;
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updateData["data.attributes.force.points.min"] = 0;
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updateData["data.attributes.force.points.min"] = 0;
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updateData["data.attributes.force.points.max"] = 0;
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updateData["data.attributes.force.points.max"] = 0;
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updateData["data.attributes.force.points.temp"] = 0;
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updateData["data.attributes.force.points.temp"] = null;
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updateData["data.attributes.force.points.tempmax"] = 0;
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updateData["data.attributes.force.points.tempmax"] = null;
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updateData["data.attributes.force.level"] = 0;
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updateData["data.attributes.force.level"] = 0;
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updateData["data.attributes.tech.known.value"] = 0;
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updateData["data.attributes.tech.known.value"] = 0;
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updateData["data.attributes.tech.known.max"] = 0;
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updateData["data.attributes.tech.known.max"] = 0;
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updateData["data.attributes.tech.points.value"] = 0;
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updateData["data.attributes.tech.points.value"] = 0;
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updateData["data.attributes.tech.points.min"] = 0;
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updateData["data.attributes.tech.points.min"] = 0;
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updateData["data.attributes.tech.points.max"] = 0;
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updateData["data.attributes.tech.points.max"] = 0;
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updateData["data.attributes.tech.points.temp"] = 0;
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updateData["data.attributes.tech.points.temp"] = null;
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updateData["data.attributes.tech.points.tempmax"] = 0;
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updateData["data.attributes.tech.points.tempmax"] = null;
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updateData["data.attributes.tech.level"] = 0;
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updateData["data.attributes.tech.level"] = 0;
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}
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}
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@ -37,8 +37,8 @@
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"value": 10,
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"value": 10,
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"min": 0,
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"min": 0,
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"max": 10,
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"max": 10,
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"temp": 0,
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"temp": null,
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"tempmax": 0
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"tempmax": null
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},
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},
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"init": {
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"init": {
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"value": 0,
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"value": 0,
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@ -103,8 +103,8 @@
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"value": 0,
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"value": 0,
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"min": 0,
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"min": 0,
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"max": 0,
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"max": 0,
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"temp": 0,
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"temp": null,
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"tempmax": 0
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"tempmax": null
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},
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},
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"level": 0
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"level": 0
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},
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},
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@ -117,8 +117,8 @@
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"value": 0,
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"value": 0,
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"min": 0,
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"min": 0,
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"max": 0,
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"max": 0,
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"temp": 0,
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"temp": null,
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"tempmax": 0
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"tempmax": null
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},
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},
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"level": 0
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"level": 0
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}
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}
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