Update Core to 1.4.1

Update Core to 1.4.1 and internal Version to 1.4.1.R1-A8
This commit is contained in:
supervj 2021-08-06 16:38:15 -04:00
parent f16383841b
commit 5bb253d9c3
56 changed files with 5440 additions and 3827 deletions

View file

@ -13,7 +13,7 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["sw5e", "sheet", "actor", "vehicle"],
width: 605,
width: 720,
height: 680
});
}
@ -47,10 +47,17 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
_computeEncumbrance(totalWeight, actorData) {
// Compute currency weight
const totalCoins = Object.values(actorData.data.currency).reduce((acc, denom) => acc + denom, 0);
totalWeight += totalCoins / CONFIG.SW5E.encumbrance.currencyPerWeight;
const currencyPerWeight = game.settings.get("sw5e", "metricWeightUnits")
? CONFIG.SW5E.encumbrance.currencyPerWeight.metric
: CONFIG.SW5E.encumbrance.currencyPerWeight.imperial;
totalWeight += totalCoins / currencyPerWeight;
// Vehicle weights are an order of magnitude greater.
totalWeight /= CONFIG.SW5E.encumbrance.vehicleWeightMultiplier;
totalWeight /= game.settings.get("sw5e", "metricWeightUnits")
? CONFIG.SW5E.encumbrance.vehicleWeightMultiplier.metric
: CONFIG.SW5E.encumbrance.vehicleWeightMultiplier.imperial;
// Compute overall encumbrance
const max = actorData.data.attributes.capacity.cargo;
@ -80,12 +87,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
// Handle crew actions
if (item.type === "feat" && item.data.activation.type === "crew") {
item.crew = item.data.activation.cost;
item.cover = game.i18n.localize(`SW5E.${item.data.cover ? "CoverTotal" : "None"}`);
if (item.data.cover === 0.5) item.cover = "½";
else if (item.data.cover === 0.75) item.cover = "¾";
else if (item.data.cover === null) item.cover = "—";
if (item.crew < 1 || item.crew === null) item.crew = "—";
}
// Prepare vehicle weapons
@ -114,7 +119,8 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
{
label: game.i18n.localize("SW5E.Quantity"),
css: "item-qty",
property: "data.quantity"
property: "data.quantity",
editable: "Number"
},
{
label: game.i18n.localize("SW5E.AC"),
@ -138,14 +144,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
actions: {
label: game.i18n.localize("SW5E.ActionPl"),
items: [],
hasActions: true,
crewable: true,
dataset: {"type": "feat", "activation.type": "crew"},
columns: [
{
label: game.i18n.localize("SW5E.VehicleCrew"),
css: "item-crew",
property: "crew"
},
{
label: game.i18n.localize("SW5E.Cover"),
css: "item-cover",
@ -179,6 +181,13 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
}
};
data.items.forEach((item) => {
item.hasUses = item.data.uses && item.data.uses.max > 0;
item.isOnCooldown =
item.data.recharge && !!item.data.recharge.value && item.data.recharge.charged === false;
item.isDepleted = item.isOnCooldown && item.data.uses.per && item.data.uses.value > 0;
});
const cargo = {
crew: {
label: game.i18n.localize("SW5E.VehicleCrew"),
@ -284,6 +293,10 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
.click((evt) => evt.target.select())
.change(this._onCargoRowChange.bind(this));
html.find(".item-qty:not(.cargo) input")
.click((evt) => evt.target.select())
.change(this._onQtyChange.bind(this));
if (this.actor.data.data.attributes.actions.stations) {
html.find(".counter.actions, .counter.action-thresholds").hide();
}
@ -416,6 +429,24 @@ export default class ActorSheet5eVehicle extends ActorSheet5e {
/* -------------------------------------------- */
/**
* Special handling for editing quantity value of equipment and weapons inside the features tab.
* @param event {Event}
* @returns {Promise<Item>}
* @private
*/
_onQtyChange(event) {
event.preventDefault();
const itemID = event.currentTarget.closest(".item").dataset.itemId;
const item = this.actor.items.get(itemID);
const qty = parseInt(event.currentTarget.value);
event.currentTarget.value = qty;
return item.update({"data.quantity": qty});
}
/* -------------------------------------------- */
/**
* Handle toggling an item's crewed status.
* @param event {Event}