Revert "Merge branch 'professorbunbury-sw5e' of https://github.com/unrealkakeman89/sw5e into professorbunbury-sw5e"

This reverts commit 6974581f6f, reversing
changes made to cba2f481b4.
This commit is contained in:
professorbunbury 2020-08-31 18:14:11 -04:00
parent 6974581f6f
commit 600e571548
88 changed files with 527 additions and 1813 deletions

View file

@ -482,7 +482,7 @@ SW5E.weaponProperties = {
"bur": "SW5E.WeaponPropertiesBur",
"def": "SW5E.WeaponPropertiesDef",
"dex": "SW5E.WeaponPropertiesDex",
"drm": "SW5E.WeaponPropertiesDrm",
"drm": "SW5E.WeaponPropertiesBur",
"dgd": "SW5E.WeaponPropertiesDgd",
"dis": "SW5E.WeaponPropertiesDis",
"dpt": "SW5E.WeaponPropertiesDpt",

View file

@ -41,7 +41,7 @@ export class Item5e extends Item {
* @type {boolean}
*/
get hasAttack() {
return ["mwak", "rwak", "mpak", "rpak"].includes(this.data.data.actionType);
return ["mwak", "rwak", "msak", "rsak"].includes(this.data.data.actionType);
}
/* -------------------------------------------- */
@ -553,9 +553,9 @@ export class Item5e extends Item {
const parts = itemData.damage.parts.map(d => d[0]);
if ( versatile && itemData.damage.versatile ) parts[0] = itemData.damage.versatile;
if ( (this.data.type === "power") ) {
if ( (itemData.scaling.mode === "atwill") ) {
if ( (itemData.scaling.mode === "cantrip") ) {
const lvl = this.actor.data.type === "character" ? actorData.details.level : actorData.details.powerLevel;
this._scaleAtWillDamage(parts, lvl, itemData.scaling.formula );
this._scaleCantripDamage(parts, lvl, itemData.scaling.formula );
} else if ( powerLevel && (itemData.scaling.mode === "level") && itemData.scaling.formula ) {
this._scalePowerDamage(parts, itemData.level, powerLevel, itemData.scaling.formula );
}
@ -590,10 +590,10 @@ export class Item5e extends Item {
/* -------------------------------------------- */
/**
* Adjust an at-will damage formula to scale it for higher level characters and monsters
* Adjust a cantrip damage formula to scale it for higher level characters and monsters
* @private
*/
_scaleAtWillDamage(parts, level, scale) {
_scaleCantripDamage(parts, level, scale) {
const add = Math.floor((level + 1) / 6);
if ( add === 0 ) return;
if ( scale && (scale !== parts[0]) ) {