System 1.1.1 ** Requires Foundry 0.7.6

System main update to be inline with dnd5e 1.1.1

Added active effects to as many sheets as I thought applicable. Please check loot, I made an attempt but it may be broken

All .less .css and actor .html updates were made to the old actors.  New actors may be broken with this update

removed templates\actors\oldActor\parts\actor-effects.html for newer templates\actors\parts\active-effects.html

removed module\apps\cast-dialog, templates\apps\cast-cast.html, and templates\items\cast.html.  I do not think they are used, I think they were deprecated when powers were treated as items, if not we can add them back in.

**NOTE** REQUIRES Foundry 0.7.6
This commit is contained in:
supervj 2020-11-12 17:30:07 -05:00
parent 27f5fa3670
commit 68a1b6a9f0
58 changed files with 1417 additions and 1706 deletions

View file

@ -11,14 +11,16 @@ export const highlightCriticalSuccessFailure = function(message, html, data) {
const d = roll.dice[0];
// Ensure it is an un-modified d20 roll
const isD20 = (d.faces === 20) && ( d.results.length === 1 );
const isD20 = (d.faces === 20) && ( d.values.length === 1 );
if ( !isD20 ) return;
const isModifiedRoll = ("success" in d.results[0]) || d.options.marginSuccess || d.options.marginFailure;
if ( isModifiedRoll ) return;
// Highlight successes and failures
if ( d.options.critical && (d.total >= d.options.critical) ) html.find(".dice-total").addClass("critical");
else if ( d.options.fumble && (d.total <= d.options.fumble) ) html.find(".dice-total").addClass("fumble");
const critical = d.options.critical || 20;
const fumble = d.options.fumble || 1;
if ( d.total >= critical ) html.find(".dice-total").addClass("critical");
else if ( d.total <= fumble ) html.find(".dice-total").addClass("fumble");
else if ( d.options.target ) {
if ( roll.total >= d.options.target ) html.find(".dice-total").addClass("success");
else html.find(".dice-total").addClass("failure");
@ -33,7 +35,8 @@ export const highlightCriticalSuccessFailure = function(message, html, data) {
export const displayChatActionButtons = function(message, html, data) {
const chatCard = html.find(".sw5e.chat-card");
if ( chatCard.length > 0 ) {
html.find(".flavor-text").remove();
const flavor = html.find(".flavor-text");
if ( flavor.text() === html.find(".item-name").text() ) flavor.remove();
// If the user is the message author or the actor owner, proceed
let actor = game.actors.get(data.message.speaker.actor);