From 53d7284596532d587f8bdc10dbc279a2f249a710 Mon Sep 17 00:00:00 2001 From: supervj <64861570+supervj@users.noreply.github.com> Date: Tue, 6 Oct 2020 00:45:33 -0400 Subject: [PATCH] Updating to Push Class skills on level up Update from DND5E beta for Class Skills on level up and other various fixups --- lang/en.json | 24 +- less/actors.less | 6 +- less/character.less | 23 + module/actor/entity.js | 201 ++++-- module/actor/sheets/base.js | 51 +- module/actor/sheets/character.js | 29 + module/apps/ability-use-dialog.js | 16 +- module/apps/power-cast-dialog.js | 102 --- module/chat.js | 1 + module/classFeatures.js | 694 ++++++++++++++++++++ module/combat.js | 13 +- module/config.js | 36 +- module/item/entity.js | 119 ++-- module/item/sheet.js | 15 +- module/migration.js | 28 + module/pixi/ability-template.js | 3 +- packs/packs/classfeatures.db | 236 +++++++ packs/packs/enhanceditems.db | 18 +- packs/packs/forcepowers.db | 162 ++--- packs/packs/species.db | 42 +- packs/packs/speciestraits.db | 0 sw5e.css | 30 + sw5e.js | 26 +- system.json | 7 + template.json | 1 + templates/actors/character-sheet.html | 18 +- templates/actors/npc-sheet.html | 4 +- templates/actors/parts/actor-features.html | 2 +- templates/actors/parts/actor-inventory.html | 2 +- templates/actors/parts/actor-powerbook.html | 2 +- templates/apps/ability-use.html | 4 +- templates/apps/long-rest.html | 2 +- templates/apps/power-cast.html | 34 - templates/chat/consumable-card.html | 22 - templates/chat/item-card.html | 2 +- templates/items/weapon.html | 2 +- 36 files changed, 1537 insertions(+), 440 deletions(-) delete mode 100644 module/apps/power-cast-dialog.js create mode 100644 module/classFeatures.js create mode 100644 packs/packs/classfeatures.db create mode 100644 packs/packs/speciestraits.db delete mode 100644 templates/apps/power-cast.html delete mode 100644 templates/chat/consumable-card.html diff --git a/lang/en.json b/lang/en.json index ae29c506..fdbc562e 100644 --- a/lang/en.json +++ b/lang/en.json @@ -72,6 +72,7 @@ "SW5E.ArmorProperAnchor": "Anchor", "SW5E.ArmorProperAvoidant": "Avoidant", "SW5E.ArmorProperBarbed": "Barbed", +"SW5E.ArmorProperBulky": "Bulky", "SW5E.ArmorProperCharging": "Charging", "SW5E.ArmorProperConcealing": "Concealing", "SW5E.ArmorProperCumbersome": "Cumbersome", @@ -84,6 +85,7 @@ "SW5E.ArmorProperLightweight": "Lightweight", "SW5E.ArmorProperMagnetic": "Magnetic", "SW5E.ArmorProperObscured": "Obscured", +"SW5E.ArmorProperObtrusive": "Obtrusive", "SW5E.ArmorProperPowered": "Powered", "SW5E.ArmorProperReactive": "Reactive", "SW5E.ArmorProperRegulated": "Regulated", @@ -93,6 +95,7 @@ "SW5E.ArmorProperSilent": "Silent", "SW5E.ArmorProperSpiked": "Spiked", "SW5E.ArmorProperSteadfast": "Steadfast", +"SW5E.ArmorProperStrength": "Strength Rqmt.", "SW5E.ArmorProperVersatile": "Versatile", "SW5E.Attack": "Attack", "SW5E.AttackPl": "Attacks", @@ -173,6 +176,7 @@ "SW5E.ConsumableMedpac": "Medpac", "SW5E.ConsumableTrinket": "Trinket", "SW5E.ConsumableTechnology": "Technology", +"SW5E.ConsumableAmmunition": "Ammunition", "SW5E.ConsumableUseWarnStart": "This consumable has", "SW5E.ConsumableUseWarnEnd": "of the current unit", "SW5E.ConsumableUnitWarn": "units remaining", @@ -194,7 +198,6 @@ "SW5E.DamRes": "Damage Resistances", "SW5E.DamVuln": "Damage Vulnerabilities", "SW5E.Damage": "Damage", -"SW5E.DamageRoll": "Damage Roll", "SW5E.DamageAcid": "Acid", "SW5E.DamageCold": "Cold", "SW5E.DamageEnergy": "Energy", @@ -204,10 +207,10 @@ "SW5E.DamageKinetic": "Kinetic", "SW5E.DamageLightning": "Lightning", "SW5E.DamageNecrotic": "Necrotic", -"SW5E.DamagePhysical": "Physical", "SW5E.DamagePoison": "Poison", "SW5E.DamagePsychic": "Psychic", "SW5E.DamageSonic": "Sonic", +"SW5E.DamageRoll": "Damage Roll", "SW5E.Day": "Day", "SW5E.DeathSave": "Death Saves", "SW5E.DeathSaveCriticalSuccess": "{name} critically succeeded on a death saving throw and has regained 1 Hit Point!", @@ -308,8 +311,10 @@ "SW5E.Healing": "Healing", "SW5E.HealingTemp": "Healing (Temporary)", "SW5E.Health": "Health", +"SW5E.HP": "Health", "SW5E.HealthConditions": "Health Conditions", "SW5E.HealthFormula": "Health Formula", +"SW5E.HPFormula": "Health Formula", "SW5E.HitDice": "Hit Dice", "SW5E.HitDiceRoll": "Roll Hit Dice", "SW5E.HitDiceUsed": "Hit Dice Used", @@ -479,6 +484,9 @@ "SW5E.LongRestEpic": "Long Rest (1 hour)", "SW5E.LongRestOvernight": "Long Rest (New Day)", "SW5E.LongRestResult": "{name} takes a long rest and recovers {health} Hit Points and {dice} Hit Dice.", +"SW5E.LongRestResultHitDice": "{name} takes a long rest and recovers {dice} Hit Dice.", +"SW5E.LongRestResultHitPoints": "{name} takes a long rest and recovers {health} Hit Points.", +"SW5E.LongRestResultShort": "{name} takes a long rest.", "SW5E.Max": "Max", "SW5E.Modifier": "Modifier", "SW5E.Name": "Character Name", @@ -511,6 +519,7 @@ "SW5E.PolymorphTokens": "Transform all linked tokens?", "SW5E.PolymorphWarn": "You are not allowed to polymorph this actor!", "SW5E.PolymorphWildShape": "Wild Shape", +"SW5E.Prepared": "Known", "SW5E.Concentrate": "Concentrate", "SW5E.Price": "Price", "SW5E.Proficiency": "Proficiency", @@ -534,8 +543,14 @@ "SW5E.RollExample": "e.g. +1d4", "SW5E.RollMode": "Roll Mode", "SW5E.RollSituationalBonus": "Situational Bonus?", -"SW5E.Save": "Save", +"SW5E.Save": "Save", +"SW5E.SheetClassCharacter": "Default Character Sheet", +"SW5E.SheetClassNPC": "Default NPC Sheet", +"SW5E.SheetClassVehicle": "Default Vehicle Sheet", +"SW5E.SheetClassItem": "Default Item Sheet", + "SW5E.SavingThrow": "Saving Throw", +"SW5E.SaveDC": "DC {dc} {ability}", "SW5E.SavePromptTitle": "{ability} Saving Throw", "SW5E.ScalingFormula": "Scaling Formula", "SW5E.SchoolLgt": "Light", @@ -556,6 +571,7 @@ "SW5E.ShortRestHint": "Take a short rest? On a short rest you may spend remaining Hit Dice and recover primary or secondary resources.", "SW5E.ShortRestNoHD": "No Hit Dice remaining", "SW5E.ShortRestResult": "{name} takes a short rest spending {dice} Hit Dice to recover {health} Hit Points.", +"SW5E.ShortRestResultShort": "{name} takes a short rest.", "SW5E.ShortRestSelect": "Select Dice to Roll", "SW5E.Size": "Size", "SW5E.SizeGargantuan": "Gargantuan", @@ -735,6 +751,7 @@ "SW5E.WeaponMartialB": "Martial Blaster", "SW5E.WeaponMartialLW": "Martial Lightweapon", "SW5E.WeaponNatural": "Natural", +"SW5E.WeaponSiege": "Siege", "SW5E.WeaponPropertiesAmm": "Ammunition", "SW5E.WeaponPropertiesAut": "Auto", "SW5E.WeaponPropertiesBur": "Burst", @@ -754,6 +771,7 @@ "SW5E.WeaponPropertiesKen": "Keen", "SW5E.WeaponPropertiesLgt": "Light", "SW5E.WeaponPropertiesLum": "Luminous", +"SW5E.WeaponPropertiesMig": "Mighty", "SW5E.WeaponPropertiesPic": "Piercing", "SW5E.WeaponPropertiesRan": "Range", "SW5E.WeaponPropertiesRap": "Rapid", diff --git a/less/actors.less b/less/actors.less index 7e7fbd81..8a488578 100644 --- a/less/actors.less +++ b/less/actors.less @@ -309,7 +309,6 @@ padding: 0; text-align: center; } - input[type="checkbox"] { position: relative; width: 16px; @@ -317,7 +316,6 @@ margin: 0; top: 4px; } - span.sep { font-size: 12px; } @@ -448,10 +446,10 @@ } &.rollable:hover .item-image { - background-image: url("/icons/svg/d20-grey.svg") !important; + background-image: url("../../icons/svg/d20-grey.svg") !important; } &.rollable .item-image:hover { - background-image: url("/icons/svg/d20-black.svg") !important; + background-image: url("../../icons/svg/d20-black.svg") !important; } i.attuned { diff --git a/less/character.less b/less/character.less index bf446d83..50fc928b 100644 --- a/less/character.less +++ b/less/character.less @@ -149,4 +149,27 @@ } } } + + /* ----------------------------------------- */ + /* Biography */ + /* ----------------------------------------- */ + + .characteristics { + flex: 0 0 180px; + height: 100%; + padding: 0 3px 3px; + label { + flex: 0 0 20px; + .openSans(); + font-size: 16px; + font-weight: normal; + line-height: 20px; + text-align: center; + } + textarea { + font-family: "Signika", serif; + border: 1px solid @colorFaint; + resize: none; + } + } } diff --git a/module/actor/entity.js b/module/actor/entity.js index f1883cc0..b5573f4b 100644 --- a/module/actor/entity.js +++ b/module/actor/entity.js @@ -64,13 +64,6 @@ export default class Actor5e extends Actor { /** @override */ prepareBaseData() { - - // Compute initial ability score modifiers in base data since these may be referenced - for (let abl of Object.values(this.data.data.abilities)) { - abl.mod = Math.floor((abl.value - 10) / 2); - } - - // Type-specific base data preparation switch ( this.data.type ) { case "character": return this._prepareCharacterData(this.data); @@ -107,6 +100,7 @@ export default class Actor5e extends Actor { } // Ability modifiers and saves + const dcBonus = Number.isNumeric(data.bonuses.power.dc) ? parseInt(data.bonuses.power.dc) : 0; const saveBonus = Number.isNumeric(bonuses.save) ? parseInt(bonuses.save) : 0; const checkBonus = Number.isNumeric(bonuses.check) ? parseInt(bonuses.check) : 0; for (let [id, abl] of Object.entries(data.abilities)) { @@ -115,6 +109,7 @@ export default class Actor5e extends Actor { abl.saveBonus = saveBonus; abl.checkBonus = checkBonus; abl.save = abl.mod + abl.prof + abl.saveBonus; + abl.dc = 8 + abl.mod + abl.prof + dcBonus; // If we merged saves when transforming, take the highest bonus here. if (originalSaves && abl.proficient) { @@ -135,7 +130,7 @@ export default class Actor5e extends Actor { init.total = init.mod + init.prof + init.bonus; // Prepare power-casting data - data.attributes.powerdc = this.getPowerDC(data.attributes.powercasting); + this._computePowercastingDC(this.data); this._computePowercastingProgression(this.data); } @@ -165,22 +160,6 @@ export default class Actor5e extends Actor { /* -------------------------------------------- */ - /** - * Return the power DC for this actor using a certain ability score - * @param {string} ability The ability score, i.e. "str" - * @return {number} The power DC - */ - getPowerDC(ability) { - const actorData = this.data.data; - let bonus = getProperty(actorData, "bonuses.power.dc"); - bonus = Number.isNumeric(bonus) ? parseInt(bonus) : 0; - ability = actorData.abilities[ability]; - const prof = actorData.attributes.prof; - return 8 + (ability ? ability.mod : 0) + prof + bonus; - } - - /* -------------------------------------------- */ - /** @override */ getRollData() { const data = super.getRollData(); @@ -194,6 +173,101 @@ export default class Actor5e extends Actor { return data; } + /* -------------------------------------------- */ + + /** + * Return the features which a character is awarded for each class level + * @param cls {Object} Data object for class, equivalent to Item5e.data or raw compendium entry + * @return {Promise} Array of Item5e entities + */ + static async getClassFeatures(cls) { + const level = cls.data.levels; + const className = cls.name.toLowerCase(); + + // Get the configuration of features which may be added + const clsConfig = CONFIG.SW5E.classFeatures[className]; + let featureIDs = clsConfig["features"][level] || []; + const subclassName = cls.data.subclass.toLowerCase().slugify(); + + // Identify subclass features + if ( subclassName !== "" ) { + const subclassConfig = clsConfig["subclasses"][subclassName]; + if ( subclassConfig !== undefined ) { + const subclassFeatureIDs = subclassConfig["features"][level]; + if ( subclassFeatureIDs ) { + featureIDs = featureIDs.concat(subclassFeatureIDs); + } + } + else console.warn("Invalid subclass: " + subclassName); + } + + // Load item data for all identified features + const features = await Promise.all(featureIDs.map(id => fromUuid(id))); + + // Class powers should always be prepared + for ( const feature of features ) { + if ( feature.type === "power" ) { + const preparation = feature.data.data.preparation; + preparation.mode = "always"; + preparation.prepared = true; + } + } + return features; + } + + /* -------------------------------------------- */ + + /** @override */ + async updateEmbeddedEntity(embeddedName, data, options={}) { + const createItems = embeddedName === "OwnedItem" ? await this._createClassFeatures(data) : []; + let updated = await super.updateEmbeddedEntity(embeddedName, data, options); + if ( createItems.length ) await this.createEmbeddedEntity("OwnedItem", createItems); + return updated; + } + + /* -------------------------------------------- */ + + /** + * Create additional class features in the Actor when a class item is updated. + * @private + */ + async _createClassFeatures(updated) { + let toCreate = []; + for (let u of updated instanceof Array ? updated : [updated]) { + const item = this.items.get(u._id); + if (!item || (item.data.type !== "class")) continue; + const classData = duplicate(item.data); + let changed = false; + + // Get and create features for an increased class level + const newLevels = getProperty(u, "data.levels"); + if (newLevels && (newLevels > item.data.data.levels)) { + classData.data.levels = newLevels; + changed = true; + } + + // Get features for a newly changed subclass + const newSubclass = getProperty(u, "data.subclass"); + if (newSubclass && (newSubclass !== item.data.data.subclass)) { + classData.data.subclass = newSubclass; + changed = true; + } + + // Get the new features + if ( changed ) { + const features = await Actor5e.getClassFeatures(classData); + if ( features.length ) toCreate.push(...features); + } + } + + // De-dupe created items with ones that already exist (by name) + if ( toCreate.length ) { + const existing = new Set(this.items.map(i => i.name)); + toCreate = toCreate.filter(c => !existing.has(c.name)); + } + return toCreate + } + /* -------------------------------------------- */ /* Data Preparation Helpers */ /* -------------------------------------------- */ @@ -313,6 +387,31 @@ export default class Actor5e extends Actor { /* -------------------------------------------- */ + /** + * Compute the powercasting DC for all item abilities which use power DC scaling + * @param {object} actorData The actor data being prepared + * @private + */ + _computePowercastingDC(actorData) { + + // Compute the powercasting DC + const data = actorData.data; + data.attributes.powerdc = data.attributes.powercasting ? data.abilities[data.attributes.powercasting].dc : 10; + + // Apply powercasting DC to any power items which use it + for ( let i of this.items ) { + const save = i.data.data.save; + if ( save?.ability ) { + if ( save.scaling === "power" ) save.dc = data.attributes.powerdc; + else if ( save.scaling !== "flat" ) save.dc = data.abilities[save.scaling]?.dc ?? 10; + const ability = CONFIG.SW5E.abilities[save.ability]; + i.labels.save = game.i18n.format("SW5E.SaveDC", {dc: save.dc || "", ability}); + } + } + } + + /* -------------------------------------------- */ + /** * Prepare data related to the power-casting capabilities of the Actor * @private @@ -419,7 +518,7 @@ export default class Actor5e extends Actor { // [Optional] add Currency Weight if ( game.settings.get("sw5e", "currencyWeight") ) { const currency = actorData.data.currency; - const numCoins = Object.values(currency).reduce((val, denom) => val += denom, 0); + const numCoins = Object.values(currency).reduce((val, denom) => val += Math.max(denom, 0), 0); weight += Math.round((numCoins * 10) / CONFIG.SW5E.encumbrance.currencyPerWeight) / 10; } @@ -591,12 +690,12 @@ export default class Actor5e extends Actor { // Update Actor data if ( usesSlots && consumeSlot && (lvl > 0) ) { - const slots = parseInt(this.data.data.powers[consumeSlot].value); + const slots = parseInt(this.data.data.powers[consumeSlot]?.value); if ( slots === 0 || Number.isNaN(slots) ) { return ui.notifications.error(game.i18n.localize("SW5E.PowerCastNoSlots")); } await this.update({ - [`data.powers.${consumeSlot}.value`]: Math.max(parseInt(this.data.data.powers[consumeSlot].value) - 1, 0) + [`data.powers.${consumeSlot}.value`]: Math.max(slots - 1, 0) }); } @@ -610,7 +709,7 @@ export default class Actor5e extends Actor { // Initiate ability template placement workflow if selected if ( placeTemplate && item.hasAreaTarget ) { const template = AbilityTemplate.fromItem(item); - if ( template ) template.drawPreview(event); + if ( template ) template.drawPreview(); if ( this.sheet.rendered ) this.sheet.minimize(); } @@ -1004,19 +1103,26 @@ export default class Actor5e extends Actor { await this.updateEmbeddedEntity("OwnedItem", updateItems); // Display a Chat Message summarizing the rest effects - let restFlavor; - switch (game.settings.get("sw5e", "restVariant")) { - case 'normal': restFlavor = game.i18n.localize("SW5E.ShortRestNormal"); break; - case 'gritty': restFlavor = game.i18n.localize(newDay ? "SW5E.ShortRestOvernight" : "SW5E.ShortRestGritty"); break; - case 'epic': restFlavor = game.i18n.localize("SW5E.ShortRestEpic"); break; - } - if ( chat ) { + + // Summarize the rest duration + let restFlavor; + switch (game.settings.get("sw5e", "restVariant")) { + case 'normal': restFlavor = game.i18n.localize("SW5E.ShortRestNormal"); break; + case 'gritty': restFlavor = game.i18n.localize(newDay ? "SW5E.ShortRestOvernight" : "SW5E.ShortRestGritty"); break; + case 'epic': restFlavor = game.i18n.localize("SW5E.ShortRestEpic"); break; + } + + // Summarize the health effects + let srMessage = "SW5E.ShortRestResultShort"; + if ((dhd !== 0) && (dhp !== 0)) srMessage = "SW5E.ShortRestResult"; + + // Create a chat message ChatMessage.create({ user: game.user._id, speaker: {actor: this, alias: this.name}, flavor: restFlavor, - content: game.i18n.format("SW5E.ShortRestResult", {name: this.name, dice: -dhd, health: dhp}) + content: game.i18n.format(srMessage, {name: this.name, dice: -dhd, health: dhp}) }); } @@ -1036,13 +1142,13 @@ export default class Actor5e extends Actor { * Take a long rest, recovering HP, HD, resources, and power slots * @param {boolean} dialog Present a confirmation dialog window whether or not to take a long rest * @param {boolean} chat Summarize the results of the rest workflow as a chat message + * @param {boolean} newDay Whether the long rest carries over to a new day * @return {Promise} A Promise which resolves once the long rest workflow has completed */ - async longRest({dialog=true, chat=true}={}) { + async longRest({dialog=true, chat=true, newDay=true}={}) { const data = this.data.data; // Maybe present a confirmation dialog - let newDay = false; if ( dialog ) { try { newDay = await LongRestDialog.longRestDialog({actor: this}); @@ -1120,12 +1226,17 @@ export default class Actor5e extends Actor { case 'epic': restFlavor = game.i18n.localize("SW5E.LongRestEpic"); break; } + // Determine the chat message to display if ( chat ) { + let lrMessage = "SW5E.LongRestResultShort"; + if((dhp !== 0) && (dhd !== 0)) lrMessage = "SW5E.LongRestResult"; + else if ((dhp !== 0) && (dhd === 0)) lrMessage = "SW5E.LongRestResultHitPoints"; + else if ((dhp === 0) && (dhd !== 0)) lrMessage = "SW5E.LongRestResultHitDice"; ChatMessage.create({ user: game.user._id, speaker: {actor: this, alias: this.name}, flavor: restFlavor, - content: game.i18n.format("SW5E.LongRestResult", {name: this.name, health: dhp, dice: dhd}) + content: game.i18n.format(lrMessage, {name: this.name, health: dhp, dice: dhd}) }); } @@ -1356,4 +1467,16 @@ export default class Actor5e extends Actor { } }); } + + /* -------------------------------------------- */ + /* DEPRECATED METHODS */ + /* -------------------------------------------- */ + + /** + * @deprecated since sw5e 0.97 + */ + getPowerDC(ability) { + console.warn(`The Actor5e#getPowerDC(ability) method has been deprecated in favor of Actor5e#data.data.abilities[ability].dc`); + return this.data.data.abilities[ability]?.dc; + } } diff --git a/module/actor/sheets/base.js b/module/actor/sheets/base.js index 6b1b23f7..49053de9 100644 --- a/module/actor/sheets/base.js +++ b/module/actor/sheets/base.js @@ -163,18 +163,18 @@ export default class ActorSheet5e extends ActorSheet { }; // Format a powerbook entry for a certain indexed level - const registerSection = (sl, i, label, level={}) => { + const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => { powerbook[i] = { order: i, label: label, usesSlots: i > 0, - canCreate: owner && (i >= 1), + canCreate: owner, canPrepare: (data.actor.type === "character") && (i >= 1), powers: [], - uses: useLabels[i] || level.value || 0, - slots: useLabels[i] || level.max || 0, - override: level.override || 0, - dataset: {"type": "power", "level": i}, + uses: useLabels[i] || value || 0, + slots: useLabels[i] || max || 0, + override: override || 0, + dataset: {"type": "power", "level": prepMode in sections ? 1 : i, "preparation.mode": prepMode}, prop: sl }; }; @@ -187,7 +187,7 @@ export default class ActorSheet5e extends ActorSheet { return max; }, 0); - // Structure the powerbook for every level up to the maximum which has a slot + // Level-based powercasters have cantrips and leveled slots if ( maxLevel > 0 ) { registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]); for (let lvl = 1; lvl <= maxLevel; lvl++) { @@ -195,9 +195,18 @@ export default class ActorSheet5e extends ActorSheet { registerSection(sl, lvl, CONFIG.SW5E.powerLevels[lvl], levels[sl]); } } + + // Pact magic users have cantrips and a pact magic section if ( levels.pact && levels.pact.max ) { - registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]); - registerSection("pact", sections.pact, CONFIG.SW5E.powerPreparationModes.pact, levels.pact); + if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]); + const l = levels.pact; + const config = CONFIG.SW5E.powerPreparationModes.pact; + registerSection("pact", sections.pact, config, { + prepMode: "pact", + value: l.value, + max: l.max, + override: l.override + }); } // Iterate over every power item, adding powers to the powerbook by section @@ -206,17 +215,24 @@ export default class ActorSheet5e extends ActorSheet { let s = power.data.level || 0; const sl = `power${s}`; - // Powercasting mode specific headings + // Specialized powercasting modes (if they exist) if ( mode in sections ) { s = sections[mode]; if ( !powerbook[s] ){ - registerSection(mode, s, CONFIG.SW5E.powerPreparationModes[mode], levels[mode]); + const l = levels[mode] || {}; + const config = CONFIG.SW5E.powerPreparationModes[mode]; + registerSection(mode, s, config, { + prepMode: mode, + value: l.value, + max: l.max, + override: l.override + }); } } - // Higher-level power headings + // Sections for higher-level powers which the caster "should not" have, but power items exist for else if ( !powerbook[s] ) { - registerSection(sl, s, CONFIG.SW5E.powerLevels[s], levels[sl]); + registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]}); } // Add the power to the relevant heading @@ -508,13 +524,6 @@ export default class ActorSheet5e extends ActorSheet { itemData = scroll.data; } - // Upgrade the number of class levels a character has - if ( (itemData.type === "class") && ( this.actor.itemTypes.class.find(c => c.name === itemData.name)) ) { - const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name); - const lvl = cls.data.data.levels; - return cls.update({"data.levels": Math.min(lvl + 1, 20 + lvl - this.actor.data.data.details.level)}) - } - // Create the owned item as normal // TODO remove conditional logic in 0.7.x if (isNewerVersion(game.data.version, "0.6.9")) return super._onDropItemCreate(itemData); @@ -843,4 +852,4 @@ export default class ActorSheet5e extends ActorSheet { // Return a copy of the extracted data return duplicate(itemData); } -} +} \ No newline at end of file diff --git a/module/actor/sheets/character.js b/module/actor/sheets/character.js index 3b1bf754..5399633c 100644 --- a/module/actor/sheets/character.js +++ b/module/actor/sheets/character.js @@ -1,4 +1,5 @@ import ActorSheet5e from "./base.js"; +import Actor5e from "../entity.js"; /** * An Actor sheet for player character type actors in the SW5E system. @@ -253,4 +254,32 @@ export default class ActorSheet5eCharacter extends ActorSheet5e { yes: () => this.actor.convertCurrency() }); } + + /* -------------------------------------------- */ + + /** @override */ + async _onDropItemCreate(itemData) { + + // Upgrade the number of class levels a character has + // and add features + if ( itemData.type === "class" ) { + const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name); + const classWasAlreadyPresent = !!cls; + + // Add new features for class level + if ( !classWasAlreadyPresent ) { + Actor5e.getClassFeatures(itemData).then(features => { + this.actor.createEmbeddedEntity("OwnedItem", features); + }); + } + + // If the actor already has the class, increment the level instead of creating a new item + if ( classWasAlreadyPresent ) { + const lvl = cls.data.data.levels; + return cls.update({"data.levels": Math.min(lvl + 1, 20 + lvl - this.actor.data.data.details.level)}) + } + } + + super._onDropItemCreate(itemData); + } } diff --git a/module/apps/ability-use-dialog.js b/module/apps/ability-use-dialog.js index 32e74816..13fe0963 100644 --- a/module/apps/ability-use-dialog.js +++ b/module/apps/ability-use-dialog.js @@ -51,8 +51,8 @@ export default class AbilityUseDialog extends Dialog { const html = await renderTemplate("systems/sw5e/templates/apps/ability-use.html", data); // Create the Dialog and return as a Promise - const icon = data.hasPowerSlots ? "fa-magic" : "fa-fist-raised"; - const label = game.i18n.localize("SW5E.AbilityUse" + (data.hasPowerSlots ? "Cast" : "Use")); + const icon = data.isPower ? "fa-magic" : "fa-fist-raised"; + const label = game.i18n.localize("SW5E.AbilityUse" + (data.isPower ? "Cast" : "Use")); return new Promise((resolve) => { const dlg = new this(item, { title: `${item.name}: Usage Configuration`, @@ -85,6 +85,12 @@ export default class AbilityUseDialog extends Dialog { const lvl = itemData.level; const canUpcast = (lvl > 0) && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode); + // If can't upcast, return early and don't bother calculating available power slots + if (!canUpcast) { + data = mergeObject(data, { isPower: true, canUpcast }); + return; + } + // Determine the levels which are feasible let lmax = 0; const powerLevels = Array.fromRange(10).reduce((arr, i) => { @@ -97,7 +103,7 @@ export default class AbilityUseDialog extends Dialog { arr.push({ level: i, label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label, - canCast: canUpcast && (max > 0), + canCast: max > 0, hasSlots: slots > 0 }); return arr; @@ -109,14 +115,14 @@ export default class AbilityUseDialog extends Dialog { powerLevels.push({ level: 'pact', label: `${game.i18n.format('SW5E.PowerLevelPact', {level: pact.level, n: pact.value})}`, - canCast: canUpcast, + canCast: true, hasSlots: pact.value > 0 }); } const canCast = powerLevels.some(l => l.hasSlots); // Return merged data - data = mergeObject(data, { hasPowerSlots: true, canUpcast, powerLevels }); + data = mergeObject(data, { isPower: true, canUpcast, powerLevels }); if ( !canCast ) data.errors.push("SW5E.PowerCastNoSlots"); } diff --git a/module/apps/power-cast-dialog.js b/module/apps/power-cast-dialog.js deleted file mode 100644 index 9aeafad6..00000000 --- a/module/apps/power-cast-dialog.js +++ /dev/null @@ -1,102 +0,0 @@ -/** - * A specialized Dialog subclass for casting a power item at a certain level - * @type {Dialog} - */ -export class PowerCastDialog extends Dialog { - constructor(actor, item, dialogData={}, options={}) { - super(dialogData, options); - this.options.classes = ["sw5e", "dialog"]; - - /** - * Store a reference to the Actor entity which is casting the power - * @type {Actor5e} - */ - this.actor = actor; - - /** - * Store a reference to the Item entity which is the power being cast - * @type {Item5e} - */ - this.item = item; - } - - /* -------------------------------------------- */ - /* Rendering */ - /* -------------------------------------------- */ - - /** - * A constructor function which displays the Power Cast Dialog app for a given Actor and Item. - * Returns a Promise which resolves to the dialog FormData once the workflow has been completed. - * @param {Actor5e} actor - * @param {Item5e} item - * @return {Promise} - */ - static async create(actor, item) { - const ad = actor.data.data; - const id = item.data.data; - - // Determine whether the power may be upcast - const lvl = id.level; - const canUpcast = (lvl > 0) && CONFIG.SW5E.powerUpcastModes.includes(id.preparation.mode); - - // Determine the levels which are feasible - let lmax = 0; - const powerLevels = Array.fromRange(10).reduce((arr, i) => { - if ( i < lvl ) return arr; - const l = ad.powers["power"+i] || {max: 0, override: null}; - let max = parseInt(l.override || l.max || 0); - let slots = Math.clamped(parseInt(l.value || 0), 0, max); - if ( max > 0 ) lmax = i; - arr.push({ - level: i, - label: i > 0 ? `${CONFIG.SW5E.powerLevels[i]} (${slots} Slots)` : CONFIG.SW5E.powerLevels[i], - canCast: canUpcast && (max > 0), - hasSlots: slots > 0 - }); - return arr; - }, []).filter(sl => sl.level <= lmax); - - const pact = ad.powers.pact; - if (pact.level >= lvl) { - // If this character has pact slots, present them as an option for - // casting the power. - powerLevels.push({ - level: 'pact', - label: game.i18n.localize('SW5E.PowerLevelPact') - + ` (${game.i18n.localize('SW5E.Level')} ${pact.level}) ` - + `(${pact.value} ${game.i18n.localize('SW5E.Slots')})`, - canCast: canUpcast, - hasSlots: pact.value > 0 - }); - } - - const canCast = powerLevels.some(l => l.hasSlots); - - // Render the Power casting template - const html = await renderTemplate("systems/sw5e/templates/apps/power-cast.html", { - item: item.data, - canCast: canCast, - canUpcast: canUpcast, - powerLevels, - hasPlaceableTemplate: game.user.can("TEMPLATE_CREATE") && item.hasAreaTarget - }); - - // Create the Dialog and return as a Promise - return new Promise((resolve, reject) => { - const dlg = new this(actor, item, { - title: `${item.name}: Power Configuration`, - content: html, - buttons: { - cast: { - icon: '', - label: "Cast", - callback: html => resolve(new FormData(html[0].querySelector("#power-config-form"))) - } - }, - default: "cast", - close: reject - }); - dlg.render(true); - }); - } -} diff --git a/module/chat.js b/module/chat.js index 010faf84..3c4866bb 100644 --- a/module/chat.js +++ b/module/chat.js @@ -33,6 +33,7 @@ export const highlightCriticalSuccessFailure = function(message, html, data) { export const displayChatActionButtons = function(message, html, data) { const chatCard = html.find(".sw5e.chat-card"); if ( chatCard.length > 0 ) { + html.find(".flavor-text").remove(); // If the user is the message author or the actor owner, proceed let actor = game.actors.get(data.message.speaker.actor); diff --git a/module/classFeatures.js b/module/classFeatures.js new file mode 100644 index 00000000..dd4eaae9 --- /dev/null +++ b/module/classFeatures.js @@ -0,0 +1,694 @@ +export const ClassFeatures = { +/* These are the class features for DND5E left in for reference to help build SW5E Class features +// Remove once SW5E Class features are added. + "barbarian": { + "subclasses": { + "path-of-the-ancestral-guardian": { + "label": "Path of the Ancestral Guardian", + "source": "XGE pg. 9" + }, + "path-of-the-battlerager": { + "label": "Path of the Battlerager", + "source": "SCAG pg. 121" + }, + "path-of-the-berserker": { + "label": "Path of the Berserker", + "source": "PHB pg. 49", + "features": { + "3": ["Compendium.sw5e.classfeatures.CkbbAckeCtyHXEnL"], + "6": ["Compendium.sw5e.classfeatures.0Jgf8fYY2ExwgQpN"], + "10": ["Compendium.sw5e.classfeatures.M6VSMzVtKPhh8B0i"], + "14": ["Compendium.sw5e.classfeatures.xzD9zlRP6dUxCtCl"] + } + }, + "path-of-the-juggernaut": { + "label": "Path of the Juggernaut", + "source": "TCS pg. 102" + }, + "path-of-the-storm-herald": { + "label": "Path of the Storm Herald", + "source": "XGE pg. 10" + }, + "path-of-the-totem-warrior": { + "label": "Path of the Totem Warrior", + "source": "PHB pg. 50; SCAG pg. 121" + }, + "path-of-the-zealot": { + "label": "Path of the Zealot", + "source": "XGE pg. 11" + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.VoR0SUrNX5EJVPIO", "Compendium.sw5e.classfeatures.SZbsNbaxFFGwBpNK"], + "2": ["Compendium.sw5e.classfeatures.SCVjqRdlZ9cvHVSR", "Compendium.sw5e.classfeatures.vt31lWAULygEl7yk"], + "3": ["Compendium.sw5e.classfeatures.TH1QAf6YNGSeBVjT"], + "5": ["Compendium.sw5e.classfeatures.XogoBnFWmCAHXppo", "Compendium.sw5e.classfeatures.Kl6zifJ5OmdHlOi2"], + "7": ["Compendium.sw5e.classfeatures.NlXslw4yAqmKZWtN"], + "9": ["Compendium.sw5e.classfeatures.L94gyvNpUhUe0rwh"], + "11": ["Compendium.sw5e.classfeatures.FqfmbPgxiyrWzhYk"], + "15": ["Compendium.sw5e.classfeatures.l8tUhZ5Pecm9wz7I"], + "18": ["Compendium.sw5e.classfeatures.Q1exex5ALteprrPo"], + "20": ["Compendium.sw5e.classfeatures.jVU4AgqfrFaqgXns"] + } + }, + "bard": { + "subclasses": { + "college-of-glamour": { + "label": "College of Glamour", + "source": "XGE pg. 14", + "features": {} + }, + "college-of-lore": { + "label": "College of Lore", + "source": "PHB pg. 54", + "features": { + "3": ["Compendium.sw5e.classfeatures.5zPmHPQUne7RDfaU"], + "6": ["Compendium.sw5e.classfeatures.myBu3zi5eYvQIcuy"], + "14": ["Compendium.sw5e.classfeatures.pquwueEMweRhiWaq"] + } + }, + "college-of-swords": { + "label": "College of Swords", + "source": "XGE pg. 15", + "features": {} + }, + "college-of-valor": { + "label": "College of Valor", + "source": "PHB pg. 55", + "features": {} + }, + "college-of-whispers": { + "label": "College of Whispers", + "source": "XGE pg. 16", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.hpLNiGq7y67d2EHA", "Compendium.sw5e.classfeatures.u4NLajXETJhJU31v"], + "2": ["Compendium.sw5e.classfeatures.ezWijmCnlnQ9ZRX2", "Compendium.sw5e.classfeatures.he8RpPXwSl2lVSIk"], + "3": ["Compendium.sw5e.classfeatures.ILhzFHiRrqgQ9dFJ", "Compendium.sw5e.classfeatures.aQLg7BWdRnm4Hr9S"], + "5": ["Compendium.sw5e.classfeatures.3VDZGs5Ug3hIE322"], + "6": ["Compendium.sw5e.classfeatures.SEJmsjkEhdAZ90ki"], + "10": ["Compendium.sw5e.classfeatures.aonJ2YjkqkYB9WYB"], + "20": ["Compendium.sw5e.classfeatures.GBYN5rH4nh1ocRlY"] + } + }, + "cleric": { + "subclasses": { + "ambition-domain": { + "label": "Ambition Domain", + "source": "PS:A pg. 27", + "features": {} + }, + "arcana-domain": { + "label": "Arcana Domain", + "source": "SCAG pg. 125", + "features": {} + }, + "blood-domain": { + "label": "Blood Domain", + "source": "TCS pg. 101", + "features": {} + }, + "death-domain": { + "label": "Death Domain", + "source": "DMG pg. 96", + "features": {} + }, + "forge-domain": { + "label": "Forge Domain", + "source": "XGE pg. 18", + "features": {} + }, + "grave-domain": { + "label": "Grave Domain", + "source": "XGE pg. 19", + "features": {} + }, + "knowledge-domain": { + "label": "Knowledge Domain", + "source": "PHB pg. 59", + "features": {} + }, + "life-domain": { + "label": "Life Domain", + "source": "PHB pg. 60", + "features": { + "1": ["Compendium.sw5e.classfeatures.68bYIOvx6rIqnlOW", "Compendium.sw5e.classfeatures.jF8AFfEMICIJnAkR", "Compendium.sw5e.powers.8dzaICjGy6mTUaUr", "Compendium.sw5e.powers.uUWb1wZgtMou0TVP"], + "2": ["Compendium.sw5e.classfeatures.hEymt45rICi4f9eL"], + "3": ["Compendium.sw5e.powers.F0GsG0SJzsIOacwV", "Compendium.sw5e.powers.JbxsYXxSOTZbf9I0"], + "5": ["Compendium.sw5e.powers.ZU9d6woBdUP8pIPt", "Compendium.sw5e.powers.LmRHHMtplpxr9fX6"], + "6": ["Compendium.sw5e.classfeatures.yv49QN6Bzqs0ecCs"], + "7": ["Compendium.sw5e.powers.VtCXMdyM6mAdIJZb", "Compendium.sw5e.powers.TgHsuhNasPbhu8MO"], + "8": ["Compendium.sw5e.classfeatures.T6u5z8ZTX6UftXqE"], + "9": ["Compendium.sw5e.powers.Pyzmm8R7rVsNAPsd", "Compendium.sw5e.powers.AGFMPAmuzwWO6Dfz"], + "17": ["Compendium.sw5e.classfeatures.4UOgxzr83vFuUash"] + } + }, + "light-domain": { + "label": "Light Domain", + "source": "PHB pg. 60", + "features": {} + }, + "nature-domain": { + "label": "Nature Domain", + "source": "PHB pg. 61", + "features": {} + }, + "order-domain": { + "label": "Order Domain", + "source": "GGR pg. 25", + "features": {} + }, + "solidarity-domain": { + "label": "Solidarity Domain", + "source": "PS:A pg. 24", + "features": {} + }, + "strength-domain": { + "label": "Strength Domain", + "source": "PS:A pg. 25", + "features": {} + }, + "tempest-domain": { + "label": "Tempest Domain", + "source": "PHB pg. 62", + "features": {} + }, + "trickery-domain": { + "label": "Trickery Domain", + "source": "PHB pg. 62", + "features": {} + }, + "war-domain": { + "label": "War Domain", + "source": "PHB pg. 63", + "features": {} + }, + "zeal-domain": { + "label": "Zeal Domain", + "source": "PS:A pg. 28", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.x637K2Icp2ZFM1TB", "Compendium.sw5e.classfeatures.v4gKwLhAq9vuqza7"], + "2": ["Compendium.sw5e.classfeatures.YpiLQEKGalROn7iJ"], + "5": ["Compendium.sw5e.classfeatures.NMy4piwXIpLjYbRE"], + "10": ["Compendium.sw5e.classfeatures.eVXqHn0ojWrEuYGU"] + }, + }, + "druid": { + "subclasses": { + "circle-of-dreams": { + "label": "Circle of Dreams", + "source": "XGE pg. 22", + "features": {} + }, + "circle-of-the-land": { + "label": "Circle of the Land", + "source": "PHB pg. 68", + "features": { + "2": ["Compendium.sw5e.classfeatures.lT8GsPOPgRzDC3QJ", "Compendium.sw5e.classfeatures.wKdRtFsvGfMKQHLY"], + "3": ["Compendium.sw5e.classfeatures.YiK59gWSlcQ6Mbdz"], + "6": ["Compendium.sw5e.classfeatures.3FB25qKxmkmxcxuC"], + "10": ["Compendium.sw5e.classfeatures.OTvrJSJSUgAwXrWX"], + "14": ["Compendium.sw5e.classfeatures.EuX1kJNIw1F68yus"] + } + }, + "circle-of-the-moon": { + "label": "Circle of the Moon", + "source": "PHB pg. 69", + "features": {} + }, + "circle-of-the-shepherd": { + "label": "Circle of the Shepherd", + "source": "XGE pg. 23", + "features": {} + }, + "circle-of-spores": { + "label": "Circle of Spores", + "source": "GGR pg. 26", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.LzJ5ayHt0OlSVGxi", "Compendium.sw5e.classfeatures.i6tPm3FNK13Ftc9v"], + "2": ["Compendium.sw5e.classfeatures.swK0r5TOIxredxWS", "Compendium.sw5e.classfeatures.u6Du2P9s81SWuGbi"], + "18": ["Compendium.sw5e.classfeatures.cVDEQo0ow1WJT7Wl", "Compendium.sw5e.classfeatures.xvgPu1O57DgXCM86"], + "20": ["Compendium.sw5e.classfeatures.ip4bvmGoz3qkoqes"] + }, + }, + "fighter": { + "subclasses": { + "arcane-archer": { + "label": "Arcane Archer", + "source": "XGE pg. 28", + "features": {} + }, + "banneret": { + "label": "Banneret", + "source": "SCAG pg. 128", + "features": {} + }, + "battle-master": { + "label": "Battle Master", + "source": "PHB pg. 73", + "features": {} + }, + "cavalier": { + "label": "Cavalier", + "source": "XGE pg. 30", + "features": {} + }, + "champion": { + "label": "Champion", + "source": "PHB pg. 72", + "features": { + "3": ["Compendium.sw5e.classfeatures.YgLQV1O849wE5TgM"], + "7": ["Compendium.sw5e.classfeatures.dHu1yzIjD38BvGGd"], + "11": ["Compendium.sw5e.classfeatures.kYJsED0rqqqUcgKz"], + "15": ["Compendium.sw5e.classfeatures.aVKH6TLn1AG9hPSA"], + "18": ["Compendium.sw5e.classfeatures.ipG5yx1tRNmeJfSH"] + } + }, + "echo-knight": { + "label": "Echo Knight", + "source": "EGW pg. 183", + "features": {} + }, + "eldritch-knight": { + "label": "Eldritch Knight", + "source": "PHB pg. 74", + "features": {} + }, + "samurai": { + "label": "Samurai", + "source": "XGE pg. 31", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.fbExzwNwEAl2kW9c", "Compendium.sw5e.classfeatures.nTjmWbyHweXuIqwc"], + "2": ["Compendium.sw5e.classfeatures.xF1VTcJ3AdkbTsdQ"], + "3": ["Compendium.sw5e.classfeatures.ax8M0X0q1GGWM26j"], + "5": ["Compendium.sw5e.classfeatures.q9g1MLXuLZyxjQMg"], + "9": ["Compendium.sw5e.classfeatures.653ZHbNcmm7ZGXbw"] + }, + }, + "monk": { + "subclasses": { + "way-of-the-cobalt-soul": { + "label": "Way of the Cobalt Soul", + "source": "TCS pg. 104", + "features": {} + }, + "way-of-the-drunken-master": { + "label": "Way of the Drunken Master", + "source": "XGE pg. 33", + "features": {} + }, + "way-of-the-elements": { + "label": "Way of the Four Elements", + "source": "PHB pg. 80", + "features": {} + }, + "way-of-the-kensei": { + "label": "Way of the Kensei", + "source": "XGE pg. 34", + "features": {} + }, + "way-of-the-long-death": { + "label": "Way of the Long Death", + "source": "SCAG pg. 130", + "features": {} + }, + "way-of-the-open-hand": { + "label": "Way of the Open Hand", + "source": "PHB pg. 79", + "features": { + "3": ["Compendium.sw5e.classfeatures.iQxLNydNLlCHNKbp"], + "6": ["Compendium.sw5e.classfeatures.Q7mOdk4b1lgjcptF"], + "11": ["Compendium.sw5e.classfeatures.rBDZLatuoolT2FUW"], + "17": ["Compendium.sw5e.classfeatures.h1gM8SH3BNRtFevE"] + } + }, + "way-of-the-shadow": { + "label": "Way of Shadow", + "source": "PHB pg. 80", + "features": {} + }, + "way-of-the-sun-soul": { + "label": "Way of the Sun Soul", + "source": "XGE pg. 35; SCAG pg. 131", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.UAvV7N7T4zJhxdfI", "Compendium.sw5e.classfeatures.l50hjTxO2r0iecKw"], + "2": ["Compendium.sw5e.classfeatures.10b6z2W1txNkrGP7", "Compendium.sw5e.classfeatures.7vSrGc0MP5Vzm9Ac"], + "3": ["Compendium.sw5e.classfeatures.rtpQdX77dYWbDIOH", "Compendium.sw5e.classfeatures.mzweVbnsJPQiVkAe"], + "4": ["Compendium.sw5e.classfeatures.KQz9bqxVkXjDl8gK"], + "5": ["Compendium.sw5e.classfeatures.XogoBnFWmCAHXppo", "Compendium.sw5e.classfeatures.pvRc6GAu1ok6zihC"], + "6": ["Compendium.sw5e.classfeatures.7flZKruSSu6dHg6D"], + "7": ["Compendium.sw5e.classfeatures.a4P4DNMmH8CqSNkC", "Compendium.sw5e.classfeatures.ZmC31XKS4YNENnoc"], + "10": ["Compendium.sw5e.classfeatures.bqWA7t9pDELbNRkp"], + "13": ["Compendium.sw5e.classfeatures.XjuGBeB8Y0C3A5D4"], + "14": ["Compendium.sw5e.classfeatures.7D2EkLdISwShEDlN"], + "15": ["Compendium.sw5e.classfeatures.gDH8PMrKvLHaNmEI"], + "18": ["Compendium.sw5e.classfeatures.3jwFt3hSqDswBlOH"], + "20": ["Compendium.sw5e.classfeatures.mQNPg89YIs7g5tG4"] + }, + }, + "paladin": { + "subclasses": { + "oath-of-the-ancients": { + "label": "Oath of the Ancients", + "source": "PHB pg. 86", + "features": {} + }, + "oath-of-conquest": { + "label": "Oath of Conquest", + "source": "SCAG pg. 128", + "features": {} + }, + "oath-of-the-crown": { + "label": "Oath of the Crown", + "source": "SCAG pg. 132", + "features": {} + }, + "oath-of-devotion": { + "label": "Oath of Devotion", + "source": "PHB pg. 85", + "features": { + "3": ["Compendium.sw5e.powers.xmDBqZhRVrtLP8h2", "Compendium.sw5e.powers.gvdA9nPuWLck4tBl"], + "5": ["Compendium.sw5e.powers.F0GsG0SJzsIOacwV", "Compendium.sw5e.powers.CylBa7jR8DSbo8Z3"], + "9": ["Compendium.sw5e.powers.ZU9d6woBdUP8pIPt", "Compendium.sw5e.powers.15Fa6q1nH27XfbR8"], + "13": ["Compendium.sw5e.powers.da0a1t2FqaTjRZGT", "Compendium.sw5e.powers.TgHsuhNasPbhu8MO"], + "17": ["Compendium.sw5e.powers.d54VDyFulD9xxY7J", "Compendium.sw5e.powers.5e1xTohkzqFqbYH4"] + } + }, + "oathbreaker": { + "label": "Oathbreaker", + "source": "DMG pg. 97", + "features": {} + }, + "oath-of-redemption": { + "label": "Oath of Redemption", + "source": "XGE pg. 38", + "features": {} + }, + "oath-of-vengeance": { + "label": "Oath of Vengeance", + "source": "PHB pg. 87", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.E8ozg8avUVOX9N7u", "Compendium.sw5e.classfeatures.OdrvL3afwLOPeuYZ"], + "2": ["Compendium.sw5e.classfeatures.ySMPQ6zNSlvkrl2f", "Compendium.sw5e.classfeatures.fbExzwNwEAl2kW9c", "Compendium.sw5e.classfeatures.ihoQHsmVZlyDbPhX"], + "3": ["Compendium.sw5e.classfeatures.dY9yrqkyEDuF0CG2", "Compendium.sw5e.classfeatures.olAqNsUTIef9x8xC"], + "5": ["Compendium.sw5e.classfeatures.XogoBnFWmCAHXppo"], + "6": ["Compendium.sw5e.classfeatures.carGDhkIdoduTC0I"], + "10": ["Compendium.sw5e.classfeatures.nahSkBO6LH4HkpaT"], + "11": ["Compendium.sw5e.classfeatures.FAk41RPCTcvCk6KI"], + "14": ["Compendium.sw5e.classfeatures.U7BIPVPsptBmwsnV"] + }, + }, + "ranger": { + "subclasses": { + "beast-master": { + "label": "Beast Master", + "source": "PHB pg. 93", + "features": {} + }, + "gloom-stalker": { + "label": "Gloom Stalker", + "source": "XGE pg. 41", + "features": {} + }, + "horizon-walker": { + "label": "Horizon Walker", + "source": "XGE pg. 42", + "features": {} + }, + "hunter": { + "label": "Hunter", + "source": "PHB pg. 93", + "features": { + "3": ["Compendium.sw5e.classfeatures.wrxIW5sDfmGr3u5s"], + "7": ["Compendium.sw5e.classfeatures.WgQrqjmeyMqDzVt3"], + "11": ["Compendium.sw5e.classfeatures.7zlTRRXT1vWSBGjX"], + "15": ["Compendium.sw5e.classfeatures.a0Sq88dgnREcIMfl"] + } + }, + "monster-slayer": { + "label": "Monster Slayer", + "source": "XGE pg. 43", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.4Vpj9vCOB37GtXk6", "Compendium.sw5e.classfeatures.8fbZt2Qh7ZttwIan"], + "2": ["Compendium.sw5e.classfeatures.fbExzwNwEAl2kW9c", "Compendium.sw5e.classfeatures.u6xV3Ki3TXRrD7zg"], + "3": ["Compendium.sw5e.classfeatures.1dJHU48yNqn3lcfx", "Compendium.sw5e.classfeatures.kaHcUGiwi8AtfZIm"], + "5": ["Compendium.sw5e.classfeatures.XogoBnFWmCAHXppo"], + "8": ["Compendium.sw5e.classfeatures.C5fzaOBc6HxyOWRn"], + "10": ["Compendium.sw5e.classfeatures.r0unvWK0lPsDthDx"], + "14": ["Compendium.sw5e.classfeatures.DhU2dWCNnX78TstR"], + "18": ["Compendium.sw5e.classfeatures.QBVmY56RMQuh6C8h"], + "20": ["Compendium.sw5e.classfeatures.3CaP1vFHVR8LgHjx"] + }, + }, + "rogue": { + "subclasses": { + "arcane-trickster": { + "label": "Arcane Trickster", + "source": "PHB pg. 97", + "features": {} + }, + "assassin": { + "label": "Assassin", + "source": "PHB pg. 97", + "features": {} + }, + "inquisitive": { + "label": "Inquisitive", + "source": "XGE pg. 45", + "features": {} + }, + "mastermind": { + "label": "Mastermind", + "source": "XGE pg. 46; SCAG pg. 135", + "features": {} + }, + "scout": { + "label": "Scout", + "source": "XGE pg. 47", + "features": {} + }, + "swashbuckler": { + "label": "Swashbuckler", + "source": "XGE pg. 47; SCAG pg. 135", + "features": {} + }, + "thief": { + "label": "Thief", + "source": "PHB pg. 97", + "features": { + "3": ["Compendium.sw5e.classfeatures.ga3dt2zrCn2MHK8R", "Compendium.sw5e.classfeatures.FGrbXs6Ku5qxFK5G"], + "9": ["Compendium.sw5e.classfeatures.Ei1Oh4UAA2E30jcD"], + "13": ["Compendium.sw5e.classfeatures.NqWyHE7Rpw9lyKWu"], + "17": ["Compendium.sw5e.classfeatures.LhRm1EeUMvp2EWhV"] + } + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.3sYPftQKnbbVnHrh", "Compendium.sw5e.classfeatures.DPN2Gfk8yi1Z5wp7", "Compendium.sw5e.classfeatures.ohwfuwnvuoBWlSQr"], + "2": ["Compendium.sw5e.classfeatures.01pcLg6PRu5zGrsb"], + "3": ["Compendium.sw5e.classfeatures.80USV8ZFPIahpLd0"], + "5": ["Compendium.sw5e.classfeatures.Mm64SKAHJWYecgXS"], + "7": ["Compendium.sw5e.classfeatures.a4P4DNMmH8CqSNkC"], + "11": ["Compendium.sw5e.classfeatures.YN9xm6MCvse4Y60u"], + "14": ["Compendium.sw5e.classfeatures.fjsBk7zxoAbLf8ZI"], + "15": ["Compendium.sw5e.classfeatures.V4pwFxlwHtNeB4w9"], + "18": ["Compendium.sw5e.classfeatures.L7nJSRosos8sHJH9"], + "20": ["Compendium.sw5e.classfeatures.rQhWDaMHMn7iU4f2"] + }, + }, + "sorcerer": { + "subclasses": { + "draconic-bloodline": { + "label": "Draconic Bloodline", + "source": "PHB pg. 102", + "features": { + "1": ["Compendium.sw5e.classfeatures.EZsonMThTNLZq35j", "Compendium.sw5e.classfeatures.MW1ExvBLm8Hg82aA"], + "6": ["Compendium.sw5e.classfeatures.x6eEZ9GUsuOcEa3G"], + "14": ["Compendium.sw5e.classfeatures.3647zjKSE9zFwOXc"], + "18": ["Compendium.sw5e.classfeatures.Gsha4bl0apxqspFy"] + } + }, + "divine-soul": { + "label": "Divine Soul", + "source": "XGE pg. 50", + "features": {} + }, + "pyromancer": { + "label": "Pyromancer", + "source": "PS:K pg. 9", + "features": {} + }, + "runechild": { + "label": "Runechild", + "source": "TCS pg. 103", + "features": {} + }, + "shadow-magic": { + "label": "Shadow Magic", + "source": "XGE pg. 50", + "features": {} + }, + "storm-sorcery": { + "label": "Storm Sorcery", + "source": "XGE pg. 51; SCAG pg. 137", + "features": {} + }, + "wild-magic": { + "label": "Wild Magic", + "source": "PHB pg. 103", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.cmRCL9T9UgRYOj1c", "Compendium.sw5e.classfeatures.oygRF3ZjTv2T7z0Y"], + "2": ["Compendium.sw5e.classfeatures.LBKChJY5n02Afhnq"], + "3": ["Compendium.sw5e.classfeatures.9Uh7uTDNZ04oTJsL"], + "20": ["Compendium.sw5e.classfeatures.F2lEKSmOY0NUruzY"] + }, + }, + "warlock": { + "subclasses": { + "the-archfey": { + "label": "The Archfey", + "source": "PHB pg. 108", + "features": {} + }, + "the-celestial": { + "label": "The Celestial", + "source": "XGE pg. 54", + "features": {} + }, + "the-fiend": { + "label": "The Fiend", + "source": "PHB pg. 109", + "features": { + "1": ["Compendium.sw5e.classfeatures.Jv0zu4BtUi8bFCqJ"], + "6": ["Compendium.sw5e.classfeatures.OQSb0bO1yDI4aiMx"], + "10": ["Compendium.sw5e.classfeatures.9UZ2WjUF2k58CQug"], + "14": ["Compendium.sw5e.classfeatures.aCUmlnHlUPHS0rdu"] + } + }, + "the-hexblade": { + "label": "The Hexblade", + "source": "XGE pg. 55", + "features": {} + }, + "the-oldone": { + "label": "The Great Old One", + "source": "PHB pg. 109", + "features": {} + }, + "the-undying": { + "label": "The Undying", + "source": "SCAG pg. 139", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.jTXHaK0vvT5DV3uO", "Compendium.sw5e.classfeatures.x6IJZwr6f0SGral7"], + "2": ["Compendium.sw5e.classfeatures.8MlxM2nEfE3Q0EVk"], + "3": ["Compendium.sw5e.classfeatures.QwgfIpCN8VWfoUtX"], + "11": ["Compendium.sw5e.classfeatures.zB77V8BcCJvWVxck"], + "13": ["Compendium.sw5e.classfeatures.HBn6FXLz7Eiudz0V"], + "15": ["Compendium.sw5e.classfeatures.knDZR4l4QfLTKinm"], + "17": ["Compendium.sw5e.classfeatures.vMxJQEKeK6WwZFaF"], + "20": ["Compendium.sw5e.classfeatures.0C04rwyvoknvFYiy"] + }, + }, + "wizard": { + "subclasses": { + "school-of-abjuration": { + "label": "School of Abjuration", + "source": "PHB pg. 115", + "features": {} + }, + "school-of-bladesinging": { + "label": "School of Bladesinging", + "source": "SCAG pg. 141", + "features": {} + }, + "school-of-chronurgy-magic": { + "label": "School of Chronurgy Magic", + "source": "EGW pg. 185", + "features": {} + }, + "school-of-conjuration": { + "label": "School of Conjuration", + "source": "PHB pg. 116", + "features": {} + }, + "school-of-divination": { + "label": "School of Divination", + "source": "PHB pg. 116", + "features": {} + }, + "school-of-enchantment": { + "label": "School of Enchantment", + "source": "PHB pg. 117", + "features": {} + }, + "school-of-evocation": { + "label": "School of Evocation", + "source": "PHB pg. 117", + "features": { + "2": ["Compendium.sw5e.classfeatures.7uzJ2JkmsdRGLra3", "Compendium.sw5e.classfeatures.6VBXkjjBgjSpNElh"], + "6": ["Compendium.sw5e.classfeatures.evEWCpE5MYgr5RRW"], + "10": ["Compendium.sw5e.classfeatures.7O85kj6uDEG5NzUE"], + "14": ["Compendium.sw5e.classfeatures.VUtSLeCzFubGXmGx"] + } + }, + "school-of-graviturgy-magic": { + "label": "School of Graviturgy Magic", + "source": "EGW pg. 185", + "features": {} + }, + "school-of-illusion": { + "label": "School of Illusion", + "source": "PHB pg. 118", + "features": {} + }, + "school-of-necromancy": { + "label": "School of Necromancy", + "source": "PHB pg. 118", + "features": {} + }, + "school-of-transmutation": { + "label": "School of Transmutation", + "source": "PHB pg. 119", + "features": {} + }, + "school-of-war-magic": { + "label": "School of War Magic", + "source": "XGE pg. 59", + "features": {} + } + }, + "features": { + "1": ["Compendium.sw5e.classfeatures.gbNo5eVPaqr8IVKL", "Compendium.sw5e.classfeatures.e0uTcFPpgxjIyUW9"], + "2": ["Compendium.sw5e.classfeatures.AEWr9EMxy5gj4ZFT"], + "18": ["Compendium.sw5e.classfeatures.JfFfHTeIszx1hNRx"], + "20": ["Compendium.sw5e.classfeatures.nUrZDi6QN1YjwAr6", "Compendium.sw5e.classfeatures.31bKbWe9ZGVLEns6"] + }, + } +*/ +}; diff --git a/module/combat.js b/module/combat.js index c111b9a0..8b50b13a 100644 --- a/module/combat.js +++ b/module/combat.js @@ -9,8 +9,17 @@ export const _getInitiativeFormula = function(combatant) { const actor = combatant.actor; if ( !actor ) return "1d20"; const init = actor.data.data.attributes.init; - const parts = ["1d20", init.mod, (init.prof !== 0) ? init.prof : null, (init.bonus !== 0) ? init.bonus : null]; - if ( actor.getFlag("sw5e", "initiativeAdv") ) parts[0] = "2d20kh"; + + let nd = 1; + let mods = ""; + + if (actor.getFlag("sw5e", "halflingLucky")) mods += "r=1"; + if (actor.getFlag("sw5e", "initiativeAdv")) { + nd = 2; + mods += "kh"; + } + + const parts = [`${nd}d20${mods}`, init.mod, (init.prof !== 0) ? init.prof : null, (init.bonus !== 0) ? init.bonus : null]; // Optionally apply Dexterity tiebreaker const tiebreaker = game.settings.get("sw5e", "initiativeDexTiebreaker"); diff --git a/module/config.js b/module/config.js index fa59b6cc..7e5bc6a0 100644 --- a/module/config.js +++ b/module/config.js @@ -1,3 +1,5 @@ +import {ClassFeatures} from "./classFeatures.js" + // Namespace SW5e Configuration Values export const SW5E = {}; @@ -282,6 +284,9 @@ SW5E.damageTypes = { "sonic": "SW5E.DamageSonic" }; +// Damage Resistance Types +SW5E.damageResistanceTypes = duplicate(SW5E.damageTypes); + /* -------------------------------------------- */ // armor Types @@ -291,6 +296,7 @@ SW5E.armorPropertiesTypes = { "Anchor": "SW5E.ArmorProperAnchor", "Avoidant": "SW5E.ArmorProperAvoidant", "Barbed": "SW5E.ArmorProperBarbed", +"Bulky": "SW5E.ArmorProperBulky", "Charging": "SW5E.ArmorProperCharging", "Concealing": "SW5E.ArmorProperConcealing", "Cumbersome": "SW5E.ArmorProperCumbersome", @@ -303,6 +309,7 @@ SW5E.armorPropertiesTypes = { "Lightweight": "SW5E.ArmorProperLightweight", "Magnetic": "SW5E.ArmorProperMagnetic", "Obscured": "SW5E.ArmorProperObscured", +"Obtrusive": "SW5E.ArmorProperObtrusive", "Powered": "SW5E.ArmorProperPowered", "Reactive": "SW5E.ArmorProperReactive", "Regulated": "SW5E.ArmorProperRegulated", @@ -311,6 +318,7 @@ SW5E.armorPropertiesTypes = { "Rigid": "SW5E.ArmorProperRigid", "Silent": "SW5E.ArmorProperSilent", "Spiked": "SW5E.ArmorProperSpiked", +"Strength": "SW5E.ArmorProperStrength", "Steadfast": "SW5E.ArmorProperSteadfast", "Versatile": "SW5E.ArmorProperVersatile" }; @@ -490,7 +498,9 @@ SW5E.weaponTypes = { "martialLW": "SW5E.WeaponMartialLW", "natural": "SW5E.WeaponNatural", "improv": "SW5E.WeaponImprov", - "ammo": "SW5E.WeaponAmmo" + "ammo": "SW5E.WeaponAmmo", + "siege": "SW5E.WeaponSiege" + }; @@ -512,14 +522,15 @@ SW5E.weaponProperties = { "dis": "SW5E.WeaponPropertiesDis", "dpt": "SW5E.WeaponPropertiesDpt", "dou": "SW5E.WeaponPropertiesDou", - "hvy": "SW5E.WeaponPropertiesHvy", - "hid": "SW5E.WeaponPropertiesHid", "fin": "SW5E.WeaponPropertiesFin", "fix": "SW5E.WeaponPropertiesFix", "foc": "SW5E.WeaponPropertiesFoc", + "hvy": "SW5E.WeaponPropertiesHvy", + "hid": "SW5E.WeaponPropertiesHid", "ken": "SW5E.WeaponPropertiesKen", "lgt": "SW5E.WeaponPropertiesLgt", "lum": "SW5E.WeaponPropertiesLum", + "mig": "SW5E.WeaponPropertiesMig", "pic": "SW5E.WeaponPropertiesPic", "rap": "SW5E.WeaponPropertiesRap", "rch": "SW5E.WeaponPropertiesRch", @@ -552,7 +563,6 @@ SW5E.powerSchools = { "enh": "SW5E.SchoolEnh" }; - // Power Levels SW5E.powerLevels = { 0: "SW5E.PowerLevel0", @@ -639,7 +649,6 @@ SW5E.cover = { .5: 'SW5E.CoverHalf', .75: 'SW5E.CoverThreeQuarters', 1: 'SW5E.CoverTotal' - }; /* -------------------------------------------- */ @@ -662,6 +671,7 @@ SW5E.conditionTypes = { "prone": "SW5E.ConProne", "restrained": "SW5E.ConRestrained", "shocked": "SW5E.ConShocked", + "slowed": "SW5E.ConSlowed", "stunned": "SW5E.ConStunned", "unconscious": "SW5E.ConUnconscious" }; @@ -782,6 +792,9 @@ SW5E.CR_EXP_LEVELS = [ 20000, 22000, 25000, 33000, 41000, 50000, 62000, 75000, 90000, 105000, 120000, 135000, 155000 ]; +// Character Features Per Class And Level +SW5E.classFeatures = ClassFeatures; + // Configure Optional Character Flags SW5E.characterFlags = { "detailOriented": { @@ -863,7 +876,13 @@ SW5E.characterFlags = { section: "Feats", type: Boolean }, - "remarkableAthlete": { + "reliableTalent": { + name: "SW5E.FlagsReliableTalent", + hint: "SW5E.FlagsReliableTalentHint", + section: "Feats", + type: Boolean + }, + "remarkableAthlete": { name: "SW5E.FlagsRemarkableAthlete", hint: "SW5E.FlagsRemarkableAthleteHint", abilities: ['str','dex','con'], @@ -878,3 +897,8 @@ SW5E.characterFlags = { placeholder: 20 } }; + +// Configure allowed status flags +SW5E.allowedActorFlags = [ + "isPolymorphed", "originalActor" +].concat(Object.keys(SW5E.characterFlags)); diff --git a/module/item/entity.js b/module/item/entity.js index c2fc2530..38abab6f 100644 --- a/module/item/entity.js +++ b/module/item/entity.js @@ -150,7 +150,6 @@ export default class Item5e extends Item { // Get the Item's data const itemData = this.data; - const actorData = this.actor ? this.actor.data : {}; const data = itemData.data; const C = CONFIG.SW5E; const labels = {}; @@ -228,16 +227,12 @@ export default class Item5e extends Item { // Item Actions if ( data.hasOwnProperty("actionType") ) { - // Save DC - let save = data.save || {}; - if ( !save.ability ) save.dc = null; - else if ( this.isOwned ) { // Actor owned items - if ( save.scaling === "power" ) save.dc = actorData.data.attributes.powerdc; - else if ( save.scaling !== "flat" ) save.dc = this.actor.getPowerDC(save.scaling); - } else { // Un-owned items + // Saving throws for unowned items + const save = data.save; + if ( save?.ability && !this.isOwned ) { if ( save.scaling !== "flat" ) save.dc = null; + labels.save = game.i18n.format("SW5E.SaveDC", {dc: save.dc || "", ability: C.abilities[save.ability]}); } - labels.save = save.ability ? `${game.i18n.localize("SW5E.AbbreviationDC")} ${save.dc || ""} ${C.abilities[save.ability]}` : ""; // Damage let dam = data.damage || {}; @@ -303,13 +298,20 @@ export default class Item5e extends Item { user: game.user._id, type: CONST.CHAT_MESSAGE_TYPES.OTHER, content: html, + flavor: this.name, speaker: { actor: this.actor._id, token: this.actor.token, alias: this.actor.name - } + }, + flags: {"core.canPopout": true} }; + // If the consumable was destroyed in the process - embed the item data in the surviving message + if ( (this.data.type === "consumable") && !this.actor.items.has(this.id) ) { + chatData.flags["sw5e.itemData"] = this.data; + } + // Toggle default roll mode rollMode = rollMode || game.settings.get("core", "rollMode"); if ( ["gmroll", "blindroll"].includes(rollMode) ) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM"); @@ -443,7 +445,7 @@ export default class Item5e extends Item { // Maybe initiate template placement workflow if ( this.hasAreaTarget && placeTemplate ) { const template = AbilityTemplate.fromItem(this); - if ( template ) template.drawPreview(event); + if ( template ) template.drawPreview(); if ( this.owner && this.owner.sheet ) this.owner.sheet.minimize(); } return true; @@ -481,7 +483,7 @@ export default class Item5e extends Item { // Ability activation properties if ( data.hasOwnProperty("activation") ) { props.push( - labels.activation + (data.activation.condition ? `(${data.activation.condition})` : ""), + labels.activation + (data.activation?.condition ? ` (${data.activation.condition})` : ""), labels.target, labels.range, labels.duration @@ -617,17 +619,15 @@ export default class Item5e extends Item { rollData["atk"] = [itemData.attackBonus, actorBonus.attack].filterJoin(" + "); } - // Ammunition Bonus - delete this._ammo; - const consume = itemData.consume; - if ( consume?.type === "ammo" ) { - if ( !consume.target ) { - ui.notifications.warn(game.i18n.format("SW5E.ConsumeWarningNoResource", {name: this.name})); - return false; - } - const ammo = this.actor.items.get(consume.target); + // Ammunition Bonus + delete this._ammo; + const consume = itemData.consume; + if ( consume?.type === "ammo" ) { + const ammo = this.actor.items.get(consume.target); + if(ammo?.data){ const q = ammo.data.data.quantity; - if ( q && (q - consume.amount >= 0) ) { + const consumeAmount = consume.amount ?? 0; + if ( q && (q - consumeAmount >= 0) ) { let ammoBonus = ammo.data.data.attackBonus; if ( ammoBonus ) { parts.push("@ammo"); @@ -636,7 +636,10 @@ export default class Item5e extends Item { this._ammo = ammo; } } + //}else{ + // ui.notifications.error(game.i18n.format("SW5E.ConsumeWarningNoResource", {name: this.name, type: typeLabel})); } + } // Compose roll options const rollConfig = mergeObject({ @@ -856,7 +859,7 @@ export default class Item5e extends Item { * Place an attack roll using an item (weapon, feat, power, or equipment) * Rely upon the d20Roll logic for the core implementation * - * @return {Promise.} A Promise which resolves to the created Roll instance + * @return {Promise} A Promise which resolves to the created Roll instance */ async rollFormula(options={}) { if ( !this.data.data.formula ) { @@ -941,7 +944,7 @@ export default class Item5e extends Item { // Maybe initiate template placement workflow if ( this.hasAreaTarget && placeTemplate ) { const template = AbilityTemplate.fromItem(this); - if ( template ) template.drawPreview(event); + if ( template ) template.drawPreview(); if ( this.owner && this.owner.sheet ) this.owner.sheet.minimize(); } return true; @@ -1065,48 +1068,41 @@ export default class Item5e extends Item { const isTargetted = action === "save"; if ( !( isTargetted || game.user.isGM || message.isAuthor ) ) return; - // Get the Actor from a synthetic Token + // Recover the actor for the chat card const actor = this._getChatCardActor(card); if ( !actor ) return; - // Get the Item - const item = actor.getOwnedItem(card.dataset.itemId); + // Get the Item from stored flag data or by the item ID on the Actor + const storedData = message.getFlag("sw5e", "itemData"); + const item = storedData ? this.createOwned(storedData, actor) : actor.getOwnedItem(card.dataset.itemId); if ( !item ) { return ui.notifications.error(game.i18n.format("SW5E.ActionWarningNoItem", {item: card.dataset.itemId, name: actor.name})) } const powerLevel = parseInt(card.dataset.powerLevel) || null; - // Get card targets - let targets = []; - if ( isTargetted ) { - targets = this._getChatCardTargets(card); - if ( !targets.length ) { - ui.notifications.warn(game.i18n.localize("SW5E.ActionWarningNoToken")); - return button.disabled = false; - } - } - - // Attack and Damage Rolls - if ( action === "attack" ) await item.rollAttack({event}); - else if ( action === "damage" ) await item.rollDamage({event, powerLevel}); - else if ( action === "versatile" ) await item.rollDamage({event, powerLevel, versatile: true}); - else if ( action === "formula" ) await item.rollFormula({event, powerLevel}); - - // Saving Throws for card targets - else if ( action === "save" ) { - for ( let a of targets ) { - const speaker = ChatMessage.getSpeaker({scene: canvas.scene, token: a.token}); - await a.rollAbilitySave(button.dataset.ability, { event, speaker }); - } - } - - // Tool usage - else if ( action === "toolCheck" ) await item.rollToolCheck({event}); - - // Power Template Creation - else if ( action === "placeTemplate") { - const template = AbilityTemplate.fromItem(item); - if ( template ) template.drawPreview(event); + // Handle different actions + switch ( action ) { + case "attack": + await item.rollAttack({event}); break; + case "damage": + await item.rollDamage({event, powerLevel}); break; + case "versatile": + await item.rollDamage({event, powerLevel, versatile: true}); break; + case "formula": + await item.rollFormula({event, powerLevel}); break; + case "save": + const targets = this._getChatCardTargets(card); + for ( let token of targets ) { + const speaker = ChatMessage.getSpeaker({scene: canvas.scene, token: token}); + await token.actor.rollAbilitySave(button.dataset.ability, { event, speaker }); + } + break; + case "toolCheck": + await item.rollToolCheck({event}); break; + case "placeTemplate": + const template = AbilityTemplate.fromItem(item); + if ( template ) template.drawPreview(); + break; } // Re-enable the button @@ -1164,10 +1160,9 @@ export default class Item5e extends Item { * @private */ static _getChatCardTargets(card) { - const character = game.user.character; - const controlled = canvas.tokens.controlled; - const targets = controlled.reduce((arr, t) => t.actor ? arr.concat([t.actor]) : arr, []); - if ( character && (controlled.length === 0) ) targets.push(character); + let targets = canvas.tokens.controlled.filter(t => !!t.actor); + if ( !targets.length && game.user.character ) targets = targets.concat(game.user.character.getActiveTokens()); + if ( !targets.length ) ui.notifications.warn(game.i18n.localize("SW5E.ActionWarningNoToken")); return targets; } diff --git a/module/item/sheet.js b/module/item/sheet.js index edc3b84d..8462f48c 100644 --- a/module/item/sheet.js +++ b/module/item/sheet.js @@ -8,9 +8,7 @@ export default class ItemSheet5e extends ItemSheet { constructor(...args) { super(...args); if ( this.object.data.type === "class" ) { - this.options.resizable = true; this.options.width = 600; - this.options.height = 640; } } @@ -20,7 +18,7 @@ export default class ItemSheet5e extends ItemSheet { static get defaultOptions() { return mergeObject(super.defaultOptions, { width: 560, - height: 420, + height: "auto", classes: ["sw5e", "sheet", "item"], resizable: true, scrollY: [".tab.details"], @@ -220,7 +218,9 @@ export default class ItemSheet5e extends ItemSheet { /** @override */ setPosition(position={}) { - position.height = this._tabs[0].active === "details" ? "auto" : this.options.height; + if ( !this._minimized ) { + position.height = this._tabs[0].active === "details" ? "auto" : this.options.height; + } return super.setPosition(position); } @@ -249,13 +249,6 @@ export default class ItemSheet5e extends ItemSheet { super.activateListeners(html); html.find(".damage-control").click(this._onDamageControl.bind(this)); html.find('.trait-selector.class-skills').click(this._onConfigureClassSkills.bind(this)); - - // Armor properties -// html.find(".armorproperties-control").click(this._onarmorpropertiesControl.bind(this)); - - // Weapon properties -// html.find(".weaponproperties-control").click(this._onweaponpropertiesControl.bind(this)); - } /* -------------------------------------------- */ diff --git a/module/migration.js b/module/migration.js index 6258747c..867b274e 100644 --- a/module/migration.js +++ b/module/migration.js @@ -136,6 +136,34 @@ export const migrateActorData = function(actor) { return updateData; }; +/* -------------------------------------------- */ + + +/** + * Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template + * @param {Object} actorData The data object for an Actor + * @return {Object} The scrubbed Actor data + */ +function cleanActorData(actorData) { + + // Scrub system data + const model = game.system.model.Actor[actorData.type]; + actorData.data = filterObject(actorData.data, model); + + // Scrub system flags + const allowedFlags = CONFIG.SW5E.allowedActorFlags.reduce((obj, f) => { + obj[f] = null; + return obj; + }, {}); + if ( actorData.flags.sw5e ) { + actorData.flags.sw5e = filterObject(actorData.flags.sw5e, allowedFlags); + } + + // Return the scrubbed data + return actorData; +} + + /* -------------------------------------------- */ /** diff --git a/module/pixi/ability-template.js b/module/pixi/ability-template.js index 45fa1128..ccdb85fa 100644 --- a/module/pixi/ability-template.js +++ b/module/pixi/ability-template.js @@ -52,9 +52,8 @@ export default class AbilityTemplate extends MeasuredTemplate { /** * Creates a preview of the power template - * @param {Event} event The initiating click event */ - drawPreview(event) { + drawPreview() { const initialLayer = canvas.activeLayer; this.draw(); this.layer.activate(); diff --git a/packs/packs/classfeatures.db b/packs/packs/classfeatures.db new file mode 100644 index 00000000..a9d64890 --- /dev/null +++ b/packs/packs/classfeatures.db @@ -0,0 +1,236 @@ +{"_id":"01pcLg6PRu5zGrsb","name":"Cunning Action","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":149}},"img":"systems/sw5e/icons/skills/violet_10.jpg"} +{"_id":"06NVMYf58Z76O85O","name":"Fighting Style: Protection","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"reaction","cost":1,"condition":"Must be wearing a shield."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":198}},"img":"systems/sw5e/icons/skills/weapon_14.jpg"} +{"_id":"0C04rwyvoknvFYiy","name":"Eldritch Master","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended power slots. You can spend 1 minute entreating your patron for aid to regain all your expended power slots from your Pact Magic feature. Once you regain power slots with this feature, you must finish a long rest before you can do so again.

","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 20","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":32}},"img":"systems/sw5e/icons/skills/violet_26.jpg"} +{"_id":"0Jgf8fYY2ExwgQpN","name":"Mindless Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your @Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, the effect is suspended for the duration of the rage.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Path of the Berserker 6","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":137}},"img":"systems/sw5e/icons/skills/affliction_24.jpg"} +{"_id":"10b6z2W1txNkrGP7","name":"Ki","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level equals the number of ki points you have, so a 2nd level monk has 2 ki points, a 16th level monk has 16.

\n

You can spend these points to fuel various ki features. You start knowing three such features: @Compendium[sw5e.classfeatures.5MwNlVZK7m6VolOH]{Ki: Flurry of Blows}, @Compendium[sw5e.classfeatures.TDglPcxIVEzvVSgK]{Ki: Patient Defense}, and @Compendium[sw5e.classfeatures.yrSFIGTaQOH2PFRI]{Ki: Step of the Wind}. You learn more ki features as you gain levels in this class. 

\n

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

\n

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:

\n

Ki save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

**Foundry note: Use this to track all the various uses of ki for the monk. Note the limited uses is set to the base default of 2 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":2,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":"","amount":null}},"sort":100001,"flags":{"_sheetTab":"details","entityorder":{"order":186},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/yellow_13.jpg"} +{"_id":"1DY8w3CXeD7PHDXF","name":"Multiattack: Whirlwind Attack","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_06.jpg"} +{"_id":"1dJHU48yNqn3lcfx","name":"Ranger Archetype","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate, such as the Hunter. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":152}},"img":"systems/sw5e/icons/skills/nature_05.jpg"} +{"_id":"2fyuw7MiCnocDeAU","name":"Invocation: Agonizing Blast","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast @Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}, add your Charisma modifier to the damage it deals on a hit.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":20}},"img":"systems/sw5e/icons/skills/affliction_12.jpg"} +{"_id":"31bKbWe9ZGVLEns6","name":"Signature Powers (Second Power)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful powers and can cast them with little effort. Choose two 3rd-level wizard powers in your powerbook as your signature powers. You always have these powers prepared, they don't count against the number of powers you have prepared, and you can cast each of them once at 3rd level without expending a power slot. When you do so, you can't do so again until you finish a short or long rest. 

\n

If you want to cast either power at a higher level, you must expend a power slot as normal.

\n

If you wish, manually edit this entry and make a note of your second choice here:

\n
    \n
  • Second power choice
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":53}},"img":"systems/sw5e/icons/skills/yellow_38.jpg"} +{"_id":"3647zjKSE9zFwOXc","name":"Dragon Wings","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. 

You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 14","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":74}},"img":"systems/sw5e/icons/skills/blue_02.jpg"} +{"_id":"3CaP1vFHVR8LgHjx","name":"Foe Slayer","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"wis","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"@mod","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 20","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":157}},"img":"systems/sw5e/icons/skills/arrow_03.jpg"} +{"_id":"3FB25qKxmkmxcxuC","name":"Land's Stride (Circle of the Land)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. 

\n

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[sw5e.powers.gMrWeG8fMDPRFiVe]{Entangle} power.

","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 6","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":126}},"img":"systems/sw5e/icons/skills/green_16.jpg"} +{"_id":"3Nc6u9pyStByuJsm","name":"Fighting Style: Great Weapon Fighting","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Paladin 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":197}},"img":"systems/sw5e/icons/skills/yellow_16.jpg"} +{"_id":"3VDZGs5Ug3hIE322","name":"Font of Inspiration","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning when you reach 5th level, you regain all of your expended uses of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton} when you finish a short or long rest.

\n

Please note, the Foundry default for Bardic Inspiration is set to long rest recovery by default. Please edit to short rest upon reaching this level.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":223}},"img":"systems/sw5e/icons/skills/green_22.jpg"} +{"_id":"3jwFt3hSqDswBlOH","name":"Ki: Empty Body","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.

\n

Additionally, you can spend 8 ki points to cast the @Compendium[sw5e.powers.TIoadMIsUKD4edXi]{Astral Projection} power, without needing material components. When you do so, you can’t take any other creatures with you.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":"Also requires 4 ki points (or 8 for Astral Projection)."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 18","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":183}},"img":"systems/sw5e/icons/skills/shadow_17.jpg"} +{"_id":"3sN91lT1R3oxcDKd","name":"Invocation: Devil's Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":14}},"img":"systems/sw5e/icons/skills/shadow_17.jpg"} +{"_id":"3sYPftQKnbbVnHrh","name":"Expertise (Rogue)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":146}},"img":"systems/sw5e/icons/skills/yellow_35.jpg"} +{"name":"Expanded Power List","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

The Fiend lets you choose from an expanded list of powers when you learn a warlock power. The following powers are added to the warlock power list for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Fiend Expanded Powers
Power LevelPowers
1st@Compendium[sw5e.powers.5SuJewoa1CRWaj1F]{Burning Hands}, @Compendium[sw5e.powers.arzCrMRgcNiQuh43]{Command}
2nd@Compendium[sw5e.powers.zwGsAv6kmwzYGhh3]{Blindness/Deafness}, @Compendium[sw5e.powers.7u2obDvuvtZBkTfq]{Scorching Ray}
3rd@Compendium[sw5e.powers.ztgcdrWPshKRpFd0]{Fireball}, @Compendium[sw5e.powers.TwlD4PLcltv7Xh7j]{Stinking Cloud}
4th@Compendium[sw5e.powers.avD5XUtkBPQQR97c]{Fire Shield}, @Compendium[sw5e.powers.X3DrXgxjwI2dvkD6]{Wall of Fire}
5th@Compendium[sw5e.powers.5e1xTohkzqFqbYH4]{Flame Strike}, @Compendium[sw5e.powers.SLxA9QhrggTz0taU]{Hallow}
","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":38},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/yellow_40.jpg","_id":"4IHsIcBhAVDt8QjY"} +{"_id":"4UOgxzr83vFuUash","name":"Supreme Healing","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a power, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 17","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":132}},"img":"systems/sw5e/icons/skills/green_19.jpg"} +{"_id":"4Vpj9vCOB37GtXk6","name":"Favored Enemy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. 

\n

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies. 

\n

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. 

\n

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. 

\n

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

\n

If you wish, manually edit this entry and make a note of your choices here:

\n
    \n
  • 1st level
  • \n
  • 6th level
  • \n
  • 14th level
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":159}},"img":"systems/sw5e/icons/skills/violet_22.jpg"} +{"_id":"5MwNlVZK7m6VolOH","name":"Ki: Flurry of Blows","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":"Comes immediately after taking the Attack action."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":182}},"img":"systems/sw5e/icons/skills/blood_11.jpg"} +{"_id":"5gx1O0sxK08awEO9","name":"Hunter's Prey: Colossus Slayer","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":null,"max":null,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":102}},"img":"systems/sw5e/icons/skills/yellow_14.jpg"} +{"_id":"5zPmHPQUne7RDfaU","name":"Cutting Words","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.

\n

When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton}, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.

\n

You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"reaction","cost":1,"condition":"Target must be able to hear you and not be immune to being Charmed."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":135}},"img":"systems/sw5e/icons/skills/yellow_17.jpg"} +{"_id":"61kXR1sniXHjvN17","name":"Invocation: Beast Speech","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.aL1F8fvYLtNzUbKu]{Speak with Animals} at will, without expending a power slot.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":19}},"img":"systems/sw5e/icons/skills/green_13.jpg"} +{"_id":"653ZHbNcmm7ZGXbw","name":"Indomitable","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

\n

You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 9","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":216}},"img":"systems/sw5e/icons/skills/fire_07.jpg"} +{"_id":"65ReXU4ZWqcSs3Cm","name":"Invocation: Gaze of Two Minds","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":"Target must be a willing humanoid."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":17}},"img":"systems/sw5e/icons/skills/light_01.jpg"} +{"name":"Bonus Proficiency (Life Domain)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you choose this domain at 1st level, you gain proficiency with heavy armor.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/items/armor/splint.png","_id":"68bYIOvx6rIqnlOW"} +{"_id":"6VBXkjjBgjSpNElh","name":"Sculpt Powers","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation powers. When you cast an evocation power that affects other creatures that you can see, you can choose a number of them equal to 1 + the power's level. The chosen creatures automatically succeed on their saving throws against the power, and they take no damage if they would normally take half damage on a successful save.

","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":63}},"img":"systems/sw5e/icons/skills/green_08.jpg"} +{"_id":"7D2EkLdISwShEDlN","name":"Ki: Diamond Soul","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws. Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 14","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":184}},"img":"systems/sw5e/icons/skills/ice_01.jpg"} +{"_id":"7O85kj6uDEG5NzUE","name":"Empowered Evocation","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation power you cast.

","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"special","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"int","actionType":"other","attackBonus":0,"chatFlavor":"The bonus to one damage roll:","critical":null,"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 10","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":47}},"img":"systems/sw5e/icons/skills/fire_11.jpg"} +{"_id":"7flZKruSSu6dHg6D","name":"Ki-Empowered Strikes","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 6","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":185}},"img":"systems/sw5e/icons/skills/fire_07.jpg"} +{"_id":"7pyZjz5vlUWV01qQ","name":"Superior Hunter's Defense: Uncanny Dodge","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"reaction","cost":1,"condition":"Attacker must be visible."},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":106}},"img":"systems/sw5e/icons/skills/blue_06.jpg"} +{"_id":"7uzJ2JkmsdRGLra3","name":"Evocation Savant","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation power into your powerbook is halved.

","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":51}},"img":"systems/sw5e/icons/skills/yellow_15.jpg"} +{"_id":"7vSrGc0MP5Vzm9Ac","name":"Unarmored Movement","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the table below. 

\n

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Monk LevelUnarmored Movement
2nd+10 ft.
3rd+10 ft.
4th+10 ft.
5th+10 ft.
6th+15 ft.
7th+15 ft.
8th+15 ft.
9th+15 ft.
10th+20 ft.
11th+20 ft.
12th+20 ft.
13th+20 ft.
14th+25 ft.
15th+25 ft.
16th+25 ft.
17th+25 ft.
18th+30 ft.
19th+30 ft.
20th+30 ft.
\n

 

","chat":"","unidentified":""},"source":"PHB pg. 77-78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2 ","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":169}},"img":"systems/sw5e/icons/skills/green_16.jpg"} +{"name":"Multiattack","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 11th level, you gain one of the following features of your choice.

\n

Volley

\n

Whirlwind Attack

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_03.jpg","_id":"7zlTRRXT1vWSBGjX"} +{"name":"Roguish Archetype","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities, such as Thief. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Rogue 3","recharge":{"value":null,"charged":false},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{"_sheetTab":"description","entityorder":{"order":144}},"img":"systems/sw5e/icons/skills/violet_07.jpg","_id":"80USV8ZFPIahpLd0"} +{"_id":"8M7uOPhbTxoxxJSo","name":"Channel Divinity (Paladin)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.

\n

When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

\n

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin power save DC.

\n

**Foundry note: Use this to track all the various uses of Channel Divinity for the paladin.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr"},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_38.jpg"} +{"_id":"8MlxM2nEfE3Q0EVk","name":"Eldritch Invocations","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

\n

At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column in the class table.

\n

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

\n

Eldritch Invocations

\n

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
PrerequisitesInvocation
Class LevelOther
2nd@Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[sw5e.classfeatures.2fyuw7MiCnocDeAU]{Agonizing Blast}
 @Compendium[sw5e.classfeatures.alUqO6c6OEKFQJdb]{Armor of Shadows}
 @Compendium[sw5e.classfeatures.61kXR1sniXHjvN17]{Beast Speech}
 @Compendium[sw5e.classfeatures.eNvpIaSnJUdF8fHl]{Beguiling Influence}
@Compendium[sw5e.classfeatures.MYM908WLZ1lVvA1u]{Pact of the Tome}@Compendium[sw5e.classfeatures.CFIYXDmbmSP8BXjN]{Book of Ancient Secrets}
 @Compendium[sw5e.classfeatures.3sN91lT1R3oxcDKd]{Devil's Sight}
 @Compendium[sw5e.classfeatures.bbUEsCPTLzbbwK6o]{Eldritch Sight}
@Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[sw5e.classfeatures.r01WtcxTg4yTHm9m]{Eldritch Spear}
 @Compendium[sw5e.classfeatures.lEZKbWaVrSljRa9n]{Eyes of the Rune Keeper}
 @Compendium[sw5e.classfeatures.id0gmGvzNZBEdzbx]{Fiendish Vigor}
 @Compendium[sw5e.classfeatures.65ReXU4ZWqcSs3Cm]{Gaze of Two Minds}
 @Compendium[sw5e.classfeatures.MhJfdBl1B7PdU4oZ]{Mask of Many Faces}
 @Compendium[sw5e.classfeatures.k5DU0mMuYVHejiqz]{Misty Visions}
@Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}@Compendium[sw5e.classfeatures.rdBPd6CwqXT64iJM]{Repelling Blast}
 @Compendium[sw5e.classfeatures.rhbwDZ9XNTmdkX2u]{Thief of Five Fates}
@Compendium[sw5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}@Compendium[sw5e.classfeatures.k5M8gsl7MMcdjOjs]{Voice of the Chain Master}
5th @Compendium[sw5e.classfeatures.DjXi0IkCTbJx1gsp]{Mire the Mind}
 @Compendium[sw5e.classfeatures.KfnUyjUWAk0bAAus]{One With Shadows}
 @Compendium[sw5e.classfeatures.dTSV0xZMpY5CxkRk]{Sign of Ill Omen}
@Compendium[sw5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}@Compendium[sw5e.classfeatures.pJADgAxxefgcATWr]{Thirsting Blade}
7th @Compendium[sw5e.classfeatures.KygHql3cTj4IRrvZ]{Bewitching Whispers}
 @Compendium[sw5e.classfeatures.QBk1RsuTIEF4GEBC]{Dreadful Word}
 @Compendium[sw5e.classfeatures.Xa2MLUJGCReJ28B7]{Sculptor of Flesh}
9th @Compendium[sw5e.classfeatures.QEuH5TeBN4PPYT2g]{Ascendant Step}
 @Compendium[sw5e.classfeatures.QnRKYXb2bXpnNd2k]{Minions of Chaos}
 @Compendium[sw5e.classfeatures.8zciiglzEOZo7DDN]{Otherwordly Leap}
 @Compendium[sw5e.classfeatures.gFjxo01hAN4c9hDG]{Whispers of the Grave}
12th@Compendium[sw5e.classfeatures.9dSSa68mIPoX2ezA]{Pact of the Blade}@Compendium[sw5e.classfeatures.zUIAzBnyt0NDvVXb]{Life Drinker}
15th@Compendium[sw5e.classfeatures.Ic1CSjvbWKudVUv9]{Pact of the Chain}@Compendium[sw5e.classfeatures.Phy02H5x0TKHd7T3]{Chains of Carceri}
 @Compendium[sw5e.classfeatures.lxfdjLer3uKjyZqU]{Master of Myriad Forms}
 @Compendium[sw5e.classfeatures.zYIdNAjqRyhS6qWs]{Visions of Distant Realms}
 @Compendium[sw5e.classfeatures.snsjxGfmzWfZR5Nh]{Witch Sight}
\n

You can drag your choices onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 107; 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"featType":{"value":"","_deprecated":true},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"folder":"tFOfAj4cr2LN77j7","sort":300001,"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/violet_28.jpg"} +{"_id":"8YwPFv3UAPjWVDNf","name":"Fighting Style: Archery","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You gain a +2 bonus to attack rolls you make with ranged weapons

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":194}},"img":"systems/sw5e/icons/skills/green_01.jpg"} +{"_id":"8fbZt2Qh7ZttwIan","name":"Natural Explorer","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in. 

\n

While traveling for an hour or more in your favored terrain, you gain the following benefits:

\n
    \n
  • Difficult terrain doesn't slow your group's travel.
  • \n
  • Your group can't become lost except by magical means.
  • \n
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • \n
  • If you are traveling alone, you can move stealthily at a normal pace.
  • \n
  • When you forage, you find twice as much food as you normally would.
  • \n
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
  • \n
\n

You choose additional favored terrain types at 6th and 10th level.

\n

If it would be helpful, manually edit this entry and make a note of your choices here:

\n
    \n
  • 1st level
  • \n
  • 6th level
  • \n
  • 10th level
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":154}},"img":"systems/sw5e/icons/skills/nature_01.jpg"} +{"_id":"8zciiglzEOZo7DDN","name":"Invocation: Otherwordly Leap","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.ZrTc23tToJ0JpH2h]{Jump} on yourself at will, without expending a power slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":28}},"img":"systems/sw5e/icons/skills/yellow_11.jpg"} +{"_id":"9UZ2WjUF2k58CQug","name":"Fiendish Resilience","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":null,"max":null,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 10","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":40}},"img":"systems/sw5e/icons/skills/blue_34.jpg"} +{"_id":"9Uh7uTDNZ04oTJsL","name":"Metamagic","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, you gain the ability to twist your powers to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a power when you cast it, unless otherwise noted.

\n

Careful Power

\n

Distant Power

\n

Empowered Power

\n

Extended Power

\n

Heightened Power

\n

Quickened Power

\n

Subtle Power

\n

Twinned Power

\n

You can drag your choices from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"folder":"tFOfAj4cr2LN77j7","sort":700001,"flags":{"_sheetTab":"description","entityorder":{"order":69}},"img":"systems/sw5e/icons/skills/nature_07.jpg"} +{"_id":"9dSSa68mIPoX2ezA","name":"Pact of the Blade","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. 

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. 

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":43}},"img":"systems/sw5e/icons/skills/affliction_06.jpg"} +{"_id":"AEWr9EMxy5gj4ZFT","name":"Arcane Tradition","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation. 

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":49}},"img":"systems/sw5e/icons/skills/blue_08.jpg"} +{"_id":"ANE5gjojvhNEagzz","name":"Holy Nimbus","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. 

In addition, for the duration, you have advantage on saving throws against powers cast by fiends or undead.

Once you use this feature, you can't use it again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":60,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10","radiant"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 20","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":111}},"img":"systems/sw5e/icons/skills/light_03.jpg"} +{"_id":"C5fzaOBc6HxyOWRn","name":"Land's Stride (Ranger)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. 

\n

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the @Compendium[sw5e.powers.gMrWeG8fMDPRFiVe]{Entangle} power.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 8","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":155}},"img":"systems/sw5e/icons/skills/green_16.jpg"} +{"_id":"C6sHdDGmCMo0cYHd","name":"Hunter's Prey: Horde Breaker","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":104}},"img":"systems/sw5e/icons/skills/yellow_18.jpg"} +{"_id":"CFIYXDmbmSP8BXjN","name":"Invocation: Book of Ancient Secrets","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level powers that have the ritual tag from any class's power list (the two needn't be from the same list). The powers appear in the book and don't count against the number of powers you know. With your Book of Shadows in hand, you can cast the chosen powers as rituals. You can't cast the powers except as rituals, unless you've learned them by some other means. You can also cast a warlock power you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual powers to your Book of Shadows. When you find such a power, you can add it to the book if the power's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the power. For each level of the power, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3, Pact of the Tome","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":26}},"img":"systems/sw5e/icons/items/inventory/book-folder.jpg"} +{"_id":"CkbbAckeCtyHXEnL","name":"Frenzy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting when you choose this path at 3rd level, you can go into a frenzy when you @Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Path of the Berserker 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":136}},"img":"systems/sw5e/icons/skills/red_33.jpg"} +{"_id":"DPN2Gfk8yi1Z5wp7","name":"Sneak Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. 

\n

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["(ceil(@classes.rogue.levels /2))d6",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":142}},"img":"systems/sw5e/icons/skills/violet_27.jpg"} +{"_id":"DZpAa3LzMNBexbmX","name":"Metamagic: Distant Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast a power that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the power. 

When you cast a power that has a range of touch, you can spend 1 sorcery point to make the range of the power 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":73}},"img":"systems/sw5e/icons/skills/blue_03.jpg"} +{"_id":"DhU2dWCNnX78TstR","name":"Vanish","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 14","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":151}},"img":"systems/sw5e/icons/skills/shadow_17.jpg"} +{"_id":"DjXi0IkCTbJx1gsp","name":"Invocation: Mire the Mind","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.yqUDoxk4x0NWG5Bz]{Slow} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":40,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":18}},"img":"systems/sw5e/icons/skills/mech_12.jpg"} +{"_id":"Dop1RcU5UdhSVLYS","name":"Grappler","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Prerequisite: Strength 13 or higher

\n

You've developed the skills necessary to hold your own in close-quarters grappling.

\n

You gain the following benefits:

\n
    \n
  • You have advantage on attack rolls against a creature you are grappling.
  • \n
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 167","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"STR 13 or higher","recharge":{"value":null,"charged":false}},"sort":400000,"flags":{},"img":"systems/sw5e/icons/skills/yellow_08.jpg"} +{"_id":"E8ozg8avUVOX9N7u","name":"Divine Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the @Compendium[sw5e.powers.SLxA9QhrggTz0taU]{Hallow} power. 

\n

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":164}},"img":"systems/sw5e/icons/skills/light_02.jpg"} +{"_id":"EZsonMThTNLZq35j","name":"Dragon Ancestor","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
DragonDamage Type
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold
\n

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":72}},"img":"systems/sw5e/icons/skills/fire_05.jpg"} +{"_id":"Ei1Oh4UAA2E30jcD","name":"Supreme Sneak","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 9","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":0}},"img":"systems/sw5e/icons/skills/shadow_17.jpg"} +{"_id":"EuX1kJNIw1F68yus","name":"Nature's Sanctuary","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.

When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid power save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.

The creature is aware of this effect before it makes its attack against you.

","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Circle of the Land 14","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":124}},"img":"systems/sw5e/icons/skills/green_27.jpg"} +{"_id":"F2lEKSmOY0NUruzY","name":"Sorcerous Restoration","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 20","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":83}},"img":"systems/sw5e/icons/skills/red_24.jpg"} +{"_id":"FAk41RPCTcvCk6KI","name":"Improved Divine Smite","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them.

\n

Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your @Compendium[sw5e.classfeatures.ySMPQ6zNSlvkrl2f]{Divine Smite} with an attack, you add this damage to the extra damage of your Divine Smite.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 11","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":162}},"img":"systems/sw5e/icons/skills/light_06.jpg"} +{"_id":"FGrbXs6Ku5qxFK5G","name":"Second-Story Work","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.

In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":93}},"img":"systems/sw5e/icons/skills/blue_07.jpg"} +{"_id":"FqfmbPgxiyrWzhYk","name":"Relentless Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 11th level, your rage can keep you fighting despite grievous wounds.

\n

If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. 

\n

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":10,"value":"","scaling":"flat"},"requirements":"Barbarian 11","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":202}},"img":"systems/sw5e/icons/skills/red_01.jpg"} +{"_id":"GBYN5rH4nh1ocRlY","name":"Superior Inspiration","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, when you roll initiative and have no uses of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton} left, you regain one use.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 20","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":219}},"img":"systems/sw5e/icons/skills/green_11.jpg"} +{"_id":"Gsha4bl0apxqspFy","name":"Draconic Presence","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration power), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 103","activation":{"type":"action","cost":1,"condition":"Also requires 5 sorcery points."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Draconic Bloodline 18","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":68}},"img":"systems/sw5e/icons/skills/affliction_14.jpg"} +{"_id":"HBn6FXLz7Eiudz0V","name":"Mystic Arcanum (7th-Level Power)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Choose one 7th-level power from the warlock power list as an additional arcanum. 

\n

You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again. 

\n

At higher levels, you gain more warlock powers of your choice that can be cast in this way: one 8th-level power at 15th level, and one 9th-level power at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n

If you wish, manually edit this entry and make a note of your choice here:

\n
    \n
  • 7th-level power
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 13","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":36}},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg"} +{"_id":"ILhzFHiRrqgQ9dFJ","name":"Bard College","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_09.jpg"} +{"_id":"IWpe0Y9uAStHGiH1","name":"Metamagic: Empowered Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you roll damage for a power, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. 

You can use Empowered Power even if you have already used a different Metamagic option during the casting of the power.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":75}},"img":"systems/sw5e/icons/skills/blue_13.jpg"} +{"_id":"Ic1CSjvbWKudVUv9","name":"Pact of the Chain","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You learn the @Compendium[sw5e.powers.JGT5bNqu9REL7Fuz]{Find Familiar} power and can cast it as a ritual. The power doesn't count against your number of powers known. When you cast the power, you can choose one of the normal forms for your familiar or one of the following special forms: @Compendium[sw5e.monsters.dLQiESMsfsXijD5c]{Imp}, pseudodragon, @Compendium[sw5e.monsters.bwtkdzavdNHISgp4]{Quasit}, or @Compendium[sw5e.monsters.MUpBNDoJEr09bLaO]{Sprite}. 

\n

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.

","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":41}},"img":"systems/sw5e/icons/skills/red_06.jpg"} +{"_id":"JfFfHTeIszx1hNRx","name":"Power Mastery","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 18th level, you have achieved such mastery over certain powers that you can cast them at will. Choose a 1st-level wizard power and a 2nd-level wizard power that are in your powerbook. You can cast those powers at their lowest level without expending a power slot when you have them prepared. If you want to cast either power at a higher level, you must expend a power slot as normal. 

\n

By spending 8 hours in study, you can exchange one or both of the powers you chose for different powers of the same levels.

\n

If you wish, manually edit this entry and make a note of your choices here:

\n
    \n
  • 1st level power
  • \n
  • 2nd level power
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 18","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":59}},"img":"systems/sw5e/icons/skills/violet_06.jpg"} +{"_id":"Jv0zu4BtUi8bFCqJ","name":"Dark One's Blessing","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"cha","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod + @classes.warlock.levels","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 1","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":35}},"img":"systems/sw5e/icons/skills/affliction_10.jpg"} +{"_id":"KQz9bqxVkXjDl8gK","name":"Slow Fall","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"5* @classes.monk.levels","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 4","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":174}},"img":"systems/sw5e/icons/skills/emerald_08.jpg"} +{"_id":"KfnUyjUWAk0bAAus","name":"Invocation: One With Shadows","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":4}},"img":"systems/sw5e/icons/skills/violet_07.jpg"} +{"_id":"Kl6zifJ5OmdHlOi2","name":"Fast Movement","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your speed increases by 10 feet while you aren’t wearing heavy armor.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":209}},"img":"systems/sw5e/icons/skills/armor_01.jpg"} +{"_id":"KygHql3cTj4IRrvZ","name":"Invocation: Bewitching Whispers","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.P6f1PPKPd9BCb742]{Compulsion} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":2}},"img":"systems/sw5e/icons/skills/shadow_20.jpg"} +{"_id":"L7nJSRosos8sHJH9","name":"Elusive","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 18","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":148}},"img":"systems/sw5e/icons/skills/blue_20.jpg"} +{"_id":"L94gyvNpUhUe0rwh","name":"Brutal Critical","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 9","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":211}},"img":"systems/sw5e/icons/skills/red_12.jpg"} +{"_id":"LBKChJY5n02Afhnq","name":"Font of Magic","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

\n

Sorcery Points

\n

You have 2 sorcery points, and you gain more as you reach higher levels. Your sorcerer level equals the number of sorcery points you have, so a 4th level sorcerer has 4 sorcery points, a 16th level sorcerer has 16. You can never have more sorcery points than your level dictates.  You regain all spent sorcery points when you finish a long rest.

\n

Flexible Casting

\n

You can use your sorcery points to gain additional power slots, or sacrifice power slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. 

\n

Creating Power SlotsYou can transform unexpended sorcery points into one power slot as a bonus action on your turn. The Creating Power Slots table shows the cost of creating a power slot of a given level. You can create power slots no higher in level than 5th.

\n

Any power slot you create with this feature vanishes when you finish a long rest.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Creating Power Slots
Power Slot LevelSorcery Point Cost
1st2
2nd3
3rd5
4th6
5th7
\n

Converting a Power Slot to Sorcery PointsAs a bonus action on your turn, you can expend one power slot and gain a number of sorcery points equal to the slot's level.

\n

**Foundry note: Use this to track all the various uses of sorcery points for the sorcerer. Note the limited uses is set to the base default of 2 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":2,"max":2,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 2","recharge":{"value":null,"charged":false},"consume":{"type":"","target":"","amount":null}},"sort":200001,"flags":{"_sheetTab":"description","entityorder":{"order":67},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/blue_35.jpg"} +{"_id":"LhRm1EeUMvp2EWhV","name":"Thief's Reflexes","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 17","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":95}},"img":"systems/sw5e/icons/skills/violet_01.jpg"} +{"name":"Druidic","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/yellow_41.jpg","_id":"LzJ5ayHt0OlSVGxi"} +{"_id":"M2DxVsgLeZgXOznT","name":"Aura of Devotion","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 7","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":108}},"img":"systems/sw5e/icons/skills/red_15.jpg"} +{"_id":"M6VSMzVtKPhh8B0i","name":"Intimidating Presence","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 10th level, you can use your action to frighten someone with your menacing presence.

When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. 

If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"cha"},"requirements":"Path of the Berserker 10","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":138}},"img":"systems/sw5e/icons/skills/yellow_14.jpg"} +{"_id":"MW1ExvBLm8Hg82aA","name":"Draconic Resilience","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. 

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":70}},"img":"systems/sw5e/icons/skills/red_20.jpg"} +{"_id":"MYM908WLZ1lVvA1u","name":"Pact of the Tome","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's power list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock power list, they are nonetheless warlock powers for you. 

If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":39}},"img":"systems/sw5e/icons/items/inventory/book-purple.jpg"} +{"_id":"MhJfdBl1B7PdU4oZ","name":"Invocation: Mask of Many Faces","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.A3q2gTNqG6fvNGrv]{Disguise Self} at will, without expending a power slot.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":1}},"img":"systems/sw5e/icons/skills/blue_37.jpg"} +{"_id":"Mm64SKAHJWYecgXS","name":"Uncanny Dodge","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 5","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":139}},"img":"systems/sw5e/icons/skills/armor_01.jpg"} +{"_id":"NMy4piwXIpLjYbRE","name":"Destroy Undead","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 5th level, when an undead fails its saving throw against your @Compendium[sw5e.classfeatures.r91UIgwFdHwkXdia]{Turn Undead} feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Cleric LevelDestroys Undead of CR...
5th1/2 or lower
8th1 or lower
11th2 or lower
14th3 or lower
17th4 or lower
","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Cleric 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":214}},"img":"systems/sw5e/icons/skills/ice_17.jpg"} +{"_id":"NlXslw4yAqmKZWtN","name":"Feral Instinct","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 7th level, your instincts are so honed that you have advantage on initiative rolls. 

Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 7","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":208}},"img":"systems/sw5e/icons/skills/blue_29.jpg"} +{"_id":"NqWyHE7Rpw9lyKWu","name":"Use Magic Device","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 13","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":98}},"img":"systems/sw5e/icons/skills/mech_5.jpg"} +{"_id":"OQSb0bO1yDI4aiMx","name":"Dark One's Own Luck","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. 

Once you use this feature, you can't use it again until you finish a short or long rest.

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d10","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 6","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":37}},"img":"systems/sw5e/icons/skills/yellow_20.jpg"} +{"_id":"OTvrJSJSUgAwXrWX","name":"Nature's Ward","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.

","chat":"","unidentified":""},"source":"PHB pg. 69","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 10","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":123}},"img":"systems/sw5e/icons/skills/nature_02.jpg"} +{"_id":"OdrvL3afwLOPeuYZ","name":"Lay on Hands","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5. 

\n

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

\n

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

\n

This feature has no effect on undead and constructs.

\n

**Foundry note: Note the limited uses is set to the base default of 5 points of healing power per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 84","activation":{"type":"action","cost":1,"condition":"Target cannot be Undead or a Construct."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":5,"max":5,"per":"lr","type":"lr"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":161}},"img":"systems/sw5e/icons/skills/light_10.jpg"} +{"_id":"Phy02H5x0TKHd7T3","name":"Invocation: Chains of Carceri","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.l9Ju5KE7bbn3WpTm]{Hold Monster} at will - targeting a celestial, fiend, or elemental - without expending a power slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 15, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":13}},"img":"systems/sw5e/icons/skills/red_32.jpg"} +{"_id":"Q1exex5ALteprrPo","name":"Indomitable Might","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 18","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":207}},"img":"systems/sw5e/icons/skills/blood_11.jpg"} +{"_id":"Q7mOdk4b1lgjcptF","name":"Wholeness of Body","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3* @classes.monk.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Way of the Open Hand 6","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":116}},"img":"systems/sw5e/icons/skills/blood_04.jpg"} +{"_id":"QBVmY56RMQuh6C8h","name":"Feral Senses","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. 

You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 18","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":158}},"img":"systems/sw5e/icons/skills/blood_13.jpg"} +{"_id":"QBk1RsuTIEF4GEBC","name":"Invocation: Dreadful Word","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.9hQXdMSmerkTsHDe]{Confusion} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"sphere"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":29}},"img":"systems/sw5e/icons/skills/blue_15.jpg"} +{"_id":"QEuH5TeBN4PPYT2g","name":"Invocation: Ascendant Step","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.MRxldJd6C4bsBo3O]{Levitate} on yourself at will, without expending a power slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":21}},"img":"systems/sw5e/icons/skills/yellow_13.jpg"} +{"_id":"Qb391hakCfmH4w8p","name":"Metamagic: Twinned Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast a power that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the power's level to target a second creature in range with the same power (1 sorcery point if the power is a cantrip). 

\n

To be eligible, a power must be incapable of targeting more than one creature at the power's current level. For example, @Compendium[sw5e.powers.41JIhpDyM9Anm7cs]{Magic Missile} and @Compendium[sw5e.powers.7u2obDvuvtZBkTfq]{Scorching Ray} aren't eligible, but @Compendium[sw5e.powers.ctW81uiX56xZR2c5]{Ray of Frost} is.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":81}},"img":"systems/sw5e/icons/skills/blue_21.jpg"} +{"_id":"QnRKYXb2bXpnNd2k","name":"Invocation: Minions of Chaos","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.1LkZvINag7KqBmDR]{Conjure Elemental} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"space"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":24}},"img":"systems/sw5e/icons/skills/blue_26.jpg"} +{"name":"Pact Boon","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

\n

Pact of the Blade

\n

Pact of the Chain

\n

Pact of the Tome

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 107","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/violet_17.jpg","_id":"QwgfIpCN8VWfoUtX"} +{"_id":"SCVjqRdlZ9cvHVSR","name":"Reckless Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.

When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"none","cost":0,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":203}},"img":"systems/sw5e/icons/skills/weapon_34.jpg"} +{"_id":"SEJmsjkEhdAZ90ki","name":"Countercharm","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"action","cost":1,"condition":"Creatures must be able to hear you to benefit."},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 6","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/emerald_06.jpg"} +{"_id":"SZbsNbaxFFGwBpNK","name":"Unarmored Defense (Barbarian)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":201}},"img":"systems/sw5e/icons/skills/blue_35.jpg"} +{"_id":"StfmqK1twVfukpa0","name":"Hunter's Prey: Giant Killer","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"reaction","cost":1,"condition":"Creature must be Large or larger and visible."},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":103}},"img":"systems/sw5e/icons/skills/red_01.jpg"} +{"_id":"T6u5z8ZTX6UftXqE","name":"Divine Strike","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 8th level, you gain the ability to infuse your weapon strikes with divine energy.

\n

Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

\n

**Foundry note: Note the damage die is set to the base default of 1d8, Versatile 2d8.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","radiant"]],"versatile":"2d8"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 8","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":131}},"img":"systems/sw5e/icons/skills/light_05.jpg"} +{"_id":"TDglPcxIVEzvVSgK","name":"Ki: Patient Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":181}},"img":"systems/sw5e/icons/skills/blue_18.jpg"} +{"_id":"TH1QAf6YNGSeBVjT","name":"Primal Path","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, you choose a path that shapes the nature of your rage, such as the Path of the Berserker. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Barbarian 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_38.jpg"} +{"_id":"U7BIPVPsptBmwsnV","name":"Cleansing Touch","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 14th level, you can use your action to end one power on yourself or on one willing creature that you touch. 

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"action","cost":1,"condition":"Target must be willing."},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 14","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":166}},"img":"systems/sw5e/icons/skills/light_08.jpg"} +{"_id":"UAvV7N7T4zJhxdfI","name":"Unarmored Defense (Monk)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 1st Level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":170}},"img":"systems/sw5e/icons/skills/blue_35.jpg"} +{"_id":"V4pwFxlwHtNeB4w9","name":"Slippery Mind","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 15","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":143}},"img":"systems/sw5e/icons/skills/violet_03.jpg"} +{"_id":"VUtSLeCzFubGXmGx","name":"Overchannel","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 14th level, you can increase the power of your simpler powers. When you cast a wizard power of 1st through 5th level that deals damage, you can deal maximum damage with that power.

\n

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the power, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per power level increases by 1d12. This damage ignores resistance and immunity.

\n

**Foundry note: Note the limited use is to track the first, safe instance of Overchanneling. The damage formula is set to the base default of 2d12. The Versatile roll is set to 1d12 to add any additional damage.

","chat":"","unidentified":""},"source":"PHB pg. 118","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d12","necrotic"]],"versatile":"1d12"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 14","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":57}},"img":"systems/sw5e/icons/skills/affliction_20.jpg"} +{"_id":"VoR0SUrNX5EJVPIO","name":"Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:

\n
    \n
  • \n

    You have advantage on Strength checks and Strength saving throws.

    \n
  • \n
  • \n

    When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

    \n
  • \n
  • \n

    You have resistance to bludgeoning, piercing, and slashing damage.

    \n
  • \n
\n

If you are able to cast powers, you can't cast them or concentrate on them while raging. 

\n

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. 

\n

Once you have raged the number of times shown for your barbarian level in the Rages column in the table below, you must finish a long rest before you can rage again.

\n

**Foundry note: Note the limited uses is set to the base default of 2. Please manually adjust as required.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Barbarian LevelRagesRage Damage
1st2+2
2nd2+2
3rd3+2
4th3+2
5th3+2
6th4+2
7th4+2
8th4+2
9th4+3
10th4+3
11th4+3
12th5+3
13th5+3
14th5+3
15th5+3
16th5+4
17th6+4
18th6+4
19th6+4
20thUnlimited+4
\n

 

","chat":"","unidentified":""},"source":"PHB pg. 48","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":2,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 1","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":204}},"img":"systems/sw5e/icons/skills/red_10.jpg"} +{"name":"Defensive Tactics","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 7th level, you gain on of the following features of your choice.

\n

@Compendium[sw5e.classfeatures.pAQMJU5R9SGUmzHU]{Escape the Horde}

\n

@Compendium[sw5e.classfeatures.slelvrm83v9UAKZU]{Multiattack Defense}

\n

@Compendium[sw5e.classfeatures.zbHu0NvHuII8lR7W]{Steel Will}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_24.jpg","_id":"WgQrqjmeyMqDzVt3"} +{"_id":"Xa2MLUJGCReJ28B7","name":"Invocation: Sculptor of Flesh","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.04nMsTWkIFvkbXlY]{Polymorph} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 7","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":34}},"img":"systems/sw5e/icons/skills/blue_29.jpg"} +{"_id":"Xf763cJoDHPPWSGG","name":"Superior Hunter's Defense: Stand Against the Tide","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice. 

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":105}},"img":"systems/sw5e/icons/skills/emerald_08.jpg"} +{"_id":"XjuGBeB8Y0C3A5D4","name":"Tongue of the Sun and Moon","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 13","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":171}},"img":"systems/sw5e/icons/skills/yellow_39.jpg"} +{"_id":"XogoBnFWmCAHXppo","name":"Extra Attack","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can attack twice, instead of once, whenever you take the Attack action on your turn.

","chat":"","unidentified":""},"source":"PHB pg. 49; 79; 85; 92","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 5, Monk 5, Paladin 5, Ranger 5","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":200}},"img":"systems/sw5e/icons/skills/weapon_08.jpg"} +{"_id":"YN9xm6MCvse4Y60u","name":"Reliable Talent","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 11","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":145}},"img":"systems/sw5e/icons/skills/yellow_34.jpg"} +{"_id":"YgLQV1O849wE5TgM","name":"Improved Critical","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your weapon attacks score a critical hit on a roll of 19 or 20.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":119}},"img":"systems/sw5e/icons/skills/red_13.jpg"} +{"_id":"YiK59gWSlcQ6Mbdz","name":"Circle Powers","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your mystical connection to the land infuses you with the ability to cast certain powers. At 3rd, 5th, 7th, and 9th level you gain access to circle powers connected to the land where you became a druid. Choose that land - arctic, coast, desert, forest, grassland, mountain, or swamp - and consult the associated list of powers.

\n

Once you gain access to a circle power, you always have it prepared, and it doesn't count against the number of powers you can prepare each day. If you gain access to a power that doesn’t appear on the druid power list, the power is nonetheless a druid power for you.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Arctic

\n
Druid LevelCircle Powers
3rd@Compendium[sw5e.powers.3Lo9boi7P2ro6QV4]{Hold Person}, @Compendium[sw5e.powers.9gYGkrL6qFTsE6fw]{Spike Growth}
5th@Compendium[sw5e.powers.dhqBY4TvVjxVmOZd]{Sleet Storm}, @Compendium[sw5e.powers.yqUDoxk4x0NWG5Bz]{Slow}
7th@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.WN2LWEljYU6QqnRH]{Ice Storm}
9th@Compendium[sw5e.powers.d54VDyFulD9xxY7J]{Commune}, @Compendium[sw5e.powers.RpKjTlYASrfqUPVA]{Cone of Cold}
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Coast

\n
Druid LevelCircle Powers
3rd@Compendium[sw5e.powers.X4c8xCkmF8U9HUMz]{Mirror Image}, @Compendium[sw5e.powers.wqfAVANuQonNBgnL]{Misty Step}
5th@Compendium[sw5e.powers.13uVuBQP6VaiSPvC]{Water Breathing}, @Compendium[sw5e.powers.YBda6nLKjxdT1LbS]{Water Walk}
7th@Compendium[sw5e.powers.7fFHlBk3UNX8gPKL]{Control Water}, @Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}
9th@Compendium[sw5e.powers.1LkZvINag7KqBmDR]{Conjure Elemental}, @Compendium[sw5e.powers.fVbCxFRaORalHB20]{Scrying}
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Desert

\n
Druid LevelCircle Powers
3rd@Compendium[sw5e.powers.UDUnlfPsOAbq2RSE]{Blur}, @Compendium[sw5e.powers.5VhqFROQYjr1P9lp]{Silence}
5th@Compendium[sw5e.powers.BV0mpbHh29IbbIj5]{Create Food and Water}, @Compendium[sw5e.powers.j8NtLXOOJ3GAKF8I]{Protection from Energy}
7th@Compendium[sw5e.powers.pybg5MNc3lkerH4Y]{Blight}, @Compendium[sw5e.powers.sTIkQK7KuQNOyY0C]{Hallucinatory Terrain}
9th@Compendium[sw5e.powers.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[sw5e.powers.NmoRmM1mhuM3pqnY]{Wall of Stone}
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Forest

\n
Druid LevelCircle Powers
3rd@Compendium[sw5e.powers.JPwIEfgUPVebr5AH]{Barkskin}, @Compendium[sw5e.powers.KJRVzeMQXPj8Gtyx]{Spider Climb}
5th@Compendium[sw5e.powers.ehvmg9U9fcMEhE4z]{Call Lightning}, @Compendium[sw5e.powers.YWtwzp6ZnQJMEmVW]{Plant Growth}
7th@Compendium[sw5e.powers.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}
9th@Compendium[sw5e.powers.dp6xny4v8PDoIGjh]{Commune with Nature}, @Compendium[sw5e.powers.DUBgwHPakcLDkB6W]{Tree Stride}
\n

 

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Grassland

\n
Druid LevelCircle Powers
3rd@Compendium[sw5e.powers.1N8dDMMgZ1h1YJ3B]{Invisibility}, @Compendium[sw5e.powers.pRMvmknwLf2tdMTj]{Pass without Trace}
5th@Compendium[sw5e.powers.BP3GCwa66IAw1yTG]{Daylight}, @Compendium[sw5e.powers.Szvk5FEVQW3uhJi5]{Haste}
7th@Compendium[sw5e.powers.XqzXSKNR75ZdYTA9]{Divination}, @Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}
9th@Compendium[sw5e.powers.kSPRpeIx3w3nihrF]{Dream}, @Compendium[sw5e.powers.OVikYmSdHliAG2YD]{Insect Plague}
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Mountain

\n
Druid LevelCircle PowersMountain
3rd@Compendium[sw5e.powers.KJRVzeMQXPj8Gtyx]{Spider Climb}, @Compendium[sw5e.powers.9gYGkrL6qFTsE6fw]{Spike Growth}
5th@Compendium[sw5e.powers.IyikgTEOTv701jgQ]{Lightning Bolt}, @Compendium[sw5e.powers.64uo4fHriHLjRUrX]{Meld into Stone}
7th@Compendium[sw5e.powers.QvGcdRUSNRKEQJlK]{Stone Shape}, @Compendium[sw5e.powers.ReMbjfeOKoSj3O79]{Stoneskin}
9th@Compendium[sw5e.powers.d9MwcXi7Il3HROXd]{Passwall}, @Compendium[sw5e.powers.NmoRmM1mhuM3pqnY]{Wall of Stone}
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Swamp

\n
Druid LevelCircle Powers
3rd@Compendium[sw5e.powers.4H6YgYdKgnX6ZQ8M]{Acid Arrow}, @Compendium[sw5e.powers.S7VbUetIfVT7B6Eq]{Darkness}
5th@Compendium[sw5e.powers.YBda6nLKjxdT1LbS]{Water Walk}, @Compendium[sw5e.powers.TwlD4PLcltv7Xh7j]{Stinking Cloud}
7th@Compendium[sw5e.powers.da0a1t2FqaTjRZGT]{Freedom of Movement}, @Compendium[sw5e.powers.gXtzz9t1DTzJeLr4]{Locate Creature}
9th@Compendium[sw5e.powers.OVikYmSdHliAG2YD]{Insect Plague}, @Compendium[sw5e.powers.fVbCxFRaORalHB20]{Scrying}
","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 3","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":400001,"flags":{"_sheetTab":"details","entityorder":{"order":127},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/water_09.jpg"} +{"_id":"YpiLQEKGalROn7iJ","name":"Channel Divinity (Cleric)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

\n

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric power save DC.

\n

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

\n

**Foundry note: Use this to track all the various uses of Channel Divinity for the cleric. Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":129}},"img":"systems/sw5e/icons/skills/yellow_07.jpg"} +{"_id":"ZHJyYrqMYSLub4RY","name":"Purity of Spirit","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 15th level, you are always under the effects of a @Compendium[sw5e.powers.xmDBqZhRVrtLP8h2]{Protection from Evil and Good} power.

","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 15","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":112}},"img":"systems/sw5e/icons/skills/affliction_21.jpg"} +{"_id":"ZdwGlsJNtc7pGFCd","name":"Channel Divinity: Turn the Unholy","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. 

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":110}},"img":"systems/sw5e/icons/skills/yellow_18.jpg"} +{"_id":"ZmC31XKS4YNENnoc","name":"Stillness of Mind","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 7","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":173}},"img":"systems/sw5e/icons/skills/emerald_02.jpg"} +{"name":"Superior Hunter's Defense","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 15th level, you gain one of the following features of your choice.

\n

@Compendium[sw5e.classfeatures.laVHAIOKIsUeezWd]{Evasion}

\n

@Compendium[sw5e.classfeatures.Xf763cJoDHPPWSGG]{Stand Against the Tide}

\n

@Compendium[sw5e.classfeatures.7pyZjz5vlUWV01qQ]{Uncanny Dodge}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_21.jpg","_id":"a0Sq88dgnREcIMfl"} +{"_id":"a4P4DNMmH8CqSNkC","name":"Evasion","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball power. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

","chat":"","unidentified":""},"source":"PHB pg. 79; 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 7, Rogue 7","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":187}},"img":"systems/sw5e/icons/skills/red_03.jpg"} +{"_id":"aCUmlnHlUPHS0rdu","name":"Hurl Through Hell","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. 

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. 

Once you use this feature, you can't use it again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 109","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"The Fiend 14","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":42}},"img":"systems/sw5e/icons/skills/red_07.jpg"} +{"_id":"aQLg7BWdRnm4Hr9S","name":"Expertise (Bard)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 3","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":224}},"img":"systems/sw5e/icons/skills/mech_7.jpg"} +{"_id":"aVKH6TLn1AG9hPSA","name":"Superior Critical","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Your weapon attacks score a critical hit on a roll of 18–20.

","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 15","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":121}},"img":"systems/sw5e/icons/skills/red_12.jpg"} +{"_id":"alUqO6c6OEKFQJdb","name":"Invocation: Armor of Shadows","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.CKZTpZlxj7hjjo2H]{Mage Armor} on yourself at will, without expending a power slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":8}},"img":"systems/sw5e/icons/skills/violet_15.jpg"} +{"_id":"aonJ2YjkqkYB9WYB","name":"Magical Secrets","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines.

Choose two powers from any class, including this one. A power you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen powers count as bard powers for you and are included in the number in the Powers Known column of the Bard table.

You learn two additional powers from any class at 14th level and again at 18th level.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 10","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":221}},"img":"systems/sw5e/icons/skills/yellow_41.jpg"} +{"_id":"ax8M0X0q1GGWM26j","name":"Martial Archetype","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_37.jpg"} +{"_id":"bbUEsCPTLzbbwK6o","name":"Invocation: Eldritch Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.ghXTfe7sgCbgf1Q8]{Detect Magic} at will, without expending a power slot.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":15}},"img":"systems/sw5e/icons/skills/shadow_11.jpg"} +{"_id":"bqWA7t9pDELbNRkp","name":"Purity of Body","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 10","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":175}},"img":"systems/sw5e/icons/skills/green_27.jpg"} +{"_id":"cVDEQo0ow1WJT7Wl","name":"Timeless Body (Druid)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.

","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":190}},"img":"systems/sw5e/icons/skills/mech_12.jpg"} +{"_id":"carGDhkIdoduTC0I","name":"Aura of Protection","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

 At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 6","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":167}},"img":"systems/sw5e/icons/skills/blue_13.jpg"} +{"_id":"cmRCL9T9UgRYOj1c","name":"Sorcerous Origins","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Choose a sorcerous origin, which describes the source of your innate magical power, such as Draconic Bloodline.

\n

Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.

","chat":"","unidentified":""},"source":"PHB pg. 101","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":82}},"img":"systems/sw5e/icons/skills/violet_17.jpg"} +{"_id":"dHu1yzIjD38BvGGd","name":"Remarkable Athlete","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 7","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":120}},"img":"systems/sw5e/icons/skills/armor_01.jpg"} +{"_id":"dTSV0xZMpY5CxkRk","name":"Invocation: Sign of Ill Omen","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.pO4zGe5LmFIYqJiL]{Bestow Curse} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":5}},"img":"systems/sw5e/icons/skills/violet_20.jpg"} +{"_id":"dY9yrqkyEDuF0CG2","name":"Divine Health","permission":{"default":0},"type":"feat","data":{"description":{"value":"

By 3rd level, the divine magic flowing through you makes you immune to disease.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":165}},"img":"systems/sw5e/icons/skills/green_19.jpg"} +{"_id":"e0uTcFPpgxjIyUW9","name":"Arcane Recovery","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have learned to regain some of your magical energy by studying your powerbook. Once per day when you finish a short rest, you can choose expended power slots to recover. The power slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of power slots. You can recover either a 2nd-level power slot or two 1st-level power slots.

","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The wizard can recover this number worth of powers slots (of 5th-level or lower):","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.wizard.levels/2)","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":45}},"img":"systems/sw5e/icons/skills/green_11.jpg"} +{"name":"Bonus Proficiencies (College of Lore)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"College of Lore 3","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/yellow_36.jpg","_id":"e9ytGikyLFgwZ5wi"} +{"_id":"eNvpIaSnJUdF8fHl","name":"Invocation: Beguiling Influence","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You gain proficiency in the Deception and Persuasion skills.

","chat":"","unidentified":""},"source":"PHB pg. 110","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":25}},"img":"systems/sw5e/icons/skills/light_07.jpg"} +{"_id":"eVXqHn0ojWrEuYGU","name":"Divine Intervention","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. 

Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric power or cleric domain power would be appropriate.

If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest. 

At 20th level, your call for intervention succeeds automatically, no roll required.

","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Your need must be great..."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d100","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Cleric 10","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":212}},"img":"systems/sw5e/icons/skills/light_03.jpg"} +{"_id":"evEWCpE5MYgr5RRW","name":"Potent Cantrip","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.

","chat":"","unidentified":""},"source":"PHB pg. 117","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"School of Evocation 6","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":61}},"img":"systems/sw5e/icons/skills/fire_09.jpg"} +{"_id":"ezWijmCnlnQ9ZRX2","name":"Jack of All Trades","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":222}},"img":"systems/sw5e/icons/skills/mech_8.jpg"} +{"_id":"fXa0DMhoVLtbBu9l","name":"Metamagic: Subtle Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast a power, you can spend 1 sorcery point to cast it without any somatic or verbal components.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":80}},"img":"systems/sw5e/icons/skills/blue_20.jpg"} +{"_id":"fbExzwNwEAl2kW9c","name":"Fighting Style","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

You adopt a particular style of fighting as your specialty. Choose one of the following options from the appropriate class list. You can't take a Fighting Style option more than once, even if you later get to choose again.

\n

Fighter Options

\n

@Compendium[sw5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

\n

@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

\n

@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

\n

@Compendium[sw5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

\n

@Compendium[sw5e.classfeatures.06NVMYf58Z76O85O]{Protection}

\n

@Compendium[sw5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

\n

Paladin Options

\n

@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

\n

@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

\n

@Compendium[sw5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

\n

@Compendium[sw5e.classfeatures.06NVMYf58Z76O85O]{Protection}

\n

Ranger Options

\n

@Compendium[sw5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

\n

@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

\n

@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

\n

@Compendium[sw5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

","chat":"","unidentified":""},"source":"PHB pg. 72; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 1, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"sort":500001,"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/weapon_22.jpg"} +{"_id":"fjsBk7zxoAbLf8ZI","name":"Blindsense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 14","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":150}},"img":"systems/sw5e/icons/skills/shadow_12.jpg"} +{"_id":"gDH8PMrKvLHaNmEI","name":"Timeless Body (Monk)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 15","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":172}},"img":"systems/sw5e/icons/skills/mech_12.jpg"} +{"_id":"gFjxo01hAN4c9hDG","name":"Invocation: Whispers of the Grave","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.I2LUSF5ogc7Bj62e]{Speak with Dead} at will, without expending a power slot.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 9","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":7}},"img":"systems/sw5e/icons/skills/affliction_08.jpg"} +{"_id":"ga3dt2zrCn2MHK8R","name":"Fast Hands","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 3rd level, you can use the bonus action granted by your @Compendium[sw5e.classfeatures.01pcLg6PRu5zGrsb]{Cunning Action} to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Thief 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":65}},"img":"systems/sw5e/icons/skills/gray_05.jpg"} +{"name":"Powercasting (Wizard)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

As a student of arcane magic, you have a powerbook containing powers that show the first glimmerings of your true power.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the wizard power list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

\n

Powerbook

\n

At 1st level, you have a powerbook containing six 1stlevel wizard powers of your choice. Your powerbook is the repository of the wizard powers you know, except your cantrips, which are fixed in your mind.

\n

Preparing and Casting Powers

\n

The Wizard table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

You prepare the list of wizard powers that are available for you to cast. To do so, choose a number of wizard powers from your powerbook equal to your Intelligence modifier + your wizard level (minimum of one power). The powers must be of a level for which you have power slots.

\n

For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level power slots. With an Intelligence of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination, chosen from your powerbook. If you prepare the 1st-level power magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.

\n

You can change your list of prepared powers when you finish a long rest. Preparing a new list of wizard powers requires time spent studying your powerbook and memorizing the incantations and gestures you must make to cast the power: at least 1 minute per power level for each power on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Power Slots per Power Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Powercasting Ability

\n

Intelligence is your powercasting ability for your wizard powers, since you learn your powers through dedicated study and memorization. You use your Intelligence whenever a power refers to your powercasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Intelligence modifier

\n

Power attack modifier = your proficiency bonus + your Intelligence modifier

\n

Ritual Casting

\n

You can cast a wizard power as a ritual if that power has the ritual tag and you have the power in your powerbook. You don’t need to have the power prepared.

\n

Powercasting Focus

\n

You can use an arcane focus as a powercasting focus for your wizard powers.

\n

Learning Powers of 1st Level and Higher

\n

Each time you gain a wizard level, you can add two wizard powers of your choice to your powerbook for free. Each of these powers must be of a level for which you have power slots, as shown on the Wizard table. On your adventures, you might find other powers that you can add to your powerbook (see the “Your Powerbook” sidebar).

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Wizard 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/fire_06.jpg","_id":"gbNo5eVPaqr8IVKL"} +{"_id":"h1gM8SH3BNRtFevE","name":"Ki: Quivering Palm","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.

","chat":"","unidentified":""},"source":"PHB pg. 80","activation":{"type":"action","cost":1,"condition":"Only ending the vibrations harmfully requires an action."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"value":"con","scaling":"wis"},"requirements":"Way of the Open Hand 17","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":114}},"img":"systems/sw5e/icons/skills/violet_20.jpg"} +{"_id":"hCop9uJrWhF1QPb4","name":"Fighting Style: Dueling","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 84; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":196}},"img":"systems/sw5e/icons/skills/weapon_01.jpg"} +{"_id":"hEymt45rICi4f9eL","name":"Channel Divinity: Preserve Life","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. 

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.

Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"action","cost":1,"condition":"The target cannot be Undead or a Construct"},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5* @classes.cleric.levels","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":129}},"img":"systems/sw5e/icons/skills/light_03.jpg"} +{"_id":"he8RpPXwSl2lVSIk","name":"Song of Rest","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest.

\n

If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. 

\n

The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

\n

**Foundry note: Note the healing roll is set to the base default of 1d6. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Bard 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":220}},"img":"systems/sw5e/icons/skills/green_19.jpg"} +{"name":"Bardic Inspiration","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. 

\n

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). 

\n

You regain any expended uses when you finish a long rest. 

\n

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

\n

**Foundry note: Note the Other Formula is set to the base default of 1d6 and limited uses is set to the minimum of 1. Additionally, recovery is set to long rest (for levels before @Compendium[sw5e.classfeatures.3VDZGs5Ug3hIE322]{Font of Inspiration} is gained). Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 53","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Bard 1","recharge":{"value":null,"charged":false},"featType":{"value":"ability","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"flags":{"entityorder":{"order":225}},"img":"systems/sw5e/icons/skills/yellow_08.jpg","_id":"hpLNiGq7y67d2EHA"} +{"name":"Powercasting (Druid)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Drawing on the divine essence of nature itself, you can cast powers to shape that essence to your will.

\n

Cantrips

\n

At 1st level, you know two cantrips of your choice from the druid power list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.

\n

Preparing and Casting Powers

\n

The Druid table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these druid powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

You prepare the list of druid powers that are available for you to cast, choosing from the druid power list. When you do so, choose a number of druid powers equal to your Wisdom modifier + your druid level (minimum of one power). The powers must be of a level for which you have power slots.

\n

For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level power slots. With a Wisdom of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.

\n

You can also change your list of prepared powers when you finish a long rest. Preparing a new list of druid powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known-Power Slots per Power Level-
1st2nd3rd4th5th6th7th8th9th
1st22--------
2nd23--------
3rd242-------
4th343-------
5th3432------
6th3433------
7th34331-----
8th34332-----
9th343331----
10th443332----
11th4433321---
12th4433321---
13th44333211--
14th44333211--
15th443332111-
16th443332111-
17th4433321111
18th4433331111
19th4433332111
20th4433332211
\n

Powercasting Ability

\n

Wisdom is your powercasting ability for your druid powers, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Power attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a druid power as a ritual if that power has the ritual tag and you have the power prepared.

\n

Powercasting Focus

\n

You can use a druidic focus (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your druid powers.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Druid 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/green_09.jpg","_id":"i6tPm3FNK13Ftc9v"} +{"_id":"iQxLNydNLlCHNKbp","name":"Open Hand Technique","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own.

\n

Whenever you hit a creature with one of the attacks granted by your @Compendium[world.class-features-srd-v2.5MwNlVZK7m6VolOH]{Ki: Flurry of Blows}, you can impose one of the following effects on that target:

\n
    \n
  • It must succeed on a Dexterity saving throw or be knocked prone.
  • \n
  • It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • \n
  • It can’t take reactions until the end of your next turn.
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Way of the Open Hand 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":115}},"img":"systems/sw5e/icons/skills/violet_28.jpg"} +{"_id":"id0gmGvzNZBEdzbx","name":"Invocation: Fiendish Vigor","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.7e3QXF10hLNDEdr6]{False Life} on yourself at will as a 1st-level power, without expending a power slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 +4","temphp"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":27}},"img":"systems/sw5e/icons/skills/affliction_07.jpg"} +{"name":"Powercasting (Paladin)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast powers as a cleric does.

\n

Preparing and Casting Powers

\n

The Paladin table shows how many power slots you have to cast your powers. To cast one of your paladin powers of 1st level or higher, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

You prepare the list of paladin powers that are available for you to cast, choosing from the paladin power list. When you do so, choose a number of paladin powers equal to your Charisma modifier + half your paladin level, rounded down (minimum of one power). The powers must be of a level for which you have power slots.

\n

For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level power slots. With a Charisma of 14, your list of prepared powers can include four powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or a 2ndlevel slot. Casting the power doesn’t remove it from your list of prepared powers.

\n

You can change your list of prepared powers when you finish a long rest. Preparing a new list of paladin powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Level-  Power Slots per Power Level  -
1st2nd3rd4th5th
1st-----
2nd2----
3rd3----
4th3----
5th42---
6th42---
7th43---
8th43---
9th432--
10th432--
11th433--
12th433--
13th4331-
14th4331-
15th4332-
16th4332-
17th43331
18th43331
19th43332
20th43332
\n

Powercasting Ability

\n

Charisma is your powercasting ability for your paladin powers, since their power derives from the strength of your convictions. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Power attack modifier = your proficiency bonus + your Charisma modifier

\n

Powercasting Focus

\n

You can use a holy symbol as a powercasting focus for your paladin powers.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Paladin 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/light_06.jpg","_id":"ihoQHsmVZlyDbPhX"} +{"_id":"ip4bvmGoz3qkoqes","name":"Archdruid","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, you can use your @Compendium[sw5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape} an unlimited number of times. 

\n

Additionally, you can ignore the verbal and somatic components of your druid powers, as well as any material components that lack a cost and aren't consumed by a power.

\n

You gain this benefit in both your normal shape and your beast shape from Wild Shape.

","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 20","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":193}},"img":"systems/sw5e/icons/skills/green_15.jpg"} +{"_id":"ipG5yx1tRNmeJfSH","name":"Survivor","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You attain the pinnacle of resilience in battle.

At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left.

You don’t gain this benefit if you have 0 hit points.

","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"con","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 18","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":122}},"img":"systems/sw5e/icons/skills/red_15.jpg"} +{"_id":"jF8AFfEMICIJnAkR","name":"Disciple of Life","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 1st level, your healing powers are more effective.

\n

Whenever you use a power of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the power's level.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 1","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":130}},"img":"systems/sw5e/icons/skills/light_08.jpg"} +{"_id":"jTXHaK0vvT5DV3uO","name":"Otherworldly Patron","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 1st level, you have struck a bargain with an otherworldly being, such as the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 107, 109","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":600001,"flags":{"entityorder":{"order":38},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/affliction_05.jpg"} +{"_id":"jVU4AgqfrFaqgXns","name":"Primal Champion","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 20","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":205}},"img":"systems/sw5e/icons/skills/green_22.jpg"} +{"_id":"k5DU0mMuYVHejiqz","name":"Invocation: Misty Visions","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.BrBZdCCrJRIVg7YX]{Silent Image} at will, without expending a power slot or material components.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":23}},"img":"systems/sw5e/icons/skills/violet_14.jpg"} +{"_id":"k5M8gsl7MMcdjOjs","name":"Invocation: Voice of the Chain Master","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 3, Pact of the Chain","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":3}},"img":"systems/sw5e/icons/skills/emerald_07.jpg"} +{"_id":"kYJsED0rqqqUcgKz","name":"Additional Fighting Style","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Choose a second fighting style class feature from the following:

\n

@Compendium[sw5e.classfeatures.8YwPFv3UAPjWVDNf]{Archery}

\n

@Compendium[sw5e.classfeatures.zSlV0O2rQMdoq6pB]{Defense}

\n

@Compendium[sw5e.classfeatures.hCop9uJrWhF1QPb4]{Dueling}

\n

@Compendium[sw5e.classfeatures.3Nc6u9pyStByuJsm]{Great Weapon Fighting}

\n

@Compendium[sw5e.classfeatures.06NVMYf58Z76O85O]{Protection}

\n

@Compendium[sw5e.classfeatures.mHcSjcHJ8oZu3hkb]{Two Weapon Fighting}

\n

The choice must be different to the one made at level 1.

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 73","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Champion 10","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null},"featType":{"value":"passive","_deprecated":true,"type":"String","label":"Feat Type"},"time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true}},"folder":"tFOfAj4cr2LN77j7","sort":100001,"flags":{"entityorder":{"order":118}},"img":"systems/sw5e/icons/skills/weapon_27.jpg"} +{"_id":"kaHcUGiwi8AtfZIm","name":"Primeval Awareness","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 3rd level, you can use your action and expend one ranger power slot to focus your awareness on the region around you. For 1 minute per level of the power slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"action","cost":1,"condition":"It also expends a power slot; the slot level dictates duration."},"duration":{"value":null,"units":"spec"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":1,"long":6,"units":"mi"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":153}},"img":"systems/sw5e/icons/skills/violet_02.jpg"} +{"_id":"knDZR4l4QfLTKinm","name":"Mystic Arcanum (8th-Level Power)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Choose one 8th-level power from the warlock power list as an additional arcanum. 

\n

You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again. 

\n

At higher levels, you gain more warlock powers of your choice that can be cast in this way: one 9th-level power at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n

If you wish, manually edit this entry and make a note of your choice here:

\n
    \n
  • 8th-level power
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":36}},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg"} +{"_id":"l50hjTxO2r0iecKw","name":"Martial Arts","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 1st level, your practice of martial arts gives you mastery of combat styles that use and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

\n
    \n
  • \n

    You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

    \n
  • \n
  • \n

    You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

    \n
  • \n
  • \n

    When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

    \n
  • \n
\n

Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":178}},"img":"systems/sw5e/icons/skills/yellow_08.jpg"} +{"_id":"l7W6JB9yWLLLtQKP","name":"Multiattack: Volley","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":20,"units":"ft","type":"square"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 11","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/weapon_03.jpg"} +{"_id":"l8tUhZ5Pecm9wz7I","name":"Persistent Rage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 15th level, your @Compendium[sw5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage} is so fierce that it ends early only if you fall unconscious or if you choose to end it.

","chat":"","unidentified":""},"source":"PHB pg. 49","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 15","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":206}},"img":"systems/sw5e/icons/skills/red_01.jpg"} +{"_id":"lEZKbWaVrSljRa9n","name":"Invocation: Eyes of the Rune Keeper","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can read all writing.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":9}},"img":"systems/sw5e/icons/skills/yellow_41.jpg"} +{"name":"Bonus Cantrip (Druid)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/powers/vines-acid-1.jpg","_id":"lT8GsPOPgRzDC3QJ"} +{"_id":"laVHAIOKIsUeezWd","name":"Superior Hunter's Defense: Evasion","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt power, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. 

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 15","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":107}},"img":"systems/sw5e/icons/skills/yellow_28.jpg"} +{"_id":"lxfdjLer3uKjyZqU","name":"Invocation: Master of Myriad Forms","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.8RTDOt80u8aBv9qx]{Alter Self} at will, without expending a power slot.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":30}},"img":"systems/sw5e/icons/skills/beast_01.jpg"} +{"_id":"mHcSjcHJ8oZu3hkb","name":"Fighting Style: Two Weapon Fighting","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":199}},"img":"systems/sw5e/icons/skills/weapon_28.jpg"} +{"_id":"mQNPg89YIs7g5tG4","name":"Perfect Self","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 20","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":176}},"img":"systems/sw5e/icons/skills/violet_03.jpg"} +{"_id":"myBu3zi5eYvQIcuy","name":"Additional Magical Secrets","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 6th level, you learn two powers of your choice from any class. A power you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen powers count as bard powers for you but don't count against the number of bard powers you know.

","chat":"","unidentified":""},"source":"PHB pg. 55","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"College of Lore 6","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":134}},"img":"systems/sw5e/icons/skills/yellow_41.jpg"} +{"_id":"mzweVbnsJPQiVkAe","name":"Deflect Missiles","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

\n

If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 @Compendium[sw5e.classfeatures.10b6z2W1txNkrGP7]{Ki} point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.

\n

**Foundry note: Note the reduce damage roll is calculated by the Other Formula. Additionally, the damage die for the thrown attack is the base default of 1d4. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"reaction","cost":1,"condition":"Can be thrown back using 1 ki point "},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":60,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"dex","actionType":"rwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + @mod",""]],"versatile":"","value":""},"formula":"1d10 + @mod + @classes.monk.levels","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":188}},"img":"systems/sw5e/icons/skills/arrow_06.jpg"} +{"_id":"nTjmWbyHweXuIqwc","name":"Second Wind","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

Once you use this feature, you must finish a short or long rest before you can use it again.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr"},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10 + @classes.fighter.levels","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 1","recharge":{"value":0,"charged":false}},"folder":null,"sort":200000,"flags":{},"img":"systems/sw5e/icons/skills/blood_04.jpg"} +{"_id":"nUrZDi6QN1YjwAr6","name":"Signature Powers (First Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 20th level, you gain mastery over two powerful powers and can cast them with little effort. Choose two 3rd-level wizard powers in your powerbook as your signature powers. You always have these powers prepared, they don't count against the number of powers you have prepared, and you can cast each of them once at 3rd level without expending a power slot. When you do so, you can't do so again until you finish a short or long rest. 

\n

If you want to cast either power at a higher level, you must expend a power slot as normal.

\n

If you wish, manually edit this entry and make a note of your first choice here:

\n
    \n
  • First power choice
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 115","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Wizard 20","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":53}},"img":"systems/sw5e/icons/skills/yellow_38.jpg"} +{"_id":"nViGf6bZ6DQAJhkw","name":"Metamagic: Quickened Power","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you cast a power that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/mech_12.jpg"} +{"_id":"nahSkBO6LH4HkpaT","name":"Aura of Courage","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":10,"long":30,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 10","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":168}},"img":"systems/sw5e/icons/skills/yellow_13.jpg"} +{"_id":"ohwfuwnvuoBWlSQr","name":"Thieves' Cant","permission":{"default":0},"type":"feat","data":{"description":{"value":"

During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. 

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

","chat":"","unidentified":""},"source":"PHB pg. 96","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 1","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":140}},"img":"systems/sw5e/icons/skills/yellow_41.jpg"} +{"_id":"olAqNsUTIef9x8xC","name":"Sacred Oath","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose an oath, such as the Oath of Devotion.

\n

Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath powers and the Channel Divinity feature.

\n

Oath Powers

\n

Each oath has a list of associated powers. You gain access to these powers at the levels specified in the oath description. Once you gain access to an oath power, you always have it prepared. Oath powers don’t count against the number of powers you can prepare each day.

\n

If you gain an oath power that doesn't appear on the paladin power list, the power is nonetheless a paladin power for you.

\n

Channel Divinity

\n

@Compendium[sw5e.classfeatures.8M7uOPhbTxoxxJSo]{Channel Divinity}

","chat":"","unidentified":""},"source":"PHB pg. 85, 86","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 3","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":700001,"flags":{"_sheetTab":"description","entityorder":{"order":160},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/red_26.jpg"} +{"name":"Powercasting (Sorcerer)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your powers.

\n

Cantrips

\n

At 1st level, you know four cantrips of your choice from the sorcerer power list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

\n

Power Slots

\n

The Sorcerer table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these sorcerer powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

For example, if you know the 1st-level power burning hands and have a 1st-level and a 2nd-level power slot available, you can cast burning hands using either slot.

\n

Powers Known of 1st Level and Higher

\n

You know two 1st-level powers of your choice from the sorcerer power list.

\n

The Powers Known column of the Sorcerer table shows when you learn more sorcerer powers of your choice. Each of these powers must be of a level for which you have power slots. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the sorcerer powers you know and replace it with another power from the sorcerer power list, which also must be of a level for which you have power slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownPowers Known—Power Slots per Power Level—
1st2nd3rd4th5th6th7th8th9th
1st422--------
2nd433--------
3rd4442-------
4th5543-------
5th56432------
6th57433------
7th584331-----
8th594332-----
9th51043331----
10th61143332----
11th612433321---
12th612433321---
13th6134333211--
14th6134333211--
15th61443332111-
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\n

Powercasting Ability

\n

Charisma is your powercasting ability for your sorcerer powers, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Power attack modifier = your proficiency bonus + your Charisma modifier

\n

Powercasting Focus

\n

You can use an arcane focus as a powercasting focus for your sorcerer powers.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Sorcerer 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/violet_28.jpg","_id":"oygRF3ZjTv2T7z0Y"} +{"_id":"pAQMJU5R9SGUmzHU","name":"Defensive Tactics: Escape the Horde","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Opportunity attacks against you are made with disadvantage. 

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":99}},"img":"systems/sw5e/icons/skills/nature_08.jpg"} +{"_id":"pJADgAxxefgcATWr","name":"Invocation: Thirsting Blade","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 5, Pact of the Blade","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":6}},"img":"systems/sw5e/icons/skills/red_13.jpg"} +{"_id":"pquwueEMweRhiWaq","name":"Peerless Skill","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 14th level, when you make an ability check, you can expend one use of @Compendium[sw5e.classfeatures.EeGafsa17CapsH2j]{Bardic Inspiraton}.

\n

Roll a Bardic Inspiration die and add the number rolled to your ability check.

\n

You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.

","chat":"","unidentified":""},"source":"PHB pg. 54","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"College of Lore 14","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":133}},"img":"systems/sw5e/icons/skills/yellow_09.jpg"} +{"_id":"pvRc6GAu1ok6zihC","name":"Ki: Stunning Strike","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 5th level, you can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

","chat":"","unidentified":""},"source":"PHB pg. 79","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"con","dc":null,"value":"con","scaling":"wis"},"requirements":"Monk 5","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":179}},"img":"systems/sw5e/icons/skills/ice_10.jpg"} +{"_id":"q9g1MLXuLZyxjQMg","name":"Extra Attack (Fighter)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 5","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":217}},"img":"systems/sw5e/icons/skills/weapon_08.jpg"} +{"_id":"r01WtcxTg4yTHm9m","name":"Invocation: Eldritch Spear","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast @Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}, its range is 300 feet.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":16}},"img":"systems/sw5e/icons/skills/blue_14.jpg"} +{"_id":"r0unvWK0lPsDthDx","name":"Hide in Plain Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage. 

Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.

","chat":"","unidentified":""},"source":"PHB pg. 92","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"dex","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Ranger 10","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":156}},"img":"systems/sw5e/icons/skills/green_18.jpg"} +{"_id":"r91UIgwFdHwkXdia","name":"Channel Divinity: Turn Undead","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As an action, you present your holy symbol and speak a prayer censuring the undead.

Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. 

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions.

For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

","chat":"","unidentified":""},"source":"PHB pg. 59","activation":{"type":"action","cost":1,"condition":"Targets must be able to see or hear you."},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Cleric 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":215}},"img":"systems/sw5e/icons/skills/yellow_19.jpg"} +{"_id":"rBDZLatuoolT2FUW","name":"Tranquility","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a @Compendium[sw5e.powers.gvdA9nPuWLck4tBl]{Sanctuary} power that lasts until the start of your next long rest (the power can end early as normal). The saving throw DC for the power equals 8 + your Wisdom modifier + your proficiency bonus.

","chat":"","unidentified":""},"source":"PHB pg. 80","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"wis","dc":null,"value":"wis","scaling":"wis"},"requirements":"Way of the Open Hand 11","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":117}},"img":"systems/sw5e/icons/skills/blue_09.jpg"} +{"_id":"rQhWDaMHMn7iU4f2","name":"Stroke of Luck","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. 

Once you use this feature, you can't use it again until you finish a short or long rest.

","chat":"","unidentified":""},"source":"PHB pg. 97","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Rogue 20","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":141}},"img":"systems/sw5e/icons/skills/yellow_09.jpg"} +{"_id":"rdBPd6CwqXT64iJM","name":"Invocation: Repelling Blast","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you hit a creature with @Compendium[sw5e.powers.Z9p1vezIn95jw1Yw]{Eldritch Blast}, you can push the creature up to 10 feet away from you in a straight line.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 2, Eldritch Blast","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":31}},"img":"systems/sw5e/icons/skills/yellow_18.jpg"} +{"_id":"rhbwDZ9XNTmdkX2u","name":"Invocation: Thief of Five Fates","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.95K2aUhAGV9qXjnf]{Bane} once using a warlock power slot. You can't do so again until you finish a long rest.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"cha","dc":null,"value":"","scaling":"cha"},"requirements":"Warlock 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":33}},"img":"systems/sw5e/icons/skills/affliction_11.jpg"} +{"_id":"rtpQdX77dYWbDIOH","name":"Monastic Tradition","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you reach 3rd level, you commit yourself to a monastic tradition, such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":177}},"img":"systems/sw5e/icons/skills/nature_01.jpg"} +{"name":"Ability Score Improvement","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Barbarian 4, Bard 4, Cleric 4, Druid 4, Monk 4, Paladin 4, Ranger 4, Sorcerer 4, Warlock 4, Wizard 4","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/blue_10.jpg","_id":"s0Cc2zcX0JzIgam5"} +{"name":"Ability Score Improvement (Fighter)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Fighter 4","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/weapon_26.jpg","_id":"sPy2OLoN7JaAcMl4"} +{"_id":"slelvrm83v9UAKZU","name":"Defensive Tactics: Multiattack Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":100}},"img":"systems/sw5e/icons/skills/blue_10.jpg"} +{"_id":"snsjxGfmzWfZR5Nh","name":"Invocation: Witch Sight","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":10}},"img":"systems/sw5e/icons/skills/violet_09.jpg"} +{"_id":"swK0r5TOIxredxWS","name":"Wild Shape","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. 

\n

Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

\n

Beast Shapes

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelMax. CRLimitationsExample
2nd1/4No flying or swimming speed@Compendium[sw5e.monsters.yawTeS8u2FCfzzZH]{Wolf}
4th1/2No flying speed@Compendium[sw5e.monsters.8aCTKP5qaBPFOqxM]{Crocodile}
8th1--@Compendium[sw5e.monsters.DBCCRXiLn6mIS8hX]{Giant Eagle}
\n

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. 

\n

While you are transformed, the following rules apply:

\n
    \n
  • \n

    Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.

    \n
  • \n
  • \n

    When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.

    \n
  • \n
  • \n

    You can't cast powers, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a power you've already cast, however, or prevent you from taking actions that are part of a power, such as call lightning, that you've already cast.

    \n
  • \n
  • \n

    You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.

    \n
  • \n
  • \n

    You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

    \n
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 66","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":2,"max":2,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":189}},"img":"systems/sw5e/icons/skills/green_13.jpg"} +{"_id":"tNG2qi9zhmXEkecA","name":"Metamagic: Heightened Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast a power that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the power disadvantage on its first saving throw made against the power.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":78}},"img":"systems/sw5e/icons/skills/fire_11.jpg"} +{"_id":"tQxlKyAx9sgPrbgj","name":"Metamagic: Extended Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast a power that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":77}},"img":"systems/sw5e/icons/skills/affliction_02.jpg"} +{"name":"Powercasting (Bard)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your powers are part of your vast repertoire, magic that you can tune to different situations.

\n

Cantrips

\n

You know two cantrips of your choice from the bard power list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

\n

Power Slots

\n

The Bard table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

For example, if you know the 1st-level power cure wounds and have a 1st-level and a 2nd-level power slot available, you can cast cure wounds using either slot.

\n

Powers Known of 1st Level and Higher

\n

You know four 1st-level powers of your choice from the bard power list.

\n

The Powers Known column of the Bard table shows when you learn more bard powers of your choice. Each of these powers must be of a level for which you have power slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the bard powers you know and replace it with another power from the bard power list, which also must be of a level for which you have power slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownPowers Known—Power Slots per Power Level—
1st2nd3rd4th5th6th7th8th9th
1st242--------
2nd253--------
3rd2642-------
4th3743-------
5th38432------
6th39433------
7th3104331-----
8th3114332-----
9th31243331----
10th41443332----
11th415433321---
12th415433321---
13th4164333211--
14th4184333211--
15th41943332111-
16th41943332111-
17th420433321111
18th422433331111
19th422433332111
20th422433332211
\n

Powercasting Ability

\n

Charisma is your powercasting ability for your bard powers. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Power attack modifier = your proficiency bonus + your Charisma modifier

\n

Ritual Casting

\n

You can cast any bard power you know as a ritual if that power has the ritual tag.

\n

Powercasting Focus

\n

You can use a musical instrument (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your bard powers.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Bard 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/yellow_29.jpg","_id":"u4NLajXETJhJU31v"} +{"_id":"u6Du2P9s81SWuGbi","name":"Druid Circle","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land.

\n

Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":191}},"img":"systems/sw5e/icons/skills/nature_01.jpg"} +{"name":"Powercasting (Ranger)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

By the time you reach 2nd level, you have learned to use the magical essence of nature to cast powers, much as a druid does.

\n

Power Slots

\n

The Ranger table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

For example, if you know the 1st-level power animal friendship and have a 1st-level and a 2nd-level power slot available, you can cast animal friendship using either slot.

\n

Powers Known of 1st Level and Higher

\n

You know two 1st-level powers of your choice from the ranger power list.

\n

The Powers Known column of the Ranger table shows when you learn more ranger powers of your choice. Each of these powers must be of a level for which you have power slots. For instance, when you reach 5th level in this class, you can learn one new power of 1st or 2nd level.

\n

Additionally, when you gain a level in this class, you can choose one of the ranger powers you know and replace it with another power from the ranger power list, which also must be of a level for which you have power slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelPowers Known- Power Slots per Power Level -
1st2nd3rd4th5th
1st------
2nd22----
3rd33----
4th33----
5th442---
6th442---
7th543---
8th543---
9th6432--
10th6432--
11th7433--
12th7433--
13th84331-
14th84331-
15th94332-
16th94332-
17th1043331
18th1043331
19th1143332
20th1143332
\n

Powercasting Ability

\n

Wisdom is your powercasting ability for your ranger powers, since your magic draws on your attunement to nature. You use your Wisdom whenever a power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Power attack modifier = your proficiency bonus + your Wisdom modifier

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Ranger 2","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/green_20.jpg","_id":"u6xV3Ki3TXRrD7zg"} +{"name":"Powercasting (Cleric)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

As a conduit for divine power, you can cast cleric powers.

\n

Cantrips

\n

At 1st level, you know three cantrips of your choice from the cleric power list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

\n

Preparing and Casting Powers

\n

The Cleric table shows how many power slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power’s level or higher. You regain all expended power slots when you finish a long rest.

\n

You prepare the list of cleric powers that are available for you to cast, choosing from the cleric power list. When you do so, choose a number of cleric powers equal to your Wisdom modifier + your cleric level (minimum of one power). The powers must be of a level for which you have power slots.

\n

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level power slots. With a Wisdom of 16, your list of prepared powers can include six powers of 1st or 2nd level, in any combination. If you prepare the 1st-level power cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the power doesn’t remove it from your list of prepared powers.

\n

You can change your list of prepared powers when you finish a long rest. Preparing a new list of cleric powers requires time spent in prayer and meditation: at least 1 minute per power level for each power on your list.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips Known—Power Slots per Power Level—
1st2nd3rd4th5th6th7th8th9th
1st32--------
2nd33--------
3rd342-------
4th443-------
5th4432------
6th4433------
7th44331-----
8th44332-----
9th443331----
10th543332----
11th5433321---
12th5433321---
13th54333211--
14th54333211--
15th543332111-
16th543332111-
17th5433321111
18th5433331111
19th5433332111
20th5433332211
\n

Powercasting Ability

\n

Wisdom is your powercasting ability for your cleric powers. The power of your powers comes from your devotion to your deity. You use your Wisdom whenever a cleric power refers to your powercasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Wisdom modifier

\n

Power attack modifier = your proficiency bonus + your Wisdom modifier

\n

Ritual Casting

\n

You can cast a cleric power as a ritual if that power has the ritual tag and you have the power prepared.

\n

Powercasting Focus

\n

You can use a holy symbol (see @Compendium[sw5e.rules.bogWrnJqoNlBd0O8]{Adventuring Gear}) as a powercasting focus for your cleric powers.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/light_04.jpg","_id":"v4gKwLhAq9vuqza7"} +{"name":"Ability Score Improvement (Rogue)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Rogue 4","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/violet_07.jpg","_id":"v7MxFuTAgOsmxZCD"} +{"_id":"vMxJQEKeK6WwZFaF","name":"Mystic Arcanum (9th-Level Power)","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Choose one 9th-level power from the warlock power list as an additional arcanum. 

\n

You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again. 

\n

You regain all uses of your Mystic Arcanum when you finish a long rest.

\n

If you wish, manually edit this entry and make a note of your choice here:

\n
    \n
  • 9th-level power
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power","value":""},"requirements":"Warlock 17","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":36}},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg"} +{"_id":"vt31lWAULygEl7yk","name":"Danger Sense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and powers. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

","chat":"","unidentified":""},"source":"PHB pg. 46","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Barbarian 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":210}},"img":"systems/sw5e/icons/skills/yellow_17.jpg"} +{"_id":"wKdRtFsvGfMKQHLY","name":"Natural Recovery","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature.

During a short rest, you choose expended power slots to recover. The power slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest. 

For example, when you are a 4th-level druid, you can recover up to two levels worth of power slots. You can recover either a 2nd-level slot or two 1st-level slots.

","chat":"","unidentified":""},"source":"PHB pg. 68","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"The druid can recover this number worth of power slots (of 5th level or lower):","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"ceil(@classes.druid.levels/2)","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Circle of the Land 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":125}},"img":"systems/sw5e/icons/skills/green_22.jpg"} +{"name":"Hunter's Prey","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

At 3rd level, you gain one of the following features of your choice.

\n

@Compendium[sw5e.classfeatures.5gx1O0sxK08awEO9]{Colossus Slayer}

\n

@Compendium[sw5e.classfeatures.StfmqK1twVfukpa0]{Giant Killer}

\n

@Compendium[sw5e.classfeatures.C6sHdDGmCMo0cYHd]{Horde Breaker}

\n

You can drag your choice from the above onto your character sheet and it will automatically update.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Hunter 3","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/green_12.jpg","_id":"wrxIW5sDfmGr3u5s"} +{"_id":"x637K2Icp2ZFM1TB","name":"Divine Domain","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Choose one domain related to your deity, such as Life. Your choice grants you domain powers and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.

\n

Domain Powers

\n

Each domain has a list of powers—its domain powers—that you gain at the cleric levels noted in the domain description. Once you gain a domain power, you always have it prepared, and it doesn’t count against the number of powers you can prepare each day.

\n

If you have a domain power that doesn’t appear on the cleric power list, the power is nonetheless a cleric power for you.

","chat":"","unidentified":""},"source":"PHB pg. 58","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Cleric 1","recharge":{"value":null,"charged":false},"consume":{"type":"","target":null,"amount":null}},"sort":800001,"flags":{"entityorder":{"order":213},"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/blue_09.jpg"} +{"name":"Pact Magic","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Your arcane research and the magic bestowed on you by your patron have given you facility with powers.

\n

Cantrips

\n

You know two cantrips of your choice from the warlock power list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

\n

Power Slots

\n

The Warlock table shows how many power slots you have. The table also shows what the level of those slots is; all of your power slots are the same level. To cast one of your warlock powers of 1st level or higher, you must expend a power slot. You regain all expended power slots when you finish a short or long rest.

\n

For example, when you are 5th level, you have two 3rd-level power slots. To cast the 1st-level power thunderwave, you must spend one of those slots, and you cast it as a 3rd-level power.

\n

Powers Known of 1st Level and Higher

\n

At 1st level, you know two 1st-level powers of your choice from the warlock power list.

\n

The Powers Known column of the Warlock table shows when you learn more warlock powers of your choice of 1st level and higher. A power you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock power, which can be 1st, 2nd, or 3rd level.

\n

Additionally, when you gain a level in this class, you can choose one of the warlock powers you know and replace it with another power from the warlock power list, which also must be of a level for which you have power slots.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
LevelCantrips KnownPowers KnownPower SlotsSlot Level
1st2211st
2nd2321st
3rd2422nd
4th3522nd
5th3623rd
6th3723rd
7th3824th
8th3924th
9th31025th
10th41025th
11th41135th
12th41135th
13th41235th
14th41235th
15th41335th
16th41335th
17th41445th
18th41445th
19th41545th
20th41545th
\n

Powercasting Ability

\n

Charisma is your powercasting ability for your warlock powers, so you use your Charisma whenever a power refers to your powercasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock power you cast and when making an attack roll with one.

\n

Power save DC = 8 + your proficiency bonus + your Charisma modifier

\n

Power attack modifier = your proficiency bonus + your Charisma modifier

\n

Powercasting Focus

\n

You can use an arcane focus as a powercasting focus for your warlock powers.

","chat":"","unidentified":""},"source":"","activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Warlock 1","recharge":{"value":null,"charged":false}},"flags":{"exportSource":{"world":"srd-rules","system":"sw5e","coreVersion":"0.6.5","systemVersion":0.94}},"img":"systems/sw5e/icons/skills/blood_03.jpg","_id":"x6IJZwr6f0SGral7"} +{"_id":"x6eEZ9GUsuOcEa3G","name":"Elemental Affinity","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 6th level, when you cast a power that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that power. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":"1 sorcery point is also required if the resistance is desired."},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"cha","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod",""]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Draconic Bloodline 6","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":76}},"img":"systems/sw5e/icons/skills/ice_02.jpg"} +{"_id":"xF1VTcJ3AdkbTsdQ","name":"Action Surge","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible Bonus Action.

\n

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 72","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":0,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"sr","type":"sr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 2","recharge":{"value":0,"charged":false}},"folder":null,"sort":100000,"flags":{"_sheetTab":"details","entityorder":{"order":218}},"img":"systems/sw5e/icons/skills/red_01.jpg"} +{"_id":"xNN0JMKqlG4hKVYu","name":"Channel Divinity: Sacred Weapon","permission":{"default":0},"type":"feat","data":{"description":{"value":"

As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity.

For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. 

","chat":"","unidentified":""},"source":"PHB pg. 86","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":""},"range":{"value":20,"long":40,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Oath of Devotion 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":109}},"img":"systems/sw5e/icons/skills/light_05.jpg"} +{"_id":"xvgPu1O57DgXCM86","name":"Beast Powers","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 18th level, you can cast many of your druid powers in any shape you assume using @Compendium[sw5e.classfeatures.swK0r5TOIxredxWS]{Wild Shape}. You can perform the somatic and verbal components of a druid power while in a beast shape, but you aren't able to provide material components.

","chat":"","unidentified":""},"source":"PHB pg. 67","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Druid 18","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":192}},"img":"systems/sw5e/icons/skills/green_07.jpg"} +{"_id":"xzD9zlRP6dUxCtCl","name":"Retaliation","permission":{"default":0,"bmcUarCizzNhZT0y":3},"type":"feat","data":{"description":{"value":"

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

","chat":"","unidentified":""},"source":"PHB pg. 50","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"requirements":"Path of the Berserker 14","recharge":{"value":null,"charged":false}},"flags":{},"img":"systems/sw5e/icons/skills/yellow_37.jpg"} +{"_id":"ySMPQ6zNSlvkrl2f","name":"Divine Smite","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one power slot to deal radiant damage to the target, in addition to the weapon’s damage.

\n

The extra damage is 2d8 for a 1st-level power slot, plus 1d8 for each power level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

\n

**Foundry note: Note the limited uses is set to the base default of 1 per short or long rest. Please manually adjust as required.

","chat":"","unidentified":""},"source":"PHB pg. 85","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","radiant"]],"versatile":"1d8"},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Paladin 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":163}},"img":"systems/sw5e/icons/skills/light_05.jpg"} +{"_id":"yrSFIGTaQOH2PFRI","name":"Ki: Step of the Wind","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

","chat":"","unidentified":""},"source":"PHB pg. 78","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Monk 2","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":180}},"img":"systems/sw5e/icons/skills/blue_06.jpg"} +{"_id":"yv49QN6Bzqs0ecCs","name":"Blessed Healer","permission":{"default":0},"type":"feat","data":{"description":{"value":"

Beginning at 6th level, the healing powers you cast on others heal you as well.

\n

When you cast a power of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the power's level. 

\n

**Foundry note: The healing formula is set to 2. Please add the additional from the power level manually.

","chat":"","unidentified":""},"source":"PHB pg. 60","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2","healing"]],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Life Domain 6","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":128}},"img":"systems/sw5e/icons/skills/light_10.jpg"} +{"_id":"zB77V8BcCJvWVxck","name":"Mystic Arcanum (6th-Level Power)","permission":{"default":0},"type":"feat","data":{"description":{"value":"

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level power from the warlock power list as this arcanum. 

\n

You can cast your arcanum power once without expending a power slot. You must finish a long rest before you can do so again. 

\n

At higher levels, you gain more warlock powers of your choice that can be cast in this way: one 7th-level power at 13th level, one 8th-level power at 15th level, and one 9th-level power at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

\n

If you wish, manually edit this entry and make a note of your choice here:

\n
    \n
  • 6th-level power
  • \n
","chat":"","unidentified":""},"source":"PHB pg. 108","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":1,"max":1,"per":"lr","type":"lr"},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 11","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":36}},"img":"systems/sw5e/icons/items/inventory/book-grey.jpg"} +{"_id":"zElYrOcCFFMhB6Xl","name":"Metamagic: Careful Power","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you cast a power that forces other creatures to make a saving throw, you can protect some of those creatures from the power's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the power.

","chat":"","unidentified":""},"source":"PHB pg. 102","activation":{"type":"special","cost":null,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Sorcerer 3","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"description","entityorder":{"order":71}},"img":"systems/sw5e/icons/skills/green_15.jpg"} +{"_id":"zSlV0O2rQMdoq6pB","name":"Fighting Style: Defense","permission":{"default":0},"type":"feat","data":{"description":{"value":"

While you are wearing armor, you gain a +1 bonus to AC

","chat":"","unidentified":""},"source":"PHB pg. 72; 73; 85; 91","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Fighter 1, Champion 10, Paladin 2, Ranger 2","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":195}},"img":"systems/sw5e/icons/skills/weapon_15.jpg"} +{"_id":"zUIAzBnyt0NDvVXb","name":"Invocation: Life Drinker","permission":{"default":0},"type":"feat","data":{"description":{"value":"

When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null,"type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 12, Pact of the Blade","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":12}},"img":"systems/sw5e/icons/skills/weapon_39.jpg"} +{"_id":"zYIdNAjqRyhS6qWs","name":"Invocation: Visions of Distant Realms","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You can cast @Compendium[sw5e.powers.ImlCJQwR1VL40Qem]{Arcane Eye} at will, without expending a power slot.

","chat":"","unidentified":""},"source":"PHB pg. 111","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":""},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":"","type":""},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Warlock 15","recharge":{"value":null,"charged":false}},"flags":{"entityorder":{"order":11}},"img":"systems/sw5e/icons/skills/shadow_12.jpg"} +{"_id":"zbHu0NvHuII8lR7W","name":"Defensive Tactics: Steel Will","permission":{"default":0},"type":"feat","data":{"description":{"value":"

You have advantage on saving throws against being frightened.

","chat":"","unidentified":""},"source":"PHB pg. 93","activation":{"type":"","cost":0,"condition":""},"duration":{"value":"","units":""},"target":{"value":"","units":"","type":""},"range":{"value":"","long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":"","value":""},"formula":"","save":{"ability":"","dc":null,"value":"","scaling":"power"},"requirements":"Hunter 7","recharge":{"value":null,"charged":false}},"flags":{"_sheetTab":"details","entityorder":{"order":101}},"img":"systems/sw5e/icons/skills/violet_15.jpg"} diff --git a/packs/packs/enhanceditems.db b/packs/packs/enhanceditems.db index 2eea9860..34b07756 100644 --- a/packs/packs/enhanceditems.db +++ b/packs/packs/enhanceditems.db @@ -1,19 +1,7 @@ -{"name":"Alacrity Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +2 bonus to its Dexterity score. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+2 Dexterity for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"2","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Alacrity%20Adrenal.webp","_id":"EOdWA04vcmk5nWsR"} -{"$$deleted":true,"_id":"EOdWA04vcmk5nWsR"} -{"name":"Alacrity Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +2 bonus to its Dexterity score. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+2 Dexterity for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"2","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Alacrity%20Adrenal.webp","_id":"GJF5IVD6eChBTX1x"} -{"name":"Battle Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +1 bonus to attack and damage rolls with weapons. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+1 to Attack and Damage rolls for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Battle%20Adrenal.webp","_id":"YYPmoOlOzzmowEV1"} -{"name":"Mandalorian Beskar'gam","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"equipment","data":{"description":{"value":"

This armor comes equipped with 24 slots that can each hold a single item that weighs less than 2 lb. Additionally, it grants a +1 bonus to AC.

\n

Mandalorian Vestments. While wearing and attuned to this armor and Mandalorian Helmet, you are able to survive and operate in zero gravity space and other dangerous conditions. Additionally, this armor now grants a +2 bonus to AC, instead of +1. While wearing and attuned to this armor, Mandalorian Helmet, and Mandalorian Shuk’orok, this armor now grants a +3 bonus to AC, instead of +2.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"bonus","value":0,"dex":null},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Beskar_gam.webp","_id":"3QrdXcE2XdKoBoxf"} -{"name":"Mandalorian Helmet","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
This helmet comes equipped with a headcomm and holorecorder. Additionally, while wearing this helmet, you have darkvision out to 60 feet.

\n

Mandalorian Vestments. While wearing and attuned to this helmet and Mandalorian Beskar’gam, you have advantage on Wisdom (Perception) checks that rely on sight within 60 feet. While wearing and attuned to this helmet, Mandalorian Beskar’gam, and Mandalorian Shuk’orok, you have advantage on Intelligence (Investigation) checks within 5 feet.

\n

Featuring the iconic T-shaped visor of the Mandalorians, this helmet strikes fear into the hearts of the unwary.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Helmet.webp","_id":"LDg5j9Q11UEPFINJ"} -{"name":"Mandalorian Shuk'orok","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
While wearing these gloves, your Strength score becomes 21. If your Strength is already equal to or greater than 21, it has no effect on you.

\n

Mandalorian Vestments. While wearing and attuned to these gloves and Mandalorian Beskar’gam, these gauntlets no longer count towards your maximum attunement. While wearing and attuned to these gloves, Mandalorian Beskar’gam, and Mandalorian Helmet, you have resistance to kinetic and energy damage from unenhanced sources.

\n

The final piece of a Mandalorian’s armor, these gauntlets grant augmented strength.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Shuk_orok.webp","_id":"upQWBmYYVAVZ81IM"} {"_id":"3QrdXcE2XdKoBoxf","name":"Mandalorian Beskar'gam","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"equipment","data":{"description":{"value":"

This armor comes equipped with 24 slots that can each hold a single item that weighs less than 2 lb. Additionally, it grants a +1 bonus to AC.

\n

Mandalorian Vestments. While wearing and attuned to this armor and Mandalorian Helmet, you are able to survive and operate in zero gravity space and other dangerous conditions. Additionally, this armor now grants a +2 bonus to AC, instead of +1. While wearing and attuned to this armor, Mandalorian Helmet, and Mandalorian Shuk’orok, this armor now grants a +3 bonus to AC, instead of +2.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Prototype","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"bonus","value":0,"dex":null},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Beskar_gam.webp"} -{"_id":"3QrdXcE2XdKoBoxf","name":"Mandalorian Beskar'gam","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"equipment","data":{"description":{"value":"

This armor comes equipped with 24 slots that can each hold a single item that weighs less than 2 lb. Additionally, it grants a +1 bonus to AC.

\n

Mandalorian Vestments. While wearing and attuned to this armor and Mandalorian Helmet, you are able to survive and operate in zero gravity space and other dangerous conditions. Additionally, this armor now grants a +2 bonus to AC, instead of +1. While wearing and attuned to this armor, Mandalorian Helmet, and Mandalorian Shuk’orok, this armor now grants a +3 bonus to AC, instead of +2.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Prototype","identified":true,"activation":{"type":"","cost":0,"condition":""},"duration":{"value":null,"units":""},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":null},"consume":{"type":"","target":null,"amount":null},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"spell"},"armor":{"type":"bonus","value":0,"dex":null},"strength":0,"stealth":false,"proficient":false,"attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Beskar_gam.webp"} -{"_id":"LDg5j9Q11UEPFINJ","name":"Mandalorian Helmet","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
This helmet comes equipped with a headcomm and holorecorder. Additionally, while wearing this helmet, you have darkvision out to 60 feet.

\n

Mandalorian Vestments. While wearing and attuned to this helmet and Mandalorian Beskar’gam, you have advantage on Wisdom (Perception) checks that rely on sight within 60 feet. While wearing and attuned to this helmet, Mandalorian Beskar’gam, and Mandalorian Shuk’orok, you have advantage on Intelligence (Investigation) checks within 5 feet.

\n

Featuring the iconic T-shaped visor of the Mandalorians, this helmet strikes fear into the hearts of the unwary.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Premium","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Helmet.webp"} -{"_id":"LDg5j9Q11UEPFINJ","name":"Mandalorian Helmet","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
This helmet comes equipped with a headcomm and holorecorder. Additionally, while wearing this helmet, you have darkvision out to 60 feet.

\n

Mandalorian Vestments. While wearing and attuned to this helmet and Mandalorian Beskar’gam, you have advantage on Wisdom (Perception) checks that rely on sight within 60 feet. While wearing and attuned to this helmet, Mandalorian Beskar’gam, and Mandalorian Shuk’orok, you have advantage on Intelligence (Investigation) checks within 5 feet.

\n

Featuring the iconic T-shaped visor of the Mandalorians, this helmet strikes fear into the hearts of the unwary.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Premium","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Helmet.webp"} -{"_id":"upQWBmYYVAVZ81IM","name":"Mandalorian Shuk'orok","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
While wearing these gloves, your Strength score becomes 21. If your Strength is already equal to or greater than 21, it has no effect on you.

\n

Mandalorian Vestments. While wearing and attuned to these gloves and Mandalorian Beskar’gam, these gauntlets no longer count towards your maximum attunement. While wearing and attuned to these gloves, Mandalorian Beskar’gam, and Mandalorian Helmet, you have resistance to kinetic and energy damage from unenhanced sources.

\n

The final piece of a Mandalorian’s armor, these gauntlets grant augmented strength.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Advanced","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Shuk_orok.webp"} -{"_id":"upQWBmYYVAVZ81IM","name":"Mandalorian Shuk'orok","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
While wearing these gloves, your Strength score becomes 21. If your Strength is already equal to or greater than 21, it has no effect on you.

\n

Mandalorian Vestments. While wearing and attuned to these gloves and Mandalorian Beskar’gam, these gauntlets no longer count towards your maximum attunement. While wearing and attuned to these gloves, Mandalorian Beskar’gam, and Mandalorian Helmet, you have resistance to kinetic and energy damage from unenhanced sources.

\n

The final piece of a Mandalorian’s armor, these gauntlets grant augmented strength.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Advanced","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Shuk_orok.webp"} {"_id":"GJF5IVD6eChBTX1x","name":"Alacrity Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +2 bonus to its Dexterity score. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Standard","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+2 Dexterity for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"2","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Alacrity%20Adrenal.webp"} -{"_id":"GJF5IVD6eChBTX1x","name":"Alacrity Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +2 bonus to its Dexterity score. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Standard","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+2 Dexterity for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"2","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Alacrity%20Adrenal.webp"} -{"_id":"YYPmoOlOzzmowEV1","name":"Battle Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +1 bonus to attack and damage rolls with weapons. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Premium","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+1 to Attack and Damage rolls for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Battle%20Adrenal.webp"} -{"_id":"YYPmoOlOzzmowEV1","name":"Battle Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +1 bonus to attack and damage rolls with weapons. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Premium","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+1 to Attack and Damage rolls for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Battle%20Adrenal.webp"} {"name":"Stamina Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +2 bonus to its Constitution score. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Standard","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+2 to Constitution for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"2","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Stamina%20Adrenal.webp","_id":"KCVvndMpVOWDhRD2"} {"name":"Strength Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +2 bonus to its Strength score. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Standard","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+2 to Strength for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"2","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Strength%20Adrenal.webp","_id":"KrZY7NnyCKS5Yqsk"} +{"_id":"LDg5j9Q11UEPFINJ","name":"Mandalorian Helmet","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
This helmet comes equipped with a headcomm and holorecorder. Additionally, while wearing this helmet, you have darkvision out to 60 feet.

\n

Mandalorian Vestments. While wearing and attuned to this helmet and Mandalorian Beskar’gam, you have advantage on Wisdom (Perception) checks that rely on sight within 60 feet. While wearing and attuned to this helmet, Mandalorian Beskar’gam, and Mandalorian Shuk’orok, you have advantage on Intelligence (Investigation) checks within 5 feet.

\n

Featuring the iconic T-shaped visor of the Mandalorians, this helmet strikes fear into the hearts of the unwary.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Premium","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Helmet.webp"} +{"_id":"YYPmoOlOzzmowEV1","name":"Battle Adrenal","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"consumable","data":{"description":{"value":"

As an action, you can administer this adrenal to a creature within 5 feet. When you administer this adrenal, the target gains a +1 bonus to attack and damage rolls with weapons. This effect lasts for 1 minute. A creature can benefit from only one adrenal at a time.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Premium","identified":true,"activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":5,"long":5,"units":"ft"},"uses":{"value":1,"max":1,"per":"charges","autoDestroy":true},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"+1 to Attack and Damage rolls for 1 minute","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1","save":{"ability":"","dc":null,"scaling":"spell"},"consumableType":"potion","attributes":{"spelldc":10},"cptooltipmode":"hid"},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Battle%20Adrenal.webp"} +{"_id":"upQWBmYYVAVZ81IM","name":"Mandalorian Shuk'orok","permission":{"default":0,"vXYkFWX6qzvOu2jc":3},"type":"loot","data":{"description":{"value":"

Requires attunement
While wearing these gloves, your Strength score becomes 21. If your Strength is already equal to or greater than 21, it has no effect on you.

\n

Mandalorian Vestments. While wearing and attuned to these gloves and Mandalorian Beskar’gam, these gauntlets no longer count towards your maximum attunement. While wearing and attuned to these gloves, Mandalorian Beskar’gam, and Mandalorian Helmet, you have resistance to kinetic and energy damage from unenhanced sources.

\n

The final piece of a Mandalorian’s armor, these gauntlets grant augmented strength.

","chat":"","unidentified":""},"source":"WH","quantity":1,"weight":0,"price":0,"attuned":false,"equipped":false,"rarity":"Advanced","identified":true,"attributes":{"spelldc":10},"damage":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Enhanced%20Items/Mandalorian%20Shuk_orok.webp"} diff --git a/packs/packs/forcepowers.db b/packs/packs/forcepowers.db index 09f07a77..80e2f87b 100644 --- a/packs/packs/forcepowers.db +++ b/packs/packs/forcepowers.db @@ -1,185 +1,163 @@ +{"name":"Force Storm","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A crackling storm of lightning with a diameter of 60 feet and a height of 120 feet appears in a location you choose within range. Whenever a creature enters the storm or starts its turn there, it must make a Dexterity saving throw. On a failed save, it takes 30d6 lightning damage or half as much as a successful one.

\n

The power damages objects in the area and ignites flammable objects that aren’t being worn or carried.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"cylinder"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["30d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":9,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Storm.webp","_id":"16N8bYdqJ8bvDPQX"} {"_id":"1ARPmaD7aZ3Pjxt2","name":"Battle Precognition","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Your attunement to the Force warns you when you are about to enter danger. Until the power ends, your base AC becomes 13 + your Dexterity modifier. This power has no effect if you are wearing armor.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Battle%20Precognition.webp"} +{"name":"Remove Curse","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed enhanced item, its curse remains, but the power breaks its owner’s attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"1IFr14Wc4sA1833o"} +{"name":"Sanctuary","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends, any creature who targets the warded creature with an attack, a harmful power, or a hostile action must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or power. This power doesn’t protect the warded creature from area effects.

\n

If the warded creature makes an attack, casts a power that affects an enemy creature, or takes a hostile action this power ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"1hCkZcduMjx91kSe"} {"_id":"1hXmkUOjNtkCtS8T","name":"Bestow Curse","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the power. When you cast this power, choose the nature of the curse from the following options:

\n
    \n
  • Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
  • \n
  • While cursed, the target has disadvantage on attack rolls against you.
  • \n
  • While cursed, the target must make a Wisdom saving throw at the start of each of its turns. lf it fails, it wastes its action that turn doing nothing.
  • \n
  • While the target is cursed, your attacks and powers deal an extra 1d8 necrotic damage to the target.
  • \n
\n

A remove curse power ends this effect. At the GM’s discretion, you may choose an alternative curse effect, but it should be no more powerful than those described above. The GM has final say on such a curse’s effect.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Curse Power"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"touch","type":""},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Bestow%20Curse.webp"} {"_id":"1svmnRR3v0KEGeDZ","name":"Mind Trick","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a target within range that isn’t hostile toward you. The target must make a Wisdom saving throw. On a failed save, the target has disadvantage on Wisdom (Perception) and Intelligence (Investigation) checks.

\n

On a successful save, the creature realizes that you tried to use the Force to influence its awareness and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the GM’s discretion), depending on the nature of your interaction with it. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Mind%20Trick.webp"} {"_id":"28uF6yN4NLoc1Mf7","name":"Master Speed","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose up to two willing creatures that you can see within range. Until the power ends, each targets’ speed is doubled, they gain a +2 bonus to AC, they have advantage on Dexterity saving throws, and they gain an additional action on each of their turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or the Use an Object Action.

\n

When the power ends, each target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.

\n

Force Potency. When you cast this power using a force slot of 8th-level or higher, you can target one additional creature for each slot level above 7th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":2,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":7,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Speed.webp"} {"_id":"2EdyvNwmyRD9yhmn","name":"Maddening Darkness","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Terrifying darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the power ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Unenhanced light, as well as light created by powers of 8th level or lower, can’t illuminate the area.

\n

Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Shroud of Darkenss"},"duration":{"value":10,"units":"minute"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":8,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Maddening%20Darkness.webp"} -{"_id":"2MaAEt5XSnjEurWK","name":"Valor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the power ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Valor.webp"} -{"_id":"2MaAEt5XSnjEurWK","name":"Valor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the power ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Valor.webp"} +{"name":"Valor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the power ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"2MaAEt5XSnjEurWK"} {"_id":"3IoaQSSoAtFsoavO","name":"Master Force Barrier","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

This power massively bolsters your allies with toughness and resolve. Creatures of your choice in a 30-foot radius around you when you cast this power gain the following benefits:

\n
    \n
  • The creature sheds dim light in a 5-foot radius.
  • \n
  • The creature has advantage on all saving throws
  • \n
  • Other creatures have disadvantage on attack rolls against them.
  • \n
  • When a dark side creature hits them with a melee attack, that creature must make a Constitution saving throw or be blinded until the power ends.
  • \n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"Force Propel","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose one or more creatures or objects not being worn or carried within 60 feet that weigh up to a combined total of 15 pounds. The creatures or objects immediately move 60 feet in a direction of your choice. If the creatures or objects end this movement in the air, they immediately fall to the ground. If the creatures or objects collide with any one target during its travel, both the creatures or objects and the target take 3d8 kinetic damage. If the target is a creature, it must make a Dexterity saving throw. On a failed save, it takes 3d8 kinetic damage, or half as much on a successful one.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the maximum weight increases by 15 pounds and the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"3KGdCbHATzaghiwo"} +{"name":"Mass Hysteria","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, manifesting their worst nightmares as an implacable threat visible only to them. Each creature in a 30-foot-radius sphere is frightened for the duration of the power. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 5d10 psychic damage. On a successful save, the power ends for that creature. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Hysteria Power"},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":9,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"3odfJsD1RezuxzDG"} +{"name":"Restoration","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature and end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"4Tmt6Bb06vqS7cCM"} {"_id":"4a18XmMOExlwDAYF","name":"Breath Control","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You are able to slow your metabolism in such a way that you can stop breathing and resist the effect of toxins in your body. If you are poisoned, you neutralize the poison. If more than one poison afflicts you, you neutralize one poison that you know is present, or you neutralize one at random.

\n

For the duration, you have advantage on saving throws against being poisoned, resistance to poison damage, and you no longer need to breathe.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"True Sight","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You shift your vision to see through use of the Force, giving you the ability to see things as they actually are. For the duration, you have truesight and notice secret doors hidden by powers, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"4bBmcQgYLFIO9GCn"} +{"name":"Revitalize","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 minutes. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This power also neutralizes any poisons and cures diseases that affected the creature at the time it died.

\n

This power closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival, its head for instance, the power automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5Gxqh2j4A258jCSY"} {"_id":"5koTRABu4ER8g6Wo","name":"Horror","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. This power has no effect on constructs or droids.

\n

While frightened by this power, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the power ends for that creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Horror.webp"} +{"name":"Convultion","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 kinetic damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d12",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d12"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5lOXTZUiRmL7aZi9"} {"_id":"5o01ADUmNyzy470b","name":"Force Disarm","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You select a weapon or object being worn or carried by a Large or smaller creature within range. The creature must make a Strength or Dexterity saving throw (the creature chooses the ability to use). If the item is being worn, this save is made with disadvantage. On a failed save, the creature takes 1d4 force damage and the item is pulled directly to you. If you have a free hand, you catch the weapon. Otherwise, it lands at your feet.

\n

This power’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d4"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"5raHPlhouud0Jpr4","name":"Telekinetic Storm","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You stir the Force around you, creating a turbulent field of telekinetic energy that buffets enemies around you. The field extends out to a distance of 15 feet around you for the duration.

\n

When you cast this power, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.

\n

Force Potency. When you cast this power using a force power slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Telekinetic%20Storm.webp"} -{"_id":"5raHPlhouud0Jpr4","name":"Telekinetic Storm","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You stir the Force around you, creating a turbulent field of telekinetic energy that buffets enemies around you. The field extends out to a distance of 15 feet around you for the duration.

\n

When you cast this power, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.

\n

Force Potency. When you cast this power using a force power slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Telekinetic%20Storm.webp"} +{"name":"Telekinetic Storm","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You stir the Force around you, creating a turbulent field of telekinetic energy that buffets enemies around you. The field extends out to a distance of 15 feet around you for the duration.

\n

When you cast this power, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.

\n

Force Potency. When you cast this power using a force power slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5raHPlhouud0Jpr4"} +{"name":"Skill Empowerment","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Your power with the Force deepens a creature’s understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the power ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill.

\n

You must choose a skill in which the target is proficient and that isn’t already benefiting from an effect, such as Expertise, that doubles its proficiency bonus.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5tAwilkRcZsTc62q"} {"_id":"6d2wwUGy40FlGqaY","name":"Scourge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

For the power’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a Constitution saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the power ends, you can use your action to target another creature but can’t target a creature again if it has succeeded on a saving throw against this casting of scourge.

\n

Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.

\n

Panicked. The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.

\n

Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Plague Power"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"self","type":""},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Scourge.webp"} +{"name":"Give Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Placing your hand on another creature you can transfer your own life force to them. You spend and roll one of your hit dice and the creature regains that many hit points. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"6sfPioKWjx1VOqwF"} +{"name":"Improved Phasewalk","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the power ends, you can use a bonus action to teleport in this way again.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"6tJDkxz5pyPHVJvT"} {"_id":"6xaiD7x8L4RLpXKv","name":"Improved Force Immunities","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence in a 15-foot radius around you and remains for the duration. The barrier moves with you.

\n

Any force power of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the power is cast using a higher level force slot. Such a power can target creatures and objects within the barrier, but the power has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such powers.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the barrier blocks powers of one level higher for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Force%20Immunity.webp"} {"_id":"7dqNYNqMphGLIm5T","name":"Heal","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A creature you touch regains a number of hit points equal to 1d8 + your forcecasting ability modifier. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Heal.webp"} {"_id":"81kLSpx80zEEr0O2","name":"Denounce","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A target of your choice within range must make a Charisma saving throw. On a failed save, when the target makes their next attack roll or saving throw they must roll a d4 and subtract the number from it. The power then ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"cha","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Denounce.webp"} -{"_id":"8UOBsZEV8esbx6IG","name":"Stun","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stun.webp"} -{"_id":"8UOBsZEV8esbx6IG","name":"Stun","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stun.webp"} -{"_id":"99X7GzLrrdVppgT9","name":"Siphon Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the power ends. On a failed save, the target takes 4d8 necrotic damage, and until the power ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The power ends if you use your action to do anything else, if the target is ever outside the power’s range, or if the target has total cover from you.

\n

Whenever the power deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Drain Life Power"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Siphon%20Life.webp"} -{"_id":"99X7GzLrrdVppgT9","name":"Siphon Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the power ends. On a failed save, the target takes 4d8 necrotic damage, and until the power ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The power ends if you use your action to do anything else, if the target is ever outside the power’s range, or if the target has total cover from you.

\n

Whenever the power deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Drain Life Power"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Siphon%20Life.webp"} +{"name":"Stun Droid","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

Choose a droid or construct that you can see within range. The target must succeed on a Constitution saving throw or be paralyzed for the duration. At the beginning of each of its turns, the target takes energy damage equal to your forcecasting ability modifier. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"droid"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stun%20Droid.webp","_id":"83VXTwWszl8bMlW6"} +{"name":"Stun","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"8UOBsZEV8esbx6IG"} +{"name":"Siphon Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the power ends. On a failed save, the target takes 4d8 necrotic damage, and until the power ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The power ends if you use your action to do anything else, if the target is ever outside the power’s range, or if the target has total cover from you.

\n

Whenever the power deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Drain Life Power"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"99X7GzLrrdVppgT9"} {"_id":"ABfdZpL0iC2Osioj","name":"Rage","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You endow yourself with endurance and martial prowess fueled by the Force. Until the power ends, you can’t cast powers, and you gain the following benefits:

\n
    \n
  • You gain 50 temporary hit points. If any of these remain when the power ends, they are lost.
  • \n
  • You have advantage on attack rolls that you make with lightweapons and vibroweapons.
  • \n
  • When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
  • \n
  • You have proficiency with all armor, lightweapons, and vibroweapons.
  • \n
  • You have proficiency in Strength and Constitution saving throws.
  • \n
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
  • \n
\n

Immediately after the power ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"self","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["50","temphp"]],"versatile":""},"formula":"2d12","save":{"ability":"con","dc":15,"scaling":"flat"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Rage.webp"} {"_id":"AnqVVfHnV36f7OnA","name":"Dominate Monster","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to beguile a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the creature is charmed, you have a telepathic link with it as long as you are within 1 mile of it. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the power. If the saving throw succeeds, the power ends.

\n

Force Potency. When you cast this power with a 9th-level force slot, the duration is concentration, up to 8 hours.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Dominate Mind Power"},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":8,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dominate%20Monster.webp"} {"_id":"AvkOVXIYVgJTsytl","name":"Beast Trick","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

This power lets you distract a beast. Choose a beast that you can see within range. If the beast’s Intelligence is 4 or higher, the power fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the power’s duration. If you or one of your companions harms the target, the power ends.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1 additional beast"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Beast%20Trick.webp"} {"_id":"B3wzjcXwEAfTxhQW","name":"Hallucination","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You craft a dangerous illusion in the mind of a creature that you can see within range. The target must make a Wisdom saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. This power has no effect on droids or constructs.

\n

The hallucination includes sound, temperature, and other stimuli, also evident only to the creature.

\n

The target can use its action to examine the hallucination with an Intelligence (Investigation) check against your force power save DC. If the check succeeds, the target realizes that the hallucination is an illusion, and the power ends.

\n

While a target is affected by the power, the target treats the hallucination as if it were real. The target rationalizes any illogical outcomes from interacting with the hallucination. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

\n

An affected target is so convinced of the hallucination’s reality that it can even take damage from the illusion. A hallucination created to appear as a creature can attack the target. Similarly, a hallucination created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the hallucination can deal 1d6 psychic damage to the target if it is in the hallucination’s area or within 5 feet of the hallucination, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. The target perceives the damage as a type appropriate to the illusion.

\n

Force Potency. When you cast this power using a force power slot of 3rd level or higher, the range increases by 20 feet, the image dimensions increase by 5 feet, and you can target one additional creature for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"cube"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Hallucination.webp"} +{"name":"Cloud Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Roll 5d8; the total is how many hit points of creatures this power can affect. Creatures within 20 feet of a point you choose are affected in order of their current hit points.

\n

Starting with the creature that has the lowest current hit points, each creature affected by this power falls unconscious. If the power ends, the sleeper takes damage, or someone uses an action wake the sleeper, they will be awoken.

\n

Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"5d8","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"BJDl4AQjFfR1RTxc"} +{"name":"Sonic Charge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

As part of the action used to cast this power, you must make a melee attack with a weapon against one creature within your weapon’s reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and you begin to emanate a disturbing hum until the start of your next turn. If a hostile creature ends its turn within 5 feet of you, it takes 1d4 sonic damage.

\n

This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 sonic damage to the target, and the secondary damage increases by 1d4. Both damage rolls increase by 1d8 and 1d4, respectively, at 11th level and 17th level.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","Sonic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d4"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"BMCJlnRZ5j4MlUnU"} {"_id":"BbTpLPyPoucTsEdA","name":"Knight Speed","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a willing creature that you can see within range. Until the power ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

\n

When the power ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"special","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Knight%20Speed.webp"} {"_id":"BqGw2Mt7mBqqVclc","name":"Freedom of Movement","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a willing creature. Its movement is unaffected by difficult terrain, and powers and enhanced effects can’t reduce its speed or cause it to be paralyzed or restrained.

\n

The target can spend 5 feet of movement to automatically escape from unenhanced restraints. Additionally, being underwater imposes no penalties on its movement or attacks.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"C0XOY6bm7NkP5cDW","name":"Force Chain Lightning","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

\n

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":4,"units":"","type":"creature"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Chain%20Lightning.webp"} {"_id":"C2ROn2KK2QTLm9DW","name":"Guidance","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch one willing creature. Once before the power ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The power then ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"Spare the Dying","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"CJR5SlWKoaCtY1bq"} +{"name":"Tremor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes 1d6 kinetic damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"CsLjEyQtegNiXKIZ"} {"_id":"CuAbwhIt3j2V30Ey","name":"Saber Reflect","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

In response to being attacked, you raise your weapon to attempt to deflect. When you you use this power, the damage you take from the attack is reduced by 1d6. If you reduce the damage to 0, you’re wielding a lightweapon or vibroweapon, and the damage is energy or ion, you can reflect the attack at a target within range as part of the same reaction. Make a ranged force attack at a target you can see. The attack has a normal range of 20 feet and a long range of 60 feet. On a hit, the target takes the triggering attack’s normal damage.

\n

If you would have resistance to the triggering damage, resistance is applied before the damage reduction.

\n

The power’s damage reduction increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":"which you take in response to being hit by a ranged attack"},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Saber%20Reflect.webp"} {"_id":"DFpooO6icOfTdG5C","name":"Master Feedback","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Creatures that have an Intelligence score of 2 or lower are unaffected.

\n

Each target must make an Intelligence saving throw. On a failed save, a target takes 14d6 psychic damage and is stunned. On a successful save, a target takes half as much damage and isn’t stunned.

\n

A stunned target can make a Wisdom saving throw at the end of each of its turns. On a successful save, the stunning effect ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Greater Feedback Power"},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["14d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":8,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Feedback.webp"} +{"name":"Improved Phasestrike","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose up to five creatures you can see within range. Make a melee force attack against each one. On hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the creatures you chose.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"mpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ENNhFJKCcxrg481J"} {"_id":"EXK4sg6gKXfMnLnf","name":"Battle Meditation","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You exude an aura out to 5 feet that boosts the morale and overall battle prowess you and your allies while simultaneously reducing the opposition’s combat-effectiveness by eroding their will to fight.

\n

Whenever you or a friendly creature within your meditation makes an attack roll or a saving throw, they can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

Whenever a hostile creature enters your meditation or starts its turn there, it must make a Charisma saving throw. On a failed save, it must roll a d4 and subtract the number rolled from each attack roll or saving throw it makes before the end of your next turn. On a successful save, it is immune to this power for 1 day.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"cha","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Battle%20Meditation.webp"} +{"name":"Improved Restoration","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:

\n
    \n
  • One effect that charmed the target.
  • \n
  • One curse, including the target’s attunement to a cursed item.
  • \n
  • Any reduction to one of the target’s ability scores.
  • \n
  • One effect reducing the target’s hit point maximum.
  • \n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Restoration"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"F02pFj62Grlr9sdF"} +{"name":"Project","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You lift three piles of debris or small objects from the ground and hurl them. Each pile hits a creature of your choice that you can see within range. The pile deals 1d4+1 force damage to its target. The piles all strike simultaneously and you can direct them to hit one creature or several.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you lift and throw an additional pile of debris for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"units":"","type":"object"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"FLBRnexpCEIneqy2"} {"_id":"FVpFXYowoWwgFuIJ","name":"Shroud of Darkness","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You become heavily obscured to others. Dim light within 10 feet of you becomes darkness, and bright light becomes dim light.

\n

Until the power ends, you have resistance to force damage. In addition, whenever a creature within 10 feet of you hits you with an attack, it takes 2d8 necrotic damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Darkness Power"},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"self","type":""},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"util","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Shroud%20of%20Darkness.webp"} {"_id":"FrOqLsVBWUSvka4X","name":"Improved Heal","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your forcecasting ability modifier. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8 + @mod","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Heal.webp"} {"_id":"G4d6y321T0yRmNpN","name":"Shocking Shield","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Lightning courses in a sphere surrounding your body, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. You can use your action to end the power early.

\n

Whenever a creature within 5 feet of you hits you with a melee attack, it takes 2d8 lightning damage.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Shock Power"},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"self","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Shocking%20Shield.webp"} {"_id":"G5mI31lc5lBqMT4V","name":"Master Force Immunity","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A 10-foot-radius faintly shimmering barrier surrounds you. Within the sphere, powers can’t be cast and enhanced items become mundane. Until the power ends, the sphere moves with you, centered on you.

\n

Powers and other enhanced effects are suppressed in the sphere and can’t protrude into it. A slot expended to cast a suppressed power is consumed. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration.

\n

Targeted Effects. Powers and other enhanced effects that target a creature or an object in the sphere have no effect on that target.

\n

Enhanced Areas. The area of another power or enhanced effect, such as force storm, can’t extend into the sphere. If the sphere overlaps an enhanced area, the part of the area that is covered by the sphere is suppressed.

\n

Powers. Any active power or other enhanced effect on a creature or an object in the sphere is suppressed while the creature or object is in it.

\n

Enhanced Items. The properties and powers of enhanced items are suppressed in the sphere. For example, a +1 vibrosword in the sphere functions as an unenhanced vibrosword.

\n

An enhanced weapon’s properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If an enhanced weapon or a piece of enhanced ammunition fully leaves the sphere (for example, if you fire an enhanced shot or throw an enhanced saberspear at a target outside the sphere), the enhancement of the item ceases to be suppressed as soon as it exits.

\n

Enhanced Travel. Teleportation fails to work in the sphere, whether the sphere is the destination or the departure point for such enhanced travel. A portal to another location temporarily closes while in the sphere.

\n

Creatures and Objects. A creature or object summoned or created by powers temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.

\n

Tech Override/Sever Force. Powers and enhanced effects such as sever force have no effect on the sphere. Likewise, the spheres created by different scrambling field powers don’t nullify each other.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":8,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Force%20Immunity.webp"} +{"name":"Phasestrike","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends, your movement doesn’t provoke opportunity attacks.

\n

Once before the power ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"G8UVHP4MXW6Dudky"} {"_id":"GBJRx32gU9xU1Q6s","name":"Improved Feedback","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You unleash a blast of psychic energy at a target within range. If the target can hear you (though it need not understand you), it must succeed on an Intelligence saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Feedback Power"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Feedback.webp"} -{"_id":"H51uSnFY6eyBTXRJ","name":"Stasis","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, you can target an additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stasis.webp"} -{"_id":"H51uSnFY6eyBTXRJ","name":"Stasis","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, you can target an additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stasis.webp"} +{"name":"Stasis","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, you can target an additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"H51uSnFY6eyBTXRJ"} {"_id":"HPtgWP83jKSyFWFp","name":"Aura of Purity","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Purifying energy radiates from you in a 30-foot radius. Until the power ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) can’t become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Aura%20of%20Purity.webp"} +{"name":"Precognition","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Your mastery of the Force gives you a limited ability to see into the immediate future. For the duration, you can’t be surprised and you have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against you for the duration.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":9,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"HqxcYlFOZJZ91a98"} {"_id":"I2EsFwBa7AyIwX1v","name":"Improved Force Camouflage","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A willing creature you touch becomes invisible until the power ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"IXAl1U65YuhNBN4Q","name":"Psychic Charge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

As part of the action used to cast this power, you must make a melee attack with a weapon against one creature within your weapon’s reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and its mouth is covered by a violet veil until the start of your next turn. If the target willingly speaks before then, it immediately takes 1d8 psychic damage, and the power ends.

\n

This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target, and the damage the target takes for speaking increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":""},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Psychic%20Charge.webp"} {"_id":"InyoZTjdAijUms7e","name":"Death Field","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You draw the life force from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. A creature takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one. If you reduce a hostile creature to 0, you gain temporary hit points equal to half the damage dealt. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Siphon Life Power"},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Death%20Field.webp"} {"_id":"It12G2wROx7ojgwu","name":"Force Repulse","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You release an omnidirectional telekinetic burst. Each creature within 20 feet must make a Dexterity saving throw. On a failed save, a creature takes 8d6 force damage and is pushed back 5 feet. On a successful save, a creature takes half damage and isn’t pushed.

\n

All small objects that are not worn or carried are also pushed 5 feet back.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":3,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"JBd2XatPjBGxjimU","name":"Dominate Beast","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A beast you can see must succeed on a Wisdom save or be charmed. If you or your companions are fighting it, it has advantage on this saving throw.

\n

While it’s charmed, you have a telepathic link to it if you’re on the same planet. You can use this link to issue commands while you are conscious, no action required, which it does its best to obey. You can specify a simple and general course of action. If it completes the order and doesn’t receive further orders, it focuses on defending itself.

\n

You can use your action to take total control of the target. Until the end of your next turn, the beast takes only the actions you decide and nothing you don’t allow it to. You can also have the beast use a reaction, but this takes your reaction as well.

\n

If the beast takes damage, it makes another Wisdom save. On a success, the power ends.

\n

Force Potency. When you cast this power using a 5th-level force slot, the duration is up to 10 minutes. At a 6th-level slot, the duration is up to 1 hour. At a slot of 7th or higher, the duration is up to 8 hours.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":4,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dominate%20Beast.webp"} +{"name":"Turbulence","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose one creature, or choose two creatures that are within 5 feet of each other, within range. A target must succeed on a Dexterity saving throw or take 1d6 force damage.

\n

This power’s damage increases by 1d6 when you reach 5th, 11th, and 17th level.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Jgw6KzAgqpQbry2K"} {"_id":"Jnzj1Relpil0dKs9","name":"Hex","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You curse an opponent within range. Until the power ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the power. The target has disadvantage on ability checks made with the chosen ability.

\n

If the target drops to 0 hit points before this power ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

\n

Force Potency. When you cast this power using a force slot of 3rd or 4th level, you can maintain your concentration on the power for up to 8 hours. When you use a force slot of 5th level or higher, you can maintain your concentration on the power for up to 24 hours.

","chat":"","unidentified":""},"source":"","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"enemy"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Hex.webp"} {"_id":"K0AsOF4VRvKvftYD","name":"Greater Heal","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This power also ends blindness, deafness, and any diseases affecting the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the healing increases by 10 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["70","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"10"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Greater%20Heal.webp"} {"_id":"KCVdYOoxu0kfkSCn","name":"Affliction","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

Choose a creature that you can see within range. That creature must make a Constitution saving throw. On a failed save, the target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or items, it can’t make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a power with a casting time of 1 action, roll a d20. On an 11 or higher, the power doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the power. If it can’t, the power is wasted.

\n

The creatures makes another Constitution saving throw at the end of its turn. On a successful save, the effect ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":2,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Affliction.webp"} {"_id":"KG7ajXisDV6UGlHg","name":"Force Confusion","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.

\n

The target can act normally on its turn if you choose no creature or if none are within its reach.

\n

On your subsequent turns, you must use your action to maintain control over the target, or the power ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the power ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Confusion.webp"} {"_id":"KJ7bSmk9W4AImGRm","name":"Disable Droid","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

Choose a point that you can see within range. Each droid or construct must succeed on a Constitution saving throw or be paralyzed for the duration. At the beginning of each of its turns, an affected creature takes energy damage equal to your forcecasting ability modifier and then repeats this saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"minute"},"target":{"value":15,"units":"ft","type":"cube"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":4,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Disable%20Droid.webp"} +{"name":"Force Project","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the power ends.

\n

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

\n

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your force save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":7,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"KVY80cxeW955U6mG"} +{"name":"Slow Descent","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the power ends. If the creature lands before the power ends, it takes no falling damage and can land on its feet, and the power ends for that creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"L3P0wzW7j61XpKZc"} {"_id":"L8CJ1QEXfKztMyCX","name":"Enfeeble","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Dark energy courses from your hand at a creature within range. The target must succeed on a Wisdom saving throw. If it is missing any hit points, it takes 1d12 necrotic damage. Otherwise, it takes 1d8.

\n

The power’s damage increases by one die when you reach 5th, 11th, and 17th level.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d12","necrotic"]],"versatile":""},"formula":"1d8","save":{"ability":"wis","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d12"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Enfeeble.webp"} +{"name":"Heroism","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the power ends, the creature is immune to being frightened and gains temporary hit points equal to your forcecasting ability modifier at the start of each of its turns. When the power ends, the target loses any remaining temporary hit points from this power.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"LdtNnD37NnOsg8oF"} +{"name":"Sever Force","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a force power. If the creature is casting a power of 3rd level or lower, its power fails and has no effect. If it is casting a power of 4th level or higher, make an ability check using your forcecasting ability. The DC equals 10 + the power’s level. On a success, the creature’s power fails and has no effect.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the interrupted power has no effect if its level is less than or equal to the level of the force slot you used.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"LhMmIUjsFrytp0wc"} {"_id":"MEcTbI8Y4xotnJwl","name":"Force Link","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You create a telepathic link between yourself and a willing creature with which you are familiar. Until the power ends, you and the target can instantaneously share words, images, sounds, and other sensory messages with one another through the link, and the target recognizes you as the creature it is communicating with. The power enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"any"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":8,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"MkDRzlCkK2hDdtvi","name":"Lightning Charge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You imbue your weapon with debilitating force lightning. As part of the action used to cast this power, you must make a melee attack with a weapon against one creature within your weapon’s reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and the lightning leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes lightning damage equal to your forcecasting ability modifier.

\n

This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the lightning damage to the second creature increases to 1d8 + your forcecasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Make a Melee Weapon Attack"},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["0d8","lightning"]],"versatile":""},"formula":"@mod","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"atwill","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Lightning%20Charge.webp"} {"_id":"Nefsi9cHQFG04LBx","name":"Crush","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a crushing gesture at a creature within range. The target must make a Constitution saving throw. On a failed save target takes 10d8 force damage and is paralyzed until the end of your next turn. On a successful save, the target takes half as much damage and is not paralyzed.

\n

You can use a bonus action while the target is paralyzed to move the target up to 10 feet in any direction.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Choke Power"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d8","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Crush.webp"} {"_id":"NrMpYXddHnoPKHT2","name":"Force Lightning Cone","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

Lightning arcs from your hands. Each creature in a 60-foot cone must make a Dexterity saving throw. A creatures takes 12d6 lightning damage on a failed save, or half as much on a successful one.

\n

Force Potency. When you cast this power using a force slot of 8th level or higher, the damage increases by 2d6 for each slot level above 7th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"cone"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["12d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":7,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Lightning%20Cone.webp"} +{"name":"Sense Emotion","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attune your senses to pick up the emotions of others for the duration. When you cast the power, and as your action on each turn until the power ends, you can focus your senses on one humanoid you can see within 30 feet of you. You instantly learn the target’s prevailing emotion, whether it’s love, anger, pain, fear, calm, or something else. If the target isn’t actually humanoid or it is immune to being charmed, you sense that it is calm.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Ns34rjyKzqeydYBH"} +{"name":"Sense Force","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

For the duration, you sense the use of the Force, or its presence in an inanimate object within 30 feet of you. If you sense the Force in this way, you can use your action to determine the direction from which it originates and, if it’s in line of sight, you see a faint aura around the person or object from which the Force emanates.

\n

Force Potency. When you cast this power using a 3rd-level force slot, the range increases to 60 feet. When you use a 5th-level force slot, the range increases to 500 feet. When you use a 7th-level force slot, the range increases to 1 mile. When you use a 9th-level force slot, the range increases to 10 miles.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"O5J8TTpTW7eHLDgG"} +{"name":"Armor of Abeloth","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A protective force surrounds you, manifesting as shimmering light that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 psychic damage.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, both the temporary hit points and the psychic damage increase by 5 for each slot.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Armor%20of%20Abeloth.webp","_id":"OGLh7pBroWR6te2k"} {"_id":"OYQAqS6rjVy6o5Oa","name":"Kill","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the power has no effect.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Ruin Power"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"Have over 100 HP left or Die!","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":9,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Kill.webp"} {"_id":"Oxb3dpusa4SmIKQd","name":"Improved Battle Meditation","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You exude an aura out to 15 feet that boosts the morale and overall battle prowess you and your allies while simultaneously reducing the opposition’s combat-effectiveness by eroding their will to fight.

\n

Whenever you or a friendly creature within your meditation makes an attack roll or a saving throw, they can roll a d6 and add the number rolled to the attack roll or saving throw.

\n

Whenever a hostile creature enters your meditation or starts its turn there, it must make a Charisma saving throw. On a failed save, it must roll a d6 and subtract the number rolled from each attack roll or saving throw it makes before the end of your next turn. On a successful save, it is immune to this power for 1 day.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d6","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Battle%20Meditation.webp"} +{"name":"Force Sight","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You shift your vision to see through use of the Force; colors fade and inanimate objects appear as shades of gray. You gain the following benefits.

\n
    \n
  • Living things glow with the power of the Force. Those with an affinity for the light side glow blue, those with an affinity for the dark side glow red, and those with no attunement to either side of the Force glow yellow. How bright they glow is determined by how strong their connection to the Force is.
  • \n
  • You gain blindsight to 30 feet.
  • \n
  • You have advantage on Wisdom (Perception) checks that rely on sight against living targets within 30 feet.
  • \n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"PUHY0RrLsi4tAnZx"} {"_id":"Pf4e5uRdTd4VuUjU","name":"Feedback","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You unleash a burst of psychic energy at a target within range. If the target can hear you (though it need not understand you), it must succeed on an Intelligence saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

\n

This power’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","psychic"]],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d4"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Feedback.webp"} {"_id":"PhJUX949F9xcbj3y","name":"Plague","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Constitution saving throw or be affected by this power for the duration.

\n

An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or items, it can’t make more than one melee or ranged attack during its turn.

\n

If the creature attempts to cast a power with a casting time of 1 action, roll a d20. On an 11 or higher, the power doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the power. If it can’t, the power is wasted.

\n

A creature affected by this power makes another Constitution saving throw at the end of its turn. On a successful save, the effect ends for it.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Affliction Power"},"duration":{"value":1,"units":"minute"},"target":{"value":6,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Plague.webp"} {"_id":"QyZogGty2DfkYnHF","name":"Choke","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a constricting gesture at a creature within range. The target must make a Constitution saving throw. On a failed save target takes 5d8 force damage and is restrained until the end of your next turn. On a successful save, the target takes half as much damage and is not restrained.

\n

You can use a bonus action while the target is restrained to move the target up to 5 feet in any direction.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d8","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Choke.webp"} {"_id":"RDZdXmMpJqUEn7LX","name":"Drain Life","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You draw the life force from a creature you can see within range. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. If you reduce a hostile creature to 0, you gain temporary hit points equal to half the damage dealt. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":4,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Drain%20Life.webp"} {"_id":"RfhP3KotZcqIBmC9","name":"Saber Ward","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You take a defensive stance. Until the end of your next turn, you have resistance against kinetic and energy damage dealt by weapons.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Saber%20Ward.webp"} -{"_id":"T44CmiqinqUjdbHc","name":"Telekinetic Wave","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You manipulate the Force in a 60-foot radius centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 12d6 force damage, is knocked prone, and moved 5 feet in a direction of your choice. On a successful save, it takes half as much damage and isn’t knocked prone or moved.

\n

Force Potency. When you cast this power using a force slot of 9th level, the damage increases by 2d6.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["12d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Telekinetic%20Wave.webp"} -{"_id":"T44CmiqinqUjdbHc","name":"Telekinetic Wave","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You manipulate the Force in a 60-foot radius centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 12d6 force damage, is knocked prone, and moved 5 feet in a direction of your choice. On a successful save, it takes half as much damage and isn’t knocked prone or moved.

\n

Force Potency. When you cast this power using a force slot of 9th level, the damage increases by 2d6.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["12d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Telekinetic%20Wave.webp"} +{"name":"Master Revitalize","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 1 day. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with all its hit points.

\n

This power closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The power replaces damaged or missing organs and limbs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":9,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"SbgYZsKp6FwiLhQA"} +{"name":"Locate Object","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Describe or name an object. You sense the direction to the object’s location, as long as its within 1000 feet of you. If the object is in motion, you know the direction of its movement. The power can locate a specific object known to you, as long as you have seen it while within 30 feet of it. Alternatively, the power can locate the nearest object of a particular kind. This power can’t locate an object if any thickness of lead blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"SmMJBkUl0oGmhbhu"} +{"name":"Telekinetic Wave","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You manipulate the Force in a 60-foot radius centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 12d6 force damage, is knocked prone, and moved 5 feet in a direction of your choice. On a successful save, it takes half as much damage and isn’t knocked prone or moved.

\n

Force Potency. When you cast this power using a force slot of 9th level, the damage increases by 2d6.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["12d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"T44CmiqinqUjdbHc"} {"_id":"T5nzsISIa6ep9YRX","name":"Force Barrier","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

This power bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration.

\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, a target’s hit points increase by an additional 5 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"TLEOcYzzQWvAOWsT","name":"Darkness","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Darkness spreads from a point you choose within range to fill a 15-foot-radius sphere until the power ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and unenhanced light can’t illuminate it.

\n

If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness comes from the object and moves with it. Completely covering the source of the darkness with an opaque object blocks the darkness.

\n

If this power’s area overlaps with light created by a 2nd-level power or lower, this power and the light are dispelled.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Darkness.webp"} +{"name":"Force Scream","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You emit a scream imbued with the power of the Force. Each creature you choose within 15 feet of you must succeed on a Constitution saving throw. On a failed save, a creature take 4d6 psychic damage, 4d6 sonic damage, and is deafened until the end of its next turn. On a successful save, it takes half as much damage and isn’t deafened.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","Sonic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Scream.webp","_id":"UTCkJSnF7R7V2bqF"} {"_id":"VIi9ZD8Ha669UYRw","name":"Insanity","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

This power assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 30-foot-radius sphere centered on you must succeed on a Wisdom saving throw when you cast this power or be affected by it.

\n

An affected target can’t take reactions and must roll a d8 at the start of each of its turns to determine its behavior for that turn. This power has no effect on constructs or droids.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
d8Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6The creature doesn’t move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
\n

At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

\n

Force Potency. When you cast this power using a power slot of 6th level or higher, the radius of the sphere increases by 5 feet for each force slot level above 5th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"sphere"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d8","save":{"ability":"wis","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Insanity.webp"} +{"name":"Force Mask","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends or you use an action to dismiss it, you can disguise yourself through use of the Force in many ways. You can appear to be shorter or taller by about a foot and change the appearance of your body and weight, but you cannot change the basic structure of your body. This effect can include your clothes, weapons, and other belongings on your person.

\n

This effect is only visual, so any sort of physical contact will only interact with the real size and shape of you. A creature that uses its action to examine you can identify this effect with a successful Intelligence (Investigation) check against your force save DC. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Vsnr0aVZQIcRD0Ed"} {"_id":"WBNy29tnkclypOVZ","name":"Danger Sense","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You put your faith in the Force, feeling out the future and seeing whether your actions will lead to fortune or ruin. The GM chooses from the following possible omens:

\n
    \n
  • Peace, for results which are not dangerous
  • \n
  • Danger, for results which are dangerous but perhaps still worth the danger
  • \n
  • Ruin, for results which are certain to end in death or tragedy
  • \n
\n

The power doesn’t take into account any possible circumstances that might change the outcome, such as the use of additional powers or the loss or gain of a companion.

\n

If you use this power two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a neutral result regardless of the actual outcome.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"WG79exTllchDSK6M","name":"Animate Weapon","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You select a melee weapon you wield, or one melee weapon within range that is not worn or carried by a conscious creature, and use the Force to cause it to levitate, acting as an extension of your will for the duration or until you cast this power again. When you use this power, you can cause the weapon to move up to 20 feet and make a melee force attack against a creature within 5 feet of it. On a hit, the target takes 1d8 + your forcecasting ability modifier damage. The type is of the normal damage dealt by the weapon.

\n

While the weapon is animated, on each of your turns you can use a bonus action to move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. At any time, you can end this force power to return the animated weapon to your hand.

\n

An enemy can attempt to gain control of the weapon by using its action to make a Strength (Athletics) check against your force save DC. On a success, the creature gains control of the weapon and the power ends.

\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, the weapon’s damage increases by 1d8 for every two slot levels above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"wis","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8 + @mod",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"WWCvfD4ldEZoR5fn","name":"Mind Trap","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to trap the mind of your target in a psychic cage. The target must make a Charisma saving throw. On a failed save, the creature’s mind is trapped. It can think, but it can’t have any contact with or perceive the outside world. If the creature takes damage, it makes another Charisma save. On a success, the power ends. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, after 1 minute of concentration the power’s duration becomes 24 hours and it no longer requires your concentration.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"power"},"level":4,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"XJSLZaP9Nix5EJHY","name":"Curse","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the power ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Denounce Power"},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"cha","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 Addition Target"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Curse.webp"} {"_id":"XYHAKmU4gHSzRK3I","name":"Force Suppression","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose one creature, object, or force effect within range. Any force power of 3rd level or lower on the target ends. For each force power of 4th level or higher on the target, make an ability check using your forcecasting ability. The DC equals 10 + the power’s level. On a success, the power ends.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, you automatically end the effects of a force power on the target if the power’s level is equal to or less than the level of the force slot you used.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":3,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Suppression.webp"} {"_id":"XizLBCti6XKTlkmM","name":"Dark Side Tendrils","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

\n

Force Potency. When you cast this power using a power slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":10,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dark%20Side%20Tendrils.webp"} +{"name":"Coerce Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and influence with the Force a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to harm itself automatically negates the effect of the power.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a soldier give her speeder to the first vagrant she meets. If the condition isn’t met before the power expires, the activity isn’t performed.

\n

If you or any of your companions damage the target, the power ends. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"YFbfva5hY5FOxmdw"} +{"name":"Plant Surge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

If you cast this power using 1 action, all normal plants in a 100-foot radius centered on a point become overgrown. Moving through the area spends 4 feet of movement for every 1 foot moved. You can exclude areas of any size within the power’s area from being affected.

\n

If you cast this power over 8 hours, all plants in a half-mile radius centered on a point yield twice the normal amount of food when harvested for 1 year.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"YTSbLoD7dnvql2H3"} {"_id":"YguQH8fuWTnHMPcK","name":"Dominate Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

\n

While the target is charmed, you have a telepathic link with it as long as you are within 1 mile of it. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.

\n

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

\n

Each time the target takes damage, it makes a new Wisdom saving throw against the power. If the saving throw succeeds, the power ends. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a 6th-level force slot, the duration is 10 minutes. When you use a 7th-level force slot, the duration is 1 hour. When you use a force slot of 8th level or higher, the duration is 8 hours.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Dominate Beast"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dominate%20Mind.webp"} {"_id":"Yn07n957VuJ39xk3","name":"Force Lightning","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

\n

The lightning ignites flammable objects in the area that aren’t being worn or carried.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Lightning.webp"} +{"name":"Eruption","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10 - foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.

\n

If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.

\n

If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 kinetic damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the power’s save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2 additional pillars"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ZeVEHfAVZrq79B6I"} {"_id":"Zt3Aw0RkTFY2bwW8","name":"Greater Feedback","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this power. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

\n

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make a Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Improved Feedback"},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","psychic"]],"versatile":""},"formula":"1d6","save":{"ability":"int","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Greater%20Feedback.webp"} +{"name":"Whirlwind","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the power ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.

\n

A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first appears. A creature takes 10d6 kinetic damage on a failed save, or half as much damage on a successful one. In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or become restrained in the whirlwind until the power ends. When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top. A restrained creature moves with the whirlwind and falls when the power ends, unless the creature has some means to stay aloft.

\n

A restrained creature can use an action to make a Strength or Dexterity check against your force save DC. If successful, the creature is no longer restrained by the whirlwind and is hurled 3d6x10 feet away from it in a random direction.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":7,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Whirlwind.webp","_id":"anxCi1ypITMC1F9Y"} +{"name":"Master Force Scream","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You emit a cacophonous scream imbued with the power of the Force. Each creature you choose within 60 feet of you must succeed on a Constitution saving throw. On a failed save, a creature takes 6d6 psychic damage, 6d6 sonic damage, is deafened, knocked prone, and blinded for 1 minute. On a successful save, it takes half as much damage and isn’t deafened, knocked prone, or blinded by this power.

\n

A creature blinded by this power makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","psychic"],["6d6","Sonic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Force%20Scream.webp","_id":"b0fmnYMO3bLtarhk"} {"_id":"b2MvrTaXlisYe2A4","name":"Affect Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a target within range that isn’t hostile toward you. The target must make a Wisdom saving throw. On a failed save, you have advantage on all Charisma checks directed at that target.

\n

On a successful save, the creature does not realize that you tried to use the Force to influence its mood, but it becomes immune to this power for one day. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Affect%20Mind.webp"} +{"name":"Force Blind/Deafen","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the power ends.

\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"bDdyZTL7KCiz2zXR"} {"_id":"bF7e5kbzwXj3b2LP","name":"Shock","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You hurl a bolt of lightning at a target within range, making a ranged power attack. On a hit, the target takes 1d10 lightning damage. The lightning ignites flammable objects in the area that aren’t being worn or carried.

\n

This power’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d10","lightning"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Shock.webp"} +{"name":"Locate Creature","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Describe or name a creature familiar to you. You sense the direction to the creature’s location, as long as its within 1000 feet of you. If the creature is in motion, you know the direction of its movement. The power can locate a specific creature known to you or the nearest of a specific kind, as long as you have seen it while within 30 feet of it. If the creature is in a different form, the power doesn’t work. This power can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"bsTG22DqTxo7WQta"} {"_id":"bzvLe859r7CDWFIv","name":"Force Throw","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You use the Force to move a Large or smaller creature or object not being worn or carried within range. The target must make a Strength saving throw. An object automatically fails this saving throw. On a failed save, the creature or object moves a number of feet in a direction of your choice based on its size. A Tiny creature or object can be moved up to 90 feet, a Small creature or object can be moved up to 60 feet, a Medium creature or object can be moved up to 30 feet, and a Large creature or object can be moved up to 10 feet. If at the end of this movement the creature or object strikes another creature or object, they both take 2d8 force damage.

\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, the range you can throw a creature or object increases by 10 feet, to a maximum of 90 feet, and the power’s damage increases by 1d8.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","force"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"cCTaCxvsBcbEvbw2","name":"Saber Throw","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

As a part of the action used to cast this power, you must make a ranged force attack with a lightweapon or vibroweapon against one target within the power’s range, otherwise the power fails. On a hit, the target takes 1d8 damage of the same type as the weapon’s damage. The weapon then immediately returns to your hand.

\n

This power can hit multiple targets when you reach higher levels: two targets at 5th level, three targets at 11th level, and four targets at 17th level. Each target must be within 30 feet of the previous target, you must make a separate attack roll for each target, and the last target must be no further than 30 feet away from you. You can not hit the same target twice in succession.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"any","type":"object"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1 additional target"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Saber%20Throw.webp"} +{"name":"Dark Aura","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You manifest a mantle of malevolent dark side energy to a radius of 15 feet. Each creature who enters this aura or starts its turn there must make a Wisdom saving throw. On a failed save, a creature takes 3d8 necrotic damage and has its speed reduced by half. On a succesful save, a creatures takes half as much damage and isn’t slowed.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dark%20Aura.webp","_id":"cM4TP2daTOU7tUv3"} {"_id":"d3nRwoHE7vUvWqG0","name":"Force Breach","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a spot within range. All force powers of 5th level or lower in the area end. For each force power of 6th level or higher in the area, make an ability check using your forcecasting ability. The DC equals 10 + the power’s level. On a successful check, the force power ends.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, you automatically end the effects of a force power on the target if the power’s level is equal to or less than the level of the force slot you used.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Breach.webp"} +{"name":"Force Enlightenment","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature and enhance it with the Force. Choose one of the following effects; the target gains that effect until the power ends.

\n
    \n
  • Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the power ends.
  • \n
  • Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
  • \n
  • Dexterity. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
  • \n
  • Splendor. The target has advantage on Charisma checks.
  • \n
  • Cunning. The target has advantage on Intelligence checks.
  • \n
  • Wisdom. The target has advantage on Wisdom checks.
  • \n
\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"di7rHBW59w6cS1WM"} {"_id":"eVl00unU1rsuQ0MN","name":"Improved Dark Side Tendrils","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You summon a 20-foot-radius sphere of inky blackness at a point within range. No light, enhanced or otherwise, can illuminate the area, creatures fully within the area are blinded, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 necrotic damage. Any creature that ends its turn in the area must succeed on a Strength saving throw or take 2d6 poison damage as tendrils of dark energy caress it.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Dark Side Tendrils Power"},"duration":{"value":null,"units":""},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","necrotic"]],"versatile":""},"formula":"2d6","save":{"ability":"str","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Dark%20Side%20Tendrils.webp"} {"_id":"eYw6j0VVVD0vEH7l","name":"Destroy Droid","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

Choose a point that you can see within range. Each droid or construct must succeed on a Constitution saving throw or be paralyzed for the duration. At the beginning of each of its turns, an affected target takes energy damage equal to twice your forcecasting ability modifier and then repeats this saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"minute"},"target":{"value":30,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":7,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Destroy%20Droid.webp"} {"_id":"ebWGew0oR2CG7S43","name":"Disperse Force","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

This power absorbs damage from incoming energy attacks, lessening its effect on you and distributing it throughout your body. You have resistance to the triggering damage type until the start of your next turn. Also, you gain 5 temporary hit points to potentially absorb the attack. These temporary hit points last until the start of your next turn.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the temporary hit points increases by 5 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":"which you take when you take cold, energy, fire, ion, lightning, or sonic damage"},"duration":{"value":1,"units":"round"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"5 additional Temp HP"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"ecDdTd9MW0z4h8Hb","name":"Sap Vitality","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Make a melee force attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"mpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d10","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d10"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Sap%20Vitality.webp"} +{"name":"Force Trance","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the power’s duration. The power ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this power again until it finishes a long rest.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"esyvxlavJubgPNmj"} {"_id":"f41D14g0yIBuXUka","name":"Force Immunity","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

An immobile, faintly shimmering barrier springs into existence around you and remains for the duration. The barrier moves with you. Any force power of 3rd level or lower cast from outside the barrier can’t affect you, even if the power is cast using a higher level force slot. Such a power can target you, but the power has no effect on you. Similarly, the area within the barrier is excluded from the areas affected by such powers.

\n

Force Potency. When you cast this power using a force slot of 5th level or higher, the barrier blocks powers of one level higher for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional slot"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Immunity.webp"} {"_id":"faTYDaOejYHPfXdl","name":"Earthquake","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

\n

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature’s concentration is broken.

\n

When you cast this power and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.

\n

This power can have additional effects depending on the terrain in the area, as determined by the GM.

\n

Fissures. Fissures open throughout the power’s area at the start of your next turn after you cast the power. A total of 1d6 such fissures open in locations chosen by the GM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the power’s area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure’s edge as it opens.

\n

A fissure that opens beneath a structure causes it to automatically collapse (see below).

\n

Structures. The tremor deals 50 kinetic damage to any structure in contact with the ground in the area when you cast the power and at the start of each of your turns until the power ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 kinetic damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":500,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":8,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"Resistance","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch one willing creature. Once before the power ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after the saving throw. The power then ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"fcs6lsi5hMfPOgRb"} +{"name":"Improved Revitalize","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 1 hour. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with all its hit points.

\n

This power also neutralizes any poisons and cures diseases that affected the creature at the time it died.

\n

This power closes all mortal wounds and restores any missing body parts.

\n

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":7,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"gpUbIaRtv1y7qinF"} +{"name":"Grasping Vine","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a vine sprout from the ground in an unoccupied space you can see. When you cast this power, you can make the vine whip a creature up to 30 feet from it, if you can see the target. The creature must pass a Dexterity save or be pulled 20 feet directly toward the vine.

\n

Until the power ends, you can use your bonus action to have the vine lash out again.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":4,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"gtBIhjewL9Ie8Qdx"} {"_id":"gun3oYV4VVqZvZRn","name":"Mind Spike","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose one creature you can see. The target must make a Wisdom saving throw. A creature takes 3d8 psychic damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, you always know the target’s location, but only while the two of you are on the same planet. The target can’t become hidden from you, and if it’s invisible, it gains no benefits from this condition against you. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d6","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Mind%20Spike.webp"} {"_id":"haGnWeBa6QhTG9Dh","name":"Fear","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You awaken the sense of mortality in one creature you can see within range. The target must succeed on a Wisdom saving throw or become frightened for the duration. A target with 25 hit points or fewer makes the saving throw with disadvantage. This power has no effect on constructs or droids.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Fear.webp"} +{"name":"Force Camoflage","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You become invisible until the power ends. Anything you are wearing or carrying is invisible as long as it is on your person. The power ends if you attack or cast a power.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"i1N033vPzDom3Kpj"} {"_id":"iWTTNyNi2mwVDlUF","name":"Force Body","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

This power enables you to use your health to fuel your force powers. For the duration, when you cast a force power, half the cost is paid by your force points (rounded up) and half the cost is paid by your hit points (rounded down). Additionally, your maximum hit points are decreased by this amount while the power is active.

\n

You may end this effect at any time. If you cast a force power that would reduce your hit points to 0, the power automatically fails and this effect ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Body.webp"} +{"name":"Mass Coerce Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and influence with the Force up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to harm itself automatically negates the effect of the power.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the power ends, the activity isn’t performed. If you or any of your companions damage a creature affected by this power, the power ends for that creature. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a 7th-level force slot, the duration is 10 days. When you use an 8th-level force slot, the duration is 30 days. When you use a 9th-level force slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"jmFTPxWQXJENvQtQ"} {"_id":"kLwHklnrWPw9jKm6","name":"Drain Vitality","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You draw the willpower from a creature you can see within range. Make a ranged force attack against the target. On a hit, the target takes 2d6 necrotic damage and it deals only half damage with weapon attacks that use Strength until the power ends.

\n

At the end of each of the target’s turns, it can make a Constitution saving throw against the power. On a success, the power ends.

\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":2,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Drain%20Vitality.webp"} {"_id":"kNiT2BD3eIgE1zys","name":"Force Push/Pull","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You gain the minor ability to move or manipulate creatures and objects with the Force. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. Alternatively, you can push or pull a creature or object you can see.

\n

You use the Force to move a Medium or smaller creature or object not being worn or carried within range. The target must make a Strength saving throw. An object automatically fails this saving throw. On a failed save, the creature or object moves a number of feet in a direction of your choice based on its size. A Tiny creature or object can be moved up to 20 feet, a Small creature or object can be moved up to 10 feet, and a Medium creature or object can be moved up to 5 feet. If at the end of this movement the creature or object strikes another creature or object, they both take 1d4 kinetic damage.

\n

This power improves when you reach higher levels. At 5th level, you can move a Tiny creature or object up to 30 feet, a Small creature or object up to 20 feet, a Medium creature or object up to 10 feet, and the power’s damage increases to 2d4 kinetic damage. At 11th level, you can move a Small creature or object up to 30 feet, a Medium creature up to 20 feet, and the power’s damage increases to 3d4 kinetic damage. At 17th level, you can move a Medium creature to up 30 feet, and the power’s damage increases to 4d4 kinetic damage.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","kinetic"]],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d4"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Push.webp"} -{"_id":"kY1b6BbuiWdIkeYq","name":"Wall of Light","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You conjure an immense manifestation of destructive light side Force energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover and its space is difficult terrain.

\n

When a creature enters the wall’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 6d10 force damage, or half as much on a success.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Wall%20of%20Light.webp"} -{"_id":"kY1b6BbuiWdIkeYq","name":"Wall of Light","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You conjure an immense manifestation of destructive light side Force energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover and its space is difficult terrain.

\n

When a creature enters the wall’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 6d10 force damage, or half as much on a success.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Wall%20of%20Light.webp"} +{"name":"Wall of Light","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You conjure an immense manifestation of destructive light side Force energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover and its space is difficult terrain.

\n

When a creature enters the wall’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 6d10 force damage, or half as much on a success.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"kY1b6BbuiWdIkeYq"} {"_id":"l2O0YEzxgHek0gpL","name":"Master Heal","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A wave of healing energy washes over the creature you touch. The target regains all its hit points. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. If the creature is prone, it can use its reaction to stand up. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":9,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Heal.webp"} -{"_id":"oF7fFDz9xqC9ICzm","name":"Stasis Field","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a point that you can see within range. Each creature within range of that point must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of a target’s turns, it can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 9th level, the size of the cube increases to 40 feet.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stasis%20Field.webp"} -{"_id":"oF7fFDz9xqC9ICzm","name":"Stasis Field","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a point that you can see within range. Each creature within range of that point must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of a target’s turns, it can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 9th level, the size of the cube increases to 40 feet.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stasis%20Field.webp"} +{"name":"Slow","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A hostile creature of your choice must make a Constitution saving throw. On a failed save, the target’s speed decreases by 10 feet until the power ends.

\n

The target’s speed decreases by 5 more feet when you reach 5th level (15 feet), 11th level (20 feet), and 17th level (25 feet).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"enemy"},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Slow.webp","_id":"maQoLsCcelDb2hWJ"} +{"name":"Telekinesis","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You gain the ability to move or manipulate creatures and objects with the Force. When you cast this power, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the power.

\n

Creature. You can try to move a Huge or smaller creature. The target must make a Strength saving throw. On a failed save, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this power. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You move an object that isn’t being worn or carried and weighs up to 2,500 lbs up to 30 feet in any direction, but not beyond the range of this power.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the maximum object weight increases by 2,500 lbs for every slot level above 5th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"any","type":"object"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"mnwPexAofsIOp8dD"} +{"name":"Share Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ntUNXx3Uag6BjJJH"} +{"name":"Stasis Field","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a point that you can see within range. Each creature within range of that point must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of a target’s turns, it can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 9th level, the size of the cube increases to 40 feet.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"oF7fFDz9xqC9ICzm"} {"_id":"oPi4Y7zezP7MxNDK","name":"Force Jump","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Using the Force to augment the strength in your legs, you leap up to 30 feet to an unoccupied space you can see.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, your jump distance increases by 5 feet for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"5 additional feet"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} +{"name":"Phasewalk","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"or5ZY4T4t1wJJ5ad"} {"_id":"peef6HzwqX0231BB","name":"Hysteria","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target becomes frightened for the duration. At the end of each of the target’s turns before the power ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the power ends. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force power slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Hallucination Powerq"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d10","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":4,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d10"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Hysteria.webp"} -{"_id":"qYnIKhpoJpSflVZh","name":"Telekinetic Burst","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A beam of Force energy flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 8d6 force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.

\n

You can create a new telekinetic gust as your action on your turn until the power ends.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Telekinetic%20Burst.webp"} -{"_id":"qYnIKhpoJpSflVZh","name":"Telekinetic Burst","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A beam of Force energy flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 8d6 force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.

\n

You can create a new telekinetic gust as your action on your turn until the power ends.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Telekinetic%20Burst.webp"} +{"name":"Calm Emotions","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n
    \n
  • You can suppress any effect causing a target to be charmed or frightened. When this power ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  • \n
  • You can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a power or if it witnesses any of its friends being harmed.
  • \n
\n

When the power ends, the creature becomes hostile again, unless the GM rules otherwise.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"qIelaqr9e9Cn0W8O"} +{"name":"Telekinetic Burst","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A beam of Force energy flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 8d6 force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.

\n

You can create a new telekinetic gust as your action on your turn until the power ends.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"qYnIKhpoJpSflVZh"} {"_id":"qkBzg8ZIJpglVMvi","name":"Beacon of Hope","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

This power bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"any","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Beacon%20of%20Hope.webp"} {"_id":"qykEFT52bywaQrNO","name":"Force Technique","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You imbue your weapon with the purifying light of the Force. As part of the action used to cast this power, you must make a melee attack with a weapon against one creature within your weapon’s reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and it becomes wreathed in a glowing barrier of force energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 force damage, and the power ends.

\n

This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 force damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"You must make a melee attack with a weapon against one creature within your weapon’s reach"},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8",""]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"_id":"sFLwKTBxnM6YfboP","name":"Wrack","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You wrack the body of a creature that you can see with a virulent, disease-like condition. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

\n

Force Potency. If you cast this power using a force slot of 7th level or higher, the power deals an extra 2d6 damage for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Plague"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Wrack.webp"} -{"_id":"sFLwKTBxnM6YfboP","name":"Wrack","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You wrack the body of a creature that you can see with a virulent, disease-like condition. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

\n

Force Potency. If you cast this power using a force slot of 7th level or higher, the power deals an extra 2d6 damage for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Plague"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Wrack.webp"} -{"_id":"sTszdhW4ezpqddJ8","name":"Wound","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a piercing gesture at a creature within range. Make a ranged force attack against the target. On a hit, the target takes 2d8 necrotic damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Wound.webp"} -{"_id":"sTszdhW4ezpqddJ8","name":"Wound","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a piercing gesture at a creature within range. Make a ranged force attack against the target. On a hit, the target takes 2d8 necrotic damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Wound.webp"} +{"name":"Wrack","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You wrack the body of a creature that you can see with a virulent, disease-like condition. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

\n

Force Potency. If you cast this power using a force slot of 7th level or higher, the power deals an extra 2d6 damage for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Plague"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"sFLwKTBxnM6YfboP"} +{"name":"Wound","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a piercing gesture at a creature within range. Make a ranged force attack against the target. On a hit, the target takes 2d8 necrotic damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"sTszdhW4ezpqddJ8"} +{"name":"Improved Force Scream","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You emit a violent scream imbued with the power of the Force. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw. On a failed save, a creature take 5d6 psychic damage, 5d6 sonic damage, is deafened, and is knocked prone. On a successful save, it takes half as much damage and isn’t deafened or knocked prone.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d6","psychic"],["5d6","Sonic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Force%20Scream.webp","_id":"sXl6Pkz2dGsDUuOc"} {"_id":"tAs3ogXXwpDkpZvF","name":"Burst of Speed","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature. The target’s speed increases by 10 feet until the power ends.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Burst%20of%20Speed.webp"} {"_id":"tHwhXwiRAOciNqfO","name":"Ruin","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You channel the dark side of the Force to desecrate a creature you can see within range, causing waves of intense pain to assail it. If the target has 100 hit points or fewer, it is subject to crippling pain. Otherwise, the power has no effect on it.

\n

While the target is affected by crippling pain, any speed it has can be no higher than 10 feet. The target also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a power, it must first succeed on a Constitution saving throw, or the casting fails and the power is wasted.

\n

A target suffering this pain can make a Constitution saving throw at the end of each of its turns. On a successful save, the pain ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Wound Power"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":7,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Ruin.webp"} {"_id":"u68xKTsuW71YT0NG","name":"Necrotic Charge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

As part of the action used to cast this power, you must make a melee attack with a weapon against one creature within your weapon’s reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and you can choose to deal up to 1d8 of necrotic damage, which you suffer as well. This damage can’t be reduced or negated in any way.

\n

This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 necrotic damage to the target, and you can increase the secondary damage to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"enemy"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"mwak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["0d8","necrotic"]],"versatile":""},"formula":"1d8","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Necrotic%20Charge.webp"} +{"name":"Force Mend","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature and stimulate its natural healing ability. The target regains 4d8+15 hit points. For the duration of the power, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

\n

If the creature has a severed part you hold it to the stump, the power instantaneously causes the limb to knit to the stump.

\n

This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8 + 15","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":7,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"u91uDdCIN7FvEBzx"} +{"name":"Mind Blank","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends, one willing creature you touch is immune to psychic and sonic damage, any effect that would sense its emotions or read its thoughts, and the charmed condition. The power foils powers or effects of similar power used to affect the target’s mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":8,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"uJrlI81nVVpRgYHP"} +{"name":"Rescue","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You pull one willing ally you can see within 30 feet of you to an unoccupied space within 5 feet of you. The target must use their reaction to accept the pull.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"uMJVdxqiNS8h120G"} {"_id":"ucLQqgu3XZCePdJg","name":"Aura of Vigor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Envigorating energy radiates from you in a 30-foot radius. Until the power ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) deals an extra 1d4 damage with weapon attacks.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Aura%20of%20Vigor.webp"} {"_id":"vRl7zVJ9XwndAme3","name":"Dark Shear","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You create a weapon of imperceptible Force energy that lasts until the power ends. It counts as a simple lightweapon with which you are proficient. It deals 2d6 psychic damage, and has the finesse, light, and thrown properties (range 20/60). When you attack while within dim light or darkness, you have advantage.

\n

If you drop the weapon or throw it, it disappears at the end of the turn. While the power lasts, you can use a bonus action to make the weapon reappear in your hand.

\n

Force Potency. When you cast this power using a 3rd or 4th level force slot, the damage increases by 1d6 (3d6). At 5th or 6th level, the damage increases by 2d6 (4d6). At 7th level or higher, the damage increases by 3d6 (5d6).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"self","type":""},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dark%20Shear.webp"} {"_id":"vmzC47AY66cx1LwU","name":"Burst","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You cause the earth to burst from beneath your feet. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 kinetic damage.

\n

This power’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"","type":"self"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} {"_id":"wYU8UqUwJVpOQpRK","name":"Master Battle Meditation","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You exude an aura out to 30 feet that boosts the morale and overall battle prowess you and your allies while simultaneously reducing the opposition’s combat-effectiveness by eroding their will to fight.

\n

Whenever you or a friendly creature within your meditation makes an attack roll or a saving throw, they can roll a d8 and add the number rolled to the attack roll or saving throw.

\n

Whenever a hostile creature enters your meditation or starts its turn there, it must make a Charisma saving throw. On a failed save, it must roll a d8 and subtract the number rolled from each attack roll or saving throw it makes before the end of your next turn. On a successful save, it is immune to this power for 1 day.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d8","save":{"ability":"cha","dc":null,"scaling":"power"},"level":9,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Battle%20Meditation.webp"} {"_id":"wqMkp6WYkBCFVVA8","name":"Mass Animation","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You snag several objects using the Force and whip them into the air around you, controlling them to attack at your command. Choose up to ten unenhanced objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t control any object larger than Huge. Each object animates and hovers near you, remaining within 100 feet of you for the duration. An animated object behaves as though it is was a construct, with AC, hit points, and attacks determined by its size, and a flying speed of 30 feet.

\n

As a bonus action, you can mentally direct any object controlled by this power. If you control multiple objects, you can command any or all of them at the same time. You decide what action the object will take and where it will move. The objects act at the end of your turn. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and kinetic damage determined by its size.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
SizeHPACAttack
Tiny2016+6 to hit, 1d4 + 3 damage
Small2515+6 to hit, 1d8 + 2 damage
Medium4013+5 to hit, 2d6 + 1 damage
Large5010+6 to hit, 2d10 + 2 damage
Huge8010+8 to hit, 2d12 + 4 damage
\n

Force Potency. If you cast this power using a force slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"","type":"object"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"consume":{"type":"","target":"","amount":null}},"flags":{},"img":"icons/svg/mystery-man.svg"} -{"name":"Armor of Abeloth","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A protective force surrounds you, manifesting as shimmering light that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 psychic damage.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, both the temporary hit points and the psychic damage increase by 5 for each slot.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Armor%20of%20Abeloth.webp","_id":"OGLh7pBroWR6te2k"} -{"name":"Calm Emotions","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

\n
    \n
  • You can suppress any effect causing a target to be charmed or frightened. When this power ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
  • \n
  • You can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a power or if it witnesses any of its friends being harmed.
  • \n
\n

When the power ends, the creature becomes hostile again, unless the GM rules otherwise.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"sphere"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"cha","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"qIelaqr9e9Cn0W8O"} -{"name":"Cloud Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Roll 5d8; the total is how many hit points of creatures this power can affect. Creatures within 20 feet of a point you choose are affected in order of their current hit points.

\n

Starting with the creature that has the lowest current hit points, each creature affected by this power falls unconscious. If the power ends, the sleeper takes damage, or someone uses an action wake the sleeper, they will be awoken.

\n

Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

\n

This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can roll an additional 2d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":20,"units":"ft","type":"radius"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"5d8","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"BJDl4AQjFfR1RTxc"} -{"name":"Coerce Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and influence with the Force a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to harm itself automatically negates the effect of the power.

\n

The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a soldier give her speeder to the first vagrant she meets. If the condition isn’t met before the power expires, the activity isn’t performed.

\n

If you or any of your companions damage the target, the power ends. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"YFbfva5hY5FOxmdw"} -{"name":"Convultion","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 kinetic damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":20,"units":"ft","type":"cube"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d12",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d12"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5lOXTZUiRmL7aZi9"} -{"name":"Dark Aura","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You manifest a mantle of malevolent dark side energy to a radius of 15 feet. Each creature who enters this aura or starts its turn there must make a Wisdom saving throw. On a failed save, a creature takes 3d8 necrotic damage and has its speed reduced by half. On a succesful save, a creatures takes half as much damage and isn’t slowed.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"consume":{"type":"","target":"","amount":null},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","concentration":true},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Dark%20Aura.webp","_id":"cM4TP2daTOU7tUv3"} -{"name":"Eruption","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10 - foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.

\n

If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.

\n

If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 kinetic damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the power’s save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"units":"ft","type":"cylinder"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2 additional pillars"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ZeVEHfAVZrq79B6I"} -{"name":"Force Blind/Deafen","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the power ends.

\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"bDdyZTL7KCiz2zXR"} -{"name":"Force Camoflage","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You become invisible until the power ends. Anything you are wearing or carrying is invisible as long as it is on your person. The power ends if you attack or cast a power.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"i1N033vPzDom3Kpj"} -{"name":"Force Enlightenment","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature and enhance it with the Force. Choose one of the following effects; the target gains that effect until the power ends.

\n
    \n
  • Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the power ends.
  • \n
  • Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
  • \n
  • Dexterity. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
  • \n
  • Splendor. The target has advantage on Charisma checks.
  • \n
  • Cunning. The target has advantage on Intelligence checks.
  • \n
  • Wisdom. The target has advantage on Wisdom checks.
  • \n
\n

Force Potency. When you cast this power using a force slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"di7rHBW59w6cS1WM"} -{"name":"Force Mask","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends or you use an action to dismiss it, you can disguise yourself through use of the Force in many ways. You can appear to be shorter or taller by about a foot and change the appearance of your body and weight, but you cannot change the basic structure of your body. This effect can include your clothes, weapons, and other belongings on your person.

\n

This effect is only visual, so any sort of physical contact will only interact with the real size and shape of you. A creature that uses its action to examine you can identify this effect with a successful Intelligence (Investigation) check against your force save DC. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Vsnr0aVZQIcRD0Ed"} -{"name":"Force Mend","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature and stimulate its natural healing ability. The target regains 4d8+15 hit points. For the duration of the power, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

\n

If the creature has a severed part you hold it to the stump, the power instantaneously causes the limb to knit to the stump.

\n

This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8 + 15","healing"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":7,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"u91uDdCIN7FvEBzx"} -{"name":"Force Project","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the power ends.

\n

You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.

\n

You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.

\n

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your force save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"day"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"int","dc":null,"scaling":"power"},"level":7,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"KVY80cxeW955U6mG"} -{"name":"Force Propel","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose one or more creatures or objects not being worn or carried within 60 feet that weigh up to a combined total of 15 pounds. The creatures or objects immediately move 60 feet in a direction of your choice. If the creatures or objects end this movement in the air, they immediately fall to the ground. If the creatures or objects collide with any one target during its travel, both the creatures or objects and the target take 3d8 kinetic damage. If the target is a creature, it must make a Dexterity saving throw. On a failed save, it takes 3d8 kinetic damage, or half as much on a successful one.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the maximum weight increases by 15 pounds and the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":"any","type":"object"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"3KGdCbHATzaghiwo"} -{"name":"Force Scream","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You emit a scream imbued with the power of the Force. Each creature you choose within 15 feet of you must succeed on a Constitution saving throw. On a failed save, a creature take 4d6 psychic damage, 4d6 sonic damage, and is deafened until the end of its next turn. On a successful save, it takes half as much damage and isn’t deafened.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d6","Sonic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Scream.webp","_id":"UTCkJSnF7R7V2bqF"} -{"name":"Force Sight","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You shift your vision to see through use of the Force; colors fade and inanimate objects appear as shades of gray. You gain the following benefits.

\n
    \n
  • Living things glow with the power of the Force. Those with an affinity for the light side glow blue, those with an affinity for the dark side glow red, and those with no attunement to either side of the Force glow yellow. How bright they glow is determined by how strong their connection to the Force is.
  • \n
  • You gain blindsight to 30 feet.
  • \n
  • You have advantage on Wisdom (Perception) checks that rely on sight against living targets within 30 feet.
  • \n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"PUHY0RrLsi4tAnZx"} -{"name":"Force Storm","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A crackling storm of lightning with a diameter of 60 feet and a height of 120 feet appears in a location you choose within range. Whenever a creature enters the storm or starts its turn there, it must make a Dexterity saving throw. On a failed save, it takes 30d6 lightning damage or half as much as a successful one.

\n

The power damages objects in the area and ignites flammable objects that aren’t being worn or carried.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"cylinder"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["30d6","lightning"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":9,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Force%20Storm.webp","_id":"16N8bYdqJ8bvDPQX"} -{"name":"Force Trance","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the power’s duration. The power ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by this power again until it finishes a long rest.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"esyvxlavJubgPNmj"} -{"name":"Give Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Placing your hand on another creature you can transfer your own life force to them. You spend and roll one of your hit dice and the creature regains that many hit points. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"6sfPioKWjx1VOqwF"} -{"name":"Grasping Vine","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a vine sprout from the ground in an unoccupied space you can see. When you cast this power, you can make the vine whip a creature up to 30 feet from it, if you can see the target. The creature must pass a Dexterity save or be pulled 20 feet directly toward the vine.

\n

Until the power ends, you can use your bonus action to have the vine lash out again.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"ft","type":"cube"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":4,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"gtBIhjewL9Ie8Qdx"} -{"name":"Heroism","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A willing creature you touch is imbued with bravery. Until the power ends, the creature is immune to being frightened and gains temporary hit points equal to your forcecasting ability modifier at the start of each of its turns. When the power ends, the target loses any remaining temporary hit points from this power.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"heal","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["@mod","temphp"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"LdtNnD37NnOsg8oF"} -{"name":"Improved Force Scream","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You emit a violent scream imbued with the power of the Force. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw. On a failed save, a creature take 5d6 psychic damage, 5d6 sonic damage, is deafened, and is knocked prone. On a successful save, it takes half as much damage and isn’t deafened or knocked prone.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d6","psychic"],["5d6","Sonic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Improved%20Force%20Scream.webp","_id":"sXl6Pkz2dGsDUuOc"} -{"name":"Improved Phasestrike","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose up to five creatures you can see within range. Make a melee force attack against each one. On hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the creatures you chose.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":5,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"mpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d10","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ENNhFJKCcxrg481J"} -{"name":"Improved Phasewalk","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the power ends, you can use a bonus action to teleport in this way again.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"6tJDkxz5pyPHVJvT"} -{"name":"Improved Restoration","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:

\n
    \n
  • One effect that charmed the target.
  • \n
  • One curse, including the target’s attunement to a cursed item.
  • \n
  • Any reduction to one of the target’s ability scores.
  • \n
  • One effect reducing the target’s hit point maximum.
  • \n
","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Restoration"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"F02pFj62Grlr9sdF"} -{"name":"Improved Revitalize","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 1 hour. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with all its hit points.

\n

This power also neutralizes any poisons and cures diseases that affected the creature at the time it died.

\n

This power closes all mortal wounds and restores any missing body parts.

\n

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":10,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":7,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"gpUbIaRtv1y7qinF"} -{"name":"Locate Creature","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Describe or name a creature familiar to you. You sense the direction to the creature’s location, as long as its within 1000 feet of you. If the creature is in motion, you know the direction of its movement. The power can locate a specific creature known to you or the nearest of a specific kind, as long as you have seen it while within 30 feet of it. If the creature is in a different form, the power doesn’t work. This power can’t locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":4,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"bsTG22DqTxo7WQta"} -{"name":"Locate Object","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Describe or name an object. You sense the direction to the object’s location, as long as its within 1000 feet of you. If the object is in motion, you know the direction of its movement. The power can locate a specific object known to you, as long as you have seen it while within 30 feet of it. Alternatively, the power can locate the nearest object of a particular kind. This power can’t locate an object if any thickness of lead blocks a direct path between you and the object.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"SmMJBkUl0oGmhbhu"} -{"name":"Mass Coerce Mind","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You suggest a course of activity (limited to a sentence or two) and influence with the Force up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to harm itself automatically negates the effect of the power.

\n

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the power ends when the subject finishes what it was asked to do.

\n

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the power ends, the activity isn’t performed. If you or any of your companions damage a creature affected by this power, the power ends for that creature. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a 7th-level force slot, the duration is 10 days. When you use an 8th-level force slot, the duration is 30 days. When you use a 9th-level force slot, the duration is a year and a day.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":12,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"jmFTPxWQXJENvQtQ"} -{"name":"Mass Hysteria","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, manifesting their worst nightmares as an implacable threat visible only to them. Each creature in a 30-foot-radius sphere is frightened for the duration of the power. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 5d10 psychic damage. On a successful save, the power ends for that creature. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Have Hysteria Power"},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"radius"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["5d8","psychic"]],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":9,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"3odfJsD1RezuxzDG"} -{"name":"Master Force Scream","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

You emit a cacophonous scream imbued with the power of the Force. Each creature you choose within 60 feet of you must succeed on a Constitution saving throw. On a failed save, a creature takes 6d6 psychic damage, 6d6 sonic damage, is deafened, knocked prone, and blinded for 1 minute. On a successful save, it takes half as much damage and isn’t deafened, knocked prone, or blinded by this power.

\n

A creature blinded by this power makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d6","psychic"],["6d6","Sonic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Master%20Force%20Scream.webp","_id":"b0fmnYMO3bLtarhk"} -{"name":"Master Revitalize","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 1 day. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with all its hit points.

\n

This power closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The power replaces damaged or missing organs and limbs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"hour","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":9,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"SbgYZsKp6FwiLhQA"} -{"name":"Mind Blank","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends, one willing creature you touch is immune to psychic and sonic damage, any effect that would sense its emotions or read its thoughts, and the charmed condition. The power foils powers or effects of similar power used to affect the target’s mind or to gain information about the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":24,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":8,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"uJrlI81nVVpRgYHP"} -{"name":"Phasestrike","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends, your movement doesn’t provoke opportunity attacks.

\n

Once before the power ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d8","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"G8UVHP4MXW6Dudky"} -{"name":"Phasewalk","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You teleport up to 30 feet to an unoccupied space that you can see.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"or5ZY4T4t1wJJ5ad"} -{"name":"Plant Surge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

If you cast this power using 1 action, all normal plants in a 100-foot radius centered on a point become overgrown. Moving through the area spends 4 feet of movement for every 1 foot moved. You can exclude areas of any size within the power’s area from being affected.

\n

If you cast this power over 8 hours, all plants in a half-mile radius centered on a point yield twice the normal amount of food when harvested for 1 year.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":100,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"YTSbLoD7dnvql2H3"} -{"name":"Precognition","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Your mastery of the Force gives you a limited ability to see into the immediate future. For the duration, you can’t be surprised and you have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against you for the duration.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":8,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":9,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"HqxcYlFOZJZ91a98"} -{"name":"Project","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You lift three piles of debris or small objects from the ground and hurl them. Each pile hits a creature of your choice that you can see within range. The pile deals 1d4+1 force damage to its target. The piles all strike simultaneously and you can direct them to hit one creature or several.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you lift and throw an additional pile of debris for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":3,"units":"","type":"object"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4 + 1","force"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"FLBRnexpCEIneqy2"} -{"name":"Remove Curse","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

At your touch, all curses affecting one creature or object end. If the object is a cursed enhanced item, its curse remains, but the power breaks its owner’s attunement to the object so it can be removed or discarded.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"object"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"1IFr14Wc4sA1833o"} -{"name":"Rescue","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You pull one willing ally you can see within 30 feet of you to an unoccupied space within 5 feet of you. The target must use their reaction to accept the pull.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"ally"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"uMJVdxqiNS8h120G"} -{"name":"Resistance","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch one willing creature. Once before the power ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after the saving throw. The power then ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"fcs6lsi5hMfPOgRb"} -{"name":"Restoration","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a creature and end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"4Tmt6Bb06vqS7cCM"} -{"name":"Revitalize","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You return a dead creature you touch to life, provided that it has been dead no longer than 10 minutes. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.

\n

This power also neutralizes any poisons and cures diseases that affected the creature at the time it died.

\n

This power closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival, its head for instance, the power automatically fails.

\n

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"minute","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5Gxqh2j4A258jCSY"} -{"name":"Sanctuary","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Until the power ends, any creature who targets the warded creature with an attack, a harmful power, or a hostile action must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or power. This power doesn’t protect the warded creature from area effects.

\n

If the warded creature makes an attack, casts a power that affects an enemy creature, or takes a hostile action this power ends.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"bonus","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"1hCkZcduMjx91kSe"} -{"name":"Sense Emotion","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attune your senses to pick up the emotions of others for the duration. When you cast the power, and as your action on each turn until the power ends, you can focus your senses on one humanoid you can see within 30 feet of you. You instantly learn the target’s prevailing emotion, whether it’s love, anger, pain, fear, calm, or something else. If the target isn’t actually humanoid or it is immune to being charmed, you sense that it is calm.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Ns34rjyKzqeydYBH"} -{"name":"Sense Force","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

For the duration, you sense the use of the Force, or its presence in an inanimate object within 30 feet of you. If you sense the Force in this way, you can use your action to determine the direction from which it originates and, if it’s in line of sight, you see a faint aura around the person or object from which the Force emanates.

\n

Force Potency. When you cast this power using a 3rd-level force slot, the range increases to 60 feet. When you use a 5th-level force slot, the range increases to 500 feet. When you use a 7th-level force slot, the range increases to 1 mile. When you use a 9th-level force slot, the range increases to 10 miles.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"O5J8TTpTW7eHLDgG"} -{"name":"Sever Force","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You attempt to interrupt a creature in the process of casting a force power. If the creature is casting a power of 3rd level or lower, its power fails and has no effect. If it is casting a power of 4th level or higher, make an ability check using your forcecasting ability. The DC equals 10 + the power’s level. On a success, the creature’s power fails and has no effect.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the interrupted power has no effect if its level is less than or equal to the level of the force slot you used.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"abil","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"LhMmIUjsFrytp0wc"} -{"name":"Share Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You sacrifice some of your health to mend another creature’s injuries. You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"ntUNXx3Uag6BjJJH"} -{"name":"Siphon Life","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A tendril of inky darkness reaches out from you, touching a creature you can see within range to drain life from it. The target must make a Dexterity saving throw. On a successful save, the target takes 2d8 necrotic damage, and the power ends. On a failed save, the target takes 4d8 necrotic damage, and until the power ends, you can use your action on each of your turns to automatically deal 4d8 necrotic damage to the target. The power ends if you use your action to do anything else, if the target is ever outside the power’s range, or if the target has total cover from you.

\n

Whenever the power deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":"Have Drain Life Power"},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["4d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":5,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"99X7GzLrrdVppgT9"} -{"name":"Skill Empowerment","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Your power with the Force deepens a creature’s understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the power ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill.

\n

You must choose a skill in which the target is proficient and that isn’t already benefiting from an effect, such as Expertise, that doubles its proficiency bonus.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5tAwilkRcZsTc62q"} -{"name":"Slow Descent","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the power ends. If the creature lands before the power ends, it takes no falling damage and can land on its feet, and the power ends for that creature.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"reaction","cost":1,"condition":"which you take when you or a creature within 60 feet of you falls"},"duration":{"value":1,"units":"minute"},"target":{"value":5,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"L3P0wzW7j61XpKZc"} -{"name":"Slow","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A hostile creature of your choice must make a Constitution saving throw. On a failed save, the target’s speed decreases by 10 feet until the power ends.

\n

The target’s speed decreases by 5 more feet when you reach 5th level (15 feet), 11th level (20 feet), and 17th level (25 feet).

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":1,"units":"","type":"enemy"},"range":{"value":15,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":0,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Slow.webp","_id":"maQoLsCcelDb2hWJ"} -{"name":"Sonic Charge","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

As part of the action used to cast this power, you must make a melee attack with a weapon against one creature within your weapon’s reach, otherwise the power fails. On a hit, the target suffers the attack’s normal effects, and you begin to emanate a disturbing hum until the start of your next turn. If a hostile creature ends its turn within 5 feet of you, it takes 1d4 sonic damage.

\n

This power’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 sonic damage to the target, and the secondary damage increases by 1d4. Both damage rolls increase by 1d8 and 1d4, respectively, at 11th level and 17th level.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"round"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":""},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d4","Sonic"]],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d4"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"BMCJlnRZ5j4MlUnU"} -{"name":"Spare the Dying","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You touch a living creature that has 0 hit points. The creature becomes stable. This power has no effect on droids or constructs.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":1,"units":"","type":"creature"},"range":{"value":null,"long":null,"units":"touch"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"CJR5SlWKoaCtY1bq"} -{"name":"Stasis Field","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a point that you can see within range. Each creature within range of that point must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of a target’s turns, it can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 9th level, the size of the cube increases to 40 feet.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":30,"units":"ft","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"oF7fFDz9xqC9ICzm"} -{"name":"Stasis","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target. This power has no effect on droids or constructs.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, you can target an additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":5,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"H51uSnFY6eyBTXRJ"} -{"name":"Stun Droid","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

Choose a droid or construct that you can see within range. The target must succeed on a Constitution saving throw or be paralyzed for the duration. At the beginning of each of its turns, the target takes energy damage equal to your forcecasting ability modifier. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":1,"units":"","type":"droid"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Stun%20Droid.webp","_id":"83VXTwWszl8bMlW6"} -{"name":"Stun","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the power ends on the target.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":null,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"wis","dc":null,"scaling":"power"},"level":2,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"8UOBsZEV8esbx6IG"} -{"name":"Telekinesis","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You gain the ability to move or manipulate creatures and objects with the Force. When you cast this power, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the power.

\n

Creature. You can try to move a Huge or smaller creature. The target must make a Strength saving throw. On a failed save, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this power. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.

\n

On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.

\n

Object. You move an object that isn’t being worn or carried and weighs up to 2,500 lbs up to 30 feet in any direction, but not beyond the range of this power.

\n

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

\n

Force Potency. When you cast this power using a force slot of 6th level or higher, the maximum object weight increases by 2,500 lbs for every slot level above 5th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":1,"units":"any","type":"object"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"str","dc":null,"scaling":"power"},"level":5,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"mnwPexAofsIOp8dD"} -{"name":"Telekinetic Burst","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

A beam of Force energy flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 8d6 force damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone.

\n

You can create a new telekinetic gust as your action on your turn until the power ends.

\n

Force Potency. When you cast this power using a force slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":60,"units":"ft","type":"line"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["8d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"qYnIKhpoJpSflVZh"} -{"name":"Telekinetic Storm","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You stir the Force around you, creating a turbulent field of telekinetic energy that buffets enemies around you. The field extends out to a distance of 15 feet around you for the duration.

\n

When you cast this power, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw. On a failed save, the creature takes 3d8 force damage. On a successful save, the creature takes half as much damage.

\n

Force Potency. When you cast this power using a force power slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":15,"units":"ft","type":"radius"},"range":{"value":null,"long":null,"units":"self"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["3d8","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":3,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"5raHPlhouud0Jpr4"} -{"name":"Telekinetic Wave","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You manipulate the Force in a 60-foot radius centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 12d6 force damage, is knocked prone, and moved 5 feet in a direction of your choice. On a successful save, it takes half as much damage and isn’t knocked prone or moved.

\n

Force Potency. When you cast this power using a force slot of 9th level, the damage increases by 2d6.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":60,"units":"ft","type":"radius"},"range":{"value":150,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["12d6","force"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":8,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"T44CmiqinqUjdbHc"} -{"name":"Tremor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You cause a tremor in the ground within range. Each creature other than you in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes 1d6 kinetic damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":""},"target":{"value":5,"units":"ft","type":"radius"},"range":{"value":10,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":1,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"CsLjEyQtegNiXKIZ"} -{"name":"True Sight","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You shift your vision to see through use of the Force, giving you the ability to see things as they actually are. For the duration, you have truesight and notice secret doors hidden by powers, all out to a range of 120 feet.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"hour"},"target":{"value":null,"units":null,"type":"self"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":null,"actionType":"","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"","save":{"ability":"","dc":null,"scaling":"power"},"level":6,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"4bBmcQgYLFIO9GCn"} -{"name":"Turbulence","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

Choose one creature, or choose two creatures that are within 5 feet of each other, within range. A target must succeed on a Dexterity saving throw or take 1d6 force damage.

\n

This power’s damage increases by 1d6 when you reach 5th, 11th, and 17th level.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":120,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["1d6",""]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":0,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"atwill","formula":"1d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"Jgw6KzAgqpQbry2K"} -{"name":"Valor","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the power ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":3,"units":"","type":"creature"},"range":{"value":30,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"other","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[],"versatile":""},"formula":"1d4","save":{"ability":"","dc":null,"scaling":"power"},"level":1,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"level","formula":"1 additional creature"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"2MaAEt5XSnjEurWK"} -{"name":"Wall of Light","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You conjure an immense manifestation of destructive light side Force energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover and its space is difficult terrain.

\n

When a creature enters the wall’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 6d10 force damage, or half as much on a success.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":10,"units":"minute"},"target":{"value":100,"units":"ft","type":"wall"},"range":{"value":90,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["6d10","force"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":6,"school":"lgt","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":true},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"kY1b6BbuiWdIkeYq"} -{"name":"Whirlwind","permission":{"default":0,"9BhUyjgxIxogl2ot":3},"type":"power","data":{"description":{"value":"

A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the power ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.

\n

A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first appears. A creature takes 10d6 kinetic damage on a failed save, or half as much damage on a successful one. In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or become restrained in the whirlwind until the power ends. When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top. A restrained creature moves with the whirlwind and falls when the power ends, unless the creature has some means to stay aloft.

\n

A restrained creature can use an action to make a Strength or Dexterity check against your force save DC. If successful, the creature is no longer restrained by the whirlwind and is hurled 3d6x10 feet away from it in a random direction.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":1,"units":"minute"},"target":{"value":10,"units":"ft","type":"cylinder"},"range":{"value":300,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["10d6","kinetic"]],"versatile":""},"formula":"","save":{"ability":"dex","dc":null,"scaling":"power"},"level":7,"school":"uni","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":"","prepared":false},"scaling":{"mode":"none","formula":""},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"systems/sw5e/packs/Icons/Force%20Powers/Whirlwind.webp","_id":"anxCi1ypITMC1F9Y"} -{"name":"Wound","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You make a piercing gesture at a creature within range. Make a ranged force attack against the target. On a hit, the target takes 2d8 necrotic damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

\n

Force Potency. When you cast this power using a force slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

","chat":"","unidentified":""},"source":"","activation":{"type":"action","cost":1,"condition":""},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"rpak","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["2d8","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":1,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"1d8"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"sTszdhW4ezpqddJ8"} -{"name":"Wrack","permission":{"default":0,"00LEX91CfLcf3HGf":3},"type":"power","data":{"description":{"value":"

You wrack the body of a creature that you can see with a virulent, disease-like condition. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

\n

Force Potency. If you cast this power using a force slot of 7th level or higher, the power deals an extra 2d6 damage for each slot level above 6th.

","chat":"","unidentified":""},"source":"PHB","activation":{"type":"action","cost":1,"condition":"Plague"},"duration":{"value":null,"units":"inst"},"target":{"value":1,"units":"","type":"creature"},"range":{"value":60,"long":null,"units":"ft"},"uses":{"value":0,"max":0,"per":""},"ability":"","actionType":"save","attackBonus":0,"chatFlavor":"","critical":null,"damage":{"parts":[["14d6","necrotic"]],"versatile":""},"formula":"","save":{"ability":"con","dc":null,"scaling":"power"},"level":6,"school":"drk","components":{"value":"","vocal":false,"somatic":false,"material":false,"ritual":false,"concentration":false},"materials":{"value":"","consumed":false,"cost":0,"supply":0},"preparation":{"mode":null,"prepared":false},"scaling":{"mode":"level","formula":"2d6"},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]}},"flags":{},"img":"icons/svg/mystery-man.svg","_id":"sFLwKTBxnM6YfboP"} \ No newline at end of file diff --git a/packs/packs/species.db b/packs/packs/species.db index a402f2ee..e5b73ae3 100644 --- a/packs/packs/species.db +++ b/packs/packs/species.db @@ -2,6 +2,7 @@ {"_id":"02OQjDIlNWaUZFdN","name":"Ugnaught","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Ugnaughts are diminutive, porcine humanoids who have pink skin, upturned noses, white hair, and thick layers of jowls. Some have tusks that they use in blood duels. They are strong and resilient, and their life-spans reached up to 200 standard years. They notably eat genteslugs.

\n

Society and Culture

\n

Ugnaughts are ruled by councils comprised of elected officers. Ugnaughts live their lives in accordance to their \"blood profession,\" with Ugnaught parents teaching their children their trade. Infant Ugnaughts are known as Ugletts. If the number of new Ugnaughts in a given profession exceeds the need, a blood duel is called. When the Ugnaughts reached their twentieth year of age, these fights are held to the death, with the victor winning the right to inherit their blood profession. Despite this outdated and violent custom, the Ugnaughts are generally a peaceful people with a rich culture. When greeting an Ugnaught, it is advised to bow silently, then wait for a guttural purring as a positive response. Usage of the common galactic greeting \"yaa-yaah\" is considered a personal insult to Ugnaughts. If this occurrs, it is advisable to duck and cover, as various mechanical implements will be thrown one's way. Ugnaughts are often enslaved as they are fairly meek.

\n

Names

\n

Ugnaught names are generally concise. Female names sound more cheerful. Surnames are determined by blood profession.

\n

  Male Names. Banax, Dral, Durn, Togre, Yirkux

\n

  Female Names. Admeva, Olnito, Ruskor, Vurlilli

\n

  Surnames. Col, Gnatro, Mikk, Roc, Sag

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.

\n

Age. Ugnaughts reach adulthood at 20 and can live to reach 200.

\n

Alignment. Ugnaughts tend toward no particular alignment. The best and worst are found among them.

\n

Size. Ugnaughts rarely stand higher than 4 feet and weigh about 50 lbs. Regardless of your position in that range, your size is Small.

\n

Speed. Your base walking speed is 25.

\n

Bite. Your tusks are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Crafters. You have proficiency in one tool of your choice.

\n

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Industrial Hazards. You have resistance to acid damage.

\n

Tech Dabbler. You know the mending at-will tech power. When you reach 3rd level, you can cast the analyze tech power once per day. When you reach 5th level, you can also cast the overheat tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

\n

Tinker. You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, cause harmless tremors for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.

\n

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

\n

Languages. You can speak, read, and write Galactic Basic and Ugnaught. The Ugnaught language is composed of grunts, squeals, and chatters, and is difficult for other species to learn.

"},"skinColorOptions":{"value":"Varying shades of pink"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Black and red"},"distinctions":{"value":"Diminutive stature, porcine features, technological affinity"},"heightAverage":{"value":"3'1\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Gentes"},"slanguage":{"value":"Ugnaught"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ugnaught","mode":"=","targetSpecific":false,"id":1,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"acid","mode":"+","targetSpecific":false,"id":7,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.toolProf.custom","value":"tinker's tools","mode":"+","targetSpecific":false,"id":8,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ugnaught","mode":"+","targetSpecific":false,"id":10,"itemId":"ohXlAL4PhVxboYrz","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ugnaught.webp"} {"_id":"09TvdniWvojAlLLD","name":"Quarren","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Quarren are squid-like with four facial tentacles which protrude from their lower jaw. They have a pair of deep, turquoise eyes and finned hands with suction-tipped fingers. As an amphibious species, they are strong swimmers. They are also bipedal beings that can walk and sit upright. In the two long protrusions that extended from either side of their faces, Quarren have gill-like structures that are actually hearing organs. The Quarren are also capable of spitting out clouds of ink as a defensive measure.

\n

Society and Culture

\n

Quarren are a very self-centered and proud species, almost to the point of being xenophobic, would coincides with their isolationist behavior. Quarren find Humans to be very crude beings and think Galactic Basic to be very cumbersome and unsuitable for speech. The Quarren instead speak their native language more frequently. The Quarren are conservative and practical in their thinking, yet they reminisce more than they look to the future. The Quarren are isolationist, preferring to stay in the depths of the oceans of their homeworld. However, some Quarren make their living in the galaxy as business managers and accountants. The Quarren diligently mine metal ore from the deepest parts of the ocean, where they live deep beneath the waves. Their cities stretch far below the surface.

\n

Names

\n

Quarren names are typically harsh. Male and female names do not significantly deviate. Surnames are familial.

\n

  Names. Bagker, Jujon, Kibkyl, Qiockish, Yuntoz

\n

  Surnames. Chobnek, Geeckol, Nukranx, Tsastanx

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age. Quarren reach adulthood in their late teens and live less than a century.

Alignment. Quarren desire for equal rights causes them to tend toward balanced, though there are exceptions.

Size. Quarren typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Amphibious. You can breathe air and water.

Climb. You have a climbing speed of 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ink Cloud. You can use your action to expel ink in a 10-foot cone. When you do so, each creature in the area of the exhalation must make a Constitution saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. On a failed save, a creature is blinded until the end of its next turn. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain one use of this feature when you finish a long rest.

Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic and Quarrenese. The Quarrenese language is characterized by its garbled nature that evokes an image of speaking underwater.

"},"skinColorOptions":{"value":"Orange, pink, purple, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or green"},"distinctions":{"value":"Four tentacles that protrude from their jaws, finned or suction-cup tipped fingers, able to spit out clouds of ink in defense"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mon Cala"},"slanguage":{"value":"Quarrenese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Quarren","mode":"=","targetSpecific":false,"id":1,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"quarrenese","mode":"+","targetSpecific":false,"id":10,"itemId":"UJ5jfoXCFcJhswvT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Quarren.webp"} {"_id":"0i5tzj8KUvqhOGLj","name":"Givin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Givin are a species of white-skinned, hairless humanoids who are quite frequently likened to animated skeletons. Their facial features include many sharp downward angles, large triangular eye sockets, and sloped-up brows that meet together in the middle, lending them an appearance of permanent anguish. Because of the harsh environment of their homeworld, the Givins' organs are sealed against atmospheric exposure; thanks to this complex system, they can survive for about a day in a vacuum.

Society and Culture

In order to survive their homeworld's lunar tides, the Givin became extremely adept at calculating the trajectory of their celestial bodies. Over the ages, Givin have become so skilled at celestial navigation that they are able to calculate hyperspace jumps in their heads. As such, mathematics have become a cornerstone of Givin society. Two Givin will often greet each other by exchanging complex equations for the other to solve.\r\n\r\nDue to their profound mathematical ability, Givin are skilled starship builders and astrogators. They create some of the most impressive, complex, and sleek ships in the galaxy. However, they frequently build their ships without the presence of a navcomputer or pressurization system, and so their buyers have to add these system in the starship aftermarket.

Names

Givin names are often derived by parents from favored mathematical equations. Male and female names do not significantly differ. Surnames are familial.

  First Names. Daggibus, Lersia, Na-Soth, Nisil, Sladru

  Surnames. Alarin, Nalas, Narth, Larr, Scoritoles","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.

Age. Givin reach adulthood in their early teens and live about 80 years.

Alignment. Givins believe power and respect are earned rather than expected, causing them to tend towards balanced alignments, though there are exceptions.

Size. Givin typically stand around 6 feet tall and weigh 150 lb. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Hardened Exterior. You have a tough, bony exterior. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.

Mathematical Savants. Whenever you make an Intelligence (Technology) check involving mathematics, you are considered to have expertise in the Technology skill.

Stargazer. You have proficiency in Piloting and Technology.

Vacuum Sealed. You can survive for one day within the vacuum of space. You still require oxygen to breathe. You have resistance to cold damage.

Languages. You can speak, read, and write Galactic Basic and Givin. Givin is characterized by its use of mathematical jargon and symbols, making it nigh incomprehensible to the less mathematically inclined.

"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Skeletal appearance, able to survive in a vacuum for short periods"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x2d4 lb."},"homeworld":{"value":"Yag'Dhul"},"slanguage":{"value":"Givin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Givin","mode":"=","targetSpecific":false,"id":1,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.dr.value","value":"cold","mode":"+","targetSpecific":false,"id":9,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"givin","mode":"+","targetSpecific":false,"id":11,"itemId":"CKYzmmTnEKzVSTaB","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Givin.webp"} +{"_id":"13DSHLgZ5cp9f8tY","name":"Kerkoiden","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Kerkoiden are hunched beings with rough skin that ranges in hue from green to dark blue. Their bodies still show signs of predatory physiology, namely their long claws and jutting teeth. Kerkoiden have tall, slender heads with long snouts and narrow eyes.

Society and Culture

The Kerkoiden species as a whole has fought to evolve beyond their predatory ancestry and prove to the galaxy that they are sophisticated and civilized. Many Kerkoiden nobles pride themselves on superior breeding and also on being refined and sophisticated enough to rub elbows with the galaxy's elite on Coruscant. Of course, this also leads to elitism among the Kerkoiden, which does the species no favors on the galactic scene.

The Kerkoiden have shifted many of their cunning predatory instincts over to the social arena, becoming savvy politicians on a galactic scale. Most Kerkoiden are pushy if not outright aggressive. They regard everyone with suspicion and expect deception from their political and social rivals.

Names

Kerkoiden receive one given name, which is typically mono- or disyllabic, and one familial surname.

  Male Names. Dram, Piar, Var, Whorm

  Female Names. Crum, Fuur, Jihan, Tiik

  Surnames. Bothren, Cashral, Hoshar, Loathsom

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age. Kerkoiden reach adulthood in late teens and live well into their 90s.

Alignment. Kerkoiden are aggressive, haughty, and manipulative. Accordingly, they tend toward the dark side, though there are exceptions.

Size. Kerkoiden typically stand between 4 1/2 and 5 feet tall and weigh 120 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Deceptive. Kerkoiden are socially manipulative and mendacious. You gain proficiency in the Deception skill; if you would already have proficiency, you gain expertise instead.

Hide. You have a thick, scaly hide. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to warm climates.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

Powerful Jaws. Kerkoiden can use their huge jaws to crush and grapple an opponent. You have advantage on all Strength (Athletics) checks made when attempting to grapple an opponent using your jaws. If you succeed, the target takes kinetic damage equal to 1d4 + your Strength modifier each round while grappled.

Shrewd. You have advantage on Wisdom (Insight) checks.

Tooth and Nail. Your long claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

Languages. You can speak, read, and write Kerkoidese and Galactic Basic. Kerkoiden who speak Galactic Basic do so in long, drawling voices.

"},"skinColorOptions":{"value":"Green to dark blue"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Long snout, long claws, jutting teeth"},"heightAverage":{"value":"4'4\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Kerkoidia"},"slanguage":{"value":"Kerkoidese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kerkoiden","mode":"=","targetSpecific":false,"id":1,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Kerkoidese","mode":"+","targetSpecific":false,"id":9,"itemId":"13DSHLgZ5cp9f8tY","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kerkoiden.webp"} {"_id":"1NcqPc9tlfSI5aAE","name":"Karkarodon","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The amphibious Karkarodons have tall, slim bodies with webbed hands and feet. Their shark-like heads have pointed noses, gill slits, and many rows of razor-sharp teeth, which they use when attacking and eating. Karkarodons are skilled and fast swimmers. They attack by grabbing the target and used their jaws for ripping and tearing.

Society and Culture

Karkarodons hail from the planet Karkaris, which is located in a star system neighboring the planet Mon Cala. They harbor an intense hatred for the Mon Calamari and Quarren inhabitants. The planet is almost entirely under water, and is very uninviting to non-Karkarodons. \r\n\r\nKarkarodon culture is a warmongering, strength-based culture. Clans often fight eachother for dominance, natural resources, and to cull the weak. Each clan on the planet has a ruling triumvirate, usually comprised of venerated warriors who rule for life. When a younger Karkarodon wants to replace one of the ruling body, they challenge them to single, mortal combat. Occasionally, the challenged may spare the life of the challenger when they win, though that usually leads to resentment from the loser.\r\n\r\nKarkarodons do not believe in lying or duplicity. They believe in approaching problems head on and saying what they mean, and are generally demeaing towards those they deem their lessers.

Names

Karkarodon names are harsh and gutteral. They are generally one syllable. Surnames are clan-based rather than familial.

  Male Names. Aurb, Rend, Riff, Trak, Vour

  Female Names. Dewb, Garr, Rast, Scrat, Zend

  Surnames. Alben, Gerdall, Kibben, Tamson, Zendall","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age. Kakarodon reach adulthood in their early teens and live to be about 70.

Alignment. Karkarodons' warmongering nature causes them to tend toward the dark side, though there are exceptions

Size. Karkarodons stand 5 to 7 feet tall and weigh upwards of 250 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Amphibious. You can breathe air and water.

Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.

Hungry Jaws. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic and Karkaran. Karkaran is characterized by its fierce sounds.

"},"skinColorOptions":{"value":"Blue, gray, or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Multiple rows of sharp teeth, powerful jaws, shark-like heads"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Karkaris"},"slanguage":{"value":"Karkaran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Karkarodon","mode":"=","targetSpecific":false,"id":1,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"karkaran","mode":"+","targetSpecific":false,"id":8,"itemId":"gcxHAPaAaDaFgGSc","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Karkarodon.webp"} {"_id":"1kGACJMqt4pxyk1o","name":"Zabrak","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Zabrak are near-human, but have a number of significant physical characteristics that set them apart from baseline Humanity. The most striking of these are a series of vestigial horns that crown the heads of both males and females. These horns grow at puberty in varying patterns and signified that their rite of passage is drawing near.

In addition to their horns, another of the traits that make zabrak instantly recognizable are their facial tattoos, which are made up of thin lines received during their rite of passage. These could symbolize many things, including but not limited to family lineage, place of birth, or even a design that reflected their individual personalities.

Lastly, zabraks possess a second heart.

Society and Culture

Zabrak are often seen by most other species as being single-minded, an observation that is not terribly incorrect. This single-minded determination comes from the fact that they are a species with a strong sense of self-assuredness, confident that they are able to accomplish any task that they set out to do. However, this does not lead a zabrak to develop a sense of prideful superiority towards others. Though it is not uncommon to see competition between colonies, this is not seen as a negative. The zabraks believe that the various experiences of the different colonies only serve to add to the species' overall value throughout the galaxy.

Names

Zabrak names are usually derived from the animals living on their planet. Zabraks don't use surnames.

  Male Names. Kadro, Muraa, Neqama, Ruvroo, Xadra

  Female Names. Blostopa, Mega, Novrar, Rebroke

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.

Age. Zabraks reach adulthood in their late teens and live less than a century.

Alignment. Zabraks tend toward no particular alignment. The best and worst are found among them.

Size. Zabraks stand anywhere from 5 to 7 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Coercive. You have proficiency with Persuasion or Intimidation (your choice).

Crafters. You have proficiency with with one artisan's tool of your choice.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Second Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Languages. You can speak, read, and write Galactic Basic and Zabraki.

"},"skinColorOptions":{"value":"Pale to dark brown, red, orange and yellow"},"hairColorOptions":{"value":"Black, blonde, brown, red, or purple"},"eyeColorOptions":{"value":"Yellow, green, orange, brown, blue, red, or purple"},"distinctions":{"value":"Horns, two hearts, facial tattoos"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Iridonia or Dathomir"},"slanguage":{"value":"Zabraki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zabrak","mode":"+","targetSpecific":false,"id":1,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"zabraki","mode":"+","targetSpecific":false,"id":7,"itemId":"1kGACJMqt4pxyk1o","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Zabrak.webp"} {"_id":"3ACoWIZwrbi5gX2B","name":"Zeltron","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Zeltrons are one of the few near-human species that differentiated from the baseline stock enough to be considered a new species of the Human genus, rather than simply a subspecies. They possess two biological traits of note. The first is that they all produce potent pheromones, similar to the Falleen species, which enhanced their attractiveness and likeability. The second is a limited telepathic ability, used to project emotions onto others, as well as allowing them to read and even feel the emotions of others; some Zeltrons have been hired by the Exchange for this ability. Because of their telepathic ability, positive emotions such as happiness, love and pleasure are very important to them, while negative ones such as anger, fear, or depression are shunned.

Society and Culture

Zeltron culture is highly influenced by sexuality and the pursuit of pleasure in general. Most of their art and literature is devoted to the subject, producing some of the raciest pieces in the galaxy. Zeltrons are known to dress in wildly colorful or revealing attire. It's common to see Zeltrons wearing shockingly bright shades of neon colors in wildly designed bikinis, or nearly skin tight clothing of other sorts with bizarre color designs, patterns, and symbols.

Names

Zeltron names often have an air of mystique to them, to evoke sensuality. For a Zeltron, a beautiful face is nothing without an equally beautiful name. It's not uncommon for a Zeltron to forsake their familial surname in favor of a more attractive-sounding one.

  Male Names. Marruc, Bahb, Rahulh, Demagol

  Female Names. Lyshaa, Dani, Vianna, Chantique

  Surnames. D'Pow, Blue, Duare, Sapphire","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.

Age. Zeltron reach adulthood in their late teens and live about 80 years.

Alignment. Zeltron are a deeply sensual, hedonistic species, causing them to tend toward chaotic balanced or dark side alignments, though there are exceptions.

Size. Zeltron tend to be slender and statuesque, typically standing between 5 and 6 feet tall and rarely weighing more than 150 lb. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Charismatic. You have proficiency with Deception or Persuasion (your choice).

Enthralling Pheromones. You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.

Natural Empathy. Zeltron's limited telepathy allow them to sense mood shifts in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.

Two Livered. Zeltron have two livers, which makes them adept at filtering toxins. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).

Languages. You can speak, read, and write Galactic Basic and one language of your choice.

"},"skinColorOptions":{"value":"Light pink to deep crimson"},"hairColorOptions":{"value":"Blue, brown, pink, or red"},"eyeColorOptions":{"value":"Hazel, silver, amber"},"distinctions":{"value":"Capable of producing powerful pheromones"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zeltros"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Zeltron","mode":"=","targetSpecific":false,"id":1,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":6,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"TSnP7ODGs6vIPQNe","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Zeltron.webp"} @@ -11,13 +12,18 @@ {"_id":"5M8G0Lrvlb6AMPns","name":"Vurk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Vurks are the predominant sentient species of the planet Sembla. They are tall, reptilian humanoids with bulbous dark eyes and sweeping head crests. Their hands and feet have three digits each, one of which was opposable. They have distinguishing gray-green, leathery skin. Being able to breathe both water and air, they are perfectly adapted to travel Sembla's warm, shallow seas dotted with volcanic islands. They share a strong nomadic instinct with their amphibious ancestors.

Society and Culture

Young Vurk males are married off by their parents; those who failed to marry before reaching adulthood remain bachelors for the rest of their lives. Because their way of living resulted in virtually no sizable permanent settlement whatsoever, Vurks were generally considered primitive by the rest of the galaxy; however, that was not true. They are very intelligent and believe in a highly developed philosophical tradition that emphasizes personal integrity and individual freedom and encourage personal honesty. Their compassionate and calm manner made them better than average diplomats.\r\n\r\nVurks are very family-oriented. It is common for multiple generations to remain in the same location as a single household, with the eldest family member being the patriarch or matriarch and making the decision for the entire family.

Names

Vurk names are traditionally two to three syllables. Female names typically end with a vowel, while male names vary. Surnames are familial.

  Male Names. Coleman, Jadran, Milanko, Zlatko

  Female Names. Elka, Iryna, Miglena, Tanya, Verka

  Surnames. Cheevochik, Provric, Trebor, Vorgecz","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.

Age. Vurk reach adulthood in their 20s and live an average of 70 years.

Alignment. Vurk philosophies cause them to tend toward the light side, though there are exceptions.

Size. Vurks typically stand between 6 and 7 feet tall and weigh around 175 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 35 feet.

Amphibious. You can breathe air and water.

Athletic. You have proficiency in the Athletics skill.

Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Head Crest. Your head crest is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d6 + your Strength modifier kinetic damage.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic and Semblan. Semblan has a very melodic feel and often evokes images of waterfalls to those who don't understand its meanings.

"},"skinColorOptions":{"value":"Dark blues, greens, greys, or reds"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Bulbous eyes, head crests, three-fingered hands"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sembla"},"slanguage":{"value":"Semblan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Vurk","mode":"+","targetSpecific":false,"id":1,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"semblan","mode":"+","targetSpecific":false,"id":10,"itemId":"DZ76Ji0AtShNcKag","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Vurk.webp"} {"_id":"5cjO1b6HxjL25cqC","name":"Clawdite","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

In their natural form, clawdites resemble reptilian humanoids, having evolved from reptomammals. They have sunken cheeks with a narrow nose, a small mouth, large eyes with slit-like pupils, and a thin line that runs down their foreheads, creasing their nose. Clawdites possess an extremely rare ability to change their appearance. They can change the color and texture of their skin and eyes, and even grow hair, to mimic other species, though they cannot add significant physical mass to their bodies.

Society and Culture

By nature, clawdites are quiet and solitary beings, often shunning the company of others unless it benefits them. Due to their nature as shapeshifters, they are often mistrusted by strangers. Consequently, they view the galaxy pragmatically, and are often harsh realists.

Not all clawdites use their shapeshifting abilities due to the pain the transformation causes. These clawdites are often inclined to remain on their homeworld of Zolan, avoiding the company of other species.

On Zolan, clawdites are feared and shunned by the zolanders, who are a deeply religious people, believing that clawdites are impure and sinful. Zolanders force clawdites to live in slums scattered across the planet.

Those clawdites who leave their homeworld tend to gravitate toward professions that celebrate their shapeshifting, such as smuggling, bounty hunting, or espionage.

Names

Clawdite names often have a rolling or hissing quality to them. Surnames are familial, though clawdites rarely use them.

  Male Names. Nuri, Pol, Renneyn, Rosat, Turman

  Female Names. Bargu, Cato, Murna, Sora, Zam

  Surnames. Durra, Noviee, Parasitti, Virten, Wesell

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1.

\n

Age. Clawdites reach adulthood in their early teens and live less than a century.

\n

Alignment. Clawdites' pragmatism cause them to tend towards neutral balanced, though there are exceptions.

\n

Size. Clawdites typically stand 5 to 7 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion

\n

Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another species, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.

\n

Unsettling Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

\n

Languages. You can speak, read, and write Galactic Basic, Clawdite, and one more language of your choice. Clawdite is characterized by its rolling sounds paired with hissing sibilants.

"},"skinColorOptions":{"value":"Green to yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, gold, or blue"},"distinctions":{"value":"Shapechanging capabilities"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Zolan"},"slanguage":{"value":"Clawdite"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Clawdite","mode":"=","targetSpecific":false,"id":1,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":5,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"clawdite","mode":"+","targetSpecific":false,"id":6,"itemId":"J0MrNxK0lQbMVSIT","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Clawdite.webp"} {"_id":"65qyT2VoIU6ZaeyH","name":"Chadra-Fan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Chadra-Fan are covered from head to foot in fur. Their species evolved from small, arboreal rodents. The two different sexes of Chadra-Fan are indistinguishable to other species, though the Chadra-Fan could readily tell the difference using their powerful sense of smell. Chadra-Fan also have involuntary pheromones that conveyed information about their family line and created an aura of attractiveness. Other voluntary pheromones often conveyed a Chadra-Fan's state of emotion-anger, fear, or joy. Chadra-Fan even create more complex messages using their pheromones, though the pheromones when mixed sometimes caused confusion. They are unique in the fact that they had clear blood.

\n

Society and Culture

\n

The society of Chadra-Fan is divided into a clan structure in which every member is responsible for parenting the clan's children; a fact of life is that every household is open at any time. Leadership within the clan is a temporary role that is passed from one individual to another as the situation calls for a particular expertise. Children are the centerpiece of a Chadra-Fan community, and only leave when wed. However the new Chadra-Fan couple remain with the smaller clan so it was possible that a Chadra-Fan never leaves his or her home. Chadra-Fan left by themselves suffer depression, so they regularly seek the company of others; thus, Chadra-Fan are not very picky when it came to friends and prefer complete strangers to loneliness.

\n

Names

\n

Chadra-Fan names do not vary significantly based on sex. Surnames are clan based.

\n

  First Names. Dubi, Kattar, Naska, T'yabah, O'yasha

\n

  Surnames. Abalomm, Fandy, Nemm, Nuz, Yedit

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age. Chadra-Fan reach adulthood by 15 and live an average of 40 years.

Alignment. Chadra-Fan's open, clan-based culture cause them to tend toward the light side, though there are exceptions.

Size. Chadra-Fan stand 3-4 feet tall and weigh about 45 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Climb. You have a climbing speed of 25 feet.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

Second Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Tinker. You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, emit an onerous smell for 1 minute. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.

Trance. Chadra-Fan only require 2 hours of sleep a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Chadra-Fan. The Chadra-Fan language is characterized as being nasally and squeaky.

","source":"Expanded Content"},"skinColorOptions":{"value":"Black, brown, or grey"},"hairColorOptions":{"value":"Black, brown, or grey"},"eyeColorOptions":{"value":"Dark"},"distinctions":{"value":"Large ears, flat noses with four nostrils"},"heightAverage":{"value":"2'8\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Chad"},"slanguage":{"value":"Chadra-Fan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.traits.size","value":"Chadra-Fan","mode":"=","targetSpecific":false,"id":1,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"=","targetSpecific":false,"id":6,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.toolProf.custom","value":"Tinker's tools","mode":"+","targetSpecific":false,"id":7,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Tool Prof Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"chadra-fan","mode":"+","targetSpecific":false,"id":9,"itemId":"G6WBGAp6GlK5tuK8","active":false,"_targets":[],"label":"Traits Language"}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chadra-Fan.webp"} +{"_id":"7GC2jMgEjTlJcCBn","name":"Terrelian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Terrelians, often referred to as Terrelian Jango Jumpers, are tall, slender near-humans with remarkable athletic abilities. Regardless of their skin color—which ranges from blue to gray—lighter tones dominate Terrelians' faces, giving them a pallid, death's head appearance, complete with sunken eyes and lanky, almost skeletal body types. In contrast to their gaunt visage stands the trademark Terrelian fiery red hair, which is common to every member of the species.

Natural athletes, Terrelians are frequently mistaken as Force-sensitives. Their long limbs and compact muscles allow members of the species to leap great distances and sprint for extended periods of time.

Society and Culture

Blue-skinned humanoids from their once idyllic homeworld, Terrelians long ago submitted to offworld conquerors who sold them into slavery for use as gladiators. Many can be found as slaves throughout the Outer Rim, in gladiator pits, or eking out a meager existence in the cracks and hollows of society. After the exploitation of their homeworld, most Terrelians have become jaded and untrusting of others. Even those closest to a Terrelian are held at arm's length, making them defensive loners.

Names

Terrelians typically receive one given name and one familial surname.

  Male Names. Cotillan, Littro, Polus, Toomor

  Female Names. Cassilyda, Lika, Piolia, Trystalla

  Surnames. Cryar, Litaka, Plotka, Tillian

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.

Age. Terrelians reach adulthood in their mid-teens and live to be more than 65 years old.

Alignment. Given their general distrust of others and their self-reliant survival instincts, Terrelians tend toward chaotic alignments, though there are exceptions.

Size. Terrelians typically stand between 5 1/2 and 6 feet tall and weigh 110 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Natural Acrobat. Terrelians' compact muscle tissues grant them extreme control over their bodies, even when they leave the ground. You have advantage on all Dexterity (Acrobatics) checks.

Natural Athlete. You gain proficiency in the Athletics skill. If you would already have proficiency, you gain expertise, instead.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Terrelian Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Languages. You can speak, read, and write Galactic Basic. If Terrelians had a native language, their slavery has placed its usage and history under erasure.

"},"skinColorOptions":{"value":"Blue, gray, turquoise, white"},"hairColorOptions":{"value":"Red"},"eyeColorOptions":{"value":"Gray, light purple, dark red"},"distinctions":{"value":"Advanced jumper, long-distance sprinter, long limbs"},"heightAverage":{"value":"5'6\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Terrelia"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Terrelian","mode":"=","targetSpecific":false,"id":1,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"7GC2jMgEjTlJcCBn","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Terrelian.webp"} {"_id":"7RBY72SzD1lIA8r5","name":"Cathar","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Cathar have fur-covered bodies with thick manes as well as prominent, retractable claws that can deliver powerful killing attacks on foes and prey. Their bodies also possess rapid healing abilities. These traits make them the perfect hand-to-hand specialists. The Cathar species also has two subspecies, known as the Juhani and the Myr Rho. Both of these are notably less catlike than mainline Cathar. Cathar are born into a litter. The Cathar species is biologically similar to the Bothan species.

\n

Society and Culture

\n

On their homeworld, Cathar live in cities built into giant trees, and are organized into clans governed by elders. Stories of their great heroes were often carved into the trunks of these tree-homes for following generations to see. The Cathar mate for life, to the extent that when one mate dies, the survivor never has a relationship with another. Cathar clan society includes great pageants and celebrations, especially for their heroes. Their religion includes a ritual known as the \"Blood Hunt,\" in which Cathar warriors individually engaged in combat against entire nests of Kiltik in order to gain honor and purge themselves of inner darkness. The native language of the Cathar is Catharese, which included the emphasis of some spoken words with a growl.

\n

Names

\n

Cathar names can sound both melodic and fairly gutteral, but they almost always sound strong and fierce. Female names are typically longer than male names. Surnames are usually one syllable.

\n

  Male Names. Crurbirr, Isyrr, Nynorr, Suro, Tukarr

\n

  Female Names. Cuwin, Jyvohr, Mulahr, Solyri

\n

  Surnames. Jin, Ki, Mak, Rhir, Ta

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

\n

Age. Cathar reach adulthood in their late teens and live less than a century.

\n

Alignment. Cathar tend toward no particular alignment. The best and worst are found among them.

\n

Size. Cathar range from 5 to 7 feet tall, and can weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Leonine Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

\n

Cat's Claws. You have a climbing speed of 20 feet. Additionally, your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

\n

Cat's Talent. You have proficiency in the Perception and Stealth skills.

\n

Languages. You can speak, read, and write Galactic Basic and Catharese.

"},"skinColorOptions":{"value":"Gold to yellow-brown with dark stripes"},"hairColorOptions":{"value":"Brown, black, or grey"},"eyeColorOptions":{"value":"Yellow or brown"},"distinctions":{"value":"Lion-like features"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cathar"},"slanguage":{"value":"Catharese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Cathar","mode":"=","targetSpecific":false,"id":1,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (20 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"catharese","mode":"+","targetSpecific":false,"id":11,"itemId":"Ku1ZIFLPqS4PTiFl","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Cathar.webp"} +{"_id":"7kqE8a4ELQKTKgEG","name":"Ebruchi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Ebruchi possess a roughly humanoid body shape, with a squat, lumpy build similar to that of Gands. Their grayish heads house two wide-set eyes that never blink and a hidden mouth ringed by writhing, fleshy feelers. These tentacles are always in motion as they sample airborne scents and can grasp chunks of food to force them down the Ebruchi's narrow gullet.

Male and female Ebruchi are nearly identical in appearance. Outsiders can distinguish them only because males and females usually wear different types of animal skins. It is best to employ gender-neutral pronouns when negotiating with the Ebruchi to avoid issuing a scandalous insult.

Society and Culture

A sentient insectoid race native to the Unknown Regions, the Ebruchi are ruthless pirates whose homeworld has been lost to history. Although considered war-like, the Ebruchi tend to use small starships for travel rather than large fleets. The Ebruchi are driven by the basest of emotions: greed and fear. Unwilling to give an edge to any other being—including members of their own species—they overcompensate to the point of overkill. Still, the Ebruchi are not foolish, and they take such drastic actions only if they believe themselves to be safe from retaliation. This tendency, of course, makes them bullies of the worst stripe. The Ebruchi show no kindness unless they gain something in the process. They spare the lives of colonists only if the weaker beings provide tribute or possess some value as slaves or meat.

Names

Ebruchi typically receive one given name.

  Male Names. Creysis, Hedd, Ness, Sommet

  Female Names. D'zaztih, Kull'amnati, Paaliit, Suz'sprit

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 1, and your Constitution score increases by 1, and your Charisma score increases by 1.

Age. Ebruchi reach adulthood in their mid-teens and live to be older than 65 years.

Alignment. The Ebruchi are thoroughly malevolent, parasitic, and cruel. Accordingly, they tend toward the chaotic dark side, though there are exceptions.

Size. Ebruchi typically stand about 5 1/2 feet tall and weigh 100 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Defiant. Ebruchi are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.

Ebruchi Resilience. Ebruchi can consume practically anything to gain sustenance. Accordingly, your body has developed defenses against illness and toxins. You have resistance to poison damage, immunity to disease, and advantage on all Constitution saving throws.

Keen Smell. Your oral tentacles possess a superior olfactory sense. You have advantage on all Wisdom (Perception) checks involving smell.

Menacing. You gain proficiency in the Intimidation skill.

Piratical Piloting. Ebruchi are the scourge of the Unknown Regions and spend most of their lives in outer space. You gain proficiency in the Piloting skill.

Prehensile Tentacles. You can grasp things using your oral tentacles. They have a reach of 1 foot, and they can lift a total of 20 pounds at once. You can use them to do simple tasks such as lift, drop, hold, push, or pull an object or set of small objects.

Languages. You can speak, read, and write Ebuchese, Galactic Basic, Minnisiat, Rammocate, Sy Bisti, and most other Unknown Regions trade languages.

"},"skinColorOptions":{"value":"Creamy white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Unblinking eyes, oral tentacles, omnivorous"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"80 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Ebruchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ebruchi","mode":"=","targetSpecific":false,"id":1,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.ci.custom","value":"diseased","mode":"+","targetSpecific":false,"id":8,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Condition Immunity Custom"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Ebruchese","mode":"+","targetSpecific":false,"id":12,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Minnisiat","mode":"+","targetSpecific":false,"id":13,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Rammocate","mode":"+","targetSpecific":false,"id":14,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Sy Bisti","mode":"+","targetSpecific":false,"id":15,"itemId":"7kqE8a4ELQKTKgEG","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ebruchi.webp"} {"_id":"8jvoMIkFNTTWCuow","name":"Pau'an","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Pau'ans have large, sunken black eyes in red eye sockets and jagged, fang-like teeth used for tearing into raw meat, as they are carnivores. The species has pale, wrinkled skin, due to the fact that they lived in the sinkholes of Utapau, giving them limited access to light. These traits cause some to view them as frightening. However, Pau'ans as a society are generally friendly, and are happy to welcome guests to their often overlooked world. Pau'ans have long lifespans, living up to 700 years, much longer than the Utai. This earned them the nickname of \"Ancients\".

Society and Culture

Pau'ans fulfill most of the governmental and administrative duties on Utapau, as the utai do not desire such work, serving as laborers instead. Most pau'ans served as leaders early in their lives, often managing teams of Utai laborers. This gives them experience that will be used later in their lives. Pau'ans are kind leaders, and sympathetic to their subordinates. Each city on Utapau is controlled by a Master of Port Administration, a hereditary title reserved for pau'ans. These administrators are assisted by advisory councils for making important decisions about their city, and each administrator serves on the Utapauan Committee and oversees planetary governance. However, the committee rarely makes crucial decisions, as the cities are able to function on their own most of the time.

Names

Pau'an names are fairly simple, and generally melodic. Surnames are familial.

  Male Names. Kernul, Sivrol, Tar, Vizun, Yal, Zeolbud

  Female Names. Cas, Jevoh, Nesim, Sizil, Ten, Yofan

  Surnames. Gesat, Kluneln, Nom, Vley, Voy, Zet","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.

Age. Pau'ans reach adulthood in their 30's and have been known to live up to 700 years old.

Alignment. Pau'ans' commanding presence, yet friendly and kind nature, cause them to tend to be lawful light side, though there are exceptions.

Size. Pau'ans typically stand between 6 and 7 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Authoritative. You have proficiency in Persuasion or Intimidation (your choice).

Cultured. You have proficiency in the Lore skill.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hypersensitive Hearing. Pau'ans possess incredibly receptive hearing, often to their detriment, so you wear special covers on your ears. Whenever you make a Wisdom (Perception) check involving hearing, you are considered to have expertise in the Perception skill, but if your hearing aids are removed, you have disadvantage on saving throws against effects that would deal sonic damage.

Vigilant. You can choose to have advantage on your next Initiative check. Once you use this trait, you can't use it again until you finish a short or long rest.

Languages. You can speak, read, and write Galactic Basic and Utapese. Utapese is characterized by its rigid, yet melodic sound.

"},"skinColorOptions":{"value":"Gray or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or silver"},"distinctions":{"value":"Red eye sockets, pinstriped skin, long lifespan, jagged teeth"},"heightAverage":{"value":"5'0\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Utapau"},"slanguage":{"value":"Utapese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":""},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pau'an","mode":"=","targetSpecific":false,"id":1,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"utapese","mode":"+","targetSpecific":false,"id":9,"itemId":"XJSGSh67EM8wtrC7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Pau%27an.webp"} +{"_id":"9UXOPPJRoAbC6kjH","name":"Ranth","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Caaraz is a tidally locked planet, with one side perpetually facing its sun. The Ranth live on the frigid night side of Caaraz, which is lit only by the planet's twin moons and heated by geological activity. Ranth have evolved to be highly resistant to cold temperatures thanks to the insulation of their thick fur. Ranth also possess long bushy tails, flat muzzles, dark eyes, and short pointed ears that are canine in appearance. As natural hunters, they have sharp claws on their hands and mouths filled with short sharp teeth. Ranth need to continually forage, hunt, and swim to survive in the harsh environment of their homeworld and hunt for food whenever weather conditions allow them to do so. Their keen hearing, extending into ultrasonic ranges, helps them search for prey and avoid larger predators.

Society and Culture

Ranth maintain a strong respect for family ties, and their settlements are usually led by the elder members of extended family units. Ranth society remains split into two camps: those who adhere to the old ways of nomadic movement in search of scarce and highly valuable natural resources, and those who have adopted offworld technology and more advanced, stationary ways of life. Accordingly, the two Ranth cultures exhibit very different temperaments. While many Ranth in either camp prove to be short-tempered, nomadic Ranth express their anger violently, while civilized Ranth tend towards flamboyant but harmless displays. Nomads tend to be self-confident, passionate, and determined, while city-dwellers are introspective with a tendency towards apathy.

Names

Ranth typically receive one given name and adopt their pack's name as a surname.

  Male Names. Feychar, Foreez, Pyl'essh, Tir'arr

  Female Names. Eshee, Evasta, Jaastal, Lysta'ndi

  Surnames. Ch'zori, Dersat, Foosher, Paska, Rasheet, Zur

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age. Ranth reach adulthood in their mid-teens and live to be more than 85 years old.

Alignment. Ranth tend toward no particular alignment. The best and worst are found among them.

Size. Ranth typically stand between 5 and 6 feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it are bright light, and in darkness as if it are dim light. You can't discern color in darkness, only shades of gray.

Furry Hide. You have thick skin covered in a coat of thick fur. When you are not wearing armor, your AC is 12+ your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates.

Keen Hearing. You have advantage on all Wisdom (Perception) checks involving hearing.

Hunter. You gain proficiency in the Stealth and Survival skills.

Swim. You have a swimming speed of 30 feet.

Tooth and Claw. Your razor-sharp claws and teeth provide natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

Languages. You can speak, read, write Ranth and Galactic Basic.

"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Pale blue to brown"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Claws, sensitive hearing, adapted to cold climates"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Caaraz"},"slanguage":{"value":"Ranth"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ranth","mode":"=","targetSpecific":false,"id":1,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":6,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":8,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Ranth","mode":"+","targetSpecific":false,"id":12,"itemId":"9UXOPPJRoAbC6kjH","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ranth.webp"} {"_id":"AKut85ESxmROyxOK","name":"Gungan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Starting life as tadpoles, Gungans develop into tall beings with extremely flexible cartilaginous skeletons. Strong leg muscles allow for powerful and quick frog-kick style swimming through water as well as a remarkable jumping ability while on land. Fin-like ears (called haillu) also aid them in swimming, as well as expressing emotions like aggression, friendship, and fear. They have partially retractable eyestalks with nictitating membranes when underwater. Green eyes are unusual amongst Gungans.

Society and Culture

Gungans are generally a generous and peaceful species. They truly love to have visitors and warmly welcome them; however, they would remain suspicious until the visitors have earned their respect. Gungans are not tolerant of anyone who threatens their peaceful culture. They have very strict laws, and will go to the extremes to punish anyone who has committed a minor crime. Vandals, for example, can be given a sentence of exile, caning, or even stoning.\r\n\r\nIf a Gungan is cast out of society, it is very difficult for them to return. If they do manage to return legally, they are often subjected to heavy discrimination. This can make life very difficult for them and can go on for months or years, until their past offenses disappear from memory. Returning back to the settlement they were exiled from illegally will sometimes result in the death penalty, especially if they brought along outsiders.

Names

Gungan names are often repeated syllables hyphenated.

  Male Names. Crinn-Crinn, Gic, Noc-Noc, Wal

  Female Names. Hew, Khi, La-La, Phro-Phro, Yuss

  Surnames. Baud, Gos, Jalles, Mag, Wub","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.

Age. Gungans reach adulthood in their early teens and live about 70 years.

Alignment. Gungans tend toward the light side, though there are exceptions.

Size. Gungans typically stand 6 to 7 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Amphibious. You can breathe air and water.

Martial Proficiency. You have proficiency with light and medium armor as well as the vibrospear and vibropike.

Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic and Gungan. When speaking Galactic Basic, you often have trouble with word tenses and infinitives; this usually has a comical effect.

"},"skinColorOptions":{"value":"Blue, brown, or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Light colors"},"distinctions":{"value":"Extendable tongues, long ears, eye stalks, three toes, aquatic species"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Naboo"},"slanguage":{"value":"Gungan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gungan","mode":"=","targetSpecific":false,"id":1,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":6,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":7,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrospear","mode":"+","targetSpecific":false,"id":8,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibropike","mode":"+","targetSpecific":false,"id":9,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":10,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":11,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gungan","mode":"+","targetSpecific":false,"id":13,"itemId":"bFOu7PzSYkMdoCYN","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gungan.webp"} +{"_id":"ALgPJS7H9GR9AOHw","name":"Caphex","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Caphex are a race of bipedal, sentient felines from the planet Caphexdis. Their skin tends to be very pale, and prominent, white or gray whispy whiskers frame their faces. Soft fur of the same color covers most of their bodies, and their five fingers end in sharp claws.

\n

Society and Culture

\n

Lawless and ruled by warring, off-planet crimelords, Caphexdis, a planet in the Outer Rim territories, provides a difficult environment for its native feline species to thrive in. The Caphex typically keep to themselves in small, scattered enclaves customarily organized around familial relations, or they offer their talents to the various criminal factions as smugglers or spies. Regardless of their individual pursuits, Caphex pride themselves on their cleanliness and grooming, and always pay special attention to their prominent whiskers. Caphex who betray or humiliate their family enclaves are typically shaved before being sent into exile.

\n

Names

\n

Caphex typically receive a given name and a surname that identifies their enclave membership.

\n

  Male Names. Ghuelloe, Jannin, Roizzas, Tessir

\n

  Female Names. Duorram, Haeffri, Kiyyal, Seossra

\n

  Surnames. Bhrimn, Jjholl, Shluff, Thwisp

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.

\n

Age. Caphex reach adulthood in their late teens and live to be 80 years or older.

\n

Alignment. Caphex tend toward no particular alignment. The best and worst are found among them.

\n

Size. Caphex typically stand between 5 and 6 feet tall and weigh 120 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Cat's Claws. You have a climbing speed of 30 feet. Additionally, your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Feline Agility. You always seem to land on your feet. You have proficiency in the Acrobatics skill. If you would already have proficiency, you gain expertise instead.

\n

Hunter. You have proficiency in the Survival and Stealth skills.

\n

Keen Hearing and Smell. You have advantage on all Wisdom (Perception) checks pertaining to hearing and smell.

\n

Whiskers. Caphex's prominent whiskers not only help with vision in low light but also detect minute temperature fluctuations within a 30 foot radius. You have advantage on all Wisdom (Perception) checks when attempting to locate a hidden target.

\n

Languages. You can speak, read, and write Caphex and Galactic Basic.

"},"skinColorOptions":{"value":"Pale pink or white"},"hairColorOptions":{"value":"White or gray"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Prominent whiskers, pale skin, feline agility"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Caphexdis"},"slanguage":{"value":"Caphex"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Caphex","mode":"=","targetSpecific":false,"id":1,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.custom","value":"Caphex","mode":"+","targetSpecific":false,"id":11,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"ALgPJS7H9GR9AOHw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Caphex.webp"} {"_id":"AtWa8aR4jhcwjsiN","name":"Geonosian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Geonosians have a hard chitin exoskeleton that provided protection from physical impacts and bouts of radiation that occasionally shower their world. Geonosians are strong despite their thin builds, and are capable of constructing massive hives and factories in concert. The head of a Geonosian is elongated and large with their skulls ridged on the top and by the side where they have bulbous, thick-lidded eyes. Both are physically strong and covered with bony ridges which protected their arms, legs, and vital organs.

Society and Culture

Geonosian society is caste-based with little upward mobility, though some of the lower caste do develop ambition. Workers are conditioned to loathe even the concept of separation from their hive and the system of control. A low-ranking worker's normal life is one of endless toil and labor to satisfy the aristocracy, who are known to make spectacular demands. The warrior caste tend to be highly competitive and are eager to prove themselves. They are born with an abnormal level of intelligence, and one of their only hopes of escape from their rigid duty is entering voluntarily into gladiatorial combat. Should they survive, they are granted freedom. Ultimately, their society exist to benefit those few members that reside in the upper caste. Members of the aristocratic classes are known to be ambitious, domineering, and manipulative. They constantly move towards improving their standing and holdings while sumultaneously working to ruin their rivals.

Names

Geonosian names are usually harsh sounding. Lower castes don't get surnames. Upper caste surnames are familial.

  Male Names. Buck, Goshey, Nik, Sozz, Techtu

  Female Names. Datte, Kida, Miri, Nare, Tenessi

  Surnames. Chak, Hor, Lur, Marpes, Zol","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. You Dexterity score increases by 2, and your Constitution or Intelligence score increases by 1.

Age. Geonosians reach adulthood at 10 and live less than a century.

Alignment. Geonosians' greedy and self-serving nature causes them to tend toward the dark side, though there are exceptions.

Size. Geonosians typically stand from 5 to 6 feet tall and rarely weigh more than 80 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Crafter. Geonosian culture promotes artisanry. You have proficiency in one set of artisan's tools of your choice.

Exoskeleton. You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.

Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.

Geonosian Weaponry. You have proficiency in simple blasters.

Languages. You can speak, read, and write Galactic Basic and Geonosian. The Geonosian language consists of click consonants through use of a Geonosians' dual mandibles. This makes it difficult for other species to learn to speak it.

"},"skinColorOptions":{"value":"Gray, green, or orange"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Hive-based, winged semi-insectoids"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Geonosis"},"slanguage":{"value":"Geonosian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Geonosian","mode":"=","targetSpecific":false,"id":1,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":5,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.attributes.speed.special","value":"Flying (30 ft.)","mode":"=","targetSpecific":false,"id":6,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple blasters","mode":"+","targetSpecific":false,"id":7,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"geonosian","mode":"+","targetSpecific":false,"id":9,"itemId":"WBiaOzIzielpRhTw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Geonosian.webp"} -{"_id":"BvV56gDIilVwLcFE","name":"Aing-Tii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Force-sensitivity, unique technology, six green tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Aing-Tii homeworld in the Kathol Rift"},"slanguage":{"value":"Non-verbal communication via taste, smell, and touch"},"description":{"value":"

BIOLOGY AND APPEARANCE

\n

The aing-tii are a species of sentient, toothless mammals who stand on two clawed feet with two spindly arms, each with three large digits. Their bodies are covered in jointed white, bony plates covered in unique painted motifs. The aing-tii head is small and juts out perpendicularly from their chest, featuring two large eyes and six long, thin, green tongues extending from their mouths. They have a long, prehensile tail. The species is incapable of producing sound and conveys information via tasting, smelling and touching each other with their tongues.

\n

SOCIETY AND CULTURE

\n

The aing-tii are native to a planet whose location in the Kathol Rift is a closely guarded secret. Although in a dangerous area of space, the majority of Aing-Tii never leave their homeworld nor have any contact with the outside world. Those who do—commonly called aing-tii warrior monks—are often xenophobic and reclusive. The monks spend their entire lives performing errands for their gods, in the hope that they will receive \"an answer\" from them. The aing-tii hate slavery, and often attack slavers who roam the Kathol Outback.

\n

While the aing-tii are Force-sensitive, they avoid wielding the Force, which they see as sacred. The aing-tii believe that everything is somehow guided by the Force. They do not believe in the light or dark sides of the Force. Instead, they hold that there are many different aspects to the Force.

\n

NAMES

\n

Aing-tii names are, in reality, non-verbal and only truly understandable via taste, smell, and touch. The few aing-tii who have been known to the outside world have used translators to convey an auditory identifier.

\n

  Male Names. Ben'Sur, Looshen'Fel, Tadar'Ro

\n

  Female Names. Kulan'Pa, Laman'So, Te'Nuriel

"},"chat":"","unidentified":"","traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.

\n

Age. Aing-tii reach adulthood in their late teens and live more than a century.

\n

Alignment. Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions.

\n

Size. Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Armored Plates. You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.

\n

Closed Mind. Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.

\n

Force-Sensitive. You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power.

\n

Prehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.

\n

Wisdom of the Elders. You are proficient in the Lore skill.

\n

Languages. You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally.

"},"source":"Expanded Content","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"Ability Score Increase":{"value":"Ability Score Increase"},"Your Wisdom score increases by 2, and your Constitution score increases by 1":{"":{"value":"Your Wisdom score increases by 2, and your Constitution score increases by 1."}},"Age":{"value":"Age"},"Aing-tii reach adulthood in their late teens and live more than a century":{"":{"value":"Aing-tii reach adulthood in their late teens and live more than a century."}},"Alignment":{"value":"Alignment"},"Aing-tii's foreign nature causes them to be hard to understand":{" Most aing-tii tend toward neutral light side, though there are exceptions":{"":{"value":"Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions."}}},"Size":{"value":"Size"},"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs":{" Regardless of your position in that range, your size is Medium":{"":{"value":"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium."}}},"Speed":{"value":"Speed"},"Your base walking speed is 30 feet":{"":{"value":"Your base walking speed is 30 feet."}},"Armored Plates":{"value":"Armored Plates"},"You have thick armored plates":{" When you aren't wearing armor, your AC is 13 + your Dexterity modifier":{"":{"value":"You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier."}}},"Closed Mind":{"value":"Closed Mind"},"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers":{" You have advantage on Wisdom and Charisma saving throws against force powers":{"":{"value":"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers."}}},"Force-Sensitive":{"value":"Force-Sensitive"},"You know the force push/pull at-will force power":{" Wisdom or Charisma (your choice) is your forcecasting ability for this power":{"":{"value":"You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power."}}},"Prehensile Tail":{"value":"Prehensile Tail"},"You have supreme control over your tail and can use it to manipulate objects as well as your hands":{"":{"value":"You have supreme control over your tail and can use it to manipulate objects as well as your hands."}},"Wisdom of the Elders":{"value":"Wisdom of the Elders"},"You are proficient in the Lore skill":{"":{"value":"You are proficient in the Lore skill."}},"Languages":{"value":"Languages"},"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii":{" However, you cannot speak or make noise verbally":{"":{"value":"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally."}}},"colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"effects":[{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":7,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.languages.custom","value":"the non-verbal communication of the Aing-Tii","mode":"+","targetSpecific":false,"id":8,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.details.species","value":"Aing-Tii","mode":"=","targetSpecific":false,"id":9,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Armor Class Min"}],"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Aing-Tii.webp"} +{"_id":"BvV56gDIilVwLcFE","name":"Aing-Tii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Force-sensitivity, unique technology, six green tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Aing-Tii homeworld in the Kathol Rift"},"slanguage":{"value":"Non-verbal communication via taste, smell, and touch"},"description":{"value":"

BIOLOGY AND APPEARANCE

\n

The aing-tii are a species of sentient, toothless mammals who stand on two clawed feet with two spindly arms, each with three large digits. Their bodies are covered in jointed white, bony plates covered in unique painted motifs. The aing-tii head is small and juts out perpendicularly from their chest, featuring two large eyes and six long, thin, green tongues extending from their mouths. They have a long, prehensile tail. The species is incapable of producing sound and conveys information via tasting, smelling and touching each other with their tongues.

\n

SOCIETY AND CULTURE

\n

The aing-tii are native to a planet whose location in the Kathol Rift is a closely guarded secret. Although in a dangerous area of space, the majority of Aing-Tii never leave their homeworld nor have any contact with the outside world. Those who do—commonly called aing-tii warrior monks—are often xenophobic and reclusive. The monks spend their entire lives performing errands for their gods, in the hope that they will receive \"an answer\" from them. The aing-tii hate slavery, and often attack slavers who roam the Kathol Outback.

\n

While the aing-tii are Force-sensitive, they avoid wielding the Force, which they see as sacred. The aing-tii believe that everything is somehow guided by the Force. They do not believe in the light or dark sides of the Force. Instead, they hold that there are many different aspects to the Force.

\n

NAMES

\n

Aing-tii names are, in reality, non-verbal and only truly understandable via taste, smell, and touch. The few aing-tii who have been known to the outside world have used translators to convey an auditory identifier.

\n

  Male Names. Ben'Sur, Looshen'Fel, Tadar'Ro

\n

  Female Names. Kulan'Pa, Laman'So, Te'Nuriel

"},"chat":"","unidentified":"","traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.

\n

Age. Aing-tii reach adulthood in their late teens and live more than a century.

\n

Alignment. Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions.

\n

Size. Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Armored Plates. You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.

\n

Closed Mind. Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers.

\n

Force-Sensitive. You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power.

\n

Prehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.

\n

Wisdom of the Elders. You are proficient in the Lore skill.

\n

Languages. You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally.

"},"source":"Expanded Content","damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"Ability Score Increase":{"value":"Ability Score Increase"},"Your Wisdom score increases by 2, and your Constitution score increases by 1":{"":{"value":"Your Wisdom score increases by 2, and your Constitution score increases by 1."}},"Age":{"value":"Age"},"Aing-tii reach adulthood in their late teens and live more than a century":{"":{"value":"Aing-tii reach adulthood in their late teens and live more than a century."}},"Alignment":{"value":"Alignment"},"Aing-tii's foreign nature causes them to be hard to understand":{" Most aing-tii tend toward neutral light side, though there are exceptions":{"":{"value":"Aing-tii's foreign nature causes them to be hard to understand. Most aing-tii tend toward neutral light side, though there are exceptions."}}},"Size":{"value":"Size"},"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs":{" Regardless of your position in that range, your size is Medium":{"":{"value":"Aing-tii typically stand 6 to 7 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium."}}},"Speed":{"value":"Speed"},"Your base walking speed is 30 feet":{"":{"value":"Your base walking speed is 30 feet."}},"Armored Plates":{"value":"Armored Plates"},"You have thick armored plates":{" When you aren't wearing armor, your AC is 13 + your Dexterity modifier":{"":{"value":"You have thick armored plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier."}}},"Closed Mind":{"value":"Closed Mind"},"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers":{" You have advantage on Wisdom and Charisma saving throws against force powers":{"":{"value":"Aing-tii have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against force powers."}}},"Force-Sensitive":{"value":"Force-Sensitive"},"You know the force push/pull at-will force power":{" Wisdom or Charisma (your choice) is your forcecasting ability for this power":{"":{"value":"You know the force push/pull at-will force power. Wisdom or Charisma (your choice) is your forcecasting ability for this power."}}},"Prehensile Tail":{"value":"Prehensile Tail"},"You have supreme control over your tail and can use it to manipulate objects as well as your hands":{"":{"value":"You have supreme control over your tail and can use it to manipulate objects as well as your hands."}},"Wisdom of the Elders":{"value":"Wisdom of the Elders"},"You are proficient in the Lore skill":{"":{"value":"You are proficient in the Lore skill."}},"Languages":{"value":"Languages"},"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii":{" However, you cannot speak or make noise verbally":{"":{"value":"You can understand, read, and write Galactic Basic, and the non-verbal communication of the aing-tii. However, you cannot speak or make noise verbally."}}},"colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"effects":[{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":4,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[]},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":5,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":7,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.languages.custom","value":"the non-verbal communication of the Aing-Tii","mode":"+","targetSpecific":false,"id":8,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.details.species","value":"Aing-Tii","mode":"=","targetSpecific":false,"id":9,"itemId":"BvV56gDIilVwLcFE","active":false,"_targets":[],"label":"Details Species"}],"equipActive":true,"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Aing-Tii.webp"} {"_id":"C5RRwmK2QZadlFPy","name":"Selkath","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Selkath are an aquatic species, known for being skilled swimmers and diplomats. Their heads resemble sting rays and they have a blue, pink, or green skin naturally patterned as an underwater camouflage. Their mouths are bracketed by cephalic lobes. Female Selkath differed from males due to the presence of tendrils on the back of their heads.

\n

All members of the Selkath race have rectractable, venom-tipped claws. The use of these claws in any form of combat or attack was considered dishonorable and a sign of madness; to do this was to give in to animal instincts unbecoming of a sentient species. Because of the Selkath's water-dwelling nature, their chest armors were fitted with misting vents in order to keep their skin moist.

\n

Society and Culture

\n

Selkath are native to the planet Manaan, the only naturally occurring source of the medical liquid referred to as kolto. The Selkath have leveraged this monopoly on maintain their neutrality, peddling their invaluable healing supplies to all comers.

\n

Manaan is an ocean planet is home to only one above-surface settlement, the floating Ahto City, built directly above Hrakert Rift, the most abundant source of kolto on Manaan. As bacta began to replace the inferior kolto on the galactic stage, Manaan fell from their previously respected position, shirking away their previous prestige and causing many Selkath to disappear from the galactic eye into isolationism and tribalism.

\n

Names

\n

Selkath names tend to have a flowing quality to it, like a stream of water. They rarely use surnames.

\n

  Male Names. Chata, Galas, Qual, Morgo, Shaelas

\n

  Female Names. Halsuna, Dolmas, Shasa, Ulsuru

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

\n

Age. Selkath reach adulthood in their late teens and live up to 100 years.

\n

Alignment. Selkath have been renowned for countless millenia for their careful preservation of neutrality. As such individuals tend towards the neutral balanced alignment, though there are exceptions.

\n

Size. Selkath typically stand between 4 and a half to 5 and a half feet tall and average 130 pounds. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Amphibious. You can breathe air and water.

\n

Gift of the Progenitor. You know the temporary boost at-will tech power. When you reach 3rd level, you can cast the kolto pack tech power once per day. When you reach 5th level, you can also cast the kolto cloud tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

\n

Swim. You have a swimming speed of 30 feet.

\n

Venomous Claws. Selkath have a set of retractable, venom-tipped claws. These claws are a natural weapon which can be used to make unarmed strikes. They deal 1d4 poison damage. You can use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

\n

Languages. You can speak, read, and write Galactic Basic and Selkatha. Selkatha has a very moist and gurgling tone to it.

"},"skinColorOptions":{"value":"Blue, gray, green, pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, green"},"distinctions":{"value":"Venom-tipped claws, artificial misting vents, cephalic lobes, three-digit hands, two-toed feet"},"heightAverage":{"value":"4'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Manaan"},"slanguage":{"value":"Selkatha"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Selkath","mode":"=","targetSpecific":false,"id":1,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"selkatha","mode":"+","targetSpecific":false,"id":8,"itemId":"WfZiItaYQarl0Zn1","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Selkath.webp"} {"_id":"CQynRq1eakOfEG2w","name":"Kubaz","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Kubaz are distinctive for their short, prehensile facial snouts which were used for reaching insects within their hives. They have adapted to their sun-scorched, vegetation-deprived world by learning to survive off their world's native insect population. Filled with two rows of teeth for gnashing their food, the Kubaz trunk also functions as a highly sensitive nose. Due to living on their homeworld of Kubindi—a planet which orbits a blue star—Kubaz are highly sensitive to red wavelengths; when traveling to planets with a red or yellow star, Kubaz are forced to don protective eyewear to avoid damaging their sensitive eyes.

\n

Society and Culture

\n

The Kubazi society is based on a clan structure which dwell in underground nests. Ruled by a queen, each clan takes the name of their queen they are descended from. Developing a non-verbal language of hand gestures which indicated their intentions, Kubaz are able to speak Galactic Basic, though with a strong nasally accent. When interacting with other species, some Kubaz will share certain hand signals with non-Kubaz in order to ease communications. Obsessed with tact and decorum, the Kubaz place a high emphasis on the family unit and proper courtesies, displaying truthfulness to a fault. Valuing art and literature with such vigor as to sometimes practice smuggling of great works, the Kubaz do not find such pursuits to be wrong or unlawful. Due to their diet on Kubindi, the Kubaz have poor relations with sentient insectile species.

\n

Names

\n

Kubaz names are usually dominated by harsher sounds, but some names lean more melodic. Surnames are clan-based.

\n

  Male Names. Shaf, Rizor, Duldril, Kurn, Schnaldiz

\n

  Female Names. Zhanro, Dizi, Tavo, Agoz, Nuzrem

\n

  Surnames. Re, Eadzan, Hai, Khu'nar, Mairvuc, Va

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Kubaz reach adulthood in their early teens and live less than a century.

Alignment. Kubaz' courteous nature causes them to tend toward lawful alignments, though there are exceptions.

Size. Kubaz typically stand 5 to 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Art Obsession. Whenever you make an ability check related to the acquisition or location of art or valuables, you are considered proficient in the check. If you would already be proficient, you instead have expertise.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Deft Hand. You have proficiency in one of the following skills: Deception, Sleight of Hand, or Stealth.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Slicer. You have proficiency with the Technology skill and the slicer's kit.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Languages. You can speak, read, and write Galactic Basic and Kubazian. Kubazian is comprised of a unique series of whirring, nasally syllables, causing Kubaz to have a high-pitched accent when speaking other languages.

"},"skinColorOptions":{"value":"Black, dark grey, or dark green"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Prehensile snouts, protective eyewear"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kubindi"},"slanguage":{"value":"Kubazian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kubaz","mode":"=","targetSpecific":false,"id":1,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"kubazian","mode":"+","targetSpecific":false,"id":10,"itemId":"nMwP2J1jYHBnvzl2","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"slic","mode":"+","targetSpecific":false,"id":11,"itemId":"CQynRq1eakOfEG2w","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Kubaz.webp"} +{"_id":"E0XFcluTiul7MInl","name":"Theelin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Theelin have three horns on either side of their face, hooved feet, brightly colored hair, and spotted, mottled skin. Many Theelins are noticeable for their sense of fashion, having shaped their hair into various extravagant hairstyles. Their facial horns are more than just ornamental, for they provide Theelin with an uncanny danger sense and act as miniature reverberation chambers that enhance their singing voices.

Society and Culture

Theelin often have artistic personalities, and many choose to become artists or performers. Theelin performers and artists are responsible for creating many of the Galactic Republic's greatest works of art. Many scholars of music recognize The Theelin Divas, an all-female religious order, as the greatest singers in the galaxy.

Names

Theelin receive one given name and one familial surname.

  Male Names. Bon, Hute, Klatt, Shug

  Female Names. Febull, Gooti, Latts, Pralln

  Surnames. Dow, Ninx, Razzi, Terez

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age. Theelin reach adulthood in their late teens and live less than a century.

Alignment. Theelin tend to be unpredictable and form attachments of opportunity. Accordingly, they tend toward chaotic alignments, though there are exceptions.

Size. Theelin typically stand between 5 and 6 feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Danger Sense. Theelin's facial horns gently vibrate near other creatures with elevated heart rates and/or an increased volume of stress hormones, thereby indicating who may be a threat. You cannot be surprised in combat by any organic beings within 60 feet of you. You also gain advantage on any Wisdom (Insight) checks.

Darkvision. You have keen eyesight, even in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Defiant. Theelin are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll 1d4 and add it to their roll (no action required). You can use this ability before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.

Sonic Strike. Theelin can use their facial horns to store up sonic energy and release it as part of a melee attack. To use this action, you must first make a melee attack upon a target within your weapon's reach. On a hit, the target suffers the attack's normal effects plus 1d4 sonic damage upon impact.

Talented Performer. Theelin have a natural aptitude for singing that sounds pleasant to most species. You have proficiency with the Performance skill.

Technological Affinity. You have proficiency in the Technology skill and your choice of mechanic's kits, scavenger's kits, munitions kits, constructor's tools, or tinker's tools.

Languages. You can speak, read, and write Theelinese, Galactic Basic, and one other language of your choice.

"},"skinColorOptions":{"value":"Bronze, lavender, white"},"hairColorOptions":{"value":"Brightly colored"},"eyeColorOptions":{"value":"Blue, brown, green"},"distinctions":{"value":"Head horns, hooves, spotted and mottled skin"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Theelia"},"slanguage":{"value":"Theelinese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Theelin","mode":"=","targetSpecific":false,"id":1,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Theelinese","mode":"+","targetSpecific":false,"id":10,"itemId":"E0XFcluTiul7MInl","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Theelin.webp"} {"_id":"ELH8899fqDlpo706","name":"Bith","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Bith are craniopods with pale pink, yellow, or green skin, large heads, large lidless eyes, toeless feet, and long fingers. Their thumb and small finger were both fully opposable. The bith's internal systems are different from most humanoids, as the bith have only one lung, and exhale through their skin. Bith also lack a proper nose, instead having highly sensitive olfactory organs hidden in the skin-flaps of their cheeks. The other bith senses are also acute. Bith can sense the tonal qualities of sound as well as other species sensed colors. Their eyes, as big as a Menahuun's, can see microscopic details of nearby objects, but are extremely nearsighted as a result. An interesting side effect of their incredible sensors is the effect of sonic grenades, or screamers, on them. It is described as causing their heads to explode. Similarly, bith have high manual dexterity which helps them manipulate fine tools, though their physical prowess with gross motor skills was only average.

\n

Society and Culture

\n

Bith are one of the galaxy's most ancient civilizations, with a history going back millions of years. This antiquity garners respect in certain quarters, such as among the Gree, who gave them more respect than other, \"younger\" species. Their society is highly regimented, with everything from mate selection to political leadership controlled by sophisticated computer programs.

\n

Names

\n

Bith names are quite diverse. Some names look complicated and difficult to pronounce, while others are quite simple.

\n

Male Names. Fedu, Jenkiss, Kabadons, Ph'teumkiass

\n

Female Names. Duhia, F'hubama, R'hothal, Thidus

\n

Surnames. D'intes, Hern, K'sarorn, Nimum, Rumo

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.

\n

Age. Bith reach adulthood in their late teens and live less than a century.

\n

Alignment. Biths' benevolent nature causes them to tend toward the light side, though there are exceptions.

\n

Size. Bith typically stand 5 to 6 feet tall and generally weigh about 120 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Detail Oriented. You are practiced at scouring for details. You have advantage on Intelligence (Investigation) checks within 5 feet.

\n

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

\n

Musician. You are proficient in one musical instrument of your choice.

\n

Programmer. Whenever you make an Intelligence (Technology) check related to computers, you are considered to have expertise in the Technology skill.

\n

Languages. You can speak, read, and write Galactic Basic, Bith, and one more language of your choice.

"},"skinColorOptions":{"value":"Green, pink, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Large cranium, acute senses of smell and hearing"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Clak'dor VII"},"slanguage":{"value":"Bith"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":1,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.details.species","value":"Bith","mode":"=","targetSpecific":false,"id":5,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.languages.value","value":"Basic","mode":"+","targetSpecific":false,"id":6,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"Bith","mode":"+","targetSpecific":false,"id":7,"itemId":"RBFh9qTjK9KGTxQS","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":8,"itemId":"ELH8899fqDlpo706","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bith.webp"} {"_id":"ERcr4XP2zgzBaokE","name":"Chevin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Chevin have long snouts which hang down nearly to their ankles. Combined with their intellect, this makes them skilled hunters of animals such as backshin, because they can smell out their prey or feed while keeping their eyes on the horizon. It is also their hunting prowess which allowed them to dominate their homeworld and conquer the Chevs. Chevin have thick legs, massive wide bodies, thin rope-like tails, and arms so long their three-fingered hands often brushed the ground.

\n

Society and Culture

\n

Chevin live in small, mobile communities, with homes mounted on great wheeled carts. Even after they gained access to galactic technology, they continued to live as nomads (though more affluent Chevin mounted their lodges on large repulsorlift vehicles instead.) Their Chev slaves are usually forced to follow on foot. Nomadic groups of Chevin keep in touch via comlinks, and often converge on a single location to deal with danger.

\n

The only Chevin settlements that stay in place for more than one standard month are the Government Villages, where Chevin dictators live with their hand-picked advisors. Even these settlements are movable when necessary. Each of the roughly two dozen Government Villages rules a Chevin nation.

\n

Names

\n

Chevin names do not vary significantly based on gender. Surnames are based on community.

\n

  First Names. Buula, Ephant, Perre, Phylus, Reseros

\n

  Surnames. Meh, Mon, Nen, Needmo, Phrusaani

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age. Chevin reach adulthood in their thirties and live up to 200 years.

Alignment. Chevin warmongering and slavetrading cause them to tend toward the dark side, though there are exceptions.

Size. Chevin stand between 6 and 8 feet tall and weigh up to 300 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to both hot and cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.

Nomadic. You are proficient in Survival.

Thick Skull. Your skull is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d6 + your Strength modifier kinetic damage.

Languages. You can speak, read, and write Galactic Basic and Chevin. The Chevin language is characterized by grunts and low-pitched rumblings. Chevin typically have deep voices, even when speaking Basic.

"},"skinColorOptions":{"value":"Grey"},"hairColorOptions":{"value":"Black, brown, blond, grey, or white (usually with age)"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Stocky build, large heads, long snouts, long arms, three-fingered hands, four-toed feet"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"170 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Vinsoth"},"slanguage":{"value":"Chevin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chevin","mode":"=","targetSpecific":false,"id":1,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chevin","mode":"+","targetSpecific":false,"id":9,"itemId":"3SeMWMEHYM8A74qG","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chevin.webp"} {"_id":"F68MnYTcQtyxIwlI","name":"Harch","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Harch possess a large-fanged mouth between two prominent chelicerae, above which they have six red eyes arranged in a semicircle. The two lowest eyes are larger and roughly twice the size of the four smaller eyes. Harch walk on two legs and have six arms, with the second and third set of arm protruding from behind the first pair rather than directly above or below them. These arms are covered in thick hair and end in three-fingered hands. The Harch are distantly related to the Aqualish species and there is much debate among geneticists regarding the relationship between the Harch and the Aqualish Ualaq subspecies. However, the Harch themselves considered such discussions to be obscene.

\n

Society and Culture

\n

Not much is known about the Harch, as few of them have mingled with the galactic community, preferring to stay on Secundus Ando. Harch that leave the planet tend to have a more aspirant nature than their fellows, and often reach great heights in their chosen professions in the galaxy. Such Harch are considered outliers—most apparently care little for titles. Like the Arcona species, female Harch are seen as more domineering and aggressive than their male counterparts. It is not unheard of for a male Harch to raise entire broods of hatchlings alone.

\n

Names

\n

Harch names are not gender-specific. Harch do not use surnames.

\n

  Names. Cubach, Quixoch, Trench, Turch

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength, Constitution, and Intelligence scores increase by 1.

\n

Age. Harch reach adulthood at age 10 and can live up to 200 years.

\n

Alignment. Harch are cold, calculating beings, causing them to tend toward the dark side, though there are exceptions.

\n

Size. Harch stand around 6 feet tall and weigh between 200 and 300 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Bite. Your fangs are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal 1d4 + your Strength modifier kinetic damage.

\n

Six-Armed. Harch have six arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).

\n

Spider Climb. You have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing, and while climbing you always have two hands free.

\n

Venomous Fangs. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and the target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target is poisoned until the end of its next turn, and you can't use this feature again until you complete a short or long rest.

\n

Languages. You can speak, read, and write Galactic Basic and Harchese. Harchese is discernible from other insectoid languages by a noticeable emphasis on consonants, especially the \"ch\" sound.

"},"skinColorOptions":{"value":"Pale pink"},"hairColorOptions":{"value":"Brown, black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Spider-like with six eyes, eight limbs and chelicerae"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Secundus Ando"},"slanguage":{"value":"Harchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Harch","mode":"=","targetSpecific":false,"id":1,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"=","targetSpecific":false,"id":8,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"harchese","mode":"+","targetSpecific":false,"id":10,"itemId":"NveRcDDsRYXbUF0W","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Harch.webp"} @@ -29,29 +35,40 @@ {"_id":"Gm36EJaO9DLRf1PL","name":"Chironian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The chironian lower body has four legs, similar to that of a horse, and each ends in a dainty, cloven hoof. A chironian can sit down by folding his or her horse-like legs underneath the body. Chironians can also kick backward with both hind legs; this strong kick is sufficient to knock over other beings. A chironian's pace can vary between a walk, a canter, and a gallop.

\n

Each year, chironian heads grows two horns above the temples. These horns start as small knobs covered by red-furred velvet: a vascular tissue. Once the knobs have grown sufficiently, they break through the velvet naturally, emerging as transparent horns, as bright as diamond, cool to the touch and with smooth ridges. However, if the velvet is cut artificially, chironians can die from the injury. Over time, the horns grow long and sharp enough that adolescent chironians can use them to gore opponents.

\n

Society and Culture

\n

Chironians express emotions through the mannerisms of their hooves: when impatient, they stamp them; when excited, they tap them in a quick dance, or canter in a spot. The centauriforms frequently shake their heads and manes, and when angry, their faces flush a deeper shade. Young chironians, when frightened, are known to rub or press their velvet-covered horns against the foreheads of other beings to whom they are emotionally close.

\n

Names

\n

Chironian names are soft and melodic, despite the thick nature of their native language. Important family names are passed down through generations. They don't use surnames.

\n

  Male Names. Jefin, Slaturn, Cinall, Leathes

\n

  Female Names. Olachi, Luna, Sinall, Trespen

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

\n

Age. Chironians reach adulthood in their late teens and live less than a century.

\n

Alignment. Chironians tend toward no particular alignment. The best and worst are found among them.

\n

Size. Chironians typically stand 6 to 8 feet tall and generally weigh about 600 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 40 feet.

\n

Cultured. You have proficiency in the Lore skill.

\n

Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. Additionally, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.

\n

Hooves and Horns. Your hooves (and depending on your age, horns) are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Powerful Charge. If you move at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to shove the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.

\n

Languages. You can speak, read, and write Galactic Basic and Chironan. Chironan is characterized by its soft, melodic sounds.

"},"skinColorOptions":{"value":"Brown, gold, or red"},"hairColorOptions":{"value":"Black, brown, gold, or red"},"eyeColorOptions":{"value":"Red to gold"},"distinctions":{"value":"Two transparent horns, centauriform"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"450 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Chiron"},"slanguage":{"value":"Chironan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chironian","mode":"=","targetSpecific":false,"id":1,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"40","mode":"=","targetSpecific":false,"id":5,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chironan","mode":"+","targetSpecific":false,"id":8,"itemId":"xo2vDhI2cVyxlEgy","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chironian.webp"} {"_id":"HIdsJ1LwAwfXBlTb","name":"Killik","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Killiks possess a strong chitinous exoskeleton that is glossy and greenish with their carcasses capable of surviving thousands of years of erosion as seen by the colonists of Alderaan. The exoskeleton also contains a number of spiracles which served as their way of breathing. Typically, these Human-sized hive creatures have four arms with each ending in a powerful three-fingered claw. They stand on two stout legs that are capable of leaping great distances. Killiks can communicate with other Killiks through use of pheromones.

\n

Society and Culture

\n

The Killiks have a communal society, with each and every Killik being in mental contact with another. Due to their hive mind, every Killik nest is virtually one individual. Killiks are also peaceful in nature. Their telepathic connection is capable of extending to other species which includes non-insectoids. A willing creature can submit to this telepathy to become a Joiner. They effectively become another vessel of the hive mind. Killiks lose connection to their hive mind at great distances. Those who voluntarily leave the hive mind are referred to as Leavers. It is rare that they are allowed to rejoin their hive without reason.

\n

Names

\n

Killiks are a hive-mind insectoid that typically don't use names. On the off chance they do, it's usually an incomprehensible series of clicking noises. They are receptive to nicknames given by others.

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.

Age. Killiks reach adulthood in their 40s and live an average of 200 years.

Alignment. Killiks' willingness to brainwash or kill their enemies cause them to tend towards the dark side, though there are exceptions.

Size. Killiks stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Four-Armed. Killiks have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).

Hardened Carapace. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.

Languages. You can speak, read, and write Killik. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.

"},"skinColorOptions":{"value":"Brown, chestnut, green, red, scarlet, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or orange"},"distinctions":{"value":"Chitinous armor, mandibles projected from face, four arms ending in long three toed claws protrude from their torsos"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Alderaan"},"slanguage":{"value":"Killik"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Killik","mode":"=","targetSpecific":false,"id":1,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"killik","mode":"+","targetSpecific":false,"id":8,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"pzCpIjsuNVs8encY","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Killik.webp"} {"_id":"HbzqZVIWuDLq1BCe","name":"Ithorian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Ithorians have two mouths and four throats, allowing them to speak in stereo. Female Ithorians have two humps on the back of their head, while males have only one. They have glossy, usually brown flesh. Their reflexes and coordination are somewhat slower than that of average humanoids.\r\n\r\nIn addition to allowing them to speak their unique stereophonic language, the Ithorians' four throats also have the ability to violently expel air, resulting in a deafening and potentially concussive scream. Despite this fact, most Ithorians go their entire lives without ever resorting to violence, and so the ability remained relatively ambiguous.

Society and Culture

Ithorians worship the \"Mother Jungle,\" a spiritual entity embodying the lush, tropical ecology of their world, Ithor. They are generally devoted environmentalists, staunch herbivores, and complete pacifists, devoting much time to contemplating their ecology, studying plants and their uses and the overall respecting of all living things. Most Ithorians never set foot on their own planet, instead living in floating cities above their world called herdships. Only three of their continents have been explored and harvested, the other two never having been touched by Ithorian hands. They demonstrate extreme belief in the protection and sustaining of their environment as dictated by their \"Law of Life.\"

Names

Ithorian names are quite varied in length but most names are soft and melodic. They are often difficult to prounounce by other species, so many Ithorians adopt nicknames.

  Male Names. Del, Gizorthej, Pexxocl, Steorthibs

  Female Names. Binshe, Dhu'sha, Mul, Slosh, Vlo

  Surnames. Afleehl, Crukid, Tondand, Wamunn","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age. Ithorians reach adulthood in their late teens and live an average of 85 years.

Alignment. Ithorians tend toward the light side, though there are exceptions.

Size. Shorter Ithorians stand around 6 feet while taller reach over 7 and a half. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Hold Breath. Ithorians have a great lung capacity and can hold their breath for up to 15 minutes at a time.

Sonic Resistance. Ithorians have resistance to sonic damage.

Sonic Scream. You can use your action to violently expell air in a 15-foot cone. When you do so, each creature in the area of the exhalation must make a Wisdom saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier. A creature takes 2d6 sonic damage on a failed save, and half as much damage on a successful one. The damage increases to 4d6 at 5th level, 6d6 at 11th level, and 8d6 at 17th level. This ability has no effect on constructs.

Languages. You can speak, read, and Ithorese . You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.

"},"skinColorOptions":{"value":"Brown, dark red or green"},"hairColorOptions":{"value":"Brown, gray, or white"},"eyeColorOptions":{"value":"Black or blue"},"distinctions":{"value":"Curved neck, two mouths, aural flaps, locomotion tubes, throat sack"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"135 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ithor"},"slanguage":{"value":"Ithorese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ithorian","mode":"=","targetSpecific":false,"id":1,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"Sonic","mode":"+","targetSpecific":false,"id":6,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ithorese","mode":"+","targetSpecific":false,"id":8,"itemId":"WGW34NsYMSPzzQiU","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ithorian.webp"} +{"_id":"IrwENWlSMn8VR6HU","name":"Viraanntesse","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Viraanntesse are ten-legged crustacean-like beings who use six legs to walk, while the other four function as arms. They possess four beady eyes and two sets of mandibles, as well as thick, hard carapaces covered in massive spikes and encrusted with barnacles. The species' frequent comparison to crabs tends to raise the ire of its members, who are proud of their advanced state of evolution in contrast with the more diminutive crustaceans.

\n

Society and Culture

\n

A proud race of crustacean-like warriors, the Viraanntesse are a people comprised of proud warriors and unflinching commanders. Viraanntesse culture places a strong emphasis on honor and duty to the point of exhibiting prickly pride and taking umbrage at even the most minor slights. Viraanntesse society has grown increasingly militaristic during recent centuries, largely due to increased slaver activity in their home system. With the frequency of slaver attacks on Vvaw, many Viraanntesse find themselves forced to work as underworld gladiators. Those who escape or are freed typically find work as mercenaries or in law enforcement.

\n

Names

\n

Viraanntesse typically receive one, non-gendered, disyllabic given name filled with hard consonants.

\n

  Names. Jmmaar, Kronaak, Tronatt, Virnaak

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

\n

Age. Viraanntesse reach adulthood in their mid-twenties and live to be more than 150 years old.

\n

Alignment. Viraanntesse cultivate a firm reliance on responsibility and order in their lives. Accordingly, they tend toward the lawful light side, though there are exceptions.

\n

Size. Viraanntesse typically stand about 10 feet tall and weigh 400 lbs. Regardless of your position in that range, your size is Large.

\n

Speed. Your base walking speed is 35 feet.

\n

Amphibious. You can breathe both air and water.

\n

Chitinous Exoskeleton. Viraanntesse's exoskeleton provides a bonus as natural armor. When you are not wearing armor, your AC is 13 + your Dexterity modifier.

\n

Extra Arms. Viraanntesse can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Viraanntesse can wield two two-handed weapons at a time.

\n

Hexapedal. Viraanntesse's six legs grant them resistance to attempts to knock them prone. When taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.

\n

Menacing. You have proficiency in the Intimidation skill.

\n

Military Training. You gain the Martial Adept feat at Level 1. You also gain proficiency in all armor, blasters, and vibroweapons, regardless of your class.

\n

Pincers. Viraanntesse's pincer-hands provide them with natural weapons at all times. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Swim. You have a swimming speed of 30 feet.

\n

Languages. You can speak, read, and write Viraannese.

"},"skinColorOptions":{"value":"Brown, orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Six-legged, four arms, large pincers"},"heightAverage":{"value":"9'10\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"350 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Vvaw"},"slanguage":{"value":"Viraannese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Viraanntesse","mode":"=","targetSpecific":false,"id":1,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all armor","mode":"+","targetSpecific":false,"id":9,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":10,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":11,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Viraanntesse","mode":"+","targetSpecific":false,"id":12,"itemId":"IrwENWlSMn8VR6HU","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Viraanntesse.webp"} {"_id":"J63s4PYWmcsQ7nfL","name":"Besalisk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Male Besalisks' heads sported prominent crests and four arms hung at their sides; females of the species could have as many as eight arms, but like Humans had a primary hand and a limited range of functionality with the others. The addition of the extra appendages required a hearty metabolism, and these bulky beings were able to store food and water for many days, and if the need arose, they could survive for long periods without either. Scruffy sensory whiskers lined the area below their noses, just above the robust wattle most adult Besalisks possessed.

\n

Society and Culture

\n

Because of Ojom's harsh environment, large cities were never developed on the world; instead small communes of about a thousand families claim territories around the world and are each led by an elected leader. The communes have a strict policy of keeping the size of their groupings equal to avoid conflict. When too many families grow in one area, the leader would ask certain families to break away and start a new community on another glacier. While not involved in galactic politics and because they do not produce any of their own technology, the Besalisks established large orbital space stations where offworlders could come to do business. Any violence on these stations is committed by offworlders as Besalisks avoid confrontation and focus on trading and making deals.

\n

Names

\n

Besalisk names are generally words that embody them, with a surname attached to their commune.

\n

  Male Names. Darius, Dexter, Plun, Pong

\n

  Female Names. Delia, Mora, Ren, Teen

\n

  Surnames. Jettster, Kil, Krell, Ugg

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

Age. Besalisks reach adulthood in their early teens and generally live to be about 70.

Alignment. Besalisks tend toward no particular alignment. The best and worst are found among them.

Size. Besalisks tower over almost all other species, with the smallest standing at 6 feet tall and weighing 200 lbs., and the largest approaching 8 feet tall and 400 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Four-Armed. Besalisks have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages. You can speak, read, and write Galactic Basic and Besalisk.

"},"skinColorOptions":{"value":"Brown or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Bony headcrest, four arms, inflatable wattle"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"175 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Ojom"},"slanguage":{"value":"Besalisk"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Besalisk","mode":"=","targetSpecific":false,"id":1,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"besalisk","mode":"+","targetSpecific":false,"id":7,"itemId":"OfqpLI0sAuyY7h9Q","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Besalisk.webp"} {"_id":"JQTyulcDfIjFia29","name":"Echani","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Echani are characterized by their white skin, hair, and eyes, and their remarkable tendency to look very much alike one another to outside observers, particularly amongst family members. It is thought that their origins stem from Arkanian experimentation on the human genome, a hypothesis that could explain their physical conformity.

Society and Culture

A matriarchal, caste-based society originating from the Inner Rim world of Eshan, the echani spread to encompass a confederacy of six worlds including Bengali and Thyrsus, known as the Six Sisters, governed by the all-female Echani Command. \r\n\t\r\nEchani generals are sometimes seen by others as having the ability to predict their opponent's next move. This is no biologicial trait inherent to the species, but rather stems from the fact that combat is so ingrained into every level of echani culture; the echani hold to the idea that combat is the truest form of communication, and to know someone fully, you must fight them. While their combat rituals require complete freedom of movement and unarmed martial arts, in warfare, they tend towards light armor and melee weapons, and are considered excellent craftsmen of such.

Names

Echani names tend to lack hard consonants, but are otherwise as variable as human ones. Echani surnames are tied directly to their place in the caste system.

  Male Names. Caelian, Inarin, Losor, Uelis, Yusanis

  Female Names. Astri, Brianna, Isena, Raskta, Senriel

  Surnames. Authal, Elysi, Fenni, Kinro, Lsu","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age. Echani reach adulthood in their late teens and live less than a century.

Alignment. Echani culture's emphasis on honor and combat cause them to tend towards lawful alignments, though there are exceptions.

Size. Echani stand between 5 and a half and 6 feet tall and weigh around 150 lbs, with little variation between them. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Allies of the Force. Whenever you make a Wisdom (Insight) check against someone you know to wield the Force, you are considered to have expertise in the Insight skill.

Unarmed Combatant. Your unarmed strikes deal 1d6 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Echani Art. If a humanoid you can see makes a melee weapon attack, you can use your reaction to make a Wisdom (Insight) check against the target's Charisma (Deception). On a success you learn one of the following traits about that creature: it's Strength, Dexterity or Constitution score; bonus to Strength, Dexterity or Constitution saving throws; armor class; or current hit points. On a failure, the target becomes immune to this feature for one day. You can use this ability a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses on a long rest.

Combative Culture. You have proficiency in Lore and Acrobatics.

Martial Upbringing. You have proficiency in light armor, and gain proficiency with two martial vibroweapons of your choice.

Languages. You can speak, read, and write Galactic Basic and one extra language of your choice.

"},"skinColorOptions":{"value":"Pale tones"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Silver"},"distinctions":{"value":"Fair skin, white hair and eyes, remarkable familial similarity."},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Eshan"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Echani","mode":"=","targetSpecific":false,"id":1,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":8,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"RZ06rVoMQ80tK8W1","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Echani.webp"} {"_id":"K2ocmGZoIOkZ2FIa","name":"Lasat","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

A humanoid sentient species, Lasats are notable for their impressive height, strength, and agility, with their muscular digitigrade legs enabling them to run faster, jump higher and farther, and move more quietly than humans. Their large finger pads and prehensile toes assist them in climbing. In addition, their large eyes and ears afford them superior sight and hearing over humans. They had the strength to open a powered-down blast door. A height of two meters tall was considered below-average for a Lasat.

Society and Culture

Lasat society is held together by a long-standing oral tradition, featuring clever and stealthy heroes. Within the species, those with fighting skills are highly respected, often being members of the Lasan High Honor Guard, a group of highly trained, highly intelligent warriors sworn to protect their homeworld of Lira San. Bo-rifles are a long-standing tradition in Lasat culture, used exclusively by the Honor Guard of Lasan. The warrior way of the Lasat is the Boosahn Keeraw. When a Lasat is bested by a superior opponent in combat, they would give them their weapon.\n\nFacial hair is an important status symbol in Lasat culture. Those with green eyes and prominent purple stripes are considered to be attractive by others of their species. Juvenile Lasat are noted to climb tree branches.

Names

Lasat names tend to be melodic, with the occasionally harsh tone sprinkled in. Surnames are born by communities within Lasat culture rather than individual families.

  Male Names. Brob, Drim, Krus, Parred, Volares

  Female Names. Denazo, Gume, Hado, Zanisa

  Surnames. Dragarr, Ellias, Krod, Roleb, Vuzan","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

\n

Age. Lasats reach adulthood in their late teens and live less than a century.

\n

Alignment. Lasat' honorable tendences cause them to tend toward lawful light side, though there are exceptions.

\n

Size. Lasats tower over other species, averaging 7 feet tall and weighing over 200 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Bo-rifle Training. You have proficiency with blaster rifles and vibrostaffs.

\n

Climbing. You have a climbing speed of 30 feet.

\n

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Keen Hearing and Sight. You have advantage on Wisdom (Perception) checks that rely on hearing or sight.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Languages. You can speak, read, and write Galactic Basic and Lasat, a language whose r's are difficult to replicate by most other species.

"},"skinColorOptions":{"value":"Grey or purple"},"hairColorOptions":{"value":"Purple or grey (with age)"},"eyeColorOptions":{"value":"Green"},"distinctions":{"value":"Impressive height, strength, and agility"},"heightAverage":{"value":"6'0\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"160 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lira San"},"slanguage":{"value":"Lasat"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Lasat","mode":"=","targetSpecific":false,"id":1,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster rifles","mode":"+","targetSpecific":false,"id":6,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrostaffs","mode":"+","targetSpecific":false,"id":7,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lasat","mode":"+","targetSpecific":false,"id":11,"itemId":"q7E8r2IDJeFxjta4","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Lasat.webp"} +{"_id":"KkNOPS9NZWEutbA3","name":"Bimm","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Bimms are diminutive sentient mammalians with floppy ears and short fur from head to toe. Their faces feature long muzzles and small black eyes, and their hands possess three fingers and one opposable thumb.

Society and Culture

The Bimms have a reputation as a peaceful, hospitable people. Their openness to outsiders is such that off-worlders are treated as honored guests. The Bimm greeting ritual involves a reception line that each visitor walks through. In complete silence, each Bimm in line reaches out and gently touches each visitor's head, arm, or back. More important visitors attract correspondingly large crowds in the procession. This honor does not extend to armed visitors, however, who are expected to leave their weapons behind.

The Bimms are born merchants, hagglers, and shoppers. They love business dealings and do not consider a day complete if they have not engaged in a spirited round of haggling or found a good deal at a wholesaler or market outlet. They consider fair dealing a point of honor, and stealing and shoplifting is viewed as a crime on the magnitude of murder.

Names

Bimms receive a given name at birth and a second name, usually chosen in honor of a favorite ancester or epic hero from a cherished ballad or story.

  Male Names. Bonger, Ginder, Haki, Rycar

  Female Names. Fanlee, Maffa, Prissa, Sindee

  Surnames. Anjuba, Dinaalu, Hoolin, Ryjerd

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age. Bimms reach adulthood in their late teens and live to be more than 130 years old.

Alignment. Bimms are a mild and polite species that abhors criminal and violent behavior. Accordingly, Bimms tend toward the lawful light side, though there are exceptions.

Size. Bimm typically stand approximately 3 feet tall and weigh 50 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Business Savvy. A common trait of all Bimms is their expert business sense and their ability to haggle any deal. Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Keen Hearing. You have advantage on Wisdom (Perception) checks that involve hearing.

Musical Language. Bimmini is spoken as a harmonious singsong that sounds more like a collection of ballads than a standard form of communication. You have proficiency in Performance.

Shrewd Demeanor. You have advantage on all Wisdom (Insight) checks involving business transactions.

Undersized. Your small stature makes it hard for you to wield large weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Bimmini and Galactic Basic.

"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Tan or black"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Floppy ears, fur covered, shrewd businesspeople"},"heightAverage":{"value":"3'0\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Bimmisaari"},"slanguage":{"value":"Bimmini"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bimm","mode":"=","targetSpecific":false,"id":1,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.languages.custom","value":"Bimmini","mode":"+","targetSpecific":false,"id":8,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"KkNOPS9NZWEutbA3","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bimm.webp"} {"_id":"LJzk1qex3LPX23D6","name":"Gotal","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Gotals possess cranial horns as receptors to sense electromagnetism and other energy emissions. These nerve-ending filled cones can sense the natural electromagnetic fields produced by Antar 4's magnetite-rich crust, allowing the species to operate even in total darkness. Their senses also pick up the electromagnetic auras from other life forms. When close to their hunting targets, they can ascertain information on its mood, awareness, and state of mind. Electronic devices can also be sensed by Gotals; in fact, most droids give off enough electromagnetic emissions to at least annoy a Gotal, and at worst to seriously disorient the horned beings, making them notoriously distrustful of droids. Gotals rely heavily on their cones, with their eyesight and hearing being quite weak, and their sense of smell almost completely absent.

Society and Culture

Since their natural empathy makes them instantly sensitive to the feelings of others, Gotals have little use for government or laws on their homeworld, resulting in problems when dealing with other societies. No central authority figure can speak for Antar 4 as a whole in a crisis, and no organized Gotal military or police force can act on their behalf. Other species respect the Gotals for their discretion and restraint, but some individuals fear interacting with the horned beings for fear of having their emotional state revealed to others.

Names

Gotal names are quite guttural, though there are also many harsher tones within their names. Gotal names do not vary significantly based on gender, and surnames are familial.

  First Names. Thon, Fern, Fuu'rash, Jir, Vluphol

  Surnames. Gratlul, Klux, Vathon, Zilat, Krigh, Rahxem","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.

Age. Gotals reach adulthood in their late teens and live less than a century.

Alignment. Gotals' polite and respectful nature causes them to tend toward lawful alignments, though there are exceptions.

Size. Gotals typically stand 6 to 7 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Energy Sensors. Gotals perceive the environment around them through use of electromagnetic sensors held in their cranial horns. You have blindsight out to 30 feet. If another trait would grant you blindsight, the range is increased by half as many feet.

Hunter. You are proficient in Survival.

Natural Empathy. Gotal's electromagnetic sensors allow them to sense the emotions in those around them. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.

Languages. You can speak, read, and write Galactic Basic and Antarian. The Antarian language is characterized by growls and clicking noises at various volumes.

"},"skinColorOptions":{"value":"Grey, brown, or black"},"hairColorOptions":{"value":"White, grey, or brown"},"eyeColorOptions":{"value":"Red, orange, yellow, grey, green, or black"},"distinctions":{"value":"Full body fur, flat noses, head cones"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Antar 4"},"slanguage":{"value":"Antarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gotal","mode":"=","targetSpecific":false,"id":1,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Blindsight (30 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"antarian","mode":"+","targetSpecific":false,"id":8,"itemId":"0p4bt1QkJRK55UAw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gotal.webp"} {"_id":"M5XN9RBikORVr3jS","name":"Klatooinian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Klatooinians are a humanoid species with canine features, having short muzzles over toothy overbites. They are also notable for their heavy brows and ridges along the tops of their heads.

Society and Culture

For centuries, klatooinians have been slaves to the hutts, whom they view as almost godlike, immortal beings. Although the hutts allow a council of elders to rule on Klatooine, all off-world affairs are wholly under hutt control. Under the hutts, the klatooinians serve as soldiers and guards. Even those klatooinians who do not serve the hutts are often employed as hired muscle by other masters.\r\n\r\nKlatooinian society was known for a strong belief in tradition and the wisdom of the elders, although some younger klatooinians rebelled against this norm and sought out freedom from enslavement. Others attempted to gain their own fortunes as smugglers, pirates, bounty hunters, or raiders.

Names

Klatooinian names are often derived from the names of great heroes and historical figures. Surnames are familial, and are usually shorter than klatooinian given names.

  Male Names. Barada, Castas, Sta-Den, Tarados

  Female Names. Gelis, Petkara, Sterasi, Yelmith

  Surnames. Eek, Gort, Gon, Ovin","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength, Constitution, and Wisdom scores increase by 1.

Age. Klatooinians reach adulthood in their late teens and can live as long as 90 standard years.

Alignment. Klatooinian society encourages reverence for tradition and an inclination towards violence, causing them to tend toward lawful dark side, though there are exceptions.

Size. Klatooinians typically stand around 6 feet tall and generally weigh about 170 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Enforcer. You are proficient in the Intimidation skill. When you take the Help action to give an ally advantage on an Intimidation check, they gain a bonus to the roll equal to your proficiency bonus.

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Weapon Training. Klatooinians are trained to fight from a young age. You have proficiency in two martial vibroweapons of your choice.

Wisdom of the Elders. You are proficient in the Lore skill.

Languages. You can speak, read, and write Galactic Basic, Klatooinian, and Huttese. Klatooinian is a gutteral, barking language, with many loanwords adopted from Huttese over the centuries.

"},"skinColorOptions":{"value":"Green, gray, brown"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown, black, gray"},"distinctions":{"value":"Heavy brows, short canine muzzles"},"heightAverage":{"value":"5'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Klatooine"},"slanguage":{"value":"Huttese, Klatooinian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Klatooinian","mode":"=","targetSpecific":false,"id":1,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"klatooinian","mode":"+","targetSpecific":false,"id":10,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":11,"itemId":"sxEIlihl5hMuO4n5","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Klatooinian.webp"} {"_id":"MzXJ5OOAH7rA9ye2","name":"Shistavanen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Shistavanen have pronounced muzzles, sharp claws, long pointed teeth, and pointed ears set on top of their heads. Shistavanen also possess large glowing eyes, and can also run at high speeds for long periods without getting tired, alternately using two or four limbs. As predators, they possess keen hearing and smell and excellent night vision.

Society and Culture

As a species, the Shistavanen are isolationists. The species colonized all the unpopulated worlds in the Uvena system to prevent them from being settled by non-Shistavanen, and their restrictive trade laws (which are unapologetic in how they favor their own kind over off-world traders). Most of their society uses technology similar to the rest of the galaxy, though some parts of Uvena Prime use slightly less sophisticated technology.\r\n\r\nA minority of Shistavanen are more outgoing, and travel the galaxy's hyperlanes. Even these Shistavanen usually remain by themselves or with other Shistavanen. Due to their natural predatory instincts, Shistavanen commonly find employment as scouts, mercenaries and bounty hunters. Many other species react badly to Shistavanen, since their isolationist culture makes them an unfamiliar sight, and their predatory appearance put other species on edge.

Names

Shistavanen first names typically sound graceful, while their surnames are more gutteral. Surnames are familial.

  Male Names. Bustuc, Hulvav, Kembol, Nemdav, Sirul

  Female Names. Gaeft, Laer, Recloz, Shaalir, Thovnim

  Surnames. Ghirat, Lakrevl, Meq, Nukroft, Rosk","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age. Shistavanen reach adulthood in their late teens and live less than a century.

Alignment. Shistavanen are private and tend toward no particular alignment. The best and worst are found among them.

Size. Shistavanen typically stand around 6 feet tall and weigh between 140 and 190 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fang and Claw. You are proficient with your fangs and claws, which deal 1d4 kinetic damage on a hit.

Forced March. Shistavanen are able to maintain a fast pace longer than other species. Shistavanen have advantage on Constitution saving throws made to avoid Exhaustion due to prolongued travel, as described in Chapter 8.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

Regenerative. When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.

Languages. You can speak, read, and write Galactic Basic and Shistavanen. The Shistavanen language is characterized by its barks and growls.

"},"skinColorOptions":{"value":"Black or light to dark brown"},"hairColorOptions":{"value":"Black, light to dark brown, grey (usually with age)"},"eyeColorOptions":{"value":"Black or gray"},"distinctions":{"value":"Lupine appearance, enhanced senses, increased speed, increased strength, healing ability"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Uvena Prime"},"slanguage":{"value":"Shistavanen"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Shistavanen","mode":"=","targetSpecific":false,"id":1,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"shistavanen","mode":"+","targetSpecific":false,"id":8,"itemId":"NFnjQJd20k0SzLj2","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Shistavanen.webp"} +{"_id":"N2i8DXwMIeEPeTKS","name":"Holwuff","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Holwuffs are large, strongly built, lupine humanoids with small tusks protruding from their upper jaws. Much of their thick hides, with the exception of their faces, is covered in coarse brown or gray fur. Their heads feature long, blunted snouts and large ears that end in points.

\n

Society and Culture

\n

Holwuffs are driven craftsmen who relish artistically expressing themselves through technology. They tend to enjoy reverse engineering existing technology and giving it an elegance thought unachievable in the mundane. Their people are renowned throughout the galaxy as being able to craft the finest luxury technology items. Many of the rich among the upper class contract Holwuff specialists to create personalized, functional works of art. These fine works range from items as small as Comlinks to as large as star cruisers. The entire planet’s economy is dependent on this niche market, and the Holwuff people are masters at plying their trade. Holwuffs are very cultured, and live lives filled with art.

\n

Holwuffs belong to various packs that include several generations of extended family and non-related individuals deemed members. Although their sense of kinship is strong, they frequently allow corporate interests to outweigh their commitments to relatives or pack allies.

\n

Names

\n

Holwuffs receive one given name and take their pack's name as a surname.

\n

  Male Names. Comnat, Fowdli, Polvar, Soklan

\n

  Female Names. Brofmal, Dodrav, Lopnac, Rogwa

\n

  Surnames. Jodana, Motala, Tolgawa, Wodrata

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.

\n

Age. Holwuffs reach adulthood in their late teens and live to more more than 80 years old.

\n

Alignment. Holwuffs are generally good but sometimes act selfishly to protect their business interests. Accordingly, they tend toward balanced alignments, though there are exceptions.

\n

Size. Holwuffs typically stand 7 1/2 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Aesthetic Artificer. Holwuffs are famous for turning mundane devices into works of exquisite art. You gain proficiency in one Artisan's tool of your choice.

\n

Bite. Holwuffs have powerful jaws and small tusks that they can use as natural weapons to make unarmed attacks. If you hit with them, you do kinetic damage equal to 1d6 + your Strength modifier.

\n

Heightened Senses. You have advantage on all Wisdom (Perception) checks pertaining to hearing or smell.

\n

Hide. You have a thick hide. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Technological Affinity. You have a mind eager to consume knowledge of a wide variety of devices and machines. You gain proficiency in the Technology skill; if you would already have proficiency, you gain expertise instead.

\n

Tech Dabbler. You know the on/off at-will tech power, regardless of your class. When you reach 3rd level, you can cast the scramble interface tech power once per day. When you reach 5th level, you can also cast the shutdown tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

\n

Languages. You can speak, read, and write Galactic Basic and Alligan.

"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Brown, gray"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Fur-covered, small tusks, long snout"},"heightAverage":{"value":"6'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"240 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Alliga"},"slanguage":{"value":"Alligan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Holwuff","mode":"=","targetSpecific":false,"id":1,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[],"label":"Skills Technology"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Alligan","mode":"+","targetSpecific":false,"id":9,"itemId":"N2i8DXwMIeEPeTKS","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Holwuff.webp"} {"_id":"NZ2xK7COFF1YoQgR","name":"Felucian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Felucians are a tall, bipedal species. Both their arms and legs end in four, large webbed digits with suction-cup fingertips. Springing from the underside of each forearm is a second short arm, ending in three large and agile fingers. A Felucian's head is a thick mass of long flexible tendrils featuring illuminated tips. The eyes and mouth appear as black holes or openings within this mass.

Society and Culture

Felucians are mysterious sentient beings native to the vast fungal swamps and jungles of Felucia. Though Felucia has long been colonized, the native Felucians avoided notice by living deep in the jungle. Such seclusion was easily maintained. Even the hardiest of colonists were loath to brave the perils of the dangerous wilderness without cause.\n\nThe Felucians are an unusual, amphibious species. They are highly adapted to surviving the wilds of their home planet, and fade easily into its confusing mass of plant life. They are equally at home on land or in the water, and they traverse the swamps with ease.\n\nAll Felucians are part of a single, planetwide tribe that is broken down into smaller villages and communities, each one led by shamans and chieftains. These shamans are very strong in the Force, using it to their own ends with incredible skill.

Names

Felucian names are usually two syllables and full of hard consonants. Surnames are a combination of tribe lineage.

  Male Names. Gokkuul, Kargrek, Hagark, Ruggorn

  Female Names. Lakko, Taarell, Duuna, Frula

  Surnames. s'Gokuul, d'Lakko, s'Kargrek, d'Frula","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

\n

Age. Felucians reach adulthood in their late teens and live less than a century.

\n

Alignment. Felucians' connection to the Living Force causes them to tend toward the light side, though there are exceptions.

\n

Size. Felucians typically stand over 6 feet tall and generally weigh about 200 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Force Sensitive. You know the burst at-will Force power. When you reach 3rd level, you can cast the beast trick Force power once per day. When you reach 5th level, you can also cast the plant surge Force power once per day. Wisdom is your forcecasting ability for these powers.

\n

Amphibious. You can breathe air and water.

\n

Stealthy. You are proficient in the Stealth skill.

\n

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

\n

Languages. You can speak, read, and write Galactic Basic, Felucianese, and one more language of your choice. Felucianese is characterized by guttural, whisper-like vowels, interspersed with hard clicks.

"},"skinColorOptions":{"value":"Gray, with blue, red, or yellow markings"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Extra limb at elbow, innate Force-sensitivity"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"165 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Felucia"},"slanguage":{"value":"Felucianese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Felucian","mode":"=","targetSpecific":false,"id":1,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"felucianese","mode":"+","targetSpecific":false,"id":8,"itemId":"aMOoVFBHoKmmBPe3","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Felucian.webp"} {"_id":"NcOqxyAmCCNgwMUS","name":"Ortolan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Ortolans are squat, heavily-built humanoid bipeds with long, trunklike noses and beady black eyes. They possess floppy ears, which are extremely sensitive to sound waves. They have two hands, each ending in four chubby fingers and a thumb, which is not opposable. A thick, baggy hide covered in fuzz resembling velvet hangs off of the Ortolan body. Ortolans have a keen sense of smell to help them forage for food. In fact, they are handicapped in their business affairs by their attachment to food, sometimes accepting otherwise unfavorable contracts when promised enough to eat. Their twin obsessions are food and music; offworld, many Ortolans find success as chefs or musicians.

\n

Society and Culture

\n

Ortolan society is reasonably industrialised, though not as technologically advanced as other species. Despite this, their economy is mostly based on barter, with credits primarily used to trade with offworlders. Education is the responsibility of their parents, though gifted youngsters are often traded to other families to get specialized education. While most Ortolans appear to have blue skin, Ortolans are actually covered in short velvety fur which they often dyed in bright colors, most often blue and pink. This tradition began when a Devaronian trader tried to sell Ortolans a shipment of food dyes—they considered dyeing their food a waste of time, but found dyed fur to be quite stylish.

\n

Names

\n

Ortolan names are generally short with big sounds. Female names are typically softer. Surnames are familial.

\n

  Male Names. Donmb, Hegh, Nax, Parm, Teeb  

\n

  Female Names. Bedla, Folfe, Nelni, Phoff, Sallo  

\n

  Surnames. Bigek, Lubum, Nad, Rojool, Somo

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age. Ortolans are considered adults at the age of seven and typically live less than a century.

Alignment. Ortolans' love of food and music causes them to tend toward chaotic light side, though there are exceptions.

Size. Ortolans stand around 3 to 4 feet tall and weigh about 55 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Foragers. Whenever you make a Wisdom (Survival) check to forage for food you are considered to have expertise in the Survival skill.

Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Hide. Your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

Musical. You have proficiency in Performance and one musical instrument of your choice.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Ortolan. Ortolan is characterized by its grunts and hoots.

"},"skinColorOptions":{"value":"Light colors"},"hairColorOptions":{"value":"Light colors"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Stocky builds, trunklike noses, floppy ears, small mouths, brightly dyed fur"},"heightAverage":{"value":"2'10\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Orto"},"slanguage":{"value":"Ortolan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ortolan","mode":"=","targetSpecific":false,"id":1,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"ortolan","mode":"+","targetSpecific":false,"id":8,"itemId":"tKiqciNQn2NvdzcT","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":9,"itemId":"NcOqxyAmCCNgwMUS","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ortolan.webp"} {"_id":"Nd8ukRRsQ8fkT0vy","name":"Rattataki","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Rattataki are a near-human species characterized by their nimble movements, chalk-white skin and oft-bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involves extensive gladiatorial combat.

Society and Culture

While most other inhabitants of Rattatak came from the Unknown Regions, there are a significant number of off-worlder mercenaries who come to Rattatak from time to time, likely to view or participate in gladiatorial combat, only to be stranded there permanently. The remarkably harsh conditions on the planet nearly drove its population to extinction. For eons, the Rattataki constantly battled amongst themselves and their fellow inhabitants (represented primarily by Humans, Zabraks, Siniteens, Vollick, and Weequay) over the planet's limited resources. Despite being nearly completely isolated from the outside galaxy, the Rattataki displayed remarkable initiative and continually created new ways to kill each other.\r\n\r\nRattataki culture is bloody and unforgiving. Punishment for even the smallest crimes is unnecessarily harsh, which does little to quell that behavior. In fact, Rattataki who are known to commit crimes without being caught are celebrated.

Names

Rattataki names are harsh sounding and short. Surnames are familial, though many Rattataki abandon them in favor of self-aggrandizing titles.

  Male Names. Aidus, Charnagus, Karok, Veran

  Female Names. Amaran, Kassien, Silas, Sraja, Vol

  Surnames. Anjek, Danvik, Degger, Kolla, Venkorr","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity or Intelligence score increases by 1.

Age. Rattataki reach adulthood in their late teens and live less than a century.

Alignment. Rattataki are self-serving and violent which causes them to tend toward the dark side, though there are exceptions.

Size. Rattataki typically stand about 5 and a half feet tall and weigh 140 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 35 feet.

Acrobatic. You have proficiency in Acrobatics.

Intimidating. You have proficiency in Intimidation.

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Languages. You can speak, read, and write Galactic Basic and Rattataki. Rattataki is known for have an inordinate amount of curses.

"},"skinColorOptions":{"value":"Chalk-white"},"hairColorOptions":{"value":"Brown, grey or white"},"eyeColorOptions":{"value":"Grey or white"},"distinctions":{"value":"Near-human features, white skin, usually with a bald head, often tattooed"},"heightAverage":{"value":"4'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rattatak"},"slanguage":{"value":"Rattataki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rattataki","mode":"=","targetSpecific":false,"id":1,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":4,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rattataki","mode":"+","targetSpecific":false,"id":8,"itemId":"NMFgeptxaFNYbZXW","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Rattataki.webp"} -{"_id":"NkuEwg5RmLPOlR2E","name":"Tarasin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Tarasins are tall reptilians covered in translucent scales that allows the species' color-changing skin below to show through. Tarasins also have a colorful fan of flesh and scales—known as a kampo—that opens around their heads when they experience strong emotional distress, which can be a detriment to negotiations, as it is difficult for a tarasin to hide discomfort. This color-changing ability is useful for camouflage and communication, and the scales naturally repel heat. Some examples of colors they take on include being brown when calm and in a comfortable environment, or becoming red after extended exertion or when excited. Tarasins also have short spines that protrude from their forearms—known as a sa'tosin—which give the creatures the ability to sense the use of the Force. Tarasins are naturally curious and protective but also slow to anger. What they lack in sheer physical strength they make up for with a brilliant intellect.

\n

Society and Culture

\n

Tarasins live in a tribal system in the jungle underbrush of Cularin, grouping together in clans called irstat. The tarasin believe they have a symbiotic relationship with Cularin, and their religion is based around the appreciation of the natural world. This closeness with their homeworld is what makes the tarasin reluctant to leave it for an extended time. The tarasin have a strong connection with the Force, and their spiritual leaders are often able to call upon the Force in small ways. The tarasin believe that the ch'hala tree is sacred. This may have been influenced by the trees having a similar ability to shift their colors as the tarasin, but it is also the most unique tree on Cularin.

\n

Names

\n

Tarasin names are generally very soft and melodic. Names are agendered, and surnames are not used.

\n

  Names. Feliosa, Misona, Nissira, Vylana, Ziransa

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.

\n

Age. Tarasins reach adulthood at 10 and live less than 80 years.

\n

Alignment. Tarasins' curious yet composed nature causes them to tend toward balanced alignments, though there are exceptions.

\n

Size. Tarasins typically stand 5 to 6 feet tall and generally weigh about 130 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Chameleon Skin. Your scales are translucent, allowing your color-shifting skin to help you blend into your surroundings. You have proficiency in the Stealth skill. Additionally, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

\n

Jungle Dweller. Growing up in the jungles of Cularin has left an impact. You don't treat jungle terrain as difficult terrain.

\n

Naturalist. You have proficiency in the Nature skill.

\n

Sa'tosin Sense. Tarasins have short spines called sa'tosin that allow them to sense the use of the Force. You are constantly under the effects of the force power sense force, though the power does not require concentration for you.

\n

Languages. You can speak, read, and write Galactic Basic and Tarasinese. You can communicate non-verbally with other tarasins through use of a complex system of skin color changes.

"},"skinColorOptions":{"value":"Translucent; varies with emotion"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red, orange, yellow, or black"},"distinctions":{"value":"Reptillian, sa'tosin spines"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Cularin"},"slanguage":{"value":"Tarasinese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tarasin","mode":"=","targetSpecific":false,"id":1,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Tarasinese","mode":"+","targetSpecific":false,"id":9,"itemId":"1qlCRCYyNlP13wOz","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Tarasin.webp"} {"_id":"ORS47F3cvZlzQNj7","name":"Devaronian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

A bipedal mammalian species, Devaronians evolved in the dense jungles of Devaron as a hunter-gather species. Their bodies are denser than most humanoids' and as a result they were heavier than their appearance would tend to indicate. Devaronians have silver-based blood, which appears thick and black when exposed. They possess a unique blood filtration and cleansing system which processes through two livers. Because their bodies are constantly cleansed of toxins and carcinogens, the species is highly resistant to poison. To this end, sulfur is used as a stimulant on Devaron to enhance speed and strength, because inhaling it causes the substance to enter the bloodstream rapidly. Their livers struggle to eliminate sulfur from their system, meaning that long-term use can be dangerous.

Society and Culture

Devaronian males are driven by an urge to wander, usually taking the first opportunity to move on from one place to another; they are often found traveling the galaxy as tramp freighter captains and scouts. Female Devaronians, on the other hand, are content to remain in a single location, raising the young and running the government of Devaron. The males send money back to their homeworld to support their families, but otherwise hardly ever return. The females are content with this arrangement, as they tend to view the restless males as disruptive to home life.

Names

Devaronian names are dark, complex and often guttural, with some harsher tones mixed in here and there.

  Male Names. Cir, Gremegris, Keirtihk, Kucx, Niruhk

  Female Names. Crilnuy, Ghal, Milma, Nola, Taoluel

  Surnames. Breiz, Droddost, G'vaulnel, Raokt","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Charisma score increases by 1.

Age. Devaronians reach adulthood in their late teens and live less than a century.

Alignment. Devaronians' greediness causes them to tend toward chaotic balanced, though there are exceptions.

Size. Devaronians typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Jungle Dweller. Growing up in the jungles of Devaron has left an impact. You are proficient in Survival. Additionally, you don't treat jungle terrain as difficult terrain.

Tech Resistance. Growing up around technology leaves an impact on devaronians. You have advantage on Dexterity and Intelligence saving throws against tech powers.

Two Livered. Devaronians have two livers, which makes them adept at filtering toxins. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).

Languages. You can speak, read, and write Galactic Basic and Devaronese. Devaronese is characterized by grunts and grumbles. It is rare to hear a Devaronian speak it any where other than their homeworld of Devaron.

"},"skinColorOptions":{"value":"Red, pink, brown, or white"},"hairColorOptions":{"value":"Brown, black, or white"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns or horn spots, long pointed ears"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Devaron"},"slanguage":{"value":"Devaronese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Devaronian","mode":"=","targetSpecific":false,"id":1,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"devaronese","mode":"+","targetSpecific":false,"id":9,"itemId":"zdVXV0I4cWy1hez4","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Devaronian.webp"} {"_id":"P2zQrfOOL5Iv8RTO","name":"Neimoidian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Neimoidians are distant genetic relatives of the duros and retain many similarities to them, including basic form, noseless faces, and green-blue skin (though neimoidians tend to be grayer). Their eyes also have pupils that split horizontally, and they are distinguished by small lumps on their foreheads and down-turned mouths. Instead of noses, they have olfactory glands underneath their eyes. These genetic differences are attributed to the distinct features of their homeworld, Neimoidia, including its gravity, which is markedly heavier than duro.

Society and Culture

Neimoidians spend their formative years as puny grubs in the communal hives of Neimoidia, until the age of seven standard years. They are knowingly neglected by being given limited amounts of food. This way, the weaker individuals are weeded out, while the most acquisitive grubs hoard more food than they can eat by themselves. Neimoidian education ensures the survival of the greediest. Neimoidians place tremendous value on wealth and material possessions, and would go to great lengths to gain money and power. This has resulted in a stereotype of neimoidians being greedy and cowardly. While not all neimoidians are easily intimidated, many prefer to avoid direct combat.

Names

Neimoidian names are usually short and easy to pronounce, to make them more memorable to other species that approach them as consumers. Their surnames are familial.

  Male Names. Lok, Gap, Krinit, Mar, Nute

  Female Names. Bu, Fia, Feza, Vissi

  Surnames. Dod, How, Kethe, Preelli, Tuuk ","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age. Neimoidians reach adulthood in their 20s and live about 150 years.

Alignment. Neimoidians' greedy nature causes them to tend toward the dark side, though there are exceptions.

Size. Neimoidians typically stand around 6 feet tall and generally weigh about 135 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Smooth Talker. You have proficiency in Deception and Persuasion.

Wealthy. During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.

Languages. You can speak, read, and write Galactic Basic and Pak Pak. Pak Pak is often considered an elegant-sounding language by those who hear it. It consists of husky sighs and guttural ululations.

"},"skinColorOptions":{"value":"Green-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Dark red or pink"},"distinctions":{"value":"Horizontal pupils, noseless"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Neimoidia"},"slanguage":{"value":"Pak Pak"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Neimoidian","mode":"=","targetSpecific":false,"id":1,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.skills.per.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[],"label":"Skills Persuasion"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"pakpak","mode":"+","targetSpecific":false,"id":10,"itemId":"mqZxImhQ61jDbhap","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Neimoidian.webp"} {"_id":"PZ4DzYK4FOjbAInS","name":"Pyke","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

A sentient species, the pykes are humanoid, although slimmer and taller than most humans. They have two long, lanky legs, and two arms that end in three-fingered hands. Their heads are large and elongated, with a tapered skull and an undersized face, a feature which some other species find unsettling. Pykes had two narrow, almond-shaped eyes which could be magenta or blue in color.

Society and Culture

Pykes hail from Oba Diah, a terrestrial planet marked by obsidian cliffs. Visitors to Oba Diah view both the population and terrain as unwelcoming. The pyke homeworld serves as the headquarters of the Pyke Syndicate, a criminal dealership within the Spice Cartel that operates in the criminal underworld distributing spice, an illicit substance harvested by slaves in the spice mines of the planet Kessel. To deliver spice to their customers, such as crime families on Coruscant, the Pyke Syndicate relies on smugglers and freighter captains to complete the dangerous Kessel Run. The Pyke Syndicate almost completely controls the production of raw spice in the galaxy, while maintaining tentative alliances with other criminal organizations throughout the galaxy, such as the Black Sun and the Crimson Dawn.

Names

Pyke names are often influenced by naming conventions of other species, with their rarely-used surnames being familial.

  Male Names. Dor, Eife, Qalo, Thok, Zret

  Female Names. Gali, Taela, Shethni, Vent, Zeeren

  Surnames. Kemtol, Nek, Pyke, Safet, Welkor ","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score increases by 1.

Age. Pykes reach adulthood in their late teens and live less than a century.

Alignment. Due to their underhanded nature, Pykes tend toward the dark side, though there are exceptions.

Size. Pykes typically stand 6 to 6 and a half feet tall and generally weigh about 155 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Mercantile. You have proficiency in one of the following skills of your choice: Deception, Persuasion, or Intimidation.

Notorious Slavers. Whenever you make an ability check related to the buying, selling, or controlling of slaves, you are considered proficient in the check. If you would already be proficient, you instead have expertise.

Spicer. You are proficient in spicer's kit.

Languages. You can speak, read, and write Galactic Basic and Pyke. The Pyke language is characterized by its multisyllable grunts.

"},"skinColorOptions":{"value":"Gray or green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, magenta, or purple"},"distinctions":{"value":"Elongated, tapered skull with an undersized face"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Oba Diah"},"slanguage":{"value":"Pyke"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Pyke","mode":"=","targetSpecific":false,"id":1,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"pyke","mode":"+","targetSpecific":false,"id":8,"itemId":"3ghjeRzy8m5bGmlQ","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.toolProf.value","value":"spice","mode":"+","targetSpecific":false,"id":9,"itemId":"PZ4DzYK4FOjbAInS","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Pyke.webp"} {"_id":"PpFNX2Bdtmk4Ey3o","name":"Rishii","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Rishii are a sentient, avian species of carnivores which possess two legs ending in four-toed feet, two arms, a tail, and a head. The species' two arms consist of feathered wings ending in nimble humanoid hands, capable of manipulating tools. The wings grant the Rishii the ability to fly at great speeds, which is their method of travel equivalent to running in land-based species. A Rishii's head contained a beak between two yellow eyes framed by a large brow. Rishii were capable of mimicking anything said to them perfectly, and also possessed extremely strong senses, particularly hearing and sight.

Society and Culture

Native to the planet Rishi, the Rishii live in loose primitive tribes, known as nests, clustered high upon the planet's mountains, away from the hot and humid lowland swamps. Each nest consists of a small number of family units led by a chieftain, with neighbouring nests respecting each others territories and living in harmony. This peaceful and accepting attitude goes beyond just other Rishii and was extended to all neighbours of a nest, including the many other species who colonise the lowlands of Rishi. Due to the unfavorable conditions found in the lowlands, the native avians do not understand the off-worlders' choice to live there, but were not opposed to their presence.

Names

As with much of their speech, Rishii names include clicks, trills, and whistles to the point that other peoples have a difficult time pronouncing them. Typically, a name has two to four syllables with the sounds acting as connectors. Rishii names do not vary based on gender. Rishii are responsive to nicknames given by outsiders. ","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age. Rishii reach adulthood at 10 and generally live no longer than 60 years.

Alignment. Rishii tend toward no particular alignment. The best and worst are found among them.

Size. Rishii range from 4 to 6 feet tall and generally weigh less than 130 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Flight. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.

Keen Hearing and Sight. You have advantage on Wisdom (Perception) checks that rely on hearing or sight.

Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Languages. You can speak, read, and write Galactic Basic and Rishii. Rishii's clicks, trills, and whistles are difficult for outsiders to learn without the aid of a protocol droid, and so Rishii often feel comfortable speaking to eachother in the language in front of others.

"},"skinColorOptions":{"value":"Yellow"},"hairColorOptions":{"value":"Brown or white"},"eyeColorOptions":{"value":"Brown or yellow"},"distinctions":{"value":"Sound mimicry, enhanced hearing and sight"},"heightAverage":{"value":"4'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Rishi"},"slanguage":{"value":"Rishii"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rishii","mode":"=","targetSpecific":false,"id":1,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Flying (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rishii","mode":"+","targetSpecific":false,"id":8,"itemId":"TzmDF7YCG4Bd0Nb6","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Rishii.webp"} {"_id":"Q4mag5CFIgDC8atN","name":"Muun","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Muuns are tall, gaunt humanoids with thin bodies, long limbs, and elongated hairless heads. They typically have pale pink or white skin, most likely derived from their propensity for staying indoors. Muuns have tiny ears on the middle of the sides of their heads, flat noses, and slim mouths which leads to a commonly nasally voice.

\n

Society and Culture

\n

Muuns believe in tradition, with an established culture based on intelligence and merit. A class-based hierarchy, Muuns consider the the intellectual pursuits—financiers, lawyers, engineers, diplomats, scientists—as the highest levels of society. Muun culture, and life, revolves around economics and finance. Intense competition among coworkers encourages economic growth, increased productivity, and superior work ethic. Muuns also have a fundamental respect for justice, though they typically adhere to the letter of the law rather than the spirit. Since Muuns tend to shy away from fighting and physical pursuits, Muun society relies on alternative means for their planet's protection, using vast financial resources to purchase massive floating defense platforms to defend their civilization from attack.

\n

Names

\n

Muun names are typically clear and concise, rarely containing more than two syllables, with familial surnames.

\n

  Male Names. Clu, Hego, Nix, Pors, San

\n

  Female Names. Dax, Efra, Gil, Rel, Ter

\n

  Surnames. Card, Damask, Hill, Lesser, Tonith

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age. Muuns reach adulthood in their late teens and live an average of a century.

Alignment. Muuns' lawful culture nature causes them to tend toward lawful balanced, though there are exceptions.

Size. Muuns typically stand 6 and a half to 7 feet tall and weigh around 200 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Finance Savvy. Muun share a keen business sense and an ability to find value where others don't. Whenever you make a Charisma (Persuasion) check involving finances you are considered to have expertise in the Persuasion skill.

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Three Hearts. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Languages. You can speak, read, and write Galactic Basic and Muun. The Muuns' admiration of mathematics carries over into their language, which bares a striking resemblance to Binary.

"},"skinColorOptions":{"value":"Light pink or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or grey"},"distinctions":{"value":"Three hearts, long limbs, elongated heads"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Scipio"},"slanguage":{"value":"Muun"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Muun","mode":"=","targetSpecific":false,"id":1,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"muun","mode":"+","targetSpecific":false,"id":7,"itemId":"BtYRsEwkEvpcpGoj","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Muun.webp"} +{"_id":"QfgEMbXlJUTIuynt","name":"Drabatan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Drabatans are a sentient amphibious race with heavily wrinkled, greenish-gray scaly skin and sharp, pointy teeth. The folds of their skin nearly obscure their eyes and nostrils, which are finely attuned to seeing in the dark and detecting faint odors, respectively. Drabatans stand at a height slightly below that of an average human, and their natural freshwater habitat has rendered them susceptible to the ill effects of salt. Members of this species sport an inflatable bladder in their throats that is used for an alternative form of sub-verbal communication.

Society and Culture

Drabatans originate from the planet Pipada, a swampy world that is rich in natural resources and diverse life forms. The swampy terrain that dominates the landscape has made forming large settlements difficult for this species, forcing larger populations to disperse and settle more distant areas of the planet. To help maintain a sense of familial continuity, Drabatans have adopted the convention of giving their offspring lengthy names that provide a record of their clan membership and ancestral relationships.

Names

Drabatans receive notoriously long, non-gendered given names that preserve a record of each individual's clan name, distinct familial branch, and chief living forebearers at the time of birth. Many Drabatans adopt a nickname based on their given names when interacting with individuals from other species.

Names. Paodok'Draba'Takat Sap'De'Rekti Nik'Linke'Ti' Ki'Vef'Nik'NeSevef'Li'Kek, Klikek'Filiti'Nam Yab'Trikota'Druumot Huloi'Jitinsk'Colito Ufita'Wiffo'Kentiga'Lajit, Lunda'Nintoso'Hijalla'Bak Bramt'Incosa'Ooto'Radam Ghinta'Ionit'Djam Wenti'Flugoe'Hinsodot

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age. Drabatans reach adulthood in their early teens and live to be 85 years or older.

Alignment. Drabatans tend toward no particular alignment. The best and worst are found among them.

Size. Drabatans typically stand between 4 1/2 and 5 1/2 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Amphibious. You can breathe both air and water.

Bite. Your sharp teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hide. You have a thick, scaly hide. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

Hold Breath. Drabatans can inflate their vocal pouch to store breatheable oxygen for a short time while in a toxic environment or in a vacuum. You can hold your breath for up to 15 minutes at a time.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Salt Aversion. Salt is harmful to Drabatans. You have disadvantage on all ability checks, attack rolls, and saving throws while submerged in salt water or any liquid with high salinity. If you ingest substances containing salt, you take 1d4 points of poison damage per ounce consumed.

Swamp Dweller. Your life on the swamp planet of Pipada has left an impression on you. You gain proficiency in the Nature skill. Additionally, you do not treat swampy terrain as difficult terrain.

Languages. You can speak, read, and write Drabatese and Galactic Basic. Given that Drabatese speech is unusually loud, Drabatans also use a second form of speech that involves passing air through a vocal pouch in their throat.

"},"skinColorOptions":{"value":"Greenish gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Amphibious, scaly skin, inflatable vocal pouch"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Pipada"},"slanguage":{"value":"Drabatese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Drabatan","mode":"=","targetSpecific":false,"id":1,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Drabatese","mode":"+","targetSpecific":false,"id":9,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"QfgEMbXlJUTIuynt","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Drabatan.webp"} {"_id":"T3wVlxjJNH9yTElp","name":"Ardennian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Ardennians are sentient humanoid simians hailing from the tropical paradise of Ardennia. They are covered in fur from head to their wrists and ankles, with brown and grey being the most common fur colors. Ardennians sport four arms and prehensile feet. All six of their limbs are equally dexterous.

\n

Society and Culture

\n

The Ardennian people themselves are a friendly communal species that are well known for welcoming visitors and inviting newcomers to traditional feasts and dances on the sandy beaches of Ardennia. Rural Ardiennan's live in modern tree-villages in the thick, dim jungle canopy on the majority of the islands. Ground level accommodations are available for off world visitors even in the smaller villages. Most off-worlders stay in the large modern resort complexes which boast having miles of private beaches or in the modern cities. Several large cities exist, scattered around the world, which typically encompass an entire island or a series of smaller islands joined together.

\n

Ardennia's distance from the main hyperlanes makes it one of the lesser-known vacation destinations, but it's a popular one for those who don't mind the extra travel time. Some affluent visitors prefer the solitude that Ardennia offers, and occasionally end up purchasing one of the smaller islands to build their own home. Ardennia is notable for having the most beach per square meter in the galaxy.

\n

Names

\n

Ardennians' names are typically concise and rarely more than two syllables, with a familal surname.

\n

  Male Names. Rio, Jakar, Hul, Lup, Quil, Jerno

\n

  Female Names. Rac, Bras, Nuc, Kua, Karta, Sanya

\n

  Surnames. Betal, Durant, Jabut, Karon, Rambuan

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age. Ardennians reach adulthood in their late teens and live less than a century.

Alignment. Ardennians' peaceful nature causes them to tend toward the light side, though there are exceptions.

Size. Ardennians typically stand 4 to 4 and a half feet tall and weigh around 60 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Four-Armed. Ardennians have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).

Jungle Dweller. Growing up in the tree-villages of Ardennia has left an impact. You don't treat jungle terrain as difficult terrain.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Prehensile Feet. You have supreme control over your feet and can use them to manipulate objects as well as your hands.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Treeclimber. You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.

Languages. You can speak, read, and write Galactic Basic and Ardennian. Ardennian has a bubbly, energizing tone to it.

"},"skinColorOptions":{"value":"Brown or black"},"hairColorOptions":{"value":"Brown to gray"},"eyeColorOptions":{"value":"Brown or black"},"distinctions":{"value":"Four arms, fur-covered, prehensile feet"},"heightAverage":{"value":"3'2\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Ardennia"},"slanguage":{"value":"Adrennian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Ardennian","mode":"=","targetSpecific":false,"id":1,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"ardennian","mode":"+","targetSpecific":false,"id":9,"itemId":"N0nQEW5WU61tfyIg","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Ardennian.webp"} +{"_id":"TYFWxYx8YbRC1XxH","name":"Myneyrsh","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Thin of build, Myneyrshi have two upper torsos (one atop the other), four arms, long pointy ears, and a short trunk instead of a nose. Their entire bodies are covered in a smooth layer of blue crystalline flesh. Their crystalline skin acts as natural armor to basic weapons similar to their own—arrows, spears, and knives. Myneyrshi wear simple clothing, usually donning robes from the waist down or tying up them up over their shoulders.

Society and Culture

Myneyrshi are a highly superstitious species, and much of their lives is steeped in ritualistic behavior. They have rituals for various aspects of everyday life, such as walking, eating, and sleeping. Myneyrshi are excellent hunters and trackers, and they have the ability to move through a forest without making any noise whatsoever. The Myneyrshi rely on primitive tools and weapons and eschew moden technology due to its association with various alien species who have invaded Wayland in the past.

The Myneyrshi hate and are constantly at war with Wayland's other native species, the Psadan.

Names

Myneyrshi receive one given name and one familial surname.

  Male Names. Cho'na, Nir'tu, Roax, Txer

  Female Names. Brrit, Kol'la, Mihhk, Sro'lu

  Surnames. Bene, Jaiin, Luse, Pefe

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 1, your Dexterity score increases by 1, and your Wisdom score increases by 1.

\n

Age. Myneyrshi reach adulthood in their late teens and live to be older than 85 years.

\n

Alignment. Myneyrshi are a highly ritualized and collaborative culture. Accordingly, they tend toward lawful alignments, though there are exceptions.

\n

Size. Myneyrshi typically stand between 6 and 7 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Crystalline Skin. Myneyrshi are covered in hard, organic glass. When you are not wearing armor, your AC is 12+ your Dexterity modifier.

\n

Defiant. Myneyrshi are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll’s outcome. Once you’ve used this feature, you must complete a short or long rest before you can use it again.

\n

Extra Arms. Myneyrshi can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Myneyrshi can wield two two-handed weapons at a time.

\n

Hunter. You have proficiency in the Stealth and Survival skills.

\n

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell.

\n

Primitive Weaponry. Myneyrshi are highly skilled with crude weaponry. You have proficiency with simple melee and ranged weapons such as arrows, knives, and spears.

\n

Treeclimber. Your extra arms vastly improve your ability to climb trees in your natural habitat. You have a climbing speed of 25 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.

\n

Languages. You can speak Myneyrsh and Psadan. Myneyrsh lacks a system of writing. Spoken Myneyrsh sounds like a series of snorts, honks, and deep vocalizations to outsiders.

"},"skinColorOptions":{"value":"Blue, greenish-teal, violet"},"hairColorOptions":{"value":"Brown, green, purple"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Four arms, natural glass armor, short downward-pointing trunk"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Wayland"},"slanguage":{"value":"Myneyrsh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Myneyrsh","mode":"=","targetSpecific":false,"id":1,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":8,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple melee weapons","mode":"+","targetSpecific":false,"id":11,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple ranged weapons","mode":"+","targetSpecific":false,"id":12,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Myneyrsh","mode":"+","targetSpecific":false,"id":13,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Psadan","mode":"+","targetSpecific":false,"id":14,"itemId":"TYFWxYx8YbRC1XxH","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Myneyrsh.webp"} {"_id":"U2Y2N8VQvNaz8bLa","name":"Falleen","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Falleen are distinguished by their mottled green or red skin, ridged skulls, and their long, black hair which they typically wear in ponytails. The sleek symmetry of their features, calculating and cold demeanors, their exotic looks, and their ability to alter their skin pigmentation make the Falleen often considered to be among the most aesthetically pleasing beings in the galaxy. In addition to their strikingly beautiful appearance, the Falleen exude pheromones which makes them all but irresistible to both sexes.\r\n\r\nThe Falleen are semi-aquatic, being able to hold their breath underwater for an extended period of time. Fallen are one of few species that are resistant to manipulation by the Force.

Society and Culture

Falleen society is of a feudal nature, with noble houses ruling over the lower classes. The upper echelons of Falleen aristocracy are rife with politics and intrigue, though they rarely spill blood over disputes or reduce themselves to open warfare.\r\n\r\nAs a cold-blooded species, the Falleen respect discipline and control, particularly self-control. They tend to shun public displays of emotion, and are very patient. As a result of this attitude, they tend to look down on the more openly passionate, whom they see as lacking self-control. Indeed, the Falleen as a species have a towering sense of superiority, reflecting on their view of Falleen as the civilized and cultural center of the galaxy, rather than Coruscant.

Names

Falleen favor names with Z and X sounds. They are usually accompanied by a surname, which is familial.

  Male Names. Xomit, Xizor, Xist, Zenex, Zurros

  Female Names. Xora, Trezza, Mylla, Zule, Annaz

  Surnames. Grunseit, Croom, Moz, Xiss, Mythric","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Falleen reach adulthood in their late teens and live up to 250 years.

Alignment. Falleen societal structure causes them to tend to be lawful balanced, though there are exceptions.

Size. Falleen typically stand between 5 and 6 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Closed Mind. Falleen brains have an unusual composition which make them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.

Enthralling Pheromones. You can use your pheromones to influence individuals of both sexes. Whenever you roll a 1 on a Charisma (Persuasion) check, you can reroll the die and must use the new roll. Additionally, once per short or long rest, you can treat a d20 roll of 9 or lower on a Charisma check as a 10. This feature has no effect on droids or constructs.

Hold Breath. You can hold your breath for up to 1 hour at a time.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Languages. You can speak, read, and write Galactic Basic and Falleen. Falleen is characterized by its common use of the Z and X sounds, of which the Falleen are fond.

"},"skinColorOptions":{"value":"Green, red"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Black, brown"},"distinctions":{"value":"Ridged skulls, dorsal spine"},"heightAverage":{"value":"4'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Falleen"},"slanguage":{"value":"Falleen"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Falleen","mode":"=","targetSpecific":false,"id":1,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"falleen","mode":"+","targetSpecific":false,"id":7,"itemId":"gZKFKS3Z6Hs8aoaT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Falleen.webp"} +{"_id":"UfZ6hEpZUDmGpTD7","name":"Melanoleucan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

A powerful yet serene ursine species, Melanoleucans are the self-appointed caretakers and defenders of the Felucian jungles that they inhabit. These quarter-ton gentle giants can grow up to 8 feet tall and lift several times their own weight. Melanoleucans are covered from head to clawed toes (and fingers) in black and white fur, yet they do not allow their hair or obvious bulk to hinder their martial adeptness as sentinels of the planet's vast wilderness. When not protecting the prosperity of Felucia's flora and fauna, Melanoleucans devote several hours daily to consuming tremendous amounts of the nysillin plant, whose medicinal properties have beneficially altered the species' body chemisty.

Society and Culture

Although Melanoleucans, a highly force-sensitive species, feel a profound connectedness to their natural surroundings and the entire galaxy, they tend not to form large social groups, preferring instead to live in isolated settlements consisting of members of the same extended family. Melanoleucan females share a collective responsibility for raising cubs, who remain virtually inseparable from their mothers, older sisters, aunts, grandmothers, et al. until their late adolescence. These childrearing responsibilities, however, do not prevent females from joining Melanoleucan males in the preservation of the Felucian wilds, and both sexes demonstrate exceptional abilities as fighters, scouts, and scholars of nature.

Names

Melanoleucans have one given name formed by their familial matronym and a unique suffix that differentiates members of the family.

  Male Names. Iofedis, Juiseiye, Laamalihev, Soouhier

  Female Names. Iofedoe, Juiseisoo, Laamaliwu, Soouhiwe

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

\n

Age. Melanoleucans reach adulthood in their early teens and live up to 100 years old.

\n

Alignment. Although Melanoleucans possess great physical strength, they are a peaceful, benevolent species with strong natural ties to the Force. Melanoleucans tend toward the light side, though there are exceptions.

\n

Size. Melanoleucans typically stand between 6 and 8 feet tall and weigh 300 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Claws. Your claws are natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

\n

Force Sensitive. You know the Force push/pull at-will Force power and one additional at-will Force power of your choice, regardless of your class.

\n

Jungle Dweller. Growing up in the jungles of Felucia has left an impact. You are proficient in Survival. Additionally, you don't treat jungle terrain as difficult terrain.

\n

Nysillin Diet. As a species of herbivores, Melanoleucans subsist exclusively on large amounts of the nysillin plant native to their homeworld of Felucia. Lifelong consumption of this healing herb has granted you resistance to poison damage and allows you to heal 1d6 hit points as a bonus action during combat.  You may use this ability once in between short or long rests.

\n

Rolling Thunder. As an attack, Melanoleucans can curl into a ball and roll for 30 ft. in a straight line toward opponents doing kinetic damage equal to 2d6 + your Dexterity modifier. Targets who make a successful Dexterity saving throw (DC 10) take half damage.

\n

Worldly Wise. You are proficient in the Lore skill.

\n

Languages. You can speak, read, and write Melanoleucan and Galactic Basic.

"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Black and white"},"eyeColorOptions":{"value":"Black or dark brown"},"distinctions":{"value":"Fur-covered, heavy, force sensitive"},"heightAverage":{"value":"6'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"275 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Felucia"},"slanguage":{"value":"Melanoleucan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Melanoleucan","mode":"=","targetSpecific":false,"id":1,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Melanoleucan","mode":"+","targetSpecific":false,"id":9,"itemId":"UfZ6hEpZUDmGpTD7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Melanoleucan.webp"} {"_id":"VTBgnw9jfqeAWijM","name":"Voss","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Voss are humanoid sentients with a high rate of Force-sensitivity who display prominent sexual dimorphism. The male Voss have blue skin and bright orange eyes, while the females have red skin and azure eyes. The Voss do not have hair or distinct pupils, and posess unique patterns of markings on their face, neck, and body, a trace of their shared ancestry with Gormak. Their voices have a slight mechanical tinge to them, making them sound somewhat like a droid or machine. Voss undogo a physical, developmental change during their marriage ceremonies (known as the Rite of Ardor) and do not develop sexually prior to the performance of these rituals.

Society and Culture

The Voss species resides in the isolated mountain-top city of Voss-Ka and is vastly outnumbered on their homeworld by its other native sentient species, the Gormak, who are extremely hostile toward them and from whom they arose. Most Voss live peacefully in Voss-Ka, caring for their families, cultivating the wild plants and maintaining equipment for the Voss commandos in the war against the Gormak, although some Voss do live outside the capital city, such as the Voss Mystics who reside in the Shrine of Healing. The Voss are great lovers of art, and their architecture features a distinctive artistic style. The entire Voss society is guided by the Force visions of Voss Mystics, which are considered infallible without exception.

Names

All Voss have two short names, connected by a hyphen, with the family name being the second one.

  Male Names. Char, Edan, Fadith, Nodin, Orin

  Female Names. Amin, Magra, Tala, Weylin, Yana

  Surnames. -Ko, -La, -Po, -Rae, -Va","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.

Age. Voss reach adulthood in their late teens and live less than a century. They do not reach sexual maturity until they undergo the Rite of Ardor.

Alignment. As Voss culture encourages duty and emotional composure, individuals tend toward a lawful alignment, though there are exceptions.

Size. Voss typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Precognition. You see brief visions of the future, that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Mystic Healing. You have proficiency in Medicine.

Voss Weapon Training. You have proficiency with the blaster rifle and techblade.

Inscrutable. Your calm demeaoer and control make you hard to read. Wisdom (Insight) checks made against you have disadvantage, and you have advantage on any saving throw against an effect that would read your thoughts.

Languages. You can speak, read, and write Galactic Basic and Voss. The Voss language is characterized by it's mystic-sounding word pairings.

"},"skinColorOptions":{"value":"Blue (male) or red (female)"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Orange (male) or blue (female)"},"distinctions":{"value":"Mechanical apperance, unique patterns and markings along face, neck, and body"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"105 lb"},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Voss"},"slanguage":{"value":"Voss"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Voss","mode":"=","targetSpecific":false,"id":1,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Skills Medicine"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster rifle","mode":"+","targetSpecific":false,"id":8,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"techblade","mode":"+","targetSpecific":false,"id":9,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"voss","mode":"+","targetSpecific":false,"id":11,"itemId":"YWrbeoakCuPhpoze","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Voss.webp"} {"_id":"VWbu8HnzLtyrbDi7","name":"Weequay","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Weequays are humanoids with thick, leathery skin that ranges in color from tan to dark brown. Their faces are lipless, with a frill along each of their jowls.

Society and Culture

Weequays have the ability to communicate with members of their own clan through smell by exuding complex pheromones. This pheromonal language can not be understood by any other species, or even by Weequays of another clan. Only Jedi senses can even tell that two Weequay are communicating. Since each Weequay's pheromones are unique, Weequay have no need for a name within their clan. As a result, speech is only a secondary form of communication for Weequay, and they seldom speak a whole sentence, resulting in Humans mistakenly believing the species to be unintelligent.\r\n\r\nMale Weequay often tie their hair into a long braid each year spent away from their homeworld as a tribute to their home. When they returned, they shaved their braids. Weequays serving the Hutts were often very close to their homeworld, and would only have one or two braids. Female Weequay were usually bald, and did not follow this tradition.

Names

Only Weequay who have to live among other clans, or among non-Weequay, take a personal name. Even then, some are simply referred to as \"Weequay\". In Weequay culture, individual identity is much less important than the clan. As long as the clan survives, a single Weequay is expendable. This results in a sometimes brutal culture.

  Male Names. Chublu, Fah, Kreakk, Og-Rollo, Yurrenn

  Female Names. Gila, Qommi, Palsa, Sex, Xelror

  Surnames. Britreg, Dlur, Klanz, Maub, Semu","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.

Age. Weequay reach adulthood in their late teens and live less than a century.

Alignment. Weequay ruthlessness and greed cause them to tend toward chaotic dark side, though there are exceptions.

Size. Weequay typically stand about 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Charming. You have proficiency in Deception or Persuasion.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Tanned. You have tough, leathery skin. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.

Languages. You can speak, read, and write Galactic Basic and Sriluurian. You can communicate with other Weequay without speaking through use of pheromones. Force attuned individuals can detect the communication but can't understand it.

"},"skinColorOptions":{"value":"Brown, gray, red, or yellow"},"hairColorOptions":{"value":"Black or blond"},"eyeColorOptions":{"value":"Black, gold, or gray"},"distinctions":{"value":"Tough, leathery skin that provided resistance to blasterfire"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sriluur"},"slanguage":{"value":"Sriluurian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Weequay","mode":"=","targetSpecific":false,"id":1,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"+","targetSpecific":false,"id":7,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"sriluurian","mode":"+","targetSpecific":false,"id":9,"itemId":"5QK1Z46ue8vQalOI","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Weequay.webp"} +{"_id":"VrD1Ngei6YbpMJx7","name":"Krish","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Krish typically have muscular bodies, flat noses, bony ridges above their eyes, stringy hair, and wide mouths filled with rows of small, pointy teeth. The pronounced ridge bisecting their skulls protects heightened sensory organs.

Krish grin widely even when only mildly amused.

Society and Culture

Krish culture fosters the species' natural aggression by promoting a love games. Their economy and culture are based on gaming, gambling, and rigorous sports: the higher the stakes, the more intriguing the game. Krish unabashedly scour the galaxy in search of danger, excitement, and new distractions. They enjoy inciting conflict, taking risks, and gambling with the lives of others. Such pursuits have led many Krish to become pirates, gamblers, mercenaries, and bounty hunters.

Although they enjoy being part of the galactic community, the Krish contribute precious little to its advancement. Krish allow their preoccupation with various cultural pastimes to interfere with their work, and they allow self-interest to rule their lives. Accordingly, Krish officials are often corrupt, treating politics as any other game and a means to gain personal prestige and power.

Names

Krish receive one non-gendered, given name (chosen by tournament) and one familial surname.

  First Names. Bardron, Falmal, Gamgalon, Tyro

  Surnames. Darvat, Lalica, Panat, Viveca

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.

\n

Age. Krish reach adulthood in their mid-teens and live to be 85 years or more.

\n

Alignment. Krish are aggressive, cunning, manipulative, and self-interested. Accordingly, they tend toward the chaotic dark side, though there are exceptions.

\n

Size. Krish typically stand between 5 1/2 and 6 1/2 feet tall and weigh 180 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Extreme Athlete. Krish have natural athletic abilities, which they hone through competition. You have proficiency in the Acrobatics and Athletics skills; if you would already have proficiency, you gain expterise instead. You also gain the Forceful Vigor feat at Level 1.

\n

Gamer. Krish are obsessed with competition and games, taking a keen interest in gambling. You gain proficiency in the Sleight of Hand skill and a gaming set of your choice. You also gain advantage on all Wisdom (Insight) or Intelligence (Lore) checks you make while playing games of chance.

\n

Headbutter. Krish's bony sensory ridge is a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.

\n

Sensory Ridge. Beneath the bony ridge bisecting your skull, heightened sensory organs grant you increased awareness. You have advantage on all Wisdom (Perception) checks you make that depend on your senses of hearing, smell, or sight.

\n

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

\n

Languages. You can speak, read, and write Krish and Galactic Basic.

"},"skinColorOptions":{"value":"Brown, light blue, light purple"},"hairColorOptions":{"value":"Auburn, orange, black"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Sharp teeth, bony ridge, flat nose"},"heightAverage":{"value":"5'6\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Sanza"},"slanguage":{"value":"Krish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Krish","mode":"=","targetSpecific":false,"id":1,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.acr.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Skills Acrobatics"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.toolProf.value","value":"game","mode":"+","targetSpecific":false,"id":9,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Krish","mode":"+","targetSpecific":false,"id":11,"itemId":"VrD1Ngei6YbpMJx7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Krish.webp"} +{"_id":"VrW40y8EtjBuBoOH","name":"Tridactyl","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Tridactyls are small in size, roughly comparable to that of a human child, with green skin, large eyes and long pointed ears. Their three-fingered hands end in claws. Tridactyls have a carnivorous diet, with a preference towards catching and devouring live amphibians whole. Their ears are expressive, curling and unfurling in accordance with their emotions.

Members of this species are capable of growing thin hair, with shades varying from auburn to white or gray being documented. The species' life expectancy spans several centuries, and its members age very slowly, remaining in infancy for at least fifty standard years.

Society and Culture

Tridactyls are members of a diminutive reptilian race that is found throughout the galaxy. The Tridactyl race is shrouded in mystery. The species' name \"Tridactyl\" is merely a descriptive term first coined by Republic scientists because of the species' three-fingered hands. The Tridactyls have no apparent knowledge of their homeworld, heritage or even a name for themselves (or at least none that they share with outsiders). They first appeared in known space several millennia ago in small numbers, and still live in isolated communities where they stay away from the galactic mainstream. Their reclusiveness has led to many myths, rumors and wild speculation.

Tridactyls are naturally talented with the Force. While they are not all Force sensitive (contrary to common belief), Force sensitivity is much more common in Tridactyls than in other species, and they tend to be very powerful Force users. Tridactlys are reclusive, and few of their already small number go on adventures. Accordingly, their natural inclination towards the Force means that most Tridactyls that leave their communities for the greater galaxy become Jedi.

Names

Tridactyls typically use one given name and only rarely identify themselves using a surname.

  Male Names. Minch, Vandar, Yoda

  Female Names. Kuli, Moad, Yaddle

  Surnames. Jontoi, Tokare, Yaman

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 1, your Intelligence score increases by 1, and your Wisdom score increases by 1.

\n

Age. Tridactyls age very slowly, remaining in infancy for the first five decades of their lives. After that point, their physical maturation accelerates so that they reach adulthood by age 100. Tridactyls are famously long-lived, with members of the species living well into their eighth century and beyond.

\n

Alignment. Tridactyls are humble, playful, and slow to anger, so they tend toward the lawful or neutral light side, though there are exceptions.

\n

Size. Tridactyls stand between 2 and 3 feet tall and weigh approximately 45 lbs. Regardless of your position in this range, your size is Small.

\n

Speed. Your base walking speed is 25 feet.

\n

Dueling Expertise. Tridactyls' small size paired with their nimbleness makes them formidable duelists. Regardless of your class, you may choose either Dueling or Two-Weapon Fighting styles (The latter may be used when armed with melee weapons only.).

\n

Force Attunement. Tridactyls have a natural attunement to the Force, which makes them resistant to its powers. You have advantage on saving throws against Force powers.

\n

Force Awareness. Your attunement to the force is so strong that you are perfectly aware of all living (or undead) beings in your vicinity. Regardless of your class, you receive the Alert feat at level 1. Upon making a successful Wisdom (Perception) check (DC 15), you may also determine the approximate location of any being within a one mile radius.

\n

Force Sensitive. You know the Force push/pull at-will Force power and one additional at-will Force power of your choice, regardless of your class. Wisdom is your Forcecasting ability.

\n

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

\n

Undersized. Your small stature makes it hard for you to wield large weapons. You cannot use heavy shields. Additionally, you cannot use martial weapons with the two-handed property unless it also has the light property, and, if a martial weapon has the versatile property, you can only wield it in two hands.

\n

Languages. Tridactyls speak, read, and write Galactic Basic (although often an idiosyncratic dialect using inverted sentence structures) and two additional languages of your choice.

"},"skinColorOptions":{"value":"Green or greenish-brown"},"hairColorOptions":{"value":"Auburn, gray, or white"},"eyeColorOptions":{"value":"Green-gold, brown, or, in infancy, black with no iris"},"distinctions":{"value":"Long ears, tridactyl hands, and three-toed feet"},"heightAverage":{"value":"2'2\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"20 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Galactic Basic (an idiosyncratic dialect)"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tridactyl","mode":"=","targetSpecific":false,"id":1,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":5,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":6,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"VrW40y8EtjBuBoOH","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Tridactyl.webp"} {"_id":"WP9bLQxwXYvgCUxM","name":"Mirialan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Mirialans are a near-human species native to the planet Mirial. They have green to yellow skin and tattoos on their faces. The Mirialans are known for their spirituality and strong connection with the world around them. Mirialans are very flexible and agile, making them fast and formidable foes.

Society and Culture

The Mirialan people are deeply religious and practice a primitive understanding of the Force. They believe each individual's actions contribute to their destiny, building upon past successes and failures to drive them towards their fates. Within their belief system was the view that individual actions ripple through the Force, also affecting the destiny of the species as a whole.\r\n\r\nA Mirialan often places a unique, geometrically repeated tattoo on their face and hands to signify that they have completed a certain test or task, or achieved sufficient aptitude for a certain skill. The number of tattoos often acts as a good indicator of how mature and/or skilled a Mirialan was. Because the more markings brings about a form of status, Mirialan society is stratified and allows the heavily marked citizens to access greater opportunities. Despite its importance, most Mirialans do not know the entirety of the tattoo lexicon due to its complexity. The interaction between placement and positioning of the shapes is incredibly subtle and changes their meaning greatly.

Names

Mirialan names are typically concise and rarely more than two syllables. Surnames are familial.

  Male Names. Boca, Floha, Jemy, Puv, Choqa

  Female Names. Buf, Ches, Kebe, Ovof, Shaqa

  Surnames. Acave, Ishakee, Kefvi, Uflozi, Zoria","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Mirialan reach adulthood in their late teens and live less than a century.

Alignment. Mirialans spiritual tendencies cause them to tend towards the light side, though there are exceptions.

Size. Mirialan typically stand 5 to 6 feet tall and weight 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 35 feet.

Spiritual. You have proficiency in Lore. Additionally, you are considered to have expertise in Intelligence (Lore) checks made to learn or recall something about a culture's religion.

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Languages. You can speak, read, and write Galactic Basic and Mirialan.

"},"skinColorOptions":{"value":"Green, olive, or yellow"},"hairColorOptions":{"value":"Black, blonde, brown, or red"},"eyeColorOptions":{"value":"Blue, green, violet, grey, red, yellow, or orange"},"distinctions":{"value":"Facial tattoos, flexible and agile"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mirial"},"slanguage":{"value":"Mirialan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mirialan","mode":"+","targetSpecific":false,"id":1,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"mirialan","mode":"+","targetSpecific":false,"id":8,"itemId":"1EcSkQcKurcuq5Ug","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Mirialan.webp"} {"_id":"X9XkCc2o3zoLBrlS","name":"Kage","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The kage are a pale-skinned sentient species native to the caverns in the planet of Quarzite. The kage have a long-time conflict with the belugans, consistently at odds with them. During the Clone Wars, Otua Blank ordered the capture of Pluma Sodi to marry her, she was later given back to the Kage Warriors by Asajj Ventress.

Society and Culture

The kage are a dedicated people of physical excellence; they train tireless and elite fighter-monks known as Kage warriors. They tend to use weapons with electric or disruptive properties, but they are also great fighters in unarmed combat. Kage warriors are respected in Kage society as the greatest calling a kage might follow.\r\n\r\nKage also share an affinity with animals, most notably the native multi-legged milodon, developing a symbiotic relationship. They use the milodon as transport; they can keep pace with the subtram transports that supply belugan strongholds, and launch raids that often catch the belugan security forces off-guard.

Names

Kage names are generally multisyllable with melodic intonations. Surnames are familial.

  Male Names. Baalin, Forta, Krismo, Rafa, Timko

  Female Names. Chena, Fari, Moora, Ooni, Pluma

  Surnames. Buno, Keeli, Nima, Sodi, Tani","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age. Kage reach adulthood in their late teens and live less than a century.

Alignment. Kages' rigid sense of honor causes them to tend toward lawful light side, though there are exceptions.

Size. Kage typically stand between 5 and 6 feet tall, and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Animal Handler. You are proficient in Animal Handling.

Athletic. You have proficiency in the Athletics skill.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Superior Darkvision. You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Weapon Training. Kage are adept warriors. You are proficient with the electroprod and electrostaff.

Languages. You can speak, read, and write Galactic Basic and one language of your choice.

"},"skinColorOptions":{"value":"Gray, white"},"hairColorOptions":{"value":"Gray, pale yellow, white"},"eyeColorOptions":{"value":"Green, pink, red, yellow"},"distinctions":{"value":"Athleticism, pale skin, piercing eyes"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"95 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Quarzite"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kage","mode":"=","targetSpecific":false,"id":1,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"+","targetSpecific":false,"id":4,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ani.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Skills Animal Handling"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.weaponProf.custom","value":"electroprod","mode":"+","targetSpecific":false,"id":9,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"electrostaff","mode":"+","targetSpecific":false,"id":10,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"QTUYXHT2mwCXYUsy","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kage.webp"} +{"_id":"Xyp8DfoesdKSC1u3","name":"Hyalisiqsa","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Hyalisiqsa are a powerful, bestial species that owe their existence to the genetic meddling of the Sith. Born of an alchemical process that combined Sith pureblood DNA with that of a rancor, the Hyalisiqsa roared into the shadows of Korriban five decades before the Great Hyperspace War, only to be abandoned on their homeworld after that conflict ended. Long forgotten and left to their own devices, these immense, force-sensitive brutes thrived and organized themselves into numerous clans or vrzaschri united by their natural adherence to the dark side but kept at odds by their desire for supremacy. Standing well over nine feet tall, these massive aberrations possess the fearsome jaws, incredible brawn, and boundless rage of a rancor with the force-sensitive finesse and evil intelligence of a Sith, providing the stuff of legends that has given countless Jedi troubled dreams.

\n

Society and Culture

\n

Consistent with their monstrous heritage, power and physical strength play central roles in Hyalisiqsa society. Vrzaschri chieftains, known as vrzaschritus (a non-gendered title), enforce a clan caste system determined by members' hunting ability and combat prowess. Caste mobility is frequently fluid due to regular and particularly savage challenges, and even the vrzaschritu's rule lasts only as long as s/he can survive challenges issued by underlings. Challengers who fail and survive what often becomes mortal combat are publicly rebuked and typically descend one tier in the caste hierarchy.

\n

Both their compulsive bloodlust and their cruel desire for domination frequently bring various vrzaschri into conflict. Hyalisiqsa clan conflicts, like their caste systems, are equally ritualized, includng formal declarations of war, deadly champion combat, periods of rest to heal the wounded, and tribute of goods and slaves paid to the victors for the allies slain and cannibalized during the war.

\n

Names

\n

Hyalisiqsa receive a given name and take their clan name as a sign of servitude. Hyalisiqsa first names are relatively dry and simplistic compared to their clan names, which are filled with harsh consonant sounds.

\n

  Male Names. Derriphan, Hask, Kintik, Sutta,

\n

  Female Names. Asha, Chwuq, Jen, Midwan

\n

  Clan Names. Bryzcjasta, Gottwicxu, L'orghiskti, Thaaltchuiswo

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 1, your Constitution score increases by 1, and your Charisma score increases by 1.

\n

Age. Hyalisiqsa reach adulthood in their early teens and rarely live beyond the age of 50 due to their extremely violent, competitive culture. Only the most dominant and powerful members of this species survive to see their sixth decade of life.

\n

Alignment. Hyalisiqsa are cruel and vicious, but they do adhere to a strict, hierarchical social order. Accordingly, Hyalisiqsa tend toward the lawful dark side, though there are exceptions.

\n

Size. Hyalisiqsa typically stand between 9 1/2 and 10 1/2 feet tall and weigh 450 lbs. Regardless of your position in that range, your size is Large.

\n

Speed. Your base walking speed is 35 feet.

\n

Compulsive Cannibalism. Hyalisiqsa suffer an overwhelming craving for the flesh and blood of prey they have hunted or foes they have killed in combat. Twice per day, you must kill a creature that you consume raw or suffer one level of exhaustion. These effects take hold after the second missed meal and increase one level for every two meals missed thereafter. Each normal day of eating will relieve you of one level of exhaustion until you are restored to normal health.

\n

Force Sensitive. You know the denounce at-will Force power. When you reach 3rd level, you can cast the curse Force power once per day. When you reach 5th level, you can also cast the darkness Force power once per day. Charisma is your forcecasting ability for these powers.

\n

Hunter. You are proficient in Survival and Stealth.

\n

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

\n

Menacing. You gain proficiency in the Intimidation skill.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Thick Hide. You have a thick hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. At 11th and 17th level, your unarmored AC increases by 1.

\n

Tooth and Claw. Hyalisiqsa's gaping mouths contain enormous, extremely sharp teeth capable of rending flesh from bone. Equally deadly are their razor-like claws. Your teeth and claws are natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Languages. You can speak, read, and write Sith and Galactic Basic.

"},"skinColorOptions":{"value":"Red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Huge jaws, massive frame, force-sensitive"},"heightAverage":{"value":"9'6\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"400 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Korriban"},"slanguage":{"value":"Sith"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hyalisiqsa","mode":"=","targetSpecific":false,"id":1,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[]},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":5,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":6,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"sith","mode":"+","targetSpecific":false,"id":12,"itemId":"Xyp8DfoesdKSC1u3","active":false,"_targets":[],"label":"Traits Language"}]}},"img":"systems/sw5e/packs/Icons/Species/Hyalisiqsa.webp"} +{"_id":"YFTp0rf8yMmhaQtJ","name":"Latero","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Latero are a sentient mammalian species from the temperate planet of Lateron. Standing shorter than the average human, these hairy beings have short, pointy ears, wide faces framed by luxurious mutton chops (both males and females grow their facial hair in this fashion), and four extremely dextrous arms. Despite their typically pot-bellied appearance, Latero are naturally nimble and capable of amazing acts of agility, especially with their numerous hands.

Society and Culture

Latero are a technologically advanced species that has benefitted from the plentiful natural resources of its home planet, Lateron. Both the planet's vast stores of raw materials and the Latero's lack of armed forces and offensive technolgy have made Lateron a target of aggression by numerous alien factions. The Latero's emphasis on universal education has prepared many of their number for distinguished careers in astrogation, experimental technology, and xenobiology. Latero are typically genial and easygoing, though their lack of martial tendencies and short stature can make them timid around much larger species.

Names

Latero typically receive one given name and one familial surname.

  Male Names. Bromo, Duud, Greez, Olis

  Female Names. Gerl, Jali, Niora, Suin

  Surnames. Dritus, Feeb, Gostron, Puoliot

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Latero reach adulthood in their early teens and live for less than a century.

Alignment. Latero tend toward no particular alignment. The best and worst are found among them.

Size. Latero typically stand between 4 and 4 1/2 feet tall and weigh around 85 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dextrous. Your extra limbs and natural agility make you capable of performing virtuosic acts of manual dexterity with ease. You gain proficiency in the Sleight of Hand skill and one gaming set of your choice.

Extra Arms. Latero can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Latero can wield two two-handed weapons at a time.

Keen Hearing and Smell. You have advantage on all Wisdom (Perception) checks pertaining to hearing or smell.

Lateron Education. Lateron is home to a number of excellent schools that are well respected throughout the galaxy. You gain proficiency in your choice of two of the following skills: Animal Handling, Lore, Medicine, Nature, Piloting, or Technology.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Languages. You can speak, read, and write Latero and Galactic Basic.

"},"skinColorOptions":{"value":"Gray, white"},"hairColorOptions":{"value":"Brown, gray, white"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Four arms, short pointy ears, prominent mutton chops"},"heightAverage":{"value":"3'6\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Lateron"},"slanguage":{"value":"Latero"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Latero","mode":"=","targetSpecific":false,"id":1,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.toolProf.value","value":"game","mode":"+","targetSpecific":false,"id":8,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Latero","mode":"+","targetSpecific":false,"id":10,"itemId":"YFTp0rf8yMmhaQtJ","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Latero.webp"} +{"_id":"YmNRRnV38AVY8r2A","name":"Temolak","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Temolak are heavyset bipeds with skin the color of red clay. Their build is extremely muscular and taller than the average human, though their posture is slightly hunched. Fin-like appendages run the length of the undersides of their forearms, stretching from their elbows to above the wrists. Temolak faces appear scrunched and dominated by a wide, hairless head, small fin ridges on their chin, and large upward-curving horns rising from their cheekbones. Their eyes are small, sunken, and white, and their mouths are full of large, crooked teeth. A wide nose with large, flaring nostrils that expanded when they speak completes their striking visage. Temolak's harsh environment has produced evolutionary adaptations to cope with the hardships of their chosen lifestyle. Accordingly their bodies contain two hearts, two livers, four lungs, and three kidneys.

Society and Culture

Since their departure from Zirulast, Temolak's society has focused on salvage. They typically search the galaxy for derelict starships, space stations, and other detritus. They are adept at turning what others see as mere scraps into workable technology, and often strip derelict vessels down to the wiring and deckplates. They use abandoned space stations as their homes and bases of operation, treating them as colonies. Temolak are timid and nonviolent and prove themselves very quiet and crafty for a species with such a brutish appearance. They are resourceful and well-versed in technology and are not averse to fighting for what they see as theirs

Names

Temolak typically receive one given name.

  Male Names. Durakas, Orborus, Shalunask, Unkave

  Female Names. Chaiza, Kurun, Luzura, Zardanka

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strengh score increases by 1, your Constitution score increases by 1, and your Intelligence score increases by 1.

Age. Temolak reach adulthood in their late teens and live to be more than 100 years old.

Alignment. Temolak's survival as galactic scavengers has led them to become opportunistic and, at times, willing to deceive others for profit. Accordingly, they tend toward chaotic alignments, though there are exceptions.

Size. Temolak typically stand between 6 1/2 and 7 1/2 feet tall and weigh 290 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Hide. Temolak have thick skin that provides natural protection from harm. While you are unarmored, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Redundant Organs. Your backup organs make your exceedingly hardy. You have resistance to poison damage, can hold your breath for 15 minutes, and can complete a long rest in 4 hours instead of 8.

Tech Dabbler. You know the On/Off at-will tech power and two other at-will tech powers of your choice. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

Tech Resistance. As a Temolak, you take to new technology quickly. You have advantage on Dexterity and Intelligence saving throws against tech powers.

Tusks. Temolak's sharp tusks provide natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

Languages. You can speak, read, and write Temolish and Galactic Basic. Spoken Temolish sounds unrefined and guttural to outsiders.

"},"skinColorOptions":{"value":"Reddish"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Heavily muscled, forearm fins, facial horns"},"heightAverage":{"value":"6'10\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"250 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Zirulast"},"slanguage":{"value":"Temolish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Temolak","mode":"=","targetSpecific":false,"id":1,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":5,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":8,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Temolish","mode":"+","targetSpecific":false,"id":10,"itemId":"YmNRRnV38AVY8r2A","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Temolak.webp"} {"_id":"YqIEJFFym6aAXLcU","name":"Yevetha","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Physically, the Yevetha are tall beings with a ghoulish appearance that is bereft of any body hair, being described as being so gaunt as to seem skeletal due to their pallid gray skin and lithe builds. The species possesses six fingered hands that have retractable dewclaws. Each one is located on the inside of the wrist above their six-fingered hands. Their dewclaws shoot from a sheath of a skin beneath their cadaverous hands and are capable of being retracted. When extended fully, the wrist blades reach about a foot in length, and are used in close combat and blood sacrifices. The Yevetha also possess a greater tolerance for g-forces when compared to Human pilots.

Society and Culture

Within their society, blood is an important aspect of their culture and is a central focus of their religious belief system. This has resulted in them becoming a particularly violent species. For the Yevetha, death is not to be feared. They are described as being dutiful, attentive, cautious but also fatalistic in their view of the universe. When fighting against other foes, Yevetha are notable for being ruthless fighters who never surrender even in the face of certain defeat. Due to the brutal nature of their society, the Yevetha do not possess a single jail, penitentiary or stockade as they believe there is no need for such facilities. In fact, they do not possess a word in their language for either convict or incarcerate.

Names

Yevetha names are sharp and are kept to one syllable, not varying significantly based on gender. Surnames are familial.

  First Names. Ral, Var, Cax, Tav, Fol, Sip, Nov

  Surnames. Faalk, Naalar, Giinn, Ralle, Xoota","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.

Age. Yevetha reach adulthood in their early teens and live less than a century.

Alignment. Yevetha's xenophobic attitude causes them to tend toward the dark side, though there are exceptions.

Size. Yevetha typically stand between 6 and 6 and a half feet tall and generally weigh about 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Arm Blades. Your retractable dewclaws are natural weapons, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Mechanical Memory. Whenever you make an Intelligence (Technology) check related to memorizing or duplicating mechanical readouts, you are considered to have expertise in the Technology skill.

Languages. You can speak, read, and write Galactic Basic and Yevethan. Yevetha are able to speak other languages, but their isolationist nature makes them tend to reject the languages of other species. Only rarely would a Yevethan speak Galactic Basic, as this would often decrease their social standing.

"},"skinColorOptions":{"value":"Green or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Retractable dewclaws, six fingers"},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"N'zoth"},"slanguage":{"value":"Yevethan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.ideal","value":"Yevetha","mode":"=","targetSpecific":false,"id":1,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Details Ideal"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"yevethan","mode":"+","targetSpecific":false,"id":7,"itemId":"9v67K9UOo5SzR0gV","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Yevetha.webp"} {"_id":"Yz4weM0JsYuxZ5Fl","name":"Gand","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Gand are sentient, stocky humanoids whose insectoid bodies are covered in a chitinous exoskeleton. The natural armor allow the Gand to shrug off injuries that would cripple most other species. The exoskeleton provides extra protection in the clavicle region, which prevented most nerve or pressure-point strikes to the neck and shoulders. In addition, Gands have the remarkable ability to regrow lost limbs. If a Gand is dismembered, it can regrow a lost limb in a few days.

\n

Society and Culture

\n

Gand society places heavy importance on the achievements of an individual and holds that an individual has no name, and thus no worth, until he or she proves otherwise. The speech patterns of Gands utilize third-person self-reference within each level of identity earned. Young or unproven Gands are all called \"Gand,\" as they are considered merely aspects of the same whole. Major accomplishments earn the use of a family surname. Mastering a skill, such as becoming a findsman, allows for the use of the given name, all with third-person self-reference. This manner of speaking is common within the spoken and written Gand language but is more predominant when a Gand speaks Basic; it is often a source of amusement to outsiders.

\n

Names

\n

Until a Gand has earned the use of a name, they go simply by the term \"Gand.\" Gand speak in the third person and refer to themselves by name. Often, when a Gand feels shamed, they will stop referring to themselves by their name and revert to calling themselves \"Gand\" until they prove themselves again. Male and female names are not distinct.

\n

  First Names. C'nyir, Dash, Iglid, Kyuffax, T'rix

\n

  Surname. Diqlu, Krakee, Praafri, Quudya, Zooq

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age. Gand reach adulthood when they earn their name, which is usually in their teens, and live to be about 70 on average.

Alignment. Gand tend toward no particular alignment. The best and worst are found among them.

Size. Gand stand 4 to 6 feet tall and weigh around 100 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Exoskeleton. You have a thick exoskeleton. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.

Gand Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).

Lungless. Gand do not have lungs, and therefore do not need to breathe.

Regenerative. When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.

Languages. You can speak, read, and write Galactic Basic and Gand. The Gand language does not use pronouns as Gand refer to themselves in the third person, so often Gand who speak Galactic Basic are difficult to understand.

"},"skinColorOptions":{"value":"Varying shades of brown, green, and purple"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown, black, green, or silver"},"distinctions":{"value":"Exoskeletons, three-fingered hands"},"heightAverage":{"value":"4'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"75 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Gand"},"slanguage":{"value":"Gand"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gand","mode":"=","targetSpecific":false,"id":1,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gand","mode":"+","targetSpecific":false,"id":9,"itemId":"8K1ukONfKYTqLYj4","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gand.webp"} +{"_id":"Z227J0nyppsh4zAC","name":"Maelibus","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Maelibi are very tall and achingly beautiful—at times seeming even more radiant than the Diathim. Their scaled humanoid bodies are seemingly formed from molten gold, and they possess natural claws, razor-sharp teeth, and horns which contribute to their demonic appearance.

\n

Society and Culture

\n

The Maelibi (often referred to as \"Demons\") inhabit Iego's core and, for the most part, their existence remains known only to the castaways on the planet's surface. Though Maelibi are not capable of mind control, those who have seen them still consider them to be even more beautiful than the Diathim.

\n

Able burrowers, Maelibi use their immense strength, speed, and claws to burrow through the ground rapidly, as well as to create vast tunnel networks. Within these networks, the Maelibi sing hypnotic melodies, their vocal cords producing pitches specifically designed to disrupt brainwaves and promote confusion in even the strongest sentients. Many claim that their lyrical voices are the embodiment of music itself, with none capable of eluding their siren call. When their prey is close enough, once annually the Maelibi explosively burrow out of the ground and drag their screaming prey beneath the surface, eating them alive.

\n

Names

\n

The origins and customs surrounding Maelibi names remain a mystery. Their given names appear to be non-gendered.

\n

  First Names. Narvossar, Puliram, Rivanul, Trullos, Yosmanur

\n

  Surnames. D'zunnis, Hx'jolei, Ios'duca, L'iluleor, Solin'tunu

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 1, your Constitution score increases by 1, and your Charisma score increases by 1.

\n

Age. Maelibi reach adulthood in their early twenties and live to be more than 300 years old.

\n

Alignment. While Maelibi prey on travelers stranded on Iego, they do so without malice. Accordingly, Maelibi tend toward the chaotic balanced side, though there are exceptions.

\n

Size. Maelibi typically stand between 9 1/2 and 10 1/2 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Large.

\n

Speed. Your base walking speed is 35 feet.

\n

Burrow. Maelibi live in Iego's core and are expert burrowers. You have a burrowing speed of 25 feet.

\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Demonic Appearance. Maelibi possess a grotesquely sublime appearance that is both arresting and unnerving at once. You gain proficiency in the Intimidation skill.

\n

Horns. Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Hypnotic Singing. Maelibi produce pitches specifically designed to disrupt brainwaves, instilling a hypnotic compulsion and confusion in even the strongest sentients. Regardless of your class, your singing allows you the use of the Force confusion power on multiple, visible targets within a distance of 120 feet. You may use this ability once in between short or long rests.

\n

Metallic Skin. Maelibi possess bodies seemingly formed from molten gold. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your tough skin is naturally adapted to hot climates and grants you resistance to energy attacks.

\n

Tooth and Nail. Your sharp teeth and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

\n

Languages. You can speak, read, and write Maelibi. Maelibi always sing rather than speak and have extreme difficulty communicating in less melodic languages. A Maelibus is incapable of singing Binary (Though they may still learn to understand it.).

"},"skinColorOptions":{"value":"Metallic gold"},"hairColorOptions":{"value":"Brown, black"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Horns, claws, sharp teeth, golden skin, hypnotic singing abilities"},"heightAverage":{"value":"8'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Iego"},"slanguage":{"value":"Maelibi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Maelibus","mode":"=","targetSpecific":false,"id":1,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":5,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"+","targetSpecific":false,"id":6,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Burrowing (25 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":10,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.custom","value":"Maelibi","mode":"+","targetSpecific":false,"id":11,"itemId":"Z227J0nyppsh4zAC","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Maelibus.webp"} {"_id":"Z8UFss9KSFlmoU5S","name":"Ssi-Ruu","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Ssi-ruuk are a predatory, warm-blooded saurian species gifted with ferocious strength, remarkable speed, and sharp fangs and claws, traits that serve them well in the volcanic jungles of their homeworld of Lwhekk. Their muscular forms combined with their powerful tails make them very agile hunters, and their colorfully-scaled hides have been proven to be resistant even to blaster bolts. From their nostrils, two scent-tongues protrude that grant them enhanced olfactory senses, compensating for the poor vision afforded them by their dark, three-lidded eyes. No Ssi-ruu has ever been known to be Force-sensitive.

\n

Society and Culture

\n

The citizens of the Ssi-ruuvi Imperium follow a rigid caste system in which their station in society is determined by the color of the scales they are born with. Among these, the brown-scaled outcasts are regarded as the lowest of the low, and have no place in the Imperium beyond menial labor or death at birth. Deeply xenophobic and religious, the Ssi-ruuk view the rest of the galaxy as populated by lesser beings whose worlds rightfully belong to the Imperium. Despite their fierce nature, most ssi-ruuk are afraid of dying on a world unconsecrated by their priest caste, as they believe their souls would be doomed, so they harvest and \"entech\" the life-energy of other species to power droids that fight for them. The entechment process is torturous and painful to its victims, and is the main power source of Ssi-ruuvi technology.

\n

Names

\n

Ssi-ruuvi names are difficult to pronounce and gender neutral. Many ssi-ruuk adopt nicknames to make the lives of their associates easier. Ssi-ruuk do not have surnames.

\n

  Names. Firwirrung, Ivpikkis, Sh'tk'ith, Th'twirirl, Yifaii

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.

Age. Ssi-ruuk reach adulthood in their early teens and live to between 100 and 120 years.

Alignment. Ssi-ruuk's cultural drive to enslave and entech others cause them to tend toward the dark side, though there are exceptions.

Size. Ssi-ruuk typically stand between 6 or 7 feet tall and weigh over 300 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 35 feet.

Type. Your creature type is both beast and humanoid.

Force Insensitive. While Ssi-ruuk can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.

Hunter. You are proficient in Survival.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Natural Empathy. Ssi-ruuk have scent-tongues that let them read the emotions of individuals. You have advantage on Wisdom (Insight) checks to determine emotions against humanoids and beasts within 10 feet of you.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Thick Skin. You have tough, scaly skin and prefer not to wear clothes. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.

Tooth and Nail. Your fangs and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

Languages. You can speak, read, and write Galactic Basic and Ssi-ruuvi. Ssi-ruuvi is a language of musical whistles, honks and clicks, and is nigh impossible for humans and similar species to speak.

"},"skinColorOptions":{"value":"Brown, red, or tan scales"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Solid black"},"distinctions":{"value":"Reptilian, tails, scent-tongues"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Lwhekk"},"slanguage":{"value":"Ssi-ruuvi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ssi-Ruu","mode":"=","targetSpecific":false,"id":1,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"ssi-ruuvi","mode":"+","targetSpecific":false,"id":9,"itemId":"MdjKV6fKK3ivqfsX","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Ssi-Ruu.webp"} {"_id":"ZM7yobAHJ0IJIOhA","name":"Flesh Raider","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Flesh raiders are a more primitive, and more physically imposing subspecies of rakata that mutated prior to the end of the Infinite Empire. A life above ground and in caves has led the flesh raiders to lose their more amphibian traits, and are now more humanoid in their biological needs, though they seem to only be able to digest meats and flesh.\n\nFlesh raiders keep many of their ancestral rakatan features, though they have experienced a form of gigantism that has lead to their interesting appearance, that of a flat topped, spade shaped head, with blade-like eye stalks coming off the side ends of the spade. Their body structure also more closely matches that of a trandoshan or dashade, being bulky and imposing in stature, towering over most other sentient creatures.\n\nUnlike contemporary rakata, flesh raiders did not lose their ability to tap into the Force.

Society and Culture

Flesh raiders are known to form small clan structures, with a war boss in charge of the clan. Those flesh raiders who are born Force-sensitive can be found imitating a temple structure, with a powerful Force-sensitive, usually from another species, leading them. \n\nFlesh raiders still speak the rakatan language, though it has developed into a cruder variant.

Names

Flesh raider names tend to be short and concise, embodying strength and virility. Flesh raider names make no distinction between male and female names. Surnames are clan-based, though they are rarely used.

  First Names. Cha'nagh, Fashk, Gorshh, Keshk, Mar'govrok

  Surnames. Ban, Fel, Kuir, Penk, Teeshk","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom or Charisma score increases by 1.

\n

Age. Flesh raiders reach adulthoood by 20 and rarely live longer than 90 years.

\n

Alignment. Flesh raiders' propensity towards war and aggression cause them to tend toward chaotic dark side, though there are exceptions.

\n

Size. Flesh raiders typically stand between 6 and 7 feet tall and weigh around 200 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

\n

Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.

\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Force Contention. Due to their unique physiology, flesh raider hardiness allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.

\n

Menacing. You gain proficiency in the Intimidation skill.

\n

Hunters. Whenever you make a Wisdom (Survival) check to hunt for food, you are considered to have expertise in the Survival skill.

\n

Languages. You can speak, read, and write Galactic Basic and Rakata. Rakata is characterized by its deep tones and simplistic nature, using mainly consonants and long vowels. It's script seems to be a very ancient form of Galactic Basic.

"},"skinColorOptions":{"value":"Brown, pink, red, or tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, dark blue, dark green"},"distinctions":{"value":"Horizontal eye stalks, horizontal spade-shaped head, tridactyl hands"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Tython"},"slanguage":{"value":"Rakata"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Flesh Raider","mode":"=","targetSpecific":false,"id":1,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rakata","mode":"+","targetSpecific":false,"id":8,"itemId":"sJa2DfRVhsW4YREA","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Flesh%20Raider.webp"} {"_id":"a6nvR93PW0IDP5Al","name":"Togruta","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Togruta have rusty skin tones ranging in hue from blue to red to green, with white pigmentation on their faces, greyish lips, and white stripes adorn various parts of their bodies. The pattern of stripes varies from individual to individual. This red and white pattern was a phenotype left over from their ancestor's camouflage that helped them to blend in with Shili's natural surroundings.

Their heads bear two montrals, with three to four head-tails, whose stripes were darker than those of the montrals. Togruta have the ability to sense the proximity and movement of physical objects around them by means of their hollow montrals, which detect space ultrasonically. Young togrutas' montrals and posterior head-tail do not fully grow until adolescence, when their montrals curve and their final head-tail grows to the length of their other head-tails.

Society and Culture

Togruta have a strong sense of unity and togetherness. On their native homeworld of Shili, they rely on each other and band together to take a stand against the massive monsters that hunt them. The creatures of Shili most often attack in groups, which was even more reason for the native togruta to work together. While most of Shili is covered in the scrublands where the togruta hunt their herbivorous prey, the togruta live in small communities in the forest valleys.

Names

Togruta names are typically long. Surnames are familial.

  Male Names. Acanaar, Mukraas, Obolak, Tokrym

  Female Names. Akoma, Maasha, Okohlo, Shola

  Surnames. Hyl, Na, Nim, Ris, Resh, Vaal, Zin

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Strength or Dexterity score increases by 1.

Age. Togruta reach adulthood in their late teens and live less than a century.

Alignment. Togruta culture focuses on unity which causes them to tend toward the light side, though there are exceptions.

Size. Togruta typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Montral Reception. You have tremorsense out to 30 feet. You can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures

Wild Hunters. You have proficiency with the Survival skill.

Languages. You can speak, read, and write Galactic Basic and Togruti. Togruti is an ornate language characterized by trills and long vowel sounds which are modified by subtle tremors in the togruta's head-tails. This language is heavily influenced by Basic, but also incorporates some native idioms, which caused Basic-speaking togruta to use seemingly strange expressions.

"},"skinColorOptions":{"value":"Blue, green, orange, purple, red, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, green, orange, purple, yellow, or red"},"distinctions":{"value":"Sharp canine teeth, two montrals, three or four head-tails"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Shili"},"slanguage":{"value":"Togruti"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Togruta","mode":"=","targetSpecific":false,"id":1,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[]},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.senses","value":"Tremorsense (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"togruti","mode":"+","targetSpecific":false,"id":9,"itemId":"a6nvR93PW0IDP5Al","active":false,"_targets":[],"label":"Traits Language"}]}},"img":"systems/sw5e/packs/Icons/Species/Togruta.webp"} @@ -63,34 +80,50 @@ {"_id":"bm3Q9H2LWfkGuXeh","name":"Talz","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Talz are large, bulky, bipedal creatures, that are covered head to toe in thick white fur, which provides exceptional insulation against their frozen world. Talz have four eyes, which are also adaptations to their native environment. The larger set of eyes are shut during the day, when sunlight reflects off the snow with dazzling brightness—able to blind sensitive optical organs—leaving the smaller set to navigate with. Alternatively, during the deep darkness of their homeworld's moonless night, the larger pair are utilized to provide the Talz with adequate vision. Talz use a small proboscis to eat and communicate, creating high-pitched chirps and buzzes.

\n

Society and Culture

\n

Talz are a hunter-gatherer, clan-based society. They work in unison, and treat the entire clan as one single familial entity. Resources on Ordo Plutonia are often scarce, which leads to warring among Talz tribes. However, the clans are adept at forming a unified front when they face a common enemy. Talz are large, brutal creatures and are often used as guards and enforcers. Sometimes they are taken as slaves, though it's rare; they are rebellious against authority and don't take well to slavery. There are rumors that Talz are captured for scientific experimentation.

\n

Names

\n

Talz names are fairly gutteral and are characterized by their harsh nature. Female names are typically longer than male names. Surnames are clan-based, though it's rare that a Talz shares them with non-Talz.

\n

  Male Names. Drak, Fedirk, Imom, Ke, Twift

\n

  Female Names. Ilnuno, Ontuga, Utrukk, Zimtucc

\n

  Surnames. Dic, Noetoc, Suptat, Wume, Zapak

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

Age. Talz reach adulthood at 10 and rarely live longer than 50 years.

Alignment. Talz' peaceful and slow-to-anger nature cause them to tend toward the light side, though there are exceptions.

Size. Talz stand between 6 and 8 feet tall and weigh around 250 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Languages. You can speak, read, and write Talzzi. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Talzzi is characterized by its high-pitched chirps and buzzes.

"},"skinColorOptions":{"value":"Black or grey"},"hairColorOptions":{"value":"Grey, pink, or white"},"eyeColorOptions":{"value":"Black, dark blue, or dark red"},"distinctions":{"value":"Covered in fur, four eyes, unable to speak Galactic Basic"},"heightAverage":{"value":"6'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"180 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Orto Plutonia"},"slanguage":{"value":"Talzzi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Talz","mode":"=","targetSpecific":false,"id":1,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"talzzi","mode":"+","targetSpecific":false,"id":9,"itemId":"MDx74jnFbJwmRihf","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Talz.webp"} {"_id":"c98uGMijMGhFkeQb","name":"Aqualish","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

An amphibious species native to the planet Ando, the Aqualish people have two facial tusks which curve down over their mouths; a trait which added to their appearance as arachnids. These facial tusks are highly sensitive to heat and cold and are used for cracking open the hard shells of shellfish or burrowing through the swampy loam of their homeworld. Having finned hands and two bulbous black eyes, Aqualish are unable to manipulate most machinery or equipment developed by the galaxy's many species which designed these tools for beings with digits. As a result, Aqualish tend to remain on their homeworld. Aqualish are well known for their hair-trigger tempers that flare without reason. While Force-sensitive Aqualish are rare, members of the species have trained as both Sith and Jedi, though they typically gravitate toward the former.

\n

Society and Culture

\n

The Aqualish hate the image they have in the galaxy as thugs, regardless of its veracity, and blame it on any- and everyone else. Because of this, the species are considered pariahs on Ando, which has a lower population of Aqualish than the galaxy itself. All Aqualish speak mutually intelligible dialects of the same language. Quarrelsome and thug-like, the Aqualish culture revolved around aggression and toughness, with diplomacy being one of their weakest attributes.

\n

Names

\n

Aqualish names are intended to sound strong. Surnames are not familial, but are chosen by each individual Aqualish.

\n

  Male Names. Bung, Gu, Opege, Soni, Tubop

\n

  Female Names. Cestirki, Duni, Iftu, Sifre, Umi

\n

  Surnames. Dogomurra, Julo, Kronem, Nidoal, Utix

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

\n

Age. Aqualish reach adulthood in their late teens and live less than a century.

\n

Alignment. Aqualish's aggressive personalities cause them to tend toward the dark side, though there are exceptions.

\n

Size. Aqualish stand between 6 and 7 feet tall and weigh around 190 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Arms Dealers. Whenever you make a Charisma (Persuasion) check related to buying or selling weapons, you are considered to have expertise in the Persuasion skill.

\n

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

\n

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Menacing. You have proficiency in the Intimidation skill.

\n

Swim. You have a swimming speed of 30 feet.

\n

Languages. You can speak, read, and write Galactic Basic and Aqualish. Aqualish is a harsh, guttural language. It's rare that other species bother to learn it unless they regularly interact with Aqualish.

","source":"Expanded Content"},"skinColorOptions":{"value":"Black, blue, green, or red"},"hairColorOptions":{"value":"Black, brown, or gray"},"eyeColorOptions":{"value":"Black, blue, red, or brown"},"distinctions":{"value":"Tusks, belligerent personalities, brawny stature"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ando"},"slanguage":{"value":"Aqualish"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Aqualish","mode":"=","targetSpecific":false,"id":1,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":8,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"aqualish","mode":"+","targetSpecific":false,"id":10,"itemId":"CY6pZnKGXLueLZK0","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Aqualish.webp"} {"_id":"ct5x6lNWNOOAH9c0","name":"Mon Calamari","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The mon calamari are a bipedal, amphibious species with high-domed heads, webbed hands and large, goggle-like eyes. In addition to being webbed, the mon calamari hand presents three suction-cup like holes on its palm, and featured five claw-tipped fingers: one opposable thumb, two long middle fingers, and two very short outer fingers. Although they are shaped like flippers, their feet can nevertheless fit into boots designed for human-like feet. The females are distinguished from the males by their more prominent chest areas.

Society and Culture

The mon calamari have developed a very advanced and civilized culture. Their art, music, literature, and science show a creativity surpassed by few in the galaxy. Mon calamari literature depicts stars as islands in a galactic sea, showing a passionate longing to explore space and discover other civilizations. Mon Calamari are both soft-spoken and gentle, slow to anger, and have the remarkable ability to maintain their concentration without being distracted by emotional responses. They are both inquisitive and creative, and have a near-legendary quality of being both determined and dedicated; once a mon calamari decides on a course of action, they are not easily swayed from that decision. They often fixate themselves on \"lost causes.\"

Names

Mon calamari names generally have a melodic feel.

  Male Names. Creaz, Fior, Hurneerth, Nurrins, Sielpa

  Female Names. Afwa, Lel, Mhirim, Ri, Theya

  Surnames. Dualda, Gradi, Tua, Valec, Winab","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Intelligence or Wisdom score increases by 1.

Age. Mon calamari reach adulthood in their late teens and live less than a century.

Alignment. Mon calamaris' love of the arts cause them to tend toward the light side, though there are exceptions.

Size. Mon calamari stand between 5 and 6 feet tall and rarely weigh more than 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Amphibious. You can breathe air and water.

Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mon Calamari Resistance. You have advantage on saving throws against slow effects and you have resistance against cold damage (explained in chapter 9).

Musical. You have proficiency in one musical instrument of your choice.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic, Mon Cal, and one language of your choice.

"},"skinColorOptions":{"value":"Reddish brown, brown, red, cyan, mottle, salmon, gold, blue, grey, or white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, orange, blue, or gray"},"distinctions":{"value":"Large, goggle-like eyes, high-domed heads, webbed hands"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mon Cala"},"slanguage":{"value":"Mon Cal"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mon Calamari","mode":"=","targetSpecific":false,"id":1,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":2,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":4,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"cold","mode":"+","targetSpecific":false,"id":5,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.toolProf.value","value":"music","mode":"+","targetSpecific":false,"id":6,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Tool Prof"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"moncal","mode":"+","targetSpecific":false,"id":9,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":10,"itemId":"ct5x6lNWNOOAH9c0","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Mon%20Calamari.webp"} +{"_id":"d0Gg3oSvPO2nqKoZ","name":"Sauvax","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

A flexible, chitinous shell covers the bulk of a Sauvax's head and torso. Their extruding eyes allow for greater visibility, and two delicate antennae augment their senses. Their bulky arms seem awkward above ground and serve as formidable weapons—on each hand, two massive digits (one opposed) form an oversized pincer claw, while three smaller digits (one opposed) enable finer manipulation.

\n

Society and Culture

\n

The Sauvax are amphibious crustaceans who inhabit the coastal regions of Leritor, growing and hunting food and building villages along the crags, tidal pools, and beaches. On land, they propel themselves on six spindly, segmented legs; in water, they swim using their underbelly bristles and twin, rudderlike tails.

\n

Sauvax fashion their own dwellings and tools for daily life, though their civilization is quite primitive. They most commonly carry a multipurpose spear (called a Gruush in their own language). They use it to hunt fish in the waters of the continental shelf and cultivate various crops of seaweed and slime in tidal pools. Sauvax live in tribal villages called Kuuvan (a term that also means \"tribe\"), consisting of structures made from stone and buttressed with sand and deadwood. Outsiders understand little of their society and culture since settlers rarely encounter them.

\n

Names

\n

Sauvax typically adopt single, harsh-sounding names without adopting surnames within a particular Kuuvan (which supplants familial identity).

\n

  Male Names. Chuuvus, Gurruul, Juuesuur, Kruuvum

\n

  Female Names. Muurbux, Tchuul, Uukk, Vrujuun

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

\n

Age. Sauvax reach adulthood at age 10 and live up to 90 years or more.

\n

Alignment. The kuuvan forms the central focus of Sauvax life, with each member contributing efforts toward the common good. As such, members of this species tend towards the lawful light side, though there are exceptions.

\n

Size. Sauvax typically stand between 5 and 6 feet tall and average 275 pounds. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Amphibious. You can breathe both air and water.

\n

Chitinous Exoskeleton. Your exoskeleton provides a bonus as natural armor. When you are not wearing armor, your AC is 13 + your Dexterity modifier.

\n

Expert Swimmer. In addition to enjoying a Swim speed of 30 ft., Sauvax receive advantage on all Strength (Athletics) checks while submerged.

\n

Heightened Senses. Sauvax antennae grant you enhanced senses and advantage on all Wisdom (Perception) checks.

\n

Hexapedal. Sauvax's six legs grant them resistance to attempts to knock them prone. When taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.

\n

Limited Manual Dexterity. Due to Sauvax's unusually small digits capable of finer motor control, at level one, you cannot gain proficiency in either Simple or Martial Blasters, regardless of your typical class proficiencies.

\n

Pincers. Your pincer-hands provide you with natural weapons with which you may make unarmed attacks. If you hit with them, you deal kinetic damage equivalent to 1d6 + your Strength modifier.

\n

Languages. You can speak, read, and write Sauvax.

"},"skinColorOptions":{"value":"Red with blue extremities (adult), pink with green extremities (adolescent)"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Chitinous exoskeleton; antennae; large pincer-hands; six legs; double, segmented tail"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"275 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Leritor"},"slanguage":{"value":"Sauvax"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sauvax","mode":"=","targetSpecific":false,"id":1,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.custom","value":"Sauvax","mode":"+","targetSpecific":false,"id":8,"itemId":"d0Gg3oSvPO2nqKoZ","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Sauvax.webp"} +{"_id":"drI1bVWGFSQg6ssv","name":"Ebranite","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Ebranites have six strong arms, each ending in a six-fingered hand. They have broad, flat feet, a tapered, hairless head with no visible ears, and pupiless eyes. Ebranites are typically smaller than average human height, and often stand slightly hunched over.

Society and Culture

Ebranites dwell in the great canyons and cavern networks of their homeworld and use primitive weapons to hunt for food. Ebranite families unite as clans called Thildas, each one consisting of 20 to 30 families that work together and protect one another. All Ebranites have their clan's insignia tattooed on their uppermost left arm at birth, and they remain loyal to their respective Thildas until death. A council, or Ghantar, leads each Thilda. The clan leader, or Fyaban, is typically an Ebranite elder. Ebranites are fiercely loyal to their family and their clan, in that order, and are generally suspicious of outlanders and their technology.

Names

Ebranites receive a non-gendered given name with a clan-determined suffix and a familial surname.

  First Names. Boda, Groex, Eretha, Erox, Rith

  Surnames. Etaan, Gal, Narra, Tar'ak, Vor'an

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

\n

Age. Ebranites reach adulthood in their late teens and live to be 85 years or older.

\n

Alignment. Ebranites demonstrate incredible loyalty to their Thildas. Accordingly, they tend toward the lawful balanced side, though there are exceptions.

\n

Size. Ebranites typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Ebrantes move slowly and awkwardly on flat terrain. Your base walking speed is 25 feet.

\n

Combat Rage. You gain the Rage trait, regardless of your class. You may use this ability once between long rests.

\n

Extra Arms. Ebranites can hold up to six items or weapons at a time. This ability does not grant extra attacks; however, it does mean an Ebranite can wield three two-handed weapons at a time.

\n

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

\n

Hunter. You are proficient in Stealth and Survival.

\n

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

\n

Menacing. You have proficiency in the Intimidation skill.

\n

Mountain Climber. In mountainous terrain, you have a climbing speed of 25 feet. You don't treat mountainous terrain as difficult terrain.

\n

Thermal Vision. Your eyes grant you vision in the infrared spectrum. You can see sources of heat in dim light and darkness within 120 feet of you as if it were bright light. You can't discern details using your infrared vision, only gradients of red.

\n

Languages. You can speak, read, and write Ebranese and Galactic Basic.

"},"skinColorOptions":{"value":"Red-brown, mottled"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Six arms, infrared vision, combat rage"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Ebra"},"slanguage":{"value":"Ebranese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Ebranite","mode":"=","targetSpecific":false,"id":1,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":10,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[]},{"modSpecKey":"data.traits.senses","value":"Thermal Vision (120 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Ebranese","mode":"+","targetSpecific":false,"id":13,"itemId":"drI1bVWGFSQg6ssv","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Ebranite.webp"} +{"_id":"e1PZwlEaWuIRjA5Z","name":"Bartokk","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

An insectoid race, the Bartokk's hard carapace is capable of deflecting some weapons. Bipedal with four additional arms, the Bartokk have a single primary hand, though they can handle weapons and tools with all four. When in a defensive stance, a Bartokk can crouch down on four legs and attack with the other two, flashing their razor-edged claws. Their primary eyes are located on their head, and are bright red in color. Additional eyes are located on their lower abdomen.

Via a hive mind, all Bartokk share a telepathic link to each other, sharing intelligence and thoughts within 1500 feet of each other. This ability also serves as a good defense from being flanked by predators. The Bartokk possess amazing regenerative abilities and can recover from almost any injury, so long as their brains are not completely destroyed. If their brain were cut in half, each half would regenerate into a separate twin, creating an entirely new individual. Severed parts of their bodies continue functioning normally for a short time. Even in the case of decapitation, the body would continue to fight, despite the lack of a head.

Society and Culture

The Bartokk hive mind organizes their society into a single cohesive facet of their personalities. Their unidentified homeworld is mildly radioactive, leading to occasional mutations which would seem minor to most beings but are grounds for exile in Bartokk society. The Bartokk remain mysterious and fearsome to other species familiar with the Bartokk assassin guilds. These guilds operate across the galaxy and frequently target political figures, using numbers to overwhelm the target's defensive forces after neutralizing major defense emplacements and communications first. Bartokk travel in hives of fifteen and are unrelenting in the pursuit of prey.

Names

Bartokk typically do not take individualized names, being but one part of a larger collective identity. Bartokk who are ostracized and forced to abandon their kin sometimes take simple names, such as Krekk, Lulkk, or simply \"Bartokk.\"

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

\n

Age. Bartokk reach adulthood at age 6 and live to be older than 90 years.

\n

Alignment. As a vicious, predatory collective, the Barktokk tend toward the chaotic dark side, though there are exceptions.

\n

Size. Bartokk typically stand between 5 1/2 and 6 1/2 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Carapace. Your body is covered in a strong, protective exoskeleton. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier.

\n

Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

\n

Compartmentalized Biology. Bartokk may control a severed limb until it takes 1d6 points of damage or until 8 hours after its severing. Controlling the severed limb requires a standard action, and the limb may only perform one of two actions:

\n
    \n
  • The limb may crawl into any adjacent square (Including squares already occupied).
  • \n
  • The limb may make a Grapple attack against any target within its square.
  • \n
\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Extra Arms. Bartokk can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Bartokk can wield two two-handed weapons at a time.

\n

Hive Mind. Bartokk share a hive mind and use their ability to communicate by telepathy with other members of their species. When you are within 1500 feet of another member of your species, you may communicate telepathically and share information and knowledge instantaneously. When you are within 120 feet of another Bartokk in combat, you are immune to Sneak Attacks (though you can be surprised at the begnning of combat), and you have advantage on all Dodge attempts.

\n

Hunter. You are proficient in Stealth and Survival.

\n

Menacing. You have proficiency in the Intimidation skill.

\n

Regeneration. A Bartokk can regrow lost body parts—including significant portions of its physical structure and individual limbs—in 1d10 minutes. During that time, Bartokk have disadvantage on all ability checks and saving throws. When used in combat, this ability also heals 1d4 hit points per round for up to four rounds; when not in combat, this ability heals 2d6 hit points instantaneously. You may use this ability once in between long rests.

\n

Superior Vision. Your numerous eyes give you advantage on all Wisdom (Perception) checks involving sight.

\n

Languages. Bartokk are capable of speech but have no spoken or written language of their own. Instead, they can communicate to other members of their species using telepathy.

"},"skinColorOptions":{"value":"Black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Regenerative abilities, hive mind, four arms"},"heightAverage":{"value":"5'9\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Unknown (Outer Rim)"},"slanguage":{"value":"Intra-species telepathy"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bartokk","mode":"=","targetSpecific":false,"id":1,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (1500 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"e1PZwlEaWuIRjA5Z","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bartokk.webp"} {"_id":"eeFpKKYDuyD3C1YU","name":"Gamorrean","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Although a typical Gamorrean is squat, green, and heavily built not all shared these characteristics. Most Gamorreans have a dark greenish coloration over a large portion of their bodies; however skin coloration does vary, particularly among females, with light skinned and two-toned pigmentation not uncommon. Black, brown, pinkish yellow, and even a rare white pigmentation are possible. Males tended to have less skin variation and had a greater tendency towards dark green skin perhaps because of their higher exposure to the radiation of the Gamorr Star. Eye coloration varied evenly between gold-yellow, blue, black and brown. The Gamorreans generally put no importance on skin or eye coloration although there were some superstitions linked to certain markings.

Society and Culture

Gamorreans are organized into clans ruled by a male warlord and his wife, who was the most powerful of the clan matrons. While the warlord and his boars are solely concerned with preparing and participating in battle with rival clans, the matrons of the clan performed all the productive work including farming, hunting, manufacturing, and running businesses. Since the amount of available arable land on Gamorr is scarce, clans often lay claim to the same piece of land, and they spend their time fighting over possession.

Names

Gamorrean names are very gutteral and rough. Male names are typically one syllable while females are two. Surnames are based on clan affiliation rather than family.

  Male Names. Ark, Blarrp, Blubrak, Cuab, Shos

  Female Names. Dabrisz, Mernoos, Ogreb, Tagorq

  Surnames. Doofnarq, Griks, Lurc, Poogmokk","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age. Gamorreans reach adulthood in their early teens and live no more than 70 years.

Alignment. Gamorrean culture causes them to tend toward chaos, though there are exceptions.

Size. Gamorreans typically stand between 5 and 6 feet tall and weigh up to 200 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Gamorrean Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Additionally, you have advantage on Constitution saving throws.

Gamorrean Weaponry. You have proficiency with the vibroaxe, vibromace, and vibrosword.

Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Languages. You can speak, read, and write Gamorrese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Gamorrese is characterized by its grunts and squeals, and its writing is a crude, pictographic style.

"},"skinColorOptions":{"value":"Black, brown, green, pink, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, black, brown, or gold"},"distinctions":{"value":"Porcine humanoids with tusks and horns"},"heightAverage":{"value":"4'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Gamorr"},"slanguage":{"value":"Gamorrese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Gamorrean","mode":"=","targetSpecific":false,"id":1,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroaxe","mode":"+","targetSpecific":false,"id":6,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibromace","mode":"+","targetSpecific":false,"id":7,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrosword","mode":"+","targetSpecific":false,"id":8,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"gamorrese","mode":"+","targetSpecific":false,"id":10,"itemId":"87QccMKAhEf21q3z","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Gamorrean.webp"} -{"_id":"gMVVHc3sU9JU4i5I","name":"Duros","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The duros are humanoids with smooth blue-green skin, red eyes, lipless mouths, long thin noseless faces and green blood. Olfactory organs beneath their eyes are responsible for their sense of smell. Both females and males are bald, though both genders are easily distinguished. Their large red goggle-like eyes have slit pupils. Duros females lay eggs as they are descended from ancient reptiles, and they are born in a larval grub stage. Unlike similar species, the duros take care of their offspring from birth.

Society and Culture

Their home planet Duro is primarily uninhabited due to massive pollution on the world over time. Instead, it is covered with automated farms for food production. The duros live in twenty orbital space cities above the planet.

The duros also established a vast, grand starship construction industry in the Duro system. The duros set up their government around a consortium of starship construction corporations, with all important political decisions made by the stockholders of the corporations. This meant that any duros that held stock in a company could participate in the administration of the system.

With their strong memories, some duros also choose to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of narratives by heart, and perform them all with stunning accuracy.

Names

Duros names are generally melodic, with female names having softer intonations. Surnames are familial.

  Male Names. Cir, Fod, Mom, Rur, Zim

  Female Names. Chochi, Fumsu, Kaleshef, Raada

  Surnames. Dektuks, Jimoks, Silt, Tuzig, Zhoks

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Duros reach adulthood in their 20s and live an average of 150 years.

Alignment. Duros tend toward no particular alignment. The best and worst are found among them.

Size. Duros stand around 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Galactic Traveler. You have proficiency in Lore.

Pilot. You have proficiency in Piloting.

Tech Resistance. Growing up around technology leaves an impact on duros. You have advantage on Dexterity and Intelligence saving throws against tech powers.

Languages. You can speak, read, and write Galactic Basic and Durese. Durese is a common interstellar tongue used by prominent spacers and traders.

"},"skinColorOptions":{"value":"Blue, green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Noseless, large red eyes, affinity for space travel"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Duro"},"slanguage":{"value":"Durese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duros","mode":"=","targetSpecific":false,"id":1,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"=","targetSpecific":false,"id":5,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"durese","mode":"+","targetSpecific":false,"id":9,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":10,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Duros.webp"} +{"_id":"fgd6N4F8GdNkTysw","name":"Stenax","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Tall and thickly muscled, Stenax have gargoyle-like faces and a row of bony spikes running across their shoulders. Three sharp claws punctuate each foot, five on each hand, with additional spikes lining the backs of their calf muscles. Stenax have scaly, purple-gray skin and white eyes with miniscule pupils.

\n

Society and Culture

\n

The Stenax are a fierce, ill-tempered, and violent race from the craggy and desolate world of Stenos. The Stenax are an incredibly spiritual people and follow the dictates of their god, Vol. This devotion is so great that despite their capabilities for flight, the Stenax refuse to take to the air after the loss of the stone idol of Vol in the days of The Old Republic.

\n

The Stenax are also extremely insular, caring little for other species and cultures that come to their world. While they do not persecute those newcomers, neither do they welcome them, and interactions between Stenax and visitors are rare and brief.

\n

Names

\n

Stenax typically receive one give name that does not disinguish between genders.

\n

  Names. Farruz, Helmurath, Tytiul, Vol

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

\n

Age. Stenax reach adulthood in their early teens and live to be more than 75 years old.

\n

Alignment. Stenax are short-tempered, brutally violent, and fanatically devoted to Vol. Accordingly, they tend toward the chaotic dark side, though there are exceptions.

\n

Size. Stenax typically stand between 6 1/2 and 8 1/2 feet tall and weigh 200 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Flight. You have a flying speed of 30 feet. Stenax cannot take flight while carrying weight in excess of 80 lbs.

\n

Hide. You have a thick, leathery hide. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

\n

Kleti Gland. Stenax feature a wide, spine-shaped protrusion running over their heads, from their eyes to the top of their neck. This protrusion houses a gland that allows them to pinpoint objects on the ground when flying at extreme heights. You have advantage on all Wisdom (Perception) checks while in flight.

\n

Menacing. You have proficiency in the Intimidation skill.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Languages. You can speak, read, and write Stenax.

"},"skinColorOptions":{"value":"Purple-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Wings, infernal appearance, leathery hide"},"heightAverage":{"value":"7'6\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"180 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Stenos"},"slanguage":{"value":"Stenax"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Stenax","mode":"=","targetSpecific":false,"id":1,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"30","mode":"=","targetSpecific":false,"id":6,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.custom","value":"Stenax","mode":"+","targetSpecific":false,"id":9,"itemId":"fgd6N4F8GdNkTysw","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Stenax.webp"} +{"_id":"g5uLn1ka29XTf3d0","name":"Crolute","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Crolutes are tall, hulking, hairless, aquatic humanoids who hail from the saltwater planet of Crul. Oversized noses dominate the features of their wide faces, which typically seem frozen in a frown (though Crolutes can display a full range of emotions). Beneath their skin Crolutes possess a tough, gelatinous tissue that is bouyant in liquid and helps them survive in their underwater settlements. When they leave their native aquatic setting their flesh sags under the weight of this subdermal tissue and gives them an unsettlingly obese appearance that masks their natural strength and waterborne agility. Like the Mon Calamari, Crolutes possess flippered feet that can fit into standard humanoid boots.

\n

Society and Culture

\n

The Crolute species is exclusively male and typically consorts with Crul's exclusively female native species, the Gilliands. Outsiders tend to view Crolute culture as aggressive, domineering, and rude but often without malice. On Crul, Crolutes form pods of 10-20 individuals who provide protection, food, and shelter to their members in the frequently harsh underwater environment that they inhabit. Crolutes can often seem vain and take umbrage at others who would describe their physical appearance as obese. Accordingly, few Crolutes travel off-world to non-aquatic environs; those who do tend to specialize in trade or become hired muscle to both legitimate and criminal organizations.

\n

Names

\n

Crolutes receive one given name and adopt the name of their pod as a surname.

\n

  First Names. Dimbit, Lofin, Pantrap, Unkar

\n

  Surnames. Frizot, Krampp, Plutt, Striat

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

\n

Age. Crolutes reach adulthood in their late teens and live to be over 85 years old.

\n

Alignment. Crolutes tend toward no particular alignment. The best and worst are found among them.

\n

Size. Crolutes typically stand between 6 and 7 feet tall and weigh 280 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Amphibious. You can breathe both air and water.

\n

Expert Swimmer. Your body possesses special gelatinous tissue that is highly buoyant and aids in swimming. In addition to enjoying a swim speed of 30 ft., Crolutes receive advantage on all Strength (Athletics) checks while submerged.

\n

Hide. Your body is protected by a thick, subdermal layer of resilient, gelatinous tissue. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

\n

Keen Smell. Your large nose houses a highly sensitive olfactory organ that can detect minute smells in both air and water. You have advantage on all Wisdom (Perception) checks involving smell.

\n

Menacing. You gain proficiency in the Intimidation skill.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

\n

Languages. You can speak, read, and write Crolutese and Galactic Basic. Because Crolutese includes sounds that can only be made while submerged in saltwater, it is very difficult to speak when in a non-aquatic environment and very difficult for non-Crolutes to learn.

"},"skinColorOptions":{"value":"Pink, tan"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Bouyant body tissue, flippers, amphibious"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"250 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Crul"},"slanguage":{"value":"Crolutese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Crolute","mode":"=","targetSpecific":false,"id":1,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Crolutese","mode":"+","targetSpecific":false,"id":10,"itemId":"g5uLn1ka29XTf3d0","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Crolute.webp"} +{"_id":"gMVVHc3sU9JU4i5I","name":"Duros","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The duros are humanoids with smooth blue-green skin, red eyes, lipless mouths, long thin noseless faces and green blood. Olfactory organs beneath their eyes are responsible for their sense of smell. Both females and males are bald, though both genders are easily distinguished. Their large red goggle-like eyes have slit pupils. Duros females lay eggs as they are descended from ancient reptiles, and they are born in a larval grub stage. Unlike similar species, the duros take care of their offspring from birth.

Society and Culture

Their home planet Duro is primarily uninhabited due to massive pollution on the world over time. Instead, it is covered with automated farms for food production. The duros live in twenty orbital space cities above the planet.

The duros also established a vast, grand starship construction industry in the Duro system. The duros set up their government around a consortium of starship construction corporations, with all important political decisions made by the stockholders of the corporations. This meant that any duros that held stock in a company could participate in the administration of the system.

With their strong memories, some duros also choose to become extraordinary storytellers, renowned galaxy-wide for their ability to learn a wide range of narratives by heart, and perform them all with stunning accuracy.

Names

Duros names are generally melodic, with female names having softer intonations. Surnames are familial.

  Male Names. Cir, Fod, Mom, Rur, Zim

  Female Names. Chochi, Fumsu, Kaleshef, Raada

  Surnames. Dektuks, Jimoks, Silt, Tuzig, Zhoks

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

Age. Duros reach adulthood in their 20s and live an average of 150 years.

Alignment. Duros tend toward no particular alignment. The best and worst are found among them.

Size. Duros stand around 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Galactic Traveler. You have proficiency in Lore.

Pilot. You have proficiency in Piloting.

Tech Resistance. Growing up around technology leaves an impact on duros. You have advantage on Dexterity and Intelligence saving throws against tech powers.

Languages. You can speak, read, and write Galactic Basic and Durese. Durese is a common interstellar tongue used by prominent spacers and traders.

"},"skinColorOptions":{"value":"Blue, green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Noseless, large red eyes, affinity for space travel"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Duro"},"slanguage":{"value":"Durese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duros","mode":"=","targetSpecific":false,"id":1,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"=","targetSpecific":false,"id":5,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"durese","mode":"+","targetSpecific":false,"id":9,"itemId":"gMVVHc3sU9JU4i5I","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Duros.webp"} {"_id":"gX5ylCt4qb06wn4y","name":"Mustafarian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Mustafarians are an insectoid species of sentients native to the volcanic planet of Mustafar. They are divided into two subspecies: the lanky northern mustafarians, and the stocky southern mustafarians. The southern mustafarians were notable for their greater strength, making them more suited to manual labor. Both subspecies shared many traits, particularly their hardened exoskeletons and leathery skin, which acclimated them to the extreme heat of their volcanic environment.

Society and Culture

Mustafarians evolved from arthropods living in the slightly cooler hollows within dormant volcanoes on the surface of Mustafar. As a result of such close living, mustafarian culture is isolationist by nature, though they tolerate trade with other systems. Mustafar hosts scarce minerals and rare metals, making mustafarians an invaluable trade partner.\n\nNative mustafarians rarely take sides when galactic conflicts rage, instead preferring to keep to themselves and control their own planet. They are daunting enemies when provoked, however.

Names

Mustafarian names are often inspired by displays of competency or bravery, such as recovering large quantities of rare minerals, or successfully taming a lava flea. Their surnames are familial.

  Male Names. Aumstrogh, Chivos, Ikt, Ulon

  Female Names. Altoa, Hailith, Saonji, Yura

  Surnames. Fal'co, Glost, Mensix, Nek'dem","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity score increases by 1.

\n

Age. Mustafarians reach adulthood in their late teens and live about 80 years.

\n

Alignment. Mustafarians are usually judicious and value good work above all else, causing them to be lawful balanced, though there are exceptions.

\n

Size. Mustafarians stand between 5 and 7 feet tall and weigh around 165 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet. Your speed is not reduced by heavy armor.

\n

Darkvision. As an originally cave-dwelling species, your eyes are adapted to the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.

\n

Lava Dweller. Your body is well accustomed to extreme heat, giving you resistance to fire damage. Additionally, your thick hide is naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.

\n

Refinery Specialist. You have proficiency in your choice of constructor's tools, scavenging kit, or surveyor's tools. Additionally, whenever you make an Intelligence (Nature) check to identify a metal or mineral, you are considered to have expertise in the Nature skill.

\n

Languages. You can speak, read, and write Galactic Basic and Mustafarian. Mustafarian consists of choppy clicks and emphatic groans.

"},"skinColorOptions":{"value":"Gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Extremophiles"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"100 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Mustafar"},"slanguage":{"value":"Mustafarian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Mustafarian","mode":"=","targetSpecific":false,"id":1,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":4,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.dr.value","value":"fire","mode":"+","targetSpecific":false,"id":7,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"mustafarian","mode":"+","targetSpecific":false,"id":9,"itemId":"hHQcpqMiVpK1ovvu","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Mustafarian.webp"} {"_id":"gXrsezOAOEruIQGi","name":"Rakata","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

In appearance, rakata are smooth skinned amphibian-like humanoids that had tall craniums along with eyes that protruded from each side of their heads on short stalks. These bipedal beings have three digit hands that are tipped with claws for digging through packed dirt. As a species, they are uniformly lean and tall; while most rakata have a similar height and weight, females tend to be more slender than males, though just as tall. Rakata are primarily carnivorous, likely stemming from the fact that they are cannibalistic, often making a meal of other species. Long term abuse of the Force in their society, exacerbated by a plague, culled the rakata's ability to sense the Force.

\n

Society and Culture

\n

Rakatan technology and structures hold the unique property of blending with the Force, creating powerful and long-lasting monuments that are almost impossibly to replicate. Rakatan society is devoted to conquering and enslaving those they deem weak. At the height of its power, the Rakatan Infinite Empire had conquered and enslaved dozens of worlds. They would strip entire planets of their resources and then terraform them to fit their own needs. After a plague ravaged their civilization and caused the fall of the Infinite Empire, rakata broke off into smaller tribes rather than a unified organization. Despite their newfound tribal nature, rakata retained their ability to quickly adapt to and appropriate technology.

\n

Names

\n

Rakatan names do not distinguish by gender, and they do not use surnames.

\n

  Names. Ceh'let, Orsaa, Skal'nas, Soa, Tul'kar

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.

Age. Rakata reach adulthoood by 20 and rarely live longer than 90 years.

Alignment. Rakata's propensity towards war and aggression cause them to tend toward lawful dark side, though there are exceptions.

Size. Rakata typically stand between 6 and 7 feet tall and weigh around 180 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Adaptive Resilience. Prolongued use of technology allows rakata to readily adapt to its effects. You have advantage on Strength and Constitution saving throws against tech powers.

Amphibious. You can breathe air and water.

Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.

Claws. Rakata have savage claws. You are proficient with your claws, which deal 1d6 kinetic damage on a hit.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Force Insensitive. While rakata can be manipulated by many force powers, they can not sense the Force. You can not use force powers or take levels in forcecasting classes.

Swim. You have a swimming speed of 30 feet.

Technician. You are proficient in the Technology skill.

Languages. You can speak, read, and write Galactic Basic and Rakata. Rakata is characterized by its deep tones and simplistic nature, using mainly consonants and long vowels. It's script seems to be a very ancient form of Galactic Basic.

"},"skinColorOptions":{"value":"Blue, green, grey, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, brown, gold, or yellow"},"distinctions":{"value":"Horizontal eye stalks, vertical blade shaped head, tridactyl hands"},"heightAverage":{"value":"5'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Lehon"},"slanguage":{"value":"Rakata"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Rakata","mode":"=","targetSpecific":false,"id":1,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":7,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.skills.tec.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"rakata","mode":"+","targetSpecific":false,"id":10,"itemId":"w8V0nHFas8vMwNZR","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Rakata.webp"} {"_id":"ghKmUoOj75TEKey2","name":"Defel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

While defel appear to be visually similar to the shistavanen, they are very different on a biological level. Defel have the ability to bend waves of light in such a manner that it renders them practically invisible to the human eye. Despite this ability, they could be still be spotted by force-users and keen-eyed individuals. Defel have extremely high perceptive ability because of their large ears, sensitive noses, and keen eyes. Because of the heightened levels of visual stimuli their eyes experience, defel are nearly blinded by sunlight but can see rather well in the dark.

\n

Society and Culture

\n

Defel live in tight-knit, interdependent communites underground. The harsh environment on Af'El turned the defel into rugged survivors, able to hold their own in the Galaxy. Defel have a strong sense of honor and will not associate with individuals that do not keep their word. Because defel have yet to achieve interplanetary travel, they are a rare sight in the galaxy.

\n

Names

\n

Defel names tend to sound dark and mysterious, and are mostly composed of multiple syllables. Defel surnames are familial, using stern and simple sounds.

\n

  Male Names. Alustair, Claustro, Tenebris, Varsiin

\n

  Female Names. Lhantra, Soliel, Stroika, Zavtra

\n

  Surnames. Gauss, Neura, Tume, Vecherom

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.

Age. Defel reach adulthood in their early teens and live less than a century.

Alignment. Defel tend toward no particular alignment. The best and worst are found among them.

Size. Defel typically stand 4 to 5 feet tall and generally weigh around 100 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Claws. You have sharp claws, which deal 1d4 kinetic damage on a hit. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hidden Step. As a bonus action, you can turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you've used this trait, you can't use it again until you finish a short or long rest.

Miners. You have proficiency in scavenging kits.

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Sneaky. You are proficient in the Stealth skill.

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Defel. Most defel refuse to speak Galactic Basic while on their home planet of Af'El unless they have a specific need for it.

"},"skinColorOptions":{"value":"Black, brown, or grey"},"hairColorOptions":{"value":"Blue to yellow in ultraviolet light, black to dark brown in visible light"},"eyeColorOptions":{"value":"Black, orange, or red"},"distinctions":{"value":"Ability to absorb light, light blindness, claws"},"heightAverage":{"value":"3'10\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"65 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Af'El"},"slanguage":{"value":"Defel"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Defel","mode":"=","targetSpecific":false,"id":1,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":2,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":3,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":4,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"defel","mode":"+","targetSpecific":false,"id":8,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":9,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"n5LtyuhZwOFD1LLa","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.toolProf.value","value":"scav","mode":"+","targetSpecific":false,"id":11,"itemId":"ghKmUoOj75TEKey2","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Defel.webp"} +{"_id":"gmEkC6aLwG3sqycs","name":"Abyssin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Abyssin stand around 2 meters tall on average, with much of their body length taken up by long limbs. They also possess a single eye that dominates their greenish-tan foreheads. It is because of this eye that they oftentimes gain the nickname of \"monocs,\" \"cyclops,\" or \"one-eye,\" which the Abyssin themselves generally find to be derogatory to the point where they will often react violently to being called thus.

\n

Abyssin possess amazing regenerative abilities, being able to heal quickly as well as actually regenerate any body part lost. Many believe this ability contributes to their especially violent racial culture, as they probably do not understand that most other species do not share this trait. This fast regeneration is believed to have been an adaptation to prevent fluid loss from bleeding, and, because of these abilities, an Abyssin can live up to 300 standard years. Eventually however, elderly Abyssin will this regenerative ability and either voluntarily exile themselves to die in the desert or submit to a ritual execution by their tribe.

\n

Society and Culture

\n

When two Abyssin tribes meet and both have plentiful water and food supplies, they will typically interact peacefully through trading. Otherwise, they begin a \"blooding,\" a brawl which ends only when one tribe's warriors are all killed, captured, or incapacitated. Any warriors who survive a blooding are usually allowed to join the victorious tribe once they finish their regeneration. However, this tradition has led to some violent incidents when spacers tried to trade with Abyssin tribes with scarce water resources, especially when the Abyssins assumed the alien traders could regenerate as quickly as they can.

\n

While many Abyssin are petty thugs, they are still an uncommon sight in the greater galaxy. Those found off Byss that aren't thugs are often slaves or mercenaries. Two notable locations that Abyssins live in significant numbers are the planets Phaeda and Dubrava.

\n

Names

\n

Abyssin names are generally short and simple, usually consisting of only a single name instead of including a last name or surname.

\n

  Male Names. Myo, Shryo, Easym, Polcyc

\n

  Female Names. Anami, Sadie, Voma, Kass

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

\n

Age. Abyssin reach adulthood in their early 30’s and can live up to 300 years old.

\n

Alignment. Abyssin’s primitive lifestyle causes them to tend toward the chaotic alignments, though there are exceptions.

\n

Size. Abyssin typically stand 6 and a half to 7 feet tall and generally weigh about 230 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

\n

Regenerative. When you take damage, you can use your reaction and expend a hit die to regain health as long as the damage would not reduce your hit points to 0.

\n

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

\n

Poor Depth Perception. Because of your singular eye, you have poor depth perception and always have disadvantage on any attack roll against a target more than 30 feet away.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Languages. You can speak, read, and write Galactic Basic and Abyssin. Abyssin consists of primitive-sounding grunts and growls, and the written language is based on a simple set of hieroglyphs.

"},"skinColorOptions":{"value":"Green"},"hairColorOptions":{"value":"Green and white"},"eyeColorOptions":{"value":"Black, purple, red"},"colorScheme":{"value":""},"distinctions":{"value":"Long-limbed, hulking beings with incredible regenerative abilities"},"heightAverage":{"value":"6'6\""},"heightRollMod":{"value":"2d6\""},"weightAverage":{"value":"230 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Byss"},"slanguage":{"value":"Abyssin"},"manufacturer":{"value":""},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"remixcrash","planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Abyssin","mode":"=","targetSpecific":false,"id":1,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"+","targetSpecific":false,"id":5,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Abyssin","mode":"+","targetSpecific":false,"id":7,"itemId":"tuTnGLudeHCJpQUq","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Abyssin.webp"} {"_id":"gp0KtLjQemuzHgEv","name":"Umbaran","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Umbarans, called the \"Shadow People\" by some, are a near-human species characterized by their pale, bluish skin and colorless, sunken eyes. Their homeworld, Umbara, is situated deep within the Ghost Nebula, and receives almost no direct light from the planet's primary star. As a result, Umbaran eyes are well-adjusted to seeing in low light, and can see into the ultraviolet spectrum, but can be disoriented by bright light.

\n

Society and Culture

\n

Umbaran society is strictly divided into a leveled caste system, with most Umbarans constantly scheming to improve their social rank, using tactics such as blackmail, subterfuege, and even assassination if necessary. Only those within the ten highest caste tiers were given opportunities to leave their homeworld. Because of the cutthroat machinations required to get there, Umbarans in the wider galaxy are known as skilled, ruthless politicians. This reputation is enhanced by the Umbarans' talents for reading and influencing the emotions of others. Umbara developed its own technological advances separate from galactic society, and possessed technology that was in many fields far more advanced than the galactic standard.

\n

Names

\n

Umbaran names are typically no more than one or two syllables. Surnames are familial.

\n

  Male Names. Mee, Pir, Nyss, Moshenu
  Female Names. Sly, Syll, Myn, Sata
  Surnames. Deechi, Moore, Phobi, Nenn

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma or Wisdom score increases by 1.

\n

Age. Umbarans reach adulthood in their late teens and live less than a century.

\n

Alignment. Umbarans' desire to improve their social standing at all costs causes them to tend towards chaos, though there are exceptions

\n

Size. Umbarans typically stand 5 to 6 feet tall and generally weigh about 140 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Superior Darkvision. You've lived most of your life without direct sunlight. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Umbaran Specilization. You have proficiency in one of the following skills: Insight, Technology, Deception, or Perception.

\n

Tech Dabbler. You know the ward at-will tech power. When you reach 3rd level, you can cast the analyze tech power once per day. When you reach 5th level, you can also cast the infiltrate tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

\n

Shadow People. You can attempt to hide even when you are only lightly obscured by dim light.

\n

Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

\n

Languages. You can speak, read, and write Galactic Basic and Umbaran. Umbaran is characterized by its blending of technical jargon with informal language. It is rarely spoken off Umbara.

"},"skinColorOptions":{"value":"Pale grey or white"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Blue tinted skin and sunken, colorless eyes"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Umbara"},"slanguage":{"value":"Umbaran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Umbaran","mode":"=","targetSpecific":false,"id":1,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"umbaran","mode":"+","targetSpecific":false,"id":8,"itemId":"g2kRN5Ro27qAJUBE","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Umbaran.webp"} {"_id":"gyxbb9bpgWSuSF8m","name":"Lannik","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Lannik are short, bipedal humanoids with droopy, long ears. Males and females are equally tall, although the latter have a considerably less strong complexity. Their species is, however, much more vigorous and resistant than what its size could suggest. A Lannik's skin tends to be of colours similar to his or her eyes and hair. The species has evolved long pointy ears which allow them to hear better than human ears.

Society and Culture

The Lannik culture is apparently war loving, and Lanniks feel a great respect for warriors. At the same time, though, they follow a strict centuries-old code of honour. Lannik soldiers have the custom of tying all their hair in a single topknot over their head. Their species is one of fierce warriors, whose abilities have developed fighting against terrible predators and other Lanniks in a long history of wars. Although many regard the Lannik as hotheaded and temperamental, they are quite fearless and clear-headed even in combat, giving them the ability to think their way out of a dangerous situation.\n\nThe Lannik do not show their thoughts through their facial expressions, and seem always angry to other species. They are also very stubborn, and are not likely to change career once they chose it. Most males - and many females - serve in the planetary militia, celebrating the species' past as a warrior species. Some take on off-world mercenary work.

Names

Lannik names are generally short. Lanniks don't often give out their surnames.

  Male Names. Minch, Oteg, Vandar, Yaddle, Yoda

  Female Names. Giro, Lina, Penny, Vona, Zeya

  Surnames. Bek, Kaz, Mon, Var, Zin","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.

\n

Age. Lanniks reach adulthood in their 50's and can live up to 900 years.

\n

Alignment. Despite the turbulence on their homeworld, Lanniks tend toward the light side, though there are exceptions.

\n

Size. Lanniks typically stand 3 to 4 feet tall and rarely weigh more than 50 lbs. Regardless of your position in that range, your size is Small.

\n

Speed. Your base walking speed is 25 feet.

\n

Closed Mind. Lanniks have a natural attunement for the Force, which makes them resistant to its powers. You have advantage on Wisdom and Charisma saving throws against Force powers.

\n

Force Sensitive. You know the guidance at-will Force power. When you reach 3rd level, you can cast the valor Force power once per day. When you reach 5th level, you can also cast the Force enlightenment Force power once per day. Wisdom is your forcecasting ability for these powers.

\n

Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.

\n

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

\n

Wisdom of the Elders. You are proficient in the Lore skill.

\n

Languages. You can speak, read, and write Galactic Basic and Lannik. Due to their large ears, the Lannik language is spoken softly, and it is considered insulting to shout.

"},"skinColorOptions":{"value":"Blue, brown, green, orange, red, purple, yellow, or gray"},"hairColorOptions":{"value":"Brown, gray, or white"},"eyeColorOptions":{"value":"Amber, blue, brown, gray, green, hazel, purple, or red"},"distinctions":{"value":"Downward-sloping, large ears"},"heightAverage":{"value":"3'0\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Lannik"},"slanguage":{"value":"Lannik"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Lannik","mode":"=","targetSpecific":false,"id":1,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"lannik","mode":"+","targetSpecific":false,"id":8,"itemId":"G5G8i0dz61uGLSTY","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Lannik.webp"} {"_id":"hRwDVxmSkmAcT0sx","name":"Chiss","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The chiss are a near-human species distinguished by their blue skin and glowing red eyes. Genetic analysis indicate that they are an offshoot of humanity, and it is believed that moving underground led to a divergence between them and baseline Humans. Their blue skin, jet black hair and red eyes generally command attention; these features make them physically striking and instantly recognizable.

Society and Culture

Chiss society is highly structured and ordered with the rule of law being enforced by a group of four affiliations known as the Ruling Families: the Csapla, Nuruodo, Inrokini and Sabosen. These are not biological family groupings but instead different branches of their government. Every chiss claims affiliation to one of the four families, as determined by both tradition and place of birth. The family names are more of a cultural holdover; the bloodlines had grown so co-meddled that any chiss could claim affiliation to any of the ruling families. In spite of the outward impression of calm and order that the chiss like to project to outsiders, there were evidently tensions within the Families; political assassinations are a real part of chiss political life for the Ruling Families.

Names

A chiss true-name has 3 parts, each separated by an apostrophe. The first part is their family name, the second part is their root name, and the third part is their occupation. Chiss rarely share their true-name with non-chiss, and usually go by their root name. Male and female names do not significantly deviate.

  Names. Crorcu'ecuk'unist, Dash'esoru'ishur, Jerd'ecer'lonii, Kisk'egauw'eqhi, Marag'aliphil'eduo, Pommo'icuote'nlerme, Vornu'wuzi'lerdim

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age. Chiss reach adulthood in their late teens and live less than a century.

Alignment. Chiss' tactical and selfish nature cause them to tend toward lawful dark side, though there are exceptions.

Size. Chiss typically stand between 5 and 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Tech Resistance. Growing up around technology leaves an impact on chiss. You have advantage on Dexterity and Intelligence saving throws against tech powers.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Martial Proficiency. You have proficiency with light and medium armor as well as the blaster pistol and sniper rifle.

Languages. You can speak, read, and write Galactic Basic and Cheunh. Cheunh is a complex language that is difficult for non-chiss to learn. Chiss take pride in this difficulty.

"},"skinColorOptions":{"value":"Blue or silver"},"hairColorOptions":{"value":"Black, blue, or silver"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Glowing red eyes, above-average night vision"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Csilla"},"slanguage":{"value":"Cheunh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Chiss","mode":"=","targetSpecific":false,"id":1,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (120 ft)","mode":"+","targetSpecific":false,"id":6,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":7,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":8,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster pistol","mode":"+","targetSpecific":false,"id":9,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"sniper rifle","mode":"+","targetSpecific":false,"id":10,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":11,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"cheunh","mode":"+","targetSpecific":false,"id":12,"itemId":"hRwDVxmSkmAcT0sx","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Chiss.webp"} {"_id":"ihLAbWdtALEwBW1F","name":"Kaleesh","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Tusks protrud from a Kaleesh's upper jaw, and shorter ones jut from their chins. Kaleesh have large pointed ears and long nostrils that stretched close to their eyes. They have very keen olfactory sense and were able to produce pheromones. Most of their facial features are obscured behind the traditional masks they wear, and outsiders rarely see Kaleesh unmasked. They are known to practice polygyny, a form of polygamy, where a male courts multiple wives.

Society and Culture

Kaleesh society is divided into numerous autonomous tribes. War is viewed as an essential and sacred practice, and the culture's large emphasis on honor is known to spur many acts of vengeance among the various tribes. However, when necessary, the tribes will put aside their differences and bond to fend off a common enemy.\r\n\r\nThe Kaleesh are a spiritual people, believing that those who perform great deeds in life became gods in death; therefore, burial places are sacred to them. A large number of temples are devoted to their ancestor gods, the holiest of which was called Shrupak. \r\n\r\nAbesmi, a great monolith of stone in the Jenuwaa Sea, is the place the Kaleesh believed the gods ascended to the heavens. Pilgrims take the perilous voyage to Abesmi to beseech the gods.

Names

Male Kaleesh names are typically one syllable while female are two. Kaleesh surnames are tribal and often use two words.

  Male Names. Bir, Grost, Jick, Xygh, Yles

  Female Names. Dduzu, Glaglo, Runda, Yugdo, Zodey

  Surnames. Jal Greennath, Lij Jum, San Syrro,","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.

Age. Kaleesh reach adulthood in their early teens and live to be about 80.

Alignment. Kaleesh tend toward no particular alignment. The best and worst are found among them.

Size. Kaleesh typically stand about five and a half feet tall and weigh about 140 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. The thermal pits under a Kaleesh's eyes grant darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Weapon Training. Kaleesh are adept hunters. You are proficient with the blaster carbine, vibroblade, vibropike, and, vibrospear.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Tracker. You have proficiency in the Survival skill. Additionally, you are considered to have expertise in Wisdom (Survival) checks made to track a creature if that creature has a scent.

Languages. You can speak, read, and write Galactic Basic and Kaleesh.

"},"skinColorOptions":{"value":"Orange, red, or yellow"},"hairColorOptions":{"value":"Black or brown"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Bone masks, elongated ears, flat nose, tusks"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"105 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kalee"},"slanguage":{"value":"Kaleesh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kaleesh","mode":"=","targetSpecific":false,"id":1,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.weaponProf.custom","value":"blaster carbine","mode":"+","targetSpecific":false,"id":7,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroblade","mode":"+","targetSpecific":false,"id":8,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibropike","mode":"+","targetSpecific":false,"id":9,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibrospear","mode":"+","targetSpecific":false,"id":10,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":11,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kaleesh","mode":"+","targetSpecific":false,"id":13,"itemId":"LzYVLbkRHK1B3Bwt","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kaleesh.webp"} {"_id":"jDUz5AdEXnnTLXn9","name":"Kel Dor","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Due to Dorin having an atmosphere composed of helium and a gas unique to their world, the kel dors are forced to wear an antiox breath mask and protective goggles whenever in atmospheres of a different composition. Without their protective goggles, kel dors were considered effectively blind when away from Dorin. They were also able to survive in the vacuum of space for a short time, though it was unknown exactly how long they could withstand it.

The kel dors also have heightened reflexes, a result of the extrasensory organs in their heads. They are typically quick and wise.

Society and Culture

Kel dor are noted for their simple approach to justice, and they typically see moral issues in black and white. On the one hand, the kel dors are noted for their hospitality; they would never turn away a stranger in need. Yet, kel dors are not averse to taking the law into their own hands and have no compunctions about putting to death a thief who was merely stealing to feed himself.

Kel dor Force-sensitives are often trained as Baran Do Sages, who have an honored place in kel dor culture. They often serve as advisers to rich and powerful kel dor families. Wars and disasters have been averted simply by the insight of a Baran Do Sage.

Names

Kel dor names are based on sound generated by Dorin's unique atmosphere. Surnames are based on ancient family trades.

  Male Names. Bil, I'zers, Nullo, Taciss, Zaln

  Female Names. Arri'ku, Bhi're, Chu, So'ro, Thirza

  Surnames. Andugai, Borak, Haimnech, Vitchess

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.

Age. Kel dor reach adulthood in their late teens and live less than a century.

Alignment. Kel dors' structured nature causes them to tend toward lawful balanced, though there are exceptions.

Size. Kel dor typically stand around 6 feet tall and weigh about 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your natural evolution allows you to see what others do not in dim and dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Foreign Biology. You cannot breathe oxygen. The kel dors have created a breathing apparatus to negate the negative effects of living in an oxygen rich environment, but if your mask is removed while you are in such an environment, you lose consciousness.

Life in the Void. You can survive for one hour within the vacuum of space. You have resistance to Necrotic damage.

Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.

Languages. You can speak, read, and write Galactic Basic and Kel Dor.

"},"skinColorOptions":{"value":"Orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, silver"},"distinctions":{"value":"Rebreathers to survive in oxygen environments"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"80 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Dorin"},"slanguage":{"value":"Kel Dor"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kel Dor","mode":"=","targetSpecific":false,"id":1,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"necrotic","mode":"+","targetSpecific":false,"id":7,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"keldor","mode":"+","targetSpecific":false,"id":10,"itemId":"jDUz5AdEXnnTLXn9","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kel%20Dor.webp"} {"_id":"jH3OrTNFYwwm7aqf","name":"Trandoshan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Trandoshans are a large, bipedal sentient species, with scaly skin which was shed roughly once every standard year and was thought to be very durable. Cold-blooded reptiles, trandoshans had two super-sensitive varied color eyes with horizontal black pupils, which could see far into the infrared range. Each of their four limbs ends in three razor sharp claws. These are perfect for combat, but did not grant them manual dexterity, making a trandoshan's finger movements somewhat clumsy and awkward.

Society and Culture

Trandoshans worship their goddess, the Scorekeeper, whom they would appease through acts which increased their Jagannath points. This is done by living a lifestyle which was, by non-trandoshan standards, overtly aggressive, leading many trandoshans to become bounty hunters, mercenaries, or slavers. Trandoshans especially prize wookiee pelts, which consequently play a large part in earning Jagannath points-capturing the pelts of particularly infamous wookiees would give the hunter a large increase in Jagganath points. To be shamed or captured during a hunt would zero one's Jagganath points-effectively making their life forfeit in the eyes of the Scorekeeper. They could, however, win all those points back by killing the one who zeroed their score.

Names

Trandoshan names are quite harsh and contain a lot of elongated sounds, as well as a lot of s's. Differences between male and female names are often very subtle, but there is a higher chance for female names to contain softer sounds.

  Male Names. Bossk, Tshyrrng, Varrsk, Wuikkekss

  Female Names. Aksa, Idwiks, Kluks, Mezuus, Shokss

  Surnames. Dallosss, Druc, Groqisch, Hsac, Nausdot","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

Age. Trandoshans reach adulthood in their early teens and rarely live to be older than 70.

Alignment. Trandoshans tend toward the dark side, though there are exceptions.

Size. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hold Breath. You can hold your breath for up to 15 minutes at a time.

Regenerative. When you take damage, you can use your reaction and expend a Hit Die to regain hit points as long as the damage would not reduce your hit points to 0.

Saving Face. Trandoshans are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Languages. You can speak, read, and write Galactic Basic and Dosh. Dosh is characterized by its harsh grunts, hisses and growls, and its written form that used alphabetic glyphs.

"},"skinColorOptions":{"value":"Green, yellow, brown, orange, red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Yellow, orange"},"distinctions":{"value":"Reptilian, scaly skin, regenerative properties"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Trandosha"},"slanguage":{"value":"Dosh"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Trandoshan","mode":"=","targetSpecific":false,"id":1,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":5,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"dosh","mode":"+","targetSpecific":false,"id":7,"itemId":"jH3OrTNFYwwm7aqf","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Trandoshan.webp"} +{"_id":"jP209Uee5j7PpXcl","name":"Kindalo","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Kindalo are a species of subterranean, sentient plants who tower over many other species in the galaxy. Unlike other flora on their home planet of Aleen, Kindalo are capable of using their lower outgrowth as legs. They also use shoots as arms that are typically longer than their lower limbs. Kindalo are bioluminescent, producing a light that illuminates the underworld cavern groves they inhabit.  Their faces feature lipless mouths, glowing white eyes, and horn-like branches jutting from their heads. They have dark skin similar to plant bark, covered with light gray phosphorescent stripes. They also possess organs that render them capable of producing deep, echoic speech. Kindalo are extremely allergic to oxygen. The planet's soil and rock filter surface air, rendering it harmless to those who lived below. When the integrity of their biotope is threatened, the Kindalo are capable of provoking groundquakes to restore the underground's natural seal.

\n

Society and Culture

\n

Due to their isolation, Kindalo's social practices and culture remain largely unknown to most of the galaxy. Kindalo serve as guardians of their subterranean realm, only taking action when significant concentrations of oxygen threaten to infiltrate their atmosphere dominated by carbon dioxide.  Despite their isolation, the Kindalo uphold an ancient covenant with the Aleena that maintains a secure divide between their opposing biotopes. The Kindalo are highly distrustful of strangers and will not hesitate to deal severely with outsiders suspected of violating the covenant. Kindalo who venture off-world are incredibly rare.  Those who can be found elsewhere in the galaxy gain access to personalized air filtration technology unheard of on Aleen and often serve as Outer Rim slaves or become unwilling members of an aristocrat's xenobiological menagerie.

\n

Names

\n

Kindalo names are long and difficult for other species to pronounce due to their lack of vowels.  Each non-gendered name documents the individual's place in the overall species genealogy, quite literally from roots to branches.

\n

  Names. Kntkkh-Brltll-Jrtlgsh-Fwncsch, Lprzckh-Gxdbbr-Vktkjk-Cvntl, Nnbtljn-Srtbtn-Cdsrtlk-Zswmcn, Pdpdxsv-Rghkdvtv-Dfwrplg-Flplgndrw

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

\n

Age. Kindalo reach adulthood at 80 years of age and live to be more than 300 years old.

\n

Alignment. Kindalo's dutiful guardianship urges them toward lawful alignments, though there are exceptions.

\n

Size. Kindalo typically stand 10 1/2 feet tall and weigh 200 lbs. Regardless of your position in that range, your size is Large.

\n

Speed. Your base walking speed is 35 feet.

\n

Bark. Your bark-like skin is thick and provides a degree of protection from damage. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.

\n

Bioluminescence. The glowing stripes that criss-cross Kindalo's skin provide both personal lighting and an indicator of mood and health. Kindalo can modulate the brightness and color of their bioluminescence at will, even going completely dark when they wish to hide. You can see up to 30 feet in complete darkness.

\n

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

\n

Plant Biology. You cannot breathe oxygen. Kindalo typically avoid entering oxygen rich environments, which threaten to render them unconscious. Your species can also subsist on moisture and minerals found in the soil and absorbed through your shoot-like appendages; accordingly, you do not need to eat or drink as many other humanoid species do.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Shoots. Your shoot-like limbs provide natural weapons with which you can make unarmed attacks.  If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

\n

Subterranean. Your life below the surface of Aleen has left an impression on you.  You do not treat underground environments as difficult terrain, and you have advantage on all Intelligence (Nature) checks involving subterranean flora and fauna.

\n

Technological Ignorance. Kindalo have no technology of their own and often find off-world technology and weapons difficult to understand and operate. At Level 1, you cannot gain proficiency in the Technology skill or Simple or Martial Blasters, regardless of your typical class proficiencies.

\n

Languages. You can speak Aleena and Kindalo, which has no written equivalent.  Some Kindalo have also learned to speak Galactic Basic.

"},"skinColorOptions":{"value":"Black, with gray stripes"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Bioluminescent, tree-like, subterranean"},"heightAverage":{"value":"9'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Aleen"},"slanguage":{"value":"Kindalo"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kindalo","mode":"=","targetSpecific":false,"id":1,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"aleena","mode":"+","targetSpecific":false,"id":7,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Kindalo","mode":"+","targetSpecific":false,"id":8,"itemId":"jvzWKmSi5cNSnxYg","active":false,"_targets":[],"label":"Traits Language Custom"}]}},"img":"systems/sw5e/packs/Icons/Species/Kindalo.webp"} {"_id":"jV9V2p4ovAPgGJz5","name":"Barabel","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Barabel are a bipedal species of reptilians who are covered in very tough dark colored scales. Evolved from nocturnal lizards, the Barabel adapted a thick layer of fat which allowed them to remain active and not sluggish when temperatures dropped. A blaster set on stun would not damage them at all or slow them down, as it would merely bounce off their scales. Barabel are able to shed their tails if necessary, an ability that proved the undoing of many startled foes. They also possess heavy retractable claws along with needle sharp teeth which can grow to be 2 inches in length. A carnivorous species, Barabel possess two stomachs in order to process the massive amount of food they required to survive.

\n

Society and Culture

\n

Living in low tech communities ranging from a few dozen individuals to no more than ten thousand, the Barabel community is built around a warren where the group thrives and hunted from. The Barabel species is noted for its hunting and tracking prowess; many of their actions are fueled by their hunting instincts, leading to the general feeling that Barabel are always angry. They are well known for their aggression but are also extremely loyal. They also have a great deal of respect for the Jedi because of their first experiences with a Jedi Master who settled a dangerous clan dispute. Apologies, whether for a misdeed or in sympathy, are an unknown concept to Barabel and are considered insulting.

\n

Names

\n

Barabel names are harsh and gutteral. Female names are often softer. Surnames are warren-based.

\n

  Male Names. Anidroks, Bridiz, Trurzuk, Vilzinok

\n

  Female Names. Alge, Bulzo, Ekthamo, Inako, Nolku

\n

  Surnames. Akken, Dutarca, Khigta, Srabulgid, Zhomo

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.

Age. Barabel reach adulthood in their late teens and live less than a century.

Alignment. Barabel aggression causes them to tend toward the dark side, though there are exceptions.

Size. Barabel typically stand between 6 and 7 feet tall and weigh about 200 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Claws. Barabel have retractable claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.

Darkvision. You have a keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Hungry Jaws. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals 1d4 kinetic damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Hunter. You are proficient in Survival.

Prehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.

Languages. You can speak, read, and write Galactic Basic and Barabel. The Barabel language is characterized by its barks and hisses.

"},"skinColorOptions":{"value":"Black, green, grey, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black or red"},"distinctions":{"value":"Four-fingered hands, two inch long teeth"},"heightAverage":{"value":"5'7\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"140 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Barab I"},"slanguage":{"value":"Barabel"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Barabel","mode":"=","targetSpecific":false,"id":1,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"barabel","mode":"+","targetSpecific":false,"id":10,"itemId":"EpkPitX3yM3P6cOO","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Barabel.webp"} {"_id":"jp4rs9Gqh2BoGrW3","name":"Kaminoan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Kaminoans' evolution from aquatic creatures in the vast oceans of Kamino is reflected in their tall shape, glassy coated eyes, near luminescent skin, and long, thin necks. The almond-shaped eyes of kaminoans are also able to see color in the ultraviolet spectrum. While female kaminoans are bald, males possess headcrests and fin ridges along the rear of their small, bulbous skulls.

Society and Culture

The kaminoans see themselves as a superior form of life, but nevertheless remained polite to outsiders. To them any species seeking self-improvement is worthy of respect, but those who do not are obviously inferior; self-improvement has a central role in Kaminoan society. Through the development and mastery of selective breeding, genetics, and cloning, the kaminoans were able to overcome a cataclysm that pushed them to the brink of extinction. \n\nKaminoans live in a caste based society, determined by the color of the kaminoan's eyes. Gray eyed individuals handle administration and are considered of the highest-level caste; middle castes had yellow eyes and handle the skilled work; and lower castes had blue eyes and perform manual labor and other menial tasks. Although it is extremely rare, kaminoans are sometimes born with green eyes. Those are viewed as genetically inferior and as a threat to the kaminoans' well ordered society and as such are exterminated shortly after birth.

Names

Kaminoan names typically are composed by around two syllables and a brief surname.

  Male Names. Lama, Ni, Orun, Koa

  Female Names. Taun, Ko, Nala, Kina

  Surnames. Ha, Su, We, Sai, Wa","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.

\n

Age. Kaminoans reach adulthood at 11 years old and live around 100 years.

\n

Alignment. Kaminoans highly organized society lead individuals to tend toward a lawful alignment, though there are exceptions.

\n

Size. Kaminoans typically stand 7 to 8 feet tall and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Geneticist. You have proficiency in the Medicine skill.

\n

Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

\n

Tech Dabbler. You know the temporary boost at-will tech power. Intelligence is your techcasting ability for this power. You do not require use of a wristpad for this powers.

\n

Ultraviolet Sight. Whenever you make a Wisdom (Perception) check related to sight, you are considered to have expertise in the Perception skill.

\n

Languages. You can speak, read, and write Galactic Basic and Kaminoan. Kaminoan is characterized by its flowing water-like sound.

"},"skinColorOptions":{"value":"White"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Grey, yellow, blue, green"},"distinctions":{"value":"Very tall, long limbs, long necks"},"heightAverage":{"value":"6'4\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"150 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Kamino"},"slanguage":{"value":"Kaminoan, Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kaminoan","mode":"=","targetSpecific":false,"id":1,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.med.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[],"label":"Skills Medicine"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kaminoan","mode":"+","targetSpecific":false,"id":8,"itemId":"PKrdvMip9Lfs98d5","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kaminoan.webp"} {"_id":"jtc9UxDAvgVO6TQS","name":"Togorian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The Togorian people are a feline warrior species native to the planet Togoria. They are large, heavy-framed bipeds, with retractable claws on their hands and feet. Female Togorians grow up to 7 feet tall, while adult males can reach up to 9 feet. They're covered in gray-white, black, brown, or orange fur, often with colorful spots or stripes.

Society and Culture

Togorians have a unique cultural division between their sexes. They evolved as nomadic hunters of creatures like the bist and etelo, surviving on the wilderness as apex predators. As time went on, a rift in their society developed between the two sexes. Males were drawn to continue their lifestyle as nomads and hunters for their people, while females tended to prefer remaining in permanent camps and contributed the vast majority of their species technological developments. This division has continued into modern times, with males continuing their nomadic traditions and females frequently preferring to stay in villages and cities. Males visit their mates for about a month each year, but otherwise the sexes live completely separate lives. Whether in spite of this separation of the sexes, or because of it, Togorians are typically monogamous and devoted to their chosen mates.

Names

Togorian names tend to be short and primal-sounding. Female names tend to include softer consonants and more vowels, while male names are typically harsher. Togorians do not use surnames.

  Male Names. Mezgraf, Mlatar, Morto, Mrrov, Torr

  Female Names. Coelle, Elotis, H'sishi, Kra'ake, Rrowv","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Dexterity or Constitution score increases by 1.

Age. Togorian reach adulthood in their late teens and live less than a century.

Alignment. Togorians' rigid sense of honor causes them to tend toward lawful light side, though there are exceptions.

Size. Togorians tower over almost all other species, with smaller females standing upwards of 7 feet tall and weighing 250 lbs., while males can easily reach 8 feet tall and weigh around 350 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Claws. Togorians have retractable claws. You are proficient with your claws, which deal 1d6 kinetic damage on a hit.

Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Stealthy Hunter. You have proficiency in the Survival and Stealth skills.

Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Languages. You can speak, read, and write Galactic Basic and Togorese. Togorese is characterized by its deep, resonating growls.

"},"skinColorOptions":{"value":"Black, brown, or white"},"hairColorOptions":{"value":"Black, brown, orange, or white"},"eyeColorOptions":{"value":"Brown, green, orange, or yellow"},"distinctions":{"value":"Large frame, retractable claws, striped fur, rigid honor code"},"heightAverage":{"value":"6'2\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"175 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Togoria"},"slanguage":{"value":"Togorese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Togorian","mode":"=","targetSpecific":false,"id":1,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":" med","mode":"=","targetSpecific":false,"id":4,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"togorese","mode":"+","targetSpecific":false,"id":9,"itemId":"odiMLlN9Ik1dA1Pq","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Togorian.webp"} {"_id":"k1tyTOdbaTrgpFjz","name":"Draethos","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Draethos possess large teeth, which grow outside of their mouths. Coupled with their lack of lips, this leads to the appearance of an overbite. Their scaly skin ranged in color from blue to purple to black. Their hands retain an interstitial web between the fingers. Their fingers end in narrow tips which resemble claws. They possess low-light vision, springing from their cave-dwelling ancestors.\r\n\r\nDraethos possess a limited telepathy, granting the ability to communicate with any sentient being. The ability is limited to communication; a Draethos can not invade the thoughts of others.

Society and Culture

Partly due to their long lives, Draethos society was slow to evolve and relies heavily on tradition. The Draethos' culture is warrior-based, and those living on the homeworld are expected to demonstrate their martial or hunting prowess. Life on Draethos is harsh, with arrogant aristocrats squabbling among one another for social standing and wealth. Warriors are perpetually in high demand as gladiators, mercenaries, hunters, and soldiers. Those who make a conscious decision to abandon the way of the warrior are exiled to seek a new life among aliens. Consequently, despite their reputation as fierce combatants, most Draethos encountered offworld are peaceful and intellectual.

Names

Due to their lack of lips, Draethos names typically lack hard consonants. Surnames are familial.

  Male Names. Odan, Gyeto, Hurl, Jan, Talon

  Female Names. Gillen, Teria, Kat'h, Yul, Aswe

  Surnames. Urr, Slyter, Qelu'tlapa, Ayahu, Jek","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1.

Age. Draethos reach adulthood around their late teens and live up to 800 years.

Alignment. Draethos tend toward no particular alignment. The best and worst are found among them.

Size. Draethos typically stand between 6 and 7 feet tall and weigh around 190 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Way of the Warrior. You have proficiency with light and medium armor as well as vibroblades and vibroswords.

Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.

Languages. You can speak, read, and write Galactic Basic and Draethos. Draethos is characterized by its flurry of cacophonous sighs and clicks.

"},"skinColorOptions":{"value":"Grey, pink, blue, purple, black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, red"},"distinctions":{"value":"Four fingers, large teeth, telepathy, long life spans"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"130 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Draethos"},"slanguage":{"value":"Draethos"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Draethos","mode":"+","targetSpecific":false,"id":1,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.armorProf.value","value":"lgt","mode":"+","targetSpecific":false,"id":7,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.armorProf.value","value":"med","mode":"+","targetSpecific":false,"id":8,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Armor Prof"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroblades","mode":"+","targetSpecific":false,"id":9,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibroswords","mode":"+","targetSpecific":false,"id":10,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":11,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"draethos","mode":"+","targetSpecific":false,"id":13,"itemId":"bYH9lwZH0EwtyEqT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Draethos.webp"} {"_id":"k48d8CW9Vw34bRXg","name":"Tusken","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

While Tuskens, also known as Tusken Raiders or Sand People, are easily recognizable by their full-body clothing, goggles, and mouth filters, little of their true physical appearance can be discerned. From birth, Tuskens are covered in wraps, and, barring very rare occasions, will not bare any part of their skin in sight of another person. This, combined with their hostility to outsiders and Tatooine's remote and arid nature, makes even study of Tusken corpses difficult.

Society and Culture

Tuskens are a primative, tribal race, mostly living in small clans scattered throughout Tatooine's deserts. Due to the harsh and unforgiving desert environment, Tusken clans are often xenophobic and territorial, but it is not unknown for them to adopt members of other species into the clan. They believe that all water is sacred and promised to them alone, and are infamous among the other residents of Tatooine for raiding and pillaging settlements and farms.\n\nTusken clans are usually very stratified, with males as hunters and warriors, while females and children maintain the camp. Tusken warriors hold their bond with their gaderffii weapons and Bantha mounts as sacred, and will choose death before relinquishing either.

Names

Tusken naming traditions vary between clans, but most are made up of harsh, guttural sounds. Tuskens do not use surnames.

  Male Names. Ur Ur, A'Koba, Qeruru'rr, Gr'Karr

  Female Names. K'Yark, Reirin, K'Orou, Ursarr'u","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength or Charisma score increases by 1.

\n

Age. Tuskens are considered adults when they turn 15. Because of the harsh and unforgiving climate of their home world, they rarely live longer than half a century.

\n

Alignment. Tusken culture's violent focus and disregard of those outside the tribe causes them to tend towards chaotic dark side, though there are exceptions.

\n

Size. Tusken stand between 5 and 6 feet tall and weigh around 155 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

\n

Animal Handler. You are proficient in Animal Handling.

\n

Intimidating Roar. Once per day, you can cast the fear Force power. Charisma is your forcecasting ability for this power.

\n

Survivors of the Sands. You are proficient in Survival. Additionally, you don't treat desert terrain as difficult terrain. Lastly, you are naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide.

\n

Tusken Weaponry. You have proficiency with the slugthrower and vibromace.

\n

Languages. You can speak, read, and write Galactic Basic and Tusken. Tusken is a guttural language characterized by its barks, growls, and roars. While Tuskens typically understand Galactic Basic, it is rare to hear them speak anything but Tusken.

"},"skinColorOptions":{"value":"Brown, gray, or tan"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Pale gray or black"},"distinctions":{"value":"Full-body wrappings, goggles, mouth filter"},"heightAverage":{"value":"4'9\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Tatooine"},"slanguage":{"value":"Tusken"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tusken","mode":"=","targetSpecific":false,"id":1,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ani.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Skills Animal Handling"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.weaponProf.custom","value":"slugthrower","mode":"+","targetSpecific":false,"id":8,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"vibromace","mode":"+","targetSpecific":false,"id":9,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"tusken","mode":"+","targetSpecific":false,"id":11,"itemId":"LuotAfzq9MwApi8u","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Tusken.webp"} {"_id":"kIHixP4V6Z5tFKg9","name":"Bothan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Bothans are a short species of furry humanoids. Bothans are covered in fur which shifted in response to their emotional state by way of gentle ripplings. It is this trait, named Wrendui, that betrays them when members of their kind intend to be duplicitous in their dealings with others. They possess tapered pointed ears, and both males and females were known to sport beards. Bothans are able to interbreed with the other species, though it is rare that they do so. Such hybrids somewhat resembled baseline humans with haunches, hooves, fur, pointed ears and a long tail.

\n

Society and Culture

\n

Bothan culture is guided by the philosophy and principles from the ancient text known as The Way, written by Golm Fervse'dra. In this \"Bothan Way\", the pursuit of power and influence is paramount. Thus, individual bothans put their own political and economic success above all other concerns, and as a species, bothans put their own advancement ahead of other intergalactic interests. The volume of backstabbing, subtle character assassination and political maneuvering in bothan society is dizzying, and results in many species stereotyping bothans as untrustworthy. In fact, most bothans are habitually paranoid, believing that anyone who's not working with them, is working against them. In times of crisis, the focus of bothan society shifts to a survivalist state known as \"ar'krai\". When engaged in ar'krai, all fit bothans volunteer to defend their species from impending extinction.

\n

Names

\n

Male bothan names are often tricky while female names are soft. Surnames are familial.

\n

  Male Names. Garc, Hibriak, Nith, Tramom, Ventagt

\n

  Female Names. Ceerriah, Dhaim, Gnam, Meenn, Vit

\n

  Surnames. Bwif'livi, Gra'kit, Hia'faitu, Main'dil

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Age. Bothans reach adulthood in their late teens and live less than a century.

Alignment. Bothans' duplicitous nature causes them to tend toward the dark side, though there are exceptions.

Size. Bothans stand 4-5 feet tall and weigh under 100 pounds. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is your size or larger than you.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of its turns.

Shrewd. You are proficient in the Insight and Deception skills.

Languages. You can speak, read, and write Galactic Basic and Bothese. Bothese had a great influence on the forming of Galactic Basic; the two languages share many cognates.

"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Black, brown, or gray (with age)"},"eyeColorOptions":{"value":"Brown or green"},"distinctions":{"value":"Diminutive stature, mood-sensitive fur"},"heightAverage":{"value":"4'3\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Bothawui"},"slanguage":{"value":"Bothese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Bothan","mode":"=","targetSpecific":false,"id":1,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ins.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Skills Insight"},{"modSpecKey":"data.skills.dec.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[],"label":"Skills Deception"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"bothese","mode":"+","targetSpecific":false,"id":9,"itemId":"kIHixP4V6Z5tFKg9","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Bothan.webp"} +{"_id":"kopZn7Wb3q3ygEGN","name":"Nazzar","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Nazzar are a bipedal, equine species with elongated heads, long ears, flared nostrils, fur-covered skin, and four-fingered hands. Nazzar are widely known for their natural agility and strength and their longer than average lifespans.

\n

Society and Culture

\n

Despite their natural athleticism, most Nazzar devote the majority of their lives to spiritual contemplation and study. This life of solitude causes members of this species to be reserved and aloof around others. The Nazzar's state-sanctioned religion, Ulizra, has fostered a deep distrust of other species and cultures, leading many to adopt openly xenophobic attitudes. Their government demands strict observance of all Ulizra tenets, which foster a firm belief in the threat that outsiders present to their health and way of life. Ulizra also promotes collective well-being over individualism, emphasizing that all members of their society have a vital role to play in the species' survival. Accordingly, Nazzar seldom appear elsewhere in the galaxy.

\n

These social conditions have isolated Nazzri from the rest of the galaxy. Although the Nazzar maintain representation in the Galactic Senate, they have made little effort to open trade or forge political relationships with other systems or factions. Nazzar who venture off world typically represent individuals who have cast off their religious customs and xenophobia or those who have undertaken missionary efforts to proselytize other peoples and bring them into alignment with Ulizra philosophy.

\n

Names

\n

Nazzar typically receive a monosyllabic, often vowelless given name and one familial surname.

\n

  Male Names. Prrit, Qrrrl, Vrrk

\n

  Female Names. Frtt, Lhm, Nvh

\n

  Surnames. Jikat, Qabag, Toq

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.

\n

Age. Nazzar reach adulthood in their late teens and can live to be 125 years old.

\n

Alignment. Nazzar society conditions its members to be obedient and to place the interests of the collective ahead of the individual. Accordingly, they tend toward lawful alignments, though there are exceptions.

\n

Size. Nazzar typically stand between 6 and 6 1/2 feet tall and weigh 170 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Keen Hearing. You have advantage on all Wisdom (Perception) checks involving hearing.

\n

Natural Athlete. Nazzar possess great natural strength. You gain proficiency in the Athletics skill.

\n

Inquisitive. Nazzar have an appetite for secrets, especially those that may pose a threat to their species or way of life. You gain proficiency in the Investigation skill.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Silver Tongued. Nazzar who encounter outsiders typically need to defend the tenets of Ulriza, so they tend to be rhetorically adept. You gain proficiency in the Persuasion skill.

\n

Spiritual. You have proficiency in Lore. Additionally, you are considered to have expertise in Intelligence (Lore) checks made to learn or recall something about the Ulizra religion.

\n

Languages. You can speak, read, and write Nazzar, a language characterized by high tones and grunts. Nazzar who leave Nazzri for other destinations in the galaxy typically learn Galactic Basic,

"},"skinColorOptions":{"value":"Brown"},"hairColorOptions":{"value":"Dark toned"},"eyeColorOptions":{"value":"White"},"colorScheme":{"value":""},"distinctions":{"value":"Equine, long ears, deeply spiritual"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Nazzri"},"slanguage":{"value":"Nazzar"},"manufacturer":{"value":""},"planguage":{"value":""},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Nazzar","mode":"=","targetSpecific":false,"id":1,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.ath.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Skills Athletics"},{"modSpecKey":"data.skills.inv.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Skills Investigation"},{"modSpecKey":"data.skills.per.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Skills Persuasion"},{"modSpecKey":"data.traits.languages.custom","value":"Nazzar","mode":"+","targetSpecific":false,"id":9,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"kopZn7Wb3q3ygEGN","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Nazzar.webp"} +{"_id":"lBBx3J0HLR00KR7z","name":"Hysalrian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Hysalrians feature serpentine lower bodies with vaguely more humanoid, four-armed upper bodies. Their heads contain a small mouth and four eyes, which tend to be small and black. The skin of Hysalrians is a muted green, and their underbellies are white and segmented.

\n

Society and Culture

\n

Hysalrians are gentle despite their large size and intimidating features. Most Hysalrians live their lives in isolation, but a few venture out to explore the galaxy. Hysalrians, a particularly force-sensitive species, have established special schools to train their young in the Force on their homeworld. This training lasts for many years, and is continued on their own by the Hysalrians themselves until their death. This extended length of education allows a Hysalrian to benefit from their species' long history and apply this in-depth learning to the present.

\n

Names

\n

Hysalrians receive one given name and take a planetonymic surname to honor their homeworld.

\n

  Male Names. Bo'Shuta, M'Krannic, N'Kata, P'Ditdee

\n

  Female Names. D'Trasin, Jan'Krisl, Lo'Sindell, Sy'Brogu

\n

  Surnames. Del Gormo

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.

\n

Age. Hysalrians reach adulthood in their late teens and live to be older than 150 years.

\n

Alignment. Hysalrians are generally peaceful and lead solitary lives seeking knowledge of the Force. Accordingly, Hysalrians tend toward the light side, though there are exceptions.

\n

Size. Hysalrians typically stand between 9 and 10 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Large.

\n

Speed. Your base walking speed is 35 feet.

\n

Darkvision. Your superior vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

Extra Arms. Hysalrians can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean Hysalrians can wield two two-handed weapons at a time.

\n

Force Sensitive. You know the Force push/pull at-will force power and one additional at-will Force power of your choice, regardless of your class. Wisdom is your Forcecasting ability.

\n

Four Eyes. Hysalrians have superior vision due to their additional eyes. You have advantage on all Wisdom (Perception) checks that rely on vision.

\n

Grappler. Your numerous arms make it easier for you to grapple targets. You have advantage on all grappling checks. If you hit a target of Large size or smaller with a melee weapon attack on your turn and you have a free hand, you may use a bonus action to attempt to grapple the target. If the grapple succeeds, you may make one additional melee attack against the target (no action required).

\n

Hide. You have a thick, scaly hide. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

\n

Swamp Dweller. Your life on the swamp planet of Gormo has left an impression on you. You gain proficiency in the Nature skill. Additionally, you do not treat swampy terrain as difficult terrain.

\n

Languages. You can speak, read, and write Hysalrian, Galactic Basic, and one other language of your choice.

"},"skinColorOptions":{"value":"Green with white underbelly"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Serpentine lower bodies, four eyes, four-armed"},"heightAverage":{"value":"9'8\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"Gormo"},"slanguage":{"value":"Hysalrian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hysalrian","mode":"=","targetSpecific":false,"id":1,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":7,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Hysalrian","mode":"+","targetSpecific":false,"id":10,"itemId":"lBBx3J0HLR00KR7z","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Hysalrian.webp"} {"_id":"lKcn8ww5HVgSclnq","name":"Dashade","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Dashade are a hulking reptillian species known for their strength and aggression. They have three fingers on each hand, each tipped with a long, curving claw. Their most notable feature is their natural resistance to the power of the Force. Along with their resistance to the Force, Dashade possess a high tolerance for radioactive energy, able to withstand contact with radioactive materials much longer than other species. Despite the thick skin Dashade possess, they have the uncanny ability to control the rate that heat dissipates from their skin. This allows them to regulate their body temperature at will.

\n

Society and Culture

\n

Dashade's brute strength and Force resistance makes them prime candidates for mercenary and assassin work. Dashade society is clan-based. Theses clan's often feud over honor and reputation, a trait that the dashade as a species exhibit.

\n

Names

\n

Many dashade names are short, dominated by harsher sounds, while others are longer and seperated by an apostrophe. Dashade names are gender neutral. Surnames are clan-based, but most dashade don't share or use them.

\n

  First Names. Anarin, Rak'vhul, Set, Vattix, Vos

\n

  Surnames. Ferrex, Gusar, Kruyel, Orath, Xeng, Zath

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Charisma score increases by 1.

Age. Dashade reach adulthood in their late teens and live less than a century.

Alignment. Dashade's aggressive yet loyal nature causes them to tend toward lawful dark side, though there are exceptions.

Size. Dashade typically stand 5 and a half to 6 and a half feet tall and generally weigh around 200 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

Force Contention. Due to their unique physiology, dashade hardiness allows them to overcome use of the Force. You have advantage on Strength and Constitution saving throws against force powers.

Heat Dissipation. Whenever you make a Dexterity (Stealth) check to avoid detection by electronic sensors and cameras, you are considered to have expertise in the Stealth skill.

Menacing. You gain proficiency in the Intimidation skill.

Radiation Resistant. Dashade are naturally able to resist radiation. You have resistance to necrotic damage.

Languages. You can speak, read, and write Galactic Basic and Dashadi. Dashadi is characterized by its low pitch and elongated growls.

"},"skinColorOptions":{"value":"Black, dark gray, or Olive green"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, orange, or red"},"distinctions":{"value":"Heat dissipation, Force-resistance, radiation resistance"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"145 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Urkupp"},"slanguage":{"value":"Dashadi"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Dashade","mode":"=","targetSpecific":false,"id":1,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.traits.dr.value","value":"necrotic","mode":"+","targetSpecific":false,"id":7,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"dashadi","mode":"+","targetSpecific":false,"id":9,"itemId":"mQcKkOrpgH0eTK1k","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Dashade.webp"} +{"_id":"m4Y8kqWKjeGMLc8r","name":"Sludir","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Sludir have an elongated abdomen with six legs and a humanoid torso with two arms. Hard shell-like plates protect their back and flanks. A Sludir's head consists mostly of a thick snout with four nostrils and a large, toothy sneer. Sludir wear their thick manes in different styles.

Society and Culture

The fierce Sludir evolved from a primitive tribal society to an intricate feudal caste society of rulers, warriors, artisans, and workers. In addition to learning the traditions and ways of their particular caste-clans, Sludir children are taught to respect the code of battle. Combat represents the true test of a Sludir's character. Hiding and retreating are the tactics of a coward; Sludir who resort to such tactics not only dishonor themselves but their clan as well.

Sludir are direct and blunt. To them, physical strength and combat prowess bring power and prestige. Other than their sense of battle honor, they have little regard for etiquette and protocol, and acts of subterfuge appall them. They believe they deserve anything they can take by force.

Names

Sludir typically receive a given name and take their caste-clan's name as a surname.

  Male Names. Omze'kehr, Quintik, Quyik, Rokarn

  Female Names. Ol'gamen, Qesya, Qintis, Sos'tra

  Surnames. Bansaati, Kahr, Qui'ilun, Vth'naar

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age. Sludir reach adulthood in their early teens and live to be older than 75 years.

Alignment. The warlike Sludir observe a strict caste system in their society. Accordingly, they tend toward the lawful balanced side, though there are exceptions.

Size. Sludir typically stand between 5 1/2 and 6 1/2 feet tall and weigh 300 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Armored Carapace. Your upper body is covered in thick plates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.

Fearless. You are immune to being frightened. Foes also have disadvatage on all Charisma (Intimidation) checks against you.

Hexapedal. Sludir's six legs grant them resistance to attempts to knock them prone. When taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.

Mountain Dweller. Your life on Sluudren has acclimated you to travel on a rocky landscape. You do not treat mountainous terrain as difficult terrain.

Natural Fighter. If you take the Gladiator background, instead of proficiency you gain expertise in your choice of two from the following skills: Acrobatics, Athletics, Intimidation, or Performance. If you do not choose the Gladiator background, you gain proficiency in your choice of one of those skills.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Stonemasonry. You have proficiency with the scavenging kit.

Languages. You can speak Sludese and speak, read, and write Galactic Basic.

"},"skinColorOptions":{"value":"Brown to bright orange"},"hairColorOptions":{"value":"Blond to black"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Six-legged, two-armed bodies, armor-plated skin"},"heightAverage":{"value":"5'10\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"280 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Sluudren"},"slanguage":{"value":"Sludese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sludir","mode":"=","targetSpecific":false,"id":1,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":6,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.ci.value","value":"frightened","mode":"=","targetSpecific":false,"id":7,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Condition Immunity"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.custom","value":"Sludese","mode":"+","targetSpecific":false,"id":10,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.toolProf.value","value":"scav","mode":"+","targetSpecific":false,"id":11,"itemId":"m4Y8kqWKjeGMLc8r","active":false,"_targets":[],"label":"Traits Tool Prof"}]}},"img":"systems/sw5e/packs/Icons/Species/Sludir.webp"} +{"_id":"mRHAfVnsXyjh6KXk","name":"Jablogian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Jablogians are a race of red-skinned gastropods from Nar Kanji in the Outer Rim. By adulthood, they become bipedal, developing large heads and four limbs that appear short in proportion to the rest of their bodies. They have pointy ears, four fingers on each hand, and a huge, multiple chin with a throat pouch. Food on the jablogians' homeworld was once seasonally scarce, and the species needed to build up fat stores to survive times when supplies ran low. Now that they are part of the galactic community and food sources are plentiful, they have become gluttonous, eating too much and becoming obese. Few in the galaxy can imagine anything more disgusting than sharing a table with a jablogian frantically grunting and slobbering through the course of the meal.

Society and Culture

Typically self-serving and single-minded in their pursuits, jablogians can be characterized by their primary instincts of acquisition and consumption. Their attitude toward eating informs all aspects of their lives; accordingly, they will hoard resources and credits and treat associates as fungible assets. Jablogian society may strike outsiders as particularly atomized: mothers abandon their grubs at a very early age, leaving them to find their own way in the world or perish. This harsh upbringing fosters distrust, dishonesty, and paranoia in young jablogians, who tend to compete ruthlessly with peers and parasitize other species.

Names

Jablogians do not develop a strong sense of family or community and, accordingly, adopt no surnames.

  Male Names. Azmorigan, Kammodeus, Nazgorigan, Smelphegor

  Female Names. Drellas, Habaddon, Trammon, Spoeillet

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age. Jablogians reach adulthood at age 50 and live to be more than 300 years old.

Alignment. Jablogians are greedy and selfish by nature, which makes them tend toward the chaotic dark side, though there are exceptions.

Size. Jablogians typically stand between 4'8\" and 6 feet tall and weigh 350 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Acute Hearing. Whenever you make a Wisdom (Perception) check related to hearing, you are considered to have expertise in the Perception skill.

Natural Resistance. Your gluttonous eating habits have conditioned you to ignore the effects of spoiled food and waste. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).

Paranoid Awareness. You cannot be surprised in combat and have advantage on all initiative rolls.

Shrewd Demeanor. You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.

Throat Pouch. Jablogians have a large throat pouch originally evolved to store food when food proved scarce on their homeworld, but it can be used to store almost any hand-sized item or weapon in secrecy. You have advantage when you make a Dexterity (Sleight of Hand) check to stow or remove an object from your throat pouch. Also, this physical feature allows you to carry an additional 15 lbs. of weight without encumbrance penalty.

Languages. You can speak, read, and write Galactic Basic and Jablogian.

"},"skinColorOptions":{"value":"Red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Green or yellow"},"distinctions":{"value":"Obese torsos, four-fingered hands, pointed ears"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+1d6\""},"weightAverage":{"value":"300 lb."},"weightRollMod":{"value":"x(2d10) lb."},"homeworld":{"value":"Nar Kanji"},"slanguage":{"value":"Jablogian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Jablogian","mode":"=","targetSpecific":false,"id":1,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":6,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Jablogian","mode":"+","targetSpecific":false,"id":8,"itemId":"mRHAfVnsXyjh6KXk","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Jablogian.webp"} {"_id":"mgRv3f3TJ1ohL1kp","name":"Noghri","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Noghri are a primitive humanoid species hailed from the planet Honoghr with steely gray-blue skin that are renowned assassins. A natural gift for stealth and hand-to-hand combat, Noghri are efficient killing machines with their rending claws and strong olfactory sense that can often determine familial lineage. Their smaller size belies their ruthlessness and potent hunting skills.

Society and Culture

Noghri culture relies heavily on honor, with society being clan-based, revolving around the Dukha, a community center in each village. The greatest strength of the Noghri stems from their loyalty and secrecy; when a Noghri takes a job, they always fulfill it, even if it would result in their death. As such, they make exceptional, albeit expensive bodyguards.\r\n\r\nNoghri are loathe to fight with weapons larger than small daggers, believing combat to be a personal celebration to be sullied by use of heavier weapons. As such, it is rare (though not impossible) to see a Noghri wielding a weapon larger than their forearm.\r\n\r\nEach Noghri clan village centers around the Dukha, with each clan being led by a Dynast. The Dukha is inhabited by the clan's Maitrakh, who functions as the storyteller, spiritual leader, and lore keep of the clan.

Names

Noghri names vary from short to long, with female names being typically softer. Surnames are clan-based.

  Male Names. Cakhmaim, Ezrakh, Khabarakh, Rukh

  Female Names. Cilnaas, Edvir, Kahr'corvh, Meewalh

  Surnames. Bakh'tor, Eikh'mir, Hakh'khar, Khim'bar","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Strength score increases by 1.

Age. Noghri reach adulthood in their late teens and live less than a century.

Alignment. Noghri's honorable society causes them to tend toward a lawful alignment, though there are exceptions.

Size. Noghri typically stand about 5 feet tall and weigh around 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Hunter. You are proficient in Survival and Stealth.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Powerful Leap. If you jump at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to shove the target prone as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Languages. You can speak, read, and write Galactic Basic and Honorghran. Honorghran is characterized by its scratchy, gutteral sounds.

"},"skinColorOptions":{"value":"Bluish-gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Advanced olfactory senses, claws, hunting prowess."},"heightAverage":{"value":"4'5\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"115 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Honoghr"},"slanguage":{"value":"Honoghran"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Noghri","mode":"=","targetSpecific":false,"id":1,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"honoghran","mode":"+","targetSpecific":false,"id":9,"itemId":"4B2cMO1qxaLGtPSE","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Noghri.webp"} +{"_id":"muP2qgPWUoyytXoO","name":"Neelabi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Neelabi are a diminutive piscine species native to the planet of the same name in the Kibilini sector. Although their eyes are tiny compared to their large cranium, Neelabi possess superior low-light vision, in addition to enhanced auditory and olfactory senses (while submerged) and a unique tremorsense (while submerged) that allows them to detect minute vibrations caused by bodies moving in water. Although they are short-statured, Neelabi tend to have excellent muscle tone that allows them to excel at athletic activities.

\n

Society and Culture

\n

The planet Neelabi is a world almost completely covered in a global ocean, and its seas are teeming with aquatic life. Over the course of centuries, natural resources have become scarce, and these conditions have prompted the Neelabi to develop a deep sense of tribalism and competition for both survival and social advancement. Accordingly, the species has organized itself into twelve recognized schools, each with its own strict caste system that affords power and prestige to those who prove themselves most successful in socially sanctioned contests.

\n

Names

\n

Neelabi typically receive one given name and adopt their school name as a surname.

\n

  Male Names. Chaar-Li, Stihr-Djun, Szaamun, Occo

\n

  Female Names. Aalwyf, Orcca, Taing, Tilla-Peeah

\n

  Surnames. Kihpur, Ninebar, Paiik, Ter-Baht

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.

\n

Age. Neelabi reach adulthood in their early teens and live to be more than 100 years old.

\n

Alignment. Neelabi tend toward no particular alignment. The best and worst are found among them.

\n

Size. Neelabi typically stand between 2 and 3 feet tall and weigh 60 lbs. Regardless of your position in that range, your size is Small.

\n

Speed. Your base walking speed is 25 feet.

\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Expert Swimmer. You have a natural talent for swimming. In addition to enjoying a swim speed of 30 ft., Neelabi receive advantage on all Strength (Athletics) checks while submerged.

\n

Hyper-Competitive. Your upbringing in Neelabi society has conditioned you to treat many everyday interactions with others as a contest. You gain proficiency in your choice of three of the following skills: Athletics, Insight, Intimidation, Performance, Persuasion, Piloting, and Survival.

\n

Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that involve hearing or smell while submerged in water.

\n

Limited Manual Dexterity. Due to Neelabi's lack of hands and opposable thumbs, at level one, you cannot gain proficiency in either Simple or Martial Blasters, regardless of your normal class proficiencies. Additionally, Neelabi have disadvantage on any attack rolls made using weapons that require fine motor control.

\n

Limited Tremorsense. While submerged in water, you are sensitive to vibrations in water and can automatically pinpoint the location of anything that is in contact with the water within a 60-foot radius.

\n

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

\n

Water Breather. You can breathe in water, and you cannot breathe except when your gills are submerged in water. When you enter a non-aquatic environment without the aid of water-breathing technology, you are subject to the rules governing suffocating found on page 181 of the Player's Handbook.

\n

Languages. You can speak, read, and write Neelabian and Galactic Basic.

"},"skinColorOptions":{"value":"Blue, gray"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Piscine, hyper-competitive, limited tremorsense"},"heightAverage":{"value":"2'4\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"40 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Neelabi"},"slanguage":{"value":"Neelabian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Neelabi","mode":"=","targetSpecific":false,"id":1,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"=","targetSpecific":false,"id":7,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.senses","value":"Tremorsense (60 ft., submerged)","mode":"+","targetSpecific":false,"id":8,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Neelabian","mode":"+","targetSpecific":false,"id":10,"itemId":"muP2qgPWUoyytXoO","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Neelabi.webp"} {"_id":"nmgbNVIrrwuvR9RF","name":"Nautolan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Nautolans possess physiology common to amphibious species, including low light vision and excellent swimming skills. Their bony endoskeleton and dense cartilage make them tough and resistant to glancing blows. An egg-laying species, Nautolans emerge from their egg as a tadpole that develops arms, legs, and head-tails during their second year of life. Roughly the same size as a Human infant during this time, their limbs are weak and unable to support their weight, forcing youthful Nautolans to remain in aquatic environments for much of their childhood.

Society and Culture

The society developed by the Nautolans on Glee Anselm is centralized around local families and governments. The centralized government of Glee Anselm is comprised of representatives from the Council of Elders that govern each settlement. Elders are elected on merit, and can be made up of youthful politicians as well as the most aged members of the society. A culture that promotes life-long mates, Nautolan families are characterized by their loyalty between spouses and the equality of the sexes in the household. Arranged marriages are not uncommon. \r\n\r\nNo cultural affinity for the Force ever developed on Glee Anselm, though members of the Nautolan species recognize its importance and respected those among them that were Forceful.

Names

Nautolan names are generally short and melodic. Female names usually end in a vowel. Surnames are familial.

  Male Names. Brod, Knirkoc, Peng, Tikuwik, Zesufreat

  Female Names. Doli, Hahi, Thamlymyo, Usha, Zezu

  Surnames. Iarre, Rirrall, Sompanong, Uzumdall","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age. Nautolans reach adulthood in their early teens and live about 70 years on average.

Alignment. Nautolans' benevolence cause them to tend toward the light side, though there are exceptions.

Size. Nautolans typically stand 5 to 6 feet tall and rarely weigh more than 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 35 feet.

Amphibious. You can breathe air and water.

Darkvision. Accustomed to life underwater, you have superior vision in low light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Insightful. Nautolan head tentacles are adept at determining moods. You have advantage on Wisdom (Insight) checks to determine emotions.

Swim. You have a swimming speed of 30 feet.

Languages. You can speak, read, and write Galactic Basic and Nautila. Nautila is unique in that it can only be properly pronounced underwater due to its use of pheromones in addition to spoken sounds. In any other environment, the language loses a great amount of detail; that Nautolans find this annoying.

"},"skinColorOptions":{"value":"Blue, brown, green, purple, or grey"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, brown, or red"},"distinctions":{"value":"Extrasensory head tentacles capable of detecting chemicals"},"heightAverage":{"value":"5'1\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Glee Anselm"},"slanguage":{"value":"Nautila"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Nautolan","mode":"=","targetSpecific":false,"id":1,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"nautila","mode":"+","targetSpecific":false,"id":9,"itemId":"IrpHrnc26h2Dlgu7","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Nautolan.webp"} {"_id":"nxE30y2QA5jm0NhM","name":"Iktotchi","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Iktotchi do not have hair, but rather they had a very resistant skin which protected them from the violent winds which crossed the satellite. Both males and females have down-curved cranial horns, which gave them an aggressive aspect. The males' horns are generally a little larger, a remnant from their mountain-dwelling, caprinaen ancestors. The horns are able to regenerate if damaged.

Society and Culture

The Iktotchi are a fiercely guarded and isolationist species - vaunted for their ability to hide their feelings and bury any semblance of emotion. Originating on the harsh, windy moon of Iktotch, which orbits the planet Iktotchon in the Expansion Region, the Iktotch are gifted with precognition, and are courted as often by Jedi as by pirates for their skills.\r\n\r\nIktotchi society is a stratified society. Upward mobility is both possible and encouraged. Iktotchi are an outwardly dispassionate people, which is evidenced by their culture. They have a robust legal system, and suffer little crime. Iktotchi are respectful of cultures other than their own and can easily integrate with others.\r\n\r\nIktotchi who distinguish themselves often earn a titular nickname, by which they are referred to in place of their name. Generally, this is done by accomplishing a remarkable feat that benefits the Iktotchi as whole.

Names

Iktotchi names are generally two syllables. Surnames are familial. Respected Iktotchi often adopt a nickname, which they use in place of their birth name.

  Male Names. Dilnam, Imruth, Kashkil, Yellam

  Female Names. Kemkal, Onyeth, Reshu, Zorlu

  Surnames. Hevil, Kaawi, Mimir, Nudaal, Zelend","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.

Age. Iktotchi reach adulthood in their late teens and live less than a century.

Alignment. Iktotchi are lawful and tend toward the light side, though there are exceptions.

Size. Iktotchi typically stand between 5 and 6 feet tall and weigh about 170 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Precognition. You can see brief fragments of the future, that allow you to turn failures into successes. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Telepathy. You can communicate telepathically with creatures within 30 feet of you. You must share a language with the target in order to communicate in this way.

Horns. Your horns are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d6 + your Strength modifier.

Pilot. You have proficiency in the Piloting skill.

Languages. You can speak, read, and write Galactic Basic and Iktotchese.

"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns, precognition, telepathy, thick pink skin"},"heightAverage":{"value":"4'11\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Iktotch, moon of Iktotchon"},"slanguage":{"value":"Iktotchese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content","colorScheme":{"value":""},"manufacturer":{"value":""},"planguage":{"value":""}},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Iktotchi","mode":"=","targetSpecific":false,"id":1,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"iktotchese","mode":"+","targetSpecific":false,"id":8,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"telepathy (30 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"UZKrP5BCcEle7QSh","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Iktotchi.webp"} +{"_id":"oRSIxRhGOsrwNfz5","name":"T'surr","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

The T'surr are a tall, sentient humanoid species of blue-skinned and blue-blooded predators. They are a bipedal species with two pairs of arms. The primary arms end in strong, large hands with either five or three fingers, while the secondary pair is far smaller than the first and protrudes from the upper torso, ending in only three fingers. A T'surr's head features a mouth full of razor-sharp teeth and two sets of gleaming, red pupiless eyes, with one set situated above the other or all four eyes situated in a horizontal line above the nose. Heavy ridges surround their eyes and mouth with the creases slanting out toward the fan-like sides of the head, which extend into a large number of horns in males. T'surr are capable of growing hair on their heads, including beards, which are often black in color. When a T'surr is enraged, its neck flushes red.

Society and Culture

The T'surr homeworld is cold and dark due to its distant star and high winds. Other species find the high gravity there daunting and oppressive. These conditions have fostered a race of survivors who have little empathy for other beings, making practices like slavery common and accepted amongst the T'surr. The T'surr judge wealth based on the number of slaves owned. Male T'surr are particularly violent and cruel in nature, treating other species as livestock. A T'surr uses his strength and cunning to control other males of his own species, bullying them to get his way. T'surr females, however, rule the matriarchal homeworld. In the greater galaxy, T'surr often pursue violent professions, aligning with powerful bands of pirates, privateers, or smugglers. They tend to keep trophies as reminders of their conquests, often wearing these stolen trinkets on their belts.

Names

T'surr typically receive one given name.

  Male Names. Floinarr, Ken-Kiba, Ken-Giree, Krayn

  Female Names. Datynask, Jeneyd, Reythan, Wistolat

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. T'surr reach adulthood in their mid-teens and live to be more than 100 years old.

Alignment. With the T'surr's predatory nature and history of slaveholding, they tend toward the chaotic dark side, though there are exceptions.

Size. T'surr typically stand between 7 1/2 and 8 1/2 feet tall and weigh 280 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Extra Arms. T'surr can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean T'surr can wield two two-handed weapons at a time.

Hunter. You are proficient in Stealth and Survival.

Innate Accuracy. You have advantage on all ranged attacks made against opponents you can see.

Keen Hearing and Vision. Your sensitive ears and additional eyes grant you superior hearing and vision. You have advantage on all Wisdom (Perception) checks involving hearing or vision.

Menacing. You have proficiency in the Intimidation skill.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Teeth. Your sharp teeth provide you with natural weapons that you can use to make unarmed attacks. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

Languages. You can speak, read, and write T'surrese and Galactic Basic.

"},"skinColorOptions":{"value":"Blue"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Four eyes, small secondary arms, deadly predators"},"heightAverage":{"value":"7'6\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"240 lb."},"weightRollMod":{"value":"x(1d6) lb."},"homeworld":{"value":"T'surr"},"slanguage":{"value":"T'surrese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"T'surr","mode":"=","targetSpecific":false,"id":1,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":10,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"T'surrese","mode":"+","targetSpecific":false,"id":11,"itemId":"oRSIxRhGOsrwNfz5","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/T'surr.webp"} {"_id":"pd0o8uIkm4MwXBU8","name":"Squib","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Squibs are small, sentient, humanoid mammals with both rodent and canine characteristics. Their pink skin is covered in fur that offers some protection from cold weather, but, more importantly, it serves as an olfactory organ, able to pick up scents at a distance and ascertain intrinsic details—such as penetrating through a disguise or identifying a forgery—when rubbed against. The species has both male and female sexes, although non-Squibs often have difficulty determining the sex of a Squib based on appearance alone. Their mouths are full of forbidding, sharp, white teeth, and their flexible cheeks were capable of storing items.

\n

Society and Culture

\n

Squibs are friendly and cheerful to such an extent that, over time, they are considered quite annoying. Squibs are inherently curious, handling items with literal regard to care. They are unabashed pack rats, and they wear clothing for the excess storage rather than necessity. The Squibs' overconfidence is a defining trait. The typical Squib response to a threat is not to fight or flee, but to bluff and bluster, especially when not face-to-face. In person, their sharp teeth are their favored means of intimidation. Squibs believe that bargaining is the highest form of communication, and they believe haggling is more important than the goods themselves. A deal is a binding oath to Squibs, and they are incredibly loyal to their business partners.

\n

Names

\n

Squibs combine their first and last names, which are familial, into one long, hyphenated name. They often go by nicknames derived from their full names. Male and female names do not significantly deviate.

\n

  Full Names. Galaneever-marmalios, Meelawin-demort, Sleerinwilpher-remalior

\n

  Nicknames. Galan, Meela, Wilpher

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Squibs reach adulthood at nine years of age and live an average of sixty-five years.

Alignment. Squibs' cheerful nature causes them to tend toward the light side, though there are exceptions.

Size. Squibs typically stand 3 to 3 and a half feet tall and weigh around 50 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Bite. Your sharp teeth are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.

Business Savvy. A common trait of all Squibs is their desire and love of haggling. Squibs believe a deal is done when both sides believe they got the better of the other. Whenever you make a Charisma (Persuasion) check involving haggling you are considered to have expertise in the Persuasion skill.

Flexible Cheeks. Squibs have flexible cheeks in which they can store small goods. You can store up to two items that weigh a combined total of no more than 2 lb. in your cheeks, and you have advantage on Dexterity (Sleight of Hand) checks made to conceal them.

Hide. Your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.

Sensitive Fur. Squibs' fur is exceptionally sensitive to physical details. You have advantage on Intelligence (Investigation) checks that rely on touch.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Squibbian. The Squibbian language originated as a secret form of communication for Squibs to convey information without being understood.

"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"White, gray, black, brown, blue, violet, or red"},"eyeColorOptions":{"value":"Blue, yellow, red, or brown"},"distinctions":{"value":"Curious, overconfident, hagglers"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"45 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Skor II"},"slanguage":{"value":"Squibbian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Squib","mode":"=","targetSpecific":false,"id":1,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"squibbian","mode":"+","targetSpecific":false,"id":7,"itemId":"rEdpmBrVX96rCH12","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Squib.webp"} {"_id":"pwkipuJbTpCnrD8S","name":"Twi'lek","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Twi'leks are usually thin, although corpulent individuals were known to exist. Twi'leks are omnivores; this diet is essential given that food is scarce on their homeworld, Ryloth. Twi'leks possess multiple stomachs, an unusual trait that enables them to eat almost any food. When traveling off their homeworld, twi'leks rarely refused food, which frequently leads to obesity among starfarers. Twi'lek society also associates obesity as a sign of affluence and success.

\n

Society and Culture

\n

The natural grace and exotic beauty of the female twi'leks make them a popular target among slave traders. Slavery is the main currency of Ryloth. Some see it as a chance to make money by kidnapping or selling orphaned children, while others see slavery as a way of saving children from growing up in Ryloth's harsh environment. A number of twi'leks believe that slavery is an efficient way to proliferate their species and preserve their culture, as the twi'leks lack their own means of inter-planetary travel. Regardless of how it came about, many twi'leks live as slaves or entertainers and are considered status symbols, especially the females of rarer skin hues. Twi'leks that manage to escape from captivity usually turned to a life of thievery or prostitution, with both genders making use of their powers of seduction.

\n

Names

\n

Twi'lek names combine their first name and a clan name into a single name, rather than having a separate surname.

\n

  Male Names. Ecrizsati, Gaj'mogos, Ukelweko

\n

  Female Names. Arag'mure, Oanicfuba, Unaecripi

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Twi'leks reach adulthood in their late teens and live less than a century.

Alignment. Twi'leks harsh upbringing cause them to tend toward the dark side, though there are exceptions.

Size. Twi'leks stand between 5 and 7 feet tall and weigh up to 200 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Elegant Dancers. You have proficiency with the Performance skill.

Natural Antitoxins. You have advantage on saving throws against poison and disease, and you have resistance against poison damage (explained in Chapter 9).

Unarmed Combatant. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Languages. You can speak, read, and write Galactic Basic and Twi'leki. You can communicate non-verbally with other twi'leks through a complex language of subtle head-tail motions.

"},"skinColorOptions":{"value":"Blue, brown, dark grey, green, orange, pink, purple, red, tan, teal, white, yellow, or striped"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black, blue, brown, green, hazel, orange, pink, purple, or yellow"},"distinctions":{"value":"Lekku, sharp claw-like nails, males often file their teeth to points"},"heightAverage":{"value":"5'3\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Ryloth"},"slanguage":{"value":"Twi'leki"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Twi'lek","mode":"=","targetSpecific":false,"id":1,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.prf.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Skills Performance"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":8,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"twi'leki","mode":"+","targetSpecific":false,"id":10,"itemId":"pwkipuJbTpCnrD8S","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Twi_lek.webp"} +{"_id":"r8T2eYoXSrnrfECv","name":"Frozian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Frozians are tall, thin, feline humanoids with multiple joints in their arms and legs. This gives them a curious, loping gait when they walk. Their bodies are covered by short fur that ranges from sandy brown to chestnut. They have large brown eyes that are set on either side of a pronounced muzzle, giving the Frozians excellent peripheral vision. From their muzzles grow thick whiskers that the Frozians twitch in elaborate gestures to emphasize their emotions. Adult Frozians stand 6 to 9 feet tall with males and females having comparable builds. Standard gravity conditions render Frozians infertile, so they only mate in low-gravity environments like that of their homeworld of Froz.

Society and Culture

Frozians are honest, highly intelligent, and diligent, taking pride in their work. They uphold the virtues and laws of the culture into which they've integrated, making them well-suited to careers in diplomacy. They are strong-willed and show genuine concern for those around them, often making a special effort to care for those they perceive as needy. When not actively engaged in helping themselves or others, Frozians are often depressed and, despite their best intentions, tend to ruin the mood of those around them as well. Although many planets in the galaxy have gravity that is not optimal for Frozian prosperity, this species' natural curiosity makes them easy to find in many star systems.

Names

Frozians have one given name that tends to be incredibly multisyllabic.

  Male Names. Carlisgontoris, Micamberlecto, Rocatrinicel, Scorylance

  Female Names. Gracindolatrie, Lactylassia, Plimothalias, Tuthovinjie

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Age. Frozians reach adulthood in their early teens and live to be one century old under light gravity conditions. Under standard gravity conditions, Frozians do not live as long, typically reaching no more than 90 years of age.

Alignment. Frozians are extremely principled, adhering to ideals and keeping their promises even when it is clear that other parties have betrayed their trust. Frozians tend toward the lawful light side, though there are exceptions.

Size. Frozians typically stand between 6 and 9 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Cosmopolitan. You have proficiency in Lore. If you would already be proficient, you have expertise, instead.

Darkvision. You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.

Multi-jointed. The multiple joints in your arms and legs allow you more flexibility then the average human. You have advantage on Dexterity (Acrobatics) checks that involve flexibility.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Scout Belt. Frozians's loping gait renders them clumsy. To offset this limitation, Frozian scientists long ago developed a large stabilizer belt that vastly improves the species' balance and agility. Your Dexterity score increases by 2.

Languages. You can speak, read, and write Frozian, Galactic Basic, and 2 other languages of your choice.

"},"skinColorOptions":{"value":"Pink"},"hairColorOptions":{"value":"Tan"},"eyeColorOptions":{"value":"Brown"},"distinctions":{"value":"Extra joints in each limb, fur-covered, elongated whiskers"},"heightAverage":{"value":"7'6\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Froz"},"slanguage":{"value":"Frozian"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Frozian","mode":"=","targetSpecific":false,"id":1,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":6,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":7,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":8,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Frozian","mode":"+","targetSpecific":false,"id":10,"itemId":"r8T2eYoXSrnrfECv","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Frozian.webp"} +{"_id":"rAq4Z06Y6JaVD9PI","name":"Culisetto","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Culisetto are an insectoid species, with a close resemblance to the common fly. Their long snouts are not truly proboscises, but function much the same, allowing them to drain blood with the aid of two tendrils, one on either side of the snout. They move by crawling about on their hands and feet, and are adept at leaping and climbing.

\n

Despite their appearance, culisetto are an exceptionally hygenic species, with an evolved habit of rubbing their hands and legs to rid them of germs from the ground.

\n

Society and Culture

\n

Culisetto are often shunned by other species, if not for their grotesque appearance, then usually for their habit of drinking blood. While they have evolved beyond needing to drink blood to survive, its taste remains quite enticing to many culisetto, who will indulge in it at their pleasure.

\n

Culisetto tend to favor the company of their own kind, particularly their siblings. Broodlings frequently travel in groups of three or more, inseparable from birth.

\n

Names

\n

Culisetto given names are often inexplicably Hellenic. Surnames are familial.

\n

  Male Names. Kreon, Sosilu, Ocyto, Phino

\n

  Female Names. Hecuba, Anophe, Xeina, Adeia

\n

  Surnames. Dengue, Chontos, Kazan, Vazil

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age. Culisetto reach adulthood at 8 years old, and live to be about 60.

Alignment. Culisetto's thirst for blood causes them to tend towards the dark side, though there are exceptions.

Size. Culisetto stand between 3 and 4 feet tall and weigh about 45 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.

Climb. You have a climbing speed of 25 feet.

Compound Eyes. Whenever you make a Wisdom (Perception) check related to sight, you are considered to have expertise in the Perception skill.

Powerful Leap. If you jump at least 10 feet in a straight line before hitting with a melee weapon attack, you can attempt to trip the target as part of the same attack. Once you use this trait, you can't use it again until you finish a short or long rest.

Prehensile Feet. You have supreme control over your feet and can use them to manipulate objects as well as your hands.

Strong-Legged. When you make a long jump, you can cover a number of feet up to twice your Strength score. When you make a high jump, you can leap a number of feet up into the air equal to 3 + twice your Strength modifier.

Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

Torpor. Culisetto only require 2 hours of inactivity a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields or martial weapons with the two-handed property unless it has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Culisetto. Culisetto is composed of high pitched whines made from the snout.

"},"skinColorOptions":{"value":"Pink, yellow"},"hairColorOptions":{"value":"White"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Thoracic carapace, compound eyes, cannibalistic"},"heightAverage":{"value":"2'8\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Culiset"},"slanguage":{"value":"Culisetto"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"hugehuman"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.ideal","value":"Culisetto","mode":"=","targetSpecific":false,"id":1,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Details Ideal"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Culisetto","mode":"+","targetSpecific":false,"id":8,"itemId":"rAq4Z06Y6JaVD9PI","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Culisetto.webp"} {"_id":"rWoNw7uajtS30t6R","name":"Chagrian","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Chagrians are born as tadpoles in clutches of three or more and raised in tubs of water in a family's private home. During this time, their arms, legs, and air-breathing lungs develop. Adult Chagrians are truly amphibious, retaining their ability to breathe underwater while also able to function without difficulty in air. They also possess acute low-light vision.

\n

The average Chagrian stands taller than a Human. They are distinguished by two fleshy growths protruding from the sides of their heads, which they call lethorns. As they age, the lethorns thicken. Males also sport two horns growing from the top of their skulls. These were once used in underwater duels to attract a mate, and are seen as a sign of the males' strength and virility. Females lack the superior cranial horns, but had more pronounced and longer posterior head plates; these can reach halfway down their back. Chagrians also have very long black forked tongues.

\n

Society and Culture

\n

As a species, Chagrians are generally peaceful and law-abiding to the point of becoming stoic and obstinate. Many Chagrians are motivated only by basic desires such as sustenance, shelter, and healthcare. Chagrian government ensures that every citizen is cared and provided for, so the standard of living for the poorest Chagrian is high compared to the members of other species. Chagrians who expect violence often wear red.

\n

Names

\n

Chagrian names have a very melodic tone. Male names are typically shorter than female names. Surnames are familial.

\n

  Male Names. Bom, Chen, Fiet, Nedd, Touk

\n

  Female Names. Chavik, Dabai, Fisil, Oolya, Tinto

\n

  Surnames. Kassin, Molya, Nigna, Onirali, Treen

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.

\n

Age. Chagrians reach adulthood in their late teens and live an average of 75 years.

\n

Alignment. Chagrians' peace-loving nature causes them to tend toward the light side, though there are exceptions.

\n

Size. Chagrians typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Amphibious. You can breathe air and water.

\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Natural Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).

\n

Swim. You have a swimming speed of 30 feet.

\n

Languages. You can speak, read, and write Galactic Basic and Chagri.

"},"skinColorOptions":{"value":"Light to dark blue"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Black"},"distinctions":{"value":"Horns (male), lethorns, black forked tongues"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Champala"},"slanguage":{"value":"Chagri"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Chagrian","mode":"=","targetSpecific":false,"id":1,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":7,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.attributes.speed.special","value":"Swimming (30 ft.)","mode":"+","targetSpecific":false,"id":8,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"chagri","mode":"+","targetSpecific":false,"id":10,"itemId":"OeTZyxxYPu7ICMTX","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Chagrian.webp"} {"_id":"s3KOpiCDVbCaengP","name":"Hutt, Adolescent","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Hutts are a massive slug-like species who have large mouths and stubby arms. They have three lungs and thick leathery skin, which is wrinkled and slimy. Hutts often have watery eyes and lack facial expressions. Their tails are supported by a skeletal spine. Despite their legendary size, hutts start out as tiny huttlets less than half a foot in height, and continually grow over the long lives.

\n

Society and Culture

\n

Most hutts are crime lords who live opulent lives overseeing criminal underworld activities like spice smuggling, slavery, gambling and bounty hunting. This is not true for all, however, as some eschew the life of a decadent, obese version of their species and prefer a more mobile existence. Hutt society is divided into families known as kajidics, a social structure that is both familial and a crime gang. Hutts are encouraged to make a name for themselves around the age of 150 while simultaneously not threatening the welfare of the clan. At around 200, they will likely stop being saved by the clan and encouraged even further to fend for themselves while benefiting the kajidic; they may even be granted a star system or two. Nomadic or kajidic-less hutts are often hunted or killed by other hutts in fear of the nomad coming to claim a territory.

\n

Names

\n

Hutt names with a suffix title as \"the Hutt\" are usually reserved for noteworthy huts, with the name of a hutt's kajidic coming before the title. Because hutts are hermaphroditic, choosing a gender at will, their names are considered androgynous.

\n

  First Names. Arok, Gorga, Jabba, Mama, Ziro

\n

  Kajidic Names. Besadii, Desilijic, Fenn'ak, Gnuda

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.

Age. Hutts are considered a child until around the age of 200 in which they are a full fledged adult. Hutts can live upwards of 900 years with even more ancient ones exceeding that.

Alignment. Hutts are selfish, greedy, and highly organized, causing them to tend toward chaotic dark side, though there are exceptions.

Size. Hutts have a unique special characteristic; from birth to death, they never stop growing. As an adolescent hutt, you typically stand between 6 and 7 feet tall and weigh at least 400 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 20 feet.

Closed Mind. Hutt brains have an unusual composition which made them resistant to influence from the Force. You have advantage on Wisdom and Charisma saving throws against force powers.

Natural Resistance. You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Prehensile Tail. You have supreme control over your tail and can use it to manipulate objects as well as your hands.

Shrewd Demeanor. You have proficiency in two Intelligence, Wisdom, or Charisma skills of your choice.

Slow and Lethargic. Hutts are slow and generally incapable of moving quickly. You have disadvantage on Dexterity saving throws, and when determining your bonus to AC from your Dexterity, you can't add more than +3.

Wealthy. During character creation, you start with additional credits equal to your level x your proficiency bonus x 1,000 cr.

Languages. You can speak, read, and write Galactic Basic and Huttese. Hutts rarely speak Galactic Basic, even though they are perfectly able; if the person with whom they are speaking doesn't understand Huttese, they are more likely to use an interpretor than deign to speak the language of lesser species.

"},"skinColorOptions":{"value":"Black, blue, brown, gold, green, purple, tan, white, or yellow"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue, gray, green, orange, turquoise, violet, or yellow"},"distinctions":{"value":"Three lungs, slug-like appearance"},"heightAverage":{"value":"5'5\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"400 lb."},"weightRollMod":{"value":"x(2d8) lb."},"homeworld":{"value":"Nal Hutta"},"slanguage":{"value":"Huttese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Hutt","mode":"=","targetSpecific":false,"id":1,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"20","mode":"=","targetSpecific":false,"id":4,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.dr.value","value":"poison","mode":"+","targetSpecific":false,"id":5,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"huttese","mode":"+","targetSpecific":false,"id":7,"itemId":"f2GGkEjQBJW5Qi8e","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Hutt.webp"} {"_id":"sHKKwOYgHLqtPbFk","name":"Wookiee","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Wookiees are a tall species of furry giants from the planet Kashyyyk, who can grow to a height of over eight feet. They are covered from head to toe in a thick, shaggy coat of hair with water-shedding properties that notably came in shades of brown, black, gray, and white. The species has two sexes, female and male. The latter grows long beards in adult life. Wookiee eye colors are usually blue, green, yellow, golden, brown, or red.

Society and Culture

Wookiees greatly value honor and loyalty. Therefore, their notion of \"family\" encompassed much more than just blood ties. A part of that most sacred tradition was the social institution of life debt: when a wookiee's life was saved by someone else, regardless of the species, they would frequently devote themselves to a lifetime of service to their savior and their family. Through the mechanism of the life debt, the People of the Trees used to develop unbreakable bonds with their boon companions and true friends, forming an \"honor family.\"

Names

Wookiee names are diverse; some names are simple and short while others are long and complicated. The majority of names often have softer big sounds and more melodic tones to them. Since offworlders have trouble using wookiees' real names, they often adopt simpler nicknames to go by.

  Male Names. Fubbodrrl, Gurrfupayyc, Kioerrr, Lavgaeffoak, Snrowbishutchuh, Zufiaarkaykkk

  Female Names. Bulabba, Bonbaegnh, Hopakleupo, Keumnebheu, Onninh, Osstatiemmyock

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Age. Wookiees reach adulthood at about 40 and can live to be 400.

Alignment. Wookiees tend toward the light side, though there are exceptions.

Size. Wookiees tend to tower over other species, reaching heights over 8 feet and weighing 300 pounds. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Claws. Wookiees have retractable claws. You are proficient with your claws, which deal 1d4 kinetic damage on a hit.

Darkvision. Your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hide. You have a thick hide. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Treeclimber. You have a climbing speed of 30 feet. You have advantage on Strength saving throws and Strength (Athletics) checks that involve climbing.

Languages. You can speak, read, and write Shyriiwook. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it.

"},"skinColorOptions":{"value":"Gray"},"hairColorOptions":{"value":"Different shades of black, brown, and white in varying combinations"},"eyeColorOptions":{"value":"Blue, green, yellow, golden, brown, or red"},"distinctions":{"value":"Tall, hair covered, retractable climbing claws, long life spans"},"heightAverage":{"value":"6'3\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"190 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Kashyyyk"},"slanguage":{"value":"Shyriiwook"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Wookiee","mode":"=","targetSpecific":false,"id":1,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[]},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (30 ft.)","mode":"=","targetSpecific":false,"id":8,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":9,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"shyriiwook","mode":"+","targetSpecific":false,"id":10,"itemId":"sHKKwOYgHLqtPbFk","active":false,"_targets":[],"label":"Traits Language"}]}},"img":"systems/sw5e/packs/Icons/Species/Wookiee.webp"} {"_id":"tnaLRAM5HqoK4Oue","name":"Dug","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Dugs are slender, powerfully built beings with a somewhat humanoid build and a unique method of walking that hailed from the high gravity world Malastare. Their primary means of locomotion is their strong arms, and their lower limbs and feet were used for grappling and other fine motor manipulation. They hardly ever walk on their lower limbs. Although most Dugs may walk on all four limbs, others like to use their strong arms as legs and their feet as hands like they would normally do.

Society and Culture

Due to their oppression under their Gran rulers who colonized Malastare, many Dugs often feel the need to throw around their strength in bids to establish dominance. As a result, they are known for their ill-tempered demeanor, and many are bullying thugs.\r\n\r\nOn their homeworld of Malastare, the vast majority of Dugs are little more than laborers toiling for the enrichment of the Gran. With the species excluded from much of the power and money on Malastare, many Dugs turn to swoop racing or bounty hunting as their only means to achieve fame and fortune. In all other areas, the Dugs are exploited.

Names

Dug names are often 3 syllables long, mostly through big sounds rather than harsh tones. There are harsher tones in their names as well though, often in the forms of x's and k's. Female Dugs have softer names, but no one would call them beautiful. Surnames are usually passed down through family or clan.

  Male Names. Bawugri, Gadwouhx, Rorgukwa,

  Female Names. Bosix, Grugne, Jiwous, Pragiba,

  Surnames. Brundaare, Gninsaidi, Kedwir, Randaine","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.

Age. Dugs reach adulthood in their early teens and live an average of 75 years. Their violent nature often leads to violent ends.

Alignment. Dugs' angry nature causes them to tend toward the dark side, though there are exceptions.

Size. Dugs typically stand between 3 and 4 feet tall. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Courageous. You have advantage on saving throws against being frightened.

Fisticuffs. Your unarmed strikes deal 1d4 kinetic damage. You can use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Fury of the Small. When you damage a creature with an attack or a power and the creature's size is larger than yours, you can cause the attack or power to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Menacing. You have proficiency in the Intimidation skill.

Strong and Small. You have a climbing speed of 25 feet.

Powerful Build. You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Dug.

"},"skinColorOptions":{"value":"Brown, purple, gray, or red"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Blue or yellow"},"distinctions":{"value":"Arms used as legs and legs used as arms"},"heightAverage":{"value":"3'2\""},"heightRollMod":{"value":"+2d6\""},"weightAverage":{"value":"50 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Malastare"},"slanguage":{"value":"Dug"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Dug","mode":"=","targetSpecific":false,"id":1,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"=","targetSpecific":false,"id":6,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.attributes.speed.special","value":"Climbing (25 ft.)","mode":"=","targetSpecific":false,"id":7,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"dug","mode":"+","targetSpecific":false,"id":9,"itemId":"567S1i2cx4Cv10jT","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Dug.webp"} {"_id":"u8yRVqWG6Wj3jK9C","name":"Colicoid","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Colicoids are tall insectoids that held multiple appendages. Their bodies are chitinous and include a powerful stinging tail. A colicoid's physiology allows them to curl up into a protective ball and unfurl suddenly which allow them to catch their prey unaware. This rolling method of locomotion is second nature to the colicoids. Their insectoid minds provide them a natural defense against mind tricks.

\n

Some members are colicoid queens that are different as they are more than twice the size of even the largest warrior breeds. This makes them extremely dangerous and are the only colicoids that possess a unique poisonous stinger. This combined with their strength and size makes them deadly combatants, especially when within their nests. However, a queen tends to only fight when her young are being threatened.

\n

Society and Culture

\n

Though highly intelligent, colicoids are emotionless and cannibalistic in nature. Their ruthless cunning serves them well on the battlefield as it does on the negotiating table. It is known that long ago that they transferred these ruthless characteristics to their commerce activities. As a result, they are known to be brutally efficient in their business practices. They are noted for being vicious and calculating creatures that are driven by greed whilst showing little regard for others. The colicoids have numerous successful commercial ventures and hold strict business protocols.

\n

Names

\n

Colicoid names are typically very short and gender neutral, with surnames being based on the queen from which they spawned.

\n

  First Names. Gal, Het, Kaf, Lyp, Nok, Yin

\n

  Surnames. Bek, Dor, Set, Tel, Wim, Zal

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Strength or Constitution score increases by 1.

Age. Colicoids reach adulthood by 8 and live to be about 65.

Alignment. Colicoid's emotionless nature causes them to tend towards balanced alignments, though there are exceptions.

Size. Colicoids typically stand 6 to 6 and a half feet tall and generally weigh about 170 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 25 feet.

Acute Senses. You have proficiency in the Perception skill.

Cannibalize. If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier. Once you've used this feature, you must complete a short or long rest before you can use it again.

Closed Mind. Colicoid brains have an unusual composition which gives them a natural defense against the Force. You have advantage on Wisdom and Charisma saving throws against force powers.

Defensive Ball. You are able to curl into a rolling ball for extra protection. When you take the Dash action while you aren't wielding a shield, you gain a bonus to AC equal to half your proficiency bonus (rounded up) until the start of your next turn.

Natural Armor. Due to your carapace and the shape of your body, you are ill-suited to wearing armor. Your carapace provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn't affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal.

Stinger. Your stinger is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal kinetic damage equal to 1d4 + your Strength modifier.

Languages. You can speak, read, and write Galactic Basic and Colicoid. The Colicoid language uses sounds produced by the antennae and jointed legs of the colicoids, including humming sounds and clicks, which makes it difficult for other species to speak.

"},"skinColorOptions":{"value":"Brown, green, or purple"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Orange, purple, red, or yellow"},"distinctions":{"value":"Carnivorous insectoids, four legs, defensive \"ball mode\""},"heightAverage":{"value":"5'2\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"120 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Colla IV"},"slanguage":{"value":"Colicoid"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Colicoid","mode":"=","targetSpecific":false,"id":1,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":3,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":4,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.prc.value","value":"1","mode":"+","targetSpecific":false,"id":5,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Skills Perception"},{"modSpecKey":"data.attributes.ac.min","value":"17","mode":"=","targetSpecific":false,"id":6,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"colicoid","mode":"+","targetSpecific":false,"id":8,"itemId":"RtHXk9SkonTC4Z8L","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Colicoid.webp"} +{"_id":"vYg93tmP0LEeLwHZ","name":"Iotran","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Iotrans have smooth skin that is either dark brown, green, or black in color. They possess a broad, flat nose, no discernible ears, hands with four digits, and two-toed feet. They have distinctive spots on their bald heads, knobby protrusions at their temples, and short, stubby spikes protecting their shoulders, elbows, and hands.

Society and Culture

Iotrans firmly believe in a strong, stable culture and insist this vision can only be achived via a strong military tradition. Even before their planet was unified, their nations possessed strong militaries; after their unification 700 years before the Galactic Civil War, these militaries were merged into the Iotran Police Force (IPF), which enforces law and provides emergency services on Iotra and throughout the Iotran Expanse. The eight top-ranking leaders of the IPF form the Joint Council, which acts as a parliament for Iotra.

From an early age, Iotrans are trained for military service, and, in their fourteenth season (approximately 18 standard years of age), they are inducted into the IPF for approximately six standard years. At any given time, nearly half of the population is part of the IPF in one form or another. Especially talented enlistees in the IPF often become Iotran Bracemen, which tracks down fugitives outside of the Iotran Expanse, often without regard for local laws or for what other species understand as \"jurisdiction.\" This singled-minded pursuit often results in avoidable diplomatic conflicts.

Names

Iotrans receive a disyllabic given name and a monosyllabic family surname.

  Male Names. Chandrax, Mirip, Ricklon, Rodick

  Female Names. Dintan, Nixob, Syndie, Whenlin

  Surnames. Grenn, Pag, Tag, Tost

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

\n

Age. Iotrans reach adulthood in their late teens and live to be 85 years or older.

\n

Alignment. Iotrans belong to a highly regimented, militaristic society that does not stress individualism. Accordingly, Iotrans tend toward the lawful balanced alignment, though there are exceptions.

\n

Size. Iotrans typically stand between 5 and 6 feet tall and weigh 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Advanced Military Training. You gain the Martial Adept feat at Level 1. You also gain proficiency in all armor, blasters, and vibroweapons, regardless of your class.

\n

Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

\n

Hunter. You are proficient in Survival and Stealth.

\n

Spikes. The sharp spikes protruding from your elbows, hands, and shoulders are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.

\n

Languages. You can speak, read, and write Tranese and Galactic Basic.

"},"skinColorOptions":{"value":"Dark brown, green, or black"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"Gray"},"distinctions":{"value":"Very strong; spikes protruding out of elbows, hands, and shoulders; militaristic"},"heightAverage":{"value":"5'4\""},"heightRollMod":{"value":"+1d10\""},"weightAverage":{"value":"125 lb."},"weightRollMod":{"value":"x(1d4) lb."},"homeworld":{"value":"Iotra"},"slanguage":{"value":"Tranese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Iotran","mode":"=","targetSpecific":false,"id":1,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.armorProf.custom","value":"all armor","mode":"+","targetSpecific":false,"id":6,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Armor Prof Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all blasters","mode":"+","targetSpecific":false,"id":7,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"all vibroweapons","mode":"+","targetSpecific":false,"id":8,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[]},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"vYg93tmP0LEeLwHZ","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Iotran.webp"} {"_id":"vcONUajhg6OJXHkK","name":"Jawa","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Jawas are easily identifiable by their traditional brown hooded robes, though it is not unheard of for them to wear other colors. Other notable features included their glowing yellow eyes, small stature and high pitched, quickly spoken language called Jawaese. Underneath their robes, jawas appear to be gaunt, rodent-like creatures, with shrunken faces and yellow eyes.

Society and Culture

Jawas are a communal, compulsive scavenger species who spend most of their life devoted to scavenging the deserts of Tatooine in search of any scrap metal, droid or mechanical part left behind from millennia of star travel and technological advancement. Most non-jawas regard the jawas as scavengers and thieves, a description that most jawas actually find pleasing.

The jawa's unofficial motto is not to look for uses in a salvaged item, but rather to imagine someone else who might find a use for it. This is evidenced in their endless search for wares with which to trade with almost any being jawas encounter. They have an instinctive feel for machinery and electronics, notorious for knowing how to get a piece of equipment functioning just well enough to sell.

Names

Jawa names are quickly spoken, complex, and often misunderstood. Jawas who spend the majority of their time around other species respond well to nicknames. Male and female names do not significantly deviate. Surnames are clan based.

  Male Names. Bilvu, Mnak, Penk, Plin, Vih

  Female Names. Bahimos, Kola, Levu, Rhovi, Uvet

  Surnames. Kkejenem, M'avoe, Tjoteelt, Wiamoel

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.

\n

Age. Jawas are considered adults when they make their first sale and live less than a century.

\n

Alignment. Jawas tendency to steal and swindle causes them to tend towards the dark side, though there are exceptions.

\n

Size. Jawas stand around 3 to 4 feet tall and weigh about 40 lbs. Regardless of your position in that range, your size is Small.

\n

Speed. Your base walking speed is 25 feet.

\n

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

\n

Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

\n

Tech Dabbler. You know the ion blast at-will tech power. When you reach 3rd level, you can cast the repair droid tech power once per day. When you reach 5th level, you can also cast the hold droid tech power once per day. Intelligence is your techcasting ability for these powers. You do not require use of a wristpad for these powers.

\n

Thieves. You have proficiency in Sleight of Hand.

\n

Tinker. You have proficiency with tinker's tools. You can use these and spend 1 hour and 100 cr worth of materials to construct a Tiny Device (AC 5, 1 hp). You can take the Use an Object action to have your device cause one of the following effects: create a small explosion, create a repeating loud noise for 1 minute, create smoke for 1 minute, cause a small electrical fire. You can maintain a number of these devices up to your proficiency bonus at once, and a device stops functioning after 24 hours away from you. You can dismantle the device to reclaim the materials used to create it.

\n

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

\n

Languages. You can speak, read, and write Jawaese. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. Jawaese blends quickly spoken, semi-meaningless syllables with scents to be understood.

"},"skinColorOptions":{"value":"Black"},"hairColorOptions":{"value":"Black"},"eyeColorOptions":{"value":"Yellow"},"distinctions":{"value":"Diminutive stature, mechanical aptitude, thieving nature"},"heightAverage":{"value":"2'9\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Tatooine"},"slanguage":{"value":"Jawaese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Jawa","mode":"=","targetSpecific":false,"id":1,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.dex.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.abilities.int.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.slt.value","value":"1","mode":"=","targetSpecific":false,"id":7,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Skills Sleight of Hand"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"jawaese","mode":"+","targetSpecific":false,"id":9,"itemId":"vcONUajhg6OJXHkK","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Jawa.webp"} {"_id":"w0cdUATy9TZBzZPP","name":"Human","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Humans are an intelligent species that originated on Coruscant but can be found on many other planets across the galaxy, including Naboo, Tatooine, and Alderaan. They come in two sexes, male and female, and give birth to live young. They are bipedal beings with a bilateral symmetry, having a front and a back end, as well as an upside and downside. Their bodies are comprised of a torso with a head and four limbs attached to it. The upper limbs, or arms, end in hands which have five fingers each; the lower ones, called legs, end in feet. The human fingers have multiple points of articulation, and one of them is an opposable thumb that allows for fine manipulation. Finally, they have one head perched atop their torso. Many other species, including twi'leks, mon calamari, or zabraks, are referred to as \"humanoids\" because of their structural resemblance to humans.

Society and Culture

Humans can occupy a variety of employs, from politicians to bounty hunters, swoop racers, smugglers, or even a farmer. There exist many planetary groups of humans with their own cultures, such as the Alderaanians or the Pamarthens. Humans are the most populous species in the Galaxy.

Names

Humans are the most populous species in the Galaxy, and thus their names vary drastically based on the planet or culture with whom they reside.

  Male Names. Koth, Liorz, Satapak, Tin, Vuc

  Female Names. Dhetia, Jhilk, Risha, Thinnih, Tonu

  Surnames. Jauli, Kudi, Melmi, Windu, Wobec

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. One ability score of your choice increases by 2, and two other ability scores of your choice increase by 1. Alternatively, four ability scores of of your choice each increase by 1.

Age. Humans reach adulthood in their late teens and live less than a century.

Alignment. Humans tend toward no particular alignment. The best and worst are found among them.

Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Defiant. Humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.

Proficiency. You gain proficiency in one skill, one tool, and one weapon of your choice.

Languages. You can speak, read, and write Galactic Basic and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: trandoshan curses, twi'lek musical expressions, chiss military phrases, and so on.

"},"skinColorOptions":{"value":"Light to dark tones"},"hairColorOptions":{"value":"Black, blond, orange, brown, gray to white (usually with age)"},"eyeColorOptions":{"value":"Amber, blue, brown, gray, green, hazel, purple, or red"},"distinctions":{"value":"Biped with bilateral symmetry, opposable thumbs"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Coruscant"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PHB"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Human","mode":"=","targetSpecific":false,"id":1,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":2,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":3,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":4,"itemId":"w0cdUATy9TZBzZPP","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Human.webp"} {"_id":"wEtNtIVlifqgV0oU","name":"Kushiban","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

Kushibans are four-limbed lagomorphs native to the planet Kushibah. They are diminutive, unimposing, and typically weaker than most humanoids, but they are also quite difficult to track due to their natural speed and stealth.\r\n\r\nWhile Kushibans are quadrupeds, their forepaws are as manipulative as traditional hands. While Kushibans can walk on two legs, they typically run around on four feet since they can move significantly faster that way. \r\n\r\nKushibans are inherently cute and fuzzy, and more nefarious species often attempt to take them as slaves. Kushibans are social and do not take well to slavery, and they typically don't live long in solitude or captivity.

Society and Culture

Kushibans live in a simple, peacful society on the non-industrialized, lush green planet of Kushibah in the Outer Rim. Kushibans are typically kind a generous, with a playful sense of humor and a penchant for practical jokes. However, if betrayed or angered, Kushibans can be cruel or vindictive, and they have little patience for bullies, simpletons, and misanthropes.

Names

Kushiban names are a single word combining both their first and familial names.

  Male Names. Cerlyk, Etyk, Mabbik, Tieko, Widdimur

  Female Names. Asani, Pritsi, Sibble, Mirax","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Kushibans reach adulthood at 13 and live less than a century.

Alignment. Kushibans' playful nature causes them to tend toward chaotic light side, though there are exceptions.

Size. Kushibans typically stand 3 and a half to 4 feet tall and weigh around 40 lbs. Regardless of your position in that range, your size is Small.

Speed. Your base walking speed is 25 feet.

Grovel, Cower, and Beg. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier. Additionally, your thick hide is naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Nimble Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Stealthy. You are proficient in the Stealth skill.

Undersized. Your small stature makes it hard for you to wield bigger weapons. You can't use heavy shields. Additionally, you can't use martial weapons with the two-handed property unless it also has the light property, and if a martial weapon has the versatile property, you can only wield it in two hands.

Languages. You can speak, read, and write Galactic Basic and Kushiban. Kushiban has a bubbly, joyful tone to it.

"},"skinColorOptions":{"value":"White to light gray"},"hairColorOptions":{"value":"Typically white but varies based on mood"},"eyeColorOptions":{"value":"Typically blue, brown, or green"},"distinctions":{"value":"Lagomorph, nimble, resilient"},"heightAverage":{"value":"2'11\""},"heightRollMod":{"value":"+2d4\""},"weightAverage":{"value":"35 lb."},"weightRollMod":{"value":"x1 lb."},"homeworld":{"value":"Kushibah"},"slanguage":{"value":"Kushiban"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Kushiban","mode":"=","targetSpecific":false,"id":1,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"sm","mode":"=","targetSpecific":false,"id":4,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"25","mode":"=","targetSpecific":false,"id":5,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"kushiban","mode":"+","targetSpecific":false,"id":9,"itemId":"23FrxvnBFq4x2wF6","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Kushiban.webp"} @@ -99,4 +132,7 @@ {"_id":"xee82EWG0lXG1Xoj","name":"Half-Human","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The appearance and biological features of half-humans vary drastically by each species, but tend to fall somewhere in the middle. A common side-effect of a species interbreeding with humans is the loss of darkvision and tails.

\n

Society and Culture

\n

Half-humans are subjects of two separate cultures, but belong in neither. A half-human might be raised amongst humans or their other half, or might be fully ostracized, instead growing up in a remote, isolated place, removed from both species.

\n\n\n\n\n\n\n
\n

Traits

\nHalf-humans gain the Defiant special trait from their human half. They also gain the special traits from their non-human half, except for those trait(s) mentioned in the Half-Human table above.
\n

Names

\n

Half-human names might follow human conventions, or that of the other half. Often, they blend the two in some fashion, perhaps taking a human surname, with a special name.

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Half-humans gain the ability score increases of their non-human half, but they can choose any ability score for one of the options, instead of the given option.

\n

Age. Half-humans live around the average of the two species' lifespans.

\n

Alignment. Half-humans tend towards their non-human half's alignment.

\n

Size. Half-humans stand and weigh around the average of the two species' height and weight. Regardless of your position in that range, your size is the size of your non-human half.

\n

Speed. Your base walking speed is that of your non-human half.

\n

Defiant. Half-humans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll's outcome. Once you've used this feature, you must complete a short or long rest before you can use it again.

\n

Languages. You can speak, read, and write Galactic Basic, regardless of whether or not the non-human half can speak it, and the language(s) associated with your non-human half.

\n
\n

Inherited Traits

\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Aing-TiiArmored Plates
AleenaRacer's Reflexes
AqualishDarkvision
ArdennianDarkvision
BarabelDarkvision
BesaliskPowerful Build
BithDetail Oriented
BothanNaturally Stealthy
CatharFeline Agility
CereanKeen Mind
Chadra-FanSecond Heart
ChagrianDarkvision
ChevinKeen Hearing
ChissDarkvision
ClawditeUnsettling Visage
Codru-JiKeen Hearing
DashadeForce Contention
DefelHidden Step
DevaronianTwo Livered
DraethosDarkvision
DugFury of the Small
DurosDarkvision
EchaniCombative Culture
EwokMask of the Wild
FalleenClosed Mind
GamorreanSavage Attacks
GandLungless
GeonosianGeonosian Weaponry
GivinVacuum Sealed
GotalNatural Empathy
GranKeen Sight
GunganMartial Proficiency
HarchVenomous Fangs
HerglicToughness
IktotchiPrecognition
IthorianHold Breath
JawaGrovel, Cower, and Beg
KageSuperior Darkvision
KaleeshDarkvision
KaminoanGeneticist, Ultraviolet Sight
KarkarodonAggressive
Kel DorDarkvision
KillikCarapace
KlatooinianWisdom of the Elders
KubazDarkvision
KushibanGrovel, Cower, and Beg
KyuzoDarkvision
LannikForce Attunement
LasatPowerful Build
MiralukaForce Sight
MirialanSpiritual
Mon CalamariDarkvision
MustafarianDarkvision
MuunSecond Heart
NautolanDarkvision
NeimoidianDarkvision
NoghriKeen Smell
OrtolanGrovel, Cower, and Beg
QuarrenKeen Hearing
Pa'lowickHold Breath, Snout
Pau'anDarkvision
PykeMercantile, Notorious Slavers
RattatakiSurprise Attack
RishiiKeen Hearing and Sight
RodianDarkvision
SelkathVenomous Claws
ShistavanenDarkvision, Forced March
Ssi RuuKeen Smell, Sunlight Sensitivity, Tooth and Nail
SithDarkvision
SquibKeen Smell
SullustanDarkvision
TalzDarkvision
ThisspiasianPrehensile Tail
TogorianToughness
TogrutaDarkvision
ToydarianClosed Mind
TrandoshanSaving Face
TuskenAggressive
Twi'lekDarkvision
UgnaughtDarkvision
UmbaranDarkvision
VerpineHardened Carapace
VossDarkvision
VurkDarkvision
WeequayDarkvision
WookieeDarkvision
YevethaAggressive
ZabrakDarkvision
ZeltronTwo Livered
ZygerrianDarkvision
\n
\n
"},"skinColorOptions":{"value":"Varies"},"hairColorOptions":{"value":"Varies"},"eyeColorOptions":{"value":"Varies"},"distinctions":{"value":"Varies"},"heightAverage":{"value":"Varies"},"heightRollMod":{"value":"Varies"},"weightAverage":{"value":"Varies"},"weightRollMod":{"value":"Varies"},"homeworld":{"value":"Varies"},"slanguage":{"value":"Galactic Basic"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Half-Human","mode":"=","targetSpecific":false,"id":1,"itemId":"7v1QY9ZeAn1zRk7K","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":2,"itemId":"7v1QY9ZeAn1zRk7K","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Half-Human.webp"} {"_id":"xkUc7ucP4A0eVKWz","name":"Codru-Ji","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Codru-Ji are humanoids generally near-human in their adult appearances, save for their four arms. While their hair, eye, and skin pigmentations tend towards earthen hues, brighter colorations such as blonde hair or blue eyes, though uncommon, also exist. Rarer still, some adults maintain a light coat of fur or elongated, pointed ears. These eccentric attributes result from their unusual childhood forms.

\n

Codru-Ji children are actually sapient, six-legged canid creatures that cannot speak. Codru-Ji in this stage of their lives are called Wyrwulves: they mature to their more recognizable figures after reaching puberty. At that point, a blue, rubbery substance cocoons a Wyrwulf for several weeks before it emerges as a humanoid adolescent. They do, however, retain both the natural resilience and the enhanced hearing of their previous selves.

\n

Society and Culture

\n

The Codru-Ji are proud and protective of their ancient customs, and they carefully manage their homeworld's economy to keep a degree of anonymity from the galaxy at large. They fear the tainting of their long-held practices by outside influence as well as prejudice against them for the almost barbaric level of callousness they will display towards one another in pursuit of personal gain. The kidnapping of a political rival's children or the ransoming of off-worlders back to their people are both common practices.

\n

Names

\n

Codru-Ji names are often kept to two syllables. Clan names are appended to the given name as a hyphenated affix.

\n

  Male Names. Kossok, Tirrit, Uttar, Yunnan

\n

  Female Names. Davvi, Kella, Russa, Zollu

\n

  Clan Names. -Fa, -Mu, Ro-, -Sy, Yi-

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.

Age. Codru-Ji reach adulthood in their early teens and live less than a century.

Alignment. Steeped in selfish tradition, Codru-Ji tend towards the dark side, though there are exceptions.

Size. Codru-Ji stand 5 to 6 feet tall and weigh around 160 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Four-Armed. Codru-Ji have four arms which they can use independently of one another. You can only gain the benefit of items held by two of your arms at any given time, and once per round you can switch which arms you are benefiting from (no action required).

Hide. You have a thick hide. While you are unarmored or wearing light armor, your AC is 12 + your Dexterity modifier.

Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.

Natural Grappler. Whenever you make a Strength (Athletics) check to grapple you are considered to have expertise in the Athletics skill.

Trance. Codru-Ji sleep lightly, standing and semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages. You can speak, read, and write Galactic Basic and Codruese, which has a solemn and stately cadence to it.

"},"skinColorOptions":{"value":"Light to dark tones"},"hairColorOptions":{"value":"Black, brown, gray, or white (usually with age)"},"eyeColorOptions":{"value":"Black, slate, gray, or brown"},"distinctions":{"value":"Four arms"},"heightAverage":{"value":"4'6\""},"heightRollMod":{"value":"+2d8\""},"weightAverage":{"value":"90 lb."},"weightRollMod":{"value":"x(2d6) lb."},"homeworld":{"value":"Munto Codru"},"slanguage":{"value":"Codruese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"effects":[{"modSpecKey":"data.details.species","value":"Codru-Ji","mode":"=","targetSpecific":false,"id":1,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.cha.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.abilities.con.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":7,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"codruese","mode":"+","targetSpecific":false,"id":8,"itemId":"8xTU4oIz92PnxEmc","active":false,"_targets":[]}],"alwaysActive":false}},"img":"systems/sw5e/packs/Icons/Species/Codru-Ji.webp"} {"_id":"yGlMx4Dyz7r9MSeM","name":"Miraluka","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The Miraluka are a near-human species that differs from Humans in that they lack eyes, only retaining vestigial eye sockets, and perceive the environment around them through Force sight instead of regular vision. This vision is so strong that if a Miraluka looks upon a Jedi or Sith, they can \"see\" Force radiating off them. The strength of a Miraluka's connection to the Force varies by individual.

\n

Society and Culture

\n

Miraluka are a thoughtful, cautious, and deliberative species. They have little interest in personal gain or glory. For social reasons, Miraluka hide their appearance by wearing a headband, a mask, or similar concealing headwear. In addition all Miraluka are very united by species. They call themselves \"brothers\" and are considered as members of a great family. As a Force-using species, Miraluka are often quite shocked if 'shown' life not connected to the Force. Many Miraluka worship two gods, Ashla and Bogan, through the philosophy of the Greater Force. They do not believe in good or evil, but were taught to accept both life and death. Miraluka Force-sensitives are an order of their own called the Luka Sene. Academic in atmosphere and culture, the Luka Sene focus primarily on developing the sense-related powers of their members. However, unlike the Jedi, Sith and other traditions, the Luka Sene does not dictate a member's personal life.

\n

Names

\n

Miraluka names are generally two syllables. Miraluka don't use surnames, as they believe they are one family.

\n

  Male Names. Aakih, Pafil, Rikhor, Vociif, Xuwuth

\n

  Female Names. Auchaod, Favom, Mucem, Wilierth

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

\n

Age. Miraluka reach adulthood in their late teens and live less than a century.

\n

Alignment. Miraluka believe in balance and thus tend toward no particular alignment. The best and worst are found among them.

\n

Size. Miraluka typically stand 5 to 6 feet tall and generally weigh about 150 lbs. Regardless of your position in that range, your size is Medium.

\n

Speed. Your base walking speed is 30 feet.

\n

Force Sensitive. You know the mind trick at-will Force power. When you reach 3rd level, you can cast the sanctuary Force power once per day. When you reach 5th level, you can also cast the Force confusion power once per day. Wisdom or Charisma (your choice) is your forcecasting ability for these powers.

\n

Force Sight. Miraluka perceive the environment around them through use of the Force. You are constantly under the effects of the force power Force sight, though the power does not require concentration for you.

\n

Languages. You can speak, read, and write Galactic Basic and Miralukese.

"},"skinColorOptions":{"value":"Pale to brown"},"hairColorOptions":{"value":"Black, brown, grey, or white"},"eyeColorOptions":{"value":"None"},"distinctions":{"value":"Lack of physical eyes, inherent Force sight"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+2d10\""},"weightAverage":{"value":"110 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Alpheridies"},"slanguage":{"value":"Miralukese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Miraluka","mode":"=","targetSpecific":false,"id":1,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.wis.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":6,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.value","value":"miralukese","mode":"+","targetSpecific":false,"id":7,"itemId":"O3WefM3k3ZgfhQoe","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Miraluka.webp"} +{"_id":"z1iDU5xQHUegonSN","name":"Tchuukthai","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Tchuukthai are hulking, quadrupedal brutes with thick leathery skin, wide-set eyes, flaring nostrils, and sharp fangs. Bristling fur covers their shoulders and backs, and armor plating protects their head, joints, and vital organs. An adult Tchuukthai stands 6 1/2 feet tall at the shoulder or 10 feet tall when standing upright on his or her hind legs. Tchuukthai who consort with other species typically don clothing.

\n

Society and Culture

\n

Tchuukthai are a reclusive species from an unidentified homeworld in the Unknown Regions, largely misunderstood as non-sentient beasts for centuries. Tchuukthai are contemplative, free thinking, secretive, and slow to anger. Some prefer to be left alone, while others seem genuinely interested in meeting new species. Depending on their general demeanor, Tchuukthai are either annoyed or amused by other species' reactions to their appearance and size. They disdain conflict but fight fiercely when sufficiently provoked. Although generally peaceful, Tchuukthai are not averse to putting on shows of ferocity to outsiders, especially if doing so will secure for them the solitude they seek. Many Tchuukthai prove to be powerful force sensitives and skilled combatants.

\n

Names

\n

Tchuukthai receive a single, non-gendered given name.

\n

  Names. Bval, Drol, Gaarx, Huun, Nrak, Thon, Tkur, Zvod

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.

\n

Age. Tchuukthai reach adulthood in their early twenties and live to be older than 300 years.

\n

Alignment. Tchuukthai are peaceful, contemplative, and concerned for the well being of other species. Accordingly, they tend toward the light side, though there are exceptions.

\n

Size. Tchuukthai typically stand between 9 1/2 and 10 1/2 feet tall and weigh 350 lbs. Regardless of your position in that range, your size is Large.

\n

Speed. Your base walking speed is 35 feet.

\n

Darkvision. You have keen eyesight, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

\n

Force Sensitive. You know the Force push/pull at-will Force power and one additional at-will Force power of your choice, regardless of your class.

\n

Hide. Tchuukthai have a very thick hide covered in hard, armored plates. When you are not wearing armor, your AC is 13+ your Dexterity modifier. Additionally, your thick hide is naturally adapted to hot climates.

\n

Menacing. Although generally peaceful, Tchuukthai seem fearsome to other species. You have proficiency in the Intimidation skill.

\n

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

\n

Solitary Survivalist. You are accustomed to living on your own in harsh natural environments. You have proficiency in the Survival and Nature skills.

\n

Stable. Tchuukthai's four powerful legs grant them resistance to attempts to knock them prone. When walking on four legs and taking damage from an attack that would normally knock a target prone, you may roll a contested Dexterity check (against the assailant's Strength) with advantage. A successful check allows you to avoid being knocked prone.

\n

Tooth and Nail. Your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier.

\n

Worldly Wise. You have lived for centuries and have amassed a great deal of knowledge. You have proficiency in the Lore skill.

\n

Languages. You can speak, read, and write Tchuukthese and Galactic Basic. Tchuukthese is a gutteral language of harsh growls and loud grunts that non-Tchuukthai find very difficult to learn.

"},"skinColorOptions":{"value":"Greenish-gray"},"hairColorOptions":{"value":"White to gray"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Ceratopsian quadruped, armored, force sensitive"},"heightAverage":{"value":"9'8\""},"heightRollMod":{"value":"+1d12\""},"weightAverage":{"value":"300 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Tchuukthese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Tchuukthai","mode":"=","targetSpecific":false,"id":1,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.traits.size","value":"lg","mode":"=","targetSpecific":false,"id":4,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"35","mode":"=","targetSpecific":false,"id":5,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":7,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.itm.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Intimidation"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":10,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":11,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":12,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[]},{"modSpecKey":"data.traits.languages.custom","value":"Tchuukthese","mode":"+","targetSpecific":false,"id":13,"itemId":"z1iDU5xQHUegonSN","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Tchuukthai.webp"} {"_id":"zQNp5mXGmWMm8ubB","name":"Sullustan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

A diminutive species of near-humans, Sullustans bear round, tapered skulls. Sullustans are distinguishable for their almond-shaped black eyes, facial jowls called dewflaps and large, round ears. Their wide earlobes provide excellent hearing, and their large eyes provide exceptional low-light vision. Due to their relative lack of exposure to natural light, Sullustans begin to suffer from corneal defects after 30 standard years. Many choose to wear special visors to prevent further damage. Some Sullustans tattoo their heads as a form of individual expression.

\n

Society and Culture

\n

Sullustans are outgoing and mercantile, friendly and pragmatic. As a species they are altogether lacking in xenophobia. Though fond of practical jokes and extremely shrewd in their business dealings, they are eager to explore and travel the galaxy. Inquisitive by nature, some have described Sullustans as reckless, especially for their preference to learn and discover whenever possible through personal experience. Sullustans organize themselves into familial units known as Warren-clans. Each clan consists of one polyandrous female, several husbands, and their young. Unmated females, known as \"Fems,\" are active members of their communities until they reach breeding status, called \"Ready,\" when they choose their mates.

\n

Names

\n

Male names are typically longer than female names. Surnames are based on Warren-clan.

\n

  Male Names. Duedt, Oshror, Partheen, Throthinnitz
  Female Names. Asulu, Eldo, Tri, Vo, We
  Surnames. Frovarr, Jeard, Plonr, Tsah, Vhiibb

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Age. Sullustan reach adulthood in their late teens and live less than a century.

Alignment. Sullustans' outgoing and friendly nature cause them to tend toward the light side, though there are exceptions.

Size. Sullustans typically stand 4 and a half to 5 feet tall and weigh around 120 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing.

Mercantile. Whenever you make a Charisma (Persuasion) check related to conducting business, you are considered to have expertise in the Persuasion skill.

Pilot. You have proficiency in Piloting.

Languages. You can speak, read, and write Galactic Basic, Sullustese, and one more language of your choice. Sullustese is characterized as a robust language in business, and as such is commonly learned by professional merchants.

"},"skinColorOptions":{"value":"Gray, pink, or light green"},"hairColorOptions":{"value":"Brown"},"eyeColorOptions":{"value":"Black or brown"},"distinctions":{"value":"Large ears, scarns, ultra-sensitive hearing, jet-black eyes, two flaps of jowls around their cheeks"},"heightAverage":{"value":"3'11\""},"heightRollMod":{"value":"+2d12\""},"weightAverage":{"value":"60 lb."},"weightRollMod":{"value":"x(2d4) lb."},"homeworld":{"value":"Sullust"},"slanguage":{"value":"Sullustese"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"Expanded Content"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Sullustan","mode":"=","targetSpecific":false,"id":1,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.int.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Abilities Intelligence"},{"modSpecKey":"data.abilities.dex.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Abilities Dexterity"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.traits.senses","value":"Darkvision (60 ft.)","mode":"+","targetSpecific":false,"id":6,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Senses"},{"modSpecKey":"data.skills.pil.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Skills Piloting"},{"modSpecKey":"data.traits.languages.value","value":"basic","mode":"+","targetSpecific":false,"id":8,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[],"label":"Traits Language"},{"modSpecKey":"data.traits.languages.value","value":"sullustese","mode":"+","targetSpecific":false,"id":9,"itemId":"CSKY84utdaJQqeWK","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Sullustan.webp"} +{"_id":"zasSZT93LX95A4Fu","name":"Duinuogwuin","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

The ancient Duinuogwuin are large, long vermiform dragons with each segment of its body supporting a pair of legs and wings. The most forward segment supports the neck and head, and has arms instead of legs. Their head has a much more canine appearance, and their bodies are covered in fine, soft scales, nearly giving the appearance of skin. Coloration varies slightly among grey tones of white, silver, blue, black and purple.

\n

Society and Culture

\n

Duinuogwuin, or Star Dragons, are some of the most mysterious beings in the galaxy. Their origins are a complete mystery, and when pressed, most Dragons politely deflect such investigations. As such, very little is known about the Duinuogwuin, though it is well known that they have incredibly long life-spans, and they are often sought by the most powerful of political leaders for counsel on galaxy-influencing matters. Most Star Dragons prefer to live a life of complete isolation, and despite the absolute joy that fills every Duinuogwuin when spending time among their own kind, their conscience forces the Species to wander the galaxy alone. When two Duinuogwuin mate, the offspring is often more beast than child, and researchers speculate that everything from the Exogorth Space Slugs to Krayt Dragons to the Kadri-ra are the results of their less successful unions.

\n

Names

\n

Duinuogwuin typically go by a single, non-gendered name whose significance and origins remain unknown to outsiders.

\n

  Names. Borz’Mat’oh, Ir’cara’suhl, Flax’Supt’ai, Shalyx’har’zan

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Strength score increases by 1, your Wisdom score increases by 1, and your Charisma score increases by 1.

Age. Duinuogwuin reach adulthood at 100 years and live for more than 2 millennia.

Alignment. Seeking lives of solitude and cosmic contemplation, these typically peaceful beings tend toward the chaotic light side, though there are exceptions.

Size. Duinuogwuin typically stand between 16 and 20 feet tall and weigh more than 1300 lbs. Regardless of your position in that range, your size is Huge.

Speed. Your base walking speed is 60 feet.

Ancient Knowledge. You have lived for centuries and are proficient in the Lore skill. If you would already be proficient, you gain expertise instead.

Bite. Duinuogwuin have massive jaws that they can use as natural weapons. If you hit with them, you deal kinetic damage equal to 2d6 + your Strength modifier.

Breath Weapon. Star dragons can breathe a 60 foot cone of fire, even in the vacuum of space, doing 6d6 fire damage. Targets making a successful Dexterity saving throw (DC 15) take half damage. You must complete a short or long rest before using this ability again.

Dragon Scales. Your body is covered in protective scales. While you are unarmored, your AC is 13 + your Dexterity modifier. Additionally, your thick skin is naturally adapted to both cold and hot climates, and you have resistance to cold, fire, and energy damage.

Flight. You have a flying speed of 60 feet, even in a vacuum. To use this speed, you cannot be carrying anything heavier than 400 lbs.

Hyperspace Travel. Over the millennia, Duinuogwuin have learned how to manipulate spacetime to achieve faster-than-light travel. You may travel through hyperspace to a point in the galaxy no more than 10 parsecs away. You can only transport yourself and your safely secured belongings, and the effort causes you to develop one level of exhaustion after you exit hyperspace. You must complete a long rest before using this ability again.

Unique Physiology. Duinuogwuin are able to draw nutrition from any environment, including the vacuum of space. Accordingly, they are immune to the effects of starvation or a vacuum.

Languages. You can speak, read, and write Duinuogwuin, which consists of a number of deep growls and hisses that most other species are completely ill-equipped to speak but can learn to understand. Most star dragons have mastered a number of languages though, including Galactic Basic.

"},"skinColorOptions":{"value":"Grayish-blue, -black, -purple, -silver, or -white"},"hairColorOptions":{"value":"None"},"eyeColorOptions":{"value":"White"},"distinctions":{"value":"Ancient, enormous size, breath weapon"},"heightAverage":{"value":"16'0\""},"heightRollMod":{"value":"+4d12\""},"weightAverage":{"value":"1300 lb."},"weightRollMod":{"value":"x(1d10) lb."},"homeworld":{"value":"Unknown"},"slanguage":{"value":"Duinuogwuin"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Duinuogwuin","mode":"=","targetSpecific":false,"id":1,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":2,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.abilities.wis.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Abilities Wisdom"},{"modSpecKey":"data.abilities.cha.value","value":"1","mode":"+","targetSpecific":false,"id":4,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Abilities Charisma"},{"modSpecKey":"data.traits.size","value":"huge","mode":"=","targetSpecific":false,"id":5,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"60","mode":"=","targetSpecific":false,"id":6,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.skills.lor.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Skills Lore"},{"modSpecKey":"data.attributes.ac.min","value":"13","mode":"=","targetSpecific":false,"id":8,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.attributes.speed.special","value":"Flying (60 ft.)","mode":"+","targetSpecific":false,"id":9,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[],"label":"Attributes Speed Special"},{"modSpecKey":"data.traits.languages.custom","value":"Duinuogwuin","mode":"+","targetSpecific":false,"id":10,"itemId":"zasSZT93LX95A4Fu","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Duinuogwuin.webp"} +{"_id":"ztiuCUBI7MRhJJr8","name":"Psadan","permission":{"default":0,"IpSq6HI4edO6e0Yw":3},"type":"species","data":{"data":"$characteristics-table","description":{"value":"

Biology and Appearance

\n

Psadans are ponderous humanoids with large flat faces, short stocky legs, and rock-hard scales. Their backs are covered with a shell of thick armored plates, and they frequently adorn their bodies with skins and bones from creatures they have hunted.

\n

Society and Culture

\n

Psadans are nature worshipers from the planet Wayland who enjoy hunting. Their religion dictates that no part of a slaughtered creature can go to waste. Their low intelligence makes them obstinate and often eager to fight, and, accordingly, they have maintained periodic hostilities against their fellow Waylanders, the Myneyrshi, ever since the two species met.

\n

Despite being somewhat feeble-minded, Psadans have a high resistance to telepathic manipulation.

\n

Names

\n

Psadans receive a single given name.

\n

  Male Names. Ba'han, Da'yid, Looie, Rhev

\n

  Female Names. Lupee, Parla, Sinni, Yaodi

","chat":"","unidentified":""},"traits":{"value":"

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age. Psadans reach adulthood in their early teens and live to be older than 90 years.

Alignment. Psadans attempt to live in harmony with nature but at odds with other species. Accordingly, they tend toward chaotic balanced alignments, though there are exceptions.

Size. Psadans typically stand about 5 1/2 feet tall and weigh 250 lbs. Regardless of your position in that range, your size is Medium.

Speed. Your base walking speed is 30 feet.

Armored Scales. Psadans have thick, strong plates on their backs. When you are not wearing armor, your AC is 12+ your Dexterity modifier.

Defiant. Psadans are known to be stubborn and often refuse to give up, even against the worst odds. When you or a creature you can see that can see and understand you makes an ability check, attack roll, or saving throw, you can roll a d4 and add it to their roll (no action required). You can use this before or after the roll, but before the GM determines the roll’s outcome. Once you’ve used this feature, you must complete a short or long rest before you can use it again.

Hunter. You have proficiency in the Stealth and Survival skills.

Nature Worship. Psadans revere nature as a deity. You gain proficiency in the Nature skill and the bioanalysis kit.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Primitive Weaponry. Psadans are highly skilled with crude weaponry. You have proficiency with simple melee and ranged weapons such as arrows, knives, and spears.

Simple Minded. Psadans often demonstrate low intelligence, and this condition makes them difficult to control mentally. You have resistance to psychic damage, and you have advantage on all Intelligence saving throws against psychic or Force mind control powers.

Languages. You can speak Psadan and Myneyrsh. Psadan lacks a system of writing. Spoken Psadan sounds like a series of grunts, throaty groans, and deep vocalizations to outsiders.

"},"skinColorOptions":{"value":"Green"},"hairColorOptions":{"value":"Blond, brown"},"eyeColorOptions":{"value":"Red"},"distinctions":{"value":"Armor-like plates, flat faces, stocky legs"},"heightAverage":{"value":"4'8\""},"heightRollMod":{"value":"+1d8\""},"weightAverage":{"value":"200 lb."},"weightRollMod":{"value":"x(1d8) lb."},"homeworld":{"value":"Wayland"},"slanguage":{"value":"Psadan"},"damage":{"parts":[]},"armorproperties":{"parts":[]},"weaponproperties":{"parts":[]},"source":"PBXC"},"flags":{"dynamiceffects":{"equipActive":true,"alwaysActive":false,"effects":[{"modSpecKey":"data.details.species","value":"Psadan","mode":"=","targetSpecific":false,"id":1,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Details Species"},{"modSpecKey":"data.abilities.con.value","value":"2","mode":"+","targetSpecific":false,"id":2,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Abilities Constitution"},{"modSpecKey":"data.abilities.str.value","value":"1","mode":"+","targetSpecific":false,"id":3,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Abilities Strength"},{"modSpecKey":"data.traits.size","value":"med","mode":"=","targetSpecific":false,"id":4,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Size"},{"modSpecKey":"data.attributes.speed.value","value":"30","mode":"=","targetSpecific":false,"id":5,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Attributes Speed"},{"modSpecKey":"data.attributes.ac.min","value":"12","mode":"=","targetSpecific":false,"id":6,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Attributes Armor Class Min"},{"modSpecKey":"data.skills.ste.value","value":"1","mode":"+","targetSpecific":false,"id":7,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Skills Stealth"},{"modSpecKey":"data.skills.sur.value","value":"1","mode":"+","targetSpecific":false,"id":8,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Skills Survival"},{"modSpecKey":"data.skills.nat.value","value":"1","mode":"+","targetSpecific":false,"id":9,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Skills Nature"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple melee weapons","mode":"+","targetSpecific":false,"id":10,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.weaponProf.custom","value":"simple ranged weapons","mode":"+","targetSpecific":false,"id":11,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Weapon Prof. Custom"},{"modSpecKey":"data.traits.dr.value","value":"psychic","mode":"+","targetSpecific":false,"id":12,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Damage Resistance"},{"modSpecKey":"data.traits.languages.custom","value":"Psadan","mode":"+","targetSpecific":false,"id":13,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.languages.custom","value":"Myneyrsh","mode":"+","targetSpecific":false,"id":14,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[],"label":"Traits Language Custom"},{"modSpecKey":"data.traits.toolProf.value","value":"bioa","mode":"+","targetSpecific":false,"id":15,"itemId":"ztiuCUBI7MRhJJr8","active":false,"_targets":[]}]}},"img":"systems/sw5e/packs/Icons/Species/Psadan.webp"} diff --git a/packs/packs/speciestraits.db b/packs/packs/speciestraits.db new file mode 100644 index 00000000..e69de29b diff --git a/sw5e.css b/sw5e.css index 2a6ff953..3c6deddc 100644 --- a/sw5e.css +++ b/sw5e.css @@ -300,6 +300,8 @@ /* Profile Image */ /* Header Summary Details */ } +.sw5e.sheet .sheet-header .header-details { +} .sw5e.sheet .sheet-header h1 { flex: 2; /*changed*/ border-bottom: none; @@ -565,6 +567,7 @@ height: 28px; margin: 0; font-size: 14px; /*changed*/ + text-align: center; } .sw5e.sheet.actor ul.attributes li.attribute .attribute-value span.sep { display: inline; @@ -575,6 +578,7 @@ } .sw5e.sheet.actor ul.attributes li.attribute .attribute-value.multiple input { flex: 0 0 33%; + max-width: 2em; } .sw5e.sheet.actor ul.attributes li.attribute .attribute-footer { flex: 0 0 18px; @@ -605,6 +609,7 @@ .sw5e.sheet.actor .ability-scores .ability input.ability-score { height: 30px; width: 36px; + text-align: center; margin: 0 auto; line-height: 32px; font-size: 16px; /*changed*/ @@ -1004,6 +1009,7 @@ .sw5e.sheet.actor .powercasting-ability input, .sw5e.sheet.actor .powercasting-ability span { flex: 0 0 32px; + height: 24px; text-align: center; } .sw5e.sheet.actor .powercasting-ability select { @@ -1425,6 +1431,9 @@ /* ----------------------------------------- */ /* ----------------------------------------- */ /* Item Controls */ + /* ----------------------------------------- */ + /* ----------------------------------------- */ + /* Biography */ /* ----------------------------------------- */ } .sw5e.sheet.actor.character .sheet-header img.profile { @@ -1485,6 +1494,7 @@ } .sw5e.sheet.actor.character .resource .attribute-value input { flex: 0 0 25%; + width: 2em; } .sw5e.sheet.actor.character .resource .attribute-value label.recharge { height: 32px; @@ -1536,6 +1546,26 @@ .sw5e.sheet.actor.character .powerbook .item-controls .item-toggle.fixed:hover { text-shadow: none; } +.sw5e.sheet.actor.character .characteristics { + flex: 0 0 180px; + height: 100%; + padding: 0 3px 3px; +} +.sw5e.sheet.actor.character .characteristics label { + flex: 0 0 20px; + font-family: "Open Sans"; + font-size: 20px; + font-weight: 400; + font-size: 16px; + font-weight: normal; + line-height: 20px; + text-align: center; +} +.sw5e.sheet.actor.character .characteristics textarea { + font-family: "Signika", serif; + border: 1px solid #c9c7b8; + resize: none; +} /* ----------------------------------------- */ /* Basic Structure */ /* ----------------------------------------- */ diff --git a/sw5e.js b/sw5e.js index 5ebf8da8..598f32b1 100644 --- a/sw5e.js +++ b/sw5e.js @@ -72,6 +72,7 @@ Hooks.once("init", function() { CONFIG.SW5E = SW5E; CONFIG.Actor.entityClass = Actor5e; CONFIG.Item.entityClass = Item5e; + //CONFIG.time.roundTime = 6; // Add DND5e namespace for module compatability game.dnd5e = game.sw5e; @@ -86,11 +87,26 @@ Hooks.once("init", function() { // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); - Actors.registerSheet("sw5e", ActorSheet5eCharacter, { types: ["character"], makeDefault: true }); - Actors.registerSheet("sw5e", ActorSheet5eNPC, { types: ["npc"], makeDefault: true }); - Actors.registerSheet('sw5e', ActorSheet5eVehicle, {types: ['vehicle'], makeDefault: true}); + Actors.registerSheet("sw5e", ActorSheet5eCharacter, { + types: ["character"], + makeDefault: true, + label: "SW5E.SheetClassCharacter" + }); + Actors.registerSheet("sw5e", ActorSheet5eNPC, { + types: ["npc"], + makeDefault: true, + label: "SW5E.SheetClassNPC" + }); + Actors.registerSheet('sw5e', ActorSheet5eVehicle, { + types: ['vehicle'], + makeDefault: true, + label: "SW5E.SheetClassVehicle" + }); Items.unregisterSheet("core", ItemSheet); - Items.registerSheet("sw5e", ItemSheet5e, {makeDefault: true}); + Items.registerSheet("sw5e", ItemSheet5e, { + makeDefault: true, + label: "SW5E.SheetClassItem" + }); // Preload Handlebars Templates preloadHandlebarsTemplates(); @@ -194,8 +210,10 @@ Hooks.on("renderChatMessage", (app, html, data) => { }); Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions); Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html)); +Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html)); Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions); +// TODO I should remove this Handlebars.registerHelper('getProperty', function (data, property) { return getProperty(data, property); }); diff --git a/system.json b/system.json index 68663c1c..e52c807a 100644 --- a/system.json +++ b/system.json @@ -26,6 +26,13 @@ "path": "./packs/packs/classes.db", "entity": "Item" }, + { + "name": "classfeatures", + "label": "Class Features", + "system": "sw5e", + "path": "./packs/classfeatures.db", + "entity": "Item" + }, { "name": "enhanceditems", "label": "Enhanced Items", diff --git a/template.json b/template.json index 6d7ec043..b84d642f 100644 --- a/template.json +++ b/template.json @@ -268,6 +268,7 @@ "min": 0, "max": 300 }, + "appearance": "", "trait": "", "ideal": "", "bond": "", diff --git a/templates/actors/character-sheet.html b/templates/actors/character-sheet.html index 85d2fd00..23f65080 100644 --- a/templates/actors/character-sheet.html +++ b/templates/actors/character-sheet.html @@ -235,8 +235,22 @@ {{!-- Biography Tab --}} -
- {{editor content=data.details.biography.value target="data.details.biography.value" button=true owner=owner editable=editable}} +
+
+ + + + + + + + + + +
+
+ {{editor content=data.details.biography.value target="data.details.biography.value" button=true owner=owner editable=editable}} +
diff --git a/templates/actors/npc-sheet.html b/templates/actors/npc-sheet.html index 62d572bf..0ee312fb 100644 --- a/templates/actors/npc-sheet.html +++ b/templates/actors/npc-sheet.html @@ -150,9 +150,9 @@
- -
+
diff --git a/templates/actors/parts/actor-features.html b/templates/actors/parts/actor-features.html index 3c7ecb0f..6554f73b 100644 --- a/templates/actors/parts/actor-features.html +++ b/templates/actors/parts/actor-features.html @@ -37,7 +37,7 @@ {{#each section.items as |item iid|}}
  • -
    +

    {{item.name}}

    diff --git a/templates/actors/parts/actor-inventory.html b/templates/actors/parts/actor-inventory.html index c9073429..64bd4dde 100644 --- a/templates/actors/parts/actor-inventory.html +++ b/templates/actors/parts/actor-inventory.html @@ -59,7 +59,7 @@ {{#if section.editableName}} {{else}} -
    +

    {{item.name~}} {{~#if item.isStack}} ({{item.data.quantity}}){{/if}} diff --git a/templates/actors/parts/actor-powerbook.html b/templates/actors/parts/actor-powerbook.html index 1992e98f..1ed728bb 100644 --- a/templates/actors/parts/actor-powerbook.html +++ b/templates/actors/parts/actor-powerbook.html @@ -70,7 +70,7 @@ {{#each section.powers as |item i|}}
  • -
    +

    {{item.name}}

    {{#if item.data.uses.per }}
    Uses {{item.data.uses.value}} / {{item.data.uses.max}}
    diff --git a/templates/apps/ability-use.html b/templates/apps/ability-use.html index 7075994c..870bec73 100644 --- a/templates/apps/ability-use.html +++ b/templates/apps/ability-use.html @@ -5,7 +5,7 @@

    {{localize this}}

    {{/each}} - {{#if hasPowerSlots}} + {{#if canUpcast}}
    @@ -19,12 +19,10 @@
    - {{#if canUpcast}}
    {{/if}} - {{/if}} {{#if hasLimitedUses}}
    diff --git a/templates/apps/long-rest.html b/templates/apps/long-rest.html index d7889656..464204a6 100644 --- a/templates/apps/long-rest.html +++ b/templates/apps/long-rest.html @@ -1,5 +1,5 @@
    -

    Take a long rest? On a long rest you will recover hit points, half your maximum hit dice, class resources, limited use item charges, and spell slots.

    +

    Take a long rest? On a long rest you will recover hit points, half your maximum hit dice, class resources, limited use item charges, and power points.

    {{#if promptNewDay}}
    diff --git a/templates/apps/power-cast.html b/templates/apps/power-cast.html deleted file mode 100644 index 3506a26a..00000000 --- a/templates/apps/power-cast.html +++ /dev/null @@ -1,34 +0,0 @@ - -

    {{ localize "SW5E.PowerCastHint" }} {{item.name}} {{ localize "SW5E.power" }}.

    - - {{#unless canCast}} -

    {{ localize "SW5E.PowerCastNoSlots" }}

    - {{/unless}} - -
    - -
    - -
    -
    - -
    - {{#if canUpcast}} - - {{/if}} - - {{#if hasPlaceableTemplate}} -
    - -
    - {{/if}} -
    - diff --git a/templates/chat/consumable-card.html b/templates/chat/consumable-card.html deleted file mode 100644 index 8b56cb94..00000000 --- a/templates/chat/consumable-card.html +++ /dev/null @@ -1,22 +0,0 @@ -
    -
    - -

    {{item.name}}

    -
    - -
    {{{data.description.value}}}
    - -
    - {{#if data.hasCharges}} - - {{else}} - - {{/if}} -
    - -
    - {{#each data.properties}} - {{this}} - {{/each}} -
    -
    diff --git a/templates/chat/item-card.html b/templates/chat/item-card.html index 2f0db698..faafcceb 100644 --- a/templates/chat/item-card.html +++ b/templates/chat/item-card.html @@ -28,7 +28,7 @@ {{#if hasSave}} {{/if}} diff --git a/templates/items/weapon.html b/templates/items/weapon.html index 85ba9fe8..57c9f6ca 100644 --- a/templates/items/weapon.html +++ b/templates/items/weapon.html @@ -84,7 +84,7 @@ - + {{/each}}