Fix Long Rest to split force and tech powers

Updated  long rest functionality to handle the force tech split
This commit is contained in:
supervj 2021-02-11 07:04:13 -05:00
parent fb73cdfc08
commit 54d04f0642
2 changed files with 6 additions and 4 deletions

View file

@ -1249,9 +1249,11 @@ export default class Actor5e extends Actor {
// Recover power slots
for ( let [k, v] of Object.entries(data.powers) ) {
updateData[`data.powers.${k}.value`] = Number.isNumeric(v.override) ? v.override : (v.max ?? 0);
updateData[`data.powers.${k}.fvalue`] = Number.isNumeric(v.foverride) ? v.foverride : (v.fmax ?? 0);
}
for ( let [k, v] of Object.entries(data.powers) ) {
updateData[`data.powers.${k}.tvalue`] = Number.isNumeric(v.toverride) ? v.toverride : (v.tmax ?? 0);
}
// Determine the number of hit dice which may be recovered
let recoverHD = Math.max(Math.floor(data.details.level / 2), 1);
let dhd = 0;