forked from GitHub-Mirrors/foundry-sw5e
Formatted js files
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import TraitSelector from "../apps/trait-selector.js";
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import { onManageActiveEffect, prepareActiveEffectCategories } from "../effects.js";
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../effects.js";
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/**
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* Override and extend the core ItemSheet implementation to handle specific item types
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* @extends {ItemSheet}
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*/
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export default class ItemSheet5e extends ItemSheet {
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constructor(...args) {
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super(...args);
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constructor(...args) {
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super(...args);
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// Expand the default size of the class sheet
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if (this.object.data.type === "class") {
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this.options.width = this.position.width = 600;
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this.options.height = this.position.height = 680;
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}
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}
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/* -------------------------------------------- */
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/** @inheritdoc */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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width: 560,
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height: 400,
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classes: ["sw5e", "sheet", "item"],
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resizable: true,
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scrollY: [".tab.details"],
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tabs: [{ navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description" }]
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});
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}
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/* -------------------------------------------- */
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/** @inheritdoc */
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get template() {
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const path = "systems/sw5e/templates/items/";
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return `${path}/${this.item.data.type}.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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async getData(options) {
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const data = super.getData(options);
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const itemData = data.data;
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data.labels = this.item.labels;
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data.config = CONFIG.SW5E;
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// Item Type, Status, and Details
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data.itemType = game.i18n.localize(`ITEM.Type${data.item.type.titleCase()}`);
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data.itemStatus = this._getItemStatus(itemData);
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data.itemProperties = this._getItemProperties(itemData);
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data.isPhysical = itemData.data.hasOwnProperty("quantity");
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// Potential consumption targets
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data.abilityConsumptionTargets = this._getItemConsumptionTargets(itemData);
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// Action Details
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data.hasAttackRoll = this.item.hasAttack;
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data.isHealing = itemData.data.actionType === "heal";
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data.isFlatDC = getProperty(itemData, "data.save.scaling") === "flat";
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data.isLine = ["line", "wall"].includes(itemData.data.target?.type);
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// Original maximum uses formula
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const sourceMax = foundry.utils.getProperty(this.item.data._source, "data.uses.max");
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if ( sourceMax ) itemData.data.uses.max = sourceMax;
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// Vehicles
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data.isCrewed = itemData.data.activation?.type === "crew";
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data.isMountable = this._isItemMountable(itemData);
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// Prepare Active Effects
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data.effects = prepareActiveEffectCategories(this.item.effects);
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// Re-define the template data references (backwards compatible)
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data.item = itemData;
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data.data = itemData.data;
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return data;
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}
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/* -------------------------------------------- */
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/**
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* Get the valid item consumption targets which exist on the actor
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* @param {Object} item Item data for the item being displayed
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* @return {{string: string}} An object of potential consumption targets
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* @private
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*/
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_getItemConsumptionTargets(item) {
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const consume = item.data.consume || {};
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if (!consume.type) return [];
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const actor = this.item.actor;
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if (!actor) return {};
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// Ammunition
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if (consume.type === "ammo") {
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return actor.itemTypes.consumable.reduce(
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(ammo, i) => {
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if (i.data.data.consumableType === "ammo") {
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ammo[i.id] = `${i.name} (${i.data.data.quantity})`;
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}
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return ammo;
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},
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{ [item._id]: `${item.name} (${item.data.quantity})` }
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);
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}
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// Attributes
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else if (consume.type === "attribute") {
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const attributes = TokenDocument.getTrackedAttributes(actor.data.data);
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attributes.bar.forEach(a => a.push("value"));
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return attributes.bar.concat(attributes.value).reduce((obj, a) => {
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let k = a.join(".");
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obj[k] = k;
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return obj;
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}, {});
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}
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// Materials
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else if (consume.type === "material") {
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return actor.items.reduce((obj, i) => {
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if (["consumable", "loot"].includes(i.data.type) && !i.data.data.activation) {
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obj[i.id] = `${i.name} (${i.data.data.quantity})`;
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// Expand the default size of the class sheet
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if (this.object.data.type === "class") {
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this.options.width = this.position.width = 600;
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this.options.height = this.position.height = 680;
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}
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return obj;
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}, {});
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}
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// Charges
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else if (consume.type === "charges") {
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return actor.items.reduce((obj, i) => {
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// Limited-use items
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const uses = i.data.data.uses || {};
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if (uses.per && uses.max) {
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const label =
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uses.per === "charges"
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? ` (${game.i18n.format("SW5E.AbilityUseChargesLabel", { value: uses.value })})`
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: ` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", { max: uses.max, per: uses.per })})`;
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obj[i.id] = i.name + label;
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/* -------------------------------------------- */
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/** @inheritdoc */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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width: 560,
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height: 400,
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classes: ["sw5e", "sheet", "item"],
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resizable: true,
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scrollY: [".tab.details"],
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tabs: [{navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description"}]
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});
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}
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/* -------------------------------------------- */
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/** @inheritdoc */
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get template() {
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const path = "systems/sw5e/templates/items/";
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return `${path}/${this.item.data.type}.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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async getData(options) {
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const data = super.getData(options);
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const itemData = data.data;
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data.labels = this.item.labels;
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data.config = CONFIG.SW5E;
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// Item Type, Status, and Details
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data.itemType = game.i18n.localize(`ITEM.Type${data.item.type.titleCase()}`);
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data.itemStatus = this._getItemStatus(itemData);
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data.itemProperties = this._getItemProperties(itemData);
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data.isPhysical = itemData.data.hasOwnProperty("quantity");
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// Potential consumption targets
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data.abilityConsumptionTargets = this._getItemConsumptionTargets(itemData);
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// Action Details
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data.hasAttackRoll = this.item.hasAttack;
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data.isHealing = itemData.data.actionType === "heal";
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data.isFlatDC = getProperty(itemData, "data.save.scaling") === "flat";
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data.isLine = ["line", "wall"].includes(itemData.data.target?.type);
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// Original maximum uses formula
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const sourceMax = foundry.utils.getProperty(this.item.data._source, "data.uses.max");
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if (sourceMax) itemData.data.uses.max = sourceMax;
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// Vehicles
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data.isCrewed = itemData.data.activation?.type === "crew";
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data.isMountable = this._isItemMountable(itemData);
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// Prepare Active Effects
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data.effects = prepareActiveEffectCategories(this.item.effects);
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// Re-define the template data references (backwards compatible)
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data.item = itemData;
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data.data = itemData.data;
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return data;
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}
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/* -------------------------------------------- */
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/**
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* Get the valid item consumption targets which exist on the actor
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* @param {Object} item Item data for the item being displayed
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* @return {{string: string}} An object of potential consumption targets
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* @private
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*/
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_getItemConsumptionTargets(item) {
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const consume = item.data.consume || {};
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if (!consume.type) return [];
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const actor = this.item.actor;
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if (!actor) return {};
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// Ammunition
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if (consume.type === "ammo") {
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return actor.itemTypes.consumable.reduce(
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(ammo, i) => {
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if (i.data.data.consumableType === "ammo") {
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ammo[i.id] = `${i.name} (${i.data.data.quantity})`;
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}
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return ammo;
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},
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{[item._id]: `${item.name} (${item.data.quantity})`}
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);
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}
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// Recharging items
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const recharge = i.data.data.recharge || {};
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if (recharge.value) obj[i.id] = `${i.name} (${game.i18n.format("SW5E.Recharge")})`;
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return obj;
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}, {});
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} else return {};
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}
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// Attributes
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else if (consume.type === "attribute") {
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const attributes = TokenDocument.getTrackedAttributes(actor.data.data);
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attributes.bar.forEach((a) => a.push("value"));
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return attributes.bar.concat(attributes.value).reduce((obj, a) => {
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let k = a.join(".");
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obj[k] = k;
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return obj;
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}, {});
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}
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/* -------------------------------------------- */
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// Materials
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else if (consume.type === "material") {
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return actor.items.reduce((obj, i) => {
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if (["consumable", "loot"].includes(i.data.type) && !i.data.data.activation) {
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obj[i.id] = `${i.name} (${i.data.data.quantity})`;
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}
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return obj;
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}, {});
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}
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/**
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* Get the text item status which is shown beneath the Item type in the top-right corner of the sheet
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* @return {string}
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* @private
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*/
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_getItemStatus(item) {
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if (item.type === "power") {
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return CONFIG.SW5E.powerPreparationModes[item.data.preparation];
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} else if (["weapon", "equipment"].includes(item.type)) {
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return game.i18n.localize(item.data.equipped ? "SW5E.Equipped" : "SW5E.Unequipped");
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} else if (item.type === "tool") {
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return game.i18n.localize(item.data.proficient ? "SW5E.Proficient" : "SW5E.NotProficient");
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}
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}
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// Charges
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else if (consume.type === "charges") {
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return actor.items.reduce((obj, i) => {
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// Limited-use items
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const uses = i.data.data.uses || {};
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if (uses.per && uses.max) {
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const label =
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uses.per === "charges"
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? ` (${game.i18n.format("SW5E.AbilityUseChargesLabel", {value: uses.value})})`
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: ` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", {
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max: uses.max,
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per: uses.per
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})})`;
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obj[i.id] = i.name + label;
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}
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/* -------------------------------------------- */
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/**
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* Get the Array of item properties which are used in the small sidebar of the description tab
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* @return {Array}
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* @private
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*/
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_getItemProperties(item) {
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const props = [];
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const labels = this.item.labels;
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if (item.type === "weapon") {
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props.push(
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...Object.entries(item.data.properties)
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.filter((e) => e[1] === true)
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.map((e) => CONFIG.SW5E.weaponProperties[e[0]])
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);
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} else if (item.type === "power") {
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props.push(
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labels.materials,
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item.data.components.concentration ? game.i18n.localize("SW5E.Concentration") : null,
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item.data.components.ritual ? game.i18n.localize("SW5E.Ritual") : null
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);
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} else if (item.type === "equipment") {
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props.push(CONFIG.SW5E.equipmentTypes[item.data.armor.type]);
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props.push(labels.armor);
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} else if (item.type === "feat") {
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props.push(labels.featType);
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//TODO: Work out these
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} else if (item.type === "species") {
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//props.push(labels.species);
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} else if (item.type === "archetype") {
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//props.push(labels.archetype);
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} else if (item.type === "background") {
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//props.push(labels.background);
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} else if (item.type === "classfeature") {
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//props.push(labels.classfeature);
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} else if (item.type === "deployment") {
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//props.push(labels.deployment);
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} else if (item.type === "venture") {
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//props.push(labels.venture);
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} else if (item.type === "fightingmastery") {
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//props.push(labels.fightingmastery);
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} else if (item.type === "fightingstyle") {
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//props.push(labels.fightingstyle);
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} else if (item.type === "lightsaberform") {
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//props.push(labels.lightsaberform);
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// Recharging items
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const recharge = i.data.data.recharge || {};
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if (recharge.value) obj[i.id] = `${i.name} (${game.i18n.format("SW5E.Recharge")})`;
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return obj;
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}, {});
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} else return {};
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}
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// Action type
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if (item.data.actionType) {
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props.push(CONFIG.SW5E.itemActionTypes[item.data.actionType]);
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/* -------------------------------------------- */
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/**
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* Get the text item status which is shown beneath the Item type in the top-right corner of the sheet
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* @return {string}
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* @private
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*/
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_getItemStatus(item) {
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if (item.type === "power") {
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return CONFIG.SW5E.powerPreparationModes[item.data.preparation];
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} else if (["weapon", "equipment"].includes(item.type)) {
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return game.i18n.localize(item.data.equipped ? "SW5E.Equipped" : "SW5E.Unequipped");
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} else if (item.type === "tool") {
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return game.i18n.localize(item.data.proficient ? "SW5E.Proficient" : "SW5E.NotProficient");
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}
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}
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// Action usage
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if (item.type !== "weapon" && item.data.activation && !isObjectEmpty(item.data.activation)) {
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props.push(labels.activation, labels.range, labels.target, labels.duration);
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}
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return props.filter((p) => !!p);
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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/**
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* Get the Array of item properties which are used in the small sidebar of the description tab
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* @return {Array}
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* @private
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*/
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_getItemProperties(item) {
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const props = [];
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const labels = this.item.labels;
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/**
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* Is this item a separate large object like a siege engine or vehicle
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* component that is usually mounted on fixtures rather than equipped, and
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* has its own AC and HP.
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* @param item
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* @returns {boolean}
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* @private
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*/
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_isItemMountable(item) {
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const data = item.data;
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return (
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(item.type === "weapon" && data.weaponType === "siege") ||
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(item.type === "equipment" && data.armor.type === "vehicle")
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);
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}
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if (item.type === "weapon") {
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props.push(
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...Object.entries(item.data.properties)
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.filter((e) => e[1] === true)
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.map((e) => CONFIG.SW5E.weaponProperties[e[0]])
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);
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} else if (item.type === "power") {
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props.push(
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labels.materials,
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item.data.components.concentration ? game.i18n.localize("SW5E.Concentration") : null,
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item.data.components.ritual ? game.i18n.localize("SW5E.Ritual") : null
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);
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} else if (item.type === "equipment") {
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props.push(CONFIG.SW5E.equipmentTypes[item.data.armor.type]);
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props.push(labels.armor);
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} else if (item.type === "feat") {
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props.push(labels.featType);
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//TODO: Work out these
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} else if (item.type === "species") {
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//props.push(labels.species);
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} else if (item.type === "archetype") {
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//props.push(labels.archetype);
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} else if (item.type === "background") {
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//props.push(labels.background);
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} else if (item.type === "classfeature") {
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//props.push(labels.classfeature);
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} else if (item.type === "deployment") {
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//props.push(labels.deployment);
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} else if (item.type === "venture") {
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//props.push(labels.venture);
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} else if (item.type === "fightingmastery") {
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//props.push(labels.fightingmastery);
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} else if (item.type === "fightingstyle") {
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//props.push(labels.fightingstyle);
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} else if (item.type === "lightsaberform") {
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//props.push(labels.lightsaberform);
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}
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/* -------------------------------------------- */
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// Action type
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if (item.data.actionType) {
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props.push(CONFIG.SW5E.itemActionTypes[item.data.actionType]);
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}
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/** @inheritdoc */
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setPosition(position = {}) {
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if (!(this._minimized || position.height)) {
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position.height = this._tabs[0].active === "details" ? "auto" : this.options.height;
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}
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return super.setPosition(position);
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}
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||||
|
||||
/* -------------------------------------------- */
|
||||
/* Form Submission */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
_getSubmitData(updateData = {}) {
|
||||
// Create the expanded update data object
|
||||
const fd = new FormDataExtended(this.form, { editors: this.editors });
|
||||
let data = fd.toObject();
|
||||
if (updateData) data = mergeObject(data, updateData);
|
||||
else data = expandObject(data);
|
||||
|
||||
// Handle Damage array
|
||||
const damage = data.data?.damage;
|
||||
if (damage) damage.parts = Object.values(damage?.parts || {}).map((d) => [d[0] || "", d[1] || ""]);
|
||||
|
||||
// Return the flattened submission data
|
||||
return flattenObject(data);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (this.isEditable) {
|
||||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||
html.find(".trait-selector.class-skills").click(this._onConfigureTraits.bind(this));
|
||||
html.find(".effect-control").click((ev) => {
|
||||
if (this.item.isOwned) return ui.notifications.warn("Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update.");
|
||||
onManageActiveEffect(ev, this.item);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Add or remove a damage part from the damage formula
|
||||
* @param {Event} event The original click event
|
||||
* @return {Promise}
|
||||
* @private
|
||||
*/
|
||||
async _onDamageControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
|
||||
// Add new damage component
|
||||
if (a.classList.contains("add-damage")) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const damage = this.item.data.data.damage;
|
||||
return this.item.update({ "data.damage.parts": damage.parts.concat([["", ""]]) });
|
||||
// Action usage
|
||||
if (item.type !== "weapon" && item.data.activation && !isObjectEmpty(item.data.activation)) {
|
||||
props.push(labels.activation, labels.range, labels.target, labels.duration);
|
||||
}
|
||||
return props.filter((p) => !!p);
|
||||
}
|
||||
|
||||
// Remove a damage component
|
||||
if (a.classList.contains("delete-damage")) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const li = a.closest(".damage-part");
|
||||
const damage = foundry.utils.deepClone(this.item.data.data.damage);
|
||||
damage.parts.splice(Number(li.dataset.damagePart), 1);
|
||||
return this.item.update({ "data.damage.parts": damage.parts });
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Is this item a separate large object like a siege engine or vehicle
|
||||
* component that is usually mounted on fixtures rather than equipped, and
|
||||
* has its own AC and HP.
|
||||
* @param item
|
||||
* @returns {boolean}
|
||||
* @private
|
||||
*/
|
||||
_isItemMountable(item) {
|
||||
const data = item.data;
|
||||
return (
|
||||
(item.type === "weapon" && data.weaponType === "siege") ||
|
||||
(item.type === "equipment" && data.armor.type === "vehicle")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle spawning the TraitSelector application for selection various options.
|
||||
* @param {Event} event The click event which originated the selection
|
||||
* @private
|
||||
*/
|
||||
_onConfigureTraits(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
|
||||
const options = {
|
||||
name: a.dataset.target,
|
||||
title: a.parentElement.innerText,
|
||||
choices: [],
|
||||
allowCustom: false
|
||||
};
|
||||
|
||||
switch(a.dataset.options) {
|
||||
case 'saves':
|
||||
options.choices = CONFIG.SW5E.abilities;
|
||||
options.valueKey = null;
|
||||
break;
|
||||
case 'skills':
|
||||
const skills = this.item.data.data.skills;
|
||||
const choiceSet = skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
||||
options.choices = Object.fromEntries(Object.entries(CONFIG.SW5E.skills).filter(skill => choiceSet.includes(skill[0])));
|
||||
options.maximum = skills.number;
|
||||
break;
|
||||
/** @inheritdoc */
|
||||
setPosition(position = {}) {
|
||||
if (!(this._minimized || position.height)) {
|
||||
position.height = this._tabs[0].active === "details" ? "auto" : this.options.height;
|
||||
}
|
||||
return super.setPosition(position);
|
||||
}
|
||||
new TraitSelector(this.item, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* -------------------------------------------- */
|
||||
/* Form Submission */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onSubmit(...args) {
|
||||
if (this._tabs[0].active === "details") this.position.height = "auto";
|
||||
await super._onSubmit(...args);
|
||||
}
|
||||
/** @inheritdoc */
|
||||
_getSubmitData(updateData = {}) {
|
||||
// Create the expanded update data object
|
||||
const fd = new FormDataExtended(this.form, {editors: this.editors});
|
||||
let data = fd.toObject();
|
||||
if (updateData) data = mergeObject(data, updateData);
|
||||
else data = expandObject(data);
|
||||
|
||||
// Handle Damage array
|
||||
const damage = data.data?.damage;
|
||||
if (damage) damage.parts = Object.values(damage?.parts || {}).map((d) => [d[0] || "", d[1] || ""]);
|
||||
|
||||
// Return the flattened submission data
|
||||
return flattenObject(data);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (this.isEditable) {
|
||||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||
html.find(".trait-selector.class-skills").click(this._onConfigureTraits.bind(this));
|
||||
html.find(".effect-control").click((ev) => {
|
||||
if (this.item.isOwned)
|
||||
return ui.notifications.warn(
|
||||
"Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update."
|
||||
);
|
||||
onManageActiveEffect(ev, this.item);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Add or remove a damage part from the damage formula
|
||||
* @param {Event} event The original click event
|
||||
* @return {Promise}
|
||||
* @private
|
||||
*/
|
||||
async _onDamageControl(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
|
||||
// Add new damage component
|
||||
if (a.classList.contains("add-damage")) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const damage = this.item.data.data.damage;
|
||||
return this.item.update({"data.damage.parts": damage.parts.concat([["", ""]])});
|
||||
}
|
||||
|
||||
// Remove a damage component
|
||||
if (a.classList.contains("delete-damage")) {
|
||||
await this._onSubmit(event); // Submit any unsaved changes
|
||||
const li = a.closest(".damage-part");
|
||||
const damage = foundry.utils.deepClone(this.item.data.data.damage);
|
||||
damage.parts.splice(Number(li.dataset.damagePart), 1);
|
||||
return this.item.update({"data.damage.parts": damage.parts});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle spawning the TraitSelector application for selection various options.
|
||||
* @param {Event} event The click event which originated the selection
|
||||
* @private
|
||||
*/
|
||||
_onConfigureTraits(event) {
|
||||
event.preventDefault();
|
||||
const a = event.currentTarget;
|
||||
|
||||
const options = {
|
||||
name: a.dataset.target,
|
||||
title: a.parentElement.innerText,
|
||||
choices: [],
|
||||
allowCustom: false
|
||||
};
|
||||
|
||||
switch (a.dataset.options) {
|
||||
case "saves":
|
||||
options.choices = CONFIG.SW5E.abilities;
|
||||
options.valueKey = null;
|
||||
break;
|
||||
case "skills":
|
||||
const skills = this.item.data.data.skills;
|
||||
const choiceSet =
|
||||
skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
||||
options.choices = Object.fromEntries(
|
||||
Object.entries(CONFIG.SW5E.skills).filter((skill) => choiceSet.includes(skill[0]))
|
||||
);
|
||||
options.maximum = skills.number;
|
||||
break;
|
||||
}
|
||||
new TraitSelector(this.item, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onSubmit(...args) {
|
||||
if (this._tabs[0].active === "details") this.position.height = "auto";
|
||||
await super._onSubmit(...args);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue