Formatted js files

This commit is contained in:
TJ 2021-07-06 19:57:18 -05:00
parent d1b123100e
commit 584767b352
41 changed files with 13450 additions and 12704 deletions

View file

@ -13,7 +13,7 @@ export default class DamageRoll extends Roll {
constructor(formula, data, options) {
super(formula, data, options);
// For backwards compatibility, skip rolls which do not have the "critical" option defined
if ( this.options.critical !== undefined ) this.configureDamage();
if (this.options.critical !== undefined) this.configureDamage();
}
/**
@ -42,44 +42,44 @@ export default class DamageRoll extends Roll {
*/
configureDamage() {
let flatBonus = 0;
for ( let [i, term] of this.terms.entries() ) {
for (let [i, term] of this.terms.entries()) {
// Multiply dice terms
if ( term instanceof DiceTerm ) {
if (term instanceof DiceTerm) {
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
term.number = term.options.baseNumber;
if ( this.isCritical ) {
if (this.isCritical) {
let cm = this.options.criticalMultiplier ?? 2;
// Powerful critical - maximize damage and reduce the multiplier by 1
if ( this.options.powerfulCritical ) {
flatBonus += (term.number * term.faces);
cm = Math.max(1, cm-1);
if (this.options.powerfulCritical) {
flatBonus += term.number * term.faces;
cm = Math.max(1, cm - 1);
}
// Alter the damage term
let cb = (this.options.criticalBonusDice && (i === 0)) ? this.options.criticalBonusDice : 0;
let cb = this.options.criticalBonusDice && i === 0 ? this.options.criticalBonusDice : 0;
term.alter(cm, cb);
term.options.critical = true;
}
}
// Multiply numeric terms
else if ( this.options.multiplyNumeric && (term instanceof NumericTerm) ) {
else if (this.options.multiplyNumeric && term instanceof NumericTerm) {
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
term.number = term.options.baseNumber;
if ( this.isCritical ) {
term.number *= (this.options.criticalMultiplier ?? 2);
if (this.isCritical) {
term.number *= this.options.criticalMultiplier ?? 2;
term.options.critical = true;
}
}
}
// Add powerful critical bonus
if ( this.options.powerfulCritical && (flatBonus > 0) ) {
if (this.options.powerfulCritical && flatBonus > 0) {
this.terms.push(new OperatorTerm({operator: "+"}));
this.terms.push(new NumericTerm({number: flatBonus}, {flavor: game.i18n.localize("SW5E.PowerfulCritical")}));
this.terms.push(
new NumericTerm({number: flatBonus}, {flavor: game.i18n.localize("SW5E.PowerfulCritical")})
);
}
// Re-compile the underlying formula
@ -89,9 +89,9 @@ export default class DamageRoll extends Roll {
/* -------------------------------------------- */
/** @inheritdoc */
toMessage(messageData={}, options={}) {
toMessage(messageData = {}, options = {}) {
messageData.flavor = messageData.flavor || this.options.flavor;
if ( this.isCritical ) {
if (this.isCritical) {
const label = game.i18n.localize("SW5E.CriticalHit");
messageData.flavor = messageData.flavor ? `${messageData.flavor} (${label})` : label;
}
@ -114,34 +114,39 @@ export default class DamageRoll extends Roll {
* @param {object} options Additional Dialog customization options
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
*/
async configureDialog({title, defaultRollMode, defaultCritical=false, template, allowCritical=true}={}, options={}) {
async configureDialog(
{title, defaultRollMode, defaultCritical = false, template, allowCritical = true} = {},
options = {}
) {
// Render the Dialog inner HTML
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
formula: `${this.formula} + @bonus`,
defaultRollMode,
rollModes: CONFIG.Dice.rollModes,
rollModes: CONFIG.Dice.rollModes
});
// Create the Dialog window and await submission of the form
return new Promise(resolve => {
new Dialog({
title,
content,
buttons: {
critical: {
condition: allowCritical,
label: game.i18n.localize("SW5E.CriticalHit"),
callback: html => resolve(this._onDialogSubmit(html, true))
return new Promise((resolve) => {
new Dialog(
{
title,
content,
buttons: {
critical: {
condition: allowCritical,
label: game.i18n.localize("SW5E.CriticalHit"),
callback: (html) => resolve(this._onDialogSubmit(html, true))
},
normal: {
label: game.i18n.localize(allowCritical ? "SW5E.Normal" : "SW5E.Roll"),
callback: (html) => resolve(this._onDialogSubmit(html, false))
}
},
normal: {
label: game.i18n.localize(allowCritical ? "SW5E.Normal" : "SW5E.Roll"),
callback: html => resolve(this._onDialogSubmit(html, false))
}
default: defaultCritical ? "critical" : "normal",
close: () => resolve(null)
},
default: defaultCritical ? "critical" : "normal",
close: () => resolve(null)
}, options).render(true);
options
).render(true);
});
}
@ -157,9 +162,9 @@ export default class DamageRoll extends Roll {
const form = html[0].querySelector("form");
// Append a situational bonus term
if ( form.bonus.value ) {
if (form.bonus.value) {
const bonus = new Roll(form.bonus.value, this.data);
if ( !(bonus.terms[0] instanceof OperatorTerm) ) this.terms.push(new OperatorTerm({operator: "+"}));
if (!(bonus.terms[0] instanceof OperatorTerm)) this.terms.push(new OperatorTerm({operator: "+"}));
this.terms = this.terms.concat(bonus.terms);
}