forked from GitHub-Mirrors/foundry-sw5e
Created Starship Deployment on actor drop
This lets actors drop onto ships. It mostly works data wise. Tokens are stored separately from characters at this point, need to bring that part in from polymorph. Actors dropped do not appear on character sheet
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7 changed files with 228 additions and 154 deletions
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@ -535,7 +535,7 @@ export default class ActorSheet5e extends ActorSheet {
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/** @override */
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async _onDropActor(event, data) {
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const canPolymorph = game.user.isGM || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
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const canPolymorph = game.user.isGM || (this.actor.data.type === "starship") || (this.actor.owner && game.settings.get('sw5e', 'allowPolymorphing'));
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if ( !canPolymorph ) return false;
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// Get the target actor
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@ -560,49 +560,76 @@ export default class ActorSheet5e extends ActorSheet {
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};
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// Create and render the Dialog
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return new Dialog({
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title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
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content: {
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options: game.settings.get('sw5e', 'polymorphSettings'),
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i18n: SW5E.polymorphSettings,
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isToken: this.actor.isToken
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},
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default: 'accept',
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buttons: {
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accept: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
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callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
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if (this.actor.data.type === "starship") {
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return new Dialog({
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title: game.i18n.localize('SW5E.DeploymentPromptTitle') + " " + sourceActor.data.name + " into " + this.actor.data.name,
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content: {
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i18n: SW5E.deploymentTypes,
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isToken: this.actor.isToken
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},
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wildshape: {
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icon: '<i class="fas fa-paw"></i>',
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label: game.i18n.localize('SW5E.PolymorphWildShape'),
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callback: html => this.actor.transformInto(sourceActor, {
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keepBio: true,
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keepClass: true,
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keepMental: true,
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mergeSaves: true,
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mergeSkills: true,
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transformTokens: rememberOptions(html).transformTokens
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})
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},
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polymorph: {
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icon: '<i class="fas fa-pastafarianism"></i>',
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label: game.i18n.localize('SW5E.Polymorph'),
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callback: html => this.actor.transformInto(sourceActor, {
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transformTokens: rememberOptions(html).transformTokens
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})
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize('Cancel')
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default: 'accept',
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buttons: {
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deploy: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize('SW5E.DeploymentAcceptSettings'),
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callback: html => this.actor.deployInto(sourceActor, rememberOptions(html))
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize('Cancel')
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}
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}
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}
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}, {
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classes: ['dialog', 'sw5e'],
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width: 600,
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template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
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}).render(true);
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}, {
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classes: ['dialog', 'sw5e'],
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width: 600,
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template: 'systems/sw5e/templates/apps/deployment-prompt.html'
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}).render(true);
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} else {
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return new Dialog({
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title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
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content: {
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options: game.settings.get('sw5e', 'polymorphSettings'),
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i18n: SW5E.polymorphSettings,
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isToken: this.actor.isToken
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},
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default: 'accept',
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buttons: {
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accept: {
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icon: '<i class="fas fa-check"></i>',
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label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
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callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
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},
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wildshape: {
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icon: '<i class="fas fa-paw"></i>',
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label: game.i18n.localize('SW5E.PolymorphWildShape'),
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callback: html => this.actor.transformInto(sourceActor, {
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keepBio: true,
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keepClass: true,
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keepMental: true,
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mergeSaves: true,
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mergeSkills: true,
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transformTokens: rememberOptions(html).transformTokens
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})
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},
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polymorph: {
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icon: '<i class="fas fa-pastafarianism"></i>',
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label: game.i18n.localize('SW5E.Polymorph'),
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callback: html => this.actor.transformInto(sourceActor, {
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transformTokens: rememberOptions(html).transformTokens
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})
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: game.i18n.localize('Cancel')
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}
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}
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}, {
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classes: ['dialog', 'sw5e'],
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width: 600,
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template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
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}).render(true);
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}
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}
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/* -------------------------------------------- */
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