forked from GitHub-Mirrors/foundry-sw5e
Formatted js files
This commit is contained in:
parent
d1b123100e
commit
584767b352
41 changed files with 13450 additions and 12704 deletions
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -5,7 +5,7 @@ import ActorHitDiceConfig from "../../../apps/hit-dice-config.js";
|
||||||
import ActorMovementConfig from "../../../apps/movement-config.js";
|
import ActorMovementConfig from "../../../apps/movement-config.js";
|
||||||
import ActorSensesConfig from "../../../apps/senses-config.js";
|
import ActorSensesConfig from "../../../apps/senses-config.js";
|
||||||
import ActorTypeConfig from "../../../apps/actor-type.js";
|
import ActorTypeConfig from "../../../apps/actor-type.js";
|
||||||
import {SW5E} from '../../../config.js';
|
import {SW5E} from "../../../config.js";
|
||||||
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
|
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -58,7 +58,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
get template() {
|
get template() {
|
||||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/expanded-limited-sheet.html";
|
if (!game.user.isGM && this.actor.limited)
|
||||||
|
return "systems/sw5e/templates/actors/newActor/expanded-limited-sheet.html";
|
||||||
return `systems/sw5e/templates/actors/newActor/${this.actor.data.type}-sheet.html`;
|
return `systems/sw5e/templates/actors/newActor/${this.actor.data.type}-sheet.html`;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -66,7 +67,6 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
getData(options) {
|
getData(options) {
|
||||||
|
|
||||||
// Basic data
|
// Basic data
|
||||||
let isOwner = this.actor.isOwner;
|
let isOwner = this.actor.isOwner;
|
||||||
const data = {
|
const data = {
|
||||||
|
@ -78,7 +78,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
isCharacter: this.actor.type === "character",
|
isCharacter: this.actor.type === "character",
|
||||||
isNPC: this.actor.type === "npc",
|
isNPC: this.actor.type === "npc",
|
||||||
isStarship: this.actor.type === "starship",
|
isStarship: this.actor.type === "starship",
|
||||||
isVehicle: this.actor.type === 'vehicle',
|
isVehicle: this.actor.type === "vehicle",
|
||||||
config: CONFIG.SW5E,
|
config: CONFIG.SW5E,
|
||||||
rollData: this.actor.getRollData.bind(this.actor)
|
rollData: this.actor.getRollData.bind(this.actor)
|
||||||
};
|
};
|
||||||
|
@ -90,7 +90,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Owned Items
|
// Owned Items
|
||||||
data.items = actorData.items;
|
data.items = actorData.items;
|
||||||
for ( let i of data.items ) {
|
for (let i of data.items) {
|
||||||
const item = this.actor.items.get(i._id);
|
const item = this.actor.items.get(i._id);
|
||||||
i.labels = item.labels;
|
i.labels = item.labels;
|
||||||
}
|
}
|
||||||
|
@ -101,7 +101,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
data.filters = this._filters;
|
data.filters = this._filters;
|
||||||
|
|
||||||
// Ability Scores
|
// Ability Scores
|
||||||
for ( let [a, abl] of Object.entries(actorData.data.abilities)) {
|
for (let [a, abl] of Object.entries(actorData.data.abilities)) {
|
||||||
abl.icon = this._getProficiencyIcon(abl.proficient);
|
abl.icon = this._getProficiencyIcon(abl.proficient);
|
||||||
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
|
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
|
||||||
abl.label = CONFIG.SW5E.abilities[a];
|
abl.label = CONFIG.SW5E.abilities[a];
|
||||||
|
@ -115,7 +115,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
||||||
if (data.actor.type === "starship") {
|
if (data.actor.type === "starship") {
|
||||||
skl.label = CONFIG.SW5E.starshipSkills[s];
|
skl.label = CONFIG.SW5E.starshipSkills[s];
|
||||||
}else{
|
} else {
|
||||||
skl.label = CONFIG.SW5E.skills[s];
|
skl.label = CONFIG.SW5E.skills[s];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -137,7 +137,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
data.effects = prepareActiveEffectCategories(this.actor.effects);
|
data.effects = prepareActiveEffectCategories(this.actor.effects);
|
||||||
|
|
||||||
// Return data to the sheet
|
// Return data to the sheet
|
||||||
return data
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -149,38 +149,42 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @returns {{primary: string, special: string}}
|
* @returns {{primary: string, special: string}}
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_getMovementSpeed(actorData, largestPrimary=false) {
|
_getMovementSpeed(actorData, largestPrimary = false) {
|
||||||
const movement = actorData.data.attributes.movement || {};
|
const movement = actorData.data.attributes.movement || {};
|
||||||
|
|
||||||
// Prepare an array of available movement speeds
|
// Prepare an array of available movement speeds
|
||||||
let speeds = [
|
let speeds = [
|
||||||
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
|
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
|
||||||
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
|
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
|
||||||
[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
|
[
|
||||||
|
movement.fly,
|
||||||
|
`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
|
||||||
|
(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
|
||||||
|
],
|
||||||
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
|
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
|
||||||
]
|
];
|
||||||
if ( largestPrimary ) {
|
if (largestPrimary) {
|
||||||
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
|
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Filter and sort speeds on their values
|
// Filter and sort speeds on their values
|
||||||
speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
|
speeds = speeds.filter((s) => !!s[0]).sort((a, b) => b[0] - a[0]);
|
||||||
|
|
||||||
// Case 1: Largest as primary
|
// Case 1: Largest as primary
|
||||||
if ( largestPrimary ) {
|
if (largestPrimary) {
|
||||||
let primary = speeds.shift();
|
let primary = speeds.shift();
|
||||||
return {
|
return {
|
||||||
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
|
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
|
||||||
special: speeds.map(s => s[1]).join(", ")
|
special: speeds.map((s) => s[1]).join(", ")
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Case 2: Walk as primary
|
// Case 2: Walk as primary
|
||||||
else {
|
else {
|
||||||
return {
|
return {
|
||||||
primary: `${movement.walk || 0} ${movement.units}`,
|
primary: `${movement.walk || 0} ${movement.units}`,
|
||||||
special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
|
special: speeds.length ? speeds.map((s) => s[1]).join(", ") : ""
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -189,12 +193,12 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
_getSenses(actorData) {
|
_getSenses(actorData) {
|
||||||
const senses = actorData.data.attributes.senses || {};
|
const senses = actorData.data.attributes.senses || {};
|
||||||
const tags = {};
|
const tags = {};
|
||||||
for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
|
for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
|
||||||
const v = senses[k] ?? 0
|
const v = senses[k] ?? 0;
|
||||||
if ( v === 0 ) continue;
|
if (v === 0) continue;
|
||||||
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
|
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
|
||||||
}
|
}
|
||||||
if ( !!senses.special ) tags["special"] = senses.special;
|
if (!!senses.special) tags["special"] = senses.special;
|
||||||
return tags;
|
return tags;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -207,20 +211,20 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
*/
|
*/
|
||||||
_prepareTraits(traits) {
|
_prepareTraits(traits) {
|
||||||
const map = {
|
const map = {
|
||||||
"dr": CONFIG.SW5E.damageResistanceTypes,
|
dr: CONFIG.SW5E.damageResistanceTypes,
|
||||||
"di": CONFIG.SW5E.damageResistanceTypes,
|
di: CONFIG.SW5E.damageResistanceTypes,
|
||||||
"dv": CONFIG.SW5E.damageResistanceTypes,
|
dv: CONFIG.SW5E.damageResistanceTypes,
|
||||||
"ci": CONFIG.SW5E.conditionTypes,
|
ci: CONFIG.SW5E.conditionTypes,
|
||||||
"languages": CONFIG.SW5E.languages,
|
languages: CONFIG.SW5E.languages,
|
||||||
"armorProf": CONFIG.SW5E.armorProficiencies,
|
armorProf: CONFIG.SW5E.armorProficiencies,
|
||||||
"weaponProf": CONFIG.SW5E.weaponProficiencies,
|
weaponProf: CONFIG.SW5E.weaponProficiencies,
|
||||||
"toolProf": CONFIG.SW5E.toolProficiencies
|
toolProf: CONFIG.SW5E.toolProficiencies
|
||||||
};
|
};
|
||||||
for ( let [t, choices] of Object.entries(map) ) {
|
for (let [t, choices] of Object.entries(map)) {
|
||||||
const trait = traits[t];
|
const trait = traits[t];
|
||||||
if ( !trait ) continue;
|
if (!trait) continue;
|
||||||
let values = [];
|
let values = [];
|
||||||
if ( trait.value ) {
|
if (trait.value) {
|
||||||
values = trait.value instanceof Array ? trait.value : [trait.value];
|
values = trait.value instanceof Array ? trait.value : [trait.value];
|
||||||
}
|
}
|
||||||
trait.selected = values.reduce((obj, t) => {
|
trait.selected = values.reduce((obj, t) => {
|
||||||
|
@ -229,8 +233,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
// Add custom entry
|
// Add custom entry
|
||||||
if ( trait.custom ) {
|
if (trait.custom) {
|
||||||
trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
|
trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
|
||||||
}
|
}
|
||||||
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
|
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
|
||||||
}
|
}
|
||||||
|
@ -252,8 +256,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Define some mappings
|
// Define some mappings
|
||||||
const sections = {
|
const sections = {
|
||||||
"atwill": -20,
|
atwill: -20,
|
||||||
"innate": -10,
|
innate: -10
|
||||||
};
|
};
|
||||||
|
|
||||||
// Label power slot uses headers
|
// Label power slot uses headers
|
||||||
|
@ -264,32 +268,37 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Format a powerbook entry for a certain indexed level
|
// Format a powerbook entry for a certain indexed level
|
||||||
const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
|
const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
|
||||||
powerbook[i] = {
|
powerbook[i] = {
|
||||||
order: i,
|
order: i,
|
||||||
label: label,
|
label: label,
|
||||||
usesSlots: i > 0,
|
usesSlots: i > 0,
|
||||||
canCreate: owner,
|
canCreate: owner,
|
||||||
canPrepare: (data.actor.type === "character") && (i >= 1),
|
canPrepare: data.actor.type === "character" && i >= 1,
|
||||||
powers: [],
|
powers: [],
|
||||||
uses: useLabels[i] || value || 0,
|
uses: useLabels[i] || value || 0,
|
||||||
slots: useLabels[i] || max || 0,
|
slots: useLabels[i] || max || 0,
|
||||||
override: override || 0,
|
override: override || 0,
|
||||||
dataset: {"type": "power", "level": prepMode in sections ? 1 : i, "preparation.mode": prepMode, "school": school},
|
dataset: {
|
||||||
|
"type": "power",
|
||||||
|
"level": prepMode in sections ? 1 : i,
|
||||||
|
"preparation.mode": prepMode,
|
||||||
|
"school": school
|
||||||
|
},
|
||||||
prop: sl
|
prop: sl
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Determine the maximum power level which has a slot
|
// Determine the maximum power level which has a slot
|
||||||
const maxLevel = Array.fromRange(10).reduce((max, i) => {
|
const maxLevel = Array.fromRange(10).reduce((max, i) => {
|
||||||
if ( i === 0 ) return max;
|
if (i === 0) return max;
|
||||||
const level = levels[`power${i}`];
|
const level = levels[`power${i}`];
|
||||||
if ( (level.max || level.override ) && ( i > max ) ) max = i;
|
if ((level.max || level.override) && i > max) max = i;
|
||||||
return max;
|
return max;
|
||||||
}, 0);
|
}, 0);
|
||||||
|
|
||||||
// Level-based powercasters have cantrips and leveled slots
|
// Level-based powercasters have cantrips and leveled slots
|
||||||
if ( maxLevel > 0 ) {
|
if (maxLevel > 0) {
|
||||||
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||||
for (let lvl = 1; lvl <= maxLevel; lvl++) {
|
for (let lvl = 1; lvl <= maxLevel; lvl++) {
|
||||||
const sl = `power${lvl}`;
|
const sl = `power${lvl}`;
|
||||||
|
@ -298,15 +307,15 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Iterate over every power item, adding powers to the powerbook by section
|
// Iterate over every power item, adding powers to the powerbook by section
|
||||||
powers.forEach(power => {
|
powers.forEach((power) => {
|
||||||
const mode = power.data.preparation.mode || "prepared";
|
const mode = power.data.preparation.mode || "prepared";
|
||||||
let s = power.data.level || 0;
|
let s = power.data.level || 0;
|
||||||
const sl = `power${s}`;
|
const sl = `power${s}`;
|
||||||
|
|
||||||
// Specialized powercasting modes (if they exist)
|
// Specialized powercasting modes (if they exist)
|
||||||
if ( mode in sections ) {
|
if (mode in sections) {
|
||||||
s = sections[mode];
|
s = sections[mode];
|
||||||
if ( !powerbook[s] ){
|
if (!powerbook[s]) {
|
||||||
const l = levels[mode] || {};
|
const l = levels[mode] || {};
|
||||||
const config = CONFIG.SW5E.powerPreparationModes[mode];
|
const config = CONFIG.SW5E.powerPreparationModes[mode];
|
||||||
registerSection(mode, s, config, {
|
registerSection(mode, s, config, {
|
||||||
|
@ -319,7 +328,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sections for higher-level powers which the caster "should not" have, but power items exist for
|
// Sections for higher-level powers which the caster "should not" have, but power items exist for
|
||||||
else if ( !powerbook[s] ) {
|
else if (!powerbook[s]) {
|
||||||
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
|
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -341,33 +350,33 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_filterItems(items, filters) {
|
_filterItems(items, filters) {
|
||||||
return items.filter(item => {
|
return items.filter((item) => {
|
||||||
const data = item.data;
|
const data = item.data;
|
||||||
|
|
||||||
// Action usage
|
// Action usage
|
||||||
for ( let f of ["action", "bonus", "reaction"] ) {
|
for (let f of ["action", "bonus", "reaction"]) {
|
||||||
if ( filters.has(f) ) {
|
if (filters.has(f)) {
|
||||||
if ((data.activation && (data.activation.type !== f))) return false;
|
if (data.activation && data.activation.type !== f) return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Power-specific filters
|
// Power-specific filters
|
||||||
if ( filters.has("ritual") ) {
|
if (filters.has("ritual")) {
|
||||||
if (data.components.ritual !== true) return false;
|
if (data.components.ritual !== true) return false;
|
||||||
}
|
}
|
||||||
if ( filters.has("concentration") ) {
|
if (filters.has("concentration")) {
|
||||||
if (data.components.concentration !== true) return false;
|
if (data.components.concentration !== true) return false;
|
||||||
}
|
}
|
||||||
if ( filters.has("prepared") ) {
|
if (filters.has("prepared")) {
|
||||||
if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
|
if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
|
||||||
if ( this.actor.data.type === "npc" ) return true;
|
if (this.actor.data.type === "npc") return true;
|
||||||
if ( this.actor.data.type === "starship" ) return true;
|
if (this.actor.data.type === "starship") return true;
|
||||||
return data.preparation.prepared;
|
return data.preparation.prepared;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Equipment-specific filters
|
// Equipment-specific filters
|
||||||
if ( filters.has("equipped") ) {
|
if (filters.has("equipped")) {
|
||||||
if ( data.equipped !== true ) return false;
|
if (data.equipped !== true) return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
|
@ -395,64 +404,62 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
|
|
||||||
// Activate Item Filters
|
// Activate Item Filters
|
||||||
const filterLists = html.find(".filter-list");
|
const filterLists = html.find(".filter-list");
|
||||||
filterLists.each(this._initializeFilterItemList.bind(this));
|
filterLists.each(this._initializeFilterItemList.bind(this));
|
||||||
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
|
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
|
||||||
|
|
||||||
// Item summaries
|
// Item summaries
|
||||||
html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
|
html.find(".item .item-name.rollable h4").click((event) => this._onItemSummary(event));
|
||||||
|
|
||||||
// View Item Sheets
|
// View Item Sheets
|
||||||
html.find('.item-edit').click(this._onItemEdit.bind(this));
|
html.find(".item-edit").click(this._onItemEdit.bind(this));
|
||||||
|
|
||||||
// Editable Only Listeners
|
// Editable Only Listeners
|
||||||
if ( this.isEditable ) {
|
if (this.isEditable) {
|
||||||
|
|
||||||
// Input focus and update
|
// Input focus and update
|
||||||
const inputs = html.find("input");
|
const inputs = html.find("input");
|
||||||
inputs.focus(ev => ev.currentTarget.select());
|
inputs.focus((ev) => ev.currentTarget.select());
|
||||||
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
|
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
|
||||||
|
|
||||||
// Ability Proficiency
|
// Ability Proficiency
|
||||||
html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
|
html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
|
||||||
|
|
||||||
// Toggle Skill Proficiency
|
// Toggle Skill Proficiency
|
||||||
html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
||||||
|
|
||||||
// Trait Selector
|
// Trait Selector
|
||||||
html.find('.trait-selector').click(this._onTraitSelector.bind(this));
|
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
|
||||||
|
|
||||||
// Configure Special Flags
|
// Configure Special Flags
|
||||||
html.find('.config-button').click(this._onConfigMenu.bind(this));
|
html.find(".config-button").click(this._onConfigMenu.bind(this));
|
||||||
|
|
||||||
// Owned Item management
|
// Owned Item management
|
||||||
html.find('.item-create').click(this._onItemCreate.bind(this));
|
html.find(".item-create").click(this._onItemCreate.bind(this));
|
||||||
html.find('.item-delete').click(this._onItemDelete.bind(this));
|
html.find(".item-delete").click(this._onItemDelete.bind(this));
|
||||||
html.find('.item-collapse').click(this._onItemCollapse.bind(this));
|
html.find(".item-collapse").click(this._onItemCollapse.bind(this));
|
||||||
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
|
html.find(".item-uses input")
|
||||||
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
|
.click((ev) => ev.target.select())
|
||||||
html.find('.increment-class-level').click(this._onIncrementClassLevel.bind(this));
|
.change(this._onUsesChange.bind(this));
|
||||||
html.find('.decrement-class-level').click(this._onDecrementClassLevel.bind(this));
|
html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
|
||||||
|
html.find(".increment-class-level").click(this._onIncrementClassLevel.bind(this));
|
||||||
|
html.find(".decrement-class-level").click(this._onDecrementClassLevel.bind(this));
|
||||||
|
|
||||||
// Active Effect management
|
// Active Effect management
|
||||||
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
|
html.find(".effect-control").click((ev) => onManageActiveEffect(ev, this.actor));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Owner Only Listeners
|
// Owner Only Listeners
|
||||||
if ( this.actor.isOwner ) {
|
if (this.actor.isOwner) {
|
||||||
|
|
||||||
// Ability Checks
|
// Ability Checks
|
||||||
html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
|
html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
|
||||||
|
|
||||||
|
|
||||||
// Roll Skill Checks
|
// Roll Skill Checks
|
||||||
html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
|
html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
|
||||||
|
|
||||||
// Item Rolling
|
// Item Rolling
|
||||||
html.find('.item .item-image').click(event => this._onItemRoll(event));
|
html.find(".item .item-image").click((event) => this._onItemRoll(event));
|
||||||
html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
|
html.find(".item .item-recharge").click((event) => this._onItemRecharge(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise remove rollable classes
|
// Otherwise remove rollable classes
|
||||||
|
@ -473,8 +480,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
_initializeFilterItemList(i, ul) {
|
_initializeFilterItemList(i, ul) {
|
||||||
const set = this._filters[ul.dataset.filter];
|
const set = this._filters[ul.dataset.filter];
|
||||||
const filters = ul.querySelectorAll(".filter-item");
|
const filters = ul.querySelectorAll(".filter-item");
|
||||||
for ( let li of filters ) {
|
for (let li of filters) {
|
||||||
if ( set.has(li.dataset.filter) ) li.classList.add("active");
|
if (set.has(li.dataset.filter)) li.classList.add("active");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -490,10 +497,10 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
_onChangeInputDelta(event) {
|
_onChangeInputDelta(event) {
|
||||||
const input = event.target;
|
const input = event.target;
|
||||||
const value = input.value;
|
const value = input.value;
|
||||||
if ( ["+", "-"].includes(value[0]) ) {
|
if (["+", "-"].includes(value[0])) {
|
||||||
let delta = parseFloat(value);
|
let delta = parseFloat(value);
|
||||||
input.value = getProperty(this.actor.data, input.name) + delta;
|
input.value = getProperty(this.actor.data, input.name) + delta;
|
||||||
} else if ( value[0] === "=" ) {
|
} else if (value[0] === "=") {
|
||||||
input.value = value.slice(1);
|
input.value = value.slice(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -509,7 +516,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const button = event.currentTarget;
|
const button = event.currentTarget;
|
||||||
let app;
|
let app;
|
||||||
switch ( button.dataset.action ) {
|
switch (button.dataset.action) {
|
||||||
case "hit-dice":
|
case "hit-dice":
|
||||||
app = new ActorHitDiceConfig(this.object);
|
app = new ActorHitDiceConfig(this.object);
|
||||||
break;
|
break;
|
||||||
|
@ -546,10 +553,10 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
let idx = levels.indexOf(level);
|
let idx = levels.indexOf(level);
|
||||||
|
|
||||||
// Toggle next level - forward on click, backwards on right
|
// Toggle next level - forward on click, backwards on right
|
||||||
if ( event.type === "click" ) {
|
if (event.type === "click") {
|
||||||
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
|
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
|
||||||
} else if ( event.type === "contextmenu" ) {
|
} else if (event.type === "contextmenu") {
|
||||||
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
|
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the field value and save the form
|
// Update the field value and save the form
|
||||||
|
@ -560,49 +567,51 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropActor(event, data) {
|
async _onDropActor(event, data) {
|
||||||
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get('sw5e', 'allowPolymorphing'));
|
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get("sw5e", "allowPolymorphing"));
|
||||||
if ( !canPolymorph ) return false;
|
if (!canPolymorph) return false;
|
||||||
|
|
||||||
// Get the target actor
|
// Get the target actor
|
||||||
let sourceActor = null;
|
let sourceActor = null;
|
||||||
if (data.pack) {
|
if (data.pack) {
|
||||||
const pack = game.packs.find(p => p.collection === data.pack);
|
const pack = game.packs.find((p) => p.collection === data.pack);
|
||||||
sourceActor = await pack.getEntity(data.id);
|
sourceActor = await pack.getEntity(data.id);
|
||||||
} else {
|
} else {
|
||||||
sourceActor = game.actors.get(data.id);
|
sourceActor = game.actors.get(data.id);
|
||||||
}
|
}
|
||||||
if ( !sourceActor ) return;
|
if (!sourceActor) return;
|
||||||
|
|
||||||
// Define a function to record polymorph settings for future use
|
// Define a function to record polymorph settings for future use
|
||||||
const rememberOptions = html => {
|
const rememberOptions = (html) => {
|
||||||
const options = {};
|
const options = {};
|
||||||
html.find('input').each((i, el) => {
|
html.find("input").each((i, el) => {
|
||||||
options[el.name] = el.checked;
|
options[el.name] = el.checked;
|
||||||
});
|
});
|
||||||
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
|
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
|
||||||
game.settings.set('sw5e', 'polymorphSettings', settings);
|
game.settings.set("sw5e", "polymorphSettings", settings);
|
||||||
return settings;
|
return settings;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Create and render the Dialog
|
// Create and render the Dialog
|
||||||
return new Dialog({
|
return new Dialog(
|
||||||
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
|
{
|
||||||
|
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
|
||||||
content: {
|
content: {
|
||||||
options: game.settings.get('sw5e', 'polymorphSettings'),
|
options: game.settings.get("sw5e", "polymorphSettings"),
|
||||||
i18n: SW5E.polymorphSettings,
|
i18n: SW5E.polymorphSettings,
|
||||||
isToken: this.actor.isToken
|
isToken: this.actor.isToken
|
||||||
},
|
},
|
||||||
default: 'accept',
|
default: "accept",
|
||||||
buttons: {
|
buttons: {
|
||||||
accept: {
|
accept: {
|
||||||
icon: '<i class="fas fa-check"></i>',
|
icon: '<i class="fas fa-check"></i>',
|
||||||
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
|
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
|
||||||
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
|
callback: (html) => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||||
},
|
},
|
||||||
wildshape: {
|
wildshape: {
|
||||||
icon: '<i class="fas fa-paw"></i>',
|
icon: '<i class="fas fa-paw"></i>',
|
||||||
label: game.i18n.localize('SW5E.PolymorphWildShape'),
|
label: game.i18n.localize("SW5E.PolymorphWildShape"),
|
||||||
callback: html => this.actor.transformInto(sourceActor, {
|
callback: (html) =>
|
||||||
|
this.actor.transformInto(sourceActor, {
|
||||||
keepBio: true,
|
keepBio: true,
|
||||||
keepClass: true,
|
keepClass: true,
|
||||||
keepMental: true,
|
keepMental: true,
|
||||||
|
@ -613,60 +622,64 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
},
|
},
|
||||||
polymorph: {
|
polymorph: {
|
||||||
icon: '<i class="fas fa-pastafarianism"></i>',
|
icon: '<i class="fas fa-pastafarianism"></i>',
|
||||||
label: game.i18n.localize('SW5E.Polymorph'),
|
label: game.i18n.localize("SW5E.Polymorph"),
|
||||||
callback: html => this.actor.transformInto(sourceActor, {
|
callback: (html) =>
|
||||||
|
this.actor.transformInto(sourceActor, {
|
||||||
transformTokens: rememberOptions(html).transformTokens
|
transformTokens: rememberOptions(html).transformTokens
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
cancel: {
|
cancel: {
|
||||||
icon: '<i class="fas fa-times"></i>',
|
icon: '<i class="fas fa-times"></i>',
|
||||||
label: game.i18n.localize('Cancel')
|
label: game.i18n.localize("Cancel")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, {
|
},
|
||||||
classes: ['dialog', 'sw5e'],
|
{
|
||||||
|
classes: ["dialog", "sw5e"],
|
||||||
width: 600,
|
width: 600,
|
||||||
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
|
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
|
||||||
}).render(true);
|
}
|
||||||
|
).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropItemCreate(itemData) {
|
async _onDropItemCreate(itemData) {
|
||||||
|
|
||||||
// Check to make sure items of this type are allowed on this actor
|
// Check to make sure items of this type are allowed on this actor
|
||||||
if ( this.constructor.unsupportedItemTypes.has(itemData.type) ) {
|
if (this.constructor.unsupportedItemTypes.has(itemData.type)) {
|
||||||
return ui.notifications.warn(game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
return ui.notifications.warn(
|
||||||
|
game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
||||||
itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
|
itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
|
||||||
actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
|
actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
|
||||||
}));
|
})
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a Consumable power scroll on the Inventory tab
|
// Create a Consumable power scroll on the Inventory tab
|
||||||
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
|
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
|
||||||
const scroll = await Item5e.createScrollFromPower(itemData);
|
const scroll = await Item5e.createScrollFromPower(itemData);
|
||||||
itemData = scroll.data;
|
itemData = scroll.data;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( itemData.data ) {
|
if (itemData.data) {
|
||||||
// Ignore certain statuses
|
// Ignore certain statuses
|
||||||
["equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
|
["equipped", "proficient", "prepared"].forEach((k) => delete itemData.data[k]);
|
||||||
|
|
||||||
// Downgrade ATTUNED to REQUIRED
|
// Downgrade ATTUNED to REQUIRED
|
||||||
itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
|
itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stack identical consumables
|
// Stack identical consumables
|
||||||
if ( itemData.type === "consumable" && itemData.flags.core?.sourceId ) {
|
if (itemData.type === "consumable" && itemData.flags.core?.sourceId) {
|
||||||
const similarItem = this.actor.items.find(i => {
|
const similarItem = this.actor.items.find((i) => {
|
||||||
const sourceId = i.getFlag("core", "sourceId");
|
const sourceId = i.getFlag("core", "sourceId");
|
||||||
return sourceId && (sourceId === itemData.flags.core?.sourceId) &&
|
return sourceId && sourceId === itemData.flags.core?.sourceId && i.type === "consumable";
|
||||||
(i.type === "consumable");
|
|
||||||
});
|
});
|
||||||
if ( similarItem && itemData.name !== "Power Cell" ) { // Always create a new powercell instead of increasing quantity
|
if (similarItem && itemData.name !== "Power Cell") {
|
||||||
|
// Always create a new powercell instead of increasing quantity
|
||||||
return similarItem.update({
|
return similarItem.update({
|
||||||
'data.quantity': similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
"data.quantity": similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -682,7 +695,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @param {MouseEvent} event The originating click event
|
* @param {MouseEvent} event The originating click event
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
async _onPowerSlotOverride (event) {
|
async _onPowerSlotOverride(event) {
|
||||||
const span = event.currentTarget.parentElement;
|
const span = event.currentTarget.parentElement;
|
||||||
const level = span.dataset.level;
|
const level = span.dataset.level;
|
||||||
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
||||||
|
@ -712,7 +725,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
const item = this.actor.items.get(itemId);
|
const item = this.actor.items.get(itemId);
|
||||||
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
||||||
event.target.value = uses;
|
event.target.value = uses;
|
||||||
return item.update({ 'data.uses.value': uses });
|
return item.update({"data.uses.value": uses});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -740,7 +753,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemId);
|
const item = this.actor.items.get(itemId);
|
||||||
return item.rollRecharge();
|
return item.rollRecharge();
|
||||||
};
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
@ -755,13 +768,13 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
chatData = item.getChatData({secrets: this.actor.isOwner});
|
chatData = item.getChatData({secrets: this.actor.isOwner});
|
||||||
|
|
||||||
// Toggle summary
|
// Toggle summary
|
||||||
if ( li.hasClass("expanded") ) {
|
if (li.hasClass("expanded")) {
|
||||||
let summary = li.children(".item-summary");
|
let summary = li.children(".item-summary");
|
||||||
summary.slideUp(200, () => summary.remove());
|
summary.slideUp(200, () => summary.remove());
|
||||||
} else {
|
} else {
|
||||||
let div = $(`<div class="item-summary">${chatData.description.value}</div>`);
|
let div = $(`<div class="item-summary">${chatData.description.value}</div>`);
|
||||||
let props = $(`<div class="item-properties"></div>`);
|
let props = $(`<div class="item-properties"></div>`);
|
||||||
chatData.properties.forEach(p => props.append(`<span class="tag">${p}</span>`));
|
chatData.properties.forEach((p) => props.append(`<span class="tag">${p}</span>`));
|
||||||
div.append(props);
|
div.append(props);
|
||||||
li.append(div.hide());
|
li.append(div.hide());
|
||||||
div.slideDown(200);
|
div.slideDown(200);
|
||||||
|
@ -814,7 +827,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const li = event.currentTarget.closest(".item");
|
const li = event.currentTarget.closest(".item");
|
||||||
const item = this.actor.items.get(li.dataset.itemId);
|
const item = this.actor.items.get(li.dataset.itemId);
|
||||||
if ( item ) return item.delete();
|
if (item) return item.delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -823,7 +836,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
|
|
||||||
_onItemCollapse(event) {
|
_onItemCollapse(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
event.currentTarget.classList.toggle("active");
|
event.currentTarget.classList.toggle("active");
|
||||||
|
@ -838,7 +851,7 @@ _onItemCollapse(event) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handle incrementing class level on the actor sheet
|
* Handle incrementing class level on the actor sheet
|
||||||
* @param {Event} event The originating click event
|
* @param {Event} event The originating click event
|
||||||
* @private
|
* @private
|
||||||
|
@ -847,7 +860,7 @@ _onItemCollapse(event) {
|
||||||
_onIncrementClassLevel(event) {
|
_onIncrementClassLevel(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
const div = event.currentTarget.closest(".character")
|
const div = event.currentTarget.closest(".character");
|
||||||
const li = event.currentTarget.closest("li");
|
const li = event.currentTarget.closest("li");
|
||||||
|
|
||||||
const actorId = div.id.split("-")[1];
|
const actorId = div.id.split("-")[1];
|
||||||
|
@ -857,12 +870,12 @@ _onItemCollapse(event) {
|
||||||
const item = actor.items.get(itemId);
|
const item = actor.items.get(itemId);
|
||||||
|
|
||||||
let levels = item.data.data.levels;
|
let levels = item.data.data.levels;
|
||||||
const update = {_id: item.data._id, data: {levels: (levels + 1) }};
|
const update = {_id: item.data._id, data: {levels: levels + 1}};
|
||||||
|
|
||||||
actor.updateEmbeddedDocuments("Item", [update]);
|
actor.updateEmbeddedDocuments("Item", [update]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handle decrementing class level on the actor sheet
|
* Handle decrementing class level on the actor sheet
|
||||||
* @param {Event} event The originating click event
|
* @param {Event} event The originating click event
|
||||||
* @private
|
* @private
|
||||||
|
@ -871,7 +884,7 @@ _onItemCollapse(event) {
|
||||||
_onDecrementClassLevel(event) {
|
_onDecrementClassLevel(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
const div = event.currentTarget.closest(".character")
|
const div = event.currentTarget.closest(".character");
|
||||||
const li = event.currentTarget.closest("li");
|
const li = event.currentTarget.closest("li");
|
||||||
|
|
||||||
const actorId = div.id.split("-")[1];
|
const actorId = div.id.split("-")[1];
|
||||||
|
@ -881,10 +894,10 @@ _onItemCollapse(event) {
|
||||||
const item = actor.items.get(itemId);
|
const item = actor.items.get(itemId);
|
||||||
|
|
||||||
let levels = item.data.data.levels;
|
let levels = item.data.data.levels;
|
||||||
const update = {_id: item.data._id, data: {levels: (levels - 1) }};
|
const update = {_id: item.data._id, data: {levels: levels - 1}};
|
||||||
|
|
||||||
actor.updateEmbeddedDocuments("Item", [update]);
|
actor.updateEmbeddedDocuments("Item", [update]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
@ -937,7 +950,7 @@ _onItemCollapse(event) {
|
||||||
const li = event.currentTarget;
|
const li = event.currentTarget;
|
||||||
const set = this._filters[li.parentElement.dataset.filter];
|
const set = this._filters[li.parentElement.dataset.filter];
|
||||||
const filter = li.dataset.filter;
|
const filter = li.dataset.filter;
|
||||||
if ( set.has(filter) ) set.delete(filter);
|
if (set.has(filter)) set.delete(filter);
|
||||||
else set.add(filter);
|
else set.add(filter);
|
||||||
return this.render();
|
return this.render();
|
||||||
}
|
}
|
||||||
|
@ -954,8 +967,8 @@ _onItemCollapse(event) {
|
||||||
const a = event.currentTarget;
|
const a = event.currentTarget;
|
||||||
const label = a.parentElement.querySelector("label");
|
const label = a.parentElement.querySelector("label");
|
||||||
const choices = CONFIG.SW5E[a.dataset.options];
|
const choices = CONFIG.SW5E[a.dataset.options];
|
||||||
const options = { name: a.dataset.target, title: label.innerText, choices };
|
const options = {name: a.dataset.target, title: label.innerText, choices};
|
||||||
return new TraitSelector(this.actor, options).render(true)
|
return new TraitSelector(this.actor, options).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -965,7 +978,7 @@ _onItemCollapse(event) {
|
||||||
let buttons = super._getHeaderButtons();
|
let buttons = super._getHeaderButtons();
|
||||||
if (this.actor.isPolymorphed) {
|
if (this.actor.isPolymorphed) {
|
||||||
buttons.unshift({
|
buttons.unshift({
|
||||||
label: 'SW5E.PolymorphRestoreTransformation',
|
label: "SW5E.PolymorphRestoreTransformation",
|
||||||
class: "restore-transformation",
|
class: "restore-transformation",
|
||||||
icon: "fas fa-backward",
|
icon: "fas fa-backward",
|
||||||
onclick: () => this.actor.revertOriginalForm()
|
onclick: () => this.actor.revertOriginalForm()
|
||||||
|
|
|
@ -7,7 +7,6 @@ import Actor5e from "../../entity.js";
|
||||||
* @type {ActorSheet5e}
|
* @type {ActorSheet5e}
|
||||||
*/
|
*/
|
||||||
export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
|
|
||||||
get template() {
|
get template() {
|
||||||
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||||
return "systems/sw5e/templates/actors/newActor/character-sheet.html";
|
return "systems/sw5e/templates/actors/newActor/character-sheet.html";
|
||||||
|
@ -17,17 +16,18 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
* @return {Object}
|
* @return {Object}
|
||||||
*/
|
*/
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
|
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: ["swalt", "sw5e", "sheet", "actor", "character"],
|
classes: ["swalt", "sw5e", "sheet", "actor", "character"],
|
||||||
blockFavTab: true,
|
blockFavTab: true,
|
||||||
subTabs: null,
|
subTabs: null,
|
||||||
width: 800,
|
width: 800,
|
||||||
tabs: [{
|
tabs: [
|
||||||
|
{
|
||||||
navSelector: ".root-tabs",
|
navSelector: ".root-tabs",
|
||||||
contentSelector: ".sheet-body",
|
contentSelector: ".sheet-body",
|
||||||
initial: "attributes"
|
initial: "attributes"
|
||||||
}],
|
}
|
||||||
|
]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,7 +48,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
|
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
|
||||||
const res = sheetData.data.resources[r] || {};
|
const res = sheetData.data.resources[r] || {};
|
||||||
res.name = r;
|
res.name = r;
|
||||||
res.placeholder = game.i18n.localize("SW5E.Resource"+r.titleCase());
|
res.placeholder = game.i18n.localize("SW5E.Resource" + r.titleCase());
|
||||||
if (res && res.value === 0) delete res.value;
|
if (res && res.value === 0) delete res.value;
|
||||||
if (res && res.max === 0) delete res.max;
|
if (res && res.max === 0) delete res.max;
|
||||||
return arr.concat([res]);
|
return arr.concat([res]);
|
||||||
|
@ -56,10 +56,12 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
|
|
||||||
// Experience Tracking
|
// Experience Tracking
|
||||||
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
|
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
|
||||||
sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
|
sheetData["classLabels"] = this.actor.itemTypes.class.map((c) => c.name).join(", ");
|
||||||
sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
|
sheetData["multiclassLabels"] = this.actor.itemTypes.class
|
||||||
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
|
.map((c) => {
|
||||||
}).join(', ');
|
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(" ");
|
||||||
|
})
|
||||||
|
.join(", ");
|
||||||
|
|
||||||
// Return data for rendering
|
// Return data for rendering
|
||||||
return sheetData;
|
return sheetData;
|
||||||
|
@ -72,23 +74,38 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
|
|
||||||
// Categorize items as inventory, powerbook, features, and classes
|
// Categorize items as inventory, powerbook, features, and classes
|
||||||
const inventory = {
|
const inventory = {
|
||||||
weapon: { label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"} },
|
weapon: {label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"}},
|
||||||
equipment: { label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"} },
|
equipment: {label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"}},
|
||||||
consumable: { label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"} },
|
consumable: {label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"}},
|
||||||
tool: { label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"} },
|
tool: {label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"}},
|
||||||
backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
|
backpack: {label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"}},
|
||||||
loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
|
loot: {label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"}}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Partition items by category
|
// Partition items by category
|
||||||
let [items, forcepowers, techpowers, feats, classes, deployments, deploymentfeatures, ventures, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
|
let [
|
||||||
|
items,
|
||||||
|
forcepowers,
|
||||||
|
techpowers,
|
||||||
|
feats,
|
||||||
|
classes,
|
||||||
|
deployments,
|
||||||
|
deploymentfeatures,
|
||||||
|
ventures,
|
||||||
|
species,
|
||||||
|
archetypes,
|
||||||
|
classfeatures,
|
||||||
|
backgrounds,
|
||||||
|
fightingstyles,
|
||||||
|
fightingmasteries,
|
||||||
|
lightsaberforms
|
||||||
|
] = data.items.reduce(
|
||||||
|
(arr, item) => {
|
||||||
// Item details
|
// Item details
|
||||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||||
item.attunement = {
|
item.attunement = {
|
||||||
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
|
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
|
||||||
icon: "fa-sun",
|
icon: "fa-sun",
|
||||||
|
@ -103,35 +120,39 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
}[item.data.attunement];
|
}[item.data.attunement];
|
||||||
|
|
||||||
// Item usage
|
// Item usage
|
||||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
item.isOnCooldown =
|
||||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||||
|
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||||
|
|
||||||
// Item toggle state
|
// Item toggle state
|
||||||
this._prepareItemToggleState(item);
|
this._prepareItemToggleState(item);
|
||||||
|
|
||||||
// Primary Class
|
// Primary Class
|
||||||
if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
|
if (item.type === "class")
|
||||||
|
item.isOriginalClass = item._id === this.actor.data.data.details.originalClass;
|
||||||
|
|
||||||
// Classify items into types
|
// Classify items into types
|
||||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[1].push(item);
|
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[1].push(item);
|
||||||
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[2].push(item);
|
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[2].push(item);
|
||||||
else if ( item.type === "feat" ) arr[3].push(item);
|
else if (item.type === "feat") arr[3].push(item);
|
||||||
else if ( item.type === "class" ) arr[4].push(item);
|
else if (item.type === "class") arr[4].push(item);
|
||||||
else if ( item.type === "deployment" ) arr[5].push(item);
|
else if (item.type === "deployment") arr[5].push(item);
|
||||||
else if ( item.type === "deploymentfeature" ) arr[6].push(item);
|
else if (item.type === "deploymentfeature") arr[6].push(item);
|
||||||
else if ( item.type === "venture" ) arr[7].push(item);
|
else if (item.type === "venture") arr[7].push(item);
|
||||||
else if ( item.type === "species" ) arr[8].push(item);
|
else if (item.type === "species") arr[8].push(item);
|
||||||
else if ( item.type === "archetype" ) arr[9].push(item);
|
else if (item.type === "archetype") arr[9].push(item);
|
||||||
else if ( item.type === "classfeature" ) arr[10].push(item);
|
else if (item.type === "classfeature") arr[10].push(item);
|
||||||
else if ( item.type === "background" ) arr[11].push(item);
|
else if (item.type === "background") arr[11].push(item);
|
||||||
else if ( item.type === "fightingstyle" ) arr[12].push(item);
|
else if (item.type === "fightingstyle") arr[12].push(item);
|
||||||
else if ( item.type === "fightingmastery" ) arr[13].push(item);
|
else if (item.type === "fightingmastery") arr[13].push(item);
|
||||||
else if ( item.type === "lightsaberform" ) arr[14].push(item);
|
else if (item.type === "lightsaberform") arr[14].push(item);
|
||||||
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
|
else if (Object.keys(inventory).includes(item.type)) arr[0].push(item);
|
||||||
return arr;
|
return arr;
|
||||||
}, [[], [], [], [], [], [], [], [], [], [], [], [], [], [], []]);
|
},
|
||||||
|
[[], [], [], [], [], [], [], [], [], [], [], [], [], [], []]
|
||||||
|
);
|
||||||
|
|
||||||
// Apply active item filters
|
// Apply active item filters
|
||||||
items = this._filterItems(items, this._filters.inventory);
|
items = this._filterItems(items, this._filters.inventory);
|
||||||
|
@ -140,7 +161,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
feats = this._filterItems(feats, this._filters.features);
|
feats = this._filterItems(feats, this._filters.features);
|
||||||
|
|
||||||
// Organize items
|
// Organize items
|
||||||
for ( let i of items ) {
|
for (let i of items) {
|
||||||
i.data.quantity = i.data.quantity || 0;
|
i.data.quantity = i.data.quantity || 0;
|
||||||
i.data.weight = i.data.weight || 0;
|
i.data.weight = i.data.weight || 0;
|
||||||
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
||||||
|
@ -153,22 +174,93 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
|
|
||||||
// Organize Features
|
// Organize Features
|
||||||
const features = {
|
const features = {
|
||||||
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
|
classes: {
|
||||||
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
|
label: "SW5E.ItemTypeClassPl",
|
||||||
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
|
items: [],
|
||||||
deployments: { label: "SW5E.ItemTypeDeploymentPl", items: [], hasActions: false, dataset: {type: "deployment"}, isDeployment: true },
|
hasActions: false,
|
||||||
deploymentfeatures: { label: "SW5E.ItemTypeDeploymentFeaturePl", items: [], hasActions: true, dataset: {type: "deploymentfeature"}, isDeploymentfeature: true },
|
dataset: {type: "class"},
|
||||||
ventures: { label: "SW5E.ItemTypeVenturePl", items: [], hasActions: false, dataset: {type: "venture"}, isVenture: true },
|
isClass: true
|
||||||
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
|
},
|
||||||
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
|
classfeatures: {
|
||||||
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
|
label: "SW5E.ItemTypeClassFeats",
|
||||||
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
|
items: [],
|
||||||
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
|
hasActions: true,
|
||||||
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
dataset: {type: "classfeature"},
|
||||||
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
|
isClassfeature: true
|
||||||
|
},
|
||||||
|
archetype: {
|
||||||
|
label: "SW5E.ItemTypeArchetype",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "archetype"},
|
||||||
|
isArchetype: true
|
||||||
|
},
|
||||||
|
deployments: {
|
||||||
|
label: "SW5E.ItemTypeDeploymentPl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "deployment"},
|
||||||
|
isDeployment: true
|
||||||
|
},
|
||||||
|
deploymentfeatures: {
|
||||||
|
label: "SW5E.ItemTypeDeploymentFeaturePl",
|
||||||
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {type: "deploymentfeature"},
|
||||||
|
isDeploymentfeature: true
|
||||||
|
},
|
||||||
|
ventures: {
|
||||||
|
label: "SW5E.ItemTypeVenturePl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "venture"},
|
||||||
|
isVenture: true
|
||||||
|
},
|
||||||
|
species: {
|
||||||
|
label: "SW5E.ItemTypeSpecies",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "species"},
|
||||||
|
isSpecies: true
|
||||||
|
},
|
||||||
|
background: {
|
||||||
|
label: "SW5E.ItemTypeBackground",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "background"},
|
||||||
|
isBackground: true
|
||||||
|
},
|
||||||
|
fightingstyles: {
|
||||||
|
label: "SW5E.ItemTypeFightingStylePl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "fightingstyle"},
|
||||||
|
isFightingstyle: true
|
||||||
|
},
|
||||||
|
fightingmasteries: {
|
||||||
|
label: "SW5E.ItemTypeFightingMasteryPl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "fightingmastery"},
|
||||||
|
isFightingmastery: true
|
||||||
|
},
|
||||||
|
lightsaberforms: {
|
||||||
|
label: "SW5E.ItemTypeLightsaberFormPl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "lightsaberform"},
|
||||||
|
isLightsaberform: true
|
||||||
|
},
|
||||||
|
active: {
|
||||||
|
label: "SW5E.FeatureActive",
|
||||||
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {"type": "feat", "activation.type": "action"}
|
||||||
|
},
|
||||||
|
passive: {label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"}}
|
||||||
};
|
};
|
||||||
for ( let f of feats ) {
|
for (let f of feats) {
|
||||||
if ( f.data.activation.type ) features.active.items.push(f);
|
if (f.data.activation.type) features.active.items.push(f);
|
||||||
else features.passive.items.push(f);
|
else features.passive.items.push(f);
|
||||||
}
|
}
|
||||||
classes.sort((a, b) => b.data.levels - a.data.levels);
|
classes.sort((a, b) => b.data.levels - a.data.levels);
|
||||||
|
@ -203,12 +295,11 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
const isAlways = getProperty(item.data, "preparation.mode") === "always";
|
const isAlways = getProperty(item.data, "preparation.mode") === "always";
|
||||||
const isPrepared = getProperty(item.data, "preparation.prepared");
|
const isPrepared = getProperty(item.data, "preparation.prepared");
|
||||||
item.toggleClass = isPrepared ? "active" : "";
|
item.toggleClass = isPrepared ? "active" : "";
|
||||||
if ( isAlways ) item.toggleClass = "fixed";
|
if (isAlways) item.toggleClass = "fixed";
|
||||||
if ( isAlways ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
if (isAlways) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
||||||
else if ( isPrepared ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
else if (isPrepared) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
||||||
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
|
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
const isActive = getProperty(item.data, "equipped");
|
const isActive = getProperty(item.data, "equipped");
|
||||||
item.toggleClass = isActive ? "active" : "";
|
item.toggleClass = isActive ? "active" : "";
|
||||||
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
|
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
|
||||||
|
@ -225,25 +316,27 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if ( !this.isEditable ) return;
|
if (!this.isEditable) return;
|
||||||
|
|
||||||
// Inventory Functions
|
// Inventory Functions
|
||||||
// html.find(".currency-convert").click(this._onConvertCurrency.bind(this));
|
// html.find(".currency-convert").click(this._onConvertCurrency.bind(this));
|
||||||
|
|
||||||
// Item State Toggling
|
// Item State Toggling
|
||||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||||
|
|
||||||
// Short and Long Rest
|
// Short and Long Rest
|
||||||
html.find('.short-rest').click(this._onShortRest.bind(this));
|
html.find(".short-rest").click(this._onShortRest.bind(this));
|
||||||
html.find('.long-rest').click(this._onLongRest.bind(this));
|
html.find(".long-rest").click(this._onLongRest.bind(this));
|
||||||
|
|
||||||
// Rollable sheet actions
|
// Rollable sheet actions
|
||||||
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
|
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
|
||||||
|
|
||||||
// Send Languages to Chat onClick
|
// Send Languages to Chat onClick
|
||||||
html.find('[data-options="share-languages"]').click(event => {
|
html.find('[data-options="share-languages"]').click((event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let langs = this.actor.data.data.traits.languages.value.map(l => CONFIG.SW5E.languages[l] || l).join(", ");
|
let langs = this.actor.data.data.traits.languages.value
|
||||||
|
.map((l) => CONFIG.SW5E.languages[l] || l)
|
||||||
|
.join(", ");
|
||||||
let custom = this.actor.data.data.traits.languages.custom;
|
let custom = this.actor.data.data.traits.languages.custom;
|
||||||
if (custom) langs += ", " + custom.replace(/;/g, ",");
|
if (custom) langs += ", " + custom.replace(/;/g, ",");
|
||||||
let content = `
|
let content = `
|
||||||
|
@ -279,9 +372,9 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
});
|
});
|
||||||
|
|
||||||
// Item Delete Confirmation
|
// Item Delete Confirmation
|
||||||
html.find('.item-delete').off("click");
|
html.find(".item-delete").off("click");
|
||||||
html.find('.item-delete').click(event => {
|
html.find(".item-delete").click((event) => {
|
||||||
let li = $(event.currentTarget).parents('.item');
|
let li = $(event.currentTarget).parents(".item");
|
||||||
let itemId = li.attr("data-item-id");
|
let itemId = li.attr("data-item-id");
|
||||||
let item = this.actor.items.get(itemId);
|
let item = this.actor.items.get(itemId);
|
||||||
new Dialog({
|
new Dialog({
|
||||||
|
@ -290,17 +383,17 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
buttons: {
|
buttons: {
|
||||||
Yes: {
|
Yes: {
|
||||||
icon: '<i class="fa fa-check"></i>',
|
icon: '<i class="fa fa-check"></i>',
|
||||||
label: 'Yes',
|
label: "Yes",
|
||||||
callback: dlg => {
|
callback: (dlg) => {
|
||||||
this.actor.deleteOwnedItem(itemId);
|
this.actor.deleteOwnedItem(itemId);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
cancel: {
|
cancel: {
|
||||||
icon: '<i class="fas fa-times"></i>',
|
icon: '<i class="fas fa-times"></i>',
|
||||||
label: 'No'
|
label: "No"
|
||||||
|
}
|
||||||
},
|
},
|
||||||
},
|
default: "cancel"
|
||||||
default: 'cancel'
|
|
||||||
}).render(true);
|
}).render(true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -315,7 +408,7 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
_onSheetAction(event) {
|
_onSheetAction(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const button = event.currentTarget;
|
const button = event.currentTarget;
|
||||||
switch( button.dataset.action ) {
|
switch (button.dataset.action) {
|
||||||
case "rollDeathSave":
|
case "rollDeathSave":
|
||||||
return this.actor.rollDeathSave({event: event});
|
return this.actor.rollDeathSave({event: event});
|
||||||
case "rollInitiative":
|
case "rollInitiative":
|
||||||
|
@ -325,7 +418,6 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handle toggling the state of an Owned Item within the Actor
|
* Handle toggling the state of an Owned Item within the Actor
|
||||||
* @param {Event} event The triggering click event
|
* @param {Event} event The triggering click event
|
||||||
|
@ -369,14 +461,13 @@ export default class ActorSheet5eCharacterNew extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropItemCreate(itemData) {
|
async _onDropItemCreate(itemData) {
|
||||||
|
|
||||||
// Increment the number of class levels of a character instead of creating a new item
|
// Increment the number of class levels of a character instead of creating a new item
|
||||||
if ( itemData.type === "class" ) {
|
if (itemData.type === "class") {
|
||||||
const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
|
const cls = this.actor.itemTypes.class.find((c) => c.name === itemData.name);
|
||||||
let priorLevel = cls?.data.data.levels ?? 0;
|
let priorLevel = cls?.data.data.levels ?? 0;
|
||||||
if ( !!cls ) {
|
if (!!cls) {
|
||||||
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
|
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
|
||||||
if ( next > priorLevel ) {
|
if (next > priorLevel) {
|
||||||
itemData.levels = next;
|
itemData.levels = next;
|
||||||
return cls.update({"data.levels": next});
|
return cls.update({"data.levels": next});
|
||||||
}
|
}
|
||||||
|
@ -457,9 +548,9 @@ async function addFavorites(app, html, data) {
|
||||||
value: data.actor.data.powers.power9.value,
|
value: data.actor.data.powers.power9.value,
|
||||||
max: data.actor.data.powers.power9.max
|
max: data.actor.data.powers.power9.max
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
let powerCount = 0
|
let powerCount = 0;
|
||||||
let items = data.actor.items;
|
let items = data.actor.items;
|
||||||
for (let item of items) {
|
for (let item of items) {
|
||||||
if (item.type == "class") continue;
|
if (item.type == "class") continue;
|
||||||
|
@ -470,24 +561,28 @@ async function addFavorites(app, html, data) {
|
||||||
}
|
}
|
||||||
let isFav = item.flags.favtab.isFavourite;
|
let isFav = item.flags.favtab.isFavourite;
|
||||||
if (app.options.editable) {
|
if (app.options.editable) {
|
||||||
let favBtn = $(`<a class="item-control item-toggle item-fav ${isFav ? "active" : ""}" data-fav="${isFav}" title="${isFav ? "Remove from Favourites" : "Add to Favourites"}"><i class="fas fa-star"></i></a>`);
|
let favBtn = $(
|
||||||
favBtn.click(ev => {
|
`<a class="item-control item-toggle item-fav ${isFav ? "active" : ""}" data-fav="${isFav}" title="${
|
||||||
|
isFav ? "Remove from Favourites" : "Add to Favourites"
|
||||||
|
}"><i class="fas fa-star"></i></a>`
|
||||||
|
);
|
||||||
|
favBtn.click((ev) => {
|
||||||
app.actor.items.get(item.data._id).update({
|
app.actor.items.get(item.data._id).update({
|
||||||
"flags.favtab.isFavourite": !item.flags.favtab.isFavourite
|
"flags.favtab.isFavourite": !item.flags.favtab.isFavourite
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
html.find(`.item[data-item-id="${item.data._id}"]`).find('.item-controls').prepend(favBtn);
|
html.find(`.item[data-item-id="${item.data._id}"]`).find(".item-controls").prepend(favBtn);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isFav) {
|
if (isFav) {
|
||||||
item.powerComps = "";
|
item.powerComps = "";
|
||||||
if (item.data.components) {
|
if (item.data.components) {
|
||||||
let comps = item.data.components;
|
let comps = item.data.components;
|
||||||
let v = (comps.vocal) ? "V" : "";
|
let v = comps.vocal ? "V" : "";
|
||||||
let s = (comps.somatic) ? "S" : "";
|
let s = comps.somatic ? "S" : "";
|
||||||
let m = (comps.material) ? "M" : "";
|
let m = comps.material ? "M" : "";
|
||||||
let c = !!(comps.concentration);
|
let c = !!comps.concentration;
|
||||||
let r = !!(comps.ritual);
|
let r = !!comps.ritual;
|
||||||
item.powerComps = `${v}${s}${m}`;
|
item.powerComps = `${v}${s}${m}`;
|
||||||
item.powerCon = c;
|
item.powerCon = c;
|
||||||
item.powerRit = r;
|
item.powerRit = r;
|
||||||
|
@ -495,15 +590,15 @@ async function addFavorites(app, html, data) {
|
||||||
|
|
||||||
item.editable = app.options.editable;
|
item.editable = app.options.editable;
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case 'feat':
|
case "feat":
|
||||||
if (item.flags.favtab.sort === undefined) {
|
if (item.flags.favtab.sort === undefined) {
|
||||||
item.flags.favtab.sort = (favFeats.count + 1) * 100000; // initial sort key if not present
|
item.flags.favtab.sort = (favFeats.count + 1) * 100000; // initial sort key if not present
|
||||||
}
|
}
|
||||||
favFeats.push(item);
|
favFeats.push(item);
|
||||||
break;
|
break;
|
||||||
case 'power':
|
case "power":
|
||||||
if (item.data.preparation.mode) {
|
if (item.data.preparation.mode) {
|
||||||
item.powerPrepMode = ` (${CONFIG.SW5E.powerPreparationModes[item.data.preparation.mode]})`
|
item.powerPrepMode = ` (${CONFIG.SW5E.powerPreparationModes[item.data.preparation.mode]})`;
|
||||||
}
|
}
|
||||||
if (item.data.level) {
|
if (item.data.level) {
|
||||||
favPowers[item.data.level].powers.push(item);
|
favPowers[item.data.level].powers.push(item);
|
||||||
|
@ -529,60 +624,60 @@ async function addFavorites(app, html, data) {
|
||||||
// html.find('.favourite .item-controls').css('flex', '0 0 22px');
|
// html.find('.favourite .item-controls').css('flex', '0 0 22px');
|
||||||
// }
|
// }
|
||||||
|
|
||||||
let tabContainer = html.find('.favtabtarget');
|
let tabContainer = html.find(".favtabtarget");
|
||||||
data.favItems = favItems.length > 0 ? favItems.sort((a, b) => (a.flags.favtab.sort) - (b.flags.favtab.sort)) : false;
|
data.favItems = favItems.length > 0 ? favItems.sort((a, b) => a.flags.favtab.sort - b.flags.favtab.sort) : false;
|
||||||
data.favFeats = favFeats.length > 0 ? favFeats.sort((a, b) => (a.flags.favtab.sort) - (b.flags.favtab.sort)) : false;
|
data.favFeats = favFeats.length > 0 ? favFeats.sort((a, b) => a.flags.favtab.sort - b.flags.favtab.sort) : false;
|
||||||
data.favPowers = powerCount > 0 ? favPowers : false;
|
data.favPowers = powerCount > 0 ? favPowers : false;
|
||||||
data.editable = app.options.editable;
|
data.editable = app.options.editable;
|
||||||
|
|
||||||
await loadTemplates(['systems/sw5e/templates/actors/newActor/item.hbs']);
|
await loadTemplates(["systems/sw5e/templates/actors/newActor/item.hbs"]);
|
||||||
let favtabHtml = $(await renderTemplate('systems/sw5e/templates/actors/newActor/template.hbs', data));
|
let favtabHtml = $(await renderTemplate("systems/sw5e/templates/actors/newActor/template.hbs", data));
|
||||||
favtabHtml.find('.item-name h4').click(event => app._onItemSummary(event));
|
favtabHtml.find(".item-name h4").click((event) => app._onItemSummary(event));
|
||||||
|
|
||||||
if (app.options.editable) {
|
if (app.options.editable) {
|
||||||
favtabHtml.find('.item-image').click(ev => app._onItemRoll(ev));
|
favtabHtml.find(".item-image").click((ev) => app._onItemRoll(ev));
|
||||||
let handler = ev => app._onDragStart(ev);
|
let handler = (ev) => app._onDragStart(ev);
|
||||||
favtabHtml.find('.item').each((i, li) => {
|
favtabHtml.find(".item").each((i, li) => {
|
||||||
if (li.classList.contains("inventory-header")) return;
|
if (li.classList.contains("inventory-header")) return;
|
||||||
li.setAttribute("draggable", true);
|
li.setAttribute("draggable", true);
|
||||||
li.addEventListener("dragstart", handler, false);
|
li.addEventListener("dragstart", handler, false);
|
||||||
});
|
});
|
||||||
//favtabHtml.find('.item-toggle').click(event => app._onToggleItem(event));
|
//favtabHtml.find('.item-toggle').click(event => app._onToggleItem(event));
|
||||||
favtabHtml.find('.item-edit').click(ev => {
|
favtabHtml.find(".item-edit").click((ev) => {
|
||||||
let itemId = $(ev.target).parents('.item')[0].dataset.itemId;
|
let itemId = $(ev.target).parents(".item")[0].dataset.itemId;
|
||||||
app.actor.items.get(itemId).sheet.render(true);
|
app.actor.items.get(itemId).sheet.render(true);
|
||||||
});
|
});
|
||||||
favtabHtml.find('.item-fav').click(ev => {
|
favtabHtml.find(".item-fav").click((ev) => {
|
||||||
let itemId = $(ev.target).parents('.item')[0].dataset.itemId;
|
let itemId = $(ev.target).parents(".item")[0].dataset.itemId;
|
||||||
let val = !app.actor.items.get(itemId).data.flags.favtab.isFavourite
|
let val = !app.actor.items.get(itemId).data.flags.favtab.isFavourite;
|
||||||
app.actor.items.get(itemId).update({
|
app.actor.items.get(itemId).update({
|
||||||
"flags.favtab.isFavourite": val
|
"flags.favtab.isFavourite": val
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
// Sorting
|
// Sorting
|
||||||
favtabHtml.find('.item').on('drop', ev => {
|
favtabHtml.find(".item").on("drop", (ev) => {
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
ev.stopPropagation();
|
ev.stopPropagation();
|
||||||
|
|
||||||
let dropData = JSON.parse(ev.originalEvent.dataTransfer.getData('text/plain'));
|
let dropData = JSON.parse(ev.originalEvent.dataTransfer.getData("text/plain"));
|
||||||
// if (dropData.actorId !== app.actor.id || dropData.data.type === 'power') return;
|
// if (dropData.actorId !== app.actor.id || dropData.data.type === 'power') return;
|
||||||
if (dropData.actorId !== app.actor.id) return;
|
if (dropData.actorId !== app.actor.id) return;
|
||||||
let list = null;
|
let list = null;
|
||||||
if (dropData.data.type === 'feat') list = favFeats;
|
if (dropData.data.type === "feat") list = favFeats;
|
||||||
else list = favItems;
|
else list = favItems;
|
||||||
let dragSource = list.find(i => i.data._id === dropData.data._id);
|
let dragSource = list.find((i) => i.data._id === dropData.data._id);
|
||||||
let siblings = list.filter(i => i.data._id !== dropData.data._id);
|
let siblings = list.filter((i) => i.data._id !== dropData.data._id);
|
||||||
let targetId = ev.target.closest('.item').dataset.itemId;
|
let targetId = ev.target.closest(".item").dataset.itemId;
|
||||||
let dragTarget = siblings.find(s => s.data._id === targetId);
|
let dragTarget = siblings.find((s) => s.data._id === targetId);
|
||||||
|
|
||||||
if (dragTarget === undefined) return;
|
if (dragTarget === undefined) return;
|
||||||
const sortUpdates = SortingHelpers.performIntegerSort(dragSource, {
|
const sortUpdates = SortingHelpers.performIntegerSort(dragSource, {
|
||||||
target: dragTarget,
|
target: dragTarget,
|
||||||
siblings: siblings,
|
siblings: siblings,
|
||||||
sortKey: 'flags.favtab.sort'
|
sortKey: "flags.favtab.sort"
|
||||||
});
|
});
|
||||||
const updateData = sortUpdates.map(u => {
|
const updateData = sortUpdates.map((u) => {
|
||||||
const update = u.update;
|
const update = u.update;
|
||||||
update._id = u.target.data._id;
|
update._id = u.target.data._id;
|
||||||
return update;
|
return update;
|
||||||
|
@ -608,49 +703,47 @@ async function addFavorites(app, html, data) {
|
||||||
Hooks.callAll("renderedSwaltSheet", app, html, data);
|
Hooks.callAll("renderedSwaltSheet", app, html, data);
|
||||||
}
|
}
|
||||||
async function addSubTabs(app, html, data) {
|
async function addSubTabs(app, html, data) {
|
||||||
if(data.options.subTabs == null) {
|
if (data.options.subTabs == null) {
|
||||||
//let subTabs = []; //{subgroup: '', target: '', active: false}
|
//let subTabs = []; //{subgroup: '', target: '', active: false}
|
||||||
data.options.subTabs = {};
|
data.options.subTabs = {};
|
||||||
html.find('[data-subgroup-selection] [data-subgroup]').each((idx, el) => {
|
html.find("[data-subgroup-selection] [data-subgroup]").each((idx, el) => {
|
||||||
let subgroup = el.getAttribute('data-subgroup');
|
let subgroup = el.getAttribute("data-subgroup");
|
||||||
let target = el.getAttribute('data-target');
|
let target = el.getAttribute("data-target");
|
||||||
let targetObj = {target: target, active: el.classList.contains("active")}
|
let targetObj = {target: target, active: el.classList.contains("active")};
|
||||||
if(data.options.subTabs.hasOwnProperty(subgroup)) {
|
if (data.options.subTabs.hasOwnProperty(subgroup)) {
|
||||||
data.options.subTabs[subgroup].push(targetObj);
|
data.options.subTabs[subgroup].push(targetObj);
|
||||||
} else {
|
} else {
|
||||||
data.options.subTabs[subgroup] = [];
|
data.options.subTabs[subgroup] = [];
|
||||||
data.options.subTabs[subgroup].push(targetObj);
|
data.options.subTabs[subgroup].push(targetObj);
|
||||||
}
|
}
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
for(const group in data.options.subTabs) {
|
|
||||||
data.options.subTabs[group].forEach(tab => {
|
|
||||||
if(tab.active) {
|
|
||||||
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).addClass('active');
|
|
||||||
} else {
|
|
||||||
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).removeClass('active');
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
html.find('[data-subgroup-selection]').children().on('click', event => {
|
|
||||||
let subgroup = event.target.closest('[data-subgroup]').getAttribute('data-subgroup');
|
|
||||||
let target = event.target.closest('[data-target]').getAttribute('data-target');
|
|
||||||
html.find(`[data-subgroup=${subgroup}]`).removeClass('active');
|
|
||||||
html.find(`[data-subgroup=${subgroup}][data-target=${target}]`).addClass('active');
|
|
||||||
let tabId = data.options.subTabs[subgroup].find(tab => {
|
|
||||||
return tab.target == target
|
|
||||||
});
|
});
|
||||||
data.options.subTabs[subgroup].map(el => {
|
}
|
||||||
|
|
||||||
|
for (const group in data.options.subTabs) {
|
||||||
|
data.options.subTabs[group].forEach((tab) => {
|
||||||
|
if (tab.active) {
|
||||||
|
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).addClass("active");
|
||||||
|
} else {
|
||||||
|
html.find(`[data-subgroup=${group}][data-target=${tab.target}]`).removeClass("active");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
html.find("[data-subgroup-selection]")
|
||||||
|
.children()
|
||||||
|
.on("click", (event) => {
|
||||||
|
let subgroup = event.target.closest("[data-subgroup]").getAttribute("data-subgroup");
|
||||||
|
let target = event.target.closest("[data-target]").getAttribute("data-target");
|
||||||
|
html.find(`[data-subgroup=${subgroup}]`).removeClass("active");
|
||||||
|
html.find(`[data-subgroup=${subgroup}][data-target=${target}]`).addClass("active");
|
||||||
|
let tabId = data.options.subTabs[subgroup].find((tab) => {
|
||||||
|
return tab.target == target;
|
||||||
|
});
|
||||||
|
data.options.subTabs[subgroup].map((el) => {
|
||||||
el.active = el.target == target;
|
el.active = el.target == target;
|
||||||
return el;
|
return el;
|
||||||
})
|
});
|
||||||
|
});
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Hooks.on("renderActorSheet5eCharacterNew", (app, html, data) => {
|
Hooks.on("renderActorSheet5eCharacterNew", (app, html, data) => {
|
||||||
|
|
|
@ -6,10 +6,9 @@ import ActorSheet5e from "./base.js";
|
||||||
* @extends {ActorSheet5e}
|
* @extends {ActorSheet5e}
|
||||||
*/
|
*/
|
||||||
export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
get template() {
|
get template() {
|
||||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||||
return `systems/sw5e/templates/actors/newActor/npc-sheet.html`;
|
return `systems/sw5e/templates/actors/newActor/npc-sheet.html`;
|
||||||
}
|
}
|
||||||
/** @override */
|
/** @override */
|
||||||
|
@ -17,11 +16,13 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: ["sw5e", "sheet", "actor", "npc"],
|
classes: ["sw5e", "sheet", "actor", "npc"],
|
||||||
width: 800,
|
width: 800,
|
||||||
tabs: [{
|
tabs: [
|
||||||
|
{
|
||||||
navSelector: ".root-tabs",
|
navSelector: ".root-tabs",
|
||||||
contentSelector: ".sheet-body",
|
contentSelector: ".sheet-body",
|
||||||
initial: "attributes"
|
initial: "attributes"
|
||||||
}],
|
}
|
||||||
|
]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -37,28 +38,41 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
|
|
||||||
// Categorize Items as Features and Powers
|
// Categorize Items as Features and Powers
|
||||||
const features = {
|
const features = {
|
||||||
weapons: { label: game.i18n.localize("SW5E.AttackPl"), items: [] , hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
weapons: {
|
||||||
actions: { label: game.i18n.localize("SW5E.ActionPl"), items: [] , hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
label: game.i18n.localize("SW5E.AttackPl"),
|
||||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
items: [],
|
||||||
equipment: { label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
hasActions: true,
|
||||||
|
dataset: {"type": "weapon", "weapon-type": "natural"}
|
||||||
|
},
|
||||||
|
actions: {
|
||||||
|
label: game.i18n.localize("SW5E.ActionPl"),
|
||||||
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {"type": "feat", "activation.type": "action"}
|
||||||
|
},
|
||||||
|
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
|
||||||
|
equipment: {label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Start by classifying items into groups for rendering
|
// Start by classifying items into groups for rendering
|
||||||
let [forcepowers, techpowers, other] = data.items.reduce((arr, item) => {
|
let [forcepowers, techpowers, other] = data.items.reduce(
|
||||||
|
(arr, item) => {
|
||||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
item.isOnCooldown =
|
||||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[0].push(item);
|
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||||
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[1].push(item);
|
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[0].push(item);
|
||||||
|
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[1].push(item);
|
||||||
else arr[2].push(item);
|
else arr[2].push(item);
|
||||||
return arr;
|
return arr;
|
||||||
}, [[], [], []]);
|
},
|
||||||
|
[[], [], []]
|
||||||
|
);
|
||||||
|
|
||||||
// Apply item filters
|
// Apply item filters
|
||||||
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
|
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
|
||||||
|
@ -70,13 +84,12 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||||
const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
||||||
|
|
||||||
// Organize Features
|
// Organize Features
|
||||||
for ( let item of other ) {
|
for (let item of other) {
|
||||||
if ( item.type === "weapon" ) features.weapons.items.push(item);
|
if (item.type === "weapon") features.weapons.items.push(item);
|
||||||
else if ( item.type === "feat" ) {
|
else if (item.type === "feat") {
|
||||||
if ( item.data.activation.type ) features.actions.items.push(item);
|
if (item.data.activation.type) features.actions.items.push(item);
|
||||||
else features.passive.items.push(item);
|
else features.passive.items.push(item);
|
||||||
}
|
} else features.equipment.items.push(item);
|
||||||
else features.equipment.items.push(item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assign and return
|
// Assign and return
|
||||||
|
@ -107,13 +120,12 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _updateObject(event, formData) {
|
async _updateObject(event, formData) {
|
||||||
|
|
||||||
// Format NPC Challenge Rating
|
// Format NPC Challenge Rating
|
||||||
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
||||||
let crv = "data.details.cr";
|
let crv = "data.details.cr";
|
||||||
let cr = formData[crv];
|
let cr = formData[crv];
|
||||||
cr = crs[cr] || parseFloat(cr);
|
cr = crs[cr] || parseFloat(cr);
|
||||||
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||||
|
|
||||||
// Parent ActorSheet update steps
|
// Parent ActorSheet update steps
|
||||||
return super._updateObject(event, formData);
|
return super._updateObject(event, formData);
|
||||||
|
@ -139,10 +151,9 @@ export default class ActorSheet5eNPCNew extends ActorSheet5e {
|
||||||
_onRollHPFormula(event) {
|
_onRollHPFormula(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const formula = this.actor.data.data.attributes.hp.formula;
|
const formula = this.actor.data.data.attributes.hp.formula;
|
||||||
if ( !formula ) return;
|
if (!formula) return;
|
||||||
const hp = new Roll(formula).roll().total;
|
const hp = new Roll(formula).roll().total;
|
||||||
AudioHelper.play({src: CONFIG.sounds.dice});
|
AudioHelper.play({src: CONFIG.sounds.dice});
|
||||||
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -6,10 +6,9 @@ import ActorSheet5e from "./base.js";
|
||||||
* @extends {ActorSheet5e}
|
* @extends {ActorSheet5e}
|
||||||
*/
|
*/
|
||||||
export default class ActorSheet5eStarship extends ActorSheet5e {
|
export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
get template() {
|
get template() {
|
||||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/newActor/limited-sheet.html";
|
||||||
return `systems/sw5e/templates/actors/newActor/starship.html`;
|
return `systems/sw5e/templates/actors/newActor/starship.html`;
|
||||||
}
|
}
|
||||||
/** @override */
|
/** @override */
|
||||||
|
@ -17,11 +16,13 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: ["sw5e", "sheet", "actor", "starship"],
|
classes: ["sw5e", "sheet", "actor", "starship"],
|
||||||
width: 800,
|
width: 800,
|
||||||
tabs: [{
|
tabs: [
|
||||||
|
{
|
||||||
navSelector: ".root-tabs",
|
navSelector: ".root-tabs",
|
||||||
contentSelector: ".sheet-body",
|
contentSelector: ".sheet-body",
|
||||||
initial: "attributes"
|
initial: "attributes"
|
||||||
}],
|
}
|
||||||
|
]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,29 +33,47 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
|
|
||||||
// Categorize Items as Features and Powers
|
// Categorize Items as Features and Powers
|
||||||
const features = {
|
const features = {
|
||||||
weapons: { label: game.i18n.localize("SW5E.ItemTypeWeaponPl"), items: [], hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
weapons: {
|
||||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
|
||||||
equipment: { label: game.i18n.localize("SW5E.StarshipEquipment"), items: [], dataset: {type: "equipment"}},
|
items: [],
|
||||||
starshipfeatures: { label: game.i18n.localize("SW5E.StarshipfeaturePl"), items: [], hasActions: true, dataset: {type: "starshipfeature"} },
|
hasActions: true,
|
||||||
starshipmods: { label: game.i18n.localize("SW5E.StarshipmodPl"), items: [], hasActions: false, dataset: {type: "starshipmod"} }
|
dataset: {"type": "weapon", "weapon-type": "natural"}
|
||||||
|
},
|
||||||
|
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
|
||||||
|
equipment: {label: game.i18n.localize("SW5E.StarshipEquipment"), items: [], dataset: {type: "equipment"}},
|
||||||
|
starshipfeatures: {
|
||||||
|
label: game.i18n.localize("SW5E.StarshipfeaturePl"),
|
||||||
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {type: "starshipfeature"}
|
||||||
|
},
|
||||||
|
starshipmods: {
|
||||||
|
label: game.i18n.localize("SW5E.StarshipmodPl"),
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "starshipmod"}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Start by classifying items into groups for rendering
|
// Start by classifying items into groups for rendering
|
||||||
let [forcepowers, techpowers, other] = data.items.reduce((arr, item) => {
|
let [forcepowers, techpowers, other] = data.items.reduce(
|
||||||
|
(arr, item) => {
|
||||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
item.isOnCooldown =
|
||||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||||
if ( item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school) ) arr[0].push(item);
|
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||||
else if ( item.type === "power" && ["tec"].includes(item.data.school) ) arr[1].push(item);
|
if (item.type === "power" && ["lgt", "drk", "uni"].includes(item.data.school)) arr[0].push(item);
|
||||||
|
else if (item.type === "power" && ["tec"].includes(item.data.school)) arr[1].push(item);
|
||||||
else arr[2].push(item);
|
else arr[2].push(item);
|
||||||
return arr;
|
return arr;
|
||||||
}, [[], [], []]);
|
},
|
||||||
|
[[], [], []]
|
||||||
|
);
|
||||||
|
|
||||||
// Apply item filters
|
// Apply item filters
|
||||||
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
|
forcepowers = this._filterItems(forcepowers, this._filters.forcePowerbook);
|
||||||
|
@ -62,32 +81,28 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||||
other = this._filterItems(other, this._filters.features);
|
other = this._filterItems(other, this._filters.features);
|
||||||
|
|
||||||
// Organize Powerbook
|
// Organize Powerbook
|
||||||
// const forcePowerbook = this._preparePowerbook(data, forcepowers, "uni");
|
// const forcePowerbook = this._preparePowerbook(data, forcepowers, "uni");
|
||||||
// const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
// const techPowerbook = this._preparePowerbook(data, techpowers, "tec");
|
||||||
|
|
||||||
// Organize Features
|
// Organize Features
|
||||||
for ( let item of other ) {
|
for (let item of other) {
|
||||||
if ( item.type === "weapon" ) features.weapons.items.push(item);
|
if (item.type === "weapon") features.weapons.items.push(item);
|
||||||
else if ( item.type === "feat" ) {
|
else if (item.type === "feat") {
|
||||||
if ( item.data.activation.type ) features.actions.items.push(item);
|
if (item.data.activation.type) features.actions.items.push(item);
|
||||||
else features.passive.items.push(item);
|
else features.passive.items.push(item);
|
||||||
}
|
} else if (item.type === "starshipfeature") {
|
||||||
else if ( item.type === "starshipfeature" ) {
|
|
||||||
features.starshipfeatures.items.push(item);
|
features.starshipfeatures.items.push(item);
|
||||||
}
|
} else if (item.type === "starshipmod") {
|
||||||
else if ( item.type === "starshipmod" ) {
|
|
||||||
features.starshipmods.items.push(item);
|
features.starshipmods.items.push(item);
|
||||||
}
|
} else features.equipment.items.push(item);
|
||||||
else features.equipment.items.push(item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assign and return
|
// Assign and return
|
||||||
data.features = Object.values(features);
|
data.features = Object.values(features);
|
||||||
// data.forcePowerbook = forcePowerbook;
|
// data.forcePowerbook = forcePowerbook;
|
||||||
// data.techPowerbook = techPowerbook;
|
// data.techPowerbook = techPowerbook;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
|
@ -115,13 +130,12 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _updateObject(event, formData) {
|
async _updateObject(event, formData) {
|
||||||
|
|
||||||
// Format NPC Challenge Rating
|
// Format NPC Challenge Rating
|
||||||
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
||||||
let crv = "data.details.cr";
|
let crv = "data.details.cr";
|
||||||
let cr = formData[crv];
|
let cr = formData[crv];
|
||||||
cr = crs[cr] || parseFloat(cr);
|
cr = crs[cr] || parseFloat(cr);
|
||||||
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||||
|
|
||||||
// Parent ActorSheet update steps
|
// Parent ActorSheet update steps
|
||||||
return super._updateObject(event, formData);
|
return super._updateObject(event, formData);
|
||||||
|
@ -147,7 +161,7 @@ export default class ActorSheet5eStarship extends ActorSheet5e {
|
||||||
_onRollHPFormula(event) {
|
_onRollHPFormula(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const formula = this.actor.data.data.attributes.hp.formula;
|
const formula = this.actor.data.data.attributes.hp.formula;
|
||||||
if ( !formula ) return;
|
if (!formula) return;
|
||||||
const hp = new Roll(formula).roll().total;
|
const hp = new Roll(formula).roll().total;
|
||||||
AudioHelper.play({src: CONFIG.sounds.dice});
|
AudioHelper.play({src: CONFIG.sounds.dice});
|
||||||
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
||||||
|
|
|
@ -25,13 +25,12 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new cargo entry for a vehicle Actor.
|
* Creates a new cargo entry for a vehicle Actor.
|
||||||
*/
|
*/
|
||||||
static get newCargo() {
|
static get newCargo() {
|
||||||
return {
|
return {
|
||||||
name: '',
|
name: "",
|
||||||
quantity: 1
|
quantity: 1
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -46,7 +45,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_computeEncumbrance(totalWeight, actorData) {
|
_computeEncumbrance(totalWeight, actorData) {
|
||||||
|
|
||||||
// Compute currency weight
|
// Compute currency weight
|
||||||
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
|
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
|
||||||
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
|
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
|
||||||
|
@ -63,7 +61,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
_getMovementSpeed(actorData, largestPrimary=true) {
|
_getMovementSpeed(actorData, largestPrimary = true) {
|
||||||
return super._getMovementSpeed(actorData, largestPrimary);
|
return super._getMovementSpeed(actorData, largestPrimary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -75,25 +73,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareCrewedItem(item) {
|
_prepareCrewedItem(item) {
|
||||||
|
|
||||||
// Determine crewed status
|
// Determine crewed status
|
||||||
const isCrewed = item.data.crewed;
|
const isCrewed = item.data.crewed;
|
||||||
item.toggleClass = isCrewed ? 'active' : '';
|
item.toggleClass = isCrewed ? "active" : "";
|
||||||
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
|
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
|
||||||
|
|
||||||
// Handle crew actions
|
// Handle crew actions
|
||||||
if (item.type === 'feat' && item.data.activation.type === 'crew') {
|
if (item.type === "feat" && item.data.activation.type === "crew") {
|
||||||
item.crew = item.data.activation.cost;
|
item.crew = item.data.activation.cost;
|
||||||
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
|
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
|
||||||
if (item.data.cover === .5) item.cover = '½';
|
if (item.data.cover === 0.5) item.cover = "½";
|
||||||
else if (item.data.cover === .75) item.cover = '¾';
|
else if (item.data.cover === 0.75) item.cover = "¾";
|
||||||
else if (item.data.cover === null) item.cover = '—';
|
else if (item.data.cover === null) item.cover = "—";
|
||||||
if (item.crew < 1 || item.crew === null) item.crew = '—';
|
if (item.crew < 1 || item.crew === null) item.crew = "—";
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare vehicle weapons
|
// Prepare vehicle weapons
|
||||||
if (item.type === 'equipment' || item.type === 'weapon') {
|
if (item.type === "equipment" || item.type === "weapon") {
|
||||||
item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
|
item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,111 +101,125 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
const cargoColumns = [{
|
const cargoColumns = [
|
||||||
label: game.i18n.localize('SW5E.Quantity'),
|
{
|
||||||
css: 'item-qty',
|
label: game.i18n.localize("SW5E.Quantity"),
|
||||||
property: 'quantity',
|
css: "item-qty",
|
||||||
editable: 'Number'
|
property: "quantity",
|
||||||
}];
|
editable: "Number"
|
||||||
|
}
|
||||||
|
];
|
||||||
|
|
||||||
const equipmentColumns = [{
|
const equipmentColumns = [
|
||||||
label: game.i18n.localize('SW5E.Quantity'),
|
{
|
||||||
css: 'item-qty',
|
label: game.i18n.localize("SW5E.Quantity"),
|
||||||
property: 'data.quantity'
|
css: "item-qty",
|
||||||
}, {
|
property: "data.quantity"
|
||||||
label: game.i18n.localize('SW5E.AC'),
|
},
|
||||||
css: 'item-ac',
|
{
|
||||||
property: 'data.armor.value'
|
label: game.i18n.localize("SW5E.AC"),
|
||||||
}, {
|
css: "item-ac",
|
||||||
label: game.i18n.localize('SW5E.HP'),
|
property: "data.armor.value"
|
||||||
css: 'item-hp',
|
},
|
||||||
property: 'data.hp.value',
|
{
|
||||||
editable: 'Number'
|
label: game.i18n.localize("SW5E.HP"),
|
||||||
}, {
|
css: "item-hp",
|
||||||
label: game.i18n.localize('SW5E.Threshold'),
|
property: "data.hp.value",
|
||||||
css: 'item-threshold',
|
editable: "Number"
|
||||||
property: 'threshold'
|
},
|
||||||
}];
|
{
|
||||||
|
label: game.i18n.localize("SW5E.Threshold"),
|
||||||
|
css: "item-threshold",
|
||||||
|
property: "threshold"
|
||||||
|
}
|
||||||
|
];
|
||||||
|
|
||||||
const features = {
|
const features = {
|
||||||
actions: {
|
actions: {
|
||||||
label: game.i18n.localize('SW5E.ActionPl'),
|
label: game.i18n.localize("SW5E.ActionPl"),
|
||||||
items: [],
|
items: [],
|
||||||
crewable: true,
|
crewable: true,
|
||||||
dataset: {type: 'feat', 'activation.type': 'crew'},
|
dataset: {"type": "feat", "activation.type": "crew"},
|
||||||
columns: [{
|
columns: [
|
||||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
{
|
||||||
css: 'item-crew',
|
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||||
property: 'crew'
|
css: "item-crew",
|
||||||
}, {
|
property: "crew"
|
||||||
label: game.i18n.localize('SW5E.Cover'),
|
},
|
||||||
css: 'item-cover',
|
{
|
||||||
property: 'cover'
|
label: game.i18n.localize("SW5E.Cover"),
|
||||||
}]
|
css: "item-cover",
|
||||||
|
property: "cover"
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
equipment: {
|
equipment: {
|
||||||
label: game.i18n.localize('SW5E.ItemTypeEquipment'),
|
label: game.i18n.localize("SW5E.ItemTypeEquipment"),
|
||||||
items: [],
|
items: [],
|
||||||
crewable: true,
|
crewable: true,
|
||||||
dataset: {type: 'equipment', 'armor.type': 'vehicle'},
|
dataset: {"type": "equipment", "armor.type": "vehicle"},
|
||||||
columns: equipmentColumns
|
columns: equipmentColumns
|
||||||
},
|
},
|
||||||
passive: {
|
passive: {
|
||||||
label: game.i18n.localize('SW5E.Features'),
|
label: game.i18n.localize("SW5E.Features"),
|
||||||
items: [],
|
items: [],
|
||||||
dataset: {type: 'feat'}
|
dataset: {type: "feat"}
|
||||||
},
|
},
|
||||||
reactions: {
|
reactions: {
|
||||||
label: game.i18n.localize('SW5E.ReactionPl'),
|
label: game.i18n.localize("SW5E.ReactionPl"),
|
||||||
items: [],
|
items: [],
|
||||||
dataset: {type: 'feat', 'activation.type': 'reaction'}
|
dataset: {"type": "feat", "activation.type": "reaction"}
|
||||||
},
|
},
|
||||||
weapons: {
|
weapons: {
|
||||||
label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
|
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
|
||||||
items: [],
|
items: [],
|
||||||
crewable: true,
|
crewable: true,
|
||||||
dataset: {type: 'weapon', 'weapon-type': 'siege'},
|
dataset: {"type": "weapon", "weapon-type": "siege"},
|
||||||
columns: equipmentColumns
|
columns: equipmentColumns
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const cargo = {
|
const cargo = {
|
||||||
crew: {
|
crew: {
|
||||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||||
items: data.data.cargo.crew,
|
items: data.data.cargo.crew,
|
||||||
css: 'cargo-row crew',
|
css: "cargo-row crew",
|
||||||
editableName: true,
|
editableName: true,
|
||||||
dataset: {type: 'crew'},
|
dataset: {type: "crew"},
|
||||||
columns: cargoColumns
|
columns: cargoColumns
|
||||||
},
|
},
|
||||||
passengers: {
|
passengers: {
|
||||||
label: game.i18n.localize('SW5E.VehiclePassengers'),
|
label: game.i18n.localize("SW5E.VehiclePassengers"),
|
||||||
items: data.data.cargo.passengers,
|
items: data.data.cargo.passengers,
|
||||||
css: 'cargo-row passengers',
|
css: "cargo-row passengers",
|
||||||
editableName: true,
|
editableName: true,
|
||||||
dataset: {type: 'passengers'},
|
dataset: {type: "passengers"},
|
||||||
columns: cargoColumns
|
columns: cargoColumns
|
||||||
},
|
},
|
||||||
cargo: {
|
cargo: {
|
||||||
label: game.i18n.localize('SW5E.VehicleCargo'),
|
label: game.i18n.localize("SW5E.VehicleCargo"),
|
||||||
items: [],
|
items: [],
|
||||||
dataset: {type: 'loot'},
|
dataset: {type: "loot"},
|
||||||
columns: [{
|
columns: [
|
||||||
label: game.i18n.localize('SW5E.Quantity'),
|
{
|
||||||
css: 'item-qty',
|
label: game.i18n.localize("SW5E.Quantity"),
|
||||||
property: 'data.quantity',
|
css: "item-qty",
|
||||||
editable: 'Number'
|
property: "data.quantity",
|
||||||
}, {
|
editable: "Number"
|
||||||
label: game.i18n.localize('SW5E.Price'),
|
},
|
||||||
css: 'item-price',
|
{
|
||||||
property: 'data.price',
|
label: game.i18n.localize("SW5E.Price"),
|
||||||
editable: 'Number'
|
css: "item-price",
|
||||||
}, {
|
property: "data.price",
|
||||||
label: game.i18n.localize('SW5E.Weight'),
|
editable: "Number"
|
||||||
css: 'item-weight',
|
},
|
||||||
property: 'data.weight',
|
{
|
||||||
editable: 'Number'
|
label: game.i18n.localize("SW5E.Weight"),
|
||||||
}]
|
css: "item-weight",
|
||||||
|
property: "data.weight",
|
||||||
|
editable: "Number"
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -219,14 +230,14 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
|
|
||||||
// Handle cargo explicitly
|
// Handle cargo explicitly
|
||||||
const isCargo = item.flags.sw5e?.vehicleCargo === true;
|
const isCargo = item.flags.sw5e?.vehicleCargo === true;
|
||||||
if ( isCargo ) {
|
if (isCargo) {
|
||||||
totalWeight += (item.data.weight || 0) * item.data.quantity;
|
totalWeight += (item.data.weight || 0) * item.data.quantity;
|
||||||
cargo.cargo.items.push(item);
|
cargo.cargo.items.push(item);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle non-cargo item types
|
// Handle non-cargo item types
|
||||||
switch ( item.type ) {
|
switch (item.type) {
|
||||||
case "weapon":
|
case "weapon":
|
||||||
features.weapons.items.push(item);
|
features.weapons.items.push(item);
|
||||||
break;
|
break;
|
||||||
|
@ -234,8 +245,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
features.equipment.items.push(item);
|
features.equipment.items.push(item);
|
||||||
break;
|
break;
|
||||||
case "feat":
|
case "feat":
|
||||||
if ( !item.data.activation.type || (item.data.activation.type === "none") ) features.passive.items.push(item);
|
if (!item.data.activation.type || item.data.activation.type === "none")
|
||||||
else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
|
features.passive.items.push(item);
|
||||||
|
else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
|
||||||
else features.actions.items.push(item);
|
else features.actions.items.push(item);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -259,21 +271,21 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if (!this.isEditable) return;
|
if (!this.isEditable) return;
|
||||||
|
|
||||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||||
html.find('.item-hp input')
|
html.find(".item-hp input")
|
||||||
.click(evt => evt.target.select())
|
.click((evt) => evt.target.select())
|
||||||
.change(this._onHPChange.bind(this));
|
.change(this._onHPChange.bind(this));
|
||||||
|
|
||||||
html.find('.item:not(.cargo-row) input[data-property]')
|
html.find(".item:not(.cargo-row) input[data-property]")
|
||||||
.click(evt => evt.target.select())
|
.click((evt) => evt.target.select())
|
||||||
.change(this._onEditInSheet.bind(this));
|
.change(this._onEditInSheet.bind(this));
|
||||||
|
|
||||||
html.find('.cargo-row input')
|
html.find(".cargo-row input")
|
||||||
.click(evt => evt.target.select())
|
.click((evt) => evt.target.select())
|
||||||
.change(this._onCargoRowChange.bind(this));
|
.change(this._onCargoRowChange.bind(this));
|
||||||
|
|
||||||
if (this.actor.data.data.attributes.actions.stations) {
|
if (this.actor.data.data.attributes.actions.stations) {
|
||||||
html.find('.counter.actions, .counter.action-thresholds').hide();
|
html.find(".counter.actions, .counter.action-thresholds").hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -288,9 +300,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
_onCargoRowChange(event) {
|
_onCargoRowChange(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const target = event.currentTarget;
|
const target = event.currentTarget;
|
||||||
const row = target.closest('.item');
|
const row = target.closest(".item");
|
||||||
const idx = Number(row.dataset.itemId);
|
const idx = Number(row.dataset.itemId);
|
||||||
const property = row.classList.contains('crew') ? 'crew' : 'passengers';
|
const property = row.classList.contains("crew") ? "crew" : "passengers";
|
||||||
|
|
||||||
// Get the cargo entry
|
// Get the cargo entry
|
||||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
|
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
|
||||||
|
@ -298,10 +310,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
if (!entry) return null;
|
if (!entry) return null;
|
||||||
|
|
||||||
// Update the cargo value
|
// Update the cargo value
|
||||||
const key = target.dataset.property || 'name';
|
const key = target.dataset.property || "name";
|
||||||
const type = target.dataset.dtype;
|
const type = target.dataset.dtype;
|
||||||
let value = target.value;
|
let value = target.value;
|
||||||
if (type === 'Number') value = Number(value);
|
if (type === "Number") value = Number(value);
|
||||||
entry[key] = value;
|
entry[key] = value;
|
||||||
|
|
||||||
// Perform the Actor update
|
// Perform the Actor update
|
||||||
|
@ -318,14 +330,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onEditInSheet(event) {
|
_onEditInSheet(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemID);
|
const item = this.actor.items.get(itemID);
|
||||||
const property = event.currentTarget.dataset.property;
|
const property = event.currentTarget.dataset.property;
|
||||||
const type = event.currentTarget.dataset.dtype;
|
const type = event.currentTarget.dataset.dtype;
|
||||||
let value = event.currentTarget.value;
|
let value = event.currentTarget.value;
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case 'Number': value = parseInt(value); break;
|
case "Number":
|
||||||
case 'Boolean': value = value === 'true'; break;
|
value = parseInt(value);
|
||||||
|
break;
|
||||||
|
case "Boolean":
|
||||||
|
value = value === "true";
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
return item.update({[`${property}`]: value});
|
return item.update({[`${property}`]: value});
|
||||||
}
|
}
|
||||||
|
@ -342,7 +358,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const target = event.currentTarget;
|
const target = event.currentTarget;
|
||||||
const type = target.dataset.type;
|
const type = target.dataset.type;
|
||||||
if (type === 'crew' || type === 'passengers') {
|
if (type === "crew" || type === "passengers") {
|
||||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
|
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
|
||||||
cargo.push(this.constructor.newCargo);
|
cargo.push(this.constructor.newCargo);
|
||||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||||
|
@ -360,10 +376,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onItemDelete(event) {
|
_onItemDelete(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const row = event.currentTarget.closest('.item');
|
const row = event.currentTarget.closest(".item");
|
||||||
if (row.classList.contains('cargo-row')) {
|
if (row.classList.contains("cargo-row")) {
|
||||||
const idx = Number(row.dataset.itemId);
|
const idx = Number(row.dataset.itemId);
|
||||||
const type = row.classList.contains('crew') ? 'crew' : 'passengers';
|
const type = row.classList.contains("crew") ? "crew" : "passengers";
|
||||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
|
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
|
||||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||||
}
|
}
|
||||||
|
@ -376,7 +392,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropItemCreate(itemData) {
|
async _onDropItemCreate(itemData) {
|
||||||
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
|
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
|
||||||
const isCargo = cargoTypes.includes(itemData.type) && (this._tabs[0].active === "cargo");
|
const isCargo = cargoTypes.includes(itemData.type) && this._tabs[0].active === "cargo";
|
||||||
foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
|
foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
|
||||||
return super._onDropItemCreate(itemData);
|
return super._onDropItemCreate(itemData);
|
||||||
}
|
}
|
||||||
|
@ -391,11 +407,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onHPChange(event) {
|
_onHPChange(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemID);
|
const item = this.actor.items.get(itemID);
|
||||||
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
|
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
|
||||||
event.currentTarget.value = hp;
|
event.currentTarget.value = hp;
|
||||||
return item.update({'data.hp.value': hp});
|
return item.update({"data.hp.value": hp});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -408,9 +424,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onToggleItem(event) {
|
_onToggleItem(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemID);
|
const item = this.actor.items.get(itemID);
|
||||||
const crewed = !!item.data.data.crewed;
|
const crewed = !!item.data.data.crewed;
|
||||||
return item.update({'data.crewed': !crewed});
|
return item.update({"data.crewed": !crewed});
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
|
@ -5,7 +5,7 @@ import ActorHitDiceConfig from "../../../apps/hit-dice-config.js";
|
||||||
import ActorMovementConfig from "../../../apps/movement-config.js";
|
import ActorMovementConfig from "../../../apps/movement-config.js";
|
||||||
import ActorSensesConfig from "../../../apps/senses-config.js";
|
import ActorSensesConfig from "../../../apps/senses-config.js";
|
||||||
import ActorTypeConfig from "../../../apps/actor-type.js";
|
import ActorTypeConfig from "../../../apps/actor-type.js";
|
||||||
import {SW5E} from '../../../config.js';
|
import {SW5E} from "../../../config.js";
|
||||||
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
|
import {onManageActiveEffect, prepareActiveEffectCategories} from "../../../effects.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -54,10 +54,9 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
get template() {
|
get template() {
|
||||||
if ( !game.user.isGM && this.actor.limited ) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
|
if (!game.user.isGM && this.actor.limited) return "systems/sw5e/templates/actors/oldActor/limited-sheet.html";
|
||||||
return `systems/sw5e/templates/actors/oldActor/${this.actor.data.type}-sheet.html`;
|
return `systems/sw5e/templates/actors/oldActor/${this.actor.data.type}-sheet.html`;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,7 +64,6 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
getData(options) {
|
getData(options) {
|
||||||
|
|
||||||
// Basic data
|
// Basic data
|
||||||
let isOwner = this.actor.isOwner;
|
let isOwner = this.actor.isOwner;
|
||||||
const data = {
|
const data = {
|
||||||
|
@ -77,7 +75,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
isCharacter: this.actor.type === "character",
|
isCharacter: this.actor.type === "character",
|
||||||
isNPC: this.actor.type === "npc",
|
isNPC: this.actor.type === "npc",
|
||||||
isStarship: this.actor.type === "starship",
|
isStarship: this.actor.type === "starship",
|
||||||
isVehicle: this.actor.type === 'vehicle',
|
isVehicle: this.actor.type === "vehicle",
|
||||||
config: CONFIG.SW5E,
|
config: CONFIG.SW5E,
|
||||||
rollData: this.actor.getRollData.bind(this.actor)
|
rollData: this.actor.getRollData.bind(this.actor)
|
||||||
};
|
};
|
||||||
|
@ -89,7 +87,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Owned Items
|
// Owned Items
|
||||||
data.items = actorData.items;
|
data.items = actorData.items;
|
||||||
for ( let i of data.items ) {
|
for (let i of data.items) {
|
||||||
const item = this.actor.items.get(i._id);
|
const item = this.actor.items.get(i._id);
|
||||||
i.labels = item.labels;
|
i.labels = item.labels;
|
||||||
}
|
}
|
||||||
|
@ -100,7 +98,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
data.filters = this._filters;
|
data.filters = this._filters;
|
||||||
|
|
||||||
// Ability Scores
|
// Ability Scores
|
||||||
for ( let [a, abl] of Object.entries(actorData.data.abilities)) {
|
for (let [a, abl] of Object.entries(actorData.data.abilities)) {
|
||||||
abl.icon = this._getProficiencyIcon(abl.proficient);
|
abl.icon = this._getProficiencyIcon(abl.proficient);
|
||||||
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
|
abl.hover = CONFIG.SW5E.proficiencyLevels[abl.proficient];
|
||||||
abl.label = CONFIG.SW5E.abilities[a];
|
abl.label = CONFIG.SW5E.abilities[a];
|
||||||
|
@ -108,7 +106,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Skills
|
// Skills
|
||||||
if (actorData.data.skills) {
|
if (actorData.data.skills) {
|
||||||
for ( let [s, skl] of Object.entries(actorData.data.skills)) {
|
for (let [s, skl] of Object.entries(actorData.data.skills)) {
|
||||||
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
|
skl.ability = CONFIG.SW5E.abilityAbbreviations[skl.ability];
|
||||||
skl.icon = this._getProficiencyIcon(skl.value);
|
skl.icon = this._getProficiencyIcon(skl.value);
|
||||||
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
skl.hover = CONFIG.SW5E.proficiencyLevels[skl.value];
|
||||||
|
@ -132,7 +130,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
data.effects = prepareActiveEffectCategories(this.actor.effects);
|
data.effects = prepareActiveEffectCategories(this.actor.effects);
|
||||||
|
|
||||||
// Return data to the sheet
|
// Return data to the sheet
|
||||||
return data
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -144,38 +142,42 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @returns {{primary: string, special: string}}
|
* @returns {{primary: string, special: string}}
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_getMovementSpeed(actorData, largestPrimary=false) {
|
_getMovementSpeed(actorData, largestPrimary = false) {
|
||||||
const movement = actorData.data.attributes.movement || {};
|
const movement = actorData.data.attributes.movement || {};
|
||||||
|
|
||||||
// Prepare an array of available movement speeds
|
// Prepare an array of available movement speeds
|
||||||
let speeds = [
|
let speeds = [
|
||||||
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
|
[movement.burrow, `${game.i18n.localize("SW5E.MovementBurrow")} ${movement.burrow}`],
|
||||||
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
|
[movement.climb, `${game.i18n.localize("SW5E.MovementClimb")} ${movement.climb}`],
|
||||||
[movement.fly, `${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` + (movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")],
|
[
|
||||||
|
movement.fly,
|
||||||
|
`${game.i18n.localize("SW5E.MovementFly")} ${movement.fly}` +
|
||||||
|
(movement.hover ? ` (${game.i18n.localize("SW5E.MovementHover")})` : "")
|
||||||
|
],
|
||||||
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
|
[movement.swim, `${game.i18n.localize("SW5E.MovementSwim")} ${movement.swim}`]
|
||||||
]
|
];
|
||||||
if ( largestPrimary ) {
|
if (largestPrimary) {
|
||||||
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
|
speeds.push([movement.walk, `${game.i18n.localize("SW5E.MovementWalk")} ${movement.walk}`]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Filter and sort speeds on their values
|
// Filter and sort speeds on their values
|
||||||
speeds = speeds.filter(s => !!s[0]).sort((a, b) => b[0] - a[0]);
|
speeds = speeds.filter((s) => !!s[0]).sort((a, b) => b[0] - a[0]);
|
||||||
|
|
||||||
// Case 1: Largest as primary
|
// Case 1: Largest as primary
|
||||||
if ( largestPrimary ) {
|
if (largestPrimary) {
|
||||||
let primary = speeds.shift();
|
let primary = speeds.shift();
|
||||||
return {
|
return {
|
||||||
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
|
primary: `${primary ? primary[1] : "0"} ${movement.units}`,
|
||||||
special: speeds.map(s => s[1]).join(", ")
|
special: speeds.map((s) => s[1]).join(", ")
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Case 2: Walk as primary
|
// Case 2: Walk as primary
|
||||||
else {
|
else {
|
||||||
return {
|
return {
|
||||||
primary: `${movement.walk || 0} ${movement.units}`,
|
primary: `${movement.walk || 0} ${movement.units}`,
|
||||||
special: speeds.length ? speeds.map(s => s[1]).join(", ") : ""
|
special: speeds.length ? speeds.map((s) => s[1]).join(", ") : ""
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -184,12 +186,12 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
_getSenses(actorData) {
|
_getSenses(actorData) {
|
||||||
const senses = actorData.data.attributes.senses || {};
|
const senses = actorData.data.attributes.senses || {};
|
||||||
const tags = {};
|
const tags = {};
|
||||||
for ( let [k, label] of Object.entries(CONFIG.SW5E.senses) ) {
|
for (let [k, label] of Object.entries(CONFIG.SW5E.senses)) {
|
||||||
const v = senses[k] ?? 0
|
const v = senses[k] ?? 0;
|
||||||
if ( v === 0 ) continue;
|
if (v === 0) continue;
|
||||||
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
|
tags[k] = `${game.i18n.localize(label)} ${v} ${senses.units}`;
|
||||||
}
|
}
|
||||||
if ( !!senses.special ) tags["special"] = senses.special;
|
if (!!senses.special) tags["special"] = senses.special;
|
||||||
return tags;
|
return tags;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -202,20 +204,20 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
*/
|
*/
|
||||||
_prepareTraits(traits) {
|
_prepareTraits(traits) {
|
||||||
const map = {
|
const map = {
|
||||||
"dr": CONFIG.SW5E.damageResistanceTypes,
|
dr: CONFIG.SW5E.damageResistanceTypes,
|
||||||
"di": CONFIG.SW5E.damageResistanceTypes,
|
di: CONFIG.SW5E.damageResistanceTypes,
|
||||||
"dv": CONFIG.SW5E.damageResistanceTypes,
|
dv: CONFIG.SW5E.damageResistanceTypes,
|
||||||
"ci": CONFIG.SW5E.conditionTypes,
|
ci: CONFIG.SW5E.conditionTypes,
|
||||||
"languages": CONFIG.SW5E.languages,
|
languages: CONFIG.SW5E.languages,
|
||||||
"armorProf": CONFIG.SW5E.armorProficiencies,
|
armorProf: CONFIG.SW5E.armorProficiencies,
|
||||||
"weaponProf": CONFIG.SW5E.weaponProficiencies,
|
weaponProf: CONFIG.SW5E.weaponProficiencies,
|
||||||
"toolProf": CONFIG.SW5E.toolProficiencies
|
toolProf: CONFIG.SW5E.toolProficiencies
|
||||||
};
|
};
|
||||||
for ( let [t, choices] of Object.entries(map) ) {
|
for (let [t, choices] of Object.entries(map)) {
|
||||||
const trait = traits[t];
|
const trait = traits[t];
|
||||||
if ( !trait ) continue;
|
if (!trait) continue;
|
||||||
let values = [];
|
let values = [];
|
||||||
if ( trait.value ) {
|
if (trait.value) {
|
||||||
values = trait.value instanceof Array ? trait.value : [trait.value];
|
values = trait.value instanceof Array ? trait.value : [trait.value];
|
||||||
}
|
}
|
||||||
trait.selected = values.reduce((obj, t) => {
|
trait.selected = values.reduce((obj, t) => {
|
||||||
|
@ -224,8 +226,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
}, {});
|
}, {});
|
||||||
|
|
||||||
// Add custom entry
|
// Add custom entry
|
||||||
if ( trait.custom ) {
|
if (trait.custom) {
|
||||||
trait.custom.split(";").forEach((c, i) => trait.selected[`custom${i+1}`] = c.trim());
|
trait.custom.split(";").forEach((c, i) => (trait.selected[`custom${i + 1}`] = c.trim()));
|
||||||
}
|
}
|
||||||
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
|
trait.cssClass = !isObjectEmpty(trait.selected) ? "" : "inactive";
|
||||||
}
|
}
|
||||||
|
@ -246,9 +248,9 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Define some mappings
|
// Define some mappings
|
||||||
const sections = {
|
const sections = {
|
||||||
"atwill": -20,
|
atwill: -20,
|
||||||
"innate": -10,
|
innate: -10,
|
||||||
"pact": 0.5
|
pact: 0.5
|
||||||
};
|
};
|
||||||
|
|
||||||
// Label power slot uses headers
|
// Label power slot uses headers
|
||||||
|
@ -259,13 +261,13 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Format a powerbook entry for a certain indexed level
|
// Format a powerbook entry for a certain indexed level
|
||||||
const registerSection = (sl, i, label, {prepMode="prepared", value, max, override}={}) => {
|
const registerSection = (sl, i, label, {prepMode = "prepared", value, max, override} = {}) => {
|
||||||
powerbook[i] = {
|
powerbook[i] = {
|
||||||
order: i,
|
order: i,
|
||||||
label: label,
|
label: label,
|
||||||
usesSlots: i > 0,
|
usesSlots: i > 0,
|
||||||
canCreate: owner,
|
canCreate: owner,
|
||||||
canPrepare: (data.actor.type === "character") && (i >= 1),
|
canPrepare: data.actor.type === "character" && i >= 1,
|
||||||
powers: [],
|
powers: [],
|
||||||
uses: useLabels[i] || value || 0,
|
uses: useLabels[i] || value || 0,
|
||||||
slots: useLabels[i] || max || 0,
|
slots: useLabels[i] || max || 0,
|
||||||
|
@ -277,14 +279,14 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Determine the maximum power level which has a slot
|
// Determine the maximum power level which has a slot
|
||||||
const maxLevel = Array.fromRange(10).reduce((max, i) => {
|
const maxLevel = Array.fromRange(10).reduce((max, i) => {
|
||||||
if ( i === 0 ) return max;
|
if (i === 0) return max;
|
||||||
const level = levels[`power${i}`];
|
const level = levels[`power${i}`];
|
||||||
if ( (level.max || level.override ) && ( i > max ) ) max = i;
|
if ((level.max || level.override) && i > max) max = i;
|
||||||
return max;
|
return max;
|
||||||
}, 0);
|
}, 0);
|
||||||
|
|
||||||
// Level-based powercasters have cantrips and leveled slots
|
// Level-based powercasters have cantrips and leveled slots
|
||||||
if ( maxLevel > 0 ) {
|
if (maxLevel > 0) {
|
||||||
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||||
for (let lvl = 1; lvl <= maxLevel; lvl++) {
|
for (let lvl = 1; lvl <= maxLevel; lvl++) {
|
||||||
const sl = `power${lvl}`;
|
const sl = `power${lvl}`;
|
||||||
|
@ -294,8 +296,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
// Pact magic users have cantrips and a pact magic section
|
// Pact magic users have cantrips and a pact magic section
|
||||||
// TODO: Check if this is needed, we've removed pacts everywhere else
|
// TODO: Check if this is needed, we've removed pacts everywhere else
|
||||||
if ( levels.pact && levels.pact.max ) {
|
if (levels.pact && levels.pact.max) {
|
||||||
if ( !powerbook["0"] ) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
if (!powerbook["0"]) registerSection("power0", 0, CONFIG.SW5E.powerLevels[0]);
|
||||||
const l = levels.pact;
|
const l = levels.pact;
|
||||||
const config = CONFIG.SW5E.powerPreparationModes.pact;
|
const config = CONFIG.SW5E.powerPreparationModes.pact;
|
||||||
const level = game.i18n.localize(`SW5E.PowerLevel${levels.pact.level}`);
|
const level = game.i18n.localize(`SW5E.PowerLevel${levels.pact.level}`);
|
||||||
|
@ -309,15 +311,15 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Iterate over every power item, adding powers to the powerbook by section
|
// Iterate over every power item, adding powers to the powerbook by section
|
||||||
powers.forEach(power => {
|
powers.forEach((power) => {
|
||||||
const mode = power.data.preparation.mode || "prepared";
|
const mode = power.data.preparation.mode || "prepared";
|
||||||
let s = power.data.level || 0;
|
let s = power.data.level || 0;
|
||||||
const sl = `power${s}`;
|
const sl = `power${s}`;
|
||||||
|
|
||||||
// Specialized powercasting modes (if they exist)
|
// Specialized powercasting modes (if they exist)
|
||||||
if ( mode in sections ) {
|
if (mode in sections) {
|
||||||
s = sections[mode];
|
s = sections[mode];
|
||||||
if ( !powerbook[s] ){
|
if (!powerbook[s]) {
|
||||||
const l = levels[mode] || {};
|
const l = levels[mode] || {};
|
||||||
const config = CONFIG.SW5E.powerPreparationModes[mode];
|
const config = CONFIG.SW5E.powerPreparationModes[mode];
|
||||||
registerSection(mode, s, config, {
|
registerSection(mode, s, config, {
|
||||||
|
@ -330,7 +332,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sections for higher-level powers which the caster "should not" have, but power items exist for
|
// Sections for higher-level powers which the caster "should not" have, but power items exist for
|
||||||
else if ( !powerbook[s] ) {
|
else if (!powerbook[s]) {
|
||||||
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
|
registerSection(sl, s, CONFIG.SW5E.powerLevels[s], {levels: levels[sl]});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -352,32 +354,32 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_filterItems(items, filters) {
|
_filterItems(items, filters) {
|
||||||
return items.filter(item => {
|
return items.filter((item) => {
|
||||||
const data = item.data;
|
const data = item.data;
|
||||||
|
|
||||||
// Action usage
|
// Action usage
|
||||||
for ( let f of ["action", "bonus", "reaction"] ) {
|
for (let f of ["action", "bonus", "reaction"]) {
|
||||||
if ( filters.has(f) ) {
|
if (filters.has(f)) {
|
||||||
if ((data.activation && (data.activation.type !== f))) return false;
|
if (data.activation && data.activation.type !== f) return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Power-specific filters
|
// Power-specific filters
|
||||||
if ( filters.has("ritual") ) {
|
if (filters.has("ritual")) {
|
||||||
if (data.components.ritual !== true) return false;
|
if (data.components.ritual !== true) return false;
|
||||||
}
|
}
|
||||||
if ( filters.has("concentration") ) {
|
if (filters.has("concentration")) {
|
||||||
if (data.components.concentration !== true) return false;
|
if (data.components.concentration !== true) return false;
|
||||||
}
|
}
|
||||||
if ( filters.has("prepared") ) {
|
if (filters.has("prepared")) {
|
||||||
if ( data.level === 0 || ["innate", "always"].includes(data.preparation.mode) ) return true;
|
if (data.level === 0 || ["innate", "always"].includes(data.preparation.mode)) return true;
|
||||||
if ( this.actor.data.type === "npc" ) return true;
|
if (this.actor.data.type === "npc") return true;
|
||||||
return data.preparation.prepared;
|
return data.preparation.prepared;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Equipment-specific filters
|
// Equipment-specific filters
|
||||||
if ( filters.has("equipped") ) {
|
if (filters.has("equipped")) {
|
||||||
if ( data.equipped !== true ) return false;
|
if (data.equipped !== true) return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
|
@ -405,61 +407,59 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
|
|
||||||
// Activate Item Filters
|
// Activate Item Filters
|
||||||
const filterLists = html.find(".filter-list");
|
const filterLists = html.find(".filter-list");
|
||||||
filterLists.each(this._initializeFilterItemList.bind(this));
|
filterLists.each(this._initializeFilterItemList.bind(this));
|
||||||
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
|
filterLists.on("click", ".filter-item", this._onToggleFilter.bind(this));
|
||||||
|
|
||||||
// Item summaries
|
// Item summaries
|
||||||
html.find('.item .item-name.rollable h4').click(event => this._onItemSummary(event));
|
html.find(".item .item-name.rollable h4").click((event) => this._onItemSummary(event));
|
||||||
|
|
||||||
// View Item Sheets
|
// View Item Sheets
|
||||||
html.find('.item-edit').click(this._onItemEdit.bind(this));
|
html.find(".item-edit").click(this._onItemEdit.bind(this));
|
||||||
|
|
||||||
// Editable Only Listeners
|
// Editable Only Listeners
|
||||||
if ( this.isEditable ) {
|
if (this.isEditable) {
|
||||||
|
|
||||||
// Input focus and update
|
// Input focus and update
|
||||||
const inputs = html.find("input");
|
const inputs = html.find("input");
|
||||||
inputs.focus(ev => ev.currentTarget.select());
|
inputs.focus((ev) => ev.currentTarget.select());
|
||||||
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
|
inputs.addBack().find('[data-dtype="Number"]').change(this._onChangeInputDelta.bind(this));
|
||||||
|
|
||||||
// Ability Proficiency
|
// Ability Proficiency
|
||||||
html.find('.ability-proficiency').click(this._onToggleAbilityProficiency.bind(this));
|
html.find(".ability-proficiency").click(this._onToggleAbilityProficiency.bind(this));
|
||||||
|
|
||||||
// Toggle Skill Proficiency
|
// Toggle Skill Proficiency
|
||||||
html.find('.skill-proficiency').on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
html.find(".skill-proficiency").on("click contextmenu", this._onCycleSkillProficiency.bind(this));
|
||||||
|
|
||||||
// Trait Selector
|
// Trait Selector
|
||||||
html.find('.trait-selector').click(this._onTraitSelector.bind(this));
|
html.find(".trait-selector").click(this._onTraitSelector.bind(this));
|
||||||
|
|
||||||
// Configure Special Flags
|
// Configure Special Flags
|
||||||
html.find('.config-button').click(this._onConfigMenu.bind(this));
|
html.find(".config-button").click(this._onConfigMenu.bind(this));
|
||||||
|
|
||||||
// Owned Item management
|
// Owned Item management
|
||||||
html.find('.item-create').click(this._onItemCreate.bind(this));
|
html.find(".item-create").click(this._onItemCreate.bind(this));
|
||||||
html.find('.item-delete').click(this._onItemDelete.bind(this));
|
html.find(".item-delete").click(this._onItemDelete.bind(this));
|
||||||
html.find('.item-uses input').click(ev => ev.target.select()).change(this._onUsesChange.bind(this));
|
html.find(".item-uses input")
|
||||||
html.find('.slot-max-override').click(this._onPowerSlotOverride.bind(this));
|
.click((ev) => ev.target.select())
|
||||||
|
.change(this._onUsesChange.bind(this));
|
||||||
|
html.find(".slot-max-override").click(this._onPowerSlotOverride.bind(this));
|
||||||
|
|
||||||
// Active Effect management
|
// Active Effect management
|
||||||
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
|
html.find(".effect-control").click((ev) => onManageActiveEffect(ev, this.actor));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Owner Only Listeners
|
// Owner Only Listeners
|
||||||
if ( this.actor.isOwner ) {
|
if (this.actor.isOwner) {
|
||||||
|
|
||||||
// Ability Checks
|
// Ability Checks
|
||||||
html.find('.ability-name').click(this._onRollAbilityTest.bind(this));
|
html.find(".ability-name").click(this._onRollAbilityTest.bind(this));
|
||||||
|
|
||||||
|
|
||||||
// Roll Skill Checks
|
// Roll Skill Checks
|
||||||
html.find('.skill-name').click(this._onRollSkillCheck.bind(this));
|
html.find(".skill-name").click(this._onRollSkillCheck.bind(this));
|
||||||
|
|
||||||
// Item Rolling
|
// Item Rolling
|
||||||
html.find('.item .item-image').click(event => this._onItemRoll(event));
|
html.find(".item .item-image").click((event) => this._onItemRoll(event));
|
||||||
html.find('.item .item-recharge').click(event => this._onItemRecharge(event));
|
html.find(".item .item-recharge").click((event) => this._onItemRecharge(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Otherwise remove rollable classes
|
// Otherwise remove rollable classes
|
||||||
|
@ -480,8 +480,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
_initializeFilterItemList(i, ul) {
|
_initializeFilterItemList(i, ul) {
|
||||||
const set = this._filters[ul.dataset.filter];
|
const set = this._filters[ul.dataset.filter];
|
||||||
const filters = ul.querySelectorAll(".filter-item");
|
const filters = ul.querySelectorAll(".filter-item");
|
||||||
for ( let li of filters ) {
|
for (let li of filters) {
|
||||||
if ( set.has(li.dataset.filter) ) li.classList.add("active");
|
if (set.has(li.dataset.filter)) li.classList.add("active");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -497,10 +497,10 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
_onChangeInputDelta(event) {
|
_onChangeInputDelta(event) {
|
||||||
const input = event.target;
|
const input = event.target;
|
||||||
const value = input.value;
|
const value = input.value;
|
||||||
if ( ["+", "-"].includes(value[0]) ) {
|
if (["+", "-"].includes(value[0])) {
|
||||||
let delta = parseFloat(value);
|
let delta = parseFloat(value);
|
||||||
input.value = getProperty(this.actor.data, input.name) + delta;
|
input.value = getProperty(this.actor.data, input.name) + delta;
|
||||||
} else if ( value[0] === "=" ) {
|
} else if (value[0] === "=") {
|
||||||
input.value = value.slice(1);
|
input.value = value.slice(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -516,7 +516,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const button = event.currentTarget;
|
const button = event.currentTarget;
|
||||||
let app;
|
let app;
|
||||||
switch ( button.dataset.action ) {
|
switch (button.dataset.action) {
|
||||||
case "hit-dice":
|
case "hit-dice":
|
||||||
app = new ActorHitDiceConfig(this.object);
|
app = new ActorHitDiceConfig(this.object);
|
||||||
break;
|
break;
|
||||||
|
@ -553,10 +553,10 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
let idx = levels.indexOf(level);
|
let idx = levels.indexOf(level);
|
||||||
|
|
||||||
// Toggle next level - forward on click, backwards on right
|
// Toggle next level - forward on click, backwards on right
|
||||||
if ( event.type === "click" ) {
|
if (event.type === "click") {
|
||||||
field.val(levels[(idx === levels.length - 1) ? 0 : idx + 1]);
|
field.val(levels[idx === levels.length - 1 ? 0 : idx + 1]);
|
||||||
} else if ( event.type === "contextmenu" ) {
|
} else if (event.type === "contextmenu") {
|
||||||
field.val(levels[(idx === 0) ? levels.length - 1 : idx - 1]);
|
field.val(levels[idx === 0 ? levels.length - 1 : idx - 1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the field value and save the form
|
// Update the field value and save the form
|
||||||
|
@ -567,49 +567,51 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropActor(event, data) {
|
async _onDropActor(event, data) {
|
||||||
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get('sw5e', 'allowPolymorphing'));
|
const canPolymorph = game.user.isGM || (this.actor.isOwner && game.settings.get("sw5e", "allowPolymorphing"));
|
||||||
if ( !canPolymorph ) return false;
|
if (!canPolymorph) return false;
|
||||||
|
|
||||||
// Get the target actor
|
// Get the target actor
|
||||||
let sourceActor = null;
|
let sourceActor = null;
|
||||||
if (data.pack) {
|
if (data.pack) {
|
||||||
const pack = game.packs.find(p => p.collection === data.pack);
|
const pack = game.packs.find((p) => p.collection === data.pack);
|
||||||
sourceActor = await pack.getEntity(data.id);
|
sourceActor = await pack.getEntity(data.id);
|
||||||
} else {
|
} else {
|
||||||
sourceActor = game.actors.get(data.id);
|
sourceActor = game.actors.get(data.id);
|
||||||
}
|
}
|
||||||
if ( !sourceActor ) return;
|
if (!sourceActor) return;
|
||||||
|
|
||||||
// Define a function to record polymorph settings for future use
|
// Define a function to record polymorph settings for future use
|
||||||
const rememberOptions = html => {
|
const rememberOptions = (html) => {
|
||||||
const options = {};
|
const options = {};
|
||||||
html.find('input').each((i, el) => {
|
html.find("input").each((i, el) => {
|
||||||
options[el.name] = el.checked;
|
options[el.name] = el.checked;
|
||||||
});
|
});
|
||||||
const settings = mergeObject(game.settings.get('sw5e', 'polymorphSettings') || {}, options);
|
const settings = mergeObject(game.settings.get("sw5e", "polymorphSettings") || {}, options);
|
||||||
game.settings.set('sw5e', 'polymorphSettings', settings);
|
game.settings.set("sw5e", "polymorphSettings", settings);
|
||||||
return settings;
|
return settings;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Create and render the Dialog
|
// Create and render the Dialog
|
||||||
return new Dialog({
|
return new Dialog(
|
||||||
title: game.i18n.localize('SW5E.PolymorphPromptTitle'),
|
{
|
||||||
|
title: game.i18n.localize("SW5E.PolymorphPromptTitle"),
|
||||||
content: {
|
content: {
|
||||||
options: game.settings.get('sw5e', 'polymorphSettings'),
|
options: game.settings.get("sw5e", "polymorphSettings"),
|
||||||
i18n: SW5E.polymorphSettings,
|
i18n: SW5E.polymorphSettings,
|
||||||
isToken: this.actor.isToken
|
isToken: this.actor.isToken
|
||||||
},
|
},
|
||||||
default: 'accept',
|
default: "accept",
|
||||||
buttons: {
|
buttons: {
|
||||||
accept: {
|
accept: {
|
||||||
icon: '<i class="fas fa-check"></i>',
|
icon: '<i class="fas fa-check"></i>',
|
||||||
label: game.i18n.localize('SW5E.PolymorphAcceptSettings'),
|
label: game.i18n.localize("SW5E.PolymorphAcceptSettings"),
|
||||||
callback: html => this.actor.transformInto(sourceActor, rememberOptions(html))
|
callback: (html) => this.actor.transformInto(sourceActor, rememberOptions(html))
|
||||||
},
|
},
|
||||||
wildshape: {
|
wildshape: {
|
||||||
icon: '<i class="fas fa-paw"></i>',
|
icon: '<i class="fas fa-paw"></i>',
|
||||||
label: game.i18n.localize('SW5E.PolymorphWildShape'),
|
label: game.i18n.localize("SW5E.PolymorphWildShape"),
|
||||||
callback: html => this.actor.transformInto(sourceActor, {
|
callback: (html) =>
|
||||||
|
this.actor.transformInto(sourceActor, {
|
||||||
keepBio: true,
|
keepBio: true,
|
||||||
keepClass: true,
|
keepClass: true,
|
||||||
keepMental: true,
|
keepMental: true,
|
||||||
|
@ -620,61 +622,64 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
},
|
},
|
||||||
polymorph: {
|
polymorph: {
|
||||||
icon: '<i class="fas fa-pastafarianism"></i>',
|
icon: '<i class="fas fa-pastafarianism"></i>',
|
||||||
label: game.i18n.localize('SW5E.Polymorph'),
|
label: game.i18n.localize("SW5E.Polymorph"),
|
||||||
callback: html => this.actor.transformInto(sourceActor, {
|
callback: (html) =>
|
||||||
|
this.actor.transformInto(sourceActor, {
|
||||||
transformTokens: rememberOptions(html).transformTokens
|
transformTokens: rememberOptions(html).transformTokens
|
||||||
})
|
})
|
||||||
},
|
},
|
||||||
cancel: {
|
cancel: {
|
||||||
icon: '<i class="fas fa-times"></i>',
|
icon: '<i class="fas fa-times"></i>',
|
||||||
label: game.i18n.localize('Cancel')
|
label: game.i18n.localize("Cancel")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, {
|
},
|
||||||
classes: ['dialog', 'sw5e'],
|
{
|
||||||
|
classes: ["dialog", "sw5e"],
|
||||||
width: 600,
|
width: 600,
|
||||||
template: 'systems/sw5e/templates/apps/polymorph-prompt.html'
|
template: "systems/sw5e/templates/apps/polymorph-prompt.html"
|
||||||
}).render(true);
|
}
|
||||||
|
).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropItemCreate(itemData) {
|
async _onDropItemCreate(itemData) {
|
||||||
|
|
||||||
// Check to make sure items of this type are allowed on this actor
|
// Check to make sure items of this type are allowed on this actor
|
||||||
if ( this.constructor.unsupportedItemTypes.has(itemData.type) ) {
|
if (this.constructor.unsupportedItemTypes.has(itemData.type)) {
|
||||||
return ui.notifications.warn(game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
return ui.notifications.warn(
|
||||||
|
game.i18n.format("SW5E.ActorWarningInvalidItem", {
|
||||||
itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
|
itemType: game.i18n.localize(CONFIG.Item.typeLabels[itemData.type]),
|
||||||
actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
|
actorType: game.i18n.localize(CONFIG.Actor.typeLabels[this.actor.type])
|
||||||
}));
|
})
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a Consumable power scroll on the Inventory tab
|
// Create a Consumable power scroll on the Inventory tab
|
||||||
// TODO: This is pretty non functional as the base items for the scrolls, and the powers, are not defined, maybe consider using holocrons
|
// TODO: This is pretty non functional as the base items for the scrolls, and the powers, are not defined, maybe consider using holocrons
|
||||||
if ( (itemData.type === "power") && (this._tabs[0].active === "inventory") ) {
|
if (itemData.type === "power" && this._tabs[0].active === "inventory") {
|
||||||
const scroll = await Item5e.createScrollFromPower(itemData);
|
const scroll = await Item5e.createScrollFromPower(itemData);
|
||||||
itemData = scroll.data;
|
itemData = scroll.data;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( itemData.data ) {
|
if (itemData.data) {
|
||||||
// Ignore certain statuses
|
// Ignore certain statuses
|
||||||
["equipped", "proficient", "prepared"].forEach(k => delete itemData.data[k]);
|
["equipped", "proficient", "prepared"].forEach((k) => delete itemData.data[k]);
|
||||||
|
|
||||||
// Downgrade ATTUNED to REQUIRED
|
// Downgrade ATTUNED to REQUIRED
|
||||||
itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
|
itemData.data.attunement = Math.min(itemData.data.attunement, CONFIG.SW5E.attunementTypes.REQUIRED);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stack identical consumables
|
// Stack identical consumables
|
||||||
if ( itemData.type === "consumable" && itemData.flags.core?.sourceId ) {
|
if (itemData.type === "consumable" && itemData.flags.core?.sourceId) {
|
||||||
const similarItem = this.actor.items.find(i => {
|
const similarItem = this.actor.items.find((i) => {
|
||||||
const sourceId = i.getFlag("core", "sourceId");
|
const sourceId = i.getFlag("core", "sourceId");
|
||||||
return sourceId && (sourceId === itemData.flags.core?.sourceId) &&
|
return sourceId && sourceId === itemData.flags.core?.sourceId && i.type === "consumable";
|
||||||
(i.type === "consumable");
|
|
||||||
});
|
});
|
||||||
if ( similarItem ) {
|
if (similarItem) {
|
||||||
return similarItem.update({
|
return similarItem.update({
|
||||||
'data.quantity': similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
"data.quantity": similarItem.data.data.quantity + Math.max(itemData.data.quantity, 1)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -690,7 +695,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
* @param {MouseEvent} event The originating click event
|
* @param {MouseEvent} event The originating click event
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
async _onPowerSlotOverride (event) {
|
async _onPowerSlotOverride(event) {
|
||||||
const span = event.currentTarget.parentElement;
|
const span = event.currentTarget.parentElement;
|
||||||
const level = span.dataset.level;
|
const level = span.dataset.level;
|
||||||
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
const override = this.actor.data.data.powers[level].override || span.dataset.slots;
|
||||||
|
@ -720,7 +725,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
const item = this.actor.items.get(itemId);
|
const item = this.actor.items.get(itemId);
|
||||||
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
const uses = Math.clamped(0, parseInt(event.target.value), item.data.data.uses.max);
|
||||||
event.target.value = uses;
|
event.target.value = uses;
|
||||||
return item.update({ 'data.uses.value': uses });
|
return item.update({"data.uses.value": uses});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -748,7 +753,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
const itemId = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemId);
|
const item = this.actor.items.get(itemId);
|
||||||
return item.rollRecharge();
|
return item.rollRecharge();
|
||||||
};
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
@ -763,13 +768,13 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
chatData = item.getChatData({secrets: this.actor.isOwner});
|
chatData = item.getChatData({secrets: this.actor.isOwner});
|
||||||
|
|
||||||
// Toggle summary
|
// Toggle summary
|
||||||
if ( li.hasClass("expanded") ) {
|
if (li.hasClass("expanded")) {
|
||||||
let summary = li.children(".item-summary");
|
let summary = li.children(".item-summary");
|
||||||
summary.slideUp(200, () => summary.remove());
|
summary.slideUp(200, () => summary.remove());
|
||||||
} else {
|
} else {
|
||||||
let div = $(`<div class="item-summary">${chatData.description.value}</div>`);
|
let div = $(`<div class="item-summary">${chatData.description.value}</div>`);
|
||||||
let props = $(`<div class="item-properties"></div>`);
|
let props = $(`<div class="item-properties"></div>`);
|
||||||
chatData.properties.forEach(p => props.append(`<span class="tag">${p}</span>`));
|
chatData.properties.forEach((p) => props.append(`<span class="tag">${p}</span>`));
|
||||||
div.append(props);
|
div.append(props);
|
||||||
li.append(div.hide());
|
li.append(div.hide());
|
||||||
div.slideDown(200);
|
div.slideDown(200);
|
||||||
|
@ -822,7 +827,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const li = event.currentTarget.closest(".item");
|
const li = event.currentTarget.closest(".item");
|
||||||
const item = this.actor.items.get(li.dataset.itemId);
|
const item = this.actor.items.get(li.dataset.itemId);
|
||||||
if ( item ) return item.delete();
|
if (item) return item.delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -876,7 +881,7 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
const li = event.currentTarget;
|
const li = event.currentTarget;
|
||||||
const set = this._filters[li.parentElement.dataset.filter];
|
const set = this._filters[li.parentElement.dataset.filter];
|
||||||
const filter = li.dataset.filter;
|
const filter = li.dataset.filter;
|
||||||
if ( set.has(filter) ) set.delete(filter);
|
if (set.has(filter)) set.delete(filter);
|
||||||
else set.add(filter);
|
else set.add(filter);
|
||||||
return this.render();
|
return this.render();
|
||||||
}
|
}
|
||||||
|
@ -893,8 +898,8 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
const a = event.currentTarget;
|
const a = event.currentTarget;
|
||||||
const label = a.parentElement.querySelector("label");
|
const label = a.parentElement.querySelector("label");
|
||||||
const choices = CONFIG.SW5E[a.dataset.options];
|
const choices = CONFIG.SW5E[a.dataset.options];
|
||||||
const options = { name: a.dataset.target, title: label.innerText, choices };
|
const options = {name: a.dataset.target, title: label.innerText, choices};
|
||||||
return new TraitSelector(this.actor, options).render(true)
|
return new TraitSelector(this.actor, options).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -902,9 +907,9 @@ export default class ActorSheet5e extends ActorSheet {
|
||||||
/** @override */
|
/** @override */
|
||||||
_getHeaderButtons() {
|
_getHeaderButtons() {
|
||||||
let buttons = super._getHeaderButtons();
|
let buttons = super._getHeaderButtons();
|
||||||
if ( this.actor.isPolymorphed ) {
|
if (this.actor.isPolymorphed) {
|
||||||
buttons.unshift({
|
buttons.unshift({
|
||||||
label: 'SW5E.PolymorphRestoreTransformation',
|
label: "SW5E.PolymorphRestoreTransformation",
|
||||||
class: "restore-transformation",
|
class: "restore-transformation",
|
||||||
icon: "fas fa-backward",
|
icon: "fas fa-backward",
|
||||||
onclick: () => this.actor.revertOriginalForm()
|
onclick: () => this.actor.revertOriginalForm()
|
||||||
|
|
|
@ -7,7 +7,6 @@ import Actor5e from "../../entity.js";
|
||||||
* @type {ActorSheet5e}
|
* @type {ActorSheet5e}
|
||||||
*/
|
*/
|
||||||
export default class ActorSheet5eCharacter extends ActorSheet5e {
|
export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Define default rendering options for the NPC sheet
|
* Define default rendering options for the NPC sheet
|
||||||
* @return {Object}
|
* @return {Object}
|
||||||
|
@ -37,7 +36,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
|
sheetData["resources"] = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
|
||||||
const res = sheetData.data.resources[r] || {};
|
const res = sheetData.data.resources[r] || {};
|
||||||
res.name = r;
|
res.name = r;
|
||||||
res.placeholder = game.i18n.localize("SW5E.Resource"+r.titleCase());
|
res.placeholder = game.i18n.localize("SW5E.Resource" + r.titleCase());
|
||||||
if (res && res.value === 0) delete res.value;
|
if (res && res.value === 0) delete res.value;
|
||||||
if (res && res.max === 0) delete res.max;
|
if (res && res.max === 0) delete res.max;
|
||||||
return arr.concat([res]);
|
return arr.concat([res]);
|
||||||
|
@ -45,10 +44,12 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
|
|
||||||
// Experience Tracking
|
// Experience Tracking
|
||||||
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
|
sheetData["disableExperience"] = game.settings.get("sw5e", "disableExperienceTracking");
|
||||||
sheetData["classLabels"] = this.actor.itemTypes.class.map(c => c.name).join(", ");
|
sheetData["classLabels"] = this.actor.itemTypes.class.map((c) => c.name).join(", ");
|
||||||
sheetData["multiclassLabels"] = this.actor.itemTypes.class.map(c => {
|
sheetData["multiclassLabels"] = this.actor.itemTypes.class
|
||||||
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(' ')
|
.map((c) => {
|
||||||
}).join(', ');
|
return [c.data.data.archetype, c.name, c.data.data.levels].filterJoin(" ");
|
||||||
|
})
|
||||||
|
.join(", ");
|
||||||
|
|
||||||
// Return data for rendering
|
// Return data for rendering
|
||||||
return sheetData;
|
return sheetData;
|
||||||
|
@ -61,23 +62,34 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
|
|
||||||
// Categorize items as inventory, powerbook, features, and classes
|
// Categorize items as inventory, powerbook, features, and classes
|
||||||
const inventory = {
|
const inventory = {
|
||||||
weapon: { label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"} },
|
weapon: {label: "SW5E.ItemTypeWeaponPl", items: [], dataset: {type: "weapon"}},
|
||||||
equipment: { label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"} },
|
equipment: {label: "SW5E.ItemTypeEquipmentPl", items: [], dataset: {type: "equipment"}},
|
||||||
consumable: { label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"} },
|
consumable: {label: "SW5E.ItemTypeConsumablePl", items: [], dataset: {type: "consumable"}},
|
||||||
tool: { label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"} },
|
tool: {label: "SW5E.ItemTypeToolPl", items: [], dataset: {type: "tool"}},
|
||||||
backpack: { label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"} },
|
backpack: {label: "SW5E.ItemTypeContainerPl", items: [], dataset: {type: "backpack"}},
|
||||||
loot: { label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"} }
|
loot: {label: "SW5E.ItemTypeLootPl", items: [], dataset: {type: "loot"}}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Partition items by category
|
// Partition items by category
|
||||||
let [items, powers, feats, classes, species, archetypes, classfeatures, backgrounds, fightingstyles, fightingmasteries, lightsaberforms] = data.items.reduce((arr, item) => {
|
let [
|
||||||
|
items,
|
||||||
|
powers,
|
||||||
|
feats,
|
||||||
|
classes,
|
||||||
|
species,
|
||||||
|
archetypes,
|
||||||
|
classfeatures,
|
||||||
|
backgrounds,
|
||||||
|
fightingstyles,
|
||||||
|
fightingmasteries,
|
||||||
|
lightsaberforms
|
||||||
|
] = data.items.reduce(
|
||||||
|
(arr, item) => {
|
||||||
// Item details
|
// Item details
|
||||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||||
item.attunement = {
|
item.attunement = {
|
||||||
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
|
[CONFIG.SW5E.attunementTypes.REQUIRED]: {
|
||||||
icon: "fa-sun",
|
icon: "fa-sun",
|
||||||
|
@ -92,31 +104,35 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
}[item.data.attunement];
|
}[item.data.attunement];
|
||||||
|
|
||||||
// Item usage
|
// Item usage
|
||||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
item.isOnCooldown =
|
||||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||||
|
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||||
|
|
||||||
// Item toggle state
|
// Item toggle state
|
||||||
this._prepareItemToggleState(item);
|
this._prepareItemToggleState(item);
|
||||||
|
|
||||||
// Primary Class
|
// Primary Class
|
||||||
if ( item.type === "class" ) item.isOriginalClass = ( item._id === this.actor.data.data.details.originalClass );
|
if (item.type === "class")
|
||||||
|
item.isOriginalClass = item._id === this.actor.data.data.details.originalClass;
|
||||||
|
|
||||||
// Classify items into types
|
// Classify items into types
|
||||||
if ( item.type === "power" ) arr[1].push(item);
|
if (item.type === "power") arr[1].push(item);
|
||||||
else if ( item.type === "feat" ) arr[2].push(item);
|
else if (item.type === "feat") arr[2].push(item);
|
||||||
else if ( item.type === "class" ) arr[3].push(item);
|
else if (item.type === "class") arr[3].push(item);
|
||||||
else if ( item.type === "species" ) arr[4].push(item);
|
else if (item.type === "species") arr[4].push(item);
|
||||||
else if ( item.type === "archetype" ) arr[5].push(item);
|
else if (item.type === "archetype") arr[5].push(item);
|
||||||
else if ( item.type === "classfeature" ) arr[6].push(item);
|
else if (item.type === "classfeature") arr[6].push(item);
|
||||||
else if ( item.type === "background" ) arr[7].push(item);
|
else if (item.type === "background") arr[7].push(item);
|
||||||
else if ( item.type === "fightingstyle" ) arr[8].push(item);
|
else if (item.type === "fightingstyle") arr[8].push(item);
|
||||||
else if ( item.type === "fightingmastery" ) arr[9].push(item);
|
else if (item.type === "fightingmastery") arr[9].push(item);
|
||||||
else if ( item.type === "lightsaberform" ) arr[10].push(item);
|
else if (item.type === "lightsaberform") arr[10].push(item);
|
||||||
else if ( Object.keys(inventory).includes(item.type ) ) arr[0].push(item);
|
else if (Object.keys(inventory).includes(item.type)) arr[0].push(item);
|
||||||
return arr;
|
return arr;
|
||||||
}, [[], [], [], [], [], [], [], [], [], [], []]);
|
},
|
||||||
|
[[], [], [], [], [], [], [], [], [], [], []]
|
||||||
|
);
|
||||||
|
|
||||||
// Apply active item filters
|
// Apply active item filters
|
||||||
items = this._filterItems(items, this._filters.inventory);
|
items = this._filterItems(items, this._filters.inventory);
|
||||||
|
@ -124,7 +140,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
feats = this._filterItems(feats, this._filters.features);
|
feats = this._filterItems(feats, this._filters.features);
|
||||||
|
|
||||||
// Organize items
|
// Organize items
|
||||||
for ( let i of items ) {
|
for (let i of items) {
|
||||||
i.data.quantity = i.data.quantity || 0;
|
i.data.quantity = i.data.quantity || 0;
|
||||||
i.data.weight = i.data.weight || 0;
|
i.data.weight = i.data.weight || 0;
|
||||||
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
i.totalWeight = (i.data.quantity * i.data.weight).toNearest(0.1);
|
||||||
|
@ -133,25 +149,78 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
|
|
||||||
// Organize Powerbook and count the number of prepared powers (excluding always, at will, etc...)
|
// Organize Powerbook and count the number of prepared powers (excluding always, at will, etc...)
|
||||||
const powerbook = this._preparePowerbook(data, powers);
|
const powerbook = this._preparePowerbook(data, powers);
|
||||||
const nPrepared = powers.filter(s => {
|
const nPrepared = powers.filter((s) => {
|
||||||
return (s.data.level > 0) && (s.data.preparation.mode === "prepared") && s.data.preparation.prepared;
|
return s.data.level > 0 && s.data.preparation.mode === "prepared" && s.data.preparation.prepared;
|
||||||
}).length;
|
}).length;
|
||||||
|
|
||||||
// Organize Features
|
// Organize Features
|
||||||
const features = {
|
const features = {
|
||||||
classes: { label: "SW5E.ItemTypeClassPl", items: [], hasActions: false, dataset: {type: "class"}, isClass: true },
|
classes: {
|
||||||
classfeatures: { label: "SW5E.ItemTypeClassFeats", items: [], hasActions: true, dataset: {type: "classfeature"}, isClassfeature: true },
|
label: "SW5E.ItemTypeClassPl",
|
||||||
archetype: { label: "SW5E.ItemTypeArchetype", items: [], hasActions: false, dataset: {type: "archetype"}, isArchetype: true },
|
items: [],
|
||||||
species: { label: "SW5E.ItemTypeSpecies", items: [], hasActions: false, dataset: {type: "species"}, isSpecies: true },
|
hasActions: false,
|
||||||
background: { label: "SW5E.ItemTypeBackground", items: [], hasActions: false, dataset: {type: "background"}, isBackground: true },
|
dataset: {type: "class"},
|
||||||
fightingstyles: { label: "SW5E.ItemTypeFightingStylePl", items: [], hasActions: false, dataset: {type: "fightingstyle"}, isFightingstyle: true },
|
isClass: true
|
||||||
fightingmasteries: { label: "SW5E.ItemTypeFightingMasteryPl", items: [], hasActions: false, dataset: {type: "fightingmastery"}, isFightingmastery: true },
|
},
|
||||||
lightsaberforms: { label: "SW5E.ItemTypeLightsaberFormPl", items: [], hasActions: false, dataset: {type: "lightsaberform"}, isLightsaberform: true },
|
classfeatures: {
|
||||||
active: { label: "SW5E.FeatureActive", items: [], hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
label: "SW5E.ItemTypeClassFeats",
|
||||||
passive: { label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"} }
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {type: "classfeature"},
|
||||||
|
isClassfeature: true
|
||||||
|
},
|
||||||
|
archetype: {
|
||||||
|
label: "SW5E.ItemTypeArchetype",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "archetype"},
|
||||||
|
isArchetype: true
|
||||||
|
},
|
||||||
|
species: {
|
||||||
|
label: "SW5E.ItemTypeSpecies",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "species"},
|
||||||
|
isSpecies: true
|
||||||
|
},
|
||||||
|
background: {
|
||||||
|
label: "SW5E.ItemTypeBackground",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "background"},
|
||||||
|
isBackground: true
|
||||||
|
},
|
||||||
|
fightingstyles: {
|
||||||
|
label: "SW5E.ItemTypeFightingStylePl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "fightingstyle"},
|
||||||
|
isFightingstyle: true
|
||||||
|
},
|
||||||
|
fightingmasteries: {
|
||||||
|
label: "SW5E.ItemTypeFightingMasteryPl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "fightingmastery"},
|
||||||
|
isFightingmastery: true
|
||||||
|
},
|
||||||
|
lightsaberforms: {
|
||||||
|
label: "SW5E.ItemTypeLightsaberFormPl",
|
||||||
|
items: [],
|
||||||
|
hasActions: false,
|
||||||
|
dataset: {type: "lightsaberform"},
|
||||||
|
isLightsaberform: true
|
||||||
|
},
|
||||||
|
active: {
|
||||||
|
label: "SW5E.FeatureActive",
|
||||||
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {"type": "feat", "activation.type": "action"}
|
||||||
|
},
|
||||||
|
passive: {label: "SW5E.FeaturePassive", items: [], hasActions: false, dataset: {type: "feat"}}
|
||||||
};
|
};
|
||||||
for ( let f of feats ) {
|
for (let f of feats) {
|
||||||
if ( f.data.activation.type ) features.active.items.push(f);
|
if (f.data.activation.type) features.active.items.push(f);
|
||||||
else features.passive.items.push(f);
|
else features.passive.items.push(f);
|
||||||
}
|
}
|
||||||
classes.sort((a, b) => b.data.levels - a.data.levels);
|
classes.sort((a, b) => b.data.levels - a.data.levels);
|
||||||
|
@ -183,12 +252,11 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
const isAlways = getProperty(item.data, "preparation.mode") === "always";
|
const isAlways = getProperty(item.data, "preparation.mode") === "always";
|
||||||
const isPrepared = getProperty(item.data, "preparation.prepared");
|
const isPrepared = getProperty(item.data, "preparation.prepared");
|
||||||
item.toggleClass = isPrepared ? "active" : "";
|
item.toggleClass = isPrepared ? "active" : "";
|
||||||
if ( isAlways ) item.toggleClass = "fixed";
|
if (isAlways) item.toggleClass = "fixed";
|
||||||
if ( isAlways ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
if (isAlways) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.always;
|
||||||
else if ( isPrepared ) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
else if (isPrepared) item.toggleTitle = CONFIG.SW5E.powerPreparationModes.prepared;
|
||||||
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
|
else item.toggleTitle = game.i18n.localize("SW5E.PowerUnprepared");
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
const isActive = getProperty(item.data, "equipped");
|
const isActive = getProperty(item.data, "equipped");
|
||||||
item.toggleClass = isActive ? "active" : "";
|
item.toggleClass = isActive ? "active" : "";
|
||||||
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
|
item.toggleTitle = game.i18n.localize(isActive ? "SW5E.Equipped" : "SW5E.Unequipped");
|
||||||
|
@ -205,14 +273,14 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if ( !this.isEditable ) return;
|
if (!this.isEditable) return;
|
||||||
|
|
||||||
// Item State Toggling
|
// Item State Toggling
|
||||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||||
|
|
||||||
// Short and Long Rest
|
// Short and Long Rest
|
||||||
html.find('.short-rest').click(this._onShortRest.bind(this));
|
html.find(".short-rest").click(this._onShortRest.bind(this));
|
||||||
html.find('.long-rest').click(this._onLongRest.bind(this));
|
html.find(".long-rest").click(this._onLongRest.bind(this));
|
||||||
|
|
||||||
// Rollable sheet actions
|
// Rollable sheet actions
|
||||||
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
|
html.find(".rollable[data-action]").click(this._onSheetAction.bind(this));
|
||||||
|
@ -228,7 +296,7 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
_onSheetAction(event) {
|
_onSheetAction(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const button = event.currentTarget;
|
const button = event.currentTarget;
|
||||||
switch( button.dataset.action ) {
|
switch (button.dataset.action) {
|
||||||
case "rollDeathSave":
|
case "rollDeathSave":
|
||||||
return this.actor.rollDeathSave({event: event});
|
return this.actor.rollDeathSave({event: event});
|
||||||
case "rollInitiative":
|
case "rollInitiative":
|
||||||
|
@ -281,14 +349,13 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropItemCreate(itemData) {
|
async _onDropItemCreate(itemData) {
|
||||||
|
|
||||||
// Increment the number of class levels a character instead of creating a new item
|
// Increment the number of class levels a character instead of creating a new item
|
||||||
if ( itemData.type === "class" ) {
|
if (itemData.type === "class") {
|
||||||
const cls = this.actor.itemTypes.class.find(c => c.name === itemData.name);
|
const cls = this.actor.itemTypes.class.find((c) => c.name === itemData.name);
|
||||||
let priorLevel = cls?.data.data.levels ?? 0;
|
let priorLevel = cls?.data.data.levels ?? 0;
|
||||||
if ( !!cls ) {
|
if (!!cls) {
|
||||||
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
|
const next = Math.min(priorLevel + 1, 20 + priorLevel - this.actor.data.data.details.level);
|
||||||
if ( next > priorLevel ) {
|
if (next > priorLevel) {
|
||||||
itemData.levels = next;
|
itemData.levels = next;
|
||||||
return cls.update({"data.levels": next});
|
return cls.update({"data.levels": next});
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,6 @@ import ActorSheet5e from "./base.js";
|
||||||
* @extends {ActorSheet5e}
|
* @extends {ActorSheet5e}
|
||||||
*/
|
*/
|
||||||
export default class ActorSheet5eNPC extends ActorSheet5e {
|
export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
|
@ -28,27 +27,40 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
|
|
||||||
// Categorize Items as Features and Powers
|
// Categorize Items as Features and Powers
|
||||||
const features = {
|
const features = {
|
||||||
weapons: { label: game.i18n.localize("SW5E.AttackPl"), items: [] , hasActions: true, dataset: {type: "weapon", "weapon-type": "natural"} },
|
weapons: {
|
||||||
actions: { label: game.i18n.localize("SW5E.ActionPl"), items: [] , hasActions: true, dataset: {type: "feat", "activation.type": "action"} },
|
label: game.i18n.localize("SW5E.AttackPl"),
|
||||||
passive: { label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"} },
|
items: [],
|
||||||
equipment: { label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
hasActions: true,
|
||||||
|
dataset: {"type": "weapon", "weapon-type": "natural"}
|
||||||
|
},
|
||||||
|
actions: {
|
||||||
|
label: game.i18n.localize("SW5E.ActionPl"),
|
||||||
|
items: [],
|
||||||
|
hasActions: true,
|
||||||
|
dataset: {"type": "feat", "activation.type": "action"}
|
||||||
|
},
|
||||||
|
passive: {label: game.i18n.localize("SW5E.Features"), items: [], dataset: {type: "feat"}},
|
||||||
|
equipment: {label: game.i18n.localize("SW5E.Inventory"), items: [], dataset: {type: "loot"}}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Start by classifying items into groups for rendering
|
// Start by classifying items into groups for rendering
|
||||||
let [powers, other] = data.items.reduce((arr, item) => {
|
let [powers, other] = data.items.reduce(
|
||||||
|
(arr, item) => {
|
||||||
item.img = item.img || CONST.DEFAULT_TOKEN;
|
item.img = item.img || CONST.DEFAULT_TOKEN;
|
||||||
item.isStack = Number.isNumeric(item.data.quantity) && (item.data.quantity !== 1);
|
item.isStack = Number.isNumeric(item.data.quantity) && item.data.quantity !== 1;
|
||||||
item.hasUses = item.data.uses && (item.data.uses.max > 0);
|
item.hasUses = item.data.uses && item.data.uses.max > 0;
|
||||||
item.isOnCooldown = item.data.recharge && !!item.data.recharge.value && (item.data.recharge.charged === false);
|
item.isOnCooldown =
|
||||||
item.isDepleted = item.isOnCooldown && (item.data.uses.per && (item.data.uses.value > 0));
|
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
|
||||||
item.hasTarget = !!item.data.target && !(["none",""].includes(item.data.target.type));
|
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
|
||||||
if ( item.type === "power" ) arr[0].push(item);
|
item.hasTarget = !!item.data.target && !["none", ""].includes(item.data.target.type);
|
||||||
|
if (item.type === "power") arr[0].push(item);
|
||||||
else arr[1].push(item);
|
else arr[1].push(item);
|
||||||
return arr;
|
return arr;
|
||||||
}, [[], []]);
|
},
|
||||||
|
[[], []]
|
||||||
|
);
|
||||||
|
|
||||||
// Apply item filters
|
// Apply item filters
|
||||||
powers = this._filterItems(powers, this._filters.powerbook);
|
powers = this._filterItems(powers, this._filters.powerbook);
|
||||||
|
@ -58,13 +70,12 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||||
const powerbook = this._preparePowerbook(data, powers);
|
const powerbook = this._preparePowerbook(data, powers);
|
||||||
|
|
||||||
// Organize Features
|
// Organize Features
|
||||||
for ( let item of other ) {
|
for (let item of other) {
|
||||||
if ( item.type === "weapon" ) features.weapons.items.push(item);
|
if (item.type === "weapon") features.weapons.items.push(item);
|
||||||
else if ( item.type === "feat" ) {
|
else if (item.type === "feat") {
|
||||||
if ( item.data.activation.type ) features.actions.items.push(item);
|
if (item.data.activation.type) features.actions.items.push(item);
|
||||||
else features.passive.items.push(item);
|
else features.passive.items.push(item);
|
||||||
}
|
} else features.equipment.items.push(item);
|
||||||
else features.equipment.items.push(item);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assign and return
|
// Assign and return
|
||||||
|
@ -72,7 +83,6 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||||
data.powerbook = powerbook;
|
data.powerbook = powerbook;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
|
@ -95,13 +105,12 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
async _updateObject(event, formData) {
|
async _updateObject(event, formData) {
|
||||||
|
|
||||||
// Format NPC Challenge Rating
|
// Format NPC Challenge Rating
|
||||||
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
const crs = {"1/8": 0.125, "1/4": 0.25, "1/2": 0.5};
|
||||||
let crv = "data.details.cr";
|
let crv = "data.details.cr";
|
||||||
let cr = formData[crv];
|
let cr = formData[crv];
|
||||||
cr = crs[cr] || parseFloat(cr);
|
cr = crs[cr] || parseFloat(cr);
|
||||||
if ( cr ) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
if (cr) formData[crv] = cr < 1 ? cr : parseInt(cr);
|
||||||
|
|
||||||
// Parent ActorSheet update steps
|
// Parent ActorSheet update steps
|
||||||
return super._updateObject(event, formData);
|
return super._updateObject(event, formData);
|
||||||
|
@ -127,7 +136,7 @@ export default class ActorSheet5eNPC extends ActorSheet5e {
|
||||||
_onRollHPFormula(event) {
|
_onRollHPFormula(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const formula = this.actor.data.data.attributes.hp.formula;
|
const formula = this.actor.data.data.attributes.hp.formula;
|
||||||
if ( !formula ) return;
|
if (!formula) return;
|
||||||
const hp = new Roll(formula).roll().total;
|
const hp = new Roll(formula).roll().total;
|
||||||
AudioHelper.play({src: CONFIG.sounds.dice});
|
AudioHelper.play({src: CONFIG.sounds.dice});
|
||||||
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
this.actor.update({"data.attributes.hp.value": hp, "data.attributes.hp.max": hp});
|
||||||
|
|
|
@ -25,13 +25,12 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new cargo entry for a vehicle Actor.
|
* Creates a new cargo entry for a vehicle Actor.
|
||||||
*/
|
*/
|
||||||
static get newCargo() {
|
static get newCargo() {
|
||||||
return {
|
return {
|
||||||
name: '',
|
name: "",
|
||||||
quantity: 1
|
quantity: 1
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -46,7 +45,6 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_computeEncumbrance(totalWeight, actorData) {
|
_computeEncumbrance(totalWeight, actorData) {
|
||||||
|
|
||||||
// Compute currency weight
|
// Compute currency weight
|
||||||
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
|
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
|
||||||
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
|
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
|
||||||
|
@ -63,7 +61,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
_getMovementSpeed(actorData, largestPrimary=true) {
|
_getMovementSpeed(actorData, largestPrimary = true) {
|
||||||
return super._getMovementSpeed(actorData, largestPrimary);
|
return super._getMovementSpeed(actorData, largestPrimary);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -75,25 +73,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareCrewedItem(item) {
|
_prepareCrewedItem(item) {
|
||||||
|
|
||||||
// Determine crewed status
|
// Determine crewed status
|
||||||
const isCrewed = item.data.crewed;
|
const isCrewed = item.data.crewed;
|
||||||
item.toggleClass = isCrewed ? 'active' : '';
|
item.toggleClass = isCrewed ? "active" : "";
|
||||||
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? 'Crewed' : 'Uncrewed'}`);
|
item.toggleTitle = game.i18n.localize(`SW5E.${isCrewed ? "Crewed" : "Uncrewed"}`);
|
||||||
|
|
||||||
// Handle crew actions
|
// Handle crew actions
|
||||||
if (item.type === 'feat' && item.data.activation.type === 'crew') {
|
if (item.type === "feat" && item.data.activation.type === "crew") {
|
||||||
item.crew = item.data.activation.cost;
|
item.crew = item.data.activation.cost;
|
||||||
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? 'CoverTotal' : 'None'}`);
|
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
|
||||||
if (item.data.cover === .5) item.cover = '½';
|
if (item.data.cover === 0.5) item.cover = "½";
|
||||||
else if (item.data.cover === .75) item.cover = '¾';
|
else if (item.data.cover === 0.75) item.cover = "¾";
|
||||||
else if (item.data.cover === null) item.cover = '—';
|
else if (item.data.cover === null) item.cover = "—";
|
||||||
if (item.crew < 1 || item.crew === null) item.crew = '—';
|
if (item.crew < 1 || item.crew === null) item.crew = "—";
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare vehicle weapons
|
// Prepare vehicle weapons
|
||||||
if (item.type === 'equipment' || item.type === 'weapon') {
|
if (item.type === "equipment" || item.type === "weapon") {
|
||||||
item.threshold = item.data.hp.dt ? item.data.hp.dt : '—';
|
item.threshold = item.data.hp.dt ? item.data.hp.dt : "—";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,111 +101,125 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_prepareItems(data) {
|
_prepareItems(data) {
|
||||||
const cargoColumns = [{
|
const cargoColumns = [
|
||||||
label: game.i18n.localize('SW5E.Quantity'),
|
{
|
||||||
css: 'item-qty',
|
label: game.i18n.localize("SW5E.Quantity"),
|
||||||
property: 'quantity',
|
css: "item-qty",
|
||||||
editable: 'Number'
|
property: "quantity",
|
||||||
}];
|
editable: "Number"
|
||||||
|
}
|
||||||
|
];
|
||||||
|
|
||||||
const equipmentColumns = [{
|
const equipmentColumns = [
|
||||||
label: game.i18n.localize('SW5E.Quantity'),
|
{
|
||||||
css: 'item-qty',
|
label: game.i18n.localize("SW5E.Quantity"),
|
||||||
property: 'data.quantity'
|
css: "item-qty",
|
||||||
}, {
|
property: "data.quantity"
|
||||||
label: game.i18n.localize('SW5E.AC'),
|
},
|
||||||
css: 'item-ac',
|
{
|
||||||
property: 'data.armor.value'
|
label: game.i18n.localize("SW5E.AC"),
|
||||||
}, {
|
css: "item-ac",
|
||||||
label: game.i18n.localize('SW5E.HP'),
|
property: "data.armor.value"
|
||||||
css: 'item-hp',
|
},
|
||||||
property: 'data.hp.value',
|
{
|
||||||
editable: 'Number'
|
label: game.i18n.localize("SW5E.HP"),
|
||||||
}, {
|
css: "item-hp",
|
||||||
label: game.i18n.localize('SW5E.Threshold'),
|
property: "data.hp.value",
|
||||||
css: 'item-threshold',
|
editable: "Number"
|
||||||
property: 'threshold'
|
},
|
||||||
}];
|
{
|
||||||
|
label: game.i18n.localize("SW5E.Threshold"),
|
||||||
|
css: "item-threshold",
|
||||||
|
property: "threshold"
|
||||||
|
}
|
||||||
|
];
|
||||||
|
|
||||||
const features = {
|
const features = {
|
||||||
actions: {
|
actions: {
|
||||||
label: game.i18n.localize('SW5E.ActionPl'),
|
label: game.i18n.localize("SW5E.ActionPl"),
|
||||||
items: [],
|
items: [],
|
||||||
crewable: true,
|
crewable: true,
|
||||||
dataset: {type: 'feat', 'activation.type': 'crew'},
|
dataset: {"type": "feat", "activation.type": "crew"},
|
||||||
columns: [{
|
columns: [
|
||||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
{
|
||||||
css: 'item-crew',
|
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||||
property: 'crew'
|
css: "item-crew",
|
||||||
}, {
|
property: "crew"
|
||||||
label: game.i18n.localize('SW5E.Cover'),
|
},
|
||||||
css: 'item-cover',
|
{
|
||||||
property: 'cover'
|
label: game.i18n.localize("SW5E.Cover"),
|
||||||
}]
|
css: "item-cover",
|
||||||
|
property: "cover"
|
||||||
|
}
|
||||||
|
]
|
||||||
},
|
},
|
||||||
equipment: {
|
equipment: {
|
||||||
label: game.i18n.localize('SW5E.ItemTypeEquipment'),
|
label: game.i18n.localize("SW5E.ItemTypeEquipment"),
|
||||||
items: [],
|
items: [],
|
||||||
crewable: true,
|
crewable: true,
|
||||||
dataset: {type: 'equipment', 'armor.type': 'vehicle'},
|
dataset: {"type": "equipment", "armor.type": "vehicle"},
|
||||||
columns: equipmentColumns
|
columns: equipmentColumns
|
||||||
},
|
},
|
||||||
passive: {
|
passive: {
|
||||||
label: game.i18n.localize('SW5E.Features'),
|
label: game.i18n.localize("SW5E.Features"),
|
||||||
items: [],
|
items: [],
|
||||||
dataset: {type: 'feat'}
|
dataset: {type: "feat"}
|
||||||
},
|
},
|
||||||
reactions: {
|
reactions: {
|
||||||
label: game.i18n.localize('SW5E.ReactionPl'),
|
label: game.i18n.localize("SW5E.ReactionPl"),
|
||||||
items: [],
|
items: [],
|
||||||
dataset: {type: 'feat', 'activation.type': 'reaction'}
|
dataset: {"type": "feat", "activation.type": "reaction"}
|
||||||
},
|
},
|
||||||
weapons: {
|
weapons: {
|
||||||
label: game.i18n.localize('SW5E.ItemTypeWeaponPl'),
|
label: game.i18n.localize("SW5E.ItemTypeWeaponPl"),
|
||||||
items: [],
|
items: [],
|
||||||
crewable: true,
|
crewable: true,
|
||||||
dataset: {type: 'weapon', 'weapon-type': 'siege'},
|
dataset: {"type": "weapon", "weapon-type": "siege"},
|
||||||
columns: equipmentColumns
|
columns: equipmentColumns
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const cargo = {
|
const cargo = {
|
||||||
crew: {
|
crew: {
|
||||||
label: game.i18n.localize('SW5E.VehicleCrew'),
|
label: game.i18n.localize("SW5E.VehicleCrew"),
|
||||||
items: data.data.cargo.crew,
|
items: data.data.cargo.crew,
|
||||||
css: 'cargo-row crew',
|
css: "cargo-row crew",
|
||||||
editableName: true,
|
editableName: true,
|
||||||
dataset: {type: 'crew'},
|
dataset: {type: "crew"},
|
||||||
columns: cargoColumns
|
columns: cargoColumns
|
||||||
},
|
},
|
||||||
passengers: {
|
passengers: {
|
||||||
label: game.i18n.localize('SW5E.VehiclePassengers'),
|
label: game.i18n.localize("SW5E.VehiclePassengers"),
|
||||||
items: data.data.cargo.passengers,
|
items: data.data.cargo.passengers,
|
||||||
css: 'cargo-row passengers',
|
css: "cargo-row passengers",
|
||||||
editableName: true,
|
editableName: true,
|
||||||
dataset: {type: 'passengers'},
|
dataset: {type: "passengers"},
|
||||||
columns: cargoColumns
|
columns: cargoColumns
|
||||||
},
|
},
|
||||||
cargo: {
|
cargo: {
|
||||||
label: game.i18n.localize('SW5E.VehicleCargo'),
|
label: game.i18n.localize("SW5E.VehicleCargo"),
|
||||||
items: [],
|
items: [],
|
||||||
dataset: {type: 'loot'},
|
dataset: {type: "loot"},
|
||||||
columns: [{
|
columns: [
|
||||||
label: game.i18n.localize('SW5E.Quantity'),
|
{
|
||||||
css: 'item-qty',
|
label: game.i18n.localize("SW5E.Quantity"),
|
||||||
property: 'data.quantity',
|
css: "item-qty",
|
||||||
editable: 'Number'
|
property: "data.quantity",
|
||||||
}, {
|
editable: "Number"
|
||||||
label: game.i18n.localize('SW5E.Price'),
|
},
|
||||||
css: 'item-price',
|
{
|
||||||
property: 'data.price',
|
label: game.i18n.localize("SW5E.Price"),
|
||||||
editable: 'Number'
|
css: "item-price",
|
||||||
}, {
|
property: "data.price",
|
||||||
label: game.i18n.localize('SW5E.Weight'),
|
editable: "Number"
|
||||||
css: 'item-weight',
|
},
|
||||||
property: 'data.weight',
|
{
|
||||||
editable: 'Number'
|
label: game.i18n.localize("SW5E.Weight"),
|
||||||
}]
|
css: "item-weight",
|
||||||
|
property: "data.weight",
|
||||||
|
editable: "Number"
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -219,14 +230,14 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
|
|
||||||
// Handle cargo explicitly
|
// Handle cargo explicitly
|
||||||
const isCargo = item.flags.sw5e?.vehicleCargo === true;
|
const isCargo = item.flags.sw5e?.vehicleCargo === true;
|
||||||
if ( isCargo ) {
|
if (isCargo) {
|
||||||
totalWeight += (item.data.weight || 0) * item.data.quantity;
|
totalWeight += (item.data.weight || 0) * item.data.quantity;
|
||||||
cargo.cargo.items.push(item);
|
cargo.cargo.items.push(item);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle non-cargo item types
|
// Handle non-cargo item types
|
||||||
switch ( item.type ) {
|
switch (item.type) {
|
||||||
case "weapon":
|
case "weapon":
|
||||||
features.weapons.items.push(item);
|
features.weapons.items.push(item);
|
||||||
break;
|
break;
|
||||||
|
@ -234,8 +245,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
features.equipment.items.push(item);
|
features.equipment.items.push(item);
|
||||||
break;
|
break;
|
||||||
case "feat":
|
case "feat":
|
||||||
if (!item.data.activation.type || (item.data.activation.type === "none")) features.passive.items.push(item);
|
if (!item.data.activation.type || item.data.activation.type === "none")
|
||||||
else if (item.data.activation.type === 'reaction') features.reactions.items.push(item);
|
features.passive.items.push(item);
|
||||||
|
else if (item.data.activation.type === "reaction") features.reactions.items.push(item);
|
||||||
else features.actions.items.push(item);
|
else features.actions.items.push(item);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -259,21 +271,21 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if (!this.isEditable) return;
|
if (!this.isEditable) return;
|
||||||
|
|
||||||
html.find('.item-toggle').click(this._onToggleItem.bind(this));
|
html.find(".item-toggle").click(this._onToggleItem.bind(this));
|
||||||
html.find('.item-hp input')
|
html.find(".item-hp input")
|
||||||
.click(evt => evt.target.select())
|
.click((evt) => evt.target.select())
|
||||||
.change(this._onHPChange.bind(this));
|
.change(this._onHPChange.bind(this));
|
||||||
|
|
||||||
html.find('.item:not(.cargo-row) input[data-property]')
|
html.find(".item:not(.cargo-row) input[data-property]")
|
||||||
.click(evt => evt.target.select())
|
.click((evt) => evt.target.select())
|
||||||
.change(this._onEditInSheet.bind(this));
|
.change(this._onEditInSheet.bind(this));
|
||||||
|
|
||||||
html.find('.cargo-row input')
|
html.find(".cargo-row input")
|
||||||
.click(evt => evt.target.select())
|
.click((evt) => evt.target.select())
|
||||||
.change(this._onCargoRowChange.bind(this));
|
.change(this._onCargoRowChange.bind(this));
|
||||||
|
|
||||||
if (this.actor.data.data.attributes.actions.stations) {
|
if (this.actor.data.data.attributes.actions.stations) {
|
||||||
html.find('.counter.actions, .counter.action-thresholds').hide();
|
html.find(".counter.actions, .counter.action-thresholds").hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -288,9 +300,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
_onCargoRowChange(event) {
|
_onCargoRowChange(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const target = event.currentTarget;
|
const target = event.currentTarget;
|
||||||
const row = target.closest('.item');
|
const row = target.closest(".item");
|
||||||
const idx = Number(row.dataset.itemId);
|
const idx = Number(row.dataset.itemId);
|
||||||
const property = row.classList.contains('crew') ? 'crew' : 'passengers';
|
const property = row.classList.contains("crew") ? "crew" : "passengers";
|
||||||
|
|
||||||
// Get the cargo entry
|
// Get the cargo entry
|
||||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
|
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[property]);
|
||||||
|
@ -298,10 +310,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
if (!entry) return null;
|
if (!entry) return null;
|
||||||
|
|
||||||
// Update the cargo value
|
// Update the cargo value
|
||||||
const key = target.dataset.property || 'name';
|
const key = target.dataset.property || "name";
|
||||||
const type = target.dataset.dtype;
|
const type = target.dataset.dtype;
|
||||||
let value = target.value;
|
let value = target.value;
|
||||||
if (type === 'Number') value = Number(value);
|
if (type === "Number") value = Number(value);
|
||||||
entry[key] = value;
|
entry[key] = value;
|
||||||
|
|
||||||
// Perform the Actor update
|
// Perform the Actor update
|
||||||
|
@ -318,14 +330,18 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onEditInSheet(event) {
|
_onEditInSheet(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemID);
|
const item = this.actor.items.get(itemID);
|
||||||
const property = event.currentTarget.dataset.property;
|
const property = event.currentTarget.dataset.property;
|
||||||
const type = event.currentTarget.dataset.dtype;
|
const type = event.currentTarget.dataset.dtype;
|
||||||
let value = event.currentTarget.value;
|
let value = event.currentTarget.value;
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case 'Number': value = parseInt(value); break;
|
case "Number":
|
||||||
case 'Boolean': value = value === 'true'; break;
|
value = parseInt(value);
|
||||||
|
break;
|
||||||
|
case "Boolean":
|
||||||
|
value = value === "true";
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
return item.update({[`${property}`]: value});
|
return item.update({[`${property}`]: value});
|
||||||
}
|
}
|
||||||
|
@ -342,7 +358,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const target = event.currentTarget;
|
const target = event.currentTarget;
|
||||||
const type = target.dataset.type;
|
const type = target.dataset.type;
|
||||||
if (type === 'crew' || type === 'passengers') {
|
if (type === "crew" || type === "passengers") {
|
||||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
|
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]);
|
||||||
cargo.push(this.constructor.newCargo);
|
cargo.push(this.constructor.newCargo);
|
||||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||||
|
@ -360,10 +376,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onItemDelete(event) {
|
_onItemDelete(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const row = event.currentTarget.closest('.item');
|
const row = event.currentTarget.closest(".item");
|
||||||
if (row.classList.contains('cargo-row')) {
|
if (row.classList.contains("cargo-row")) {
|
||||||
const idx = Number(row.dataset.itemId);
|
const idx = Number(row.dataset.itemId);
|
||||||
const type = row.classList.contains('crew') ? 'crew' : 'passengers';
|
const type = row.classList.contains("crew") ? "crew" : "passengers";
|
||||||
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
|
const cargo = foundry.utils.deepClone(this.actor.data.data.cargo[type]).filter((_, i) => i !== idx);
|
||||||
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
return this.actor.update({[`data.cargo.${type}`]: cargo});
|
||||||
}
|
}
|
||||||
|
@ -376,7 +392,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
/** @override */
|
/** @override */
|
||||||
async _onDropItemCreate(itemData) {
|
async _onDropItemCreate(itemData) {
|
||||||
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
|
const cargoTypes = ["weapon", "equipment", "consumable", "tool", "loot", "backpack"];
|
||||||
const isCargo = cargoTypes.includes(itemData.type) && (this._tabs[0].active === "cargo");
|
const isCargo = cargoTypes.includes(itemData.type) && this._tabs[0].active === "cargo";
|
||||||
foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
|
foundry.utils.setProperty(itemData, "flags.sw5e.vehicleCargo", isCargo);
|
||||||
return super._onDropItemCreate(itemData);
|
return super._onDropItemCreate(itemData);
|
||||||
}
|
}
|
||||||
|
@ -391,11 +407,11 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onHPChange(event) {
|
_onHPChange(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemID);
|
const item = this.actor.items.get(itemID);
|
||||||
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
|
const hp = Math.clamped(0, parseInt(event.currentTarget.value), item.data.data.hp.max);
|
||||||
event.currentTarget.value = hp;
|
event.currentTarget.value = hp;
|
||||||
return item.update({'data.hp.value': hp});
|
return item.update({"data.hp.value": hp});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -408,9 +424,9 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
|
||||||
*/
|
*/
|
||||||
_onToggleItem(event) {
|
_onToggleItem(event) {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const itemID = event.currentTarget.closest('.item').dataset.itemId;
|
const itemID = event.currentTarget.closest(".item").dataset.itemId;
|
||||||
const item = this.actor.items.get(itemID);
|
const item = this.actor.items.get(itemID);
|
||||||
const crewed = !!item.data.data.crewed;
|
const crewed = !!item.data.data.crewed;
|
||||||
return item.update({'data.crewed': !crewed});
|
return item.update({"data.crewed": !crewed});
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
* @type {Dialog}
|
* @type {Dialog}
|
||||||
*/
|
*/
|
||||||
export default class AbilityUseDialog extends Dialog {
|
export default class AbilityUseDialog extends Dialog {
|
||||||
constructor(item, dialogData={}, options={}) {
|
constructor(item, dialogData = {}, options = {}) {
|
||||||
super(dialogData, options);
|
super(dialogData, options);
|
||||||
this.options.classes = ["sw5e", "dialog"];
|
this.options.classes = ["sw5e", "dialog"];
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ export default class AbilityUseDialog extends Dialog {
|
||||||
* @return {Promise}
|
* @return {Promise}
|
||||||
*/
|
*/
|
||||||
static async create(item) {
|
static async create(item) {
|
||||||
if ( !item.isOwned ) throw new Error("You cannot display an ability usage dialog for an unowned item");
|
if (!item.isOwned) throw new Error("You cannot display an ability usage dialog for an unowned item");
|
||||||
|
|
||||||
// Prepare data
|
// Prepare data
|
||||||
const actorData = item.actor.data.data;
|
const actorData = item.actor.data.data;
|
||||||
|
@ -39,17 +39,20 @@ export default class AbilityUseDialog extends Dialog {
|
||||||
// Prepare dialog form data
|
// Prepare dialog form data
|
||||||
const data = {
|
const data = {
|
||||||
item: item.data,
|
item: item.data,
|
||||||
title: game.i18n.format("SW5E.AbilityUseHint", {type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`), name: item.name}),
|
title: game.i18n.format("SW5E.AbilityUseHint", {
|
||||||
|
type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
|
||||||
|
name: item.name
|
||||||
|
}),
|
||||||
note: this._getAbilityUseNote(item.data, uses, recharge),
|
note: this._getAbilityUseNote(item.data, uses, recharge),
|
||||||
consumePowerSlot: false,
|
consumePowerSlot: false,
|
||||||
consumeRecharge: recharges,
|
consumeRecharge: recharges,
|
||||||
consumeResource: !!itemData.consume.target,
|
consumeResource: !!itemData.consume.target,
|
||||||
consumeUses: uses.per && (uses.max > 0),
|
consumeUses: uses.per && uses.max > 0,
|
||||||
canUse: recharges ? recharge.charged : sufficientUses,
|
canUse: recharges ? recharge.charged : sufficientUses,
|
||||||
createTemplate: game.user.can("TEMPLATE_CREATE") && item.hasAreaTarget,
|
createTemplate: game.user.can("TEMPLATE_CREATE") && item.hasAreaTarget,
|
||||||
errors: []
|
errors: []
|
||||||
};
|
};
|
||||||
if ( item.data.type === "power" ) this._getPowerData(actorData, itemData, data);
|
if (item.data.type === "power") this._getPowerData(actorData, itemData, data);
|
||||||
|
|
||||||
// Render the ability usage template
|
// Render the ability usage template
|
||||||
const html = await renderTemplate("systems/sw5e/templates/apps/ability-use.html", data);
|
const html = await renderTemplate("systems/sw5e/templates/apps/ability-use.html", data);
|
||||||
|
@ -65,7 +68,7 @@ export default class AbilityUseDialog extends Dialog {
|
||||||
use: {
|
use: {
|
||||||
icon: `<i class="fas ${icon}"></i>`,
|
icon: `<i class="fas ${icon}"></i>`,
|
||||||
label: label,
|
label: label,
|
||||||
callback: html => {
|
callback: (html) => {
|
||||||
const fd = new FormDataExtended(html[0].querySelector("form"));
|
const fd = new FormDataExtended(html[0].querySelector("form"));
|
||||||
resolve(fd.toObject());
|
resolve(fd.toObject());
|
||||||
}
|
}
|
||||||
|
@ -87,14 +90,13 @@ export default class AbilityUseDialog extends Dialog {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
static _getPowerData(actorData, itemData, data) {
|
static _getPowerData(actorData, itemData, data) {
|
||||||
|
|
||||||
// Determine whether the power may be up-cast
|
// Determine whether the power may be up-cast
|
||||||
const lvl = itemData.level;
|
const lvl = itemData.level;
|
||||||
const consumePowerSlot = (lvl > 0) && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode);
|
const consumePowerSlot = lvl > 0 && CONFIG.SW5E.powerUpcastModes.includes(itemData.preparation.mode);
|
||||||
|
|
||||||
// If can't upcast, return early and don't bother calculating available power slots
|
// If can't upcast, return early and don't bother calculating available power slots
|
||||||
if (!consumePowerSlot) {
|
if (!consumePowerSlot) {
|
||||||
mergeObject(data, { isPower: true, consumePowerSlot });
|
mergeObject(data, {isPower: true, consumePowerSlot});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -102,74 +104,78 @@ export default class AbilityUseDialog extends Dialog {
|
||||||
let lmax = 0;
|
let lmax = 0;
|
||||||
let points;
|
let points;
|
||||||
let powerType;
|
let powerType;
|
||||||
switch (itemData.school){
|
switch (itemData.school) {
|
||||||
case "lgt":
|
case "lgt":
|
||||||
case "uni":
|
case "uni":
|
||||||
case "drk": {
|
case "drk": {
|
||||||
powerType = "force"
|
powerType = "force";
|
||||||
points = actorData.attributes.force.points.value + actorData.attributes.force.points.temp;
|
points = actorData.attributes.force.points.value + actorData.attributes.force.points.temp;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "tec": {
|
case "tec": {
|
||||||
powerType = "tech"
|
powerType = "tech";
|
||||||
points = actorData.attributes.tech.points.value + actorData.attributes.tech.points.temp;
|
points = actorData.attributes.tech.points.value + actorData.attributes.tech.points.temp;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// eliminate point usage for innate casters
|
// eliminate point usage for innate casters
|
||||||
if (actorData.attributes.powercasting === 'innate') points = 999;
|
if (actorData.attributes.powercasting === "innate") points = 999;
|
||||||
|
|
||||||
|
let powerLevels;
|
||||||
let powerLevels
|
if (powerType === "force") {
|
||||||
if (powerType === "force"){
|
powerLevels = Array.fromRange(10)
|
||||||
powerLevels = Array.fromRange(10).reduce((arr, i) => {
|
.reduce((arr, i) => {
|
||||||
if ( i < lvl ) return arr;
|
if (i < lvl) return arr;
|
||||||
const label = CONFIG.SW5E.powerLevels[i];
|
const label = CONFIG.SW5E.powerLevels[i];
|
||||||
const l = actorData.powers["power"+i] || {fmax: 0, foverride: null};
|
const l = actorData.powers["power" + i] || {fmax: 0, foverride: null};
|
||||||
let max = parseInt(l.foverride || l.fmax || 0);
|
let max = parseInt(l.foverride || l.fmax || 0);
|
||||||
let slots = Math.clamped(parseInt(l.fvalue || 0), 0, max);
|
let slots = Math.clamped(parseInt(l.fvalue || 0), 0, max);
|
||||||
if ( max > 0 ) lmax = i;
|
if (max > 0) lmax = i;
|
||||||
if ((max > 0) && (slots > 0) && (points > i)){
|
if (max > 0 && slots > 0 && points > i) {
|
||||||
arr.push({
|
arr.push({
|
||||||
level: i,
|
level: i,
|
||||||
label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label,
|
label: i > 0 ? game.i18n.format("SW5E.PowerLevelSlot", {level: label, n: slots}) : label,
|
||||||
canCast: max > 0,
|
canCast: max > 0,
|
||||||
hasSlots: slots > 0
|
hasSlots: slots > 0
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return arr;
|
return arr;
|
||||||
}, []).filter(sl => sl.level <= lmax);
|
}, [])
|
||||||
}else if (powerType === "tech"){
|
.filter((sl) => sl.level <= lmax);
|
||||||
powerLevels = Array.fromRange(10).reduce((arr, i) => {
|
} else if (powerType === "tech") {
|
||||||
if ( i < lvl ) return arr;
|
powerLevels = Array.fromRange(10)
|
||||||
|
.reduce((arr, i) => {
|
||||||
|
if (i < lvl) return arr;
|
||||||
const label = CONFIG.SW5E.powerLevels[i];
|
const label = CONFIG.SW5E.powerLevels[i];
|
||||||
const l = actorData.powers["power"+i] || {tmax: 0, toverride: null};
|
const l = actorData.powers["power" + i] || {tmax: 0, toverride: null};
|
||||||
let max = parseInt(l.override || l.tmax || 0);
|
let max = parseInt(l.override || l.tmax || 0);
|
||||||
let slots = Math.clamped(parseInt(l.tvalue || 0), 0, max);
|
let slots = Math.clamped(parseInt(l.tvalue || 0), 0, max);
|
||||||
if ( max > 0 ) lmax = i;
|
if (max > 0) lmax = i;
|
||||||
if ((max > 0) && (slots > 0) && (points > i)){
|
if (max > 0 && slots > 0 && points > i) {
|
||||||
arr.push({
|
arr.push({
|
||||||
level: i,
|
level: i,
|
||||||
label: i > 0 ? game.i18n.format('SW5E.PowerLevelSlot', {level: label, n: slots}) : label,
|
label: i > 0 ? game.i18n.format("SW5E.PowerLevelSlot", {level: label, n: slots}) : label,
|
||||||
canCast: max > 0,
|
canCast: max > 0,
|
||||||
hasSlots: slots > 0
|
hasSlots: slots > 0
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return arr;
|
return arr;
|
||||||
}, []).filter(sl => sl.level <= lmax);
|
}, [])
|
||||||
|
.filter((sl) => sl.level <= lmax);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const canCast = powerLevels.some((l) => l.hasSlots);
|
||||||
|
if (!canCast)
|
||||||
const canCast = powerLevels.some(l => l.hasSlots);
|
data.errors.push(
|
||||||
if ( !canCast ) data.errors.push(game.i18n.format("SW5E.PowerCastNoSlots", {
|
game.i18n.format("SW5E.PowerCastNoSlots", {
|
||||||
level: CONFIG.SW5E.powerLevels[lvl],
|
level: CONFIG.SW5E.powerLevels[lvl],
|
||||||
name: data.item.name
|
name: data.item.name
|
||||||
}));
|
})
|
||||||
|
);
|
||||||
|
|
||||||
// Merge power casting data
|
// Merge power casting data
|
||||||
return foundry.utils.mergeObject(data, { isPower: true, consumePowerSlot, powerLevels });
|
return foundry.utils.mergeObject(data, {isPower: true, consumePowerSlot, powerLevels});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -179,27 +185,26 @@ export default class AbilityUseDialog extends Dialog {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
static _getAbilityUseNote(item, uses, recharge) {
|
static _getAbilityUseNote(item, uses, recharge) {
|
||||||
|
|
||||||
// Zero quantity
|
// Zero quantity
|
||||||
const quantity = item.data.quantity;
|
const quantity = item.data.quantity;
|
||||||
if ( quantity <= 0 ) return game.i18n.localize("SW5E.AbilityUseUnavailableHint");
|
if (quantity <= 0) return game.i18n.localize("SW5E.AbilityUseUnavailableHint");
|
||||||
|
|
||||||
// Abilities which use Recharge
|
// Abilities which use Recharge
|
||||||
if ( !!recharge.value ) {
|
if (!!recharge.value) {
|
||||||
return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
|
return game.i18n.format(recharge.charged ? "SW5E.AbilityUseChargedHint" : "SW5E.AbilityUseRechargeHint", {
|
||||||
type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`),
|
type: game.i18n.localize(`SW5E.ItemType${item.type.capitalize()}`)
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Does not use any resource
|
// Does not use any resource
|
||||||
if ( !uses.per || !uses.max ) return "";
|
if (!uses.per || !uses.max) return "";
|
||||||
|
|
||||||
// Consumables
|
// Consumables
|
||||||
if ( item.type === "consumable" ) {
|
if (item.type === "consumable") {
|
||||||
let str = "SW5E.AbilityUseNormalHint";
|
let str = "SW5E.AbilityUseNormalHint";
|
||||||
if ( uses.value > 1 ) str = "SW5E.AbilityUseConsumableChargeHint";
|
if (uses.value > 1) str = "SW5E.AbilityUseConsumableChargeHint";
|
||||||
else if ( item.data.quantity === 1 && uses.autoDestroy ) str = "SW5E.AbilityUseConsumableDestroyHint";
|
else if (item.data.quantity === 1 && uses.autoDestroy) str = "SW5E.AbilityUseConsumableDestroyHint";
|
||||||
else if ( item.data.quantity > 1 ) str = "SW5E.AbilityUseConsumableQuantityHint";
|
else if (item.data.quantity > 1) str = "SW5E.AbilityUseConsumableQuantityHint";
|
||||||
return game.i18n.format(str, {
|
return game.i18n.format(str, {
|
||||||
type: game.i18n.localize(`SW5E.Consumable${item.data.consumableType.capitalize()}`),
|
type: game.i18n.localize(`SW5E.Consumable${item.data.consumableType.capitalize()}`),
|
||||||
value: uses.value,
|
value: uses.value,
|
||||||
|
|
|
@ -17,7 +17,7 @@ export default class ActorSheetFlags extends DocumentSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
get title() {
|
get title() {
|
||||||
return `${game.i18n.localize('SW5E.FlagsTitle')}: ${this.object.name}`;
|
return `${game.i18n.localize("SW5E.FlagsTitle")}: ${this.object.name}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -40,8 +40,10 @@ export default class ActorSheetFlags extends DocumentSheet {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_getClasses() {
|
_getClasses() {
|
||||||
const classes = this.object.items.filter(i => i.type === "class");
|
const classes = this.object.items.filter((i) => i.type === "class");
|
||||||
return classes.sort((a, b) => a.name.localeCompare(b.name)).reduce((obj, i) => {
|
return classes
|
||||||
|
.sort((a, b) => a.name.localeCompare(b.name))
|
||||||
|
.reduce((obj, i) => {
|
||||||
obj[i.id] = i.name;
|
obj[i.id] = i.name;
|
||||||
return obj;
|
return obj;
|
||||||
}, {});
|
}, {});
|
||||||
|
@ -58,12 +60,12 @@ export default class ActorSheetFlags extends DocumentSheet {
|
||||||
_getFlags() {
|
_getFlags() {
|
||||||
const flags = {};
|
const flags = {};
|
||||||
const baseData = this.document.toJSON();
|
const baseData = this.document.toJSON();
|
||||||
for ( let [k, v] of Object.entries(CONFIG.SW5E.characterFlags) ) {
|
for (let [k, v] of Object.entries(CONFIG.SW5E.characterFlags)) {
|
||||||
if ( !flags.hasOwnProperty(v.section) ) flags[v.section] = {};
|
if (!flags.hasOwnProperty(v.section)) flags[v.section] = {};
|
||||||
let flag = foundry.utils.deepClone(v);
|
let flag = foundry.utils.deepClone(v);
|
||||||
flag.type = v.type.name;
|
flag.type = v.type.name;
|
||||||
flag.isCheckbox = v.type === Boolean;
|
flag.isCheckbox = v.type === Boolean;
|
||||||
flag.isSelect = v.hasOwnProperty('choices');
|
flag.isSelect = v.hasOwnProperty("choices");
|
||||||
flag.value = getProperty(baseData.flags, `sw5e.${k}`);
|
flag.value = getProperty(baseData.flags, `sw5e.${k}`);
|
||||||
flags[v.section][`flags.sw5e.${k}`] = flag;
|
flags[v.section][`flags.sw5e.${k}`] = flag;
|
||||||
}
|
}
|
||||||
|
@ -96,7 +98,7 @@ export default class ActorSheetFlags extends DocumentSheet {
|
||||||
{name: "data.bonuses.power.forceUnivDC", label: "SW5E.BonusForceUnivPowerDC"},
|
{name: "data.bonuses.power.forceUnivDC", label: "SW5E.BonusForceUnivPowerDC"},
|
||||||
{name: "data.bonuses.power.techDC", label: "SW5E.BonusTechPowerDC"}
|
{name: "data.bonuses.power.techDC", label: "SW5E.BonusTechPowerDC"}
|
||||||
];
|
];
|
||||||
for ( let b of bonuses ) {
|
for (let b of bonuses) {
|
||||||
b.value = getProperty(this.object._data, b.name) || "";
|
b.value = getProperty(this.object._data, b.name) || "";
|
||||||
}
|
}
|
||||||
return bonuses;
|
return bonuses;
|
||||||
|
@ -113,11 +115,11 @@ export default class ActorSheetFlags extends DocumentSheet {
|
||||||
let unset = false;
|
let unset = false;
|
||||||
const flags = updateData.flags.sw5e;
|
const flags = updateData.flags.sw5e;
|
||||||
//clone flags to dnd5e for module compatability
|
//clone flags to dnd5e for module compatability
|
||||||
updateData.flags.dnd5e = updateData.flags.sw5e
|
updateData.flags.dnd5e = updateData.flags.sw5e;
|
||||||
for ( let [k, v] of Object.entries(flags) ) {
|
for (let [k, v] of Object.entries(flags)) {
|
||||||
if ( [undefined, null, "", false, 0].includes(v) ) {
|
if ([undefined, null, "", false, 0].includes(v)) {
|
||||||
delete flags[k];
|
delete flags[k];
|
||||||
if ( hasProperty(actor._data.flags, `sw5e.${k}`) ) {
|
if (hasProperty(actor._data.flags, `sw5e.${k}`)) {
|
||||||
unset = true;
|
unset = true;
|
||||||
flags[`-=${k}`] = null;
|
flags[`-=${k}`] = null;
|
||||||
}
|
}
|
||||||
|
@ -125,8 +127,8 @@ export default class ActorSheetFlags extends DocumentSheet {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Clear any bonuses which are whitespace only
|
// Clear any bonuses which are whitespace only
|
||||||
for ( let b of Object.values(updateData.data.bonuses ) ) {
|
for (let b of Object.values(updateData.data.bonuses)) {
|
||||||
for ( let [k, v] of Object.entries(b) ) {
|
for (let [k, v] of Object.entries(b)) {
|
||||||
b[k] = v.trim();
|
b[k] = v.trim();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,6 @@ import Actor5e from "../actor/entity.js";
|
||||||
* @extends {FormApplication}
|
* @extends {FormApplication}
|
||||||
*/
|
*/
|
||||||
export default class ActorTypeConfig extends FormApplication {
|
export default class ActorTypeConfig extends FormApplication {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
@ -32,11 +31,11 @@ export default class ActorTypeConfig extends FormApplication {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
getData(options) {
|
getData(options) {
|
||||||
|
|
||||||
// Get current value or new default
|
// Get current value or new default
|
||||||
let attr = foundry.utils.getProperty(this.object.data.data, 'details.type');
|
let attr = foundry.utils.getProperty(this.object.data.data, "details.type");
|
||||||
if ( foundry.utils.getType(attr) !== "Object" ) attr = {
|
if (foundry.utils.getType(attr) !== "Object")
|
||||||
value: (attr in CONFIG.SW5E.creatureTypes) ? attr : "humanoid",
|
attr = {
|
||||||
|
value: attr in CONFIG.SW5E.creatureTypes ? attr : "humanoid",
|
||||||
subtype: "",
|
subtype: "",
|
||||||
swarm: "",
|
swarm: "",
|
||||||
custom: ""
|
custom: ""
|
||||||
|
@ -44,11 +43,11 @@ export default class ActorTypeConfig extends FormApplication {
|
||||||
|
|
||||||
// Populate choices
|
// Populate choices
|
||||||
const types = {};
|
const types = {};
|
||||||
for ( let [k, v] of Object.entries(CONFIG.SW5E.creatureTypes) ) {
|
for (let [k, v] of Object.entries(CONFIG.SW5E.creatureTypes)) {
|
||||||
types[k] = {
|
types[k] = {
|
||||||
label: game.i18n.localize(v),
|
label: game.i18n.localize(v),
|
||||||
chosen: attr.value === k
|
chosen: attr.value === k
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return data for rendering
|
// Return data for rendering
|
||||||
|
@ -61,12 +60,14 @@ export default class ActorTypeConfig extends FormApplication {
|
||||||
},
|
},
|
||||||
subtype: attr.subtype,
|
subtype: attr.subtype,
|
||||||
swarm: attr.swarm,
|
swarm: attr.swarm,
|
||||||
sizes: Array.from(Object.entries(CONFIG.SW5E.actorSizes)).reverse().reduce((obj, e) => {
|
sizes: Array.from(Object.entries(CONFIG.SW5E.actorSizes))
|
||||||
|
.reverse()
|
||||||
|
.reduce((obj, e) => {
|
||||||
obj[e[0]] = e[1];
|
obj[e[0]] = e[1];
|
||||||
return obj;
|
return obj;
|
||||||
}, {}),
|
}, {}),
|
||||||
preview: Actor5e.formatCreatureType(attr) || "–"
|
preview: Actor5e.formatCreatureType(attr) || "–"
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -74,7 +75,7 @@ export default class ActorTypeConfig extends FormApplication {
|
||||||
/** @override */
|
/** @override */
|
||||||
async _updateObject(event, formData) {
|
async _updateObject(event, formData) {
|
||||||
const typeObject = foundry.utils.expandObject(formData);
|
const typeObject = foundry.utils.expandObject(formData);
|
||||||
return this.object.update({ 'data.details.type': typeObject });
|
return this.object.update({"data.details.type": typeObject});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
* @implements {DocumentSheet}
|
* @implements {DocumentSheet}
|
||||||
*/
|
*/
|
||||||
export default class ActorHitDiceConfig extends DocumentSheet {
|
export default class ActorHitDiceConfig extends DocumentSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
@ -26,7 +25,8 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
||||||
/** @override */
|
/** @override */
|
||||||
getData(options) {
|
getData(options) {
|
||||||
return {
|
return {
|
||||||
classes: this.object.items.reduce((classes, item) => {
|
classes: this.object.items
|
||||||
|
.reduce((classes, item) => {
|
||||||
if (item.data.type === "class") {
|
if (item.data.type === "class") {
|
||||||
// Add the appropriate data only if this item is a "class"
|
// Add the appropriate data only if this item is a "class"
|
||||||
classes.push({
|
classes.push({
|
||||||
|
@ -35,11 +35,12 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
||||||
diceDenom: item.data.data.hitDice,
|
diceDenom: item.data.data.hitDice,
|
||||||
currentHitDice: item.data.data.levels - item.data.data.hitDiceUsed,
|
currentHitDice: item.data.data.levels - item.data.data.hitDiceUsed,
|
||||||
maxHitDice: item.data.data.levels,
|
maxHitDice: item.data.data.levels,
|
||||||
canRoll: (item.data.data.levels - item.data.data.hitDiceUsed) > 0
|
canRoll: item.data.data.levels - item.data.data.hitDiceUsed > 0
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return classes;
|
return classes;
|
||||||
}, []).sort((a, b) => parseInt(b.diceDenom.slice(1)) - parseInt(a.diceDenom.slice(1)))
|
}, [])
|
||||||
|
.sort((a, b) => parseInt(b.diceDenom.slice(1)) - parseInt(a.diceDenom.slice(1)))
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,7 +51,7 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
|
||||||
// Hook up -/+ buttons to adjust the current value in the form
|
// Hook up -/+ buttons to adjust the current value in the form
|
||||||
html.find("button.increment,button.decrement").click(event => {
|
html.find("button.increment,button.decrement").click((event) => {
|
||||||
const button = event.currentTarget;
|
const button = event.currentTarget;
|
||||||
const current = button.parentElement.querySelector(".current");
|
const current = button.parentElement.querySelector(".current");
|
||||||
const max = button.parentElement.querySelector(".max");
|
const max = button.parentElement.querySelector(".max");
|
||||||
|
@ -67,8 +68,8 @@ export default class ActorHitDiceConfig extends DocumentSheet {
|
||||||
async _updateObject(event, formData) {
|
async _updateObject(event, formData) {
|
||||||
const actorItems = this.object.items;
|
const actorItems = this.object.items;
|
||||||
const classUpdates = Object.entries(formData).map(([id, hd]) => ({
|
const classUpdates = Object.entries(formData).map(([id, hd]) => ({
|
||||||
_id: id,
|
"_id": id,
|
||||||
"data.hitDiceUsed": actorItems.get(id).data.data.levels - hd,
|
"data.hitDiceUsed": actorItems.get(id).data.data.levels - hd
|
||||||
}));
|
}));
|
||||||
return this.object.updateEmbeddedDocuments("Item", classUpdates);
|
return this.object.updateEmbeddedDocuments("Item", classUpdates);
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,7 +37,7 @@ export default class LongRestDialog extends Dialog {
|
||||||
* @param {Actor5e} actor
|
* @param {Actor5e} actor
|
||||||
* @return {Promise}
|
* @return {Promise}
|
||||||
*/
|
*/
|
||||||
static async longRestDialog({ actor } = {}) {
|
static async longRestDialog({actor} = {}) {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
const dlg = new this(actor, {
|
const dlg = new this(actor, {
|
||||||
title: game.i18n.localize("SW5E.LongRest"),
|
title: game.i18n.localize("SW5E.LongRest"),
|
||||||
|
@ -45,7 +45,7 @@ export default class LongRestDialog extends Dialog {
|
||||||
rest: {
|
rest: {
|
||||||
icon: '<i class="fas fa-bed"></i>',
|
icon: '<i class="fas fa-bed"></i>',
|
||||||
label: game.i18n.localize("SW5E.Rest"),
|
label: game.i18n.localize("SW5E.Rest"),
|
||||||
callback: html => {
|
callback: (html) => {
|
||||||
let newDay = true;
|
let newDay = true;
|
||||||
if (game.settings.get("sw5e", "restVariant") !== "gritty")
|
if (game.settings.get("sw5e", "restVariant") !== "gritty")
|
||||||
newDay = html.find('input[name="newDay"]')[0].checked;
|
newDay = html.find('input[name="newDay"]')[0].checked;
|
||||||
|
@ -58,7 +58,7 @@ export default class LongRestDialog extends Dialog {
|
||||||
callback: reject
|
callback: reject
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
default: 'rest',
|
default: "rest",
|
||||||
close: reject
|
close: reject
|
||||||
});
|
});
|
||||||
dlg.render(true);
|
dlg.render(true);
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
* @extends {DocumentSheet}
|
* @extends {DocumentSheet}
|
||||||
*/
|
*/
|
||||||
export default class ActorMovementConfig extends DocumentSheet {
|
export default class ActorMovementConfig extends DocumentSheet {
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
@ -30,8 +29,8 @@ export default class ActorMovementConfig extends DocumentSheet {
|
||||||
movement: foundry.utils.deepClone(sourceMovement),
|
movement: foundry.utils.deepClone(sourceMovement),
|
||||||
units: CONFIG.SW5E.movementUnits
|
units: CONFIG.SW5E.movementUnits
|
||||||
};
|
};
|
||||||
for ( let [k, v] of Object.entries(data.movement) ) {
|
for (let [k, v] of Object.entries(data.movement)) {
|
||||||
if ( ["units", "hover"].includes(k) ) continue;
|
if (["units", "hover"].includes(k)) continue;
|
||||||
data.movement[k] = Number.isNumeric(v) ? v.toNearest(0.1) : 0;
|
data.movement[k] = Number.isNumeric(v) ? v.toNearest(0.1) : 0;
|
||||||
}
|
}
|
||||||
return data;
|
return data;
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
* @type {Dialog}
|
* @type {Dialog}
|
||||||
*/
|
*/
|
||||||
export default class SelectItemsPrompt extends Dialog {
|
export default class SelectItemsPrompt extends Dialog {
|
||||||
constructor(items, dialogData={}, options={}) {
|
constructor(items, dialogData = {}, options = {}) {
|
||||||
super(dialogData, options);
|
super(dialogData, options);
|
||||||
this.options.classes = ["sw5e", "dialog", "select-items-prompt", "sheet"];
|
this.options.classes = ["sw5e", "dialog", "select-items-prompt", "sheet"];
|
||||||
|
|
||||||
|
@ -18,11 +18,11 @@ export default class SelectItemsPrompt extends Dialog {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
|
||||||
// render the item's sheet if its image is clicked
|
// render the item's sheet if its image is clicked
|
||||||
html.on('click', '.item-image', (event) => {
|
html.on("click", ".item-image", (event) => {
|
||||||
const item = this.items.find((feature) => feature.id === event.currentTarget.dataset?.itemId);
|
const item = this.items.find((feature) => feature.id === event.currentTarget.dataset?.itemId);
|
||||||
|
|
||||||
item?.sheet.render(true);
|
item?.sheet.render(true);
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -33,29 +33,27 @@ export default class SelectItemsPrompt extends Dialog {
|
||||||
* @param {string} options.hint - Localized hint to display at the top of the prompt
|
* @param {string} options.hint - Localized hint to display at the top of the prompt
|
||||||
* @return {Promise<string[]>} - list of item ids which the user has selected
|
* @return {Promise<string[]>} - list of item ids which the user has selected
|
||||||
*/
|
*/
|
||||||
static async create(items, {
|
static async create(items, {hint}) {
|
||||||
hint
|
|
||||||
}) {
|
|
||||||
// Render the ability usage template
|
// Render the ability usage template
|
||||||
const html = await renderTemplate("systems/sw5e/templates/apps/select-items-prompt.html", {items, hint});
|
const html = await renderTemplate("systems/sw5e/templates/apps/select-items-prompt.html", {items, hint});
|
||||||
|
|
||||||
return new Promise((resolve) => {
|
return new Promise((resolve) => {
|
||||||
const dlg = new this(items, {
|
const dlg = new this(items, {
|
||||||
title: game.i18n.localize('SW5E.SelectItemsPromptTitle'),
|
title: game.i18n.localize("SW5E.SelectItemsPromptTitle"),
|
||||||
content: html,
|
content: html,
|
||||||
buttons: {
|
buttons: {
|
||||||
apply: {
|
apply: {
|
||||||
icon: `<i class="fas fa-user-plus"></i>`,
|
icon: `<i class="fas fa-user-plus"></i>`,
|
||||||
label: game.i18n.localize('SW5E.Apply'),
|
label: game.i18n.localize("SW5E.Apply"),
|
||||||
callback: html => {
|
callback: (html) => {
|
||||||
const fd = new FormDataExtended(html[0].querySelector("form")).toObject();
|
const fd = new FormDataExtended(html[0].querySelector("form")).toObject();
|
||||||
const selectedIds = Object.keys(fd).filter(itemId => fd[itemId]);
|
const selectedIds = Object.keys(fd).filter((itemId) => fd[itemId]);
|
||||||
resolve(selectedIds);
|
resolve(selectedIds);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
cancel: {
|
cancel: {
|
||||||
icon: '<i class="fas fa-forward"></i>',
|
icon: '<i class="fas fa-forward"></i>',
|
||||||
label: game.i18n.localize('SW5E.Skip'),
|
label: game.i18n.localize("SW5E.Skip"),
|
||||||
callback: () => resolve([])
|
callback: () => resolve([])
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
* @extends {DocumentSheet}
|
* @extends {DocumentSheet}
|
||||||
*/
|
*/
|
||||||
export default class ActorSensesConfig extends DocumentSheet {
|
export default class ActorSensesConfig extends DocumentSheet {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
@ -29,14 +28,15 @@ export default class ActorSensesConfig extends DocumentSheet {
|
||||||
const data = {
|
const data = {
|
||||||
senses: {},
|
senses: {},
|
||||||
special: senses.special ?? "",
|
special: senses.special ?? "",
|
||||||
units: senses.units, movementUnits: CONFIG.SW5E.movementUnits
|
units: senses.units,
|
||||||
|
movementUnits: CONFIG.SW5E.movementUnits
|
||||||
};
|
};
|
||||||
for ( let [name, label] of Object.entries(CONFIG.SW5E.senses) ) {
|
for (let [name, label] of Object.entries(CONFIG.SW5E.senses)) {
|
||||||
const v = senses[name];
|
const v = senses[name];
|
||||||
data.senses[name] = {
|
data.senses[name] = {
|
||||||
label: game.i18n.localize(label),
|
label: game.i18n.localize(label),
|
||||||
value: Number.isNumeric(v) ? v.toNearest(0.1) : 0
|
value: Number.isNumeric(v) ? v.toNearest(0.1) : 0
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,7 @@ import LongRestDialog from "./long-rest.js";
|
||||||
* @extends {Dialog}
|
* @extends {Dialog}
|
||||||
*/
|
*/
|
||||||
export default class ShortRestDialog extends Dialog {
|
export default class ShortRestDialog extends Dialog {
|
||||||
constructor(actor, dialogData={}, options={}) {
|
constructor(actor, dialogData = {}, options = {}) {
|
||||||
super(dialogData, options);
|
super(dialogData, options);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -39,7 +39,7 @@ export default class ShortRestDialog extends Dialog {
|
||||||
|
|
||||||
// Determine Hit Dice
|
// Determine Hit Dice
|
||||||
data.availableHD = this.actor.data.items.reduce((hd, item) => {
|
data.availableHD = this.actor.data.items.reduce((hd, item) => {
|
||||||
if ( item.type === "class" ) {
|
if (item.type === "class") {
|
||||||
const d = item.data.data;
|
const d = item.data.data;
|
||||||
const denom = d.hitDice || "d6";
|
const denom = d.hitDice || "d6";
|
||||||
const available = parseInt(d.levels || 1) - parseInt(d.hitDiceUsed || 0);
|
const available = parseInt(d.levels || 1) - parseInt(d.hitDiceUsed || 0);
|
||||||
|
@ -59,7 +59,6 @@ export default class ShortRestDialog extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
@ -90,7 +89,7 @@ export default class ShortRestDialog extends Dialog {
|
||||||
* @param {Actor5e} actor
|
* @param {Actor5e} actor
|
||||||
* @return {Promise}
|
* @return {Promise}
|
||||||
*/
|
*/
|
||||||
static async shortRestDialog({actor}={}) {
|
static async shortRestDialog({actor} = {}) {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
const dlg = new this(actor, {
|
const dlg = new this(actor, {
|
||||||
title: game.i18n.localize("SW5E.ShortRest"),
|
title: game.i18n.localize("SW5E.ShortRest"),
|
||||||
|
@ -98,7 +97,7 @@ export default class ShortRestDialog extends Dialog {
|
||||||
rest: {
|
rest: {
|
||||||
icon: '<i class="fas fa-bed"></i>',
|
icon: '<i class="fas fa-bed"></i>',
|
||||||
label: game.i18n.localize("SW5E.Rest"),
|
label: game.i18n.localize("SW5E.Rest"),
|
||||||
callback: html => {
|
callback: (html) => {
|
||||||
let newDay = false;
|
let newDay = false;
|
||||||
if (game.settings.get("sw5e", "restVariant") === "gritty")
|
if (game.settings.get("sw5e", "restVariant") === "gritty")
|
||||||
newDay = html.find('input[name="newDay"]')[0].checked;
|
newDay = html.find('input[name="newDay"]')[0].checked;
|
||||||
|
@ -126,8 +125,10 @@ export default class ShortRestDialog extends Dialog {
|
||||||
* @param {Actor5e} actor
|
* @param {Actor5e} actor
|
||||||
* @return {Promise}
|
* @return {Promise}
|
||||||
*/
|
*/
|
||||||
static async longRestDialog({actor}={}) {
|
static async longRestDialog({actor} = {}) {
|
||||||
console.warn("WARNING! ShortRestDialog.longRestDialog has been deprecated, use LongRestDialog.longRestDialog instead.");
|
console.warn(
|
||||||
|
"WARNING! ShortRestDialog.longRestDialog has been deprecated, use LongRestDialog.longRestDialog instead."
|
||||||
|
);
|
||||||
return LongRestDialog.longRestDialog(...arguments);
|
return LongRestDialog.longRestDialog(...arguments);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
* @extends {DocumentSheet}
|
* @extends {DocumentSheet}
|
||||||
*/
|
*/
|
||||||
export default class TraitSelector extends DocumentSheet {
|
export default class TraitSelector extends DocumentSheet {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
@ -38,22 +37,22 @@ export default class TraitSelector extends DocumentSheet {
|
||||||
getData() {
|
getData() {
|
||||||
const attr = foundry.utils.getProperty(this.object.data, this.attribute);
|
const attr = foundry.utils.getProperty(this.object.data, this.attribute);
|
||||||
const o = this.options;
|
const o = this.options;
|
||||||
const value = (o.valueKey) ? attr[o.valueKey] ?? [] : attr;
|
const value = o.valueKey ? attr[o.valueKey] ?? [] : attr;
|
||||||
const custom = (o.customKey) ? attr[o.customKey] ?? "" : "";
|
const custom = o.customKey ? attr[o.customKey] ?? "" : "";
|
||||||
|
|
||||||
// Populate choices
|
// Populate choices
|
||||||
const choices = Object.entries(o.choices).reduce((obj, e) => {
|
const choices = Object.entries(o.choices).reduce((obj, e) => {
|
||||||
let [k, v] = e;
|
let [k, v] = e;
|
||||||
obj[k] = { label: v, chosen: attr ? value.includes(k) : false };
|
obj[k] = {label: v, chosen: attr ? value.includes(k) : false};
|
||||||
return obj;
|
return obj;
|
||||||
}, {})
|
}, {});
|
||||||
|
|
||||||
// Return data
|
// Return data
|
||||||
return {
|
return {
|
||||||
allowCustom: o.allowCustom,
|
allowCustom: o.allowCustom,
|
||||||
choices: choices,
|
choices: choices,
|
||||||
custom: custom
|
custom: custom
|
||||||
}
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -64,21 +63,21 @@ export default class TraitSelector extends DocumentSheet {
|
||||||
|
|
||||||
// Obtain choices
|
// Obtain choices
|
||||||
const chosen = [];
|
const chosen = [];
|
||||||
for ( let [k, v] of Object.entries(formData) ) {
|
for (let [k, v] of Object.entries(formData)) {
|
||||||
if ( (k !== "custom") && v ) chosen.push(k);
|
if (k !== "custom" && v) chosen.push(k);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Object including custom data
|
// Object including custom data
|
||||||
const updateData = {};
|
const updateData = {};
|
||||||
if ( o.valueKey ) updateData[`${this.attribute}.${o.valueKey}`] = chosen;
|
if (o.valueKey) updateData[`${this.attribute}.${o.valueKey}`] = chosen;
|
||||||
else updateData[this.attribute] = chosen;
|
else updateData[this.attribute] = chosen;
|
||||||
if ( o.allowCustom ) updateData[`${this.attribute}.${o.customKey}`] = formData.custom;
|
if (o.allowCustom) updateData[`${this.attribute}.${o.customKey}`] = formData.custom;
|
||||||
|
|
||||||
// Validate the number chosen
|
// Validate the number chosen
|
||||||
if ( o.minimum && (chosen.length < o.minimum) ) {
|
if (o.minimum && chosen.length < o.minimum) {
|
||||||
return ui.notifications.error(`You must choose at least ${o.minimum} options`);
|
return ui.notifications.error(`You must choose at least ${o.minimum} options`);
|
||||||
}
|
}
|
||||||
if ( o.maximum && (chosen.length > o.maximum) ) {
|
if (o.maximum && chosen.length > o.maximum) {
|
||||||
return ui.notifications.error(`You may choose no more than ${o.maximum} options`);
|
return ui.notifications.error(`You may choose no more than ${o.maximum} options`);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/** @override */
|
/** @override */
|
||||||
export const measureDistances = function(segments, options={}) {
|
export const measureDistances = function (segments, options = {}) {
|
||||||
if ( !options.gridSpaces ) return BaseGrid.prototype.measureDistances.call(this, segments, options);
|
if (!options.gridSpaces) return BaseGrid.prototype.measureDistances.call(this, segments, options);
|
||||||
|
|
||||||
// Track the total number of diagonals
|
// Track the total number of diagonals
|
||||||
let nDiagonal = 0;
|
let nDiagonal = 0;
|
||||||
|
@ -8,7 +8,7 @@ export const measureDistances = function(segments, options={}) {
|
||||||
const d = canvas.dimensions;
|
const d = canvas.dimensions;
|
||||||
|
|
||||||
// Iterate over measured segments
|
// Iterate over measured segments
|
||||||
return segments.map(s => {
|
return segments.map((s) => {
|
||||||
let r = s.ray;
|
let r = s.ray;
|
||||||
|
|
||||||
// Determine the total distance traveled
|
// Determine the total distance traveled
|
||||||
|
@ -23,7 +23,7 @@ export const measureDistances = function(segments, options={}) {
|
||||||
// Alternative DMG Movement
|
// Alternative DMG Movement
|
||||||
if (rule === "5105") {
|
if (rule === "5105") {
|
||||||
let nd10 = Math.floor(nDiagonal / 2) - Math.floor((nDiagonal - nd) / 2);
|
let nd10 = Math.floor(nDiagonal / 2) - Math.floor((nDiagonal - nd) / 2);
|
||||||
let spaces = (nd10 * 2) + (nd - nd10) + ns;
|
let spaces = nd10 * 2 + (nd - nd10) + ns;
|
||||||
return spaces * canvas.dimensions.distance;
|
return spaces * canvas.dimensions.distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -151,13 +151,15 @@ export default class CharacterImporter {
|
||||||
result.forEach((prof) => {
|
result.forEach((prof) => {
|
||||||
let assignedProfession = professionsPack.find((o) => o.name === prof.profession);
|
let assignedProfession = professionsPack.find((o) => o.name === prof.profession);
|
||||||
assignedProfession.data.data.levels = prof.level;
|
assignedProfession.data.data.levels = prof.level;
|
||||||
actor.createEmbeddedDocuments("Item", [assignedProfession.data], { displaySheet: false });
|
actor.createEmbeddedDocuments("Item", [assignedProfession.data], {displaySheet: false});
|
||||||
});
|
});
|
||||||
|
|
||||||
this.addSpecies(sourceCharacter.attribs.find((e) => e.name == "race").current, actor);
|
this.addSpecies(sourceCharacter.attribs.find((e) => e.name == "race").current, actor);
|
||||||
|
|
||||||
this.addPowers(
|
this.addPowers(
|
||||||
sourceCharacter.attribs.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1).map((e) => e.current),
|
sourceCharacter.attribs
|
||||||
|
.filter((e) => e.name.search(/repeating_power.+_powername/g) != -1)
|
||||||
|
.map((e) => e.current),
|
||||||
actor
|
actor
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -180,7 +182,7 @@ export default class CharacterImporter {
|
||||||
let classes = await game.packs.get("sw5e.classes").getDocuments();
|
let classes = await game.packs.get("sw5e.classes").getDocuments();
|
||||||
let assignedClass = classes.find((c) => c.name === profession);
|
let assignedClass = classes.find((c) => c.name === profession);
|
||||||
assignedClass.data.data.levels = level;
|
assignedClass.data.data.levels = level;
|
||||||
await actor.createEmbeddedDocuments("Item", [assignedClass.data], { displaySheet: false });
|
await actor.createEmbeddedDocuments("Item", [assignedClass.data], {displaySheet: false});
|
||||||
}
|
}
|
||||||
|
|
||||||
static classOrMulticlass(name) {
|
static classOrMulticlass(name) {
|
||||||
|
@ -213,7 +215,7 @@ export default class CharacterImporter {
|
||||||
const species = await game.packs.get("sw5e.species").getDocuments();
|
const species = await game.packs.get("sw5e.species").getDocuments();
|
||||||
const assignedSpecies = species.find((c) => c.name === race);
|
const assignedSpecies = species.find((c) => c.name === race);
|
||||||
const activeEffects = [...assignedSpecies.data.effects][0].data.changes;
|
const activeEffects = [...assignedSpecies.data.effects][0].data.changes;
|
||||||
const actorData = { data: { abilities: { ...actor.data.data.abilities } } };
|
const actorData = {data: {abilities: {...actor.data.data.abilities}}};
|
||||||
|
|
||||||
activeEffects.map((effect) => {
|
activeEffects.map((effect) => {
|
||||||
switch (effect.key) {
|
switch (effect.key) {
|
||||||
|
@ -248,7 +250,7 @@ export default class CharacterImporter {
|
||||||
|
|
||||||
actor.update(actorData);
|
actor.update(actorData);
|
||||||
|
|
||||||
await actor.createEmbeddedDocuments("Item", [assignedSpecies.data], { displaySheet: false });
|
await actor.createEmbeddedDocuments("Item", [assignedSpecies.data], {displaySheet: false});
|
||||||
}
|
}
|
||||||
|
|
||||||
static async addPowers(powers, actor) {
|
static async addPowers(powers, actor) {
|
||||||
|
@ -259,7 +261,7 @@ export default class CharacterImporter {
|
||||||
const createdPower = forcePowers.find((c) => c.name === power) || techPowers.find((c) => c.name === power);
|
const createdPower = forcePowers.find((c) => c.name === power) || techPowers.find((c) => c.name === power);
|
||||||
|
|
||||||
if (createdPower) {
|
if (createdPower) {
|
||||||
await actor.createEmbeddedDocuments("Item", [createdPower.data], { displaySheet: false });
|
await actor.createEmbeddedDocuments("Item", [createdPower.data], {displaySheet: false});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -280,7 +282,7 @@ export default class CharacterImporter {
|
||||||
createdItem.data.data.quantity = item.quantity;
|
createdItem.data.data.quantity = item.quantity;
|
||||||
}
|
}
|
||||||
|
|
||||||
await actor.createEmbeddedDocuments("Item", [createdItem.data], { displaySheet: false });
|
await actor.createEmbeddedDocuments("Item", [createdItem.data], {displaySheet: false});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,28 +1,27 @@
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Highlight critical success or failure on d20 rolls
|
* Highlight critical success or failure on d20 rolls
|
||||||
*/
|
*/
|
||||||
export const highlightCriticalSuccessFailure = function(message, html, data) {
|
export const highlightCriticalSuccessFailure = function (message, html, data) {
|
||||||
if ( !message.isRoll || !message.isContentVisible ) return;
|
if (!message.isRoll || !message.isContentVisible) return;
|
||||||
|
|
||||||
// Highlight rolls where the first part is a d20 roll
|
// Highlight rolls where the first part is a d20 roll
|
||||||
const roll = message.roll;
|
const roll = message.roll;
|
||||||
if ( !roll.dice.length ) return;
|
if (!roll.dice.length) return;
|
||||||
const d = roll.dice[0];
|
const d = roll.dice[0];
|
||||||
|
|
||||||
// Ensure it is an un-modified d20 roll
|
// Ensure it is an un-modified d20 roll
|
||||||
const isD20 = (d.faces === 20) && ( d.values.length === 1 );
|
const isD20 = d.faces === 20 && d.values.length === 1;
|
||||||
if ( !isD20 ) return;
|
if (!isD20) return;
|
||||||
const isModifiedRoll = ("success" in d.results[0]) || d.options.marginSuccess || d.options.marginFailure;
|
const isModifiedRoll = "success" in d.results[0] || d.options.marginSuccess || d.options.marginFailure;
|
||||||
if ( isModifiedRoll ) return;
|
if (isModifiedRoll) return;
|
||||||
|
|
||||||
// Highlight successes and failures
|
// Highlight successes and failures
|
||||||
const critical = d.options.critical || 20;
|
const critical = d.options.critical || 20;
|
||||||
const fumble = d.options.fumble || 1;
|
const fumble = d.options.fumble || 1;
|
||||||
if ( d.total >= critical ) html.find(".dice-total").addClass("critical");
|
if (d.total >= critical) html.find(".dice-total").addClass("critical");
|
||||||
else if ( d.total <= fumble ) html.find(".dice-total").addClass("fumble");
|
else if (d.total <= fumble) html.find(".dice-total").addClass("fumble");
|
||||||
else if ( d.options.target ) {
|
else if (d.options.target) {
|
||||||
if ( roll.total >= d.options.target ) html.find(".dice-total").addClass("success");
|
if (roll.total >= d.options.target) html.find(".dice-total").addClass("success");
|
||||||
else html.find(".dice-total").addClass("failure");
|
else html.find(".dice-total").addClass("failure");
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -32,22 +31,22 @@ export const highlightCriticalSuccessFailure = function(message, html, data) {
|
||||||
/**
|
/**
|
||||||
* Optionally hide the display of chat card action buttons which cannot be performed by the user
|
* Optionally hide the display of chat card action buttons which cannot be performed by the user
|
||||||
*/
|
*/
|
||||||
export const displayChatActionButtons = function(message, html, data) {
|
export const displayChatActionButtons = function (message, html, data) {
|
||||||
const chatCard = html.find(".sw5e.chat-card");
|
const chatCard = html.find(".sw5e.chat-card");
|
||||||
if ( chatCard.length > 0 ) {
|
if (chatCard.length > 0) {
|
||||||
const flavor = html.find(".flavor-text");
|
const flavor = html.find(".flavor-text");
|
||||||
if ( flavor.text() === html.find(".item-name").text() ) flavor.remove();
|
if (flavor.text() === html.find(".item-name").text()) flavor.remove();
|
||||||
|
|
||||||
// If the user is the message author or the actor owner, proceed
|
// If the user is the message author or the actor owner, proceed
|
||||||
let actor = game.actors.get(data.message.speaker.actor);
|
let actor = game.actors.get(data.message.speaker.actor);
|
||||||
if ( actor && actor.isOwner ) return;
|
if (actor && actor.isOwner) return;
|
||||||
else if ( game.user.isGM || (data.author.id === game.user.id)) return;
|
else if (game.user.isGM || data.author.id === game.user.id) return;
|
||||||
|
|
||||||
// Otherwise conceal action buttons except for saving throw
|
// Otherwise conceal action buttons except for saving throw
|
||||||
const buttons = chatCard.find("button[data-action]");
|
const buttons = chatCard.find("button[data-action]");
|
||||||
buttons.each((i, btn) => {
|
buttons.each((i, btn) => {
|
||||||
if ( btn.dataset.action === "save" ) return;
|
if (btn.dataset.action === "save") return;
|
||||||
btn.style.display = "none"
|
btn.style.display = "none";
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -63,8 +62,8 @@ export const displayChatActionButtons = function(message, html, data) {
|
||||||
*
|
*
|
||||||
* @return {Array} The extended options Array including new context choices
|
* @return {Array} The extended options Array including new context choices
|
||||||
*/
|
*/
|
||||||
export const addChatMessageContextOptions = function(html, options) {
|
export const addChatMessageContextOptions = function (html, options) {
|
||||||
let canApply = li => {
|
let canApply = (li) => {
|
||||||
const message = game.messages.get(li.data("messageId"));
|
const message = game.messages.get(li.data("messageId"));
|
||||||
return message?.isRoll && message?.isContentVisible && canvas.tokens?.controlled.length;
|
return message?.isRoll && message?.isContentVisible && canvas.tokens?.controlled.length;
|
||||||
};
|
};
|
||||||
|
@ -73,25 +72,25 @@ export const addChatMessageContextOptions = function(html, options) {
|
||||||
name: game.i18n.localize("SW5E.ChatContextDamage"),
|
name: game.i18n.localize("SW5E.ChatContextDamage"),
|
||||||
icon: '<i class="fas fa-user-minus"></i>',
|
icon: '<i class="fas fa-user-minus"></i>',
|
||||||
condition: canApply,
|
condition: canApply,
|
||||||
callback: li => applyChatCardDamage(li, 1)
|
callback: (li) => applyChatCardDamage(li, 1)
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: game.i18n.localize("SW5E.ChatContextHealing"),
|
name: game.i18n.localize("SW5E.ChatContextHealing"),
|
||||||
icon: '<i class="fas fa-user-plus"></i>',
|
icon: '<i class="fas fa-user-plus"></i>',
|
||||||
condition: canApply,
|
condition: canApply,
|
||||||
callback: li => applyChatCardDamage(li, -1)
|
callback: (li) => applyChatCardDamage(li, -1)
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: game.i18n.localize("SW5E.ChatContextDoubleDamage"),
|
name: game.i18n.localize("SW5E.ChatContextDoubleDamage"),
|
||||||
icon: '<i class="fas fa-user-injured"></i>',
|
icon: '<i class="fas fa-user-injured"></i>',
|
||||||
condition: canApply,
|
condition: canApply,
|
||||||
callback: li => applyChatCardDamage(li, 2)
|
callback: (li) => applyChatCardDamage(li, 2)
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: game.i18n.localize("SW5E.ChatContextHalfDamage"),
|
name: game.i18n.localize("SW5E.ChatContextHalfDamage"),
|
||||||
icon: '<i class="fas fa-user-shield"></i>',
|
icon: '<i class="fas fa-user-shield"></i>',
|
||||||
condition: canApply,
|
condition: canApply,
|
||||||
callback: li => applyChatCardDamage(li, 0.5)
|
callback: (li) => applyChatCardDamage(li, 0.5)
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
return options;
|
return options;
|
||||||
|
@ -110,10 +109,12 @@ export const addChatMessageContextOptions = function(html, options) {
|
||||||
function applyChatCardDamage(li, multiplier) {
|
function applyChatCardDamage(li, multiplier) {
|
||||||
const message = game.messages.get(li.data("messageId"));
|
const message = game.messages.get(li.data("messageId"));
|
||||||
const roll = message.roll;
|
const roll = message.roll;
|
||||||
return Promise.all(canvas.tokens.controlled.map(t => {
|
return Promise.all(
|
||||||
|
canvas.tokens.controlled.map((t) => {
|
||||||
const a = t.actor;
|
const a = t.actor;
|
||||||
return a.applyDamage(roll.total, multiplier);
|
return a.applyDamage(roll.total, multiplier);
|
||||||
}));
|
})
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
|
@ -1,4 +1 @@
|
||||||
export const ClassFeatures = {
|
export const ClassFeatures = {};
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,12 @@
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Override the default Initiative formula to customize special behaviors of the SW5e system.
|
* Override the default Initiative formula to customize special behaviors of the SW5e system.
|
||||||
* Apply advantage, proficiency, or bonuses where appropriate
|
* Apply advantage, proficiency, or bonuses where appropriate
|
||||||
* Apply the dexterity score as a decimal tiebreaker if requested
|
* Apply the dexterity score as a decimal tiebreaker if requested
|
||||||
* See Combat._getInitiativeFormula for more detail.
|
* See Combat._getInitiativeFormula for more detail.
|
||||||
*/
|
*/
|
||||||
export const _getInitiativeFormula = function() {
|
export const _getInitiativeFormula = function () {
|
||||||
const actor = this.actor;
|
const actor = this.actor;
|
||||||
if ( !actor ) return "1d20";
|
if (!actor) return "1d20";
|
||||||
const init = actor.data.data.attributes.init;
|
const init = actor.data.data.attributes.init;
|
||||||
|
|
||||||
// Construct initiative formula parts
|
// Construct initiative formula parts
|
||||||
|
@ -18,10 +17,15 @@ export const _getInitiativeFormula = function() {
|
||||||
nd = 2;
|
nd = 2;
|
||||||
mods += "kh";
|
mods += "kh";
|
||||||
}
|
}
|
||||||
const parts = [`${nd}d20${mods}`, init.mod, (init.prof !== 0) ? init.prof : null, (init.bonus !== 0) ? init.bonus : null];
|
const parts = [
|
||||||
|
`${nd}d20${mods}`,
|
||||||
|
init.mod,
|
||||||
|
init.prof !== 0 ? init.prof : null,
|
||||||
|
init.bonus !== 0 ? init.bonus : null
|
||||||
|
];
|
||||||
|
|
||||||
// Optionally apply Dexterity tiebreaker
|
// Optionally apply Dexterity tiebreaker
|
||||||
const tiebreaker = game.settings.get("sw5e", "initiativeDexTiebreaker");
|
const tiebreaker = game.settings.get("sw5e", "initiativeDexTiebreaker");
|
||||||
if ( tiebreaker ) parts.push(actor.data.data.abilities.dex.value / 100);
|
if (tiebreaker) parts.push(actor.data.data.abilities.dex.value / 100);
|
||||||
return parts.filter(p => p !== null).join(" + ");
|
return parts.filter((p) => p !== null).join(" + ");
|
||||||
};
|
};
|
||||||
|
|
1341
module/config.js
1341
module/config.js
File diff suppressed because it is too large
Load diff
123
module/dice.js
123
module/dice.js
|
@ -23,14 +23,19 @@ export function simplifyRollFormula(formula, data, {constantFirst = false} = {})
|
||||||
const constantTerms = []; // Terms that are constant, and their associated operators
|
const constantTerms = []; // Terms that are constant, and their associated operators
|
||||||
let operators = []; // Temporary storage for operators before they are moved to one of the above
|
let operators = []; // Temporary storage for operators before they are moved to one of the above
|
||||||
|
|
||||||
for (let term of terms) { // For each term
|
for (let term of terms) {
|
||||||
if (term instanceof OperatorTerm) operators.push(term); // If the term is an addition/subtraction operator, push the term into the operators array
|
// For each term
|
||||||
else { // Otherwise the term is not an operator
|
if (term instanceof OperatorTerm) operators.push(term);
|
||||||
if (term instanceof DiceTerm) { // If the term is something rollable
|
// If the term is an addition/subtraction operator, push the term into the operators array
|
||||||
|
else {
|
||||||
|
// Otherwise the term is not an operator
|
||||||
|
if (term instanceof DiceTerm) {
|
||||||
|
// If the term is something rollable
|
||||||
rollableTerms.push(...operators); // Place all the operators into the rollableTerms array
|
rollableTerms.push(...operators); // Place all the operators into the rollableTerms array
|
||||||
rollableTerms.push(term); // Then place this rollable term into it as well
|
rollableTerms.push(term); // Then place this rollable term into it as well
|
||||||
} //
|
} //
|
||||||
else { // Otherwise, this must be a constant
|
else {
|
||||||
|
// Otherwise, this must be a constant
|
||||||
constantTerms.push(...operators); // Place the operators into the constantTerms array
|
constantTerms.push(...operators); // Place the operators into the constantTerms array
|
||||||
constantTerms.push(term); // Then also add this constant term to that array.
|
constantTerms.push(term); // Then also add this constant term to that array.
|
||||||
} //
|
} //
|
||||||
|
@ -43,9 +48,9 @@ export function simplifyRollFormula(formula, data, {constantFirst = false} = {})
|
||||||
|
|
||||||
// Mathematically evaluate the constant formula to produce a single constant term
|
// Mathematically evaluate the constant formula to produce a single constant term
|
||||||
let constantPart = undefined;
|
let constantPart = undefined;
|
||||||
if ( constantFormula ) {
|
if (constantFormula) {
|
||||||
try {
|
try {
|
||||||
constantPart = Roll.safeEval(constantFormula)
|
constantPart = Roll.safeEval(constantFormula);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.warn(`Unable to evaluate constant term ${constantFormula} in simplifyRollFormula`);
|
console.warn(`Unable to evaluate constant term ${constantFormula} in simplifyRollFormula`);
|
||||||
}
|
}
|
||||||
|
@ -111,17 +116,33 @@ function _isUnsupportedTerm(term) {
|
||||||
* @return {Promise<D20Roll|null>} The evaluated D20Roll, or null if the workflow was cancelled
|
* @return {Promise<D20Roll|null>} The evaluated D20Roll, or null if the workflow was cancelled
|
||||||
*/
|
*/
|
||||||
export async function d20Roll({
|
export async function d20Roll({
|
||||||
parts=[], data={}, // Roll creation
|
parts = [],
|
||||||
advantage, disadvantage, fumble=1, critical=20, targetValue, elvenAccuracy, halflingLucky, reliableTalent, // Roll customization
|
data = {}, // Roll creation
|
||||||
chooseModifier=false, fastForward=false, event, template, title, dialogOptions, // Dialog configuration
|
advantage,
|
||||||
chatMessage=true, messageData={}, rollMode, speaker, flavor // Chat Message customization
|
disadvantage,
|
||||||
}={}) {
|
fumble = 1,
|
||||||
|
critical = 20,
|
||||||
|
targetValue,
|
||||||
|
elvenAccuracy,
|
||||||
|
halflingLucky,
|
||||||
|
reliableTalent, // Roll customization
|
||||||
|
chooseModifier = false,
|
||||||
|
fastForward = false,
|
||||||
|
event,
|
||||||
|
template,
|
||||||
|
title,
|
||||||
|
dialogOptions, // Dialog configuration
|
||||||
|
chatMessage = true,
|
||||||
|
messageData = {},
|
||||||
|
rollMode,
|
||||||
|
speaker,
|
||||||
|
flavor // Chat Message customization
|
||||||
|
} = {}) {
|
||||||
// Handle input arguments
|
// Handle input arguments
|
||||||
const formula = ["1d20"].concat(parts).join(" + ");
|
const formula = ["1d20"].concat(parts).join(" + ");
|
||||||
const {advantageMode, isFF} = _determineAdvantageMode({advantage, disadvantage, fastForward, event});
|
const {advantageMode, isFF} = _determineAdvantageMode({advantage, disadvantage, fastForward, event});
|
||||||
const defaultRollMode = rollMode || game.settings.get("core", "rollMode");
|
const defaultRollMode = rollMode || game.settings.get("core", "rollMode");
|
||||||
if ( chooseModifier && !isFF ) data["mod"] = "@mod";
|
if (chooseModifier && !isFF) data["mod"] = "@mod";
|
||||||
|
|
||||||
// Construct the D20Roll instance
|
// Construct the D20Roll instance
|
||||||
const roll = new CONFIG.Dice.D20Roll(formula, data, {
|
const roll = new CONFIG.Dice.D20Roll(formula, data, {
|
||||||
|
@ -137,27 +158,32 @@ export async function d20Roll({
|
||||||
});
|
});
|
||||||
|
|
||||||
// Prompt a Dialog to further configure the D20Roll
|
// Prompt a Dialog to further configure the D20Roll
|
||||||
if ( !isFF ) {
|
if (!isFF) {
|
||||||
const configured = await roll.configureDialog({
|
const configured = await roll.configureDialog(
|
||||||
|
{
|
||||||
title,
|
title,
|
||||||
chooseModifier,
|
chooseModifier,
|
||||||
defaultRollMode: defaultRollMode,
|
defaultRollMode: defaultRollMode,
|
||||||
defaultAction: advantageMode,
|
defaultAction: advantageMode,
|
||||||
defaultAbility: data?.item?.ability,
|
defaultAbility: data?.item?.ability,
|
||||||
template
|
template
|
||||||
}, dialogOptions);
|
},
|
||||||
if ( configured === null ) return null;
|
dialogOptions
|
||||||
|
);
|
||||||
|
if (configured === null) return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the configured roll
|
// Evaluate the configured roll
|
||||||
await roll.evaluate({async: true});
|
await roll.evaluate({async: true});
|
||||||
|
|
||||||
// Create a Chat Message
|
// Create a Chat Message
|
||||||
if ( speaker ) {
|
if (speaker) {
|
||||||
console.warn(`You are passing the speaker argument to the d20Roll function directly which should instead be passed as an internal key of messageData`);
|
console.warn(
|
||||||
|
`You are passing the speaker argument to the d20Roll function directly which should instead be passed as an internal key of messageData`
|
||||||
|
);
|
||||||
messageData.speaker = speaker;
|
messageData.speaker = speaker;
|
||||||
}
|
}
|
||||||
if ( roll && chatMessage ) await roll.toMessage(messageData);
|
if (roll && chatMessage) await roll.toMessage(messageData);
|
||||||
return roll;
|
return roll;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -167,11 +193,12 @@ export async function d20Roll({
|
||||||
* Determines whether this d20 roll should be fast-forwarded, and whether advantage or disadvantage should be applied
|
* Determines whether this d20 roll should be fast-forwarded, and whether advantage or disadvantage should be applied
|
||||||
* @returns {{isFF: boolean, advantageMode: number}} Whether the roll is fast-forward, and its advantage mode
|
* @returns {{isFF: boolean, advantageMode: number}} Whether the roll is fast-forward, and its advantage mode
|
||||||
*/
|
*/
|
||||||
function _determineAdvantageMode({event, advantage=false, disadvantage=false, fastForward=false}={}) {
|
function _determineAdvantageMode({event, advantage = false, disadvantage = false, fastForward = false} = {}) {
|
||||||
const isFF = fastForward || (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
|
const isFF = fastForward || (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
|
||||||
let advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.NORMAL;
|
let advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.NORMAL;
|
||||||
if ( advantage || event?.altKey ) advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.ADVANTAGE;
|
if (advantage || event?.altKey) advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.ADVANTAGE;
|
||||||
else if ( disadvantage || event?.ctrlKey || event?.metaKey ) advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.DISADVANTAGE;
|
else if (disadvantage || event?.ctrlKey || event?.metaKey)
|
||||||
|
advantageMode = CONFIG.Dice.D20Roll.ADV_MODE.DISADVANTAGE;
|
||||||
return {isFF, advantageMode};
|
return {isFF, advantageMode};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -210,12 +237,25 @@ function _determineAdvantageMode({event, advantage=false, disadvantage=false, fa
|
||||||
* @return {Promise<DamageRoll|null>} The evaluated DamageRoll, or null if the workflow was canceled
|
* @return {Promise<DamageRoll|null>} The evaluated DamageRoll, or null if the workflow was canceled
|
||||||
*/
|
*/
|
||||||
export async function damageRoll({
|
export async function damageRoll({
|
||||||
parts=[], data, // Roll creation
|
parts = [],
|
||||||
critical=false, criticalBonusDice, criticalMultiplier, multiplyNumeric, powerfulCritical, // Damage customization
|
data, // Roll creation
|
||||||
fastForward=false, event, allowCritical=true, template, title, dialogOptions, // Dialog configuration
|
critical = false,
|
||||||
chatMessage=true, messageData={}, rollMode, speaker, flavor, // Chat Message customization
|
criticalBonusDice,
|
||||||
}={}) {
|
criticalMultiplier,
|
||||||
|
multiplyNumeric,
|
||||||
|
powerfulCritical, // Damage customization
|
||||||
|
fastForward = false,
|
||||||
|
event,
|
||||||
|
allowCritical = true,
|
||||||
|
template,
|
||||||
|
title,
|
||||||
|
dialogOptions, // Dialog configuration
|
||||||
|
chatMessage = true,
|
||||||
|
messageData = {},
|
||||||
|
rollMode,
|
||||||
|
speaker,
|
||||||
|
flavor // Chat Message customization
|
||||||
|
} = {}) {
|
||||||
// Handle input arguments
|
// Handle input arguments
|
||||||
const defaultRollMode = rollMode || game.settings.get("core", "rollMode");
|
const defaultRollMode = rollMode || game.settings.get("core", "rollMode");
|
||||||
|
|
||||||
|
@ -232,26 +272,31 @@ export async function damageRoll({
|
||||||
});
|
});
|
||||||
|
|
||||||
// Prompt a Dialog to further configure the DamageRoll
|
// Prompt a Dialog to further configure the DamageRoll
|
||||||
if ( !isFF ) {
|
if (!isFF) {
|
||||||
const configured = await roll.configureDialog({
|
const configured = await roll.configureDialog(
|
||||||
|
{
|
||||||
title,
|
title,
|
||||||
defaultRollMode: defaultRollMode,
|
defaultRollMode: defaultRollMode,
|
||||||
defaultCritical: isCritical,
|
defaultCritical: isCritical,
|
||||||
template,
|
template,
|
||||||
allowCritical
|
allowCritical
|
||||||
}, dialogOptions);
|
},
|
||||||
if ( configured === null ) return null;
|
dialogOptions
|
||||||
|
);
|
||||||
|
if (configured === null) return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Evaluate the configured roll
|
// Evaluate the configured roll
|
||||||
await roll.evaluate({async: true});
|
await roll.evaluate({async: true});
|
||||||
|
|
||||||
// Create a Chat Message
|
// Create a Chat Message
|
||||||
if ( speaker ) {
|
if (speaker) {
|
||||||
console.warn(`You are passing the speaker argument to the damageRoll function directly which should instead be passed as an internal key of messageData`);
|
console.warn(
|
||||||
|
`You are passing the speaker argument to the damageRoll function directly which should instead be passed as an internal key of messageData`
|
||||||
|
);
|
||||||
messageData.speaker = speaker;
|
messageData.speaker = speaker;
|
||||||
}
|
}
|
||||||
if ( roll && chatMessage ) await roll.toMessage(messageData);
|
if (roll && chatMessage) await roll.toMessage(messageData);
|
||||||
return roll;
|
return roll;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -261,8 +306,8 @@ export async function damageRoll({
|
||||||
* Determines whether this d20 roll should be fast-forwarded, and whether advantage or disadvantage should be applied
|
* Determines whether this d20 roll should be fast-forwarded, and whether advantage or disadvantage should be applied
|
||||||
* @returns {{isFF: boolean, isCritical: boolean}} Whether the roll is fast-forward, and whether it is a critical hit
|
* @returns {{isFF: boolean, isCritical: boolean}} Whether the roll is fast-forward, and whether it is a critical hit
|
||||||
*/
|
*/
|
||||||
function _determineCriticalMode({event, critical=false, fastForward=false}={}) {
|
function _determineCriticalMode({event, critical = false, fastForward = false} = {}) {
|
||||||
const isFF = fastForward || (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
|
const isFF = fastForward || (event && (event.shiftKey || event.altKey || event.ctrlKey || event.metaKey));
|
||||||
if ( event?.altKey ) critical = true;
|
if (event?.altKey) critical = true;
|
||||||
return {isFF, isCritical: critical};
|
return {isFF, isCritical: critical};
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
export default class D20Roll extends Roll {
|
export default class D20Roll extends Roll {
|
||||||
constructor(formula, data, options) {
|
constructor(formula, data, options) {
|
||||||
super(formula, data, options);
|
super(formula, data, options);
|
||||||
if ( !((this.terms[0] instanceof Die) && (this.terms[0].faces === 20)) ) {
|
if (!(this.terms[0] instanceof Die && this.terms[0].faces === 20)) {
|
||||||
throw new Error(`Invalid D20Roll formula provided ${this._formula}`);
|
throw new Error(`Invalid D20Roll formula provided ${this._formula}`);
|
||||||
}
|
}
|
||||||
this.configureModifiers();
|
this.configureModifiers();
|
||||||
|
@ -31,8 +31,8 @@ export default class D20Roll extends Roll {
|
||||||
static ADV_MODE = {
|
static ADV_MODE = {
|
||||||
NORMAL: 0,
|
NORMAL: 0,
|
||||||
ADVANTAGE: 1,
|
ADVANTAGE: 1,
|
||||||
DISADVANTAGE: -1,
|
DISADVANTAGE: -1
|
||||||
}
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The HTML template path used to configure evaluation of this Roll
|
* The HTML template path used to configure evaluation of this Roll
|
||||||
|
@ -71,28 +71,26 @@ export default class D20Roll extends Roll {
|
||||||
d20.modifiers = [];
|
d20.modifiers = [];
|
||||||
|
|
||||||
// Halfling Lucky
|
// Halfling Lucky
|
||||||
if ( this.options.halflingLucky ) d20.modifiers.push("r1=1");
|
if (this.options.halflingLucky) d20.modifiers.push("r1=1");
|
||||||
|
|
||||||
// Reliable Talent
|
// Reliable Talent
|
||||||
if ( this.options.reliableTalent ) d20.modifiers.push("min10");
|
if (this.options.reliableTalent) d20.modifiers.push("min10");
|
||||||
|
|
||||||
// Handle Advantage or Disadvantage
|
// Handle Advantage or Disadvantage
|
||||||
if ( this.hasAdvantage ) {
|
if (this.hasAdvantage) {
|
||||||
d20.number = this.options.elvenAccuracy ? 3 : 2;
|
d20.number = this.options.elvenAccuracy ? 3 : 2;
|
||||||
d20.modifiers.push("kh");
|
d20.modifiers.push("kh");
|
||||||
d20.options.advantage = true;
|
d20.options.advantage = true;
|
||||||
}
|
} else if (this.hasDisadvantage) {
|
||||||
else if ( this.hasDisadvantage ) {
|
|
||||||
d20.number = 2;
|
d20.number = 2;
|
||||||
d20.modifiers.push("kl");
|
d20.modifiers.push("kl");
|
||||||
d20.options.disadvantage = true;
|
d20.options.disadvantage = true;
|
||||||
}
|
} else d20.number = 1;
|
||||||
else d20.number = 1;
|
|
||||||
|
|
||||||
// Assign critical and fumble thresholds
|
// Assign critical and fumble thresholds
|
||||||
if ( this.options.critical ) d20.options.critical = this.options.critical;
|
if (this.options.critical) d20.options.critical = this.options.critical;
|
||||||
if ( this.options.fumble ) d20.options.fumble = this.options.fumble;
|
if (this.options.fumble) d20.options.fumble = this.options.fumble;
|
||||||
if ( this.options.targetValue ) d20.options.target = this.options.targetValue;
|
if (this.options.targetValue) d20.options.target = this.options.targetValue;
|
||||||
|
|
||||||
// Re-compile the underlying formula
|
// Re-compile the underlying formula
|
||||||
this._formula = this.constructor.getFormula(this.terms);
|
this._formula = this.constructor.getFormula(this.terms);
|
||||||
|
@ -101,22 +99,21 @@ export default class D20Roll extends Roll {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
async toMessage(messageData={}, options={}) {
|
async toMessage(messageData = {}, options = {}) {
|
||||||
|
|
||||||
// Evaluate the roll now so we have the results available to determine whether reliable talent came into play
|
// Evaluate the roll now so we have the results available to determine whether reliable talent came into play
|
||||||
if ( !this._evaluated ) await this.evaluate({async: true});
|
if (!this._evaluated) await this.evaluate({async: true});
|
||||||
|
|
||||||
// Add appropriate advantage mode message flavor and sw5e roll flags
|
// Add appropriate advantage mode message flavor and sw5e roll flags
|
||||||
messageData.flavor = messageData.flavor || this.options.flavor;
|
messageData.flavor = messageData.flavor || this.options.flavor;
|
||||||
if ( this.hasAdvantage ) messageData.flavor += ` (${game.i18n.localize("SW5E.Advantage")})`;
|
if (this.hasAdvantage) messageData.flavor += ` (${game.i18n.localize("SW5E.Advantage")})`;
|
||||||
else if ( this.hasDisadvantage ) messageData.flavor += ` (${game.i18n.localize("SW5E.Disadvantage")})`;
|
else if (this.hasDisadvantage) messageData.flavor += ` (${game.i18n.localize("SW5E.Disadvantage")})`;
|
||||||
|
|
||||||
// Add reliable talent to the d20-term flavor text if it applied
|
// Add reliable talent to the d20-term flavor text if it applied
|
||||||
if ( this.options.reliableTalent ) {
|
if (this.options.reliableTalent) {
|
||||||
const d20 = this.dice[0];
|
const d20 = this.dice[0];
|
||||||
const isRT = d20.results.every(r => !r.active || (r.result < 10));
|
const isRT = d20.results.every((r) => !r.active || r.result < 10);
|
||||||
const label = `(${game.i18n.localize("SW5E.FlagsReliableTalent")})`;
|
const label = `(${game.i18n.localize("SW5E.FlagsReliableTalent")})`;
|
||||||
if ( isRT ) d20.options.flavor = d20.options.flavor ? `${d20.options.flavor} (${label})` : label;
|
if (isRT) d20.options.flavor = d20.options.flavor ? `${d20.options.flavor} (${label})` : label;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Record the preferred rollMode
|
// Record the preferred rollMode
|
||||||
|
@ -140,8 +137,17 @@ export default class D20Roll extends Roll {
|
||||||
* @param {object} options Additional Dialog customization options
|
* @param {object} options Additional Dialog customization options
|
||||||
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
|
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
|
||||||
*/
|
*/
|
||||||
async configureDialog({title, defaultRollMode, defaultAction=D20Roll.ADV_MODE.NORMAL, chooseModifier=false, defaultAbility, template}={}, options={}) {
|
async configureDialog(
|
||||||
|
{
|
||||||
|
title,
|
||||||
|
defaultRollMode,
|
||||||
|
defaultAction = D20Roll.ADV_MODE.NORMAL,
|
||||||
|
chooseModifier = false,
|
||||||
|
defaultAbility,
|
||||||
|
template
|
||||||
|
} = {},
|
||||||
|
options = {}
|
||||||
|
) {
|
||||||
// Render the Dialog inner HTML
|
// Render the Dialog inner HTML
|
||||||
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
|
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
|
||||||
formula: `${this.formula} + @bonus`,
|
formula: `${this.formula} + @bonus`,
|
||||||
|
@ -154,32 +160,39 @@ export default class D20Roll extends Roll {
|
||||||
|
|
||||||
let defaultButton = "normal";
|
let defaultButton = "normal";
|
||||||
switch (defaultAction) {
|
switch (defaultAction) {
|
||||||
case D20Roll.ADV_MODE.ADVANTAGE: defaultButton = "advantage"; break;
|
case D20Roll.ADV_MODE.ADVANTAGE:
|
||||||
case D20Roll.ADV_MODE.DISADVANTAGE: defaultButton = "disadvantage"; break;
|
defaultButton = "advantage";
|
||||||
|
break;
|
||||||
|
case D20Roll.ADV_MODE.DISADVANTAGE:
|
||||||
|
defaultButton = "disadvantage";
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the Dialog window and await submission of the form
|
// Create the Dialog window and await submission of the form
|
||||||
return new Promise(resolve => {
|
return new Promise((resolve) => {
|
||||||
new Dialog({
|
new Dialog(
|
||||||
|
{
|
||||||
title,
|
title,
|
||||||
content,
|
content,
|
||||||
buttons: {
|
buttons: {
|
||||||
advantage: {
|
advantage: {
|
||||||
label: game.i18n.localize("SW5E.Advantage"),
|
label: game.i18n.localize("SW5E.Advantage"),
|
||||||
callback: html => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.ADVANTAGE))
|
callback: (html) => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.ADVANTAGE))
|
||||||
},
|
},
|
||||||
normal: {
|
normal: {
|
||||||
label: game.i18n.localize("SW5E.Normal"),
|
label: game.i18n.localize("SW5E.Normal"),
|
||||||
callback: html => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.NORMAL))
|
callback: (html) => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.NORMAL))
|
||||||
},
|
},
|
||||||
disadvantage: {
|
disadvantage: {
|
||||||
label: game.i18n.localize("SW5E.Disadvantage"),
|
label: game.i18n.localize("SW5E.Disadvantage"),
|
||||||
callback: html => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.DISADVANTAGE))
|
callback: (html) => resolve(this._onDialogSubmit(html, D20Roll.ADV_MODE.DISADVANTAGE))
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
default: defaultButton,
|
default: defaultButton,
|
||||||
close: () => resolve(null)
|
close: () => resolve(null)
|
||||||
}, options).render(true);
|
},
|
||||||
|
options
|
||||||
|
).render(true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -195,16 +208,16 @@ export default class D20Roll extends Roll {
|
||||||
const form = html[0].querySelector("form");
|
const form = html[0].querySelector("form");
|
||||||
|
|
||||||
// Append a situational bonus term
|
// Append a situational bonus term
|
||||||
if ( form.bonus.value ) {
|
if (form.bonus.value) {
|
||||||
const bonus = new Roll(form.bonus.value, this.data);
|
const bonus = new Roll(form.bonus.value, this.data);
|
||||||
if ( !(bonus.terms[0] instanceof OperatorTerm) ) this.terms.push(new OperatorTerm({operator: "+"}));
|
if (!(bonus.terms[0] instanceof OperatorTerm)) this.terms.push(new OperatorTerm({operator: "+"}));
|
||||||
this.terms = this.terms.concat(bonus.terms);
|
this.terms = this.terms.concat(bonus.terms);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Customize the modifier
|
// Customize the modifier
|
||||||
if ( form.ability?.value ) {
|
if (form.ability?.value) {
|
||||||
const abl = this.data.abilities[form.ability.value];
|
const abl = this.data.abilities[form.ability.value];
|
||||||
this.terms.findSplice(t => t.term === "@mod", new NumericTerm({number: abl.mod}));
|
this.terms.findSplice((t) => t.term === "@mod", new NumericTerm({number: abl.mod}));
|
||||||
this.options.flavor += ` (${CONFIG.SW5E.abilities[form.ability.value]})`;
|
this.options.flavor += ` (${CONFIG.SW5E.abilities[form.ability.value]})`;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ export default class DamageRoll extends Roll {
|
||||||
constructor(formula, data, options) {
|
constructor(formula, data, options) {
|
||||||
super(formula, data, options);
|
super(formula, data, options);
|
||||||
// For backwards compatibility, skip rolls which do not have the "critical" option defined
|
// For backwards compatibility, skip rolls which do not have the "critical" option defined
|
||||||
if ( this.options.critical !== undefined ) this.configureDamage();
|
if (this.options.critical !== undefined) this.configureDamage();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -42,44 +42,44 @@ export default class DamageRoll extends Roll {
|
||||||
*/
|
*/
|
||||||
configureDamage() {
|
configureDamage() {
|
||||||
let flatBonus = 0;
|
let flatBonus = 0;
|
||||||
for ( let [i, term] of this.terms.entries() ) {
|
for (let [i, term] of this.terms.entries()) {
|
||||||
|
|
||||||
// Multiply dice terms
|
// Multiply dice terms
|
||||||
if ( term instanceof DiceTerm ) {
|
if (term instanceof DiceTerm) {
|
||||||
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
|
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
|
||||||
term.number = term.options.baseNumber;
|
term.number = term.options.baseNumber;
|
||||||
if ( this.isCritical ) {
|
if (this.isCritical) {
|
||||||
let cm = this.options.criticalMultiplier ?? 2;
|
let cm = this.options.criticalMultiplier ?? 2;
|
||||||
|
|
||||||
// Powerful critical - maximize damage and reduce the multiplier by 1
|
// Powerful critical - maximize damage and reduce the multiplier by 1
|
||||||
if ( this.options.powerfulCritical ) {
|
if (this.options.powerfulCritical) {
|
||||||
flatBonus += (term.number * term.faces);
|
flatBonus += term.number * term.faces;
|
||||||
cm = Math.max(1, cm-1);
|
cm = Math.max(1, cm - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Alter the damage term
|
// Alter the damage term
|
||||||
let cb = (this.options.criticalBonusDice && (i === 0)) ? this.options.criticalBonusDice : 0;
|
let cb = this.options.criticalBonusDice && i === 0 ? this.options.criticalBonusDice : 0;
|
||||||
term.alter(cm, cb);
|
term.alter(cm, cb);
|
||||||
term.options.critical = true;
|
term.options.critical = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Multiply numeric terms
|
// Multiply numeric terms
|
||||||
else if ( this.options.multiplyNumeric && (term instanceof NumericTerm) ) {
|
else if (this.options.multiplyNumeric && term instanceof NumericTerm) {
|
||||||
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
|
term.options.baseNumber = term.options.baseNumber ?? term.number; // Reset back
|
||||||
term.number = term.options.baseNumber;
|
term.number = term.options.baseNumber;
|
||||||
if ( this.isCritical ) {
|
if (this.isCritical) {
|
||||||
term.number *= (this.options.criticalMultiplier ?? 2);
|
term.number *= this.options.criticalMultiplier ?? 2;
|
||||||
term.options.critical = true;
|
term.options.critical = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add powerful critical bonus
|
// Add powerful critical bonus
|
||||||
if ( this.options.powerfulCritical && (flatBonus > 0) ) {
|
if (this.options.powerfulCritical && flatBonus > 0) {
|
||||||
this.terms.push(new OperatorTerm({operator: "+"}));
|
this.terms.push(new OperatorTerm({operator: "+"}));
|
||||||
this.terms.push(new NumericTerm({number: flatBonus}, {flavor: game.i18n.localize("SW5E.PowerfulCritical")}));
|
this.terms.push(
|
||||||
|
new NumericTerm({number: flatBonus}, {flavor: game.i18n.localize("SW5E.PowerfulCritical")})
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Re-compile the underlying formula
|
// Re-compile the underlying formula
|
||||||
|
@ -89,9 +89,9 @@ export default class DamageRoll extends Roll {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
toMessage(messageData={}, options={}) {
|
toMessage(messageData = {}, options = {}) {
|
||||||
messageData.flavor = messageData.flavor || this.options.flavor;
|
messageData.flavor = messageData.flavor || this.options.flavor;
|
||||||
if ( this.isCritical ) {
|
if (this.isCritical) {
|
||||||
const label = game.i18n.localize("SW5E.CriticalHit");
|
const label = game.i18n.localize("SW5E.CriticalHit");
|
||||||
messageData.flavor = messageData.flavor ? `${messageData.flavor} (${label})` : label;
|
messageData.flavor = messageData.flavor ? `${messageData.flavor} (${label})` : label;
|
||||||
}
|
}
|
||||||
|
@ -114,34 +114,39 @@ export default class DamageRoll extends Roll {
|
||||||
* @param {object} options Additional Dialog customization options
|
* @param {object} options Additional Dialog customization options
|
||||||
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
|
* @returns {Promise<D20Roll|null>} A resulting D20Roll object constructed with the dialog, or null if the dialog was closed
|
||||||
*/
|
*/
|
||||||
async configureDialog({title, defaultRollMode, defaultCritical=false, template, allowCritical=true}={}, options={}) {
|
async configureDialog(
|
||||||
|
{title, defaultRollMode, defaultCritical = false, template, allowCritical = true} = {},
|
||||||
|
options = {}
|
||||||
|
) {
|
||||||
// Render the Dialog inner HTML
|
// Render the Dialog inner HTML
|
||||||
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
|
const content = await renderTemplate(template ?? this.constructor.EVALUATION_TEMPLATE, {
|
||||||
formula: `${this.formula} + @bonus`,
|
formula: `${this.formula} + @bonus`,
|
||||||
defaultRollMode,
|
defaultRollMode,
|
||||||
rollModes: CONFIG.Dice.rollModes,
|
rollModes: CONFIG.Dice.rollModes
|
||||||
});
|
});
|
||||||
|
|
||||||
// Create the Dialog window and await submission of the form
|
// Create the Dialog window and await submission of the form
|
||||||
return new Promise(resolve => {
|
return new Promise((resolve) => {
|
||||||
new Dialog({
|
new Dialog(
|
||||||
|
{
|
||||||
title,
|
title,
|
||||||
content,
|
content,
|
||||||
buttons: {
|
buttons: {
|
||||||
critical: {
|
critical: {
|
||||||
condition: allowCritical,
|
condition: allowCritical,
|
||||||
label: game.i18n.localize("SW5E.CriticalHit"),
|
label: game.i18n.localize("SW5E.CriticalHit"),
|
||||||
callback: html => resolve(this._onDialogSubmit(html, true))
|
callback: (html) => resolve(this._onDialogSubmit(html, true))
|
||||||
},
|
},
|
||||||
normal: {
|
normal: {
|
||||||
label: game.i18n.localize(allowCritical ? "SW5E.Normal" : "SW5E.Roll"),
|
label: game.i18n.localize(allowCritical ? "SW5E.Normal" : "SW5E.Roll"),
|
||||||
callback: html => resolve(this._onDialogSubmit(html, false))
|
callback: (html) => resolve(this._onDialogSubmit(html, false))
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
default: defaultCritical ? "critical" : "normal",
|
default: defaultCritical ? "critical" : "normal",
|
||||||
close: () => resolve(null)
|
close: () => resolve(null)
|
||||||
}, options).render(true);
|
},
|
||||||
|
options
|
||||||
|
).render(true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -157,9 +162,9 @@ export default class DamageRoll extends Roll {
|
||||||
const form = html[0].querySelector("form");
|
const form = html[0].querySelector("form");
|
||||||
|
|
||||||
// Append a situational bonus term
|
// Append a situational bonus term
|
||||||
if ( form.bonus.value ) {
|
if (form.bonus.value) {
|
||||||
const bonus = new Roll(form.bonus.value, this.data);
|
const bonus = new Roll(form.bonus.value, this.data);
|
||||||
if ( !(bonus.terms[0] instanceof OperatorTerm) ) this.terms.push(new OperatorTerm({operator: "+"}));
|
if (!(bonus.terms[0] instanceof OperatorTerm)) this.terms.push(new OperatorTerm({operator: "+"}));
|
||||||
this.terms = this.terms.concat(bonus.terms);
|
this.terms = this.terms.concat(bonus.terms);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
23
module/effects.js
vendored
23
module/effects.js
vendored
|
@ -8,15 +8,17 @@ export function onManageActiveEffect(event, owner) {
|
||||||
const a = event.currentTarget;
|
const a = event.currentTarget;
|
||||||
const li = a.closest("li");
|
const li = a.closest("li");
|
||||||
const effect = li.dataset.effectId ? owner.effects.get(li.dataset.effectId) : null;
|
const effect = li.dataset.effectId ? owner.effects.get(li.dataset.effectId) : null;
|
||||||
switch ( a.dataset.action ) {
|
switch (a.dataset.action) {
|
||||||
case "create":
|
case "create":
|
||||||
return owner.createEmbeddedDocuments("ActiveEffect", [{
|
return owner.createEmbeddedDocuments("ActiveEffect", [
|
||||||
label: game.i18n.localize("SW5E.EffectNew"),
|
{
|
||||||
icon: "icons/svg/aura.svg",
|
"label": game.i18n.localize("SW5E.EffectNew"),
|
||||||
origin: owner.uuid,
|
"icon": "icons/svg/aura.svg",
|
||||||
|
"origin": owner.uuid,
|
||||||
"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
|
"duration.rounds": li.dataset.effectType === "temporary" ? 1 : undefined,
|
||||||
disabled: li.dataset.effectType === "inactive"
|
"disabled": li.dataset.effectType === "inactive"
|
||||||
}]);
|
}
|
||||||
|
]);
|
||||||
case "edit":
|
case "edit":
|
||||||
return effect.sheet.render(true);
|
return effect.sheet.render(true);
|
||||||
case "delete":
|
case "delete":
|
||||||
|
@ -32,7 +34,6 @@ export function onManageActiveEffect(event, owner) {
|
||||||
* @return {object} Data for rendering
|
* @return {object} Data for rendering
|
||||||
*/
|
*/
|
||||||
export function prepareActiveEffectCategories(effects) {
|
export function prepareActiveEffectCategories(effects) {
|
||||||
|
|
||||||
// Define effect header categories
|
// Define effect header categories
|
||||||
const categories = {
|
const categories = {
|
||||||
temporary: {
|
temporary: {
|
||||||
|
@ -53,10 +54,10 @@ export function prepareActiveEffectCategories(effects) {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Iterate over active effects, classifying them into categories
|
// Iterate over active effects, classifying them into categories
|
||||||
for ( let e of effects ) {
|
for (let e of effects) {
|
||||||
e._getSourceName(); // Trigger a lookup for the source name
|
e._getSourceName(); // Trigger a lookup for the source name
|
||||||
if ( e.data.disabled ) categories.inactive.effects.push(e);
|
if (e.data.disabled) categories.inactive.effects.push(e);
|
||||||
else if ( e.isTemporary ) categories.temporary.effects.push(e);
|
else if (e.isTemporary) categories.temporary.effects.push(e);
|
||||||
else categories.passive.effects.push(e);
|
else categories.passive.effects.push(e);
|
||||||
}
|
}
|
||||||
return categories;
|
return categories;
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,5 +1,5 @@
|
||||||
import TraitSelector from "../apps/trait-selector.js";
|
import TraitSelector from "../apps/trait-selector.js";
|
||||||
import { onManageActiveEffect, prepareActiveEffectCategories } from "../effects.js";
|
import {onManageActiveEffect, prepareActiveEffectCategories} from "../effects.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Override and extend the core ItemSheet implementation to handle specific item types
|
* Override and extend the core ItemSheet implementation to handle specific item types
|
||||||
|
@ -26,7 +26,7 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
classes: ["sw5e", "sheet", "item"],
|
classes: ["sw5e", "sheet", "item"],
|
||||||
resizable: true,
|
resizable: true,
|
||||||
scrollY: [".tab.details"],
|
scrollY: [".tab.details"],
|
||||||
tabs: [{ navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description" }]
|
tabs: [{navSelector: ".tabs", contentSelector: ".sheet-body", initial: "description"}]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -64,7 +64,7 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
|
|
||||||
// Original maximum uses formula
|
// Original maximum uses formula
|
||||||
const sourceMax = foundry.utils.getProperty(this.item.data._source, "data.uses.max");
|
const sourceMax = foundry.utils.getProperty(this.item.data._source, "data.uses.max");
|
||||||
if ( sourceMax ) itemData.data.uses.max = sourceMax;
|
if (sourceMax) itemData.data.uses.max = sourceMax;
|
||||||
|
|
||||||
// Vehicles
|
// Vehicles
|
||||||
data.isCrewed = itemData.data.activation?.type === "crew";
|
data.isCrewed = itemData.data.activation?.type === "crew";
|
||||||
|
@ -102,14 +102,14 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
}
|
}
|
||||||
return ammo;
|
return ammo;
|
||||||
},
|
},
|
||||||
{ [item._id]: `${item.name} (${item.data.quantity})` }
|
{[item._id]: `${item.name} (${item.data.quantity})`}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Attributes
|
// Attributes
|
||||||
else if (consume.type === "attribute") {
|
else if (consume.type === "attribute") {
|
||||||
const attributes = TokenDocument.getTrackedAttributes(actor.data.data);
|
const attributes = TokenDocument.getTrackedAttributes(actor.data.data);
|
||||||
attributes.bar.forEach(a => a.push("value"));
|
attributes.bar.forEach((a) => a.push("value"));
|
||||||
return attributes.bar.concat(attributes.value).reduce((obj, a) => {
|
return attributes.bar.concat(attributes.value).reduce((obj, a) => {
|
||||||
let k = a.join(".");
|
let k = a.join(".");
|
||||||
obj[k] = k;
|
obj[k] = k;
|
||||||
|
@ -135,8 +135,11 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
if (uses.per && uses.max) {
|
if (uses.per && uses.max) {
|
||||||
const label =
|
const label =
|
||||||
uses.per === "charges"
|
uses.per === "charges"
|
||||||
? ` (${game.i18n.format("SW5E.AbilityUseChargesLabel", { value: uses.value })})`
|
? ` (${game.i18n.format("SW5E.AbilityUseChargesLabel", {value: uses.value})})`
|
||||||
: ` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", { max: uses.max, per: uses.per })})`;
|
: ` (${game.i18n.format("SW5E.AbilityUseConsumableLabel", {
|
||||||
|
max: uses.max,
|
||||||
|
per: uses.per
|
||||||
|
})})`;
|
||||||
obj[i.id] = i.name + label;
|
obj[i.id] = i.name + label;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -261,7 +264,7 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
_getSubmitData(updateData = {}) {
|
_getSubmitData(updateData = {}) {
|
||||||
// Create the expanded update data object
|
// Create the expanded update data object
|
||||||
const fd = new FormDataExtended(this.form, { editors: this.editors });
|
const fd = new FormDataExtended(this.form, {editors: this.editors});
|
||||||
let data = fd.toObject();
|
let data = fd.toObject();
|
||||||
if (updateData) data = mergeObject(data, updateData);
|
if (updateData) data = mergeObject(data, updateData);
|
||||||
else data = expandObject(data);
|
else data = expandObject(data);
|
||||||
|
@ -283,7 +286,10 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
html.find(".damage-control").click(this._onDamageControl.bind(this));
|
||||||
html.find(".trait-selector.class-skills").click(this._onConfigureTraits.bind(this));
|
html.find(".trait-selector.class-skills").click(this._onConfigureTraits.bind(this));
|
||||||
html.find(".effect-control").click((ev) => {
|
html.find(".effect-control").click((ev) => {
|
||||||
if (this.item.isOwned) return ui.notifications.warn("Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update.");
|
if (this.item.isOwned)
|
||||||
|
return ui.notifications.warn(
|
||||||
|
"Managing Active Effects within an Owned Item is not currently supported and will be added in a subsequent update."
|
||||||
|
);
|
||||||
onManageActiveEffect(ev, this.item);
|
onManageActiveEffect(ev, this.item);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -305,7 +311,7 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
if (a.classList.contains("add-damage")) {
|
if (a.classList.contains("add-damage")) {
|
||||||
await this._onSubmit(event); // Submit any unsaved changes
|
await this._onSubmit(event); // Submit any unsaved changes
|
||||||
const damage = this.item.data.data.damage;
|
const damage = this.item.data.data.damage;
|
||||||
return this.item.update({ "data.damage.parts": damage.parts.concat([["", ""]]) });
|
return this.item.update({"data.damage.parts": damage.parts.concat([["", ""]])});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove a damage component
|
// Remove a damage component
|
||||||
|
@ -314,7 +320,7 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
const li = a.closest(".damage-part");
|
const li = a.closest(".damage-part");
|
||||||
const damage = foundry.utils.deepClone(this.item.data.data.damage);
|
const damage = foundry.utils.deepClone(this.item.data.data.damage);
|
||||||
damage.parts.splice(Number(li.dataset.damagePart), 1);
|
damage.parts.splice(Number(li.dataset.damagePart), 1);
|
||||||
return this.item.update({ "data.damage.parts": damage.parts });
|
return this.item.update({"data.damage.parts": damage.parts});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -336,15 +342,18 @@ export default class ItemSheet5e extends ItemSheet {
|
||||||
allowCustom: false
|
allowCustom: false
|
||||||
};
|
};
|
||||||
|
|
||||||
switch(a.dataset.options) {
|
switch (a.dataset.options) {
|
||||||
case 'saves':
|
case "saves":
|
||||||
options.choices = CONFIG.SW5E.abilities;
|
options.choices = CONFIG.SW5E.abilities;
|
||||||
options.valueKey = null;
|
options.valueKey = null;
|
||||||
break;
|
break;
|
||||||
case 'skills':
|
case "skills":
|
||||||
const skills = this.item.data.data.skills;
|
const skills = this.item.data.data.skills;
|
||||||
const choiceSet = skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
const choiceSet =
|
||||||
options.choices = Object.fromEntries(Object.entries(CONFIG.SW5E.skills).filter(skill => choiceSet.includes(skill[0])));
|
skills.choices && skills.choices.length ? skills.choices : Object.keys(CONFIG.SW5E.skills);
|
||||||
|
options.choices = Object.fromEntries(
|
||||||
|
Object.entries(CONFIG.SW5E.skills).filter((skill) => choiceSet.includes(skill[0]))
|
||||||
|
);
|
||||||
options.maximum = skills.number;
|
options.maximum = skills.number;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Hotbar Macros */
|
/* Hotbar Macros */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -11,14 +10,14 @@
|
||||||
* @returns {Promise}
|
* @returns {Promise}
|
||||||
*/
|
*/
|
||||||
export async function create5eMacro(data, slot) {
|
export async function create5eMacro(data, slot) {
|
||||||
if ( data.type !== "Item" ) return;
|
if (data.type !== "Item") return;
|
||||||
if (!( "data" in data ) ) return ui.notifications.warn("You can only create macro buttons for owned Items");
|
if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
|
||||||
const item = data.data;
|
const item = data.data;
|
||||||
|
|
||||||
// Create the macro command
|
// Create the macro command
|
||||||
const command = `game.sw5e.rollItemMacro("${item.name}");`;
|
const command = `game.sw5e.rollItemMacro("${item.name}");`;
|
||||||
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
|
let macro = game.macros.entities.find((m) => m.name === item.name && m.command === command);
|
||||||
if ( !macro ) {
|
if (!macro) {
|
||||||
macro = await Macro.create({
|
macro = await Macro.create({
|
||||||
name: item.name,
|
name: item.name,
|
||||||
type: "script",
|
type: "script",
|
||||||
|
@ -42,14 +41,16 @@ export async function create5eMacro(data, slot) {
|
||||||
export function rollItemMacro(itemName) {
|
export function rollItemMacro(itemName) {
|
||||||
const speaker = ChatMessage.getSpeaker();
|
const speaker = ChatMessage.getSpeaker();
|
||||||
let actor;
|
let actor;
|
||||||
if ( speaker.token ) actor = game.actors.tokens[speaker.token];
|
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||||
if ( !actor ) actor = game.actors.get(speaker.actor);
|
if (!actor) actor = game.actors.get(speaker.actor);
|
||||||
|
|
||||||
// Get matching items
|
// Get matching items
|
||||||
const items = actor ? actor.items.filter(i => i.name === itemName) : [];
|
const items = actor ? actor.items.filter((i) => i.name === itemName) : [];
|
||||||
if ( items.length > 1 ) {
|
if (items.length > 1) {
|
||||||
ui.notifications.warn(`Your controlled Actor ${actor.name} has more than one Item with name ${itemName}. The first matched item will be chosen.`);
|
ui.notifications.warn(
|
||||||
} else if ( items.length === 0 ) {
|
`Your controlled Actor ${actor.name} has more than one Item with name ${itemName}. The first matched item will be chosen.`
|
||||||
|
);
|
||||||
|
} else if (items.length === 0) {
|
||||||
return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
|
return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
|
||||||
}
|
}
|
||||||
const item = items[0];
|
const item = items[0];
|
||||||
|
|
|
@ -2,59 +2,62 @@
|
||||||
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
|
* Perform a system migration for the entire World, applying migrations for Actors, Items, and Compendium packs
|
||||||
* @return {Promise} A Promise which resolves once the migration is completed
|
* @return {Promise} A Promise which resolves once the migration is completed
|
||||||
*/
|
*/
|
||||||
export const migrateWorld = async function() {
|
export const migrateWorld = async function () {
|
||||||
ui.notifications.info(`Applying SW5e System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`, {permanent: true});
|
ui.notifications.info(
|
||||||
|
`Applying SW5e System Migration for version ${game.system.data.version}. Please be patient and do not close your game or shut down your server.`,
|
||||||
|
{permanent: true}
|
||||||
|
);
|
||||||
|
|
||||||
// Migrate World Actors
|
// Migrate World Actors
|
||||||
for await ( let a of game.actors.contents ) {
|
for await (let a of game.actors.contents) {
|
||||||
try {
|
try {
|
||||||
console.log(`Checking Actor entity ${a.name} for migration needs`);
|
console.log(`Checking Actor entity ${a.name} for migration needs`);
|
||||||
const updateData = await migrateActorData(a.data);
|
const updateData = await migrateActorData(a.data);
|
||||||
if ( !foundry.utils.isObjectEmpty(updateData) ) {
|
if (!foundry.utils.isObjectEmpty(updateData)) {
|
||||||
console.log(`Migrating Actor entity ${a.name}`);
|
console.log(`Migrating Actor entity ${a.name}`);
|
||||||
await a.update(updateData, {enforceTypes: false});
|
await a.update(updateData, {enforceTypes: false});
|
||||||
}
|
}
|
||||||
} catch(err) {
|
} catch (err) {
|
||||||
err.message = `Failed sw5e system migration for Actor ${a.name}: ${err.message}`;
|
err.message = `Failed sw5e system migration for Actor ${a.name}: ${err.message}`;
|
||||||
console.error(err);
|
console.error(err);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Migrate World Items
|
// Migrate World Items
|
||||||
for ( let i of game.items.contents ) {
|
for (let i of game.items.contents) {
|
||||||
try {
|
try {
|
||||||
const updateData = migrateItemData(i.toObject());
|
const updateData = migrateItemData(i.toObject());
|
||||||
if ( !foundry.utils.isObjectEmpty(updateData) ) {
|
if (!foundry.utils.isObjectEmpty(updateData)) {
|
||||||
console.log(`Migrating Item entity ${i.name}`);
|
console.log(`Migrating Item entity ${i.name}`);
|
||||||
await i.update(updateData, {enforceTypes: false});
|
await i.update(updateData, {enforceTypes: false});
|
||||||
}
|
}
|
||||||
} catch(err) {
|
} catch (err) {
|
||||||
err.message = `Failed sw5e system migration for Item ${i.name}: ${err.message}`;
|
err.message = `Failed sw5e system migration for Item ${i.name}: ${err.message}`;
|
||||||
console.error(err);
|
console.error(err);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Migrate Actor Override Tokens
|
// Migrate Actor Override Tokens
|
||||||
for ( let s of game.scenes.contents ) {
|
for (let s of game.scenes.contents) {
|
||||||
try {
|
try {
|
||||||
const updateData = await migrateSceneData(s.data);
|
const updateData = await migrateSceneData(s.data);
|
||||||
if ( !foundry.utils.isObjectEmpty(updateData) ) {
|
if (!foundry.utils.isObjectEmpty(updateData)) {
|
||||||
console.log(`Migrating Scene entity ${s.name}`);
|
console.log(`Migrating Scene entity ${s.name}`);
|
||||||
await s.update(updateData, {enforceTypes: false});
|
await s.update(updateData, {enforceTypes: false});
|
||||||
// If we do not do this, then synthetic token actors remain in cache
|
// If we do not do this, then synthetic token actors remain in cache
|
||||||
// with the un-updated actorData.
|
// with the un-updated actorData.
|
||||||
s.tokens.contents.forEach(t => t._actor = null);
|
s.tokens.contents.forEach((t) => (t._actor = null));
|
||||||
}
|
}
|
||||||
} catch(err) {
|
} catch (err) {
|
||||||
err.message = `Failed sw5e system migration for Scene ${s.name}: ${err.message}`;
|
err.message = `Failed sw5e system migration for Scene ${s.name}: ${err.message}`;
|
||||||
console.error(err);
|
console.error(err);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Migrate World Compendium Packs
|
// Migrate World Compendium Packs
|
||||||
for ( let p of game.packs ) {
|
for (let p of game.packs) {
|
||||||
if ( p.metadata.package !== "world" ) continue;
|
if (p.metadata.package !== "world") continue;
|
||||||
if ( !["Actor", "Item", "Scene"].includes(p.metadata.entity) ) continue;
|
if (!["Actor", "Item", "Scene"].includes(p.metadata.entity)) continue;
|
||||||
await migrateCompendium(p);
|
await migrateCompendium(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -70,9 +73,9 @@ export const migrateWorld = async function() {
|
||||||
* @param pack
|
* @param pack
|
||||||
* @return {Promise}
|
* @return {Promise}
|
||||||
*/
|
*/
|
||||||
export const migrateCompendium = async function(pack) {
|
export const migrateCompendium = async function (pack) {
|
||||||
const entity = pack.metadata.entity;
|
const entity = pack.metadata.entity;
|
||||||
if ( !["Actor", "Item", "Scene"].includes(entity) ) return;
|
if (!["Actor", "Item", "Scene"].includes(entity)) return;
|
||||||
|
|
||||||
// Unlock the pack for editing
|
// Unlock the pack for editing
|
||||||
const wasLocked = pack.locked;
|
const wasLocked = pack.locked;
|
||||||
|
@ -83,7 +86,7 @@ export const migrateCompendium = async function(pack) {
|
||||||
const documents = await pack.getDocuments();
|
const documents = await pack.getDocuments();
|
||||||
|
|
||||||
// Iterate over compendium entries - applying fine-tuned migration functions
|
// Iterate over compendium entries - applying fine-tuned migration functions
|
||||||
for await ( let doc of documents ) {
|
for await (let doc of documents) {
|
||||||
let updateData = {};
|
let updateData = {};
|
||||||
try {
|
try {
|
||||||
switch (entity) {
|
switch (entity) {
|
||||||
|
@ -97,15 +100,13 @@ export const migrateCompendium = async function(pack) {
|
||||||
updateData = await migrateSceneData(doc.data);
|
updateData = await migrateSceneData(doc.data);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ( foundry.utils.isObjectEmpty(updateData) ) continue;
|
if (foundry.utils.isObjectEmpty(updateData)) continue;
|
||||||
|
|
||||||
// Save the entry, if data was changed
|
// Save the entry, if data was changed
|
||||||
await doc.update(updateData);
|
await doc.update(updateData);
|
||||||
console.log(`Migrated ${entity} entity ${doc.name} in Compendium ${pack.collection}`);
|
console.log(`Migrated ${entity} entity ${doc.name} in Compendium ${pack.collection}`);
|
||||||
}
|
} catch (err) {
|
||||||
|
|
||||||
// Handle migration failures
|
// Handle migration failures
|
||||||
catch(err) {
|
|
||||||
err.message = `Failed sw5e system migration for entity ${doc.name} in pack ${pack.collection}: ${err.message}`;
|
err.message = `Failed sw5e system migration for entity ${doc.name} in pack ${pack.collection}: ${err.message}`;
|
||||||
console.error(err);
|
console.error(err);
|
||||||
}
|
}
|
||||||
|
@ -126,18 +127,18 @@ export const migrateCompendium = async function(pack) {
|
||||||
* @param {object} actor The actor data object to update
|
* @param {object} actor The actor data object to update
|
||||||
* @return {Object} The updateData to apply
|
* @return {Object} The updateData to apply
|
||||||
*/
|
*/
|
||||||
export const migrateActorData = async function(actor) {
|
export const migrateActorData = async function (actor) {
|
||||||
const updateData = {};
|
const updateData = {};
|
||||||
|
|
||||||
// Actor Data Updates
|
// Actor Data Updates
|
||||||
if(actor.data) {
|
if (actor.data) {
|
||||||
_migrateActorMovement(actor, updateData);
|
_migrateActorMovement(actor, updateData);
|
||||||
_migrateActorSenses(actor, updateData);
|
_migrateActorSenses(actor, updateData);
|
||||||
_migrateActorType(actor, updateData);
|
_migrateActorType(actor, updateData);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Migrate Owned Items
|
// Migrate Owned Items
|
||||||
if ( !!actor.items ) {
|
if (!!actor.items) {
|
||||||
const items = await actor.items.reduce(async (memo, i) => {
|
const items = await actor.items.reduce(async (memo, i) => {
|
||||||
const results = await memo;
|
const results = await memo;
|
||||||
|
|
||||||
|
@ -146,14 +147,15 @@ export const migrateActorData = async function(actor) {
|
||||||
let itemUpdate = await migrateActorItemData(itemData, actor);
|
let itemUpdate = await migrateActorItemData(itemData, actor);
|
||||||
|
|
||||||
// Prepared, Equipped, and Proficient for NPC actors
|
// Prepared, Equipped, and Proficient for NPC actors
|
||||||
if ( actor.type === "npc" ) {
|
if (actor.type === "npc") {
|
||||||
if (getProperty(itemData.data, "preparation.prepared") === false) itemUpdate["data.preparation.prepared"] = true;
|
if (getProperty(itemData.data, "preparation.prepared") === false)
|
||||||
|
itemUpdate["data.preparation.prepared"] = true;
|
||||||
if (getProperty(itemData.data, "equipped") === false) itemUpdate["data.equipped"] = true;
|
if (getProperty(itemData.data, "equipped") === false) itemUpdate["data.equipped"] = true;
|
||||||
if (getProperty(itemData.data, "proficient") === false) itemUpdate["data.proficient"] = true;
|
if (getProperty(itemData.data, "proficient") === false) itemUpdate["data.proficient"] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the Owned Item
|
// Update the Owned Item
|
||||||
if ( !isObjectEmpty(itemUpdate) ) {
|
if (!isObjectEmpty(itemUpdate)) {
|
||||||
itemUpdate._id = itemData._id;
|
itemUpdate._id = itemData._id;
|
||||||
console.log(`Migrating Actor ${actor.name}'s ${i.name}`);
|
console.log(`Migrating Actor ${actor.name}'s ${i.name}`);
|
||||||
results.push(expandObject(itemUpdate));
|
results.push(expandObject(itemUpdate));
|
||||||
|
@ -162,7 +164,7 @@ export const migrateActorData = async function(actor) {
|
||||||
return results;
|
return results;
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
if ( items.length > 0 ) updateData.items = items;
|
if (items.length > 0) updateData.items = items;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update NPC data with new datamodel information
|
// Update NPC data with new datamodel information
|
||||||
|
@ -178,14 +180,12 @@ export const migrateActorData = async function(actor) {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
|
* Scrub an Actor's system data, removing all keys which are not explicitly defined in the system template
|
||||||
* @param {Object} actorData The data object for an Actor
|
* @param {Object} actorData The data object for an Actor
|
||||||
* @return {Object} The scrubbed Actor data
|
* @return {Object} The scrubbed Actor data
|
||||||
*/
|
*/
|
||||||
function cleanActorData(actorData) {
|
function cleanActorData(actorData) {
|
||||||
|
|
||||||
// Scrub system data
|
// Scrub system data
|
||||||
const model = game.system.model.Actor[actorData.type];
|
const model = game.system.model.Actor[actorData.type];
|
||||||
actorData.data = filterObject(actorData.data, model);
|
actorData.data = filterObject(actorData.data, model);
|
||||||
|
@ -195,7 +195,7 @@ function cleanActorData(actorData) {
|
||||||
obj[f] = null;
|
obj[f] = null;
|
||||||
return obj;
|
return obj;
|
||||||
}, {});
|
}, {});
|
||||||
if ( actorData.flags.sw5e ) {
|
if (actorData.flags.sw5e) {
|
||||||
actorData.flags.sw5e = filterObject(actorData.flags.sw5e, allowedFlags);
|
actorData.flags.sw5e = filterObject(actorData.flags.sw5e, allowedFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -203,7 +203,6 @@ function cleanActorData(actorData) {
|
||||||
return actorData;
|
return actorData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -212,7 +211,7 @@ function cleanActorData(actorData) {
|
||||||
* @param {object} item Item data to migrate
|
* @param {object} item Item data to migrate
|
||||||
* @return {object} The updateData to apply
|
* @return {object} The updateData to apply
|
||||||
*/
|
*/
|
||||||
export const migrateItemData = function(item) {
|
export const migrateItemData = function (item) {
|
||||||
const updateData = {};
|
const updateData = {};
|
||||||
_migrateItemClassPowerCasting(item, updateData);
|
_migrateItemClassPowerCasting(item, updateData);
|
||||||
_migrateItemAttunement(item, updateData);
|
_migrateItemAttunement(item, updateData);
|
||||||
|
@ -226,7 +225,7 @@ export const migrateItemData = function(item) {
|
||||||
* @param item
|
* @param item
|
||||||
* @param actor
|
* @param actor
|
||||||
*/
|
*/
|
||||||
export const migrateActorItemData = async function(item, actor) {
|
export const migrateActorItemData = async function (item, actor) {
|
||||||
const updateData = {};
|
const updateData = {};
|
||||||
_migrateItemClassPowerCasting(item, updateData);
|
_migrateItemClassPowerCasting(item, updateData);
|
||||||
_migrateItemAttunement(item, updateData);
|
_migrateItemAttunement(item, updateData);
|
||||||
|
@ -242,23 +241,23 @@ export const migrateActorItemData = async function(item, actor) {
|
||||||
* @param {Object} scene The Scene data to Update
|
* @param {Object} scene The Scene data to Update
|
||||||
* @return {Object} The updateData to apply
|
* @return {Object} The updateData to apply
|
||||||
*/
|
*/
|
||||||
export const migrateSceneData = async function(scene) {
|
export const migrateSceneData = async function (scene) {
|
||||||
const tokens = await Promise.all(scene.tokens.map(async token => {
|
const tokens = await Promise.all(
|
||||||
|
scene.tokens.map(async (token) => {
|
||||||
const t = token.toJSON();
|
const t = token.toJSON();
|
||||||
if (!t.actorId || t.actorLink) {
|
if (!t.actorId || t.actorLink) {
|
||||||
t.actorData = {};
|
t.actorData = {};
|
||||||
}
|
} else if (!game.actors.has(t.actorId)) {
|
||||||
else if (!game.actors.has(t.actorId)) {
|
|
||||||
t.actorId = null;
|
t.actorId = null;
|
||||||
t.actorData = {};
|
t.actorData = {};
|
||||||
} else if ( !t.actorLink ) {
|
} else if (!t.actorLink) {
|
||||||
const actorData = duplicate(t.actorData);
|
const actorData = duplicate(t.actorData);
|
||||||
actorData.type = token.actor?.type;
|
actorData.type = token.actor?.type;
|
||||||
const update = migrateActorData(actorData);
|
const update = migrateActorData(actorData);
|
||||||
['items', 'effects'].forEach(embeddedName => {
|
["items", "effects"].forEach((embeddedName) => {
|
||||||
if (!update[embeddedName]?.length) return;
|
if (!update[embeddedName]?.length) return;
|
||||||
const updates = new Map(update[embeddedName].map(u => [u._id, u]));
|
const updates = new Map(update[embeddedName].map((u) => [u._id, u]));
|
||||||
t.actorData[embeddedName].forEach(original => {
|
t.actorData[embeddedName].forEach((original) => {
|
||||||
const update = updates.get(original._id);
|
const update = updates.get(original._id);
|
||||||
if (update) mergeObject(original, update);
|
if (update) mergeObject(original, update);
|
||||||
});
|
});
|
||||||
|
@ -268,7 +267,8 @@ export const migrateActorItemData = async function(item, actor) {
|
||||||
mergeObject(t.actorData, update);
|
mergeObject(t.actorData, update);
|
||||||
}
|
}
|
||||||
return t;
|
return t;
|
||||||
}));
|
})
|
||||||
|
);
|
||||||
return {tokens};
|
return {tokens};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -284,7 +284,6 @@ export const migrateActorItemData = async function(item, actor) {
|
||||||
* @return {Object} The updated Actor
|
* @return {Object} The updated Actor
|
||||||
*/
|
*/
|
||||||
function _updateNPCData(actor) {
|
function _updateNPCData(actor) {
|
||||||
|
|
||||||
let actorData = actor.data;
|
let actorData = actor.data;
|
||||||
const updateData = {};
|
const updateData = {};
|
||||||
// check for flag.core, if not there is no compendium monster so exit
|
// check for flag.core, if not there is no compendium monster so exit
|
||||||
|
@ -292,13 +291,20 @@ function _updateNPCData(actor) {
|
||||||
if (!hasSource) return actor;
|
if (!hasSource) return actor;
|
||||||
// shortcut out if dataVersion flag is set to 1.2.4 or higher
|
// shortcut out if dataVersion flag is set to 1.2.4 or higher
|
||||||
const hasDataVersion = actor?.flags?.sw5e?.dataVersion !== undefined;
|
const hasDataVersion = actor?.flags?.sw5e?.dataVersion !== undefined;
|
||||||
if (hasDataVersion && (actor.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", actor.flags.sw5e.dataVersion))) return actor;
|
if (
|
||||||
|
hasDataVersion &&
|
||||||
|
(actor.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", actor.flags.sw5e.dataVersion))
|
||||||
|
)
|
||||||
|
return actor;
|
||||||
// Check to see what the source of NPC is
|
// Check to see what the source of NPC is
|
||||||
const sourceId = actor.flags.core.sourceId;
|
const sourceId = actor.flags.core.sourceId;
|
||||||
const coreSource = sourceId.substr(0,sourceId.length-17);
|
const coreSource = sourceId.substr(0, sourceId.length - 17);
|
||||||
const core_id = sourceId.substr(sourceId.length-16,16);
|
const core_id = sourceId.substr(sourceId.length - 16, 16);
|
||||||
if (coreSource === "Compendium.sw5e.monsters"){
|
if (coreSource === "Compendium.sw5e.monsters") {
|
||||||
game.packs.get("sw5e.monsters").getEntity(core_id).then(monster => {
|
game.packs
|
||||||
|
.get("sw5e.monsters")
|
||||||
|
.getEntity(core_id)
|
||||||
|
.then((monster) => {
|
||||||
const monsterData = monster.data.data;
|
const monsterData = monster.data.data;
|
||||||
// copy movement[], senses[], powercasting, force[], tech[], powerForceLevel, powerTechLevel
|
// copy movement[], senses[], powercasting, force[], tech[], powerForceLevel, powerTechLevel
|
||||||
updateData["data.attributes.movement"] = monsterData.attributes.movement;
|
updateData["data.attributes.movement"] = monsterData.attributes.movement;
|
||||||
|
@ -310,11 +316,13 @@ function _updateNPCData(actor) {
|
||||||
updateData["data.details.powerTechLevel"] = monsterData.details.powerTechLevel;
|
updateData["data.details.powerTechLevel"] = monsterData.details.powerTechLevel;
|
||||||
// push missing powers onto actor
|
// push missing powers onto actor
|
||||||
let newPowers = [];
|
let newPowers = [];
|
||||||
for ( let i of monster.items ) {
|
for (let i of monster.items) {
|
||||||
const itemData = i.data;
|
const itemData = i.data;
|
||||||
if ( itemData.type === "power" ) {
|
if (itemData.type === "power") {
|
||||||
const itemCompendium_id = itemData.flags?.core?.sourceId.split(".").slice(-1)[0];
|
const itemCompendium_id = itemData.flags?.core?.sourceId.split(".").slice(-1)[0];
|
||||||
let hasPower = !!actor.items.find(item => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemCompendium_id);
|
let hasPower = !!actor.items.find(
|
||||||
|
(item) => item.flags?.core?.sourceId.split(".").slice(-1)[0] === itemCompendium_id
|
||||||
|
);
|
||||||
if (!hasPower) {
|
if (!hasPower) {
|
||||||
// Clone power to new object. Don't know if it is technically needed, but seems to prevent some weirdness.
|
// Clone power to new object. Don't know if it is technically needed, but seems to prevent some weirdness.
|
||||||
const newPower = JSON.parse(JSON.stringify(itemData));
|
const newPower = JSON.parse(JSON.stringify(itemData));
|
||||||
|
@ -331,17 +339,15 @@ function _updateNPCData(actor) {
|
||||||
|
|
||||||
// set flag to check to see if migration has been done so we don't do it again.
|
// set flag to check to see if migration has been done so we don't do it again.
|
||||||
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
|
liveActor.setFlag("sw5e", "dataVersion", "1.2.4");
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//merge object
|
//merge object
|
||||||
actorData = mergeObject(actorData, updateData);
|
actorData = mergeObject(actorData, updateData);
|
||||||
// Return the scrubbed data
|
// Return the scrubbed data
|
||||||
return actor;
|
return actor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Migrate the actor speed string to movement object
|
* Migrate the actor speed string to movement object
|
||||||
* @private
|
* @private
|
||||||
|
@ -350,21 +356,21 @@ function _migrateActorMovement(actorData, updateData) {
|
||||||
const ad = actorData.data;
|
const ad = actorData.data;
|
||||||
|
|
||||||
// Work is needed if old data is present
|
// Work is needed if old data is present
|
||||||
const old = actorData.type === 'vehicle' ? ad?.attributes?.speed : ad?.attributes?.speed?.value;
|
const old = actorData.type === "vehicle" ? ad?.attributes?.speed : ad?.attributes?.speed?.value;
|
||||||
const hasOld = old !== undefined;
|
const hasOld = old !== undefined;
|
||||||
if ( hasOld ) {
|
if (hasOld) {
|
||||||
|
|
||||||
// If new data is not present, migrate the old data
|
// If new data is not present, migrate the old data
|
||||||
const hasNew = ad?.attributes?.movement?.walk !== undefined;
|
const hasNew = ad?.attributes?.movement?.walk !== undefined;
|
||||||
if ( !hasNew && (typeof old === "string") ) {
|
if (!hasNew && typeof old === "string") {
|
||||||
const s = (old || "").split(" ");
|
const s = (old || "").split(" ");
|
||||||
if ( s.length > 0 ) updateData["data.attributes.movement.walk"] = Number.isNumeric(s[0]) ? parseInt(s[0]) : null;
|
if (s.length > 0)
|
||||||
|
updateData["data.attributes.movement.walk"] = Number.isNumeric(s[0]) ? parseInt(s[0]) : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove the old attribute
|
// Remove the old attribute
|
||||||
updateData["data.attributes.-=speed"] = null;
|
updateData["data.attributes.-=speed"] = null;
|
||||||
}
|
}
|
||||||
return updateData
|
return updateData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -378,7 +384,7 @@ function _migrateActorPowers(actorData, updateData) {
|
||||||
|
|
||||||
// If new Force & Tech data is not present, create it
|
// If new Force & Tech data is not present, create it
|
||||||
let hasNewAttrib = ad?.attributes?.force?.level !== undefined;
|
let hasNewAttrib = ad?.attributes?.force?.level !== undefined;
|
||||||
if ( !hasNewAttrib ) {
|
if (!hasNewAttrib) {
|
||||||
updateData["data.attributes.force.known.value"] = 0;
|
updateData["data.attributes.force.known.value"] = 0;
|
||||||
updateData["data.attributes.force.known.max"] = 0;
|
updateData["data.attributes.force.known.max"] = 0;
|
||||||
updateData["data.attributes.force.points.value"] = 0;
|
updateData["data.attributes.force.points.value"] = 0;
|
||||||
|
@ -399,14 +405,14 @@ function _migrateActorPowers(actorData, updateData) {
|
||||||
|
|
||||||
// If new Power F/T split data is not present, create it
|
// If new Power F/T split data is not present, create it
|
||||||
const hasNewLimit = ad?.powers?.power1?.foverride !== undefined;
|
const hasNewLimit = ad?.powers?.power1?.foverride !== undefined;
|
||||||
if ( !hasNewLimit ) {
|
if (!hasNewLimit) {
|
||||||
for (let i = 1; i <= 9; i++) {
|
for (let i = 1; i <= 9; i++) {
|
||||||
// add new
|
// add new
|
||||||
updateData["data.powers.power" + i + ".fvalue"] = getProperty(ad.powers,"power" + i + ".value");
|
updateData["data.powers.power" + i + ".fvalue"] = getProperty(ad.powers, "power" + i + ".value");
|
||||||
updateData["data.powers.power" + i + ".fmax"] = getProperty(ad.powers,"power" + i + ".max");
|
updateData["data.powers.power" + i + ".fmax"] = getProperty(ad.powers, "power" + i + ".max");
|
||||||
updateData["data.powers.power" + i + ".foverride"] = null;
|
updateData["data.powers.power" + i + ".foverride"] = null;
|
||||||
updateData["data.powers.power" + i + ".tvalue"] = getProperty(ad.powers,"power" + i + ".value");
|
updateData["data.powers.power" + i + ".tvalue"] = getProperty(ad.powers, "power" + i + ".value");
|
||||||
updateData["data.powers.power" + i + ".tmax"] = getProperty(ad.powers,"power" + i + ".max");
|
updateData["data.powers.power" + i + ".tmax"] = getProperty(ad.powers, "power" + i + ".max");
|
||||||
updateData["data.powers.power" + i + ".toverride"] = null;
|
updateData["data.powers.power" + i + ".toverride"] = null;
|
||||||
//remove old
|
//remove old
|
||||||
updateData["data.powers.power" + i + ".-=value"] = null;
|
updateData["data.powers.power" + i + ".-=value"] = null;
|
||||||
|
@ -415,7 +421,7 @@ function _migrateActorPowers(actorData, updateData) {
|
||||||
}
|
}
|
||||||
// If new Bonus Power DC data is not present, create it
|
// If new Bonus Power DC data is not present, create it
|
||||||
const hasNewBonus = ad?.bonuses?.power?.forceLightDC !== undefined;
|
const hasNewBonus = ad?.bonuses?.power?.forceLightDC !== undefined;
|
||||||
if ( !hasNewBonus ) {
|
if (!hasNewBonus) {
|
||||||
updateData["data.bonuses.power.forceLightDC"] = "";
|
updateData["data.bonuses.power.forceLightDC"] = "";
|
||||||
updateData["data.bonuses.power.forceDarkDC"] = "";
|
updateData["data.bonuses.power.forceDarkDC"] = "";
|
||||||
updateData["data.bonuses.power.forceUnivDC"] = "";
|
updateData["data.bonuses.power.forceUnivDC"] = "";
|
||||||
|
@ -425,7 +431,7 @@ function _migrateActorPowers(actorData, updateData) {
|
||||||
// Remove the Power DC Bonus
|
// Remove the Power DC Bonus
|
||||||
updateData["data.bonuses.power.-=dc"] = null;
|
updateData["data.bonuses.power.-=dc"] = null;
|
||||||
|
|
||||||
return updateData
|
return updateData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -436,28 +442,28 @@ function _migrateActorPowers(actorData, updateData) {
|
||||||
*/
|
*/
|
||||||
function _migrateActorSenses(actor, updateData) {
|
function _migrateActorSenses(actor, updateData) {
|
||||||
const ad = actor.data;
|
const ad = actor.data;
|
||||||
if ( ad?.traits?.senses === undefined ) return;
|
if (ad?.traits?.senses === undefined) return;
|
||||||
const original = ad.traits.senses || "";
|
const original = ad.traits.senses || "";
|
||||||
if ( typeof original !== "string" ) return;
|
if (typeof original !== "string") return;
|
||||||
|
|
||||||
// Try to match old senses with the format like "Darkvision 60 ft, Blindsight 30 ft"
|
// Try to match old senses with the format like "Darkvision 60 ft, Blindsight 30 ft"
|
||||||
const pattern = /([A-z]+)\s?([0-9]+)\s?([A-z]+)?/;
|
const pattern = /([A-z]+)\s?([0-9]+)\s?([A-z]+)?/;
|
||||||
let wasMatched = false;
|
let wasMatched = false;
|
||||||
|
|
||||||
// Match each comma-separated term
|
// Match each comma-separated term
|
||||||
for ( let s of original.split(",") ) {
|
for (let s of original.split(",")) {
|
||||||
s = s.trim();
|
s = s.trim();
|
||||||
const match = s.match(pattern);
|
const match = s.match(pattern);
|
||||||
if ( !match ) continue;
|
if (!match) continue;
|
||||||
const type = match[1].toLowerCase();
|
const type = match[1].toLowerCase();
|
||||||
if ( type in CONFIG.SW5E.senses ) {
|
if (type in CONFIG.SW5E.senses) {
|
||||||
updateData[`data.attributes.senses.${type}`] = Number(match[2]).toNearest(0.5);
|
updateData[`data.attributes.senses.${type}`] = Number(match[2]).toNearest(0.5);
|
||||||
wasMatched = true;
|
wasMatched = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If nothing was matched, but there was an old string - put the whole thing in "special"
|
// If nothing was matched, but there was an old string - put the whole thing in "special"
|
||||||
if ( !wasMatched && !!original ) {
|
if (!wasMatched && !!original) {
|
||||||
updateData["data.attributes.senses.special"] = original;
|
updateData["data.attributes.senses.special"] = original;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -475,15 +481,15 @@ function _migrateActorSenses(actor, updateData) {
|
||||||
function _migrateActorType(actor, updateData) {
|
function _migrateActorType(actor, updateData) {
|
||||||
const ad = actor.data;
|
const ad = actor.data;
|
||||||
const original = ad.details?.type;
|
const original = ad.details?.type;
|
||||||
if ( typeof original !== "string" ) return;
|
if (typeof original !== "string") return;
|
||||||
|
|
||||||
// New default data structure
|
// New default data structure
|
||||||
let data = {
|
let data = {
|
||||||
"value": "",
|
value: "",
|
||||||
"subtype": "",
|
subtype: "",
|
||||||
"swarm": "",
|
swarm: "",
|
||||||
"custom": ""
|
custom: ""
|
||||||
}
|
};
|
||||||
|
|
||||||
// Specifics
|
// Specifics
|
||||||
// (Some of these have weird names, these need to be addressed individually)
|
// (Some of these have weird names, these need to be addressed individually)
|
||||||
|
@ -507,13 +513,14 @@ function _migrateActorType(actor, updateData) {
|
||||||
const pattern = /^(?:swarm of (?<size>[\w\-]+) )?(?<type>[^(]+?)(?:\((?<subtype>[^)]+)\))?$/i;
|
const pattern = /^(?:swarm of (?<size>[\w\-]+) )?(?<type>[^(]+?)(?:\((?<subtype>[^)]+)\))?$/i;
|
||||||
const match = original.trim().match(pattern);
|
const match = original.trim().match(pattern);
|
||||||
if (match) {
|
if (match) {
|
||||||
|
|
||||||
// Match a known creature type
|
// Match a known creature type
|
||||||
const typeLc = match.groups.type.trim().toLowerCase();
|
const typeLc = match.groups.type.trim().toLowerCase();
|
||||||
const typeMatch = Object.entries(CONFIG.SW5E.creatureTypes).find(([k, v]) => {
|
const typeMatch = Object.entries(CONFIG.SW5E.creatureTypes).find(([k, v]) => {
|
||||||
return (typeLc === k) ||
|
return (
|
||||||
(typeLc === game.i18n.localize(v).toLowerCase()) ||
|
typeLc === k ||
|
||||||
(typeLc === game.i18n.localize(`${v}Pl`).toLowerCase());
|
typeLc === game.i18n.localize(v).toLowerCase() ||
|
||||||
|
typeLc === game.i18n.localize(`${v}Pl`).toLowerCase()
|
||||||
|
);
|
||||||
});
|
});
|
||||||
if (typeMatch) data.value = typeMatch[0];
|
if (typeMatch) data.value = typeMatch[0];
|
||||||
else {
|
else {
|
||||||
|
@ -527,7 +534,7 @@ function _migrateActorType(actor, updateData) {
|
||||||
if (match.groups.size || isNamedSwarm) {
|
if (match.groups.size || isNamedSwarm) {
|
||||||
const sizeLc = match.groups.size ? match.groups.size.trim().toLowerCase() : "tiny";
|
const sizeLc = match.groups.size ? match.groups.size.trim().toLowerCase() : "tiny";
|
||||||
const sizeMatch = Object.entries(CONFIG.SW5E.actorSizes).find(([k, v]) => {
|
const sizeMatch = Object.entries(CONFIG.SW5E.actorSizes).find(([k, v]) => {
|
||||||
return (sizeLc === k) || (sizeLc === game.i18n.localize(v).toLowerCase());
|
return sizeLc === k || sizeLc === game.i18n.localize(v).toLowerCase();
|
||||||
});
|
});
|
||||||
data.swarm = sizeMatch ? sizeMatch[0] : "tiny";
|
data.swarm = sizeMatch ? sizeMatch[0] : "tiny";
|
||||||
} else data.swarm = "";
|
} else data.swarm = "";
|
||||||
|
@ -551,8 +558,8 @@ function _migrateActorType(actor, updateData) {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
function _migrateItemClassPowerCasting(item, updateData) {
|
function _migrateItemClassPowerCasting(item, updateData) {
|
||||||
if (item.type === "class"){
|
if (item.type === "class") {
|
||||||
switch (item.name){
|
switch (item.name) {
|
||||||
case "Consular":
|
case "Consular":
|
||||||
updateData["data.powercasting"] = {
|
updateData["data.powercasting"] = {
|
||||||
progression: "consular",
|
progression: "consular",
|
||||||
|
@ -560,7 +567,6 @@ function _migrateItemClassPowerCasting(item, updateData) {
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
case "Engineer":
|
case "Engineer":
|
||||||
|
|
||||||
updateData["data.powercasting"] = {
|
updateData["data.powercasting"] = {
|
||||||
progression: "engineer",
|
progression: "engineer",
|
||||||
ability: ""
|
ability: ""
|
||||||
|
@ -608,7 +614,11 @@ async function _migrateItemPower(item, actor, updateData) {
|
||||||
|
|
||||||
// shortcut out if dataVersion flag is set to 1.2.4 or higher
|
// shortcut out if dataVersion flag is set to 1.2.4 or higher
|
||||||
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
|
const hasDataVersion = item?.flags?.sw5e?.dataVersion !== undefined;
|
||||||
if (hasDataVersion && (item.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", item.flags.sw5e.dataVersion))) return updateData;
|
if (
|
||||||
|
hasDataVersion &&
|
||||||
|
(item.flags.sw5e.dataVersion === "1.2.4" || isNewerVersion("1.2.4", item.flags.sw5e.dataVersion))
|
||||||
|
)
|
||||||
|
return updateData;
|
||||||
|
|
||||||
// Check to see what the source of Power is
|
// Check to see what the source of Power is
|
||||||
const sourceId = item.flags.core.sourceId;
|
const sourceId = item.flags.core.sourceId;
|
||||||
|
@ -626,11 +636,10 @@ async function _migrateItemPower(item, actor, updateData) {
|
||||||
const corePowerData = corePower.data;
|
const corePowerData = corePower.data;
|
||||||
// copy Core Power Data over original Power
|
// copy Core Power Data over original Power
|
||||||
updateData["data"] = corePowerData;
|
updateData["data"] = corePowerData;
|
||||||
updateData["flags"] = {"sw5e": {"dataVersion": "1.2.4"}};
|
updateData["flags"] = {sw5e: {dataVersion: "1.2.4"}};
|
||||||
|
|
||||||
return updateData;
|
return updateData;
|
||||||
|
|
||||||
|
|
||||||
//game.packs.get(powerType).getEntity(core_id).then(corePower => {
|
//game.packs.get(powerType).getEntity(core_id).then(corePower => {
|
||||||
|
|
||||||
//})
|
//})
|
||||||
|
@ -647,7 +656,7 @@ async function _migrateItemPower(item, actor, updateData) {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
function _migrateItemAttunement(item, updateData) {
|
function _migrateItemAttunement(item, updateData) {
|
||||||
if ( item.data?.attuned === undefined ) return updateData;
|
if (item.data?.attuned === undefined) return updateData;
|
||||||
updateData["data.attunement"] = CONFIG.SW5E.attunementTypes.NONE;
|
updateData["data.attunement"] = CONFIG.SW5E.attunementTypes.NONE;
|
||||||
updateData["data.-=attuned"] = null;
|
updateData["data.-=attuned"] = null;
|
||||||
return updateData;
|
return updateData;
|
||||||
|
@ -667,13 +676,13 @@ export async function purgeFlags(pack) {
|
||||||
};
|
};
|
||||||
await pack.configure({locked: false});
|
await pack.configure({locked: false});
|
||||||
const content = await pack.getContent();
|
const content = await pack.getContent();
|
||||||
for ( let entity of content ) {
|
for (let entity of content) {
|
||||||
const update = {_id: entity.id, flags: cleanFlags(entity.data.flags)};
|
const update = {_id: entity.id, flags: cleanFlags(entity.data.flags)};
|
||||||
if ( pack.entity === "Actor" ) {
|
if (pack.entity === "Actor") {
|
||||||
update.items = entity.data.items.map(i => {
|
update.items = entity.data.items.map((i) => {
|
||||||
i.flags = cleanFlags(i.flags);
|
i.flags = cleanFlags(i.flags);
|
||||||
return i;
|
return i;
|
||||||
})
|
});
|
||||||
}
|
}
|
||||||
await pack.updateEntity(update, {recursive: false});
|
await pack.updateEntity(update, {recursive: false});
|
||||||
console.log(`Purged flags from ${entity.name}`);
|
console.log(`Purged flags from ${entity.name}`);
|
||||||
|
@ -683,20 +692,18 @@ export async function purgeFlags(pack) {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Purge the data model of any inner objects which have been flagged as _deprecated.
|
* Purge the data model of any inner objects which have been flagged as _deprecated.
|
||||||
* @param {object} data The data to clean
|
* @param {object} data The data to clean
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
export function removeDeprecatedObjects(data) {
|
export function removeDeprecatedObjects(data) {
|
||||||
for ( let [k, v] of Object.entries(data) ) {
|
for (let [k, v] of Object.entries(data)) {
|
||||||
if ( getType(v) === "Object" ) {
|
if (getType(v) === "Object") {
|
||||||
if (v._deprecated === true) {
|
if (v._deprecated === true) {
|
||||||
console.log(`Deleting deprecated object key ${k}`);
|
console.log(`Deleting deprecated object key ${k}`);
|
||||||
delete data[k];
|
delete data[k];
|
||||||
}
|
} else removeDeprecatedObjects(v);
|
||||||
else removeDeprecatedObjects(v);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return data;
|
return data;
|
||||||
|
|
|
@ -1,11 +1,10 @@
|
||||||
import { SW5E } from "../config.js";
|
import {SW5E} from "../config.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A helper class for building MeasuredTemplates for 5e powers and abilities
|
* A helper class for building MeasuredTemplates for 5e powers and abilities
|
||||||
* @extends {MeasuredTemplate}
|
* @extends {MeasuredTemplate}
|
||||||
*/
|
*/
|
||||||
export default class AbilityTemplate extends MeasuredTemplate {
|
export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A factory method to create an AbilityTemplate instance using provided data from an Item5e instance
|
* A factory method to create an AbilityTemplate instance using provided data from an Item5e instance
|
||||||
* @param {Item5e} item The Item object for which to construct the template
|
* @param {Item5e} item The Item object for which to construct the template
|
||||||
|
@ -14,7 +13,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
static fromItem(item) {
|
static fromItem(item) {
|
||||||
const target = getProperty(item.data, "data.target") || {};
|
const target = getProperty(item.data, "data.target") || {};
|
||||||
const templateShape = SW5E.areaTargetTypes[target.type];
|
const templateShape = SW5E.areaTargetTypes[target.type];
|
||||||
if ( !templateShape ) return null;
|
if (!templateShape) return null;
|
||||||
|
|
||||||
// Prepare template data
|
// Prepare template data
|
||||||
const templateData = {
|
const templateData = {
|
||||||
|
@ -28,7 +27,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Additional type-specific data
|
// Additional type-specific data
|
||||||
switch ( templateShape ) {
|
switch (templateShape) {
|
||||||
case "cone":
|
case "cone":
|
||||||
templateData.angle = CONFIG.MeasuredTemplate.defaults.angle;
|
templateData.angle = CONFIG.MeasuredTemplate.defaults.angle;
|
||||||
break;
|
break;
|
||||||
|
@ -67,7 +66,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
this.layer.preview.addChild(this);
|
this.layer.preview.addChild(this);
|
||||||
|
|
||||||
// Hide the sheet that originated the preview
|
// Hide the sheet that originated the preview
|
||||||
if ( this.actorSheet ) this.actorSheet.minimize();
|
if (this.actorSheet) this.actorSheet.minimize();
|
||||||
|
|
||||||
// Activate interactivity
|
// Activate interactivity
|
||||||
this.activatePreviewListeners(initialLayer);
|
this.activatePreviewListeners(initialLayer);
|
||||||
|
@ -84,10 +83,10 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
let moveTime = 0;
|
let moveTime = 0;
|
||||||
|
|
||||||
// Update placement (mouse-move)
|
// Update placement (mouse-move)
|
||||||
handlers.mm = event => {
|
handlers.mm = (event) => {
|
||||||
event.stopPropagation();
|
event.stopPropagation();
|
||||||
let now = Date.now(); // Apply a 20ms throttle
|
let now = Date.now(); // Apply a 20ms throttle
|
||||||
if ( now - moveTime <= 20 ) return;
|
if (now - moveTime <= 20) return;
|
||||||
const center = event.data.getLocalPosition(this.layer);
|
const center = event.data.getLocalPosition(this.layer);
|
||||||
const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
|
const snapped = canvas.grid.getSnappedPosition(center.x, center.y, 2);
|
||||||
this.data.update({x: snapped.x, y: snapped.y});
|
this.data.update({x: snapped.x, y: snapped.y});
|
||||||
|
@ -96,7 +95,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Cancel the workflow (right-click)
|
// Cancel the workflow (right-click)
|
||||||
handlers.rc = event => {
|
handlers.rc = (event) => {
|
||||||
this.layer.preview.removeChildren();
|
this.layer.preview.removeChildren();
|
||||||
canvas.stage.off("mousemove", handlers.mm);
|
canvas.stage.off("mousemove", handlers.mm);
|
||||||
canvas.stage.off("mousedown", handlers.lc);
|
canvas.stage.off("mousedown", handlers.lc);
|
||||||
|
@ -107,7 +106,7 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Confirm the workflow (left-click)
|
// Confirm the workflow (left-click)
|
||||||
handlers.lc = event => {
|
handlers.lc = (event) => {
|
||||||
handlers.rc(event);
|
handlers.rc(event);
|
||||||
const destination = canvas.grid.getSnappedPosition(this.data.x, this.data.y, 2);
|
const destination = canvas.grid.getSnappedPosition(this.data.x, this.data.y, 2);
|
||||||
this.data.update(destination);
|
this.data.update(destination);
|
||||||
|
@ -115,12 +114,12 @@ export default class AbilityTemplate extends MeasuredTemplate {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Rotate the template by 3 degree increments (mouse-wheel)
|
// Rotate the template by 3 degree increments (mouse-wheel)
|
||||||
handlers.mw = event => {
|
handlers.mw = (event) => {
|
||||||
if ( event.ctrlKey ) event.preventDefault(); // Avoid zooming the browser window
|
if (event.ctrlKey) event.preventDefault(); // Avoid zooming the browser window
|
||||||
event.stopPropagation();
|
event.stopPropagation();
|
||||||
let delta = canvas.grid.type > CONST.GRID_TYPES.SQUARE ? 30 : 15;
|
let delta = canvas.grid.type > CONST.GRID_TYPES.SQUARE ? 30 : 15;
|
||||||
let snap = event.shiftKey ? delta : 5;
|
let snap = event.shiftKey ? delta : 5;
|
||||||
this.data.update({direction: this.data.direction + (snap * Math.sign(event.deltaY))});
|
this.data.update({direction: this.data.direction + snap * Math.sign(event.deltaY)});
|
||||||
this.refresh();
|
this.refresh();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
export const registerSystemSettings = function() {
|
export const registerSystemSettings = function () {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Track the system version upon which point a migration was last applied
|
* Track the system version upon which point a migration was last applied
|
||||||
*/
|
*/
|
||||||
|
@ -22,9 +21,9 @@ export const registerSystemSettings = function() {
|
||||||
default: "normal",
|
default: "normal",
|
||||||
type: String,
|
type: String,
|
||||||
choices: {
|
choices: {
|
||||||
"normal": "SETTINGS.5eRestPHB",
|
normal: "SETTINGS.5eRestPHB",
|
||||||
"gritty": "SETTINGS.5eRestGritty",
|
gritty: "SETTINGS.5eRestGritty",
|
||||||
"epic": "SETTINGS.5eRestEpic",
|
epic: "SETTINGS.5eRestEpic"
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -39,11 +38,11 @@ export const registerSystemSettings = function() {
|
||||||
default: "555",
|
default: "555",
|
||||||
type: String,
|
type: String,
|
||||||
choices: {
|
choices: {
|
||||||
"555": "SETTINGS.5eDiagPHB",
|
555: "SETTINGS.5eDiagPHB",
|
||||||
"5105": "SETTINGS.5eDiagDMG",
|
5105: "SETTINGS.5eDiagDMG",
|
||||||
"EUCL": "SETTINGS.5eDiagEuclidean",
|
EUCL: "SETTINGS.5eDiagEuclidean"
|
||||||
},
|
},
|
||||||
onChange: rule => canvas.grid.diagonalRule = rule
|
onChange: (rule) => (canvas.grid.diagonalRule = rule)
|
||||||
});
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -79,7 +78,7 @@ export const registerSystemSettings = function() {
|
||||||
scope: "world",
|
scope: "world",
|
||||||
config: true,
|
config: true,
|
||||||
default: false,
|
default: false,
|
||||||
type: Boolean,
|
type: Boolean
|
||||||
});
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -92,7 +91,7 @@ export const registerSystemSettings = function() {
|
||||||
config: true,
|
config: true,
|
||||||
default: false,
|
default: false,
|
||||||
type: Boolean,
|
type: Boolean,
|
||||||
onChange: s => {
|
onChange: (s) => {
|
||||||
ui.chat.render();
|
ui.chat.render();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -100,10 +99,10 @@ export const registerSystemSettings = function() {
|
||||||
/**
|
/**
|
||||||
* Option to allow GMs to restrict polymorphing to GMs only.
|
* Option to allow GMs to restrict polymorphing to GMs only.
|
||||||
*/
|
*/
|
||||||
game.settings.register('sw5e', 'allowPolymorphing', {
|
game.settings.register("sw5e", "allowPolymorphing", {
|
||||||
name: 'SETTINGS.5eAllowPolymorphingN',
|
name: "SETTINGS.5eAllowPolymorphingN",
|
||||||
hint: 'SETTINGS.5eAllowPolymorphingL',
|
hint: "SETTINGS.5eAllowPolymorphingL",
|
||||||
scope: 'world',
|
scope: "world",
|
||||||
config: true,
|
config: true,
|
||||||
default: false,
|
default: false,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
|
@ -112,8 +111,8 @@ export const registerSystemSettings = function() {
|
||||||
/**
|
/**
|
||||||
* Remember last-used polymorph settings.
|
* Remember last-used polymorph settings.
|
||||||
*/
|
*/
|
||||||
game.settings.register('sw5e', 'polymorphSettings', {
|
game.settings.register("sw5e", "polymorphSettings", {
|
||||||
scope: 'client',
|
scope: "client",
|
||||||
default: {
|
default: {
|
||||||
keepPhysical: false,
|
keepPhysical: false,
|
||||||
keepMental: false,
|
keepMental: false,
|
||||||
|
@ -138,8 +137,8 @@ export const registerSystemSettings = function() {
|
||||||
default: "light",
|
default: "light",
|
||||||
type: String,
|
type: String,
|
||||||
choices: {
|
choices: {
|
||||||
"light": "SETTINGS.SWColorLight",
|
light: "SETTINGS.SWColorLight",
|
||||||
"dark": "SETTINGS.SWColorDark"
|
dark: "SETTINGS.SWColorDark"
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
|
@ -3,9 +3,8 @@
|
||||||
* Pre-loaded templates are compiled and cached for fast access when rendering
|
* Pre-loaded templates are compiled and cached for fast access when rendering
|
||||||
* @return {Promise}
|
* @return {Promise}
|
||||||
*/
|
*/
|
||||||
export const preloadHandlebarsTemplates = async function() {
|
export const preloadHandlebarsTemplates = async function () {
|
||||||
return loadTemplates([
|
return loadTemplates([
|
||||||
|
|
||||||
// Shared Partials
|
// Shared Partials
|
||||||
"systems/sw5e/templates/actors/parts/active-effects.html",
|
"systems/sw5e/templates/actors/parts/active-effects.html",
|
||||||
|
|
||||||
|
|
|
@ -3,11 +3,10 @@
|
||||||
* @extends {TokenDocument}
|
* @extends {TokenDocument}
|
||||||
*/
|
*/
|
||||||
export class TokenDocument5e extends TokenDocument {
|
export class TokenDocument5e extends TokenDocument {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
getBarAttribute(...args) {
|
getBarAttribute(...args) {
|
||||||
const data = super.getBarAttribute(...args);
|
const data = super.getBarAttribute(...args);
|
||||||
if ( data && (data.attribute === "attributes.hp") ) {
|
if (data && data.attribute === "attributes.hp") {
|
||||||
data.value += parseInt(getProperty(this.actor.data, "data.attributes.hp.temp") || 0);
|
data.value += parseInt(getProperty(this.actor.data, "data.attributes.hp.temp") || 0);
|
||||||
data.max += parseInt(getProperty(this.actor.data, "data.attributes.hp.tempmax") || 0);
|
data.max += parseInt(getProperty(this.actor.data, "data.attributes.hp.tempmax") || 0);
|
||||||
}
|
}
|
||||||
|
@ -15,19 +14,16 @@ export class TokenDocument5e extends TokenDocument {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the base Token class to implement additional system-specific logic.
|
* Extend the base Token class to implement additional system-specific logic.
|
||||||
* @extends {Token}
|
* @extends {Token}
|
||||||
*/
|
*/
|
||||||
export class Token5e extends Token {
|
export class Token5e extends Token {
|
||||||
|
|
||||||
/** @inheritdoc */
|
/** @inheritdoc */
|
||||||
_drawBar(number, bar, data) {
|
_drawBar(number, bar, data) {
|
||||||
if ( data.attribute === "attributes.hp" ) return this._drawHPBar(number, bar, data);
|
if (data.attribute === "attributes.hp") return this._drawHPBar(number, bar, data);
|
||||||
return super._drawBar(number, bar, data);
|
return super._drawBar(number, bar, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,7 +37,6 @@ export class Token5e extends Token {
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_drawHPBar(number, bar, data) {
|
_drawHPBar(number, bar, data) {
|
||||||
|
|
||||||
// Extract health data
|
// Extract health data
|
||||||
let {value, max, temp, tempmax} = this.document.actor.data.data.attributes.hp;
|
let {value, max, temp, tempmax} = this.document.actor.data.data.attributes.hp;
|
||||||
temp = Number(temp || 0);
|
temp = Number(temp || 0);
|
||||||
|
@ -58,42 +53,50 @@ export class Token5e extends Token {
|
||||||
|
|
||||||
// Determine colors to use
|
// Determine colors to use
|
||||||
const blk = 0x000000;
|
const blk = 0x000000;
|
||||||
const hpColor = PIXI.utils.rgb2hex([(1-(colorPct/2)), colorPct, 0]);
|
const hpColor = PIXI.utils.rgb2hex([1 - colorPct / 2, colorPct, 0]);
|
||||||
const c = CONFIG.SW5E.tokenHPColors;
|
const c = CONFIG.SW5E.tokenHPColors;
|
||||||
|
|
||||||
// Determine the container size (logic borrowed from core)
|
// Determine the container size (logic borrowed from core)
|
||||||
const w = this.w;
|
const w = this.w;
|
||||||
let h = Math.max((canvas.dimensions.size / 12), 8);
|
let h = Math.max(canvas.dimensions.size / 12, 8);
|
||||||
if ( this.data.height >= 2 ) h *= 1.6;
|
if (this.data.height >= 2) h *= 1.6;
|
||||||
const bs = Math.clamped(h / 8, 1, 2);
|
const bs = Math.clamped(h / 8, 1, 2);
|
||||||
const bs1 = bs+1;
|
const bs1 = bs + 1;
|
||||||
|
|
||||||
// Overall bar container
|
// Overall bar container
|
||||||
bar.clear()
|
bar.clear();
|
||||||
bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
|
bar.beginFill(blk, 0.5).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, w, h, 3);
|
||||||
|
|
||||||
// Temporary maximum HP
|
// Temporary maximum HP
|
||||||
if (tempmax > 0) {
|
if (tempmax > 0) {
|
||||||
const pct = max / effectiveMax;
|
const pct = max / effectiveMax;
|
||||||
bar.beginFill(c.tempmax, 1.0).lineStyle(1, blk, 1.0).drawRoundedRect(pct*w, 0, (1-pct)*w, h, 2);
|
bar.beginFill(c.tempmax, 1.0)
|
||||||
|
.lineStyle(1, blk, 1.0)
|
||||||
|
.drawRoundedRect(pct * w, 0, (1 - pct) * w, h, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Maximum HP penalty
|
// Maximum HP penalty
|
||||||
else if (tempmax < 0) {
|
else if (tempmax < 0) {
|
||||||
const pct = (max + tempmax) / max;
|
const pct = (max + tempmax) / max;
|
||||||
bar.beginFill(c.negmax, 1.0).lineStyle(1, blk, 1.0).drawRoundedRect(pct*w, 0, (1-pct)*w, h, 2);
|
bar.beginFill(c.negmax, 1.0)
|
||||||
|
.lineStyle(1, blk, 1.0)
|
||||||
|
.drawRoundedRect(pct * w, 0, (1 - pct) * w, h, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Health bar
|
// Health bar
|
||||||
bar.beginFill(hpColor, 1.0).lineStyle(bs, blk, 1.0).drawRoundedRect(0, 0, valuePct*w, h, 2)
|
bar.beginFill(hpColor, 1.0)
|
||||||
|
.lineStyle(bs, blk, 1.0)
|
||||||
|
.drawRoundedRect(0, 0, valuePct * w, h, 2);
|
||||||
|
|
||||||
// Temporary hit points
|
// Temporary hit points
|
||||||
if ( temp > 0 ) {
|
if (temp > 0) {
|
||||||
bar.beginFill(c.temp, 1.0).lineStyle(0).drawRoundedRect(bs1, bs1, (tempPct*w)-(2*bs1), h-(2*bs1), 1);
|
bar.beginFill(c.temp, 1.0)
|
||||||
|
.lineStyle(0)
|
||||||
|
.drawRoundedRect(bs1, bs1, tempPct * w - 2 * bs1, h - 2 * bs1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set position
|
// Set position
|
||||||
let posY = (number === 0) ? (this.h - h) : 0;
|
let posY = number === 0 ? this.h - h : 0;
|
||||||
bar.position.set(0, posY);
|
bar.position.set(0, posY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
170
sw5e.js
170
sw5e.js
|
@ -8,17 +8,17 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Import Modules
|
// Import Modules
|
||||||
import { SW5E } from "./module/config.js";
|
import {SW5E} from "./module/config.js";
|
||||||
import { registerSystemSettings } from "./module/settings.js";
|
import {registerSystemSettings} from "./module/settings.js";
|
||||||
import { preloadHandlebarsTemplates } from "./module/templates.js";
|
import {preloadHandlebarsTemplates} from "./module/templates.js";
|
||||||
import { _getInitiativeFormula } from "./module/combat.js";
|
import {_getInitiativeFormula} from "./module/combat.js";
|
||||||
import { measureDistances } from "./module/canvas.js";
|
import {measureDistances} from "./module/canvas.js";
|
||||||
|
|
||||||
// Import Documents
|
// Import Documents
|
||||||
import Actor5e from "./module/actor/entity.js";
|
import Actor5e from "./module/actor/entity.js";
|
||||||
import Item5e from "./module/item/entity.js";
|
import Item5e from "./module/item/entity.js";
|
||||||
import CharacterImporter from "./module/characterImporter.js";
|
import CharacterImporter from "./module/characterImporter.js";
|
||||||
import { TokenDocument5e, Token5e } from "./module/token.js"
|
import {TokenDocument5e, Token5e} from "./module/token.js";
|
||||||
|
|
||||||
// Import Applications
|
// Import Applications
|
||||||
import AbilityTemplate from "./module/pixi/ability-template.js";
|
import AbilityTemplate from "./module/pixi/ability-template.js";
|
||||||
|
@ -46,7 +46,7 @@ import * as migrations from "./module/migration.js";
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
Hooks.once("init", function() {
|
Hooks.once("init", function () {
|
||||||
console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
|
console.log(`SW5e | Initializing SW5E System\n${SW5E.ASCII}`);
|
||||||
|
|
||||||
// Create a SW5E namespace within the game global
|
// Create a SW5E namespace within the game global
|
||||||
|
@ -74,7 +74,7 @@ Hooks.once("init", function() {
|
||||||
Actor5e,
|
Actor5e,
|
||||||
Item5e,
|
Item5e,
|
||||||
TokenDocument5e,
|
TokenDocument5e,
|
||||||
Token5e,
|
Token5e
|
||||||
},
|
},
|
||||||
macros: macros,
|
macros: macros,
|
||||||
migrations: migrations,
|
migrations: migrations,
|
||||||
|
@ -88,11 +88,7 @@ Hooks.once("init", function() {
|
||||||
CONFIG.Token.documentClass = TokenDocument5e;
|
CONFIG.Token.documentClass = TokenDocument5e;
|
||||||
CONFIG.Token.objectClass = Token5e;
|
CONFIG.Token.objectClass = Token5e;
|
||||||
CONFIG.time.roundTime = 6;
|
CONFIG.time.roundTime = 6;
|
||||||
CONFIG.fontFamilies = [
|
CONFIG.fontFamilies = ["Engli-Besh", "Open Sans", "Russo One"];
|
||||||
"Engli-Besh",
|
|
||||||
"Open Sans",
|
|
||||||
"Russo One"
|
|
||||||
];
|
|
||||||
|
|
||||||
CONFIG.Dice.DamageRoll = dice.DamageRoll;
|
CONFIG.Dice.DamageRoll = dice.DamageRoll;
|
||||||
CONFIG.Dice.D20Roll = dice.D20Roll;
|
CONFIG.Dice.D20Roll = dice.D20Roll;
|
||||||
|
@ -142,14 +138,37 @@ Hooks.once("init", function() {
|
||||||
// makeDefault: true,
|
// makeDefault: true,
|
||||||
// label: "SW5E.SheetClassStarship"
|
// label: "SW5E.SheetClassStarship"
|
||||||
// });
|
// });
|
||||||
Actors.registerSheet('sw5e', ActorSheet5eVehicle, {
|
Actors.registerSheet("sw5e", ActorSheet5eVehicle, {
|
||||||
types: ['vehicle'],
|
types: ["vehicle"],
|
||||||
makeDefault: true,
|
makeDefault: true,
|
||||||
label: "SW5E.SheetClassVehicle"
|
label: "SW5E.SheetClassVehicle"
|
||||||
});
|
});
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet);
|
||||||
Items.registerSheet("sw5e", ItemSheet5e, {
|
Items.registerSheet("sw5e", ItemSheet5e, {
|
||||||
types: ['weapon', 'equipment', 'consumable', 'tool', 'loot', 'class', 'power', 'feat', 'species', 'backpack', 'archetype', 'classfeature', 'background', 'fightingmastery', 'fightingstyle', 'lightsaberform', 'deployment', 'deploymentfeature', 'starship', 'starshipfeature', 'starshipmod', 'venture'],
|
types: [
|
||||||
|
"weapon",
|
||||||
|
"equipment",
|
||||||
|
"consumable",
|
||||||
|
"tool",
|
||||||
|
"loot",
|
||||||
|
"class",
|
||||||
|
"power",
|
||||||
|
"feat",
|
||||||
|
"species",
|
||||||
|
"backpack",
|
||||||
|
"archetype",
|
||||||
|
"classfeature",
|
||||||
|
"background",
|
||||||
|
"fightingmastery",
|
||||||
|
"fightingstyle",
|
||||||
|
"lightsaberform",
|
||||||
|
"deployment",
|
||||||
|
"deploymentfeature",
|
||||||
|
"starship",
|
||||||
|
"starshipfeature",
|
||||||
|
"starshipmod",
|
||||||
|
"venture"
|
||||||
|
],
|
||||||
makeDefault: true,
|
makeDefault: true,
|
||||||
label: "SW5E.SheetClassItem"
|
label: "SW5E.SheetClassItem"
|
||||||
});
|
});
|
||||||
|
@ -158,7 +177,6 @@ Hooks.once("init", function() {
|
||||||
return preloadHandlebarsTemplates();
|
return preloadHandlebarsTemplates();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Setup */
|
/* Foundry VTT Setup */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -166,31 +184,77 @@ Hooks.once("init", function() {
|
||||||
/**
|
/**
|
||||||
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
* This function runs after game data has been requested and loaded from the servers, so entities exist
|
||||||
*/
|
*/
|
||||||
Hooks.once("setup", function() {
|
Hooks.once("setup", function () {
|
||||||
|
|
||||||
// Localize CONFIG objects once up-front
|
// Localize CONFIG objects once up-front
|
||||||
const toLocalize = [
|
const toLocalize = [
|
||||||
"abilities", "abilityAbbreviations", "abilityActivationTypes", "abilityConsumptionTypes", "actorSizes", "alignments",
|
"abilities",
|
||||||
"armorProficiencies", "armorPropertiesTypes", "conditionTypes", "consumableTypes", "cover", "currencies", "damageResistanceTypes",
|
"abilityAbbreviations",
|
||||||
"damageTypes", "distanceUnits", "equipmentTypes", "healingTypes", "itemActionTypes", "languages",
|
"abilityActivationTypes",
|
||||||
"limitedUsePeriods", "movementTypes", "movementUnits", "polymorphSettings", "proficiencyLevels", "senses", "skills",
|
"abilityConsumptionTypes",
|
||||||
"starshipRolessm", "starshipRolesmed", "starshipRoleslg", "starshipRoleshuge", "starshipRolesgrg", "starshipSkills",
|
"actorSizes",
|
||||||
"powerComponents", "powerLevels", "powerPreparationModes", "powerScalingModes", "powerSchools", "targetTypes",
|
"alignments",
|
||||||
"timePeriods", "toolProficiencies", "weaponProficiencies", "weaponProperties", "weaponSizes", "weaponTypes"
|
"armorProficiencies",
|
||||||
|
"armorPropertiesTypes",
|
||||||
|
"conditionTypes",
|
||||||
|
"consumableTypes",
|
||||||
|
"cover",
|
||||||
|
"currencies",
|
||||||
|
"damageResistanceTypes",
|
||||||
|
"damageTypes",
|
||||||
|
"distanceUnits",
|
||||||
|
"equipmentTypes",
|
||||||
|
"healingTypes",
|
||||||
|
"itemActionTypes",
|
||||||
|
"languages",
|
||||||
|
"limitedUsePeriods",
|
||||||
|
"movementTypes",
|
||||||
|
"movementUnits",
|
||||||
|
"polymorphSettings",
|
||||||
|
"proficiencyLevels",
|
||||||
|
"senses",
|
||||||
|
"skills",
|
||||||
|
"starshipRolessm",
|
||||||
|
"starshipRolesmed",
|
||||||
|
"starshipRoleslg",
|
||||||
|
"starshipRoleshuge",
|
||||||
|
"starshipRolesgrg",
|
||||||
|
"starshipSkills",
|
||||||
|
"powerComponents",
|
||||||
|
"powerLevels",
|
||||||
|
"powerPreparationModes",
|
||||||
|
"powerScalingModes",
|
||||||
|
"powerSchools",
|
||||||
|
"targetTypes",
|
||||||
|
"timePeriods",
|
||||||
|
"toolProficiencies",
|
||||||
|
"weaponProficiencies",
|
||||||
|
"weaponProperties",
|
||||||
|
"weaponSizes",
|
||||||
|
"weaponTypes"
|
||||||
];
|
];
|
||||||
|
|
||||||
// Exclude some from sorting where the default order matters
|
// Exclude some from sorting where the default order matters
|
||||||
const noSort = [
|
const noSort = [
|
||||||
"abilities", "alignments", "currencies", "distanceUnits", "movementUnits", "itemActionTypes", "proficiencyLevels",
|
"abilities",
|
||||||
"limitedUsePeriods", "powerComponents", "powerLevels", "powerPreparationModes", "weaponTypes"
|
"alignments",
|
||||||
|
"currencies",
|
||||||
|
"distanceUnits",
|
||||||
|
"movementUnits",
|
||||||
|
"itemActionTypes",
|
||||||
|
"proficiencyLevels",
|
||||||
|
"limitedUsePeriods",
|
||||||
|
"powerComponents",
|
||||||
|
"powerLevels",
|
||||||
|
"powerPreparationModes",
|
||||||
|
"weaponTypes"
|
||||||
];
|
];
|
||||||
|
|
||||||
// Localize and sort CONFIG objects
|
// Localize and sort CONFIG objects
|
||||||
for ( let o of toLocalize ) {
|
for (let o of toLocalize) {
|
||||||
const localized = Object.entries(CONFIG.SW5E[o]).map(e => {
|
const localized = Object.entries(CONFIG.SW5E[o]).map((e) => {
|
||||||
return [e[0], game.i18n.localize(e[1])];
|
return [e[0], game.i18n.localize(e[1])];
|
||||||
});
|
});
|
||||||
if ( !noSort.includes(o) ) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
if (!noSort.includes(o)) localized.sort((a, b) => a[1].localeCompare(b[1]));
|
||||||
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
|
CONFIG.SW5E[o] = localized.reduce((obj, e) => {
|
||||||
obj[e[0]] = e[1];
|
obj[e[0]] = e[1];
|
||||||
return obj;
|
return obj;
|
||||||
|
@ -199,7 +263,7 @@ Hooks.once("setup", function() {
|
||||||
// add DND5E translation for module compatability
|
// add DND5E translation for module compatability
|
||||||
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
|
game.i18n.translations.DND5E = game.i18n.translations.SW5E;
|
||||||
// console.log(game.settings.get("sw5e", "colorTheme"));
|
// console.log(game.settings.get("sw5e", "colorTheme"));
|
||||||
let theme = game.settings.get("sw5e", "colorTheme") + '-theme';
|
let theme = game.settings.get("sw5e", "colorTheme") + "-theme";
|
||||||
document.body.classList.add(theme);
|
document.body.classList.add(theme);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -207,23 +271,25 @@ Hooks.once("setup", function() {
|
||||||
/**
|
/**
|
||||||
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
|
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
|
||||||
*/
|
*/
|
||||||
Hooks.once("ready", function() {
|
Hooks.once("ready", function () {
|
||||||
|
|
||||||
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
|
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
|
||||||
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
|
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
|
||||||
|
|
||||||
// Determine whether a system migration is required and feasible
|
// Determine whether a system migration is required and feasible
|
||||||
if ( !game.user.isGM ) return;
|
if (!game.user.isGM) return;
|
||||||
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
|
const currentVersion = game.settings.get("sw5e", "systemMigrationVersion");
|
||||||
const NEEDS_MIGRATION_VERSION = "1.3.5.R1-A6";
|
const NEEDS_MIGRATION_VERSION = "1.3.5.R1-A6";
|
||||||
// Check for R1 SW5E versions
|
// Check for R1 SW5E versions
|
||||||
const SW5E_NEEDS_MIGRATION_VERSION = "R1-A6";
|
const SW5E_NEEDS_MIGRATION_VERSION = "R1-A6";
|
||||||
const COMPATIBLE_MIGRATION_VERSION = 0.80;
|
const COMPATIBLE_MIGRATION_VERSION = 0.8;
|
||||||
const needsMigration = currentVersion && (isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) || isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
|
const needsMigration =
|
||||||
|
currentVersion &&
|
||||||
|
(isNewerVersion(SW5E_NEEDS_MIGRATION_VERSION, currentVersion) ||
|
||||||
|
isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion));
|
||||||
if (!needsMigration && needsMigration !== "") return;
|
if (!needsMigration && needsMigration !== "") return;
|
||||||
|
|
||||||
// Perform the migration
|
// Perform the migration
|
||||||
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
|
if (currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion)) {
|
||||||
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
|
const warning = `Your SW5e system data is from too old a Foundry version and cannot be reliably migrated to the latest version. The process will be attempted, but errors may occur.`;
|
||||||
ui.notifications.error(warning, {permanent: true});
|
ui.notifications.error(warning, {permanent: true});
|
||||||
}
|
}
|
||||||
|
@ -234,19 +300,17 @@ Hooks.once("ready", function() {
|
||||||
/* Canvas Initialization */
|
/* Canvas Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
Hooks.on("canvasInit", function() {
|
Hooks.on("canvasInit", function () {
|
||||||
// Extend Diagonal Measurement
|
// Extend Diagonal Measurement
|
||||||
canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
|
canvas.grid.diagonalRule = game.settings.get("sw5e", "diagonalMovement");
|
||||||
SquareGrid.prototype.measureDistances = measureDistances;
|
SquareGrid.prototype.measureDistances = measureDistances;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Other Hooks */
|
/* Other Hooks */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
Hooks.on("renderChatMessage", (app, html, data) => {
|
Hooks.on("renderChatMessage", (app, html, data) => {
|
||||||
|
|
||||||
// Display action buttons
|
// Display action buttons
|
||||||
chat.displayChatActionButtons(app, html, data);
|
chat.displayChatActionButtons(app, html, data);
|
||||||
|
|
||||||
|
@ -259,38 +323,36 @@ Hooks.on("renderChatMessage", (app, html, data) => {
|
||||||
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
|
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
|
||||||
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
|
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
|
||||||
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
|
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
|
||||||
Hooks.on('getActorDirectoryEntryContext', Actor5e.addDirectoryContextOptions);
|
Hooks.on("getActorDirectoryEntryContext", Actor5e.addDirectoryContextOptions);
|
||||||
Hooks.on("renderSceneDirectory", (app, html, data)=> {
|
Hooks.on("renderSceneDirectory", (app, html, data) => {
|
||||||
//console.log(html.find("header.folder-header"));
|
//console.log(html.find("header.folder-header"));
|
||||||
setFolderBackground(html);
|
setFolderBackground(html);
|
||||||
});
|
});
|
||||||
Hooks.on("renderActorDirectory", (app, html, data)=> {
|
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||||
setFolderBackground(html);
|
setFolderBackground(html);
|
||||||
CharacterImporter.addImportButton(html);
|
CharacterImporter.addImportButton(html);
|
||||||
});
|
});
|
||||||
Hooks.on("renderItemDirectory", (app, html, data)=> {
|
Hooks.on("renderItemDirectory", (app, html, data) => {
|
||||||
setFolderBackground(html);
|
setFolderBackground(html);
|
||||||
});
|
});
|
||||||
Hooks.on("renderJournalDirectory", (app, html, data)=> {
|
Hooks.on("renderJournalDirectory", (app, html, data) => {
|
||||||
setFolderBackground(html);
|
setFolderBackground(html);
|
||||||
});
|
});
|
||||||
Hooks.on("renderRollTableDirectory", (app, html, data)=> {
|
Hooks.on("renderRollTableDirectory", (app, html, data) => {
|
||||||
setFolderBackground(html);
|
setFolderBackground(html);
|
||||||
});
|
});
|
||||||
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
|
Hooks.on("ActorSheet5eCharacterNew", (app, html, data) => {
|
||||||
console.log("renderSwaltSheet");
|
console.log("renderSwaltSheet");
|
||||||
});
|
});
|
||||||
// FIXME: This helper is needed for the vehicle sheet. It should probably be refactored.
|
// FIXME: This helper is needed for the vehicle sheet. It should probably be refactored.
|
||||||
Handlebars.registerHelper('getProperty', function (data, property) {
|
Handlebars.registerHelper("getProperty", function (data, property) {
|
||||||
return getProperty(data, property);
|
return getProperty(data, property);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
function setFolderBackground(html) {
|
function setFolderBackground(html) {
|
||||||
html.find("header.folder-header").each(function() {
|
html.find("header.folder-header").each(function () {
|
||||||
let bgColor = $(this).css("background-color");
|
let bgColor = $(this).css("background-color");
|
||||||
if(bgColor == undefined)
|
if (bgColor == undefined) bgColor = "rgb(255,255,255)";
|
||||||
bgColor = "rgb(255,255,255)";
|
$(this).closest("li").css("background-color", bgColor);
|
||||||
$(this).closest('li').css("background-color", bgColor);
|
});
|
||||||
})
|
|
||||||
}
|
}
|
Loading…
Add table
Add a link
Reference in a new issue