forked from GitHub-Mirrors/foundry-sw5e
Fix Long Rest to split force and tech powers
Updated long rest functionality to handle the force tech split
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2 changed files with 6 additions and 4 deletions
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@ -1249,9 +1249,11 @@ export default class Actor5e extends Actor {
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// Recover power slots
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for ( let [k, v] of Object.entries(data.powers) ) {
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updateData[`data.powers.${k}.value`] = Number.isNumeric(v.override) ? v.override : (v.max ?? 0);
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updateData[`data.powers.${k}.fvalue`] = Number.isNumeric(v.foverride) ? v.foverride : (v.fmax ?? 0);
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}
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for ( let [k, v] of Object.entries(data.powers) ) {
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updateData[`data.powers.${k}.tvalue`] = Number.isNumeric(v.toverride) ? v.toverride : (v.tmax ?? 0);
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}
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// Determine the number of hit dice which may be recovered
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let recoverHD = Math.max(Math.floor(data.details.level / 2), 1);
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let dhd = 0;
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